Commit Graph

113 Commits

Author SHA1 Message Date
BenStullsBets ccd40103a2 fix(speed): cap Video speed at 2x (>2x stutters — base loops not all-intra)
Same root cause that retired reverse playback: the resting loop clips aren't
all-intra, so playbackRate >2x makes Safari stutter on inter-frame seeks. Narrow
both sliders (welcome + panel) + the tick datalist to 0–2x; default still 1x.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 14:08:11 -07:00
BenStullsBets 79f64e3f7c feat(welcome): rename "Speed" control to "Video speed" (4-lang)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 13:57:13 -07:00
BenStullsBets 7cdf594794 chore(e2e): untrack + gitignore Playwright test-results artifacts
These were accidentally committed (tracked on main); they are regenerated on
every run and shouldn't be in git.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 13:27:25 -07:00
BenStullsBets 5f9ae6b212 feat(welcome): reduce-motion toggle for morph transitions; decouple loop from it
Per operator: Speed only controls the resting loop, so reduce-motion is still
needed to turn off the morph/transition videos. Re-add a visible 'Reduce motion'
toggle on BOTH the welcome screen and the panel (mirrored, default from OS
prefers-reduced-motion, remembers the choice). When ON, altitude changes are
instant cuts instead of an animated morph tween (autoScrub's reduced branch);
the resting loop is unaffected — it follows the Speed slider (0x freezes it).

Decouples the loop from reduce-motion (was: main froze both videos + disabled
the slider under OS-reduced). playLoop()/landing/applyPlaySpeed no longer check
isReduced(); isReduced() now only gates the morph tween. Welcome controls are
now Language / Speed / Audio / Reduce motion. i18n: restore rm.label (4 langs),
reword warn.body to point at the on-screen control.

Tests: a11y Task 5 reworked (speed independent of reduce-motion; new instant-cut
behavior test); welcome defaults assert reduce-motion off. node 35, e2e 32,
static 2, pytest 301 (3 pre-existing ffmpeg/cv2 env fails).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 13:27:18 -07:00
BenStullsBets c176ae7231 Merge remote-tracking branch 'origin/main' into worktree-welcome-screen-controls
# Conflicts:
#	simulator/e2e/tests/a11y.spec.ts
#	simulator/static/app.js
2026-06-30 12:55:42 -07:00
BenStullsBets 6647390cb1 Merge remote-tracking branch 'origin/main' into worktree-welcome-screen-controls
# Conflicts:
#	simulator/e2e/tests/a11y.spec.ts
#	simulator/static/app.js
#	simulator/static/i18n.js
2026-06-30 12:54:06 -07:00
BenStullsBets e064a2e684 feat(speed): switch Playback Speed to 0x–4x forward (drop reverse)
Real-browser eyeball: below-0x reverse jittered because the base loop
clips aren't all-intra (the flagged risk). Narrow the slider to 0x–4x
forward (still continuous, step=any); 0x still freezes; OS reduced-motion
behavior unchanged. Removes the manual rAF reverse loop and the
HEFScrub.reverseStep helper + its unit tests.

Tests: node unit 10/10; a11y e2e 12/12 (Task 5 now 3 slider tests).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 12:48:14 -07:00
BenStullsBets df8b245af3 feat(speed): Playback Speed slider replaces Reduce motion toggle
Continuous -2x..2x slider drives ONLY the resting altitude loop video
(#vid-loop); the morph/transition video is scrub-driven and untouched.
Forward = native playbackRate; ~0x = freeze; below 0x = a manual rAF
reverse loop (native negative playbackRate is unreliable). Reverse math
is the pure, node-tested HEFScrub.reverseStep helper.

Reduced-motion accessibility is preserved but now derives live from the
OS prefers-reduced-motion setting (no visible toggle): when active the
loop stays frozen and the slider is disabled. Retires hef.reduceMotion.
i18n: speed.label (en/es/fr/ja); warn.body reworded to point at the OS
setting.

