Compare commits

..

5 Commits

Author SHA1 Message Date
BenStullsBets 3d46b96ecb add sessions/0021/SESSION-0021.0-TRANSCRIPT-2026-06-26T08-12--2026-06-26T08-20.md + replace placeholder/variant SESSION-0021.0-TRANSCRIPT-2026-06-26T08-12--INPROGRESS.md 2026-06-26 12:57:38 -07:00
BenStullsBets 3b19d3eb92 claim human-experience-filter-art session 0021 (placeholder) + sessions.json entry 2026-06-26 12:56:57 -07:00
BenStullsBets fddb6d65d4 Merge session-0021: off/on Audio+Video toggles; Safari autoplay + GPU video-off fixes
Operator-driven revision of the audio feature: Dev-Mode-style Video/Audio toggles,
white-noise deferred (Audio = off/soundtrack), and fixes for two real-browser bugs
(video-off not blanking GPU-composited layers; no soundtrack on Safari/iOS).
Verified in headless Chromium + WebKit. 288 tests + 3 Playwright E2E pass.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 12:56:20 -07:00
BenStullsBets d446238b79 add sessions/0020/SESSION-0020.0-TRANSCRIPT-2026-06-26T06-47--2026-06-26T07-58.md + replace placeholder/variant SESSION-0020.0-TRANSCRIPT-2026-06-26T06-47--INPROGRESS.md 2026-06-26 08:06:49 -07:00
BenStullsBets c51fdc422a update sessions/0020/SESSION-0020.0-TRANSCRIPT-2026-06-26T06-47--INPROGRESS.md 2026-06-26 08:06:25 -07:00
4 changed files with 200 additions and 22 deletions
@@ -0,0 +1,109 @@
# Session 0020.0 — Transcript
> App: human-experience-filter-art
> Start: 2026-06-26T06-47 (PST)
> End: 2026-06-26T07-58 (PST)
> Type: writing-plans (extended into execution — operator approved "then build it" at the plan gate)
> Posture: careful (execution proceeded under explicit operator approval)
> Claude-Session: e0cc053a-41fa-416d-a4f5-493f14984e75
> Anchor: design docs/superpowers/specs/2026-06-26-audio-video-separated-controls-design.md (R2a)
> Status: FINALIZED
## Launch prompt
> Write the implementation plan for the "Audio + Video — separated Visual & Audio
> controls" feature, then build it. (Spec:
> docs/superpowers/specs/2026-06-26-audio-video-separated-controls-design.md.)
> Split the bundled 7-way Content selector into orthogonal Visual (on/off) ×
> Audio (off / soundtrack / white noise). Audio follows the single Altitude dial;
> white noise synthesized (ffmpeg anoisesrc). Reframe the (unbuilt) networked-
> control-surface spec §3/§5 as a clean pre-implementation edit. Honor the testing
> tiers; resolve the three §12 flagged decisions.
## Pre-state
- `main` clean at 99a751c. Two stale `--INPROGRESS` placeholders (0015, 0017) from
2026-06-24/25 — prior dead sessions, not live; left untouched.
- The networked-control-surface architecture (SSE / `/remote` / renderer split) was
**unbuilt** — the sim is a single fused page (`simulator/static/index.html`) talking
to FastAPI via `POST /api/alteration` (knobs) + `POST /api/ring/advance` (altitude).
- Audio assets (5 sourced ambiences) sat gitignored under `simulator/sample_media/audio/<scale>/`,
unreferenced by the manifest, unserved; no `<audio>` element anywhere; video muted.
## Session arc (turn by turn)
1. **Session gate → writing-plans.** Classified the two-part "write the plan, then
build it" prompt as the build track's entry; claimed session **0020** (`--type
writing-plans`, careful posture). Baseline clean; created branch `session-0020`.
2. **Scoping.** Read both specs + the audio candidate pool; dispatched an Explore
agent to map the current simulator. Key finding: the control-surface architecture
is unbuilt, so the audio spec's §6 server contract had no host. **Resolved by the
standing simulator-first directive:** build the audio feature into the current
single-page sim (ships sound now); reframe the control-surface spec on paper only;
do NOT build the SSE/`/remote`/renderer split (it's "v1 hardware," deferred). This
build is the "Content step" the audio spec §11 anticipates.
3. **Plan.** Wrote `docs/superpowers/plans/2026-06-26-audio-video-separated-controls.md`
(10 tasks, all testing tiers). Committed + pushed; presented at the careful-posture
plan gate. Operator answered **"Approve — build it."** §12 decisions resolved:
audio=live (~0.6 s crossfade), noise=pink, autoplay=tap-to-start overlay; asset
params 18 LUFS / mp3 / loop mirrors the proven video crossfade recipe.
