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+50
-19
@@ -15,7 +15,7 @@ Design reference: [`specs/2026-06-04-human-experience-filter-design.md`](./super
|
||||
|---|---------------------------------|---------------|----------|
|
||||
| 1 | Catalog & Selection Core | ✅ Done | everything |
|
||||
| 2 | Ingest & Tagging / Review tools | ✅ Done | a real library |
|
||||
| 3 | Player Runtime (Pi) | ⏳ Next | the room runs |
|
||||
| 3 | Player Runtime (Pi) | ⏳ In progress | the room runs |
|
||||
| 4 | Arduino Firmware (control panel)| ◻ Not started | real knobs |
|
||||
| 5 | ~~Procedural Side Walls~~ | ❌ Dropped | — (superseded) |
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||||
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@@ -95,29 +95,60 @@ was `validate_catalog` + `index_by_id`.
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||||
|
||||
---
|
||||
|
||||
## 3. Player Runtime (Pi) ⏳ (next)
|
||||
## 3. Player Runtime (Pi) ⏳ (in progress)
|
||||
|
||||
**Goal:** the thing that makes the room run — read the controls, pick media, play
|
||||
it across the single panoramic projector.
|
||||
**Goal:** the thing that makes the room run — read the controls, **alter** the
|
||||
neutral base footage toward the knob state, and play it across the single
|
||||
panoramic projector. Per the machine-altered-perception revision the knobs no
|
||||
longer *select* a pre-tagged clip; they drive an **alteration engine** (design
|
||||
§4/§5) over a small neutral base library.
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||||
|
||||
**Delivers (`player/`):**
|
||||
**Slice 1 — alteration engine + player core (pure logic) ✅ Done.** Merged to
|
||||
`main` (session 0006); 56 tests. The new `player/` package, with all I/O
|
||||
(video/audio/serial) behind injected interfaces:
|
||||
|
||||
- Read the five control values from the Arduino over USB serial.
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||||
- Call `hef.selection.select()` on each change; loop the chosen 5–15 min segment
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||||
until the knobs move; **crossfade** on change.
|
||||
- `None` mode → fade to black + silence.
|
||||
- Drive the **single panoramic projector** spanning the three walls with the real
|
||||
selected video (no primary/side split; no side-wall feed — sub-project 5 dropped).
|
||||
- `player/controls.py` — `Controls`, the full panel state (7-way content dial +
|
||||
4 experience knobs + volume + brightness); the serial-contract data shape
|
||||
shared with sub-project 4.
|
||||
- `player/content.py` — `resolve_content`, the §6 7-way dial → (audio source,
|
||||
video on/off) table.
|
||||
- `player/alteration.py` — `plan_alteration`, knob vector → `RenderPlan`
|
||||
(mood `ColorGrade` with center=identity §5; Left `AnalyticalOverlay`; Right
|
||||
`Restyle`), encoding the §4.2 layering rule (substrate vs overlay; Left & Right
|
||||
stack).
|
||||
- `player/state.py` — `Player`, the state machine that diffs successive controls
|
||||
into transitions (`FADE_TO_BLACK`/`FADE_FROM_BLACK` on video on/off,
|
||||
`CROSSFADE` on clip/restyle-variant swap, `LIVE_UPDATE` for the continuous
|
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grade/overlay/level ops per §4.3, `NONE` when unchanged).
|
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|
||||
**Depends on:** sub-project 1 (`select`); a populated catalog from sub-project 2
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to be meaningful, but can be developed against a hand-authored catalog and a
|
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**keyboard/serial stand-in** before firmware exists.
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**Done when:** given a catalog and a stream of control values, it plays the
|
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correct segment, loops, crossfades, and goes dark on `None` — testable with the
|
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serial input mocked.
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**Hardware:** Raspberry Pi 5 (holds the drive + catalog).
|
||||
Plan: [`2026-06-05-player-alteration-core.md`](./superpowers/plans/2026-06-05-player-alteration-core.md).
|
||||
|
||||
**Remaining slices (not started):**
|
||||
|
||||
- **Runtime renderer** — drive the single panoramic projector via mpv/ffmpeg;
|
||||
GPU shaders for the luma-keyed mood grade + analytical-overlay compositing;
|
||||
realize crossfade/fade timing and the 5–15 min loop. (Open decision: player
|
||||
stack — mpv via IPC vs. ffmpeg vs. custom.)
|
||||
- **Serial input** — real USB-serial reader on the Pi + the **3⇄4 framing
|
||||
contract** with the firmware (the keyboard/serial stand-in already works via a
|
||||
`Controls` stream).
|
||||
- **White-noise generation** — runtime white/pink noise for that content position.
|
||||
- **Offline v2v variant pipeline** — author the pre-baked Right restyle variants
|
||||
(the only paid AI step, design §9) + the multilingual label/string tables + TTS.
|
||||
- **Catalog model changes** — audio *source* + "neutral base" vs "altered
|
||||
variant" flag (sub-project 2 territory, design §13).
|
||||
|
||||
**Depends on:** sub-project 1 (`Coordinate`); a neutral base library from
|
||||
sub-project 2 to be meaningful, but developable against a hand-authored library
|
||||
and a **keyboard/serial stand-in** before firmware exists.
|
||||
**Done when:** given a base library and a stream of control values, it plays the
|
||||
correct altered segment, loops, crossfades, and goes dark on `Off` — the
|
||||
decision logic is covered (slice 1, serial mocked); the renderer realizes it.
|
||||
**Hardware:** Raspberry Pi 5 (holds the drive + base library + variants).
|
||||
**Open decisions:** player stack (mpv via IPC vs. ffmpeg vs. custom); whether the
|
||||
player hard-restricts to `approved` records.
|
||||
player hard-restricts to `approved` records (the `approved_only` flag is plumbed
|
||||
but inert until backed by a real catalog); knob→strength calibration (the §3 vs
|
||||
§4.2/§5 reconciliation — see the slice-1 plan / session 0006 transcript).
|
||||
|
||||
---
|
||||
|
||||
|
||||
@@ -0,0 +1,867 @@
|
||||
# Player Alteration Core Implementation Plan
|
||||
|
||||
> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking.
|
||||
|
||||
**Goal:** Build the pure-logic core of sub-project 3 (the Player Runtime + alteration engine) — a new `player/` package that turns control-panel state into a render plan and playback transitions, fully unit-tested with all I/O (video/audio/serial) behind injected interfaces.
|
||||
|
||||
**Architecture:** Four small, pure modules mirroring `hef/` conventions (frozen dataclasses, `from __future__ import annotations`, string-constant frozensets, thorough unit tests, no heavy deps). `controls` models the panel state (the serial-contract data shape shared with sub-project 4); `content` resolves the 7-way content dial; `alteration` is the heart — knob vector → `RenderPlan` per design §4/§5; `state` is the player state machine that diffs successive controls into playback transitions (crossfade / fade-to-black / live-update). No mpv, no GPU, no real serial, no white-noise DSP, no v2v pipeline — those are later integration slices.
|
||||
|
||||
**Tech Stack:** Python 3.11+, stdlib only (`dataclasses`, `math`), pytest. Reuses `hef.selection.Coordinate` for the knob vector.
|
||||
|
||||
**Design reference:** `docs/superpowers/specs/2026-06-05-machine-altered-perception-design.md` (§4 alteration engine, §5 mood grade, §6 7-way content dial, §7 intensity) and `docs/ROADMAP.md` §3 (Player Runtime "done when").
|
||||
|
||||
**Calibration decision (flagged for operator):** brain knobs use `strength = value/4` (0=off, 4=max); mood uses `tone = (light−dark)/4` (equal dark/light = identity per §5). This reads §3's "(2,2,2,2) neutral" as a vestige of the old coordinate-grid center. The calibration lives in three one-line helpers so the convention can be flipped trivially. See the session 0006 transcript's Deferred decisions.
|
||||
|
||||
---
|
||||
|
||||
## File Structure
|
||||
|
||||
- `player/__init__.py` — package marker (empty).
|
||||
- `player/controls.py` — `Controls` frozen dataclass (content position + 4 experience knobs + volume + brightness), `CONTENT_POSITIONS`, `validate_controls`, `parse_controls` (from a decoded mapping; wire framing is the separate 3⇄4 serial contract).
|
||||
- `player/content.py` — `ContentResolution` (audio source + video flag), `AUDIO_SOURCES`, `resolve_content` (the §6 7-row table, single source of truth).
|
||||
- `player/alteration.py` — `ColorGrade`, `AnalyticalOverlay`, `Restyle`, `RenderPlan`, `plan_alteration(coord)`, and the calibration helpers `_overlay_intensity`, `_restyle_blend`, `_mood_tone`.
|
||||
- `player/state.py` — `Playback`, `TransitionKind`, `Transition`, `Player` (consumes a stream of `Controls`, emits a `Transition` per update; output sink is injected/duck-typed; base-clip choice is an injected callable).
|
||||
- `pyproject.toml` — add `"player"` to `[tool.setuptools] packages`.
|
||||
|
||||
Tests (one per module): `tests/test_player_controls.py`, `tests/test_player_content.py`, `tests/test_player_alteration.py`, `tests/test_player_state.py`.
|
||||
|
||||
---
|
||||
|
||||
## Task 1: Controls model (the serial-contract data shape)
|
||||
|
||||
**Files:**
|
||||
- Create: `player/__init__.py`
|
||||
- Create: `player/controls.py`
|
||||
- Test: `tests/test_player_controls.py`
|
||||
|
||||
- [ ] **Step 1: Write the failing tests**
|
||||
|
||||
```python
|
||||
# tests/test_player_controls.py
|
||||
import pytest
|
||||
|
||||
from player.controls import (
|
||||
Controls,
|
||||
CONTENT_POSITIONS,
|
||||
ControlsError,
|
||||
validate_controls,
|
||||
parse_controls,
|
||||
)
|
||||
|
||||
|
||||
def test_content_positions_are_the_seven_from_the_spec():
|
||||
assert CONTENT_POSITIONS == frozenset(
|
||||
{"off", "white_noise", "music", "audio_track", "video", "music_video", "audio_video"}
|
||||
)
|
||||
|
||||
|
||||
def test_valid_controls_pass_validation():
|
||||
c = Controls(content="video", left=0, right=4, dark=2, light=2, volume=3, brightness=4)
|
||||
validate_controls(c) # does not raise
|
||||
|
||||
|
||||
def test_invalid_content_position_rejected():
|
||||
c = Controls(content="bogus", left=0, right=0, dark=0, light=0, volume=0, brightness=0)
|
||||
with pytest.raises(ControlsError):
|
||||
validate_controls(c)
|
||||
|
||||
|
||||
@pytest.mark.parametrize("field", ["left", "right", "dark", "light", "volume", "brightness"])
|
||||
@pytest.mark.parametrize("bad", [-1, 5, True])
|
||||
def test_out_of_range_or_non_int_knob_rejected(field, bad):
|
||||
kwargs = dict(content="off", left=0, right=0, dark=0, light=0, volume=0, brightness=0)
|
||||
kwargs[field] = bad
|
||||
with pytest.raises(ControlsError):
|
||||
validate_controls(Controls(**kwargs))
|
||||
|
||||
|
||||
def test_parse_controls_from_mapping():
|
||||
c = parse_controls(
|
||||
{"content": "music_video", "left": 1, "right": 2, "dark": 3, "light": 0, "volume": 2, "brightness": 1}
|
||||
)
|
||||
assert c == Controls("music_video", 1, 2, 3, 0, 2, 1)
|
||||
|
||||
|
||||
def test_parse_controls_rejects_unknown_keys():
|
||||
with pytest.raises(ControlsError):
|
||||
parse_controls({"content": "off", "left": 0, "right": 0, "dark": 0,
|
||||
"light": 0, "volume": 0, "brightness": 0, "bogus": 1})
|
||||
|
||||
|
||||
def test_parse_controls_rejects_missing_keys():
|
||||
with pytest.raises(ControlsError):
|
||||
parse_controls({"content": "off", "left": 0})
|
||||
```
|
||||
|
||||
- [ ] **Step 2: Run tests to verify they fail**
|
||||
|
||||
Run: `pytest tests/test_player_controls.py -v`
|
||||
Expected: FAIL with `ModuleNotFoundError: No module named 'player'`.
|
||||
|
||||
- [ ] **Step 3: Write minimal implementation**
|
||||
|
||||
```python
|
||||
# player/__init__.py
|
||||
```
|
||||
(empty file)
|
||||
|
||||
```python
|
||||
# player/controls.py
|
||||
"""Control-panel state: the data shape read from the Arduino over serial.
|
||||
|
||||
This is the serial-contract payload shared with sub-project 4 (firmware). It
|
||||
models the full panel from design §6/§7: the 7-way content dial, the four
|
||||
experience knobs (0..4), and the two intensity levels (volume, brightness).
|
||||
The wire framing itself is the separate 3<->4 serial contract; this module is
|
||||
the *decoded* form.
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from dataclasses import dataclass, fields
|
||||
|
||||
# The seven positions of the content dial (design §6).
|
||||
CONTENT_POSITIONS = frozenset(
|
||||
{"off", "white_noise", "music", "audio_track", "video", "music_video", "audio_video"}
|
||||
)
|
||||
|
||||
KNOB_FIELDS = ("left", "right", "dark", "light", "volume", "brightness")
|
||||
KNOB_MIN = 0
|
||||
KNOB_MAX = 4
|
||||
|
||||
|
||||
class ControlsError(ValueError):
|
||||
"""Raised when a Controls payload is structurally invalid."""
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class Controls:
|
||||
content: str
|
||||
left: int
|
||||
right: int
|
||||
dark: int
|
||||
light: int
|
||||
volume: int
|
||||
brightness: int
|
||||
|
||||
|
||||
def validate_controls(c: Controls) -> None:
|
||||
"""Raise ControlsError if the payload is structurally invalid."""
|
||||
if c.content not in CONTENT_POSITIONS:
|
||||
raise ControlsError(
|
||||
f"invalid content position {c.content!r}; "
|
||||
f"expected one of {sorted(CONTENT_POSITIONS)}"
|
||||
)
|
||||
for name in KNOB_FIELDS:
|
||||
value = getattr(c, name)
|
||||
if isinstance(value, bool) or not isinstance(value, int):
|
||||
raise ControlsError(f"knob {name} must be an int, got {value!r}")
|
||||
if not (KNOB_MIN <= value <= KNOB_MAX):
|
||||
raise ControlsError(
|
||||
f"knob {name}={value} out of range {KNOB_MIN}..{KNOB_MAX}"
|
||||
)
|
||||
|
||||
|
||||
def parse_controls(data: dict) -> Controls:
|
||||
"""Build a validated Controls from a decoded mapping, rejecting unknown or
|
||||
missing keys."""
|
||||
known = {f.name for f in fields(Controls)}
|
||||
unknown = set(data) - known
|
||||
if unknown:
|
||||
raise ControlsError(f"unknown keys: {sorted(unknown)}")
|
||||
missing = known - set(data)
|
||||
if missing:
|
||||
raise ControlsError(f"missing keys: {sorted(missing)}")
|
||||
c = Controls(**data)
|
||||
validate_controls(c)
|
||||
return c
|
||||
```
|
||||
|
||||
- [ ] **Step 4: Run tests to verify they pass**
|
||||
|
||||
Run: `pytest tests/test_player_controls.py -v`
|
||||
Expected: PASS (all cases).
|
||||
|
||||
- [ ] **Step 5: Commit**
|
||||
|
||||
```bash
|
||||
git add player/__init__.py player/controls.py tests/test_player_controls.py
|
||||
git commit -m "feat(player): Controls panel model (serial-contract data shape)
|
||||
|
||||
Sub-project 3 slice 1, per ROADMAP.md §3 and design §6/§7."
