c5952c6cfdaeb969cd9395c22c81c2095ac84a31
Revise the Human Experience Filter design: the piece becomes about how humans interact with machines and how that reshapes the nervous system. Neutral public-domain nature footage in, machine-altered perception out — soothing or disturbing, good and bad. Supersedes the 2026-06-04 design's thesis (§1), selection model (§3 — now "transform from neutral", not catalog lookup), tagging division (§5), and sourcing (§8); expands the control panel and hardware (§2/§6). Coordinate axes and the single-pano projector are preserved. Captures: the per-axis alteration mapping (Left=analytical overlay, Right=generative v2v dissolve, Dark/Light=color grade), the substrate-vs- overlay composition rule, the Light=yellow/white → neutral grey → Dark=blue/black mood ramp, the 6-way content dial + volume/brightness, the tactile/braille/LED/read-aloud wooden panel, and the runtime-overlay architecture that makes multilingual labels nearly free. Per docs/ROADMAP.md (reshapes sub-projects 2/3/4 + adds an offline v2v authoring pipeline). Discovery session 0005. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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