Commit Graph

375 Commits

Author SHA1 Message Date
benstull c8416ef2e9 Merge pull request 'feat(audio): Music shuffles to a new random track when each finishes (gapless)' (#35) from feat/music-shuffle-on-end into main 2026-07-03 13:00:47 +00:00
BenStullsBets e666465d62 feat(audio): Music plays each track to its end, then a random next (gapless)
Replace the fixed 5-min rotation with end-driven shuffle: each track plays through,
and a short crossfade a few seconds before it ends rolls a random OTHER track
(pickNextIndex, no immediate repeat) — so Music is always playing while selected.
An 'ended' handler is the safety net (short track / missed timeupdate) and a
watchdog resumes an unexpectedly-paused active track. Crossfade injectable via
window.__hefMusicXfadeMs. music-playlist.spec.ts reworked to the end-driven model.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 06:00:27 -07:00
benstull 8c6778230b Merge pull request 'fix(build): include the Music playlist in the static media sync' (#34) from feat/experience-tuning into main 2026-07-03 01:02:40 +00:00
BenStullsBets 89cd6aa1dd fix(build): include the Music playlist in the static media sync
The Music-option tracks are referenced by app.js (MUSIC_PLAYLIST), not the
manifest/ring, so build_static skipped them — Music would 404 on the static
site. Add audio/music/<name>.mp3 explicitly. +1 pytest.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 18:02:22 -07:00
benstull 04c8855ddc Merge pull request 'Experience tuning: mood-through-morphs fix, auto-advance, label wrap, binaural candidates' (#33) from feat/experience-tuning into main 2026-07-03 01:00:21 +00:00
BenStullsBets da3581afea feat(audio): add the Audio source dropdown to the welcome screen
The opening screen only had Volume + Video speed — no way to pick the sound mode
before launching. Add a welcome Audio dropdown (None/Soundtrack/Music) mirroring
the panel; applyWelcomeToPanel carries the choice into the session on launch, None
greys the welcome Volume, and ?audio= presets it on the welcome screen too. +4 e2e
(welcome-audio.spec.ts).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 16:56:17 -07:00
BenStullsBets 4f4f21a767 feat(audio): Music becomes a crossfading playlist of 5 mellow synth tracks
Replace the single ethereal loop with the operator's chosen set — Music for
Manatees, Dewdrop Fantasy, Eastminster, Overheat, Concentration (Kevin MacLeod,
CC BY 4.0, drumless). The Music source now plays one track and every 5 min
crossfades to a random OTHER track (pure HEFScrub.pickNextIndex, never an
immediate repeat), altitude-independent, reusing the two audio elements; both
primed in-gesture for Safari. Intervals injectable via window.__hefMusicRotateMs
/ __hefMusicXfadeMs.

Media loudness-normalized + transcoded under the 25MB LFS limit (build_audio_media
MUSIC), committed via LFS; ethereal loop retired. CC-BY attribution added to
credits.html. Docs updated (music-candidate-pool = final set; audio-candidate-pool
ethereal section superseded).