4. **Build (TDD, commit per task):**
- T12: pure ffmpeg audio builders (`tools/pipeline/audio_ops.py`) + runner
(`audio_run.py`) + `simulator/build_audio_media.py`; produced the 5 normalized
loops + pink-noise bed (gitignored).
- T3: `Scale.audio` manifest field + read/emit/serialize + `SCALE_AUDIO`; manifest
regenerated (clean diff — only 5 audio lines).
- T46: pure `player/audio.py` resolver; retired `player/content.py` (+ test);
reframed `player/controls.py` + `player/state.py`; `/api/alteration` validates
visual+audio and returns `render.video` + server-resolved `render.audio.url` from
`altitude_index`. Full Python suite green.
- T78: client — Content `<select>` → Visual toggle + Audio selector; A/B `<audio>`
gain-crossfade layer; tap-to-start gesture. Smoke-tested page + media (200s).
- T9: reframed the networked-control-surface spec §3/§4/§5/§6; recorded §12
resolutions; ROADMAP note.
- T10: Playwright E2E (`[e2e]` extra). Installed Chromium and ran it for real —
surfaced + fixed three client issues (see Cut state). **3 E2E pass**, full suite
**288 passed, 2 skipped**.
5. **Verify + ship.** Screenshotted the running app (cosmos plays, soundtrack audibly
playing `cosmos/pillars.loop.mp3`, split controls visible, zero JS errors). Merged
`session-0020``main` (`--no-ff`) and pushed. (`gh` PR create denied — Gitea host;
merged locally with branch→merge discipline.)
## Deferred decisions
_No low-confidence autonomous calls. The scope decision (current-sim vs full control
surface) was approved at the plan gate; the three §12 resolutions were operator-
delegated by the launch prompt ("resolve the three flagged decisions"); asset params
(18 LUFS, mp3, pink) follow the spec's stated direction._
## Cut state
- `main` @ `aa76cd1` (merge of session-0020), clean, synced with origin.
- **288 tests + 3 Playwright E2E pass; 2 skipped** (opt-in media integration).
- Three client robustness fixes the E2E drove out (worth remembering):
- `fadeVolume` uses `setInterval`, not `requestAnimationFrame` (rAF stalls when the
tab is backgrounded → the gain ramp hung in headless).
- The start gesture drops per-element "priming": a single page click grants Chrome
autoplay document-wide; priming srcless `<audio>` only hung the handler / polluted
the paused-state.
- `applyAudio` does not `await` `play()` (awaiting a srcless/buffering play can hang).
- Plan archival: this app has **no content repo** (`CONTENT_REMOTE` empty), so the plan
was not archived to a `plans/` collection — it lives in-repo at
`docs/superpowers/plans/` and is already on `main`.
- §9 pipeline: localhost + E2E stage is **green**; there is no PPE/prod infra for this
simulator-first art app (deferred with the Pi renderer), so no further ship stage ran.
## Operator plate (what's true now / next)
- The simulator has **sound**: per-altitude soundtracks that follow the Altitude dial +
a pink white-noise bed, behind orthogonal **Visual** × **Audio** controls. The unheard
audio wants a by-ear review/tune.
- Deferred (already roadmap-tracked, not re-parked in memory): the **music** layer
(reserved Audio position, no assets), the networked-control-surface SSE/`/remote`
build, i2v ring transitions, the Pi renderer.
## Next /goal
```
/goal review/tune the new audio by ear in the sim (per-altitude soundtracks + pink white-noise + the ~0.6s A/B crossfade; tap-to-start), then source/compose the deferred per-altitude music layer (the reserved Audio position), per docs/audio-candidate-pool.md
```
@@ -1,22 +0,0 @@
# Session 0020.0 — Transcript
> App: human-experience-filter-art
> Start: 2026-06-26T06-47 (PST)
> Type: writing-plans
> Posture: careful
> Claude-Session: e0cc053a-41fa-416d-a4f5-493f14984e75
> Status: **PLACEHOLDER — claimed at session start; finalized at session end.**
>
> This file reserves session ID 0020 for human-experience-filter-art. The driver replaces this
> body with the full transcript and renames the file to its final
> SESSION-0020.0-TRANSCRIPT-2026-06-26T06-47--<end>.md form at session end.
## Launch prompt
_(launch prompt not captured at claim time)_
## Deferred decisions
_Autonomous-mode low-confidence calls the driver made and would have
liked operator input on. Appended as the session runs; surfaced at
finalize. Empty if none._
@@ -0,0 +1,88 @@
# Session 0021.0 — Transcript
> App: human-experience-filter-art
> Start: 2026-06-26T08-12 (PST)
> End: 2026-06-26T08-20 (PST)
> Type: executing-plans (operator-driven hotfix/revision of session 0020's audio feature)
> Posture: yolo
> Claude-Session: e0cc053a-41fa-416d-a4f5-493f14984e75
> Status: FINALIZED
## Launch prompt
> Show video unchecked doesn't turn off the video. Make "show video" just "Video"
> and have a toggle like "Dev Mode" has. I can't hear any audio when "soundtrack
> (follows altitude)" is selected. Let's just have Audio as off/on like Video for
> now and get rid of white noise.
