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# Session 0020.0 — Transcript
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> App: human-experience-filter-art
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> Start: 2026-06-26T06-47 (PST)
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> End: 2026-06-26T07-58 (PST)
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> Type: writing-plans (extended into execution — operator approved "then build it" at the plan gate)
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> Posture: careful (execution proceeded under explicit operator approval)
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> Claude-Session: e0cc053a-41fa-416d-a4f5-493f14984e75
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> Anchor: design docs/superpowers/specs/2026-06-26-audio-video-separated-controls-design.md (R2a)
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> Status: FINALIZED
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## Launch prompt
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> Write the implementation plan for the "Audio + Video — separated Visual & Audio
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> controls" feature, then build it. (Spec:
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> docs/superpowers/specs/2026-06-26-audio-video-separated-controls-design.md.)
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> Split the bundled 7-way Content selector into orthogonal Visual (on/off) ×
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> Audio (off / soundtrack / white noise). Audio follows the single Altitude dial;
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> white noise synthesized (ffmpeg anoisesrc). Reframe the (unbuilt) networked-
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> control-surface spec §3/§5 as a clean pre-implementation edit. Honor the testing
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> tiers; resolve the three §12 flagged decisions.
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## Pre-state
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- `main` clean at 99a751c. Two stale `--INPROGRESS` placeholders (0015, 0017) from
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2026-06-24/25 — prior dead sessions, not live; left untouched.
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- The networked-control-surface architecture (SSE / `/remote` / renderer split) was
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**unbuilt** — the sim is a single fused page (`simulator/static/index.html`) talking
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to FastAPI via `POST /api/alteration` (knobs) + `POST /api/ring/advance` (altitude).
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- Audio assets (5 sourced ambiences) sat gitignored under `simulator/sample_media/audio/<scale>/`,
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unreferenced by the manifest, unserved; no `<audio>` element anywhere; video muted.
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## Session arc (turn by turn)
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1. **Session gate → writing-plans.** Classified the two-part "write the plan, then
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build it" prompt as the build track's entry; claimed session **0020** (`--type
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writing-plans`, careful posture). Baseline clean; created branch `session-0020`.
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2. **Scoping.** Read both specs + the audio candidate pool; dispatched an Explore
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agent to map the current simulator. Key finding: the control-surface architecture
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is unbuilt, so the audio spec's §6 server contract had no host. **Resolved by the
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standing simulator-first directive:** build the audio feature into the current
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single-page sim (ships sound now); reframe the control-surface spec on paper only;
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do NOT build the SSE/`/remote`/renderer split (it's "v1 hardware," deferred). This
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build is the "Content step" the audio spec §11 anticipates.
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3. **Plan.** Wrote `docs/superpowers/plans/2026-06-26-audio-video-separated-controls.md`
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(10 tasks, all testing tiers). Committed + pushed; presented at the careful-posture
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plan gate. Operator answered **"Approve — build it."** §12 decisions resolved:
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audio=live (~0.6 s crossfade), noise=pink, autoplay=tap-to-start overlay; asset
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params −18 LUFS / mp3 / loop mirrors the proven video crossfade recipe.
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4. **Build (TDD, commit per task):**
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- T1–2: pure ffmpeg audio builders (`tools/pipeline/audio_ops.py`) + runner
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(`audio_run.py`) + `simulator/build_audio_media.py`; produced the 5 normalized
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loops + pink-noise bed (gitignored).
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- T3: `Scale.audio` manifest field + read/emit/serialize + `SCALE_AUDIO`; manifest
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regenerated (clean diff — only 5 audio lines).
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- T4–6: pure `player/audio.py` resolver; retired `player/content.py` (+ test);
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reframed `player/controls.py` + `player/state.py`; `/api/alteration` validates
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visual+audio and returns `render.video` + server-resolved `render.audio.url` from
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`altitude_index`. Full Python suite green.
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- T7–8: client — Content `<select>` → Visual toggle + Audio selector; A/B `<audio>`
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gain-crossfade layer; tap-to-start gesture. Smoke-tested page + media (200s).
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- T9: reframed the networked-control-surface spec §3/§4/§5/§6; recorded §12
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resolutions; ROADMAP note.
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- T10: Playwright E2E (`[e2e]` extra). Installed Chromium and ran it for real —
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surfaced + fixed three client issues (see Cut state). **3 E2E pass**, full suite
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**288 passed, 2 skipped**.