+2 node unit (pickNextIndex), +2 e2e (music-playlist), audio-source spec updated.
40 unit + 49 e2e green; live probe confirms playback + rotation.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 16:22:28 -07:00
BenStullsBets 969236b3f7 feat(audio): shareable ?audio= deep-link presets the sound mode
?audio=none|soundtrack|music (and ?vol=0..10) presets the Audio source/volume on
load, so a link opens straight into a chosen sound mode — e.g. share …/?audio=music
with someone who'd prefer music, …/?audio=soundtrack for the ambience. Invalid
values ignored (default Soundtrack stands). +5 e2e (url-params.spec.ts).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 16:00:59 -07:00
BenStullsBets b0bd784305 docs(audio): drumless Round-4 KM candidates (like operator's 2 keepers)
Operator kept Dream Culture + Silver Blue Light, rejected the rest (boring or
too much snare). Round-4 = 12 Kevin MacLeod CC-BY tracks, drumless confirmed
from his pieces.json instrument metadata, ranked by chord movement (best:
Impact Lento, Dreams Become Real, Aretes, When The Wind Blows, Reawakening,
Almost New). Lo-fi dropped. review_music.html rebuilt as the drumless cut.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 15:32:23 -07:00
BenStullsBets 04c3a133c3 docs(audio): pivot Music direction to mellow chordal synth
Operator dropped binaural. New direction: mellow, soothing synth with real chord
movement. docs/music-candidate-pool.md = 12 ranked + spares, all CC0 (HoliznaCC0
lo-fi) or CC BY (Kevin MacLeod calming synth), verified live. Local review gallery
simulator/static/review_music.html (gitignored). Binaural doc parked with a pointer.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 14:20:31 -07:00
BenStullsBets 028d02a033 docs(audio): add Round-2 musical/evolving binaural candidates
11 more candidates for the 'not boring' end: MANTICE Sacred Drone series
(bassimat, CC0 — evolving composed ambient, binaural-capable via the generator
but not certified per render), HoliznaCC0 long-form ambient music (FMA, CC0, no
binaural), and shagrugge (ccMixter, CC BY, binaural-filtered vocals). Notes the
CC BY-SA 'Hang Binaural' opt-in (best musical+confirmed-binaural fit, outside the
CC0/CC-BY rule) and the NC drops. review_binaural.html now groups all 22 into
Musical / True-binaural / Ambient sections with honest binaural-status badges.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 06:43:01 -07:00
BenStullsBets 08cc7c6355 docs(audio): binaural stress-relief candidate pool + local review page
11 CC0 stereo binaural/entrainment candidates (verified on freesound) for
evolving the Music option into a crossfading stress-relief set. Durable record
in docs/binaural-candidate-pool.md; interactive audition gallery at
simulator/static/review_binaural.html (gitignored local-only, like the other
review galleries — streams the CC0 previews, tick-to-keep + copy picks).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 05:51:18 -07:00
BenStullsBets 9d42ed7fc4 feat(altitude): auto-advance one altitude per minute when idle
After the dial sits idle for 60s the altitude drifts one step deeper (descend;
wraps past the deepest back to the top), like a slow kiosk tour. Any manual
interaction (drag/wheel/arrow-key/knob) restarts the idle countdown; a mid-morph
or mid-drag beat is skipped and retried. A default-on 'Auto-advance' toggle in
the Altitude panel disables it. Interval is injectable for tests via
window.__hefAutoAdvanceMs. i18n for 4 langs. +3 e2e (auto-advance.spec.ts).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 05:44:41 -07:00
BenStullsBets 88ebb07578 fix(ui): stop the 'Video speed' label wrapping in the Output panel
Widen the panel (280->300px), keep control labels on one line (white-space:
nowrap), and let the range shrink (min-width:0) instead of pushing the label
to a second row. +1 e2e (panel-layout.spec.ts).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 05:40:05 -07:00
BenStullsBets 2f8641cb28 fix(mood): keep the Dark/Light grade applied through altitude morphs
The mood grade was dropped while a morph played (busy): the WebGL canvas set
filter 'none' and the fallback set #vid's filter 'none' on morph load, so the
transition showed ungraded and the grade snapped back only on landing. Now the
grade rides through the morph on both paths (the painterly DREAM stays off mid-
morph, as before, to keep it crisp). +1 e2e (mood-grade.spec.ts).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 05:38:19 -07:00
benstull f6b45b6cd7 Merge pull request 'feat(audio): Audio source dropdown (None/Soundtrack/Music) + Volume rename' (#32) from worktree-audio-music-option into main 2026-07-02 05:28:11 +00:00
BenStullsBets d161db8110 feat(audio): add CC0 ethereal Music loop (freesound #808032, via LFS)
The Music-option asset produced by build_audio_media.py: deadrobotmusic
'Ambient F Sharp Minor Ethereal Choir Pad' (CC0), sourced from the freesound
hq preview and looped/loudness-normalized to ethereal.loop.mp3 (3:34). Both
the raw source and the served loop are committed via git-LFS, matching the
per-scale soundtracks; served at /media/audio/music/ethereal.loop.mp3.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 22:26:14 -07:00
BenStullsBets ee7190bb4a feat(audio): Audio source dropdown (None/Soundtrack/Music) + Volume rename
Split the single 0–10 'Audio' slider into two controls:
- Audio  — a dropdown selecting the source: None / Soundtrack / Music
- Volume — the renamed 0–10 slider (master gain for the active source)

Music is one ethereal, relaxing ambient loop played the same at every
altitude (no per-altitude crossfade), per the innerflo.me brief. Sourced
CC0: deadrobotmusic 'Ambient F Sharp Minor Ethereal Choir Pad' (freesound
#808032); added to build_audio_media.py, the candidate-pool doc, and the
public credits colophon. Media stays gitignored; run build_audio_media.py.

