f077193df9a8939f6320e51cf48d22715cd532d6
Per docs/superpowers/specs/2026-06-30-welcome-screen-design.md. Fold the bare #loading splash, the #motion-warning modal, and the #run-sim button into one #welcome overlay — the universal entry gate: - State A (.welcoming): heads-up notice + four output controls (Video ON, Reduce motion OFF, Audio 2, Language) + 'Launch Simulator' button, with the 'Loading Universe' progress pinned at the bottom (media preloads behind it). - State B (.loading): pressing Launch while still loading hides the messaging + button, keeps the controls, and centers the loader; entry happens automatically once phase-1 finishes. Launch when already loaded enters directly. - The right .panel is hidden until entry (body:has(#welcome)); welcome control values carry into the panel inputs on entry. Language + Reduce motion drive the shared state live (both selects/checkboxes mirror); Video + Audio apply on entry. - Launch is the single audio-unlock gesture (beginExperience runs in-gesture even when entry is deferred). Retire WARN_KEY (welcome shows every load); entry uses the chosen Audio level rather than forcing 2. - i18n: new welcome.launch key + es/fr/ja for the heads-up (warn.title/body), reworded to point at the on-screen Reduce-motion control; drop dead run.button. Tests: new welcome.spec.ts (defaults, live language re-render, State B deferred-entry, straight-in when loaded, control carry-over, panel hidden); update altitude-lock/a11y/i18n/loop-recovery/static-build e2e + the Python audio/credits e2e to the welcome flow; add a window.__hefReady diagnostic seam. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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