BenStullsBets 614411b5e4 fix(sim): loop base from morph-tail offset so landed morphs don't jitter
Operator eyeball feedback: landing on an altitude jump-cut the loop back to frame 0.
Each morph reproduces the destination clip's first 3s (pipeline trim=0:3) and ends on
dst@~3s, so the steady-state loop now starts at LOOP_TAIL_S=3.0 and loops within
[3.0, duration] — the morph's last frame hands straight off to the loop, and the
morph-covered intro never re-shows at rest (removes the overlapping 'altitude video
that is part of the morph'). E2E asserts a landed clip loops from ~3s, not 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 16:29:22 -07:00
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