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Task 2: Content-dial resolution (§6)
|
||||
|
||||
**Files:**
|
||||
- Create: `player/content.py`
|
||||
- Test: `tests/test_player_content.py`
|
||||
|
||||
- [ ] **Step 1: Write the failing tests**
|
||||
|
||||
```python
|
||||
# tests/test_player_content.py
|
||||
import pytest
|
||||
|
||||
from player.content import AUDIO_SOURCES, ContentResolution, resolve_content
|
||||
|
||||
|
||||
def test_audio_sources_are_the_four_distinct_sources():
|
||||
assert AUDIO_SOURCES == frozenset({"none", "white_noise", "music", "audio_track"})
|
||||
|
||||
|
||||
# The §6 table, row by row: position -> (audio_source, video).
|
||||
@pytest.mark.parametrize(
|
||||
"position,audio_source,video",
|
||||
[
|
||||
("off", "none", False),
|
||||
("white_noise", "white_noise", False),
|
||||
("music", "music", False),
|
||||
("audio_track", "audio_track", False),
|
||||
("video", "none", True),
|
||||
("music_video", "music", True),
|
||||
("audio_video", "audio_track", True),
|
||||
],
|
||||
)
|
||||
def test_resolve_content_matches_spec_table(position, audio_source, video):
|
||||
assert resolve_content(position) == ContentResolution(audio_source=audio_source, video=video)
|
||||
|
||||
|
||||
def test_off_is_void_state_black_and_silent():
|
||||
r = resolve_content("off")
|
||||
assert r.video is False and r.audio_source == "none"
|
||||
|
||||
|
||||
def test_resolve_content_rejects_unknown_position():
|
||||
with pytest.raises(ValueError):
|
||||
resolve_content("bogus")
|
||||
```
|
||||
|
||||
- [ ] **Step 2: Run tests to verify they fail**
|
||||
|
||||
Run: `pytest tests/test_player_content.py -v`
|
||||
Expected: FAIL with `ModuleNotFoundError: No module named 'player.content'`.
|
||||
|
||||
- [ ] **Step 3: Write minimal implementation**
|
||||
|
||||
```python
|
||||
# player/content.py
|
||||
"""Resolve the 7-way content dial into an audio source + video on/off (§6).
|
||||
|
||||
The single source of truth for design §6's table: which audio source plays and
|
||||
whether the projector shows video, for each dial position.
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from dataclasses import dataclass
|
||||
|
||||
# The four distinct audio sources. "white_noise" is generated at runtime;
|
||||
# "music" is the public-domain classical pool; "audio_track" is the clip's own
|
||||
# field audio; "none" is silence.
|
||||
AUDIO_SOURCES = frozenset({"none", "white_noise", "music", "audio_track"})
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class ContentResolution:
|
||||
audio_source: str
|
||||
video: bool
|
||||
|
||||
|
||||
# Design §6, one row per dial position.
|
||||
_TABLE = {
|
||||
"off": ContentResolution("none", False),
|
||||
"white_noise": ContentResolution("white_noise", False),
|
||||
"music": ContentResolution("music", False),
|
||||
"audio_track": ContentResolution("audio_track", False),
|
||||
"video": ContentResolution("none", True),
|
||||
"music_video": ContentResolution("music", True),
|
||||
"audio_video": ContentResolution("audio_track", True),
|
||||
}
|
||||
|
||||
|
||||
def resolve_content(position: str) -> ContentResolution:
|
||||
"""Map a content-dial position to its audio source and video flag (§6)."""
|
||||
try:
|
||||
return _TABLE[position]
|
||||
except KeyError:
|
||||
raise ValueError(
|
||||
f"unknown content position {position!r}; expected one of {sorted(_TABLE)}"
|
||||
) from None
|
||||
```
|
||||
|
||||
- [ ] **Step 4: Run tests to verify they pass**
|
||||
|
||||
Run: `pytest tests/test_player_content.py -v`
|
||||
Expected: PASS.
|
||||
|
||||
- [ ] **Step 5: Commit**
|
||||
|
||||
```bash
|
||||
git add player/content.py tests/test_player_content.py
|
||||
git commit -m "feat(player): 7-way content-dial resolution (design §6)"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Task 3: Alteration engine — knob vector to RenderPlan (§4, §5)
|
||||
|
||||
**Files:**
|
||||
- Create: `player/alteration.py`
|
||||
- Test: `tests/test_player_alteration.py`
|
||||
|
||||
The engine maps a knob vector `(left, right, dark, light)` to a layered `RenderPlan` per design §4.2:
|
||||
- **Substrate** transforms (alter pixels): `Restyle` (Right, v2v) blended with `ColorGrade` (mood, Dark/Light).
|
||||
- **Overlay** on top: `AnalyticalOverlay` (Left, HUD/labels).
|
||||
|
||||
`ColorGrade.tone` is signed: `>0` warm yellow→white (light pole), `<0` cool blue→black (dark pole), `0` identity/raw (§5). Calibration (flagged decision): `overlay = left/4`, `restyle = right/4`, `tone = (light − dark)/4`.
|
||||
|
||||
- [ ] **Step 1: Write the failing tests**
|
||||
|
||||
```python
|
||||
# tests/test_player_alteration.py
|
||||
import pytest
|
||||
|
||||
from hef.selection import Coordinate
|
||||
from player.alteration import (
|
||||
AnalyticalOverlay,
|
||||
ColorGrade,
|
||||
RenderPlan,
|
||||
Restyle,
|
||||
plan_alteration,
|
||||
)
|
||||
|
||||
|
||||
def _coord(left=0, right=0, dark=0, light=0):
|
||||
return Coordinate(left=left, right=right, dark=dark, light=light)
|
||||
|
||||
|
||||
def test_all_zero_knobs_is_the_unaltered_base():
|
||||
plan = plan_alteration(_coord())
|
||||
assert plan.is_identity
|
||||
assert plan.overlay.intensity == 0.0
|
||||
assert plan.restyle.blend == 0.0
|
||||
assert plan.grade.tone == 0.0
|
||||
assert plan.grade.is_identity
|
||||
|
||||
|
||||
def test_left_drives_the_analytical_overlay_only():
|
||||
plan = plan_alteration(_coord(left=4))
|
||||
assert plan.overlay.intensity == 1.0
|
||||
assert plan.restyle.blend == 0.0 # Left does not touch the substrate
|
||||
assert plan.grade.tone == 0.0
|
||||
|
||||
|
||||
def test_right_drives_the_restyle_substrate_only():
|
||||
plan = plan_alteration(_coord(right=2))
|
||||
assert plan.restyle.blend == 0.5
|
||||
assert plan.overlay.intensity == 0.0 # Right does not add overlay
|
||||
|
||||
|
||||
def test_left_and_right_stack_not_cancel():
|
||||
# design §4.2: whole-brain corner = dreamlike substrate WITH labels on top
|
||||
plan = plan_alteration(_coord(left=4, right=4))
|
||||
assert plan.overlay.intensity == 1.0
|
||||
assert plan.restyle.blend == 1.0
|
||||
|
||||
|
||||
def test_light_pole_grades_warm_positive_tone():
|
||||
plan = plan_alteration(_coord(light=4))
|
||||
assert plan.grade.tone == 1.0
|
||||
assert not plan.grade.is_identity
|
||||
|
||||
|
||||
def test_dark_pole_grades_cool_negative_tone():
|
||||
plan = plan_alteration(_coord(dark=4))
|
||||
assert plan.grade.tone == -1.0
|
||||
|
||||
|
||||
def test_equal_dark_and_light_is_identity_grade():
|
||||
# design §5: the mood center is the raw, ungraded footage
|
||||
assert plan_alteration(_coord(dark=3, light=3)).grade.is_identity
|
||||
assert plan_alteration(_coord(dark=2, light=2)).grade.is_identity
|
||||
|
||||
|
||||
def test_dark_minus_light_sets_intermediate_tone():
|
||||
assert plan_alteration(_coord(dark=4, light=2)).grade.tone == pytest.approx(-0.5)
|
||||
assert plan_alteration(_coord(dark=1, light=3)).grade.tone == pytest.approx(0.5)
|
||||
|
||||
|
||||
def test_whole_brain_dark_corner_stacks_grade_substrate_and_overlay():
|
||||
# design §4.2 "Dark + analytical": cold measurement over a melancholy scene
|
||||
plan = plan_alteration(_coord(left=4, right=2, dark=4, light=0))
|
||||
assert plan.overlay.intensity == 1.0
|
||||
assert plan.restyle.blend == 0.5
|
||||
assert plan.grade.tone == -1.0
|
||||
assert not plan.is_identity
|
||||
|
||||
|
||||
def test_render_plan_is_frozen():
|
||||
plan = plan_alteration(_coord())
|
||||
with pytest.raises(Exception):
|
||||
plan.grade.tone = 0.5 # type: ignore[misc]
|
||||
```
|
||||
|
||||
- [ ] **Step 2: Run tests to verify they fail**
|
||||
|
||||
Run: `pytest tests/test_player_alteration.py -v`
|
||||
Expected: FAIL with `ModuleNotFoundError: No module named 'player.alteration'`.
|
||||
|
||||
- [ ] **Step 3: Write minimal implementation**
|
||||
|
||||
```python
|
||||
# player/alteration.py
|
||||
"""The alteration engine: a knob vector -> a layered RenderPlan (design §4, §5).
|
||||
|
||||
Replaces the 2026-06-04 nearest-match *selection* with a *transformation* of a
|
||||
neutral base clip. Given the four experience knobs, it produces three layers
|
||||
that compose per §4.2:
|
||||
|
||||
- Substrate transforms (alter pixels, blend with each other):
|
||||
* Restyle -- the Right axis: a pre-baked generative v2v dreamlike restyle.
|
||||
* ColorGrade -- the mood axis (Dark/Light): a deterministic color grade.
|
||||
- Overlay (composited on top of the substrate):
|
||||
* AnalyticalOverlay -- the Left axis: HUD/labels/measurement.
|
||||
|
||||
Left and Right are NOT opposites; they live on different layers and stack
|
||||
(§4.2). Dark and Light are the two poles of one mood grade whose center is the
|
||||
identity (§5).
|
||||
|
||||
Calibration note: the knob->strength curves below are the single source of
|
||||
truth for how a 0..4 position maps to a transform strength. See the session
|
||||
0006 transcript Deferred decisions for the §3-vs-§4.2/§5 reconciliation.
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from dataclasses import dataclass
|
||||
|
||||
from hef.selection import Coordinate
|
||||
|
||||
KNOB_MAX = 4 # knob full-scale (0..4)
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class ColorGrade:
|
||||
"""Mood-axis grade (§5). `tone` is signed: >0 warm yellow->white (light),
|
||||
<0 cool blue->black (dark), 0 = identity (raw, ungraded)."""
|
||||
|
||||
tone: float
|
||||
|
||||
@property
|
||||
def is_identity(self) -> bool:
|
||||
return self.tone == 0.0
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class AnalyticalOverlay:
|
||||
"""Left axis (§4.1): analytical HUD/annotation/labels, composited on top.
|
||||
`intensity` 0..1 (0 = no overlay)."""
|
||||
|
||||
intensity: float
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class Restyle:
|
||||
"""Right axis (§4.1): pre-baked generative v2v dreamlike substrate.
|
||||
`blend` 0..1 (0 = raw substrate, no restyle)."""
|
||||
|
||||
blend: float
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class RenderPlan:
|
||||
"""The full layered alteration for one knob vector (§4.2)."""
|
||||
|
||||
grade: ColorGrade
|
||||
overlay: AnalyticalOverlay
|
||||
restyle: Restyle
|
||||
|
||||
@property
|
||||
def is_identity(self) -> bool:
|
||||
"""True when the plan leaves the neutral base un-altered."""
|
||||
return (
|
||||
self.grade.is_identity
|
||||
and self.overlay.intensity == 0.0
|
||||
and self.restyle.blend == 0.0
|
||||
)
|
||||
|
||||
|
||||
def _overlay_intensity(left: int) -> float:
|
||||
"""Left knob -> analytical-overlay intensity (0..1)."""
|
||||
return left / KNOB_MAX
|
||||
|
||||
|
||||
def _restyle_blend(right: int) -> float:
|
||||
"""Right knob -> v2v restyle blend (0..1)."""
|
||||
return right / KNOB_MAX
|
||||
|
||||
|
||||
def _mood_tone(dark: int, light: int) -> float:
|
||||
"""(dark, light) -> signed mood grade in [-1, 1]; equal -> 0 identity (§5)."""
|
||||
return (light - dark) / KNOB_MAX
|
||||
|
||||
|
||||
def plan_alteration(coord: Coordinate) -> RenderPlan:
|
||||
"""Map a knob vector to its layered RenderPlan (design §4)."""
|
||||
return RenderPlan(
|
||||
grade=ColorGrade(tone=_mood_tone(coord.dark, coord.light)),
|
||||
overlay=AnalyticalOverlay(intensity=_overlay_intensity(coord.left)),
|
||||
restyle=Restyle(blend=_restyle_blend(coord.right)),
|
||||
)
|
||||
```
|
||||
|
||||
- [ ] **Step 4: Run tests to verify they pass**
|
||||
|
||||
Run: `pytest tests/test_player_alteration.py -v`
|
||||
Expected: PASS.
|
||||
|
||||
- [ ] **Step 5: Commit**
|
||||
|
||||
```bash
|
||||
git add player/alteration.py tests/test_player_alteration.py
|
||||
git commit -m "feat(player): alteration engine — knob vector to RenderPlan (design §4/§5)"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Task 4: Player state machine — controls stream to transitions
|
||||
|
||||
**Files:**
|
||||
- Create: `player/state.py`
|
||||
- Test: `tests/test_player_state.py`
|
||||
|
||||
The `Player` holds a base-clip library and the current `Playback`. Each `update(controls)` resolves the desired `Playback` (chosen base clip + RenderPlan + content resolution + volume/brightness) and returns the `Transition` from the previous playback:
|
||||
|
||||
- target video off, was on → `FADE_TO_BLACK`
|
||||
- target video on, was off → `FADE_FROM_BLACK`
|
||||
- both video on, clip or restyle variant changed → `CROSSFADE`
|
||||
- both video on, only grade/overlay/level changed → `LIVE_UPDATE` (§4.3: grade + overlay are continuous runtime ops)
|
||||
- both video off, audio/level changed → `LIVE_UPDATE`
|
||||
- nothing changed → `NONE`
|
||||
|
||||
Base-clip choice is an injected callable (default: first clip); knobs no longer *select* (the base is neutral) — they *transform*. The library is duck-typed objects with an `.id`.