Routing lives in a pure, node-tested HEFScrub.audioPlan(source, level, frac);
app.js's restAudio/blendAudio consult it. None greys out Volume. The welcome
screen's mirror level slider is relabeled Volume too. i18n for all 4 langs.

Spec: docs/superpowers/specs/2026-07-01-audio-music-option-design.md
Tests: +5 node unit (audioPlan), +4 e2e (audio-source.spec.ts); 32 related
e2e green, 38 node unit green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 21:55:23 -07:00
BenStullsBets 6816e4ce75 docs(spec): Audio source dropdown (None/Soundtrack/Music) + Volume rename
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 21:41:40 -07:00
BenStullsBets 5226a1ebd5 add sessions/0039/SESSION-0039.0-TRANSCRIPT-2026-06-30T10-40--2026-06-30T23-52.md + replace placeholder/variant SESSION-0039.0-TRANSCRIPT-2026-06-30T10-40--INPROGRESS.md 2026-07-01 00:02:22 -07:00
BenStullsBets 6695f32b74 claim human-experience-filter-art session 0039 (placeholder) + sessions.json entry 2026-06-30 23:55:54 -07:00
BenStullsBets 7ec8b607d2 Merge remote-tracking branch 'origin/main' into worktree-welcome-screen-controls 2026-06-30 15:06:59 -07:00
BenStullsBets b135cb5f5e fix(deploy): redirect the bare legacy root too (/* splat misses the empty case)
Add an explicit /human-experience-simulator/ → /human-machine-strata/ 301 (the
subpath splat doesn't match the trailing-slash root).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 15:02:29 -07:00
BenStullsBets 950c1e6c8c feat(deploy): move app URL to /human-machine-strata + 301 from the legacy path
Build default app-path → /human-machine-strata; deploy.sh APP_PATH default too.
_write_redirects now emits a permanent redirect /human-experience-simulator/* →
/human-machine-strata/:splat so old links still land. Media (R2 bucket) + Pages
project names are unchanged (not in the benstull.art URL). Updated the build
test (asserts the legacy redirect) + static-build e2e path + README paths.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 15:00:40 -07:00
BenStullsBets 958c3060d2 feat(rename): retitle the project to "Human/Machine Strata"
Page <title>, on-page <h1> (app.title — kept as the proper title, same across
all 4 languages), the About + Credits headings/prose, and the author dev tool.
"Strata" = the layered cosmos→abyss descent; the slash = the human↔machine
membrane the work is about.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 15:00:40 -07:00
BenStullsBets c36f995463 feat(panel): move Altitude to the top of the panel (mobile: reachable with video on screen)
On mobile the panel wraps below the (sticky) stage; putting the Altitude knob
first means it sits right under the video instead of behind Output + knobs.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 14:29:02 -07:00
BenStullsBets b63518bfbb chore(title): h1 header → "Human Experience Filter Simulation" (4-lang, matches page title)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 14:23:43 -07:00
BenStullsBets 4555bb29a8 chore(title): page title → "Human Experience Filter Simulation"
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 14:22:51 -07:00
BenStullsBets 8c63b14967 chore(deploy): no-store the whole app path (per-HTML override didn't stick)
Cloudflare Pages let the /seg/* no-cache rule win over the per-HTML no-store, so
the index was still served no-cache. no-store the whole app path instead — the
shell is tiny and media is on R2 (separate, immutable). Guarantees a fresh index.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 14:20:53 -07:00
BenStullsBets ecd444b53b fix(reduce-motion): re-roll the clip on an instant-cut altitude change
With reduce motion on, selecting a new altitude jumps (autoScrub's reduced
branch → setPos) and skips the segment that would re-roll the destination clip,
so activeClipId stayed on the previous altitude's clip and the video didn't
change. Self-heal at the landing point: if the landed altitude's pool doesn't
contain activeClipId, pickPoolClip a fresh one. TDD: new altitude-lock e2e.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 14:18:16 -07:00
BenStullsBets fafb498d6f feat(panel): move Experience knobs above Altitude; drop dial hint + '(0–4)'
Per operator: Think/Feel/Mood group sits above the Altitude knob; remove the
'Turn the knob…' altitude hint (and its dead i18n key); 'Experience knobs (0–4)'
→ 'Experience knobs' (all 4 langs).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 14:12:58 -07:00
BenStullsBets e06191db32 chore(deploy): no-store the app-shell HTML (stop Safari serving a stale index)
no-cache (revalidate) wasn't enough — Safari served a stale cached index from
disk/bfcache, which loaded old versioned JS and broke the page (black, silent).
HTML entry points now no-store (always fresh index → always fresh hashed assets).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 14:12:57 -07:00
BenStullsBets ccd40103a2 fix(speed): cap Video speed at 2x (>2x stutters — base loops not all-intra)
Same root cause that retired reverse playback: the resting loop clips aren't
all-intra, so playbackRate >2x makes Safari stutter on inter-frame seeks. Narrow
both sliders (welcome + panel) + the tick datalist to 0–2x; default still 1x.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 14:08:11 -07:00
BenStullsBets 79f64e3f7c feat(welcome): rename "Speed" control to "Video speed" (4-lang)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 13:57:13 -07:00
BenStullsBets 7cdf594794 chore(e2e): untrack + gitignore Playwright test-results artifacts
These were accidentally committed (tracked on main); they are regenerated on
every run and shouldn't be in git.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 13:27:25 -07:00
BenStullsBets 5f9ae6b212 feat(welcome): reduce-motion toggle for morph transitions; decouple loop from it
Per operator: Speed only controls the resting loop, so reduce-motion is still
needed to turn off the morph/transition videos. Re-add a visible 'Reduce motion'
toggle on BOTH the welcome screen and the panel (mirrored, default from OS
prefers-reduced-motion, remembers the choice). When ON, altitude changes are
instant cuts instead of an animated morph tween (autoScrub's reduced branch);
the resting loop is unaffected — it follows the Speed slider (0x freezes it).

