From 92ed0466026606786401cf45bc78412cb96cdf4a Mon Sep 17 00:00:00 2001 From: Ben Stull Date: Sat, 6 Jun 2026 17:58:05 -0700 Subject: [PATCH] add sessions/0007/SESSION-0007.0-TRANSCRIPT-2026-06-06T14-12--2026-06-06T17-57.md + replace placeholder/variant SESSION-0007.0-TRANSCRIPT-2026-06-06T14-12--INPROGRESS.md --- ...RIPT-2026-06-06T14-12--2026-06-06T17-57.md | 101 ++++++++++++++++++ ...TRANSCRIPT-2026-06-06T14-12--INPROGRESS.md | 20 ---- 2 files changed, 101 insertions(+), 20 deletions(-) create mode 100644 sessions/0007/SESSION-0007.0-TRANSCRIPT-2026-06-06T14-12--2026-06-06T17-57.md delete mode 100644 sessions/0007/SESSION-0007.0-TRANSCRIPT-2026-06-06T14-12--INPROGRESS.md diff --git a/sessions/0007/SESSION-0007.0-TRANSCRIPT-2026-06-06T14-12--2026-06-06T17-57.md b/sessions/0007/SESSION-0007.0-TRANSCRIPT-2026-06-06T14-12--2026-06-06T17-57.md new file mode 100644 index 0000000..5036042 --- /dev/null +++ b/sessions/0007/SESSION-0007.0-TRANSCRIPT-2026-06-06T14-12--2026-06-06T17-57.md @@ -0,0 +1,101 @@ +# Session 0007.0 — Transcript + +> App: human-experience-filter-art +> Date: 2026-06-06 (PST) · 14:12 → 17:57 +> Type: coding +> Goal: continue the roadmap; reframed by the operator to **simulator-first** — +> bring the slice-1 alteration engine into the simulator so the experience can be +> tuned before any hardware. +> Outcome: **design spec written, committed, and pushed** on branch +> `feature/simulator-alteration-preview`. No code changes. Implementation deferred +> to the next session (design + implementation to ship as one PR). + +## Plan + +Bring the alteration engine into the simulator (scope: tune the look), per +`docs/superpowers/specs/2026-06-06-simulator-alteration-preview-design.md`: +- Python-canonical engine, thin browser renderer. +- Dark/Light = live runtime color grade; Left/Right = 5×5 grid of pre-baked + authored variant clips selected by coordinate (24 videos/base clip). +- Revises design §4.3/§10: HUD baked into variant videos (authorial precision) + rather than runtime overlay — trades away near-free i18n. +- Engine reconciliation: parameterize `Calibration`, add `VariantRef`, slim + `RenderPlan` (drop runtime `AnalyticalOverlay`/`Restyle`); `state.py` crossfade + on variant change. +- Simulator: retire selection X-ray + `/api/select`; add `/api/alteration` + + `/api/clips` + variant manifest; placeholder-variant generator. + +## Pre-session state + +- `main` at `5290785`, clean and pushed. Sub-projects 1 & 2 done; sub-project 3 + (Player Runtime) in progress — slice 1 (pure-logic `player/` core) merged via + PR #5 (session 0006). +- A **stale nested worktree** (`.worktrees/feature-BuildSimulator11`, branch + `feature/player-alteration-core`, already merged) was present and breaking the + session resolver ("ambiguous app.json"), exactly as the session-0006 memory + gotcha predicted. + +## Turn-by-turn arc + +1. **Session gate.** Opened with "What's next?" → classified as a coding session; + ran `wgl-session-coding-init`. +2. **Baseline cleanup.** Claim dry-run failed on the resolver ambiguity. Verified + the stale worktree's branch was fully merged + clean, removed the worktree and + branch, and deleted the empty `.worktrees/` dir. Tree back to clean `main`. +3. **Claimed session 0007** (no other sessions in flight). +4. **Operator steer:** "only design things that will run in the simulator; get + everything working the way we like in the simulator before hardware." Saved as + a `feedback` memory ([[simulator-first-before-hardware]]). +5. **Discovered** the simulator (`simulator/`, built session 0004) is fully + decoupled from `player/` — it exercises the OLD *selection* model and has no + alteration surface. That gap became the work. +6. **Brainstorming** (with the visual companion). Decisions, one at a time: + scope = tune the alteration look; medium = short looping video; Right restyle = + labeled stand-in shader (swappable for real variants); calibration = + live-adjustable curves; architecture = **A, Python-canonical**; integration = + new view, **retire the selection X-ray**. +7. **Interactive look mockup** (browser): a real nature image with the 4 knobs as + live sliders. Operator confirmed Dark/Light read well, but said for Left/Right + they'll **author videos with the overlay baked in** for precise HUD control. +8. **Surfaced the tradeoff:** baking the HUD reverses design §4.3/§10's near-free + i18n. Operator chose **precision wins**. Confirmed the variant grid as **full + 5×5 = 24 authored clips per base** (shown as a grid mockup). +9. **Revised model** presented and approved: base clip + variant manifest; + `RenderPlan = {grade, variant}`; runtime overlay/restyle layers retired; + placeholder-variant bootstrapping via ffmpeg. +10. **Wrote the spec**, self-reviewed, committed on a feature branch. +11. Operator: "do [implementation] next session. finalize this one." → + `wgl-session-finalize`. + +## Cut state (end of session) + +| Repo | Branch | Commit | State | +|---|---|---|---| +| human-experience-filter-art | `feature/simulator-alteration-preview` | `3ef21fb` | pushed to origin, **not merged** | + +- `docs/superpowers/specs/2026-06-06-simulator-alteration-preview-design.md` — + new, committed. +- `main` unchanged at `5290785`. +- Working tree clean. Visual-companion server stopped; `.superpowers/` gitignored. +- No tests run (no code changed). + +## What lands on the operator's plate + +- **Author the 24 variant videos** per base clip (the Left×Right grid), with HUD + baked in. The simulator will consume them via the manifest; placeholder variants + cover the gap until then. +- **Deferred decisions** (also surfaced in chat): + - *knob→strength calibration* — unresolved since session 0006; will be settled + by eye in the simulator's calibration panel next session, then baked into + `DEFAULT_CALIBRATION`. + - *grade tints baked HUD* — accepted under "precision wins"; revisit only if it + reads badly once real authored clips exist. + +## Prompt the operator can paste into the next session + +``` +/goal Implement the simulator alteration preview on branch feature/simulator-alteration-preview, per docs/superpowers/specs/2026-06-06-simulator-alteration-preview-design.md — begin with the writing-plans skill, then build: parameterize Calibration + add VariantRef and slim RenderPlan in player/, add /api/alteration + /api/clips + simulator/clips.py variant manifest, rewrite the simulator UI as the player preview, retire the selection X-ray + /api/select, add the placeholder-variant generator, and update tests + USER_GUIDE + ROADMAP §3 + the parent design §4.3/§10 pointer. +``` + +(Or resume with `/goal next` — the `Next /goal:` field is stored in memory +`sub-project-3-player-progress.md`.) diff --git a/sessions/0007/SESSION-0007.0-TRANSCRIPT-2026-06-06T14-12--INPROGRESS.md b/sessions/0007/SESSION-0007.0-TRANSCRIPT-2026-06-06T14-12--INPROGRESS.md deleted file mode 100644 index 573a666..0000000 --- a/sessions/0007/SESSION-0007.0-TRANSCRIPT-2026-06-06T14-12--INPROGRESS.md +++ /dev/null @@ -1,20 +0,0 @@ -# Session 0007.0 — Transcript - -> App: human-experience-filter-art -> Start: 2026-06-06T14-12 (PST) -> Type: coding -> Status: **PLACEHOLDER — claimed at session start; finalized at session end.** -> -> This file reserves session ID 0007 for human-experience-filter-art. The driver replaces this -> body with the full transcript and renames the file to its final -> SESSION-0007.0-TRANSCRIPT-2026-06-06T14-12--.md form at session end. - -## Launch prompt - -_(launch prompt not captured at claim time)_ - -## Deferred decisions - -_Autonomous-mode low-confidence calls the driver made and would have -liked operator input on. Appended as the session runs; surfaced at -finalize. Empty if none._