|
||||
|
||||
- [ ] **Step 1: Write the failing tests**
|
||||
|
||||
```python
|
||||
# tests/test_player_state.py
|
||||
from dataclasses import dataclass
|
||||
|
||||
import pytest
|
||||
|
||||
from player.controls import Controls
|
||||
from player.state import Player, Playback, Transition, TransitionKind
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class FakeClip:
|
||||
id: str
|
||||
|
||||
|
||||
LIB = [FakeClip("base-a"), FakeClip("base-b")]
|
||||
|
||||
|
||||
def _controls(content="video", left=0, right=0, dark=0, light=0, volume=2, brightness=2):
|
||||
return Controls(content, left, right, dark, light, volume, brightness)
|
||||
|
||||
|
||||
def test_first_update_to_video_fades_in_from_black():
|
||||
p = Player(LIB)
|
||||
t = p.update(_controls(content="video"))
|
||||
assert t.kind == TransitionKind.FADE_FROM_BLACK
|
||||
assert t.playback.clip_id == "base-a"
|
||||
assert t.playback.content.video is True
|
||||
|
||||
|
||||
def test_off_from_video_fades_to_black_and_silences():
|
||||
p = Player(LIB)
|
||||
p.update(_controls(content="video"))
|
||||
t = p.update(_controls(content="off"))
|
||||
assert t.kind == TransitionKind.FADE_TO_BLACK
|
||||
assert t.playback.clip_id is None
|
||||
assert t.playback.content.audio_source == "none"
|
||||
|
||||
|
||||
def test_no_change_yields_none_transition():
|
||||
p = Player(LIB)
|
||||
p.update(_controls(content="video", left=1))
|
||||
t = p.update(_controls(content="video", left=1))
|
||||
assert t.kind == TransitionKind.NONE
|
||||
|
||||
|
||||
def test_grade_change_is_a_live_update_not_a_crossfade():
|
||||
# design §4.3: the Dark/Light grade is a continuous runtime op
|
||||
p = Player(LIB)
|
||||
p.update(_controls(content="video", dark=0, light=0))
|
||||
t = p.update(_controls(content="video", dark=4, light=0))
|
||||
assert t.kind == TransitionKind.LIVE_UPDATE
|
||||
assert t.playback.plan.grade.tone == -1.0
|
||||
|
||||
|
||||
def test_overlay_change_is_a_live_update():
|
||||
p = Player(LIB)
|
||||
p.update(_controls(content="video", left=0))
|
||||
t = p.update(_controls(content="video", left=4))
|
||||
assert t.kind == TransitionKind.LIVE_UPDATE
|
||||
assert t.playback.plan.overlay.intensity == 1.0
|
||||
|
||||
|
||||
def test_restyle_change_crossfades_the_substrate():
|
||||
# design §4.3: the Right v2v substrate is a pre-baked variant swap
|
||||
p = Player(LIB)
|
||||
p.update(_controls(content="video", right=0))
|
||||
t = p.update(_controls(content="video", right=4))
|
||||
assert t.kind == TransitionKind.CROSSFADE
|
||||
assert t.playback.plan.restyle.blend == 1.0
|
||||
|
||||
|
||||
def test_volume_only_change_is_a_live_update():
|
||||
p = Player(LIB)
|
||||
p.update(_controls(content="video", volume=1))
|
||||
t = p.update(_controls(content="video", volume=4))
|
||||
assert t.kind == TransitionKind.LIVE_UPDATE
|
||||
assert t.playback.volume == 4
|
||||
|
||||
|
||||
def test_audio_source_change_while_black_is_a_live_update():
|
||||
p = Player(LIB)
|
||||
p.update(_controls(content="white_noise"))
|
||||
t = p.update(_controls(content="music"))
|
||||
assert t.kind == TransitionKind.LIVE_UPDATE
|
||||
assert t.playback.content.audio_source == "music"
|
||||
|
||||
|
||||
def test_injected_base_chooser_is_used():
|
||||
p = Player(LIB, choose_base=lambda lib: lib[1])
|
||||
t = p.update(_controls(content="video"))
|
||||
assert t.playback.clip_id == "base-b"
|
||||
|
||||
|
||||
def test_empty_library_with_video_raises():
|
||||
p = Player([])
|
||||
with pytest.raises(ValueError):
|
||||
p.update(_controls(content="video"))
|
||||
|
||||
|
||||
def test_off_with_empty_library_is_fine():
|
||||
p = Player([])
|
||||
t = p.update(_controls(content="off"))
|
||||
assert t.kind == TransitionKind.NONE # already black at init
|
||||
assert t.playback.clip_id is None
|
||||
```
|
||||
|
||||
- [ ] **Step 2: Run tests to verify they fail**
|
||||
|
||||
Run: `pytest tests/test_player_state.py -v`
|
||||
Expected: FAIL with `ModuleNotFoundError: No module named 'player.state'`.
|
||||
|
||||
- [ ] **Step 3: Write minimal implementation**
|
||||
|
||||
```python
|
||||
# player/state.py
|
||||
"""The player state machine: a stream of Controls -> playback transitions.
|
||||
|
||||
Pure decision logic — no mpv, no audio, no serial. Each update() resolves the
|
||||
desired Playback (which neutral base clip, how it is altered, what audio plays,
|
||||
at what levels) and returns the Transition from the previous Playback. The
|
||||
transition KIND encodes design §4.3: the Dark/Light grade and the Left overlay
|
||||
are continuous runtime ops (LIVE_UPDATE), whereas swapping the clip or the
|
||||
pre-baked Right v2v variant needs a CROSSFADE, and toggling video on/off
|
||||
fades to/from black.
|
||||
|
||||
Knobs no longer *select* a clip (the base library is neutral by construction);
|
||||
they *transform* it. Which neutral base to show is an injected policy
|
||||
(`choose_base`), defaulting to the first clip; richer rotation is a later slice.
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from dataclasses import dataclass
|
||||
from typing import Callable, Optional
|
||||
|
||||
from hef.selection import Coordinate
|
||||
from player.alteration import RenderPlan, plan_alteration
|
||||
from player.content import ContentResolution, resolve_content
|
||||
from player.controls import Controls
|
||||
|
||||
|
||||
class TransitionKind:
|
||||
NONE = "none"
|
||||
LIVE_UPDATE = "live_update"
|
||||
CROSSFADE = "crossfade"
|
||||
FADE_TO_BLACK = "fade_to_black"
|
||||
FADE_FROM_BLACK = "fade_from_black"
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class Playback:
|
||||
"""What should currently be playing."""
|
||||
|
||||
clip_id: Optional[str] # None = black walls
|
||||
plan: Optional[RenderPlan] # None when black
|
||||
content: ContentResolution
|
||||
volume: int
|
||||
brightness: int
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class Transition:
|
||||
kind: str
|
||||
playback: Playback
|
||||
|
||||
|
||||
def _first(library):
|
||||
if not library:
|
||||
raise ValueError("no base clips available to play video")
|
||||
return library[0]
|
||||
|
||||
|
||||
_BLACK = Playback(
|
||||
clip_id=None,
|
||||
plan=None,
|
||||
content=ContentResolution("none", False),
|
||||
volume=0,
|
||||
brightness=0,
|
||||
)
|
||||
|
||||
|
||||
class Player:
|
||||
def __init__(
|
||||
self,
|
||||
base_library,
|
||||
*,
|
||||
choose_base: Callable = _first,
|
||||
approved_only: bool = False,
|
||||
):
|
||||
self._library = list(base_library)
|
||||
self._choose_base = choose_base
|
||||
self._approved_only = approved_only # reserved for catalog-backed libs
|
||||
self._current = _BLACK
|
||||
|
||||
def _resolve(self, controls: Controls) -> Playback:
|
||||
content = resolve_content(controls.content)
|
||||
if not content.video:
|
||||
return Playback(
|
||||
clip_id=None,
|
||||
plan=None,
|
||||
content=content,
|
||||
volume=controls.volume,
|
||||
brightness=controls.brightness,
|
||||
)
|
||||
clip = self._choose_base(self._library)
|
||||
coord = Coordinate(controls.left, controls.right, controls.dark, controls.light)
|
||||
return Playback(
|
||||
clip_id=clip.id,
|
||||
plan=plan_alteration(coord),
|
||||
content=content,
|
||||
volume=controls.volume,
|
||||
brightness=controls.brightness,
|
||||
)
|
||||
|
||||
def _classify(self, prev: Playback, nxt: Playback) -> str:
|
||||
prev_video = prev.clip_id is not None
|
||||
next_video = nxt.clip_id is not None
|
||||
if prev == nxt:
|
||||
return TransitionKind.NONE
|
||||
if prev_video and not next_video:
|
||||
return TransitionKind.FADE_TO_BLACK
|
||||
if next_video and not prev_video:
|
||||
return TransitionKind.FADE_FROM_BLACK
|
||||
if next_video and prev_video:
|
||||
if nxt.clip_id != prev.clip_id or nxt.plan.restyle != prev.plan.restyle:
|
||||
return TransitionKind.CROSSFADE
|
||||
return TransitionKind.LIVE_UPDATE
|
||||
# both black: only audio/levels could have changed
|
||||
return TransitionKind.LIVE_UPDATE
|
||||
|
||||
def update(self, controls: Controls) -> Transition:
|
||||
nxt = self._resolve(controls)
|
||||
kind = self._classify(self._current, nxt)
|
||||
self._current = nxt
|
||||
return Transition(kind=kind, playback=nxt)
|
||||
```
|
||||
|
||||
- [ ] **Step 4: Run tests to verify they pass**
|
||||
|
||||
Run: `pytest tests/test_player_state.py -v`
|
||||
Expected: PASS.
|
||||
|
||||
- [ ] **Step 5: Commit**
|
||||
|
||||
```bash
|
||||
git add player/state.py tests/test_player_state.py
|
||||
git commit -m "feat(player): player state machine — controls stream to transitions"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Task 5: Register the package and run the full suite
|
||||
|
||||
**Files:**
|
||||
- Modify: `pyproject.toml` (`[tool.setuptools] packages`)
|
||||
|
||||
- [ ] **Step 1: Add `"player"` to the packages list**
|
||||
|
||||
In `pyproject.toml`, change:
|
||||
|
||||
```toml
|
||||
[tool.setuptools]
|
||||
packages = ["hef", "tools", "simulator"]
|
||||
```
|
||||
to:
|
||||
```toml
|
||||
[tool.setuptools]
|
||||
packages = ["hef", "tools", "simulator", "player"]
|
||||
```
|
||||
|
||||
- [ ] **Step 2: Run the entire test suite**
|
||||
|
||||
Run: `pytest -q`
|
||||
Expected: all prior tests still pass plus the new `test_player_*` files; no failures.
|
||||
|
||||
- [ ] **Step 3: Commit**
|
||||
|
||||
```bash
|
||||
git add pyproject.toml
|
||||
git commit -m "build(player): register the player package"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Task 6: Update the roadmap to reflect slice 1 shipped
|
||||
|
||||
**Files:**
|
||||
- Modify: `docs/ROADMAP.md` (§3 Player Runtime)
|
||||
|
||||
- [ ] **Step 1: Update §3 status and deliverables**
|
||||
|
||||
Under "## 3. Player Runtime (Pi)", note that the **alteration-engine + player-core slice** (pure logic) is done and tested, link this plan, and list the remaining slices (mpv/ffmpeg runtime integration + GPU grade/overlay shaders; real USB-serial reader + the 3⇄4 framing contract; white-noise DSP; offline v2v variant build pipeline; catalog model changes for audio-source + neutral-base flag). Keep the table's status marker for sub-project 3 as in-progress (⏳), not done.
|
||||
|
||||
- [ ] **Step 2: Commit**
|
||||
|
||||
```bash
|
||||
git add docs/ROADMAP.md
|
||||
git commit -m "docs(roadmap): sub-project 3 alteration-engine + player-core slice shipped"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Self-Review
|
||||
|
||||
**Spec coverage:**
|
||||
- §4.1 per-axis alteration → Task 3 (overlay=Left, restyle=Right, grade=mood). ✓
|
||||
- §4.2 composition rule (substrate vs overlay; Left+Right stack) → Task 3 tests `test_left_and_right_stack_not_cancel`, `test_whole_brain_dark_corner_*`. ✓
|
||||
- §4.3 runtime vs pre-baked (grade/overlay continuous; restyle variant swap) → Task 4 transition kinds (`LIVE_UPDATE` vs `CROSSFADE`). ✓
|
||||
- §5 mood grade, center = identity → Task 3 `test_equal_dark_and_light_is_identity_grade`, signed tone. ✓
|
||||
- §6 7-way content dial → Task 2 full table. ✓
|
||||
- §7 volume + brightness intensity → Task 1 (modeled) + Task 4 (`test_volume_only_change_is_a_live_update`). ✓
|
||||
- Roadmap §3 "done when: plays correct segment, loops, crossfades, goes dark on None, testable with serial mocked" → Task 4 (transitions incl. fade-to-black; serial mocked as a `Controls` stream). Looping is implicit (a clip plays until the desired playback changes); explicit loop timing belongs to the mpv integration slice (deferred, noted in Task 6). ✓ (with the runtime-loop portion deferred and documented).
|
||||
|
||||
**Deferred (documented, not gaps):** mpv/ffmpeg + GPU; real serial + framing; white-noise DSP; v2v offline pipeline; catalog audio-source/neutral-base fields; base-clip rotation policy; `approved_only` enforcement against a real catalog (the flag is plumbed but inert here).
|
||||
|
||||
**Placeholder scan:** none — every step has concrete code/commands.
|
||||
|
||||
**Type consistency:** `Controls(content,left,right,dark,light,volume,brightness)` used identically in Tasks 1 & 4; `RenderPlan.{grade,overlay,restyle}` and `.is_identity` consistent across Tasks 3 & 4; `ContentResolution(audio_source,video)` consistent across Tasks 2 & 4; `TransitionKind` constants consistent. `Coordinate(left,right,dark,light)` matches `hef/selection.py`.
|
||||
@@ -0,0 +1,360 @@
|
||||
# Human Experience Filter — Machine-Altered Perception (Design Revision)
|
||||
|
||||
**Date:** 2026-06-05
|
||||
**Status:** Approved design (pre-implementation)
|
||||
**Repo:** `human-experience-filter-art`
|
||||
**Supersedes:** the thesis (§1), selection model (§3), tagging division (§5), and
|
||||
sourcing strategy (§8) of
|
||||
[`2026-06-04-human-experience-filter-design.md`](./2026-06-04-human-experience-filter-design.md),
|
||||
and substantially expands its control panel (§2 selector) and hardware (§6). The
|
||||
coordinate model (§2 axes) and the single-panoramic-projector display are
|
||||
**preserved**.
|
||||
|
||||
> **Why this revision exists.** The 2026-06-04 design framed the piece as an
|
||||
> *experience filter over found human artifacts* ("curation is the artwork; not
|
||||
> algorithmically generated filler"). This revision **changes the artistic
|
||||
> thesis** to one about **how humans interact with machines and how that interaction
|
||||
> reshapes their nervous systems** — and in doing so makes machine alteration of
|
||||
> the imagery the *subject* of the piece rather than a betrayal of it.
|
||||
|
||||
---
|
||||
|
||||
## 1. What this is (the new thesis)
|
||||
|
||||
A single-viewer immersive installation about **a machine reshaping your
|
||||
perception — for better and for worse.**
|
||||
|
||||
One person sits in a chair in a small room. A single panoramic projector wraps the
|
||||
walls they face. The source is **neutral**: real, calm, public-domain nature
|
||||
footage that sits at the *center* of the experience-space — neither analytical nor
|
||||
emotional, neither bright nor dark. The viewer turns knobs on a wooden control
|
||||
panel, and **the machine alters that neutral reality toward whatever they dial
|
||||
in.** The piece is the felt, bodily experience of a machine bending your inner
|
||||
state — and crucially it bends **both ways**: it can soothe you or disturb you,
|
||||
clarify the world or manipulate it, name your feelings or colonize them.
|
||||
|
||||
You don't read that thesis on a wall label. You feel it in your nervous system as
|
||||
your own hand moves the knobs.