Decouples the loop from reduce-motion (was: main froze both videos + disabled
the slider under OS-reduced). playLoop()/landing/applyPlaySpeed no longer check
isReduced(); isReduced() now only gates the morph tween. Welcome controls are
now Language / Speed / Audio / Reduce motion. i18n: restore rm.label (4 langs),
reword warn.body to point at the on-screen control.

Tests: a11y Task 5 reworked (speed independent of reduce-motion; new instant-cut
behavior test); welcome defaults assert reduce-motion off. node 35, e2e 32,
static 2, pytest 301 (3 pre-existing ffmpeg/cv2 env fails).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 13:27:18 -07:00
BenStullsBets 54cad607fb add sessions/0038/SESSION-0038.0-TRANSCRIPT-2026-06-30T12-25--2026-06-30T13-20.md + replace placeholder/variant SESSION-0038.0-TRANSCRIPT-2026-06-30T12-25--INPROGRESS.md 2026-06-30 13:19:40 -07:00
BenStullsBets 053bb5c1a3 claim human-experience-filter-art session 0038 (placeholder) + sessions.json entry 2026-06-30 13:17:25 -07:00
BenStullsBets c176ae7231 Merge remote-tracking branch 'origin/main' into worktree-welcome-screen-controls
# Conflicts:
#	simulator/e2e/tests/a11y.spec.ts
#	simulator/static/app.js
2026-06-30 12:55:42 -07:00
BenStullsBets 6647390cb1 Merge remote-tracking branch 'origin/main' into worktree-welcome-screen-controls
# Conflicts:
#	simulator/e2e/tests/a11y.spec.ts
#	simulator/static/app.js
#	simulator/static/i18n.js
2026-06-30 12:54:06 -07:00
BenStullsBets e064a2e684 feat(speed): switch Playback Speed to 0x–4x forward (drop reverse)
Real-browser eyeball: below-0x reverse jittered because the base loop
clips aren't all-intra (the flagged risk). Narrow the slider to 0x–4x
forward (still continuous, step=any); 0x still freezes; OS reduced-motion
behavior unchanged. Removes the manual rAF reverse loop and the
HEFScrub.reverseStep helper + its unit tests.

Tests: node unit 10/10; a11y e2e 12/12 (Task 5 now 3 slider tests).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 12:48:14 -07:00
BenStullsBets df8b245af3 feat(speed): Playback Speed slider replaces Reduce motion toggle
Continuous -2x..2x slider drives ONLY the resting altitude loop video
(#vid-loop); the morph/transition video is scrub-driven and untouched.
Forward = native playbackRate; ~0x = freeze; below 0x = a manual rAF
reverse loop (native negative playbackRate is unreliable). Reverse math
is the pure, node-tested HEFScrub.reverseStep helper.

Reduced-motion accessibility is preserved but now derives live from the
OS prefers-reduced-motion setting (no visible toggle): when active the
loop stays frozen and the slider is disabled. Retires hef.reduceMotion.
i18n: speed.label (en/es/fr/ja); warn.body reworded to point at the OS
setting.