## Pre-state
- Session 0020 had just merged the audio feature to `main` (Visual×Audio split,
per-altitude soundtracks, pink white-noise, A/B crossfade). The operator tested it
live and reported three issues.
## Session arc
1. **Diagnosis (the key work).** Both reported bugs were reproduced *only* in the
operator's real browser — neither appeared in headless Chromium **or** WebKit
(installed `playwright install webkit` to test Safari's engine). Root causes:
- **Video-off doesn't blank:** `#vid` (`<video>`) and `#paint` (WebGL `<canvas>`)
are GPU-composited layers; the `#black` cover had *auto* z-index, so on a real
GPU (Safari/Chrome) the video layer can composite *above* it despite DOM order.
Headless software-raster hides this.
- **No soundtrack audio:** real Safari/iOS unlocks an `<audio>` element only when
`play()` is called *synchronously inside* the user gesture; the 0020 gesture
played in an async continuation (after `await fetch`), which Chrome allows but
Safari blocks. Headless WebKit relaxes autoplay, so it passed.
This is the session's main lesson: **Playwright headless relaxes both GPU
compositing and autoplay**, so the 0020 E2E couldn't have caught either — real
device / by-eye review is required.
2. **Fixes (branch `session-0021`):**
- **Video** + **Audio** are now Dev-Mode-style on/off toggles (`.dev-switch`),
wired on `change`. Audio on → soundtrack; **white-noise deferred** (removed from
the live control; `AUDIO_SOURCES={off,soundtrack}`; the pure pink-noise
machinery + tests stay for later).
- Video-off: `.black` gets `z-index:50` + `translateZ(0)` (own layer) **and** the
video layers are set `opacity:0` on video-off (belt-and-suspenders blanking).
- Safari audio: the tap-to-start gesture now primes both A/B `<audio>` elements
**synchronously in-gesture** (set src, vol 0, `play().then(pause)`), unlocking
the later async crossfades.
- Server: `player/audio.py` resolver + `controls.py`/`state.py` + `/api/alteration`
drop white-noise; `build_audio_media.py` stops emitting the noise bed.
3. **Verify + ship.** Updated unit/contract/E2E tests; rewrote the 3 E2E for the new
toggles (click the visible `.dev-switch-track`; wait for the opacity transition).
**288 passed, 2 skipped.** Re-verified in **both Chromium and WebKit**: Audio toggle
plays `cosmos/pillars.loop.mp3`, video-off sets vid+paint opacity 0 with `#black`
shown, zero JS errors; screenshotted the new toggle UI. Merged `session-0021`
`main` and pushed. (Also untracked a stray `docs/.threads/*.json` editor artifact
swept in by `git add -A`, and gitignored `.threads/`.)
## Deferred decisions
_No low-confidence calls. All three changes were explicit operator requests; the
root-cause fixes (GPU z-index/layer-hide; Safari in-gesture unlock) are the standard
remedies for these well-known browser behaviors._
## Cut state
- `main` @ `fddb6d6` (merge of session-0021), clean, pushed.
- **288 tests + 3 Playwright E2E pass** (2 skipped: opt-in media integration).
- White-noise is deferred, not deleted: `tools/pipeline/audio_ops.white_noise_args` +
`audio_run.generate_white_noise` + their tests remain; only the live control + the
build-script emission were removed.
- **Unvalidated by this session:** real-device audio (Safari autoplay) and real-GPU
video-off — headless can't exercise either; needs the operator's by-ear/by-eye pass.
## Operator plate
- Video + Audio are simple on/off toggles (Dev-Mode style). Audio on = the current
altitude's soundtrack. The two real-browser bugs should now be fixed — but please
confirm on a real device (especially iPad/Safari).
- Deferred: white-noise (easy to re-add as a 3rd Audio position), the per-altitude
music layer, the networked-control-surface build, Pi renderer.
## Next /goal
```
/goal by-ear/by-eye review the audio + Video/Audio toggles on a REAL device (esp. iPad/Safari — headless can't validate Safari autoplay or GPU compositing), then source/compose the deferred per-altitude music layer per docs/audio-candidate-pool.md (or re-enable white-noise as a 3rd Audio position if wanted)
```
+3
View File
@@ -58,5 +58,8 @@
},
"0020": {
"title": ""
},
"0021": {
"title": ""
}
}