|
||||
|
||||
Design constraints (carried from the original, one relaxed):
|
||||
|
||||
- **One viewer, one room, all-local at runtime.** No networking, no streaming, no
|
||||
multi-user, no session recording. (All AI alteration happens **offline at
|
||||
authoring time**; the room plays pre-built media + cheap runtime grading.)
|
||||
- **Real footage as the substrate.** The base library is real public-domain
|
||||
nature footage. The machine *alters* it — it does not invent from nothing. This
|
||||
preserves real-world motion/composition (and some lineage to the original
|
||||
found-media thesis) while making the alteration the point. *(This relaxes the
|
||||
original "no generated content" rule: generation/alteration is now the
|
||||
subject.)*
|
||||
- **Built to grow.** A small, deliberate base library; the data model and tooling
|
||||
designed to expand.
|
||||
|
||||
---
|
||||
|
||||
## 2. What changes vs. 2026-06-04
|
||||
|
||||
| Area | 2026-06-04 | This revision |
|
||||
|---|---|---|
|
||||
| Thesis (§1) | filter over found human artifacts | **machine reshapes perception, good & bad** |
|
||||
| Content | large found library pre-matched to coordinates | **small NEUTRAL base library, machine-altered to the knob state** |
|
||||
| Engine (§3) | nearest-match **lookup** in a tagged catalog | **transform from neutral** (knobs = a transformation, not a lookup) |
|
||||
| Sourcing (§8) | find media that already matches each cell | source **neutral** clips; the machine produces the variants |
|
||||
| Control panel (§2) | 4-way mode + 4 knobs | **7-way content dial + 4 experience knobs + volume + brightness**, on a tactile wooden panel |
|
||||
| Display | single pano projector | **unchanged** |
|
||||
| Coordinate axes (§2) | Left/Right/Dark/Light, two planes | **unchanged** (reinterpreted as transform targets) |
|
||||
|
||||
---
|
||||
|
||||
## 3. Coordinate model (preserved, reinterpreted)
|
||||
|
||||
The four experience knobs and two planes from the 2026-06-04 §2 are unchanged:
|
||||
|
||||
- **Brain plane** = Left × Right. Left = analytical / verbal / structured. Right =
|
||||
artistic / emotional / abstract. Both high → "whole brain."
|
||||
- **Mood plane** = Dark × Light. Dark = somber / heavy. Light = uplifting / serene.
|
||||
|
||||
Each knob is `0–4`. What changes is the *meaning of a knob position*: it is no
|
||||
longer "find the catalog piece nearest this coordinate" but **"how hard the machine
|
||||
pushes the neutral base toward this pole."** `(2,2,2,2)` is the neutral origin —
|
||||
the un-altered base clip.
|
||||
|
||||
---
|
||||
|
||||
## 4. The alteration engine (replaces the §3 selection algorithm)
|
||||
|
||||
The engine's job changes from **choosing** a clip to **altering** one. Given a
|
||||
neutral base clip and a knob vector `(left, right, dark, light)`, it applies a
|
||||
**transformation toward each active pole** and composites the result.
|
||||
|
||||
### 4.1 Per-axis alteration
|
||||
|
||||
| Pole | What the machine does | How |
|
||||
|---|---|---|
|
||||
| **Left** (analytical/verbal) | **imposes analytical structure** on the scene — annotation, measurement, labels, grids, tracking boxes, data HUD; the machine *dissecting* the world into data | **overlay** layer composited on top |
|
||||
| **Right** (artistic/emotional) | **dissolves realism** toward painterly / dreamlike / abstract | **generative video-to-video (v2v)** restyle of the pixels |
|
||||
| **Dark** (somber/heavy) | drains toward the cool/melancholy/night grade (see §5) | **color grade** (deterministic) |
|
||||
| **Light** (uplifting/serene) | warms toward the bright/serene grade (see §5) | **color grade** (deterministic) |
|
||||
|
||||
### 4.2 The composition rule
|
||||
|
||||
The four axes are **two kinds of operation** that **layer** rather than blend-and-
|
||||
cancel:
|
||||
|
||||
- **Substrate transforms** — Right (v2v restyle) + Dark + Light (color grades).
|
||||
They alter the **pixels** and blend with each other.
|
||||
- **Overlay** — Left (annotation / labels / HUD). It composites **on top** of
|
||||
whatever the substrate is.
|
||||
|
||||
So Left and Right are **not** mutually-exclusive opposites; they stack on different
|
||||
layers. This single rule covers the whole `5×5×5×5` space:
|
||||
|
||||
- **Max Left + Max Right** = maximally dissolved dreamlike substrate **with the
|
||||
machine's labels on the feelings themselves** — *"awe," "grief," "detected:
|
||||
longing 0.82,"* tracking boxes around emotional content. This is the "whole
|
||||
brain" corner (§3): the machine that both **induces** emotion and
|
||||
**names/quantifies** it — affective computing made visceral. (Good/bad duality:
|
||||
is being told your own feeling clarifying, or invasive?)
|
||||
- **Dark + analytical** = a drained, melancholy scene with cold measurement
|
||||
overlaid.
|
||||
- **Light + emotional** = a warm, dreamlike wash, unlabeled.
|
||||
|
||||
### 4.3 Where each transform runs
|
||||
|
||||
- **Runtime, on the Pi (free, continuous, full-res):** the Dark/Light color grade
|
||||
and the Left analytical overlay. These are cheap (LUT/curves + luma key, and
|
||||
text/graphics compositing) and can move continuously with the knob.
|
||||
- **Pre-baked offline (the only AI cost):** the Right generative v2v restyle.
|
||||
Generative v2v cannot run real-time on a Pi, so a small set of restyled variants
|
||||
is rendered offline and selected/blended at runtime.
|
||||
|
||||
> **Crucial consequence — the Left labels are a RUNTIME OVERLAY, never baked into
|
||||
> the v2v pixels.** This is what makes multilingual support nearly free (§10).
|
||||
|
||||
---
|
||||
|
||||
## 5. Mood-axis color grade
|
||||
|
||||
The Dark↔Light knob is a three-stop color ramp whose **center is the identity** —
|
||||
the raw, ungraded footage, no color transform applied. Turning toward a pole grades
|
||||
*away* from the raw clip. Hue carries emotional valence; the **negative-space
|
||||
value** (a luma-keyed grade — the brightest/darkest regions pushed toward
|
||||
white/black) carries the literal light/dark reading, so the image *is* lighter or
|
||||
darker even before the hue registers.
|
||||
|
||||
| Mood knob | Hue | Negative space | Feeling |
|
||||
|---|---|---|---|
|
||||
| **Light** | warm **yellow** | → **white** | uplifting, serene, airy |
|
||||
| **Center** | **none — raw, ungraded video** | unchanged | the un-altered base |
|
||||
| **Dark** | cool **blue** | → **black** | melancholy, somber, night, cold |
|
||||
|
||||
*(Red/alarm was considered for Dark and set aside: red reads as threat/alarm, not
|
||||
the intended melancholy. Dark is the cool, mournful blue. The center applies no
|
||||
grade at all — it is simply the raw clip.)*
|
||||
|
||||
---
|
||||
|
||||
## 6. Content model — the 7-way content dial
|
||||
|
||||
The 2026-06-04 4-way selector (None/Audio/Video/A+V) expands to **seven positions**,
|
||||
letting the viewer choose channel **and audio source**:
|
||||
|
||||
| Position | Audio source | Video |
|
||||
|---|---|---|
|
||||
| **Off** | — | black |
|
||||
| **White Noise** | generated white/pink noise (not from catalog) | black |
|
||||
| **Music** | public-domain classical (Musopen pool) | black |
|
||||
| **Audio Track** | the nature clip's **own** audio | black |
|
||||
| **Video** | — | the (altered) nature video |
|
||||
| **Music + Video** | public-domain classical (Musopen pool) | the (altered) nature video |
|
||||
| **Audio Track + Video** | the nature clip's own audio | the (altered) nature video |
|
||||
|
||||
Notes:
|
||||
|
||||
- "Music" (classical) and "Audio Track" (the clip's own field audio) are now
|
||||
**distinct sources**; "White Noise" is **generated** at runtime, not a catalog
|
||||
record. This touches the catalog/`mode` model (the 2026-06-04 §4 schema), which
|
||||
must represent audio *source* in addition to channel.
|
||||
- **Off** is the void/rest state: black walls, silence.
|
||||
- Audio alteration (steering the *sound* by knob, parallel to the video) is **out
|
||||
of scope for this revision** — the experience knobs alter video; audio is chosen
|
||||
by source only. (Future work.)
|
||||
|
||||
---
|
||||
|
||||
## 7. Intensity controls
|
||||
|
||||
Two knobs, orthogonal to the four experience axes, exist so a viewer can take the
|
||||
experience at **whatever intensity they want**:
|
||||
|
||||
- **Volume** — audio output level.
|
||||
- **Brightness** — projector output luminance.
|
||||
|
||||
These are pure output levels, distinct from the Dark/Light *mood grade* (which
|
||||
changes hue and tone, not raw output). Brightness is "how much light hits the
|
||||
wall"; Light is "how the world is colored."
|
||||
|
||||
---
|
||||
|
||||
## 8. Content sourcing — neutral base library
|
||||
|
||||
The library is now **small and neutral**. Instead of hunting for footage that
|
||||
matches 625 coordinate cells, source a deliberate set of **neutral, calm,
|
||||
real public-domain nature clips** (centered on all four axes) and let the machine
|
||||
produce every variant.
|
||||
|
||||
- **Reuse sub-project 2** (the built ingest/tagging/review tooling) to pull
|
||||
neutral public-domain nature footage and populate mechanical fields.
|
||||
- **License stance** unchanged: prefer Public Domain / CC0; record license +
|
||||
source per clip. Altered/generated variants record the model and that they are
|
||||
machine-derived.
|
||||
- **Size:** dozens of neutral base clips (not hundreds), each yielding many
|
||||
altered variants. Short, seamless loops (≈20–60 s) suit a looping installation
|
||||
and are the v2v models' native sweet spot.
|
||||
|
||||
---
|
||||
|
||||
## 9. Economics (why this is feasible)
|
||||
|
||||
At the original scale (120–800 pieces × ~10-min segments) AI involvement was
|
||||
~$15k–45k+ and not viable. Under this design it drops to **a few hundred to a few
|
||||
thousand dollars**, because:
|
||||
|
||||
- The library is small (generate-to-order, not find-to-cover).
|
||||
- Pieces are short seamless loops (cheaper **and** higher-quality for the models).
|
||||
- Only the **Right** transform uses paid generative v2v; Dark/Light/Left are free
|
||||
deterministic runtime operations.
|
||||
|
||||
Indicative offline v2v build (2026 rates — Kling 3.0 / Sora 2 Standard ≈ $0.10/s,
|
||||
Veo 3.1 Lite / Runway Turbo ≈ $0.05/s; ×~4 retry yield): **~$300–3k** for a small
|
||||
base library × a handful of restyle variants. A flat authoring subscription
|
||||
(Runway $28–76/mo, Kling from ~$6/mo) may be cheaper than per-second API for a
|
||||
one-time build.
|
||||
|
||||
---
|
||||
|
||||
## 10. Accessibility, i18n, and the translation-cost finding
|
||||
|
||||
The piece is operable **blind, in the dark, in your language**, via four redundant
|
||||
channels on the control panel: **touch** (engraved symbol shape), **low-light
|
||||
color** (LEDs), **braille**, and **audio** (a read-aloud button on a small *local*
|
||||
speaker, separate from the main audio system).
|
||||
|
||||
Because "the human experience from a communication perspective is not universal" is
|
||||
itself on-thesis, the piece supports **many languages**. The cost of that hinges on
|
||||
one architectural decision:
|
||||
|
||||
- **❌ Labels baked into the v2v render** → re-render every label-bearing variant
|
||||
per language → video cost **× number of languages** (≈ $9k raw / $27–45k with
|
||||
retries for ~50 languages). A budget landmine.
|
||||
- **✅ Labels as a runtime overlay** (which §4.2 already requires) → the v2v
|
||||
substrate is rendered **once**, language-agnostic; a new language is a translated
|
||||
string table + font + TTS voice. **Marginal video cost per language ≈ $0.**
|
||||
|
||||
So multilingual support costs only cheap text work: machine-translating a small
|
||||
label/script vocabulary into ~100 languages is a few dollars; optional human review
|
||||
of a curated tier is ~$0.10/word (~$50–200/language); TTS for the read-aloud button
|
||||
is pennies per language. **Net: supporting *every* language is essentially free on
|
||||
the expensive part, provided labels stay a runtime overlay.**
|
||||
|
||||
---
|
||||
|
||||
## 11. The physical control panel
|
||||
|
||||
A **wood** panel. Each control has a **tactile engraved symbol** below it —
|
||||
distinguishable by fingertip in the dark, and shaped to evoke the control's
|
||||
meaning — with **braille** beneath, a **dim color-coded LED** backlighting the
|
||||
engraving, and a **read-aloud button** that speaks the control's function on a
|
||||
small local speaker.
|
||||
|
||||
Layout principle: the **four experience knobs are two opposing pairs**, with the
|
||||
opposition encoded *in the touch* (angular vs flowing, heavy-down vs radiant-up).
|
||||
The **utility controls** use a more conventional AV shape-language so they are
|
||||
never confused with the experience four.
|
||||
|
||||
| Control | Engraved symbol | Touch | LED |
|
||||
|---|---|---|---|
|
||||
| **Left** (analytical) | parallel straight ridges / grid `≡` `▦` | flat, hard, orthogonal edges | — |
|
||||
| **Right** (emotional) | spiral / flowing wave `∿` | one continuous curve, no corners | — |
|
||||
| **Dark** (somber) | crescent / downward wedge `☾` `▼` | smooth solid mass, sinking | **blue** |
|
||||
| **Light** (serene) | radial sunburst `☀` | center with radial spikes | **yellow / white** |
|
||||
| **Content dial** (7) | per-position micro-icons: Off `○` · White-Noise `∴` · Music `♪` · Audio-Track `)))` · Video `▷` · Music+Video `♪▷` · A+V `▷)))` | detented clicks | neutral |
|
||||
| **Volume** | growing wedge `◁` | a slope that thickens | neutral |
|
||||
| **Brightness** | half-disc contrast `◐` | a circle, half raised | neutral |
|
||||
|
||||
Design notes:
|
||||
|
||||
- **Light vs Brightness** is the one collision trap (both are "bright"). Light =
|
||||
radial sunburst (a *mood*, glows the hue it imparts); Brightness = half-disc
|
||||
contrast (an *output level*) — distinct to finger and eye.
|
||||
- **LEDs equal the hue the knob imparts:** Dark glows blue, Light glows
|
||||
yellow/white, the mood center is neutral — tying the panel to the projection.
|
||||
- **Negative-space symbols:** symbols differ by gross **edge profile** (curve vs
|
||||
corner vs radial vs slope), not fine detail, so they read under a fingertip.
|
||||
|
||||
This substantially fleshes out **sub-project 4 (Arduino firmware / control panel)**,
|
||||
previously only sketched: 7 controls + a read-aloud button + LEDs + braille, with
|
||||
the Arduino reading positions and the read-aloud/LED behavior coordinated with the
|
||||
Pi.
|
||||
|
||||
---
|
||||
|
||||
## 12. Hardware (revises §6)
|
||||
|
||||
Unchanged from the 2026-06-04 single-pano revision except for the richer panel:
|
||||
|
||||
- **Arduino** — reads the 7-way content dial, 4 experience knobs, volume,
|
||||
brightness, and the read-aloud button; drives the panel LEDs; sends values to the
|
||||
Pi over USB serial. (Bigger than the original 5-value panel.)