Tests: +4 node unit cases for reverseStep (14/14 green); a11y e2e Task 5
rewritten for the slider (13/13 green); static-build e2e green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 12:39:06 -07:00
BenStullsBets f077193df9 feat(welcome): pre-load Welcome screen with controls + Launch gate
Per docs/superpowers/specs/2026-06-30-welcome-screen-design.md. Fold the bare
#loading splash, the #motion-warning modal, and the #run-sim button into one
#welcome overlay — the universal entry gate:

- State A (.welcoming): heads-up notice + four output controls (Video ON,
  Reduce motion OFF, Audio 2, Language) + 'Launch Simulator' button, with the
  'Loading Universe' progress pinned at the bottom (media preloads behind it).
- State B (.loading): pressing Launch while still loading hides the messaging +
  button, keeps the controls, and centers the loader; entry happens automatically
  once phase-1 finishes. Launch when already loaded enters directly.
- The right .panel is hidden until entry (body:has(#welcome)); welcome control
  values carry into the panel inputs on entry. Language + Reduce motion drive the
  shared state live (both selects/checkboxes mirror); Video + Audio apply on entry.
- Launch is the single audio-unlock gesture (beginExperience runs in-gesture even
  when entry is deferred). Retire WARN_KEY (welcome shows every load); entry uses
  the chosen Audio level rather than forcing 2.
- i18n: new welcome.launch key + es/fr/ja for the heads-up (warn.title/body),
  reworded to point at the on-screen Reduce-motion control; drop dead run.button.

Tests: new welcome.spec.ts (defaults, live language re-render, State B
deferred-entry, straight-in when loaded, control carry-over, panel hidden);
update altitude-lock/a11y/i18n/loop-recovery/static-build e2e + the Python
audio/credits e2e to the welcome flow; add a window.__hefReady diagnostic seam.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 11:14:35 -07:00
BenStullsBets 8e790b4a95 feat(dial): snap to the closest altitude on drag release
A drag is a way of grabbing the altitude dial, not a free-standing encoder
detent. Until now onDialUp held the live blend wherever the knob stopped (the
"no auto-complete" model), so a grab-and-release could leave the experience
parked mid-morph between two altitudes.

Now a real turn (moved >= 6) auto-scrubs the short way to Math.round(pos) and
settles there (frac 0 locks) — a grab-and-release always lands on a discrete
altitude, exactly like a tap or label click. The tap path (moved < 6 ->
jumpToScale) is unchanged, and reduced motion is handled by autoScrub (jump to
target, no tween).

Adds an altitude-lock e2e asserting a partial drag settles on an integer
altitude after release. Full altitude-lock (14) + a11y + i18n suites green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 10:50:51 -07:00
BenStullsBets 1a6ffc74a1 feat(load): phase-1 preload gate + eligible-pick pool growth
Gate the universe on one clip per altitude + connecting morphs (~126 MB, ~10-20s),
then grow the pool in the background. The random pick (pickPoolClip/pickRandomMember)
is restricted to fully-loaded clips — base + connecting morphs both ways cached
(HEFPreload.eligibleDestinations) — so a transition never stalls on un-downloaded
media and new clips become reachable only once fully loaded. Pure planner in
preload.js (+ node tests).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 09:55:46 -07:00
BenStullsBets 380c2d13e7 Merge origin/main into feat/accessibility-pass (reconcile static-publish + a11y with main)
# Conflicts:
#	simulator/static/app.js
2026-06-30 09:47:40 -07:00
BenStullsBets 87d605db39 Merge design/cloudflare-static-publish into main: Cloudflare static publish + CC credits
Integrates the fully-static Cloudflare publish line (live at
benstull.art/human-experience-simulator) into main: the static build (Pages + R2,
manifest-only media tree, baked API JSON), the "Run simulation" start button, the
public CC-BY/BY-SA credits page with the "License & reuse" CC BY-SA 4.0 derivative
declaration (Option A + D1), the repeatable Cloudflare deploy script, and assorted
load/audio fixes (progressive boot, scaleAudioUrl via mediaBase).