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5. **Verify + ship.** Screenshotted the running app (cosmos plays, soundtrack audibly
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playing `cosmos/pillars.loop.mp3`, split controls visible, zero JS errors). Merged
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`session-0020` → `main` (`--no-ff`) and pushed. (`gh` PR create denied — Gitea host;
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merged locally with branch→merge discipline.)
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## Deferred decisions
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_No low-confidence autonomous calls. The scope decision (current-sim vs full control
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surface) was approved at the plan gate; the three §12 resolutions were operator-
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delegated by the launch prompt ("resolve the three flagged decisions"); asset params
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(−18 LUFS, mp3, pink) follow the spec's stated direction._
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## Cut state
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- `main` @ `aa76cd1` (merge of session-0020), clean, synced with origin.
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- **288 tests + 3 Playwright E2E pass; 2 skipped** (opt-in media integration).
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- Three client robustness fixes the E2E drove out (worth remembering):
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- `fadeVolume` uses `setInterval`, not `requestAnimationFrame` (rAF stalls when the
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tab is backgrounded → the gain ramp hung in headless).
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- The start gesture drops per-element "priming": a single page click grants Chrome
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autoplay document-wide; priming srcless `<audio>` only hung the handler / polluted
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the paused-state.
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- `applyAudio` does not `await` `play()` (awaiting a srcless/buffering play can hang).
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- Plan archival: this app has **no content repo** (`CONTENT_REMOTE` empty), so the plan
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was not archived to a `plans/` collection — it lives in-repo at
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`docs/superpowers/plans/` and is already on `main`.
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- §9 pipeline: localhost + E2E stage is **green**; there is no PPE/prod infra for this
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simulator-first art app (deferred with the Pi renderer), so no further ship stage ran.
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## Operator plate (what's true now / next)
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- The simulator has **sound**: per-altitude soundtracks that follow the Altitude dial +
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a pink white-noise bed, behind orthogonal **Visual** × **Audio** controls. The unheard
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audio wants a by-ear review/tune.
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- Deferred (already roadmap-tracked, not re-parked in memory): the **music** layer
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(reserved Audio position, no assets), the networked-control-surface SSE/`/remote`
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build, i2v ring transitions, the Pi renderer.
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## Next /goal
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```
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/goal review/tune the new audio by ear in the sim (per-altitude soundtracks + pink white-noise + the ~0.6s A/B crossfade; tap-to-start), then source/compose the deferred per-altitude music layer (the reserved Audio position), per docs/audio-candidate-pool.md
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```
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@@ -1,22 +0,0 @@
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# Session 0020.0 — Transcript
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> App: human-experience-filter-art
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> Start: 2026-06-26T06-47 (PST)
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> Type: writing-plans
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> Posture: careful
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> Claude-Session: e0cc053a-41fa-416d-a4f5-493f14984e75
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> Status: **PLACEHOLDER — claimed at session start; finalized at session end.**
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>
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> This file reserves session ID 0020 for human-experience-filter-art. The driver replaces this
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> body with the full transcript and renames the file to its final
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> SESSION-0020.0-TRANSCRIPT-2026-06-26T06-47--<end>.md form at session end.
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## Launch prompt
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_(launch prompt not captured at claim time)_
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## Deferred decisions
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_Autonomous-mode low-confidence calls the driver made and would have
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liked operator input on. Appended as the session runs; surfaced at
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finalize. Empty if none._
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@@ -0,0 +1,88 @@
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# Session 0021.0 — Transcript
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> App: human-experience-filter-art
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> Start: 2026-06-26T08-12 (PST)
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> End: 2026-06-26T08-20 (PST)
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> Type: executing-plans (operator-driven hotfix/revision of session 0020's audio feature)
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> Posture: yolo
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> Claude-Session: e0cc053a-41fa-416d-a4f5-493f14984e75
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> Status: FINALIZED
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## Launch prompt
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> Show video unchecked doesn't turn off the video. Make "show video" just "Video"
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> and have a toggle like "Dev Mode" has. I can't hear any audio when "soundtrack
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> (follows altitude)" is selected. Let's just have Audio as off/on like Video for
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> now and get rid of white noise.
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## Pre-state
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- Session 0020 had just merged the audio feature to `main` (Visual×Audio split,
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per-altitude soundtracks, pink white-noise, A/B crossfade). The operator tested it
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live and reported three issues.