|
||||
- **Raspberry Pi 5 (or mini-PC)** — holds the base library + altered variants,
|
||||
runs the alteration engine (runtime grading + overlay compositing + variant
|
||||
selection), drives the single panoramic projector, plays audio, and serves the
|
||||
read-aloud clips to the local panel speaker.
|
||||
- **Single panoramic projector** spanning the three walls — **unchanged**.
|
||||
- **Small local speaker** on/near the panel for the read-aloud button (separate
|
||||
from the main audio).
|
||||
|
||||
---
|
||||
|
||||
## 13. Roadmap impact
|
||||
|
||||
- **Sub-project 2 (ingest/tagging)** — reused to source the **neutral** base
|
||||
clips; coordinate *drafting* matters less (the base is neutral by selection), but
|
||||
mechanical tagging + license capture still apply; add a flag for "neutral base"
|
||||
vs "altered variant," and model audio *source*.
|
||||
- **Sub-project 3 (player)** — grows an **alteration engine**: runtime color grade
|
||||
(luma-keyed), runtime analytical-overlay compositor (multilingual, from string
|
||||
tables), generated white noise, and selection/blending of pre-baked v2v variants.
|
||||
- **Sub-project 4 (firmware/panel)** — grows from a 5-value panel to the full
|
||||
tactile/accessible panel in §11.
|
||||
- **New offline pipeline** — author neutral→restyled v2v variants (the only paid
|
||||
AI step) and the label/string tables + TTS per language.
|
||||
|
||||
---
|
||||
|
||||
## 14. Open questions (for the plan, not blockers)
|
||||
|
||||
- **Pano resolution strategy** — v2v models output ~16:9 720p–1080p; the three-wall
|
||||
pano wants ultra-wide/high-res. Generate-at-max + upscale, native-ultrawide
|
||||
tooling, or accept the look?
|
||||
- **Negative-space luma key** — exact curve/mask for "brights→white, darks→black"
|
||||
on arbitrary nature footage.
|
||||
- **Transform composition order** — order of grade vs v2v substrate when several
|
||||
poles are active; how variant blending interpolates between pre-baked restyle
|
||||
levels.
|
||||
- **Neutral base count** — how many base clips for a satisfying launch.
|
||||
- **Language tier** — which languages get human-reviewed translation vs
|
||||
machine-only; default UI language and switching.
|
||||
- **Runtime grading performance** — confirm the Pi can do luma-keyed grade +
|
||||
overlay compositing at projector resolution/framerate (GPU shaders via mpv/ffmpeg).
|
||||
- **`approved`-only enforcement** in the player (carried from the original).
|
||||
|
||||
---
|
||||
|
||||
## 15. Out of scope (YAGNI)
|
||||
|
||||
- Networking / streaming at runtime — all alteration is offline; the room is local.
|
||||
- Runtime/on-demand generation (breaks all-local; slow; unbounded cost).
|
||||
- Audio alteration by knob (video-only this revision).
|
||||
- Multi-user / multi-viewer; session recording or analytics.
|
||||
- Automatic ML coordinate tagging — base clips are chosen neutral by hand.
|
||||
@@ -0,0 +1,242 @@
|
||||
# Human Experience Filter — Simulator Alteration Preview (Design)
|
||||
|
||||
**Date:** 2026-06-06
|
||||
**Status:** Approved design (pre-implementation)
|
||||
**Repo:** `human-experience-filter-art`
|
||||
**Builds on:** the alteration engine of
|
||||
[`2026-06-05-machine-altered-perception-design.md`](./2026-06-05-machine-altered-perception-design.md)
|
||||
(the "design" below) and the simulator scaffold of
|
||||
[`2026-06-04-experience-simulator-design.md`](./2026-06-04-experience-simulator-design.md).
|
||||
**Revises the design:** §4.3 and §10 — the Left analytical HUD is **no longer a
|
||||
runtime overlay**; it is **baked into authored variant videos** (see §8 below).
|
||||
This is a deliberate trade of near-free multilingual support for authorial
|
||||
precision over the HUD.
|
||||
**Retires:** the simulator's selection-era "curator's X-ray" view and its
|
||||
`/api/select` + `/api/catalog/meta` endpoints (the selection model they
|
||||
visualize was superseded by the alteration model).
|
||||
|
||||
> **Why this exists.** Operator directive (session 0007): *build and design only
|
||||
> things that run in the simulator, and get the whole experience working the way
|
||||
> we like in the simulator before moving to hardware.* The slice-1 alteration
|
||||
> engine (PR #5) is pure logic with **no simulator surface** — you cannot yet turn
|
||||
> the experience knobs and *see* the result. This design brings the alteration
|
||||
> into the simulator so the look can be tuned and liked before any Pi/serial work.
|
||||
|
||||
---
|
||||
|
||||
## 1. Scope
|
||||
|
||||
A browser **alteration preview**: turn the four experience knobs and the content
|
||||
dial, and see the neutral base footage altered toward the knob state, in real
|
||||
time, on a looping clip. The purpose is to **tune the look** of the filter and to
|
||||
**settle the knob→strength calibration by eye** (the open §3-vs-§4.2/§5 question
|
||||
from session 0006).
|
||||
|
||||
**In scope**
|
||||
- Live preview of the four experience knobs (Left/Right/Dark/Light) on a looping
|
||||
base clip.
|
||||
- **Dark/Light** rendered as a live, deterministic runtime color grade.
|
||||
- **Left/Right** rendered by selecting a **pre-baked authored variant clip** from
|
||||
a 5×5 grid and crossfading on change.
|
||||
- A **calibration panel** that adjusts the grade curve live; the chosen values are
|
||||
baked back into `player/alteration.py` defaults.
|
||||
- A **RenderPlan readout** (the project's "X-ray" honesty): always show the exact
|
||||
numbers the engine produced.
|
||||
- The content dial's **video on/off** behavior (so "Off" goes to black), driven by
|
||||
the existing `resolve_content`.
|
||||
- Placeholder variant generation so the mechanism is testable before the operator
|
||||
authors real videos.
|
||||
|
||||
**Out of scope (this slice)** — real generative v2v; serial input / the 3⇄4
|
||||
framing contract; audio playback (music / white-noise / audio-track); the Pi/mpv
|
||||
runtime renderer; the full transition/crossfade timing engine; multilingual label
|
||||
tables; catalog-model changes. These remain later roadmap slices.
|
||||
|
||||
---
|
||||
|
||||
## 2. Architecture — Python-canonical, thin browser renderer
|
||||
|
||||
`player/alteration.py` stays the **single source of truth** for the alteration
|
||||
math (handbook §4.2 — deterministic core, thin I/O). The browser owns only
|
||||
*rendering*. Data flow:
|
||||
|
||||
```mermaid
|
||||
flowchart LR
|
||||
subgraph Browser
|
||||
K[4 experience knobs +<br/>content dial +<br/>calibration sliders]
|
||||
V["<video> variant + canvas grade"]
|
||||
RO[RenderPlan readout]
|
||||
end
|
||||
subgraph FastAPI [simulator/app.py]
|
||||
EP["POST /api/alteration"]
|
||||
CL["GET /api/clips"]
|
||||
end
|
||||
ENG["player.alteration.plan_alteration(coord, calibration)"]
|
||||
K -- "debounced POST {controls, calibration}" --> EP
|
||||
EP --> ENG --> EP -- "RenderPlan {variant, grade}" --> V
|
||||
EP --> RO
|
||||
CL -- "base clip + variant manifest" --> V
|
||||
```
|
||||
|
||||
- The browser sends control/calibration changes (debounced) and receives a
|
||||
`RenderPlan`. Video filtering itself runs continuously in the browser; only a
|
||||
*plan recompute* makes a round-trip. On localhost these JSON round-trips are
|
||||
imperceptible.
|
||||
- "Bake the calibration winner in" = change the `Calibration` defaults in Python.
|
||||
Nothing in the browser is canonical.
|
||||
|
||||
---
|
||||
|
||||
## 3. The four axes — how each is rendered
|
||||
|
||||
| Axis | Engine output | Browser rendering |
|
||||
|---|---|---|
|
||||
| **Dark / Light** | `ColorGrade.tone` ∈ [−1, 1], center = identity | live color grade on the `<video>`: Light → warm/yellow + negative space toward white; Dark → cool/blue + negative space toward black; 0 = raw. (Confirmed direction in brainstorm.) |
|
||||
| **Left / Right** | `VariantRef(left, right)` | select the authored variant clip for `(left, right)`; **crossfade** when it changes; `(0,0)` → raw base. The analytical HUD (Left) and dreamlike restyle (Right) are **baked into the clip** (§8). |
|
||||
|
||||
Dark/Light is the only continuously-tunable axis in this slice; Left/Right is a
|
||||
discrete selection by coordinate.
|
||||
|
||||
---
|
||||
|
||||
## 4. The variant grid (per base clip)
|
||||
|
||||
Each base clip carries a 5×5 grid keyed by the two baked axes:
|
||||
|
||||
- Rows = **Left** (analytical / HUD), 0–4. Columns = **Right** (artistic /
|
||||
dreamlike restyle), 0–4.
|
||||
- `(0,0)` = the raw base clip — no authored file needed.
|
||||
- The other **24 cells are authored videos** (4 analytical-edge + 4 dreamlike-edge
|
||||
+ 16 combined core). This is **per base clip**; authoring load multiplies by the
|
||||
number of base clips (and by language, since the HUD is baked — §8).
|
||||
|
||||
The grid is **data**, not code: a manifest the simulator reads (see §6).
|
||||
|
||||
---
|
||||
|
||||
## 5. Engine reconciliation (`player/alteration.py`)
|
||||
|
||||
The slice-1 engine modeled Left/Right as continuous runtime layers
|
||||
(`AnalyticalOverlay.intensity`, `Restyle.blend`). Baked variants make that
|
||||
obsolete. Changes:
|
||||
|
||||
- **`RenderPlan`** becomes `{ grade: ColorGrade, variant: VariantRef }`.
|
||||
- `ColorGrade` — unchanged.
|
||||
- `VariantRef(left, right)` — new; identity selection by coordinate.
|
||||
- **Remove** `AnalyticalOverlay` and `Restyle` (their content is now baked into the
|
||||
variant clip) rather than leaving dead fields.
|
||||
- **`Calibration`** — a new frozen dataclass parameterizing the grade curve (e.g.
|
||||
`mood_center`, per-axis curve), defaulting to **today's exact behavior**
|
||||
(behavior-preserving). `plan_alteration(coord, calibration=DEFAULT_CALIBRATION)`.
|
||||
- **`player/state.py`** — the `CROSSFADE` trigger switches from "restyle changed"
|
||||
to "variant changed"; `LIVE_UPDATE` still covers a grade-only change. Video
|
||||
on/off fades unchanged.
|
||||
|
||||
These are framework-code changes that keep the engine pure and unit-tested; they
|
||||
do **not** bake any deployment-shape decision into the engine.
|
||||
|
||||
---
|
||||
|
||||
## 6. Data & endpoints
|
||||
|
||||
- **`simulator/clips.py`** (replaces `simulator/fixtures.py`): reads a base-clip +
|
||||
variant manifest. Each base clip: `{ id, title, base_file, license, source,
|
||||
variants: { "L,R": { file, model?, hud_lang? } } }`. Missing cells fall back to
|
||||
the raw base (and are flagged in the readout as "raw / unauthored").
|
||||
- **`POST /api/alteration`**: body `{ controls, calibration }` → `RenderPlan`
|
||||
(plus the `ContentResolution` from `resolve_content`, so the dial's video-on/off
|
||||
is honored). The endpoint calls the real `plan_alteration`.
|
||||
- **`GET /api/clips`**: the base-clip list + variant manifest for the active base.
|
||||
- Video files served as static assets from a sample-media directory.
|
||||
- **Removed**: `POST /api/select`, `GET /api/catalog/meta`.
|
||||
- `hef.selection` (the library, incl. `Coordinate`) is **untouched**; only the
|
||||
simulator's selection view/endpoints retire. (`ranked_candidates`, added for the
|
||||
old X-ray, may become unused by the simulator — noted, not removed here.)
|
||||
|
||||
---
|
||||
|
||||
## 7. Calibration tuning
|
||||
|
||||
The calibration panel exposes the grade-curve parameters (the two conventions in
|
||||
tension: `(2,2,2,2)`-centered vs the `value/4` reading currently implemented, plus
|
||||
curve shape). Changing them re-requests the plan and the footage responds live.
|
||||
When the operator is happy, the chosen values are written into
|
||||
`DEFAULT_CALIBRATION` in `player/alteration.py` and locked in by a unit test.
|
||||
|
||||
---
|
||||
|
||||
## 8. Baked HUD — the §4.3/§10 revision (accepted trade)
|
||||
|
||||
The design's §4.3/§10 kept the Left HUD a **runtime overlay** specifically so the
|
||||
v2v substrate is language-agnostic and multilingual support is near-free. This
|
||||
design **reverses that for the Left/Right plane**: the operator authors the HUD
|
||||
**into** the variant videos to get pixel-precise control over the HUD and the
|
||||
analytical↔feeling balance.
|
||||
|
||||
**Consequences (accepted):**
|
||||
- Multilingual support is **no longer near-free**: baked HUD text means a new
|
||||
language re-renders every label-bearing variant (the §10 "budget landmine").
|
||||
The piece is English-first; broad i18n is deferred/expensive.
|
||||
- The live Dark/Light grade is applied **on top** of the baked cell, so it **tints
|
||||
the baked HUD** too (a "Dark" mood cools/darkens the HUD). With baked overlays
|
||||
the grade cannot skip the HUD. Escape hatch: author HUD colors that survive
|
||||
grading, or (future) reinstate a runtime HUD layer.
|
||||
|
||||
The parent design's §4.3/§10 must be updated to point at this revision (a task for
|
||||
the implementation plan).
|
||||
|
||||
---
|
||||
|
||||
## 9. Bootstrapping before authored videos exist
|
||||
|
||||
The operator will author the 24 variants per base clip; none exist yet. So the
|
||||
mechanism is testable immediately, the build includes a **placeholder generator**:
|
||||
for at least one base clip, produce the 24 cells by burning the cell's `L,R` (and
|
||||
a stub HUD caption) into the base loop via ffmpeg. Real authored clips drop into
|
||||
the manifest with **no code change**.
|
||||
|
||||
---
|
||||
|
||||
## 10. Testing
|
||||
|
||||
- **`player/` unit tests:** `DEFAULT_CALIBRATION` is behavior-preserving vs the
|
||||
current helpers; the two calibration conventions produce the expected plans;
|
||||
`VariantRef` selection (incl. `(0,0)` → raw) and the `state.py` crossfade
|
||||
trigger on variant change.
|
||||
- **Simulator API tests** (rewrite `tests/test_simulator_api.py`):
|
||||
`POST /api/alteration` returns the engine's plan for given controls/calibration;
|
||||
`GET /api/clips` returns the manifest; the removed endpoints are gone.
|
||||
- **No browser/E2E automation** this slice (manual visual tuning is the point);
|
||||
the rendering JS is kept thin and the engine logic stays in tested Python.
|
||||
|
||||
---
|
||||
|
||||
## 11. What ships
|
||||
|
||||
- `player/alteration.py` (parameterized `Calibration`, `VariantRef`, slimmed
|
||||
`RenderPlan`) + `player/state.py` crossfade-trigger update.
|
||||
- `simulator/clips.py` (variant manifest) replacing `fixtures.py`.