Clean auto-merge with main's per-clip affect/feelings + i18n work — only app.js and
altitude-lock.spec.ts overlapped, both auto-resolved. Verified green on the merged
tree: node 29, pytest 315 passed / 2 skipped.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 09:42:44 -07:00
BenStullsBets b83758fbca feat(content): about.html — intent, provenance, honest limits; static-build copy
English-first page mirroring credits.html (for-everyone / tech arc
underwater→drones→space / built-with-LLMs / honest-it's-imperfect). Header
link + about.link i18n key; about.html + flash.js added to PUBLIC_ASSETS.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 09:37:00 -07:00
BenStullsBets 79105a3ef9 feat(a11y): wire flash-clamp into autoScrub; document 3-flash/sec audit
Clamp each per-altitude step to the WCAG 2.3.1 floor (no-op at 1200ms, guards
a future lowering). Audit: #black fade + audio crossfade can't exceed 3/sec, no
clamp needed. boot() now seeds the gate-dismissed flag (returning visitor) so
the run-sim test isn't blocked by the new interstitial.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 09:34:10 -07:00
BenStullsBets bf1013be74 feat(content): per-clip right-brain feelings drawn from each clip's footage
Affect was authored per SCALE — every clip in an altitude shared the same 4
emotion words. Now every clip carries its OWN feelings, read from that specific
footage (mood, motion, light), so e.g. the violent Tarantula nebula evokes "a
violent ferment" while the dying-star Southern Ring evokes "a star's slow dying /
a luminous farewell," and a drowsing seal haul-out evokes "a sun-warmed drowse."

Adds AFFECT_CLIP (per-clip override; falls back to the scale register) covering
all 41 clips — 41 distinct feeling-sets, one per clip. Keeps each scale's
emotional family as a base and swaps in 1-2 footage-specific feelings, reusing the
existing feel.* palette where it fits and adding 19 new nuance keys (sublime,
tenderness, turbulence, radiance, mortality, poignancy, eeriness, purity,
solitude, verdancy, freshness, repose, hush, poise, flow, intricacy, spectral,
alienness, strangeness) with full es/fr/ja. 42 distinct feeling keys now in use.

Drafted by viewing each clip's footage (per-scale passes); first-pass reads that
want operator by-eye review. Data-only (build_pool_manifest.py + manifest + i18n
catalogs). Verified: 34/34 catalog+i18n+build pytest, 16/16 node unit, 4-language
parity for every clip, live render shows distinct feelings per clip (incl. new
keys) with Think/Feel overlap still 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 09:33:21 -07:00
BenStullsBets 7c8c4b45cd fix(load): preload all bases + morphs before interaction; remove buggy hold-gate
The hold-last-frame settle gated playLoop() behind a canplay event that doesn't
re-fire on an already-loaded element → the next altitude's video never started.
Reverted to the simple swap, and gate the universe on a full preload (every base +
every morph) so navigation is smooth with no on-demand stall. Adds a ?debug on-screen
media-state overlay for diagnosing real-browser playback.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 09:31:10 -07:00
BenStullsBets f1ce23c4fe feat(a11y): aria-live narration of scale/clip; hide decorative SVGs
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 09:28:19 -07:00
BenStullsBets 0db602ebd0 feat(a11y): keyboard + ARIA slider semantics for the Altitude dial
role=slider + tabindex on the dial; Arrow/Home/End stepping; labels become
Enter/Space buttons; aria-valuenow/valuetext track the committed altitude via
renderDial. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 09:26:45 -07:00
BenStullsBets 717bf5b08b feat(a11y): reduced-motion freeze-to-stills with OS-default toggle
Single guard in playLoop() holds a still frame; autoScrub jumps instantly;
applyReduceMotion pauses/resumes. Default from prefers-reduced-motion, then
the choice persists. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 09:24:00 -07:00
BenStullsBets ee7c65a0f2 feat(credits): restore the CC BY-SA declaration as "License & reuse" (Option D1)
s0031 removed "About this work" to avoid duplicating it on the separate About
page, but that section WAS the D1 compliance — it declares the altered work is a
derivative offered under CC BY-SA 4.0, which is what satisfies the ShareAlike
obligation for the BY-SA source clips. Without it the live site credited the
BY-SA authors but never declared the derivative share-alike.

Restore the declaration on the credits page, under the heading "License & reuse"
instead of "About this work" so it isn't confused with the separate About page
(which covers the project's intent). Tests assert the declaration is present and
that the heading is NOT "About this work".

