add sessions/0007/SESSION-0007.0-TRANSCRIPT-2026-06-06T14-12--2026-06-06T17-57.md + replace placeholder/variant SESSION-0007.0-TRANSCRIPT-2026-06-06T14-12--INPROGRESS.md
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# Session 0007.0 — Transcript
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> App: human-experience-filter-art
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> Date: 2026-06-06 (PST) · 14:12 → 17:57
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> Type: coding
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> Goal: continue the roadmap; reframed by the operator to **simulator-first** —
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> bring the slice-1 alteration engine into the simulator so the experience can be
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> tuned before any hardware.
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> Outcome: **design spec written, committed, and pushed** on branch
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> `feature/simulator-alteration-preview`. No code changes. Implementation deferred
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> to the next session (design + implementation to ship as one PR).
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## Plan
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Bring the alteration engine into the simulator (scope: tune the look), per
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`docs/superpowers/specs/2026-06-06-simulator-alteration-preview-design.md`:
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- Python-canonical engine, thin browser renderer.
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- Dark/Light = live runtime color grade; Left/Right = 5×5 grid of pre-baked
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authored variant clips selected by coordinate (24 videos/base clip).
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- Revises design §4.3/§10: HUD baked into variant videos (authorial precision)
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rather than runtime overlay — trades away near-free i18n.
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- Engine reconciliation: parameterize `Calibration`, add `VariantRef`, slim
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`RenderPlan` (drop runtime `AnalyticalOverlay`/`Restyle`); `state.py` crossfade
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on variant change.
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- Simulator: retire selection X-ray + `/api/select`; add `/api/alteration` +
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`/api/clips` + variant manifest; placeholder-variant generator.
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## Pre-session state
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- `main` at `5290785`, clean and pushed. Sub-projects 1 & 2 done; sub-project 3
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(Player Runtime) in progress — slice 1 (pure-logic `player/` core) merged via
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PR #5 (session 0006).
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- A **stale nested worktree** (`.worktrees/feature-BuildSimulator11`, branch
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`feature/player-alteration-core`, already merged) was present and breaking the
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session resolver ("ambiguous app.json"), exactly as the session-0006 memory
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gotcha predicted.
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## Turn-by-turn arc
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1. **Session gate.** Opened with "What's next?" → classified as a coding session;
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ran `wgl-session-coding-init`.
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2. **Baseline cleanup.** Claim dry-run failed on the resolver ambiguity. Verified
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the stale worktree's branch was fully merged + clean, removed the worktree and
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branch, and deleted the empty `.worktrees/` dir. Tree back to clean `main`.
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3. **Claimed session 0007** (no other sessions in flight).
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4. **Operator steer:** "only design things that will run in the simulator; get
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everything working the way we like in the simulator before hardware." Saved as
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a `feedback` memory ([[simulator-first-before-hardware]]).
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5. **Discovered** the simulator (`simulator/`, built session 0004) is fully
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decoupled from `player/` — it exercises the OLD *selection* model and has no
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alteration surface. That gap became the work.
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6. **Brainstorming** (with the visual companion). Decisions, one at a time:
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scope = tune the alteration look; medium = short looping video; Right restyle =
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labeled stand-in shader (swappable for real variants); calibration =
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live-adjustable curves; architecture = **A, Python-canonical**; integration =
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new view, **retire the selection X-ray**.
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7. **Interactive look mockup** (browser): a real nature image with the 4 knobs as
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live sliders. Operator confirmed Dark/Light read well, but said for Left/Right
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they'll **author videos with the overlay baked in** for precise HUD control.
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8. **Surfaced the tradeoff:** baking the HUD reverses design §4.3/§10's near-free
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i18n. Operator chose **precision wins**. Confirmed the variant grid as **full
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5×5 = 24 authored clips per base** (shown as a grid mockup).
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9. **Revised model** presented and approved: base clip + variant manifest;
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`RenderPlan = {grade, variant}`; runtime overlay/restyle layers retired;
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placeholder-variant bootstrapping via ffmpeg.
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10. **Wrote the spec**, self-reviewed, committed on a feature branch.
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11. Operator: "do [implementation] next session. finalize this one." →
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`wgl-session-finalize`.
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## Cut state (end of session)
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| Repo | Branch | Commit | State |
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|---|---|---|---|
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| human-experience-filter-art | `feature/simulator-alteration-preview` | `3ef21fb` | pushed to origin, **not merged** |
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- `docs/superpowers/specs/2026-06-06-simulator-alteration-preview-design.md` —
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new, committed.
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- `main` unchanged at `5290785`.
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- Working tree clean. Visual-companion server stopped; `.superpowers/` gitignored.
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- No tests run (no code changed).
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## What lands on the operator's plate
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- **Author the 24 variant videos** per base clip (the Left×Right grid), with HUD
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baked in. The simulator will consume them via the manifest; placeholder variants
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cover the gap until then.
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- **Deferred decisions** (also surfaced in chat):
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- *knob→strength calibration* — unresolved since session 0006; will be settled
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by eye in the simulator's calibration panel next session, then baked into
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`DEFAULT_CALIBRATION`.
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- *grade tints baked HUD* — accepted under "precision wins"; revisit only if it
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reads badly once real authored clips exist.
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## Prompt the operator can paste into the next session
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```
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/goal Implement the simulator alteration preview on branch feature/simulator-alteration-preview, per docs/superpowers/specs/2026-06-06-simulator-alteration-preview-design.md — begin with the writing-plans skill, then build: parameterize Calibration + add VariantRef and slim RenderPlan in player/, add /api/alteration + /api/clips + simulator/clips.py variant manifest, rewrite the simulator UI as the player preview, retire the selection X-ray + /api/select, add the placeholder-variant generator, and update tests + USER_GUIDE + ROADMAP §3 + the parent design §4.3/§10 pointer.
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```
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(Or resume with `/goal next` — the `Next /goal:` field is stored in memory
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`sub-project-3-player-progress.md`.)
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@@ -1,20 +0,0 @@
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# Session 0007.0 — Transcript
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> App: human-experience-filter-art
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> Start: 2026-06-06T14-12 (PST)
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> Type: coding
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> Status: **PLACEHOLDER — claimed at session start; finalized at session end.**
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>
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> This file reserves session ID 0007 for human-experience-filter-art. The driver replaces this
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> body with the full transcript and renames the file to its final
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> SESSION-0007.0-TRANSCRIPT-2026-06-06T14-12--<end>.md form at session end.
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## Launch prompt
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_(launch prompt not captured at claim time)_
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## Deferred decisions
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_Autonomous-mode low-confidence calls the driver made and would have
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liked operator input on. Appended as the session runs; surfaced at
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finalize. Empty if none._
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