|
||||
- `simulator/app.py` new endpoints; selection endpoints removed.
|
||||
- `simulator/static/` rewritten as the Player preview (variant `<video>` +
|
||||
crossfade, live grade, calibration panel, RenderPlan readout, content dial).
|
||||
- Placeholder-variant generator + a sample base clip.
|
||||
- Tests above; `docs/USER_GUIDE.md` "Playing with the simulator" rewritten;
|
||||
parent design §4.3/§10 pointer updated; `docs/ROADMAP.md` §3 updated.
|
||||
|
||||
---
|
||||
|
||||
## 12. Open questions (for the plan, not blockers)
|
||||
|
||||
- **Grade vs baked HUD interaction** — accepted that the grade tints the HUD;
|
||||
revisit only if it reads badly once real authored clips exist.
|
||||
- **Sample base clip** — pick one CC0 nature loop for the placeholder grid.
|
||||
- **Crossfade timing in the browser** — a simple opacity crossfade is enough for
|
||||
tuning; the real timing engine is a later slice.
|
||||
|
||||
---
|
||||
|
||||
## 13. Out of scope (YAGNI)
|
||||
|
||||
Real generative v2v; serial / firmware; audio playback; the Pi renderer; the full
|
||||
transition engine; multilingual tables; catalog-model changes; retiring
|
||||
`hef.selection.ranked_candidates`. All remain later roadmap work.
|
||||
@@ -0,0 +1,98 @@
|
||||
"""The alteration engine: a knob vector -> a layered RenderPlan (design §4, §5).
|
||||
|
||||
Replaces the 2026-06-04 nearest-match *selection* with a *transformation* of a
|
||||
neutral base clip. Given the four experience knobs, it produces three layers
|
||||
that compose per §4.2:
|
||||
|
||||
- Substrate transforms (alter pixels, blend with each other):
|
||||
* Restyle -- the Right axis: a pre-baked generative v2v dreamlike restyle.
|
||||
* ColorGrade -- the mood axis (Dark/Light): a deterministic color grade.
|
||||
- Overlay (composited on top of the substrate):
|
||||
* AnalyticalOverlay -- the Left axis: HUD/labels/measurement.
|
||||
|
||||
Left and Right are NOT opposites; they live on different layers and stack
|
||||
(§4.2). Dark and Light are the two poles of one mood grade whose center is the
|
||||
identity (§5).
|
||||
|
||||
Calibration note: the knob->strength curves below are the single source of
|
||||
truth for how a 0..4 position maps to a transform strength. See the session
|
||||
0006 transcript Deferred decisions for the §3-vs-§4.2/§5 reconciliation.
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from dataclasses import dataclass
|
||||
|
||||
from hef.selection import Coordinate
|
||||
|
||||
KNOB_MAX = 4 # knob full-scale (0..4)
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class ColorGrade:
|
||||
"""Mood-axis grade (§5). `tone` is signed: >0 warm yellow->white (light),
|
||||
<0 cool blue->black (dark), 0 = identity (raw, ungraded)."""
|
||||
|
||||
tone: float
|
||||
|
||||
@property
|
||||
def is_identity(self) -> bool:
|
||||
return self.tone == 0.0
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class AnalyticalOverlay:
|
||||
"""Left axis (§4.1): analytical HUD/annotation/labels, composited on top.
|
||||
`intensity` 0..1 (0 = no overlay)."""
|
||||
|
||||
intensity: float
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class Restyle:
|
||||
"""Right axis (§4.1): pre-baked generative v2v dreamlike substrate.
|
||||
`blend` 0..1 (0 = raw substrate, no restyle)."""
|
||||
|
||||
blend: float
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class RenderPlan:
|
||||
"""The full layered alteration for one knob vector (§4.2)."""
|
||||
|
||||
grade: ColorGrade
|
||||
overlay: AnalyticalOverlay
|
||||
restyle: Restyle
|
||||
|
||||
@property
|
||||
def is_identity(self) -> bool:
|
||||
"""True when the plan leaves the neutral base un-altered."""
|
||||
return (
|
||||
self.grade.is_identity
|
||||
and self.overlay.intensity == 0.0
|
||||
and self.restyle.blend == 0.0
|
||||
)
|
||||
|
||||
|
||||
def _overlay_intensity(left: int) -> float:
|
||||
"""Left knob -> analytical-overlay intensity (0..1)."""
|
||||
return left / KNOB_MAX
|
||||
|
||||
|
||||
def _restyle_blend(right: int) -> float:
|
||||
"""Right knob -> v2v restyle blend (0..1)."""
|
||||
return right / KNOB_MAX
|
||||
|
||||
|
||||
def _mood_tone(dark: int, light: int) -> float:
|
||||
"""(dark, light) -> signed mood grade in [-1, 1]; equal -> 0 identity (§5)."""
|
||||
return (light - dark) / KNOB_MAX
|
||||
|
||||
|
||||
def plan_alteration(coord: Coordinate) -> RenderPlan:
|
||||
"""Map a knob vector to its layered RenderPlan (design §4)."""
|
||||
return RenderPlan(
|
||||
grade=ColorGrade(tone=_mood_tone(coord.dark, coord.light)),
|
||||
overlay=AnalyticalOverlay(intensity=_overlay_intensity(coord.left)),
|
||||
restyle=Restyle(blend=_restyle_blend(coord.right)),
|
||||
)
|
||||
@@ -0,0 +1,42 @@
|
||||
"""Resolve the 7-way content dial into an audio source + video on/off (§6).
|
||||
|
||||
The single source of truth for design §6's table: which audio source plays and
|
||||
whether the projector shows video, for each dial position.
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from dataclasses import dataclass
|
||||
|
||||
# The four distinct audio sources. "white_noise" is generated at runtime;
|
||||
# "music" is the public-domain classical pool; "audio_track" is the clip's own
|
||||
# field audio; "none" is silence.
|
||||
AUDIO_SOURCES = frozenset({"none", "white_noise", "music", "audio_track"})
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class ContentResolution:
|
||||
audio_source: str
|
||||
video: bool
|
||||
|
||||
|
||||
# Design §6, one row per dial position.
|
||||
_TABLE = {
|
||||
"off": ContentResolution("none", False),
|
||||
"white_noise": ContentResolution("white_noise", False),
|
||||
"music": ContentResolution("music", False),
|
||||
"audio_track": ContentResolution("audio_track", False),
|
||||
"video": ContentResolution("none", True),
|
||||
"music_video": ContentResolution("music", True),
|
||||
"audio_video": ContentResolution("audio_track", True),
|
||||
}
|
||||
|
||||
|
||||
def resolve_content(position: str) -> ContentResolution:
|
||||
"""Map a content-dial position to its audio source and video flag (§6)."""
|
||||
try:
|
||||
return _TABLE[position]
|
||||
except KeyError:
|
||||
raise ValueError(
|
||||
f"unknown content position {position!r}; expected one of {sorted(_TABLE)}"
|
||||
) from None
|
||||
@@ -0,0 +1,68 @@
|
||||
"""Control-panel state: the data shape read from the Arduino over serial.
|
||||
|
||||
This is the serial-contract payload shared with sub-project 4 (firmware). It
|
||||
models the full panel from design §6/§7: the 7-way content dial, the four
|
||||
experience knobs (0..4), and the two intensity levels (volume, brightness).
|
||||
The wire framing itself is the separate 3<->4 serial contract; this module is
|
||||
the *decoded* form.
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from dataclasses import dataclass, fields
|
||||
|
||||
# The seven positions of the content dial (design §6).
|
||||
CONTENT_POSITIONS = frozenset(
|
||||
{"off", "white_noise", "music", "audio_track", "video", "music_video", "audio_video"}
|
||||
)
|
||||
|
||||
KNOB_FIELDS = ("left", "right", "dark", "light", "volume", "brightness")
|
||||
KNOB_MIN = 0
|
||||
KNOB_MAX = 4
|
||||
|
||||
|
||||
class ControlsError(ValueError):
|
||||
"""Raised when a Controls payload is structurally invalid."""
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class Controls:
|
||||
content: str
|
||||
left: int
|
||||
right: int
|
||||
dark: int
|
||||
light: int
|
||||
volume: int
|
||||
brightness: int
|
||||
|
||||
|
||||
def validate_controls(c: Controls) -> None:
|
||||
"""Raise ControlsError if the payload is structurally invalid."""
|
||||
if c.content not in CONTENT_POSITIONS:
|
||||
raise ControlsError(
|
||||
f"invalid content position {c.content!r}; "
|
||||
f"expected one of {sorted(CONTENT_POSITIONS)}"
|
||||
)
|
||||
for name in KNOB_FIELDS:
|
||||
value = getattr(c, name)
|
||||
if isinstance(value, bool) or not isinstance(value, int):
|
||||
raise ControlsError(f"knob {name} must be an int, got {value!r}")
|
||||
if not (KNOB_MIN <= value <= KNOB_MAX):
|
||||
raise ControlsError(
|
||||
f"knob {name}={value} out of range {KNOB_MIN}..{KNOB_MAX}"
|
||||
)
|
||||
|
||||
|
||||
def parse_controls(data: dict) -> Controls:
|
||||
"""Build a validated Controls from a decoded mapping, rejecting unknown or
|
||||
missing keys."""
|
||||
known = {f.name for f in fields(Controls)}
|
||||
unknown = set(data) - known
|
||||
if unknown:
|
||||
raise ControlsError(f"unknown keys: {sorted(unknown)}")
|
||||
missing = known - set(data)
|
||||
if missing:
|
||||
raise ControlsError(f"missing keys: {sorted(missing)}")
|
||||
c = Controls(**data)
|
||||
validate_controls(c)
|
||||
return c
|
||||
+120
@@ -0,0 +1,120 @@
|
||||
"""The player state machine: a stream of Controls -> playback transitions.
|
||||
|
||||
Pure decision logic — no mpv, no audio, no serial. Each update() resolves the
|
||||
desired Playback (which neutral base clip, how it is altered, what audio plays,
|
||||
at what levels) and returns the Transition from the previous Playback. The
|
||||
transition KIND encodes design §4.3: the Dark/Light grade and the Left overlay
|
||||
are continuous runtime ops (LIVE_UPDATE), whereas swapping the clip or the
|
||||
pre-baked Right v2v variant needs a CROSSFADE, and toggling video on/off
|
||||
fades to/from black.
|
||||
|
||||
Knobs no longer *select* a clip (the base library is neutral by construction);
|
||||
they *transform* it. Which neutral base to show is an injected policy
|
||||
(`choose_base`), defaulting to the first clip; richer rotation is a later slice.
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from dataclasses import dataclass
|
||||
from typing import Callable, Optional
|
||||
|
||||
from hef.selection import Coordinate
|
||||
from player.alteration import RenderPlan, plan_alteration
|
||||
from player.content import ContentResolution, resolve_content
|
||||
from player.controls import Controls
|
||||
|
||||
|
||||
class TransitionKind:
|
||||
NONE = "none"
|
||||
LIVE_UPDATE = "live_update"
|
||||
CROSSFADE = "crossfade"
|
||||
FADE_TO_BLACK = "fade_to_black"
|
||||
FADE_FROM_BLACK = "fade_from_black"
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class Playback:
|
||||
"""What should currently be playing."""
|
||||
|
||||
clip_id: Optional[str] # None = black walls
|
||||
plan: Optional[RenderPlan] # None when black
|
||||
content: ContentResolution
|
||||
volume: int
|
||||
brightness: int
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class Transition:
|
||||
kind: str
|
||||
playback: Playback
|
||||
|
||||
|
||||
def _first(library):
|
||||
if not library:
|
||||
raise ValueError("no base clips available to play video")
|
||||
return library[0]
|
||||
|
||||
|
||||
_BLACK = Playback(
|
||||
clip_id=None,
|
||||
plan=None,
|
||||
content=ContentResolution("none", False),
|
||||
volume=0,
|
||||
brightness=0,
|
||||
)
|
||||
|
||||
|
||||
class Player:
|
||||
def __init__(
|
||||
self,
|
||||
base_library,
|
||||
*,
|
||||
choose_base: Callable = _first,
|
||||
approved_only: bool = False,
|
||||
):
|
||||
self._library = list(base_library)
|
||||
self._choose_base = choose_base
|
||||
self._approved_only = approved_only # reserved for catalog-backed libs
|
||||
self._current = _BLACK
|
||||
|
||||
def _resolve(self, controls: Controls) -> Playback:
|
||||
content = resolve_content(controls.content)
|
||||
if not content.video:
|
||||
return Playback(
|
||||
clip_id=None,
|
||||
plan=None,
|
||||
content=content,
|
||||
volume=controls.volume,
|
||||
brightness=controls.brightness,
|
||||
)
|
||||
clip = self._choose_base(self._library)
|
||||
coord = Coordinate(controls.left, controls.right, controls.dark, controls.light)
|
||||
return Playback(
|
||||
clip_id=clip.id,
|
||||
plan=plan_alteration(coord),
|
||||
content=content,
|
||||
volume=controls.volume,
|
||||
brightness=controls.brightness,
|
||||
)
|
||||
|
||||
def _classify(self, prev: Playback, nxt: Playback) -> str:
|
||||
prev_video = prev.clip_id is not None
|
||||
next_video = nxt.clip_id is not None
|
||||
if prev == nxt:
|
||||
return TransitionKind.NONE
|
||||
if prev_video and not next_video:
|
||||
return TransitionKind.FADE_TO_BLACK
|
||||
if next_video and not prev_video:
|
||||
return TransitionKind.FADE_FROM_BLACK
|
||||
if next_video and prev_video:
|
||||
if nxt.clip_id != prev.clip_id or nxt.plan.restyle != prev.plan.restyle:
|
||||
return TransitionKind.CROSSFADE
|
||||
return TransitionKind.LIVE_UPDATE
|
||||
# both black: only audio/levels could have changed
|
||||
return TransitionKind.LIVE_UPDATE
|
||||
|
||||
def update(self, controls: Controls) -> Transition:
|
||||
nxt = self._resolve(controls)
|
||||
kind = self._classify(self._current, nxt)
|
||||
self._current = nxt
|
||||
return Transition(kind=kind, playback=nxt)
|
||||
+1
-1
@@ -12,7 +12,7 @@ requires = ["setuptools>=68"]
|
||||
build-backend = "setuptools.build_meta"
|
||||
|
||||
[tool.setuptools]
|
||||
packages = ["hef", "tools", "simulator"]
|
||||
packages = ["hef", "tools", "simulator", "player"]
|
||||
|
||||
[project.scripts]
|
||||
hef-ingest = "tools.ingest_cli:main"
|
||||
|
||||
@@ -0,0 +1,126 @@
|
||||
# Session 0005.0 — Transcript
|
||||
|
||||
> App: human-experience-filter-art
|
||||
> Type: discovery
|
||||
> Start: 2026-06-05T08-30 (PST) · End: 2026-06-05T17-48 (PST)
|
||||
> Goal: Explore whether AI-generated/altered video is a viable content path for the
|
||||
> pano projector — economics + fit with the design — and capture the outcome.
|
||||
> Outcome: **Artistic thesis pivoted** and a full design-spec revision written,
|
||||
> reviewed, and **merged to `main` via PR #4** (merge commit `77746e4`).
|
||||
> Implementation deferred to a sub-project-3 coding session.
|
||||
|
||||
## Plan
|
||||
|
||||
Discovery session opened from the operator's question: "can we write/generate
|
||||
scene descriptions and generate the video with AI — would the economics work?"
|
||||
The session ran as a brainstorming exploration that converged on a new thesis and
|
||||
produced a design spec as its artifact.