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 09:23:57 -07:00
BenStullsBets 6cf8fffc51 feat(a11y): one-time photosensitivity warning gate
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 09:18:04 -07:00
BenStullsBets 1f98b7bd8c feat(a11y): flash.js pure WCAG 2.3.1 flash-clamp helper + tests
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 09:16:02 -07:00
BenStullsBets 6e2e65202e feat(a11y): AA contrast bumps, global focus-visible, visually-hidden util
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 09:15:41 -07:00
BenStullsBets fe77677d4c feat(a11y): move language picker below Audio, globe inline-left
Adds the Reduce-motion toggle markup + i18n label in the same Output
fieldset (wired in a later task). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 09:14:47 -07:00
BenStullsBets 8277417583 chore(credits): drop the "About this work" section — it moves to the About page
The CC BY-SA work-license declaration ("About this work") was on the credits
page, but the About page (built on the parallel feat/accessibility-pass) will
own that content; keeping it in both places would duplicate it. Remove the
section from credits.html and make the footage note self-contained (it still
states the footage is altered — the per-clip "indicate modifications" cue stays
with the attributions). Tests updated to assert the declaration is intentionally
no longer on the credits page. The .declaration CSS rule is left in place for the
About page to reuse.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 09:10:59 -07:00
BenStullsBets d10ffca4e8 fix(audio): route scaleAudioUrl through mediaBase — was hardcoded /media (404 on static)
The audio layer built the soundtrack url as a literal /media/audio/<f>, which 404s
on the static R2 build (audio err 4, silent). Route it through mediaBase() like the
video path: dev → /media/ (unchanged), static → https://static.benstull.art/. Verified
live: aud loads 200 from R2 and plays.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 09:06:41 -07:00
BenStullsBets 041fcdeb7d fix(sim): keep Feel (affect) words from overlapping Think (label) chips
Denser left labels (now >=3/clip) plus the always-4 right affect words made the
two HUD layers collide. renderAffect now nudges each Feel word vertically off the
Think chip plates (and off already-placed words + the ANALYSIS status tag),
staying on-screen, keeping the least-overlapping spot if nothing is fully clear.

Feelings are scene-level (soft position) so we move THEM, never a chip off its
subject. Obstacles are computed from the manifest, not the DOM, and a tracked
label's path is sampled across the loop — so the clearance holds for the whole
loop even though the per-frame track re-render keeps moving the chips (no per-frame
re-layout, no jitter). New diagnostic seam window.__hefNoDeconflict (sibling of
__hefState) A/B-toggles it.

Verified across all 6 scales at max knobs: authored overlaps drop to 0 with none
introduced (cosmos 3->0), and a tracked abyss clip stays at 0 overlaps sampled
over loop time as its chip drifts. No affect-position test exists to break;
16/16 node unit + frontend pytest green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 09:06:36 -07:00
BenStullsBets 7da944af0c feat(load): progressive boot + hold-last-frame until media loaded
Boot becomes ready on the first clip and streams the rest in the background
(was: blocked on the full ~2.3 GB before 'Run simulation' appeared). During nav,
the visible morph and landing base only swap to cached blobs — otherwise the
current frame holds (settleGen guards a stale settle) — so rapid altitude-clicking
never blanks the stage.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 08:53:40 -07:00
BenStullsBets 1c7f2b7785 feat(credits): public CC-BY/BY-SA attribution colophon + CC BY-SA work license
CC BY / CC BY-SA footage needs its author + license shown to the viewer, and the
installation alters every frame (a derivative). Per-clip license/source already
shipped in clips.json but only surfaced in the dev panel and internal review
pages — the public experience showed nothing, so the static benstull.art site
was not attribution-compliant.

Option A — add a manifest-driven credits/colophon (credits.html + credits.js):
the page fetches the same clips the experience uses (baked clips.json in static,
the live API otherwise) and renders one attribution block per clip (title,
license, source), HTML-escaped, sorted, never silently dropping a clip. An
"ⓘ Credits & licenses" link in the header (localised en/es/fr/ja) makes it
reachable from the work — what CC's "reasonable to the medium" calls for. Audio
is all PD/CC0, credited as a courtesy block.

