eda259e5b82630749ed786cc567e53e4dd21e189
Bring the unmerged session-0007 simulator-alteration-preview design onto a single thread and add the reconciliation design that resolves the load-bearing Left-HUD conflict between it and the merged session-0008 scales-library / right-axis design. Decision (operator-approved): Left is a RUNTIME overlay (authored annotation track + per-language string tables, shaped live — browser in the sim, Pango/ HarfBuzz on the Pi), not baked pixels. Consequently the pre-baked variant set is 1-D over Right strength, not 0007's 2-D 5x5 Left x Right grid; 0007's baked-HUD position (its sec 4/5/8) is superseded. Engine change is surgical — the merged slice-1 engine already keeps a runtime AnalyticalOverlay. Scopes the first simulator-runnable slice: deterministic Dark/Light/Left + discrete pre-baked flow-stabilized Right variants over ONE neutral clip, wired into the simulator, with a parameterized Calibration tuned by eye. Spec: docs/superpowers/specs/2026-06-07-reconciled-simulator-alteration-slice-design.md Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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