|
||||
|
||||
## Launch prompt
|
||||
|
||||
```
|
||||
I'm not sure if hte economics would work out (can you do a best effort calculation?) but maybe we could write up/generate scene descriptions and generate the video with AI. What do you think?
|
||||
```
|
||||
|
||||
## Pre-session state
|
||||
|
||||
- `main` @ `3510236`. Sub-projects 1 & 2 done/merged; roadmap frontier = sub-project
|
||||
3 (Pi player). A stale, already-merged worktree (`feature/BuildSimulator11`,
|
||||
same commit as main) was the session's launch cwd.
|
||||
- Design of record: `2026-06-04-human-experience-filter-design.md` — single pano
|
||||
projector + **found** nature video; §1 constraint "real found media, **not
|
||||
algorithmically generated filler. Curation is the artwork.**"
|
||||
|
||||
## Turn-by-turn arc
|
||||
|
||||
1. **Gate / classify.** Operator's prompt was ambiguous between discovery and a
|
||||
quick chat; asked → operator chose **Discovery (tracked)**. Ran
|
||||
`wgl-session-discovery-init`.
|
||||
2. **Claim snag (kept in the record).** `resolve-app.py` reported **ambiguous** —
|
||||
the nested worktree's `app.json` (`.worktrees/feature-BuildSimulator11/app.json`)
|
||||
was discovered alongside the canonical main-repo `app.json`, both listing the
|
||||
repo. Worked around with `WGL_APP_SCAN_DEPTH=3` (excludes the depth-5 worktree
|
||||
copy). Claimed session **0005**, type discovery, at `850f67a`.
|
||||
3. **Economics, v1 (the original question).** Researched 2026 AI-video API rates
|
||||
(Sora 2 ~$0.10/s, Kling 3.0 ~$0.10/s, Veo 3.1 Lite/Runway Turbo ~$0.05/s, Veo 3
|
||||
+audio ~$0.75/s). At the spec's scale (120–800 pieces × ~10-min segments) →
|
||||
**~$15k–45k+** with retries; **not viable**, and it doesn't reduce the real
|
||||
constraint (curation labor). Also flagged the §1 thesis conflict ("not generated
|
||||
filler").
|
||||
4. **Thesis pivot.** Operator: willing to change the thesis — the piece is "about
|
||||
**how humans interact with machines and how it impacts their nervous systems**."
|
||||
Under that thesis AI alteration *is* the subject. Invoked `brainstorming`.
|
||||
Scope = **re-skin the meaning** (keep apparatus); content = **AI-altered
|
||||
primary**.
|
||||
5. **Economics, v2 (the flip).** New thesis unlocks two cost levers: small
|
||||
**generate-to-order** library + short **seamless loops** → **~$300–3k**. Feasible.
|
||||
6. **The strong concept crystallizes.** Operator: start from **neutral** real
|
||||
nature footage and let the machine **alter it toward the knob state** — "a great
|
||||
expression of how machines alter our experience, good and bad." Established the
|
||||
per-axis mapping (Left = analytical overlay; Right = generative v2v dissolve;
|
||||
Dark/Light = color grade), the **substrate-vs-overlay composition rule**, and the
|
||||
"whole-brain" corner (feeling, *labeled*).
|
||||
7. **Control panel + i18n.** Operator added a 7-way content dial (Off/White
|
||||
Noise/Music/Audio Track/Video/Music+Video/Audio Track+Video), volume + brightness
|
||||
knobs, and a tactile **wooden** panel (engraved symbols, braille, color LEDs,
|
||||
read-aloud button). Designed touch-distinct/engravable symbols. Key finding on
|
||||
the **translation cost**: because the Left **labels are a runtime overlay**, the
|
||||
v2v renders once (language-agnostic) and supporting *every* language is ~free on
|
||||
the video — only cheap text translation + TTS. (Baking labels in would multiply
|
||||
video cost × #languages — the avoided landmine.)
|
||||
8. **Mood color grade.** Operator: Light = yellow / white negative space; center =
|
||||
raw ungraded video; Dark = blue / black negative space. (First draft mis-set
|
||||
Dark=red and center=grey; operator corrected → Dark = melancholy **blue** not
|
||||
alarm red; center = **raw video**, no grade.)
|
||||
9. **Wrote the spec.** Branched `feature/machine-altered-perception-spec` off main,
|
||||
wrote `docs/superpowers/specs/2026-06-05-machine-altered-perception-design.md`
|
||||
(15 sections), committed, self-reviewed; operator reviewed and gave 4
|
||||
corrections (center=raw, add Music+Video → 7-way, audio-alteration deferred,
|
||||
red gone) → applied, commit amended to `c5952c6`.
|
||||
10. **Wrap.** Operator chose to wrap the discovery session here (spec is the
|
||||
artifact; build later). Pushed branch; first PR-creation attempt was **blocked
|
||||
by the auto-mode classifier** (treated as routing around PR authorization) —
|
||||
surfaced it rather than working around. Operator then explicitly authorized
|
||||
opening + merging the PR → **PR #4 opened and merged to `main`** (merge commit
|
||||
`77746e4`, branch deleted), local `main` fast-forwarded.
|
||||
|
||||
## Cut state (end of session)
|
||||
|
||||
| Item | State |
|
||||
|---|---|
|
||||
| Design spec | **Merged to `main`** — `docs/superpowers/specs/2026-06-05-machine-altered-perception-design.md` |
|
||||
| Branch commit | `c5952c6` (spec, amended with review fixes) |
|
||||
| Merge commit | `77746e4` (PR #4), feature branch deleted |
|
||||
| `main` | fast-forwarded to `77746e4` (local + origin) |
|
||||
| Roadmap | unchanged on disk; spec §13 describes how sub-projects 2/3/4 + a new offline v2v pipeline are reshaped (a roadmap-edit pass is future work) |
|
||||
| Memory | `ai-generated-content-thesis-pivot.md` (full design rationale + status) + `MEMORY.md` index updated |
|
||||
|
||||
## What lands on the operator's plate
|
||||
|
||||
- Nothing blocking. The spec is canonical and merged.
|
||||
- Optional future passes the spec itself lists (§14): pano resolution strategy,
|
||||
negative-space luma key, transform composition order, neutral-base count,
|
||||
language tier, runtime-grading perf on the Pi.
|
||||
- A roadmap-edit pass to reflect the reshaped sub-projects 2/3/4 (the design spec
|
||||
carries it for now).
|
||||
|
||||
## Deferred decisions
|
||||
|
||||
No substantive low-confidence design calls — every design decision (thesis,
|
||||
per-axis mapping, composition rule, color grade, the 7-way dial, the panel) was
|
||||
operator-confirmed in-session. Two mechanical judgment calls worth flagging:
|
||||
|
||||
- **`WGL_APP_SCAN_DEPTH=3` workaround** for the nested-worktree `app.json`
|
||||
ambiguity in `resolve-app.py`. This is a genuine plugin friction (a worktree
|
||||
nested under the main repo makes the resolver ambiguous) — a candidate for
|
||||
`wgl-dev-plugin-feedback` (resolver should skip `.worktrees/`).
|
||||
- **Repurposed the stale `feature/BuildSimulator11` worktree** to a fresh
|
||||
`feature/machine-altered-perception-spec` branch off its HEAD (= main) rather
|
||||
than removing it (harness had cwd anchored there; removal risked breaking the
|
||||
shell).
|
||||
|
||||
## Prompt the operator can paste into the next session
|
||||
|
||||
```
|
||||
/goal Implement sub-project 3 (the player / alteration engine) per docs/ROADMAP.md and the new docs/superpowers/specs/2026-06-05-machine-altered-perception-design.md. Read memory ai-generated-content-thesis-pivot.md first. Build the alteration engine: runtime luma-keyed mood grade (Light=yellow/white → raw → Dark=blue/black), runtime analytical-overlay compositor (multilingual, from string tables), generated white noise, and selection/blending of pre-baked v2v variants over a small neutral base library; resolve the spec §14 open questions (pano resolution, composition order) as you go.
|
||||
```
|
||||
@@ -1,23 +0,0 @@
|
||||
# Session 0005.0 — Transcript
|
||||
|
||||
> App: human-experience-filter-art
|
||||
> Start: 2026-06-05T08-30 (PST)
|
||||
> Type: discovery
|
||||
> Status: **PLACEHOLDER — claimed at session start; finalized at session end.**
|
||||
>
|
||||
> This file reserves session ID 0005 for human-experience-filter-art. The driver replaces this
|
||||
> body with the full transcript and renames the file to its final
|
||||
> SESSION-0005.0-TRANSCRIPT-2026-06-05T08-30--<end>.md form at session end.
|
||||
|
||||
## Launch prompt
|
||||
|
||||
```
|
||||
I'm not sure if hte economics would work out (can you do a best effort calculation?) but maybe we could write up/generate scene descriptions and generate the video with AI. What do you think?
|
||||
|
||||
```
|
||||
|
||||
## Deferred decisions
|
||||
|
||||
_Autonomous-mode low-confidence calls the driver made and would have
|
||||
liked operator input on. Appended as the session runs; surfaced at
|
||||
finalize. Empty if none._
|
||||
@@ -0,0 +1,134 @@
|
||||
# Session 0006.0 — Transcript
|
||||
|
||||
> App: human-experience-filter-art
|
||||
> Type: coding
|
||||
> Start: 2026-06-05T17-52 (PST) · End: 2026-06-05T18-15 (PST)
|
||||
> Goal: `/goal next` — drive the roadmap to its next frontier item (sub-project 3,
|
||||
> the player / machine-alteration engine), and build it.
|
||||
> Outcome: **Sub-project 3 slice 1 — the pure-logic alteration-engine + player
|
||||
> core — built and MERGED to `main` via PR #5** (merge commit `aeeed66`).
|
||||
> New `player/` package; 56 new tests (189 passed / 2 skipped total).
|
||||
> Sub-project 3 advanced from "next" to "in progress."
|
||||
|
||||
## Plan
|
||||
|
||||
Begin sub-project 3 (Player Runtime + alteration engine) per `docs/ROADMAP.md` §3
|
||||
and the approved machine-altered-perception design (§4 alteration engine, §5 mood
|
||||
grade, §6 7-way content dial, §7 intensity). Sub-project 3 is large (runtime
|
||||
grading + overlay compositing + v2v variant selection + serial input + mpv/GPU +
|
||||
white-noise DSP); this session ships **slice 1 — the pure-logic core** as a new
|
||||
`player/` package, fully unit-tested with all I/O behind injected interfaces,
|
||||
mirroring how sub-project 1 was the pure-logic dependency root. Process:
|
||||
writing-plans → TDD → branch → PR → merge.
|
||||
|
||||
## Launch prompt
|
||||
|
||||
```
|
||||
/goal next — drive the roadmap to its next frontier item.
|
||||
|
||||
Per project memory (session 0005, machine-altered-perception design SPEC merged
|
||||
to main via PR #4), the roadmap frontier is sub-project 3: the player /
|
||||
machine-alteration engine. This coding session builds that.
|
||||
```
|
||||
|
||||
## Pre-session state
|
||||
|
||||
- `main` @ `77746e4` locally (behind `origin/main` by 2 — session 0005's finalized
|
||||
transcript + this session's claim placeholder); fast-forwarded to `origin/main`
|
||||
during init.
|
||||
- Sub-projects 1 & 2 done/merged; design of record = the machine-altered-perception
|
||||
revision (PR #4). No `player/` package and no sub-project-3 plan existed yet.
|
||||
- Launch cwd was the stale, already-merged worktree
|
||||
`.worktrees/feature-BuildSimulator11/` (branch `feature/machine-altered-perception-spec`,
|
||||
remote gone) — same situation as session 0005.
|
||||
|
||||
## Turn-by-turn arc
|
||||
|
||||
1. **Gate / classify.** `/goal next` → unambiguously a coding session (roadmap
|
||||
frontier = sub-project 3 build). Ran `wgl-session-coding-init`.
|
||||
2. **Claim snag (same as 0005, kept in the record).** `resolve-app.py` reported
|
||||
**ambiguous** — the nested worktree's `app.json` discovered alongside the main
|
||||
clone's. Read the resolver to confirm root cause (`find_app_jsons` prunes
|
||||
`.git/node_modules/…` but not `.worktrees/`). Worked around with
|
||||
`WGL_APP_SCAN_DEPTH=4` (prunes the depth-5 worktree copy, keeps the depth-3 main
|
||||
one). Claimed session **0006**, type coding, at `e694489`. Filed a plugin-feedback
|
||||
note for the recurring gap (`feedback/2026-06-05T18-13-resolver-nested-worktree-ambiguous.md`).
|
||||
3. **Baseline + branch.** Fast-forwarded the main clone; confirmed PR #4 merged;
|
||||
created `feature/player-alteration-core` off `origin/main` in the worktree.
|
||||
4. **Read the design.** Read ROADMAP §3 + the machine-altered-perception spec
|
||||
(§4 alteration engine, §5 mood grade, §6 7-way dial, §7 intensity), and the
|
||||
existing `hef/` conventions (frozen dataclasses, pure modules, heavy unit tests).
|
||||
5. **Scoped the session → slice 1.** Sub-project 3 is too large for one session;
|
||||
chose the pure-logic core (controls model, content-dial resolver, alteration
|
||||
render-plan, player state machine) with all I/O behind injected interfaces, and
|
||||
deferred the renderer/serial/white-noise/v2v/catalog slices (named in the plan).
|
||||
6. **Surfaced a spec ambiguity (Deferred decision).** §3 "(2,2,2,2) neutral" vs
|
||||
§4.2 (Left/Right stack as independent layers) vs §5 (mood center = identity)
|
||||
cannot all be literally true for four independent knobs. Resolved with a
|
||||
swappable calibration: brain `value/4`, mood `(light−dark)/4`; flagged for
|
||||
operator confirm.
|
||||
7. **writing-plans.** Wrote `docs/superpowers/plans/2026-06-05-player-alteration-core.md`
|
||||
(6 TDD tasks, full code + tests, self-review against the spec).
|
||||
8. **TDD implementation.** Red→green→commit per module: `player/controls.py`
|
||||
(Controls, validation, parse), `player/content.py` (§6 7-way table),
|
||||
`player/alteration.py` (RenderPlan: ColorGrade/AnalyticalOverlay/Restyle +
|
||||
calibration helpers), `player/state.py` (Player state machine + Transition
|
||||
kinds). Registered the package in `pyproject.toml`; updated ROADMAP §3.
|
||||
9. **Verify.** Full suite green: **189 passed, 2 skipped** (the opt-in ffprobe
|
||||
tests), 56 of them new player tests. No regressions.
|
||||
10. **Ship.** Pushed the branch; created **PR #5** and merged it via the Gitea API
|
||||
helper (merge commit `aeeed66`); synced the main clone; deleted the remote
|
||||
feature branch.
|
||||
11. **Wrap.** Filed plugin feedback, updated memory, finalized.
|
||||
|
||||
## Cut state
|
||||
|
||||
- `main` @ `aeeed66` (PR #5 merged). `player/` package present: `controls.py`,
|
||||
`content.py`, `alteration.py`, `state.py` + 4 test files. Full suite 189 passed /
|
||||
2 skipped.
|
||||
- Sub-project 3 = **⏳ in progress**. Slice 1 done; remaining slices listed in
|
||||
ROADMAP §3 and `[[sub-project-3-player-progress]]`.
|
||||
- Working tree clean. Remote feature branch deleted; the local worktree remains on
|
||||
the now-merged `feature/player-alteration-core` branch (harmless).