Option D1 — the colophon declares the altered work itself is offered under
CC BY-SA 4.0 and states the footage is modified, satisfying the ShareAlike +
"indicate changes" obligations for the BY-SA sources. Non-commercial.

Ships in the static build (added to PUBLIC_ASSETS). Verified: 41/41 clips
credited incl. all 7 CC-BY/BY-SA clips, 0 missing a license. Tests: node units
for creditEntries/creditsListHtml + escaping + page structure/declaration;
pytest build-output assertion; Playwright e2e (page lists attributions, header
links through).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 08:39:26 -07:00
BenStullsBets 8cfceffb76 feat(content): enrich left (Think) labels to >=3/clip + motion-track abyss creatures
Every clip now carries at least 3 factual LEFT annotations to match the 4 RIGHT
(Feel) affect words — fixes the "many clips missing Think labels" asymmetry
(right read "everywhere", left felt sparse). Adds one researched factual label to
each of the 23 thin clips (orbit_bluemarble had only 1; 22 had 2), with full
es/fr/ja parity via the catalogs, and converts the 4 still-static abyss creature
subjects (octopus, bigfin squid, dandelion siphonophore, sea pig) from fixed
boxes to 3-keyframe motion-tracked labels (tracked clips 7 -> 11).

Boxes/tracks are a first pass sampled by eye from base footage (t=0.05/0.5/0.95);
they want operator by-eye review in author mode to fine-tune positions. Remaining
static clips are landscapes (correctly static) plus 2 diffuse fish schools and 2
surface-animal scenes, available for author-mode tracking if wanted.

Data-only change (build_pool_manifest.py LABELS + manifest + i18n catalogs); no
app/engine code touched. Verified: 43/43 manifest+catalog+i18n pytest, 16/16 node
unit, live render shows 3 chips/clip in all 4 languages with no JS errors. (The 3
failing pytest are pre-existing cv2/ffmpeg-absent env limits, unrelated.)

Note: the reported "audio not playing" was a false alarm — exhaustive repro
(Chromium+WebKit, strict autoplay, both servers, RMS-verified non-silent files)
found the audio engine correct; the operator's Safari output was muted.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 08:36:05 -07:00
BenStullsBets 3a45e338f3 feat(static): "Run simulation" start button over the black stage
The experience boots silent and waits for a gesture (browser autoplay blocks
an un-gestured audio play()). Until now that gesture was an unlabelled Video
toggle — not obvious to a first-time viewer. Add a "Run simulation" button,
revealed over the black stage once media has preloaded; clicking it turns
Video on, snaps the audio dial to a gentle 2/10, dismisses the prompt, and
starts the soundtrack in that one gesture. Turning Video on directly still
begins the experience too (couples audio in, dismisses the button) via a
shared beginExperience(). Localised en/es/fr/ja.

E2E coverage updated (Playwright + pytest-playwright): button shown after
load, button starts video+audio+dismisses, and direct-Video-on path.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 08:28:49 -07:00
BenStullsBets bcae35b63e test(static): E2E — static boot with no API + dream shader survives cross-origin CORS
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 07:48:22 -07:00
BenStullsBets 271586625c feat(static): config-driven media base, baked-JSON boot, client pick/alteration, crossOrigin
Relative asset paths (work at dev-root and under the /human-experience-simulator
deploy prefix), config.js gate, devLiveReload no-ops in static mode.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 07:43:49 -07:00
BenStullsBets be13248bdd feat(static): client-side alteration engine (port of player.alteration/audio)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 07:25:24 -07:00
BenStullsBets c13ce36787 fix(sim): kill the reverse-landing frame jump (D3)
Ascending the altitude dial and landing on the higher-altitude clip jumped ~3
seconds. A baked morph `transitions/{h}__{l}.mp4` spans src@0 (frac 0) ->
dst@~LOOP_TAIL_S (frac 1) and is scrubbed bidirectionally, but the steady loop
element always seeked LOOP_TAIL_S (3.0s) on landing. Descending lands on dst at
its tail (matches the seek — the s0026 loop-from-tail fix); ascending lands on
src at the morph's HEAD (src@0), so seeking the tail was a 3s jump.