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## Session arc
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1. **Diagnosis (the key work).** Both reported bugs were reproduced *only* in the
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operator's real browser — neither appeared in headless Chromium **or** WebKit
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(installed `playwright install webkit` to test Safari's engine). Root causes:
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- **Video-off doesn't blank:** `#vid` (`<video>`) and `#paint` (WebGL `<canvas>`)
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are GPU-composited layers; the `#black` cover had *auto* z-index, so on a real
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GPU (Safari/Chrome) the video layer can composite *above* it despite DOM order.
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Headless software-raster hides this.
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- **No soundtrack audio:** real Safari/iOS unlocks an `<audio>` element only when
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`play()` is called *synchronously inside* the user gesture; the 0020 gesture
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played in an async continuation (after `await fetch`), which Chrome allows but
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Safari blocks. Headless WebKit relaxes autoplay, so it passed.
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This is the session's main lesson: **Playwright headless relaxes both GPU
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compositing and autoplay**, so the 0020 E2E couldn't have caught either — real
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device / by-eye review is required.
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2. **Fixes (branch `session-0021`):**
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- **Video** + **Audio** are now Dev-Mode-style on/off toggles (`.dev-switch`),
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wired on `change`. Audio on → soundtrack; **white-noise deferred** (removed from
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the live control; `AUDIO_SOURCES={off,soundtrack}`; the pure pink-noise
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machinery + tests stay for later).
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- Video-off: `.black` gets `z-index:50` + `translateZ(0)` (own layer) **and** the
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video layers are set `opacity:0` on video-off (belt-and-suspenders blanking).
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- Safari audio: the tap-to-start gesture now primes both A/B `<audio>` elements
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**synchronously in-gesture** (set src, vol 0, `play().then(pause)`), unlocking
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the later async crossfades.
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- Server: `player/audio.py` resolver + `controls.py`/`state.py` + `/api/alteration`
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drop white-noise; `build_audio_media.py` stops emitting the noise bed.
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3. **Verify + ship.** Updated unit/contract/E2E tests; rewrote the 3 E2E for the new
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toggles (click the visible `.dev-switch-track`; wait for the opacity transition).
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**288 passed, 2 skipped.** Re-verified in **both Chromium and WebKit**: Audio toggle
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plays `cosmos/pillars.loop.mp3`, video-off sets vid+paint opacity 0 with `#black`
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shown, zero JS errors; screenshotted the new toggle UI. Merged `session-0021` →
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`main` and pushed. (Also untracked a stray `docs/.threads/*.json` editor artifact
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swept in by `git add -A`, and gitignored `.threads/`.)
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## Deferred decisions
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_No low-confidence calls. All three changes were explicit operator requests; the
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root-cause fixes (GPU z-index/layer-hide; Safari in-gesture unlock) are the standard
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remedies for these well-known browser behaviors._
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## Cut state
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- `main` @ `fddb6d6` (merge of session-0021), clean, pushed.
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- **288 tests + 3 Playwright E2E pass** (2 skipped: opt-in media integration).
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- White-noise is deferred, not deleted: `tools/pipeline/audio_ops.white_noise_args` +
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`audio_run.generate_white_noise` + their tests remain; only the live control + the
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build-script emission were removed.
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- **Unvalidated by this session:** real-device audio (Safari autoplay) and real-GPU
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video-off — headless can't exercise either; needs the operator's by-ear/by-eye pass.
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## Operator plate
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- Video + Audio are simple on/off toggles (Dev-Mode style). Audio on = the current
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altitude's soundtrack. The two real-browser bugs should now be fixed — but please
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confirm on a real device (especially iPad/Safari).
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- Deferred: white-noise (easy to re-add as a 3rd Audio position), the per-altitude
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music layer, the networked-control-surface build, Pi renderer.
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## Next /goal
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```
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/goal by-ear/by-eye review the audio + Video/Audio toggles on a REAL device (esp. iPad/Safari — headless can't validate Safari autoplay or GPU compositing), then source/compose the deferred per-altitude music layer per docs/audio-candidate-pool.md (or re-enable white-noise as a 3rd Audio position if wanted)
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```
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@@ -58,5 +58,8 @@
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},
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"0020": {
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"title": ""
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},
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"0021": {
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"title": ""
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}
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}
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Reference in New Issue
Block a user