|
||||
|
||||
## Deferred decisions (operator plate)
|
||||
|
||||
Two low-confidence calls made autonomously this session — both flagged for operator
|
||||
confirmation:
|
||||
|
||||
1. **Knob→strength calibration (§3 vs §4.2/§5 conflict).** §3 says "(2,2,2,2) is
|
||||
neutral," but §4.2 (Left/Right stack as independent layers: overlay vs substrate)
|
||||
and §5 (mood center = identity) conflict with that for four independent physical
|
||||
knobs. Implemented: brain knobs `strength = value/4` (0 = off, 4 = max — full
|
||||
range, honors §4.2 stacking), mood `tone = (light − dark)/4` (equal dark/light →
|
||||
identity, honors §5). Under this the un-altered base is `(0,0,·,·)` with
|
||||
`dark==light`, **not** `(2,2,2,2)` — read as a vestige of the old coordinate-grid
|
||||
*center*. The calibration is three one-line helpers in `player/alteration.py`;
|
||||
flipping to a "centered at 2 = no push" convention is a localized change that
|
||||
leaves the RenderPlan shape and all downstream logic untouched. **Recommend
|
||||
operator confirm the intended panel UX.**
|
||||
2. **Volume/Brightness granularity.** Modeled as `0..4` ints for uniformity with the
|
||||
experience knobs and the Arduino's `0..4` quantization (roadmap §4). The spec
|
||||
calls them "levels" without fixing granularity; revisit if the panel warrants
|
||||
finer steps.
|
||||
|
||||
## Next-session prompt
|
||||
|
||||
The roadmap frontier is now the remaining sub-project-3 slices. Read
|
||||
`[[sub-project-3-player-progress]]` and the slice-1 plan first. Two strong
|
||||
candidates for the next slice — the **runtime renderer** (makes the core visible)
|
||||
or the **serial framing contract + input adapter** (unblocks sub-project 4 in
|
||||
parallel):
|
||||
|
||||
```
|
||||
/goal Sub-project 3 slice 2 — settle the 3⇄4 serial framing contract and build the
|
||||
USB-serial / keyboard input adapter that feeds the player a `Controls` stream
|
||||
(unblocks sub-project 4), per docs/ROADMAP.md §3 and docs/superpowers/plans/2026-06-05-player-alteration-core.md.
|
||||
Alternatively start the runtime renderer (mpv/ffmpeg + grade/overlay). First
|
||||
confirm the open knob→strength calibration decision (§3 vs §4.2/§5).
|
||||
```
|
||||
|
||||
Gotcha to carry forward: running from the nested `.worktrees/…` checkout breaks
|
||||
`resolve-app.py` (ambiguous app.json) — run from the main clone, or use
|
||||
`WGL_APP_SCAN_DEPTH=4` on claim and explicit `--sessions-*` flags on publish, until
|
||||
the plugin fix lands.
|
||||
@@ -13,5 +13,8 @@
|
||||
},
|
||||
"0005": {
|
||||
"title": ""
|
||||
},
|
||||
"0006": {
|
||||
"title": ""
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,80 @@
|
||||
import pytest
|
||||
|
||||
from hef.selection import Coordinate
|
||||
from player.alteration import (
|
||||
AnalyticalOverlay,
|
||||
ColorGrade,
|
||||
RenderPlan,
|
||||
Restyle,
|
||||
plan_alteration,
|
||||
)
|
||||
|
||||
|
||||
def _coord(left=0, right=0, dark=0, light=0):
|
||||
return Coordinate(left=left, right=right, dark=dark, light=light)
|
||||
|
||||
|
||||
def test_all_zero_knobs_is_the_unaltered_base():
|
||||
plan = plan_alteration(_coord())
|
||||
assert plan.is_identity
|
||||
assert plan.overlay.intensity == 0.0
|
||||
assert plan.restyle.blend == 0.0
|
||||
assert plan.grade.tone == 0.0
|
||||
assert plan.grade.is_identity
|
||||
|
||||
|
||||
def test_left_drives_the_analytical_overlay_only():
|
||||
plan = plan_alteration(_coord(left=4))
|
||||
assert plan.overlay.intensity == 1.0
|
||||
assert plan.restyle.blend == 0.0 # Left does not touch the substrate
|
||||
assert plan.grade.tone == 0.0
|
||||
|
||||
|
||||
def test_right_drives_the_restyle_substrate_only():
|
||||
plan = plan_alteration(_coord(right=2))
|
||||
assert plan.restyle.blend == 0.5
|
||||
assert plan.overlay.intensity == 0.0 # Right does not add overlay
|
||||
|
||||
|
||||
def test_left_and_right_stack_not_cancel():
|
||||
# design §4.2: whole-brain corner = dreamlike substrate WITH labels on top
|
||||
plan = plan_alteration(_coord(left=4, right=4))
|
||||
assert plan.overlay.intensity == 1.0
|
||||
assert plan.restyle.blend == 1.0
|
||||
|
||||
|
||||
def test_light_pole_grades_warm_positive_tone():
|
||||
plan = plan_alteration(_coord(light=4))
|
||||
assert plan.grade.tone == 1.0
|
||||
assert not plan.grade.is_identity
|
||||
|
||||
|
||||
def test_dark_pole_grades_cool_negative_tone():
|
||||
plan = plan_alteration(_coord(dark=4))
|
||||
assert plan.grade.tone == -1.0
|
||||
|
||||
|
||||
def test_equal_dark_and_light_is_identity_grade():
|
||||
# design §5: the mood center is the raw, ungraded footage
|
||||
assert plan_alteration(_coord(dark=3, light=3)).grade.is_identity
|
||||
assert plan_alteration(_coord(dark=2, light=2)).grade.is_identity
|
||||
|
||||
|
||||
def test_dark_minus_light_sets_intermediate_tone():
|
||||
assert plan_alteration(_coord(dark=4, light=2)).grade.tone == pytest.approx(-0.5)
|
||||
assert plan_alteration(_coord(dark=1, light=3)).grade.tone == pytest.approx(0.5)
|
||||
|
||||
|
||||
def test_whole_brain_dark_corner_stacks_grade_substrate_and_overlay():
|
||||
# design §4.2 "Dark + analytical": cold measurement over a melancholy scene
|
||||
plan = plan_alteration(_coord(left=4, right=2, dark=4, light=0))
|
||||
assert plan.overlay.intensity == 1.0
|
||||
assert plan.restyle.blend == 0.5
|
||||
assert plan.grade.tone == -1.0
|
||||
assert not plan.is_identity
|
||||
|
||||
|
||||
def test_render_plan_is_frozen():
|
||||
plan = plan_alteration(_coord())
|
||||
with pytest.raises(Exception):
|
||||
plan.grade.tone = 0.5 # type: ignore[misc]
|
||||
@@ -0,0 +1,34 @@
|
||||
import pytest
|
||||
|
||||
from player.content import AUDIO_SOURCES, ContentResolution, resolve_content
|
||||
|
||||
|
||||
def test_audio_sources_are_the_four_distinct_sources():
|
||||
assert AUDIO_SOURCES == frozenset({"none", "white_noise", "music", "audio_track"})
|
||||
|
||||
|
||||
# The §6 table, row by row: position -> (audio_source, video).
|
||||
@pytest.mark.parametrize(
|
||||
"position,audio_source,video",
|
||||
[
|
||||
("off", "none", False),
|
||||
("white_noise", "white_noise", False),
|
||||
("music", "music", False),
|
||||
("audio_track", "audio_track", False),
|
||||
("video", "none", True),
|
||||
("music_video", "music", True),
|
||||
("audio_video", "audio_track", True),
|
||||
],
|
||||
)
|
||||
def test_resolve_content_matches_spec_table(position, audio_source, video):
|
||||
assert resolve_content(position) == ContentResolution(audio_source=audio_source, video=video)
|
||||
|
||||
|
||||
def test_off_is_void_state_black_and_silent():
|
||||
r = resolve_content("off")
|
||||
assert r.video is False and r.audio_source == "none"
|
||||
|
||||
|
||||
def test_resolve_content_rejects_unknown_position():
|
||||
with pytest.raises(ValueError):
|
||||
resolve_content("bogus")
|
||||
@@ -0,0 +1,53 @@
|
||||
import pytest
|
||||
|
||||
from player.controls import (
|
||||
Controls,
|
||||
CONTENT_POSITIONS,
|
||||
ControlsError,
|
||||
validate_controls,
|
||||
parse_controls,
|
||||
)
|
||||
|
||||
|
||||
def test_content_positions_are_the_seven_from_the_spec():
|
||||
assert CONTENT_POSITIONS == frozenset(
|
||||
{"off", "white_noise", "music", "audio_track", "video", "music_video", "audio_video"}
|
||||
)
|
||||
|
||||
|
||||
def test_valid_controls_pass_validation():
|
||||
c = Controls(content="video", left=0, right=4, dark=2, light=2, volume=3, brightness=4)
|
||||
validate_controls(c) # does not raise
|
||||
|
||||
|
||||
def test_invalid_content_position_rejected():
|
||||
c = Controls(content="bogus", left=0, right=0, dark=0, light=0, volume=0, brightness=0)
|
||||
with pytest.raises(ControlsError):
|
||||
validate_controls(c)
|
||||
|
||||
|
||||
@pytest.mark.parametrize("field", ["left", "right", "dark", "light", "volume", "brightness"])
|
||||
@pytest.mark.parametrize("bad", [-1, 5, True])
|
||||
def test_out_of_range_or_non_int_knob_rejected(field, bad):
|
||||
kwargs = dict(content="off", left=0, right=0, dark=0, light=0, volume=0, brightness=0)
|
||||
kwargs[field] = bad
|
||||
with pytest.raises(ControlsError):
|
||||
validate_controls(Controls(**kwargs))
|
||||
|
||||
|
||||
def test_parse_controls_from_mapping():
|
||||
c = parse_controls(
|
||||
{"content": "music_video", "left": 1, "right": 2, "dark": 3, "light": 0, "volume": 2, "brightness": 1}
|
||||
)
|
||||
assert c == Controls("music_video", 1, 2, 3, 0, 2, 1)
|
||||
|
||||
|
||||
def test_parse_controls_rejects_unknown_keys():
|
||||
with pytest.raises(ControlsError):
|
||||
parse_controls({"content": "off", "left": 0, "right": 0, "dark": 0,
|
||||
"light": 0, "volume": 0, "brightness": 0, "bogus": 1})
|
||||
|
||||
|
||||
def test_parse_controls_rejects_missing_keys():
|
||||
with pytest.raises(ControlsError):
|
||||
parse_controls({"content": "off", "left": 0})
|
||||
@@ -0,0 +1,112 @@
|
||||
from dataclasses import dataclass
|
||||
|
||||
import pytest
|
||||
|
||||
from player.controls import Controls
|
||||
from player.state import Player, Playback, Transition, TransitionKind
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class FakeClip:
|
||||
id: str
|
||||
|
||||
|
||||
LIB = [FakeClip("base-a"), FakeClip("base-b")]
|
||||
|
||||
|
||||
def _controls(content="video", left=0, right=0, dark=0, light=0, volume=2, brightness=2):
|
||||
return Controls(content, left, right, dark, light, volume, brightness)
|
||||
|
||||
|
||||
def test_first_update_to_video_fades_in_from_black():
|
||||
p = Player(LIB)
|
||||
t = p.update(_controls(content="video"))
|
||||
assert t.kind == TransitionKind.FADE_FROM_BLACK
|
||||
assert t.playback.clip_id == "base-a"
|
||||
assert t.playback.content.video is True
|
||||
|
||||
|
||||
def test_off_from_video_fades_to_black_and_silences():
|
||||
p = Player(LIB)
|
||||
p.update(_controls(content="video"))
|
||||
t = p.update(_controls(content="off"))
|
||||
assert t.kind == TransitionKind.FADE_TO_BLACK
|
||||
assert t.playback.clip_id is None
|
||||
assert t.playback.content.audio_source == "none"
|
||||
|
||||
|
||||
def test_no_change_yields_none_transition():
|
||||
p = Player(LIB)
|
||||
p.update(_controls(content="video", left=1))
|
||||
t = p.update(_controls(content="video", left=1))
|
||||
assert t.kind == TransitionKind.NONE
|
||||
|
||||
|
||||
def test_grade_change_is_a_live_update_not_a_crossfade():
|
||||
# design §4.3: the Dark/Light grade is a continuous runtime op
|
||||
p = Player(LIB)
|
||||
p.update(_controls(content="video", dark=0, light=0))
|
||||
t = p.update(_controls(content="video", dark=4, light=0))
|
||||
assert t.kind == TransitionKind.LIVE_UPDATE
|
||||
assert t.playback.plan.grade.tone == -1.0
|
||||
|
||||
|
||||
def test_overlay_change_is_a_live_update():
|
||||
p = Player(LIB)
|
||||
p.update(_controls(content="video", left=0))
|
||||
t = p.update(_controls(content="video", left=4))
|
||||
assert t.kind == TransitionKind.LIVE_UPDATE
|
||||
assert t.playback.plan.overlay.intensity == 1.0
|
||||
|
||||
|
||||
def test_restyle_change_crossfades_the_substrate():
|
||||
# design §4.3: the Right v2v substrate is a pre-baked variant swap
|
||||
p = Player(LIB)
|
||||
p.update(_controls(content="video", right=0))
|
||||
t = p.update(_controls(content="video", right=4))
|
||||
assert t.kind == TransitionKind.CROSSFADE
|
||||
assert t.playback.plan.restyle.blend == 1.0
|
||||
|
||||
|
||||
def test_volume_only_change_is_a_live_update():
|
||||
p = Player(LIB)
|
||||
p.update(_controls(content="video", volume=1))
|
||||
t = p.update(_controls(content="video", volume=4))
|
||||
assert t.kind == TransitionKind.LIVE_UPDATE
|
||||
assert t.playback.volume == 4
|
||||
|
||||
|
||||
def test_audio_source_change_while_black_is_a_live_update():
|
||||
p = Player(LIB)
|
||||
p.update(_controls(content="white_noise"))
|
||||
t = p.update(_controls(content="music"))
|
||||
assert t.kind == TransitionKind.LIVE_UPDATE
|
||||
assert t.playback.content.audio_source == "music"
|
||||
|
||||
|
||||
def test_injected_base_chooser_is_used():
|
||||
p = Player(LIB, choose_base=lambda lib: lib[1])
|
||||
t = p.update(_controls(content="video"))
|
||||
assert t.playback.clip_id == "base-b"
|
||||
|
||||
|
||||
def test_empty_library_with_video_raises():
|
||||
p = Player([])
|
||||
with pytest.raises(ValueError):
|
||||
p.update(_controls(content="video"))
|
||||
|
||||
|
||||
def test_off_with_empty_library_is_fine():
|
||||
p = Player([])
|
||||
# levels at 0 match the initial black state, so this is a no-op transition
|
||||
t = p.update(_controls(content="off", volume=0, brightness=0))
|
||||
assert t.kind == TransitionKind.NONE # already black at init
|
||||
assert t.playback.clip_id is None
|
||||
|
||||
|
||||
def test_off_with_levels_from_black_is_a_live_update():
|
||||
p = Player([])
|
||||
t = p.update(_controls(content="off", volume=3, brightness=2))
|
||||
assert t.kind == TransitionKind.LIVE_UPDATE # black->black, levels set
|
||||
assert t.playback.clip_id is None
|
||||
assert t.playback.volume == 3
|
||||
Reference in New Issue
Block a user