Make the loop landing frame direction-aware: pure `HEFScrub.loopLandFrame(dir,
loopTailS)` returns 0 when ascending, loopTailS otherwise. `loadLoop` takes a
`landFrame`, stores it as `dataset.loopStart`, and the timeupdate/ended wrap
handlers honor it (the base clips are already seamless crossfade-loops, so a
reverse landing wraps [0,dur] cleanly). The settle path lands explicitly on the
direction's frame so a fast ascent never jumps even if the heading clip wasn't
preloaded in time. App-side only — no 154-morph LFS re-bake.

Verify: node unit (loopLandFrame) + a new reverse-landing e2e asserting the loop
anchors at the head (loopStart "0"), and the existing forward "loops from tail"
e2e still green (12/12 altitude-lock).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 07:16:47 -07:00
BenStullsBets 7995ba4069 feat(content): left-brain factual labels for the 28 pool clips that lacked them
Every rotating-pool clip shipped with right-brain `affect` (auto-generated per
scale by _affect_for_clip) but only 13 carried LEFT-brain factual `LABELS`. The
other 28 rendered with no detected.*/measure.* labels at any Left knob level.

Authors static tiered labels (general → specific → scientific → +fact) for all
28 — 5 cosmos, 4 orbit, 8 sky, 5 coast, 2 reef, 4 abyss — in build_pool_manifest.py
following the existing static_label pattern, plus their es/fr/ja translations in
tools/i18n/catalogs (binomials/measurements kept verbatim; units localized per
each catalog's convention). Rebuilds the manifest and merges all four languages.

Result: 41/41 clips now have left+right annotations with full en/es/fr/ja parity.

Labels are static (footage not eyeballed); the abyss/reef creature clips could
later be upgraded to tracked labels via author mode.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 06:44:36 -07:00
BenStullsBets e5fe00e948 fix(sim): boot silent (video off, audio 0) — no un-gestured auto-start
The post-load autoStart() flipped Video on and lifted audio to 3/10 with no
user gesture. Browser autoplay policy blocks an audio play() made outside a
gesture (muted video survives, sound does not), so auto-start showed video but
stayed silent. Boot SILENT instead and wait for the operator to turn Video on —
that click IS the gesture, and its handler couples audio to 3/10 and starts the
soundtrack in-gesture, so sound reliably comes up with video.

Updates the pytest e2e + Playwright e2e specs to assert boot-silent + the
video-on-couples-audio wiring instead of the old auto-start wiring.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 06:31:38 -07:00
BenStullsBets ec660c4880 fix(sim): add ended safety net so the base loop never freezes
Root cause: the steady-state loop (#vid-loop) restarts only via a narrow
timeupdate window (last 0.08s -> seek to LOOP_TAIL_S), with native loop off.
Headless Chromium reliably lands a final timeupdate in that window, but under
real-browser decode/GPU load a timeupdate can skip past it; the clip then fires
'ended' and freezes on its last frame ('videos aren't looping'). There was no
recovery path. Add an 'ended' listener that seeks back to the tail and resumes,
guaranteeing the loop regardless of the timeupdate race. No change to normal
playback. Proven by a Playwright regression test that forces the ended state.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 21:52:50 -07:00
BenStullsBets 7090d3a836 test(i18n): e2e for language dropdown chrome + reset on reload
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 18:55:36 -07:00
BenStullsBets 8df7859c5a feat(i18n): author es/fr/ja annotation translations + merge into manifest
41 clips, 753 string-variants per language, structure-validated (key-sets
and tier-counts identical to en). Escalation semantics preserved.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 18:54:37 -07:00
BenStullsBets 1977e679ee feat(i18n): live language switching for chrome + annotations
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 18:48:48 -07:00
BenStullsBets 49b77e0700 feat(i18n): tag controls with data-i18n + add language dropdown
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 18:47:03 -07:00
BenStullsBets 00534e116c feat(i18n): language registry + UI-string catalog module
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 18:45:33 -07:00
BenStullsBets 73d92b90d0 feat(sim): sky scale + auto-start experience + drop reef_hawaiian
Expanded-pools sky-scale work plus two experience tweaks:

- New `sky` altitude (airplane-window / low-flight layer) between orbit and
  coast; RING_ORDER cosmos·orbit·sky·coast·reef·abyss. New clip pools across
  all scales, re-baked the full adjacent-pair morph set (all-intra, LFS), and
  removed the now-stale cosmos↔abyss transitions the old ring order produced.
- Auto-start: once the preload finishes the experience turns Video on and
  raises the audio dial to 3/10 with no user gesture (app.js autoStart()).
- Dropped reef_hawaiian (text overlay — violates the text-free pool rule);
  reef pool 7→6, manifest transitions 586→558.

Tests: rewrote tests/test_e2e_audio.py for the dial UI + auto-start; updated
the manifest morph-count assertions and the altitude-scrub target for the new
ring order. 302 pytest + 11 Playwright e2e + 9 node unit all green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 06:56:25 -07:00
BenStullsBets 0e401c9a42 feat(sim): auto-scrub at constant per-altitude speed, 2x slower
Operator: slow click/auto transitions 2x and make them the same speed between any two
altitudes (2 away should take twice as long as 1). autoScrub duration is now
PROPORTIONAL to distance (PER_ALTITUDE_MS=1200, ~2x the old fixed 600ms total): a
label-click or wheel jump of N altitudes takes N*1200ms, so per-step speed is constant.
Manual drag is unaffected (operator drives its speed). E2E asserts a 2-step jump is
~2x a 1-step.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 17:36:45 -07:00
BenStullsBets 4b1d3afe7b fix(sim): cancel in-flight volume fades so audio isn't silenced after landing
Operator: audio turned off sometimes after landing on a new altitude. Root cause:
fadeVolume started a setInterval ramp that was never cancelled. When restAudio faded
the idle element to 0 and — within FADE_MS — that same element became the newly-landed
ACTIVE scale (assignElements reuses an element per soundtrack url), the stale fade-to-0
kept running and dragged the now-active element back to silence. Fix: cancelFade()
supersedes any in-flight fade when a new fade starts (fadeVolume) or a direct volume
is set (ensurePlaying). E2E proves a new fade supersedes a stale one (fails without
the fix).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 17:07:52 -07:00
BenStullsBets e862fb498b feat(sim): audio on/off toggle -> 0-10 level dial; first video lifts it to 3/10
Operator request. Replaces the Audio checkbox with a 0-10 range slider that sets the
master soundtrack gain (audioVol = level/10), scaling both the per-scale rest volume
and the two-track scrub crossfade. Level 0 = silent. Turning Video on for the first
time now raises audio to 3/10 (was: full on) so the experience opens gently; raising
the slider from 0 unlocks playback in-gesture (Safari). E2E: dial is range 0-10
default 0, and first video-on lifts it to 3/10.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 17:02:19 -07:00
BenStullsBets ea530b3df6 fix(sim): double-buffer video so morph->loop handoff doesn't stall
Operator eyeball: a jolt/pause when the morph ends and the next altitude's loop
loads. Root cause: swapping vid.src to the base + seeking to the tail reloaded the
ON-SCREEN element (decode + seek stall). Now a dedicated #vid-loop element carries
the steady-state base loop; during a scrub it is PRELOADED to the clip we're heading
toward, seeked to the tail and paused on that exact frame. The paint shader reads the
active source (busy ? morph : loop), so landing is an instant source swap — no reload,
no seek. E2E asserts the loop element is armed + playing from ~3s after landing.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 16:58:08 -07:00
BenStullsBets 0752746f7b fix(content): strip NOAA title card from reef_snapper base + re-bake its morphs
Operator eyeball feedback: the red snapper clip opened with a black 'Northern Red
Snapper / fishwatch.gov' title card. Re-trimmed reef_snapper/base.mp4 to drop the
first 3.0s (the card; footage is clean from 3.0s), 23s->20s, and re-baked the 7
reef_snapper morph pairs (+ reverses) all-intra from the clean base. Verified the
snapper-dominant morph frames are text-free.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 16:32:14 -07:00