Tests: +4 node unit cases for reverseStep (14/14 green); a11y e2e Task 5
rewritten for the slider (13/13 green); static-build e2e green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 12:39:06 -07:00
BenStullsBets 539618b1b8 docs(spec): Playback Speed slider replaces Reduce motion toggle
Continuous -2x..2x speed control for the resting altitude loop video
(#vid-loop); manual rAF reverse loop below 0x; reduced-motion a11y
behavior preserved invisibly via OS prefers-reduced-motion.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 12:39:06 -07:00
BenStullsBets f077193df9 feat(welcome): pre-load Welcome screen with controls + Launch gate
Per docs/superpowers/specs/2026-06-30-welcome-screen-design.md. Fold the bare
#loading splash, the #motion-warning modal, and the #run-sim button into one
#welcome overlay — the universal entry gate:

- State A (.welcoming): heads-up notice + four output controls (Video ON,
  Reduce motion OFF, Audio 2, Language) + 'Launch Simulator' button, with the
  'Loading Universe' progress pinned at the bottom (media preloads behind it).
- State B (.loading): pressing Launch while still loading hides the messaging +
  button, keeps the controls, and centers the loader; entry happens automatically
  once phase-1 finishes. Launch when already loaded enters directly.
- The right .panel is hidden until entry (body:has(#welcome)); welcome control
  values carry into the panel inputs on entry. Language + Reduce motion drive the
  shared state live (both selects/checkboxes mirror); Video + Audio apply on entry.
- Launch is the single audio-unlock gesture (beginExperience runs in-gesture even
  when entry is deferred). Retire WARN_KEY (welcome shows every load); entry uses
  the chosen Audio level rather than forcing 2.
- i18n: new welcome.launch key + es/fr/ja for the heads-up (warn.title/body),
  reworded to point at the on-screen Reduce-motion control; drop dead run.button.

Tests: new welcome.spec.ts (defaults, live language re-render, State B
deferred-entry, straight-in when loaded, control carry-over, panel hidden);
update altitude-lock/a11y/i18n/loop-recovery/static-build e2e + the Python
audio/credits e2e to the welcome flow; add a window.__hefReady diagnostic seam.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 11:14:35 -07:00
BenStullsBets 22bd152f33 add sessions/0037/SESSION-0037.0-TRANSCRIPT-2026-06-30T10-42--2026-06-30T10-52.md + replace placeholder/variant SESSION-0037.0-TRANSCRIPT-2026-06-30T10-42--INPROGRESS.md 2026-06-30 10:54:38 -07:00
benstull 5696b94328 Merge pull request 'feat(dial): snap to the closest altitude on drag release' (#31) from worktree-session-0037-altitude-snap-on-release into main 2026-06-30 17:51:39 +00:00
BenStullsBets 8e790b4a95 feat(dial): snap to the closest altitude on drag release
A drag is a way of grabbing the altitude dial, not a free-standing encoder
detent. Until now onDialUp held the live blend wherever the knob stopped (the
"no auto-complete" model), so a grab-and-release could leave the experience
parked mid-morph between two altitudes.

Now a real turn (moved >= 6) auto-scrubs the short way to Math.round(pos) and
settles there (frac 0 locks) — a grab-and-release always lands on a discrete
altitude, exactly like a tap or label click. The tap path (moved < 6 ->
jumpToScale) is unchanged, and reduced motion is handled by autoScrub (jump to
target, no tween).

Adds an altitude-lock e2e asserting a partial drag settles on an integer
altitude after release. Full altitude-lock (14) + a11y + i18n suites green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 10:50:51 -07:00
BenStullsBets b9de6695a0 docs(welcome): entry button is 'Launch Simulator' (new welcome.launch key)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 10:48:43 -07:00
BenStullsBets 05328b1b5e docs(welcome): brainstorming spec for the Welcome screen + controls
Unify #loading / #motion-warning / #run-sim into one #welcome overlay:
heads-up notice + four output controls (Video on, Reduce motion off,
Audio 2, English) + Loading Universe progress. Two states (welcome →
centered loading); right panel hidden until entry; Continue is the single
entry gesture. Forward note: extra welcome copy lands later.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 10:47:14 -07:00
BenStullsBets 1b646c8ade claim human-experience-filter-art session 0037 (placeholder) + sessions.json entry 2026-06-30 10:45:10 -07:00