feat(player): alteration engine — knob vector to RenderPlan (design §4/§5)
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"""The alteration engine: a knob vector -> a layered RenderPlan (design §4, §5).
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Replaces the 2026-06-04 nearest-match *selection* with a *transformation* of a
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neutral base clip. Given the four experience knobs, it produces three layers
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that compose per §4.2:
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- Substrate transforms (alter pixels, blend with each other):
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* Restyle -- the Right axis: a pre-baked generative v2v dreamlike restyle.
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* ColorGrade -- the mood axis (Dark/Light): a deterministic color grade.
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- Overlay (composited on top of the substrate):
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* AnalyticalOverlay -- the Left axis: HUD/labels/measurement.
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Left and Right are NOT opposites; they live on different layers and stack
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(§4.2). Dark and Light are the two poles of one mood grade whose center is the
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identity (§5).
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Calibration note: the knob->strength curves below are the single source of
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truth for how a 0..4 position maps to a transform strength. See the session
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0006 transcript Deferred decisions for the §3-vs-§4.2/§5 reconciliation.
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"""
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from __future__ import annotations
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from dataclasses import dataclass
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from hef.selection import Coordinate
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KNOB_MAX = 4 # knob full-scale (0..4)
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@dataclass(frozen=True)
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class ColorGrade:
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"""Mood-axis grade (§5). `tone` is signed: >0 warm yellow->white (light),
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<0 cool blue->black (dark), 0 = identity (raw, ungraded)."""
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tone: float
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@property
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def is_identity(self) -> bool:
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return self.tone == 0.0
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@dataclass(frozen=True)
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class AnalyticalOverlay:
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"""Left axis (§4.1): analytical HUD/annotation/labels, composited on top.
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`intensity` 0..1 (0 = no overlay)."""
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intensity: float
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@dataclass(frozen=True)
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class Restyle:
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"""Right axis (§4.1): pre-baked generative v2v dreamlike substrate.
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`blend` 0..1 (0 = raw substrate, no restyle)."""
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blend: float
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@dataclass(frozen=True)
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class RenderPlan:
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"""The full layered alteration for one knob vector (§4.2)."""
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grade: ColorGrade
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overlay: AnalyticalOverlay
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restyle: Restyle
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@property
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def is_identity(self) -> bool:
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"""True when the plan leaves the neutral base un-altered."""
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return (
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self.grade.is_identity
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and self.overlay.intensity == 0.0
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and self.restyle.blend == 0.0
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)
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def _overlay_intensity(left: int) -> float:
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"""Left knob -> analytical-overlay intensity (0..1)."""
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return left / KNOB_MAX
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def _restyle_blend(right: int) -> float:
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"""Right knob -> v2v restyle blend (0..1)."""
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return right / KNOB_MAX
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def _mood_tone(dark: int, light: int) -> float:
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"""(dark, light) -> signed mood grade in [-1, 1]; equal -> 0 identity (§5)."""
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return (light - dark) / KNOB_MAX
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def plan_alteration(coord: Coordinate) -> RenderPlan:
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"""Map a knob vector to its layered RenderPlan (design §4)."""
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return RenderPlan(
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grade=ColorGrade(tone=_mood_tone(coord.dark, coord.light)),
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overlay=AnalyticalOverlay(intensity=_overlay_intensity(coord.left)),
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restyle=Restyle(blend=_restyle_blend(coord.right)),
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)
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import pytest
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from hef.selection import Coordinate
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from player.alteration import (
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AnalyticalOverlay,
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ColorGrade,
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RenderPlan,
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Restyle,
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plan_alteration,
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)
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def _coord(left=0, right=0, dark=0, light=0):
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return Coordinate(left=left, right=right, dark=dark, light=light)
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def test_all_zero_knobs_is_the_unaltered_base():
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plan = plan_alteration(_coord())
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assert plan.is_identity
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assert plan.overlay.intensity == 0.0
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assert plan.restyle.blend == 0.0
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assert plan.grade.tone == 0.0
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assert plan.grade.is_identity
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def test_left_drives_the_analytical_overlay_only():
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plan = plan_alteration(_coord(left=4))
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assert plan.overlay.intensity == 1.0
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assert plan.restyle.blend == 0.0 # Left does not touch the substrate
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assert plan.grade.tone == 0.0
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def test_right_drives_the_restyle_substrate_only():
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plan = plan_alteration(_coord(right=2))
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assert plan.restyle.blend == 0.5
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assert plan.overlay.intensity == 0.0 # Right does not add overlay
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def test_left_and_right_stack_not_cancel():
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# design §4.2: whole-brain corner = dreamlike substrate WITH labels on top
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plan = plan_alteration(_coord(left=4, right=4))
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assert plan.overlay.intensity == 1.0
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assert plan.restyle.blend == 1.0
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def test_light_pole_grades_warm_positive_tone():
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plan = plan_alteration(_coord(light=4))
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assert plan.grade.tone == 1.0
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assert not plan.grade.is_identity
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def test_dark_pole_grades_cool_negative_tone():
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plan = plan_alteration(_coord(dark=4))
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assert plan.grade.tone == -1.0
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def test_equal_dark_and_light_is_identity_grade():
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# design §5: the mood center is the raw, ungraded footage
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assert plan_alteration(_coord(dark=3, light=3)).grade.is_identity
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assert plan_alteration(_coord(dark=2, light=2)).grade.is_identity
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def test_dark_minus_light_sets_intermediate_tone():
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assert plan_alteration(_coord(dark=4, light=2)).grade.tone == pytest.approx(-0.5)
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assert plan_alteration(_coord(dark=1, light=3)).grade.tone == pytest.approx(0.5)
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def test_whole_brain_dark_corner_stacks_grade_substrate_and_overlay():
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# design §4.2 "Dark + analytical": cold measurement over a melancholy scene
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plan = plan_alteration(_coord(left=4, right=2, dark=4, light=0))
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assert plan.overlay.intensity == 1.0
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assert plan.restyle.blend == 0.5
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assert plan.grade.tone == -1.0
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assert not plan.is_identity
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def test_render_plan_is_frozen():
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plan = plan_alteration(_coord())
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with pytest.raises(Exception):
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plan.grade.tone = 0.5 # type: ignore[misc]
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