- Working tree clean. Visual-companion server stopped; `.superpowers/` gitignored.
- No tests run (no code changed).
## What lands on the operator's plate
- **Author the 24 variant videos** per base clip (the Left×Right grid), with HUD
baked in. The simulator will consume them via the manifest; placeholder variants
cover the gap until then.
- **Deferred decisions** (also surfaced in chat):
- *knob→strength calibration* — unresolved since session 0006; will be settled
by eye in the simulator's calibration panel next session, then baked into
`DEFAULT_CALIBRATION`.
- *grade tints baked HUD* — accepted under "precision wins"; revisit only if it
reads badly once real authored clips exist.
## Prompt the operator can paste into the next session
```
/goal Implement the simulator alteration preview on branch feature/simulator-alteration-preview, per docs/superpowers/specs/2026-06-06-simulator-alteration-preview-design.md — begin with the writing-plans skill, then build: parameterize Calibration + add VariantRef and slim RenderPlan in player/, add /api/alteration + /api/clips + simulator/clips.py variant manifest, rewrite the simulator UI as the player preview, retire the selection X-ray + /api/select, add the placeholder-variant generator, and update tests + USER_GUIDE + ROADMAP §3 + the parent design §4.3/§10 pointer.
```
(Or resume with `/goal next` — the `Next /goal:` field is stored in memory
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