feat(sim+engine): lock alteration calibration + fix psychedelic dark grade #8
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Session 0010. Tunes the alteration look by eye in the simulator and locks the knob→strength calibration, closing the open session-0006 decision.
What changed
hue-rotate(-200deg)— rock orange, trees purple: the disorienting look rejected in session 0008, not the peaceful POCdark_frame. Replaced with darken + slight desaturate on the video filter plus amultiply-blended deep-blue wash (#tint, below the SVG HUD so the overlay stays legible). Dark now reads cool/somber with natural greens. Light / Left / Right unchanged and confirmed peaceful (verified via headless-Chrome screenshots across all axes).DEFAULT_CALIBRATIONis pinned to unity gains + linear variant map as a deliberate by-eye choice (not placeholders). Convention: knobs run 0=off..4=max, equal Dark/Light = identity, the 5 notches map 1:1 to the 5 discrete Right bakes. Guarded bytest_default_calibration_is_locked.Verification
pytest -q: 193 passed / 2 skipped (+1 lock test)./api/alterationcorrect; screenshots confirm the look on every axis.Spec:
docs/superpowers/specs/2026-06-07-reconciled-simulator-alteration-slice-design.md§8.🤖 Generated with Claude Code