feat(v2v): real multi-strength Right variants for the forest scale (vertical slice) #11
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First real-content slice of the offline v2v pipeline (operator chose a vertical slice, session 0012) — so the dreamlike Right axis can finally be judged by eye on real footage, breaking the 'can't judge the ring liked without real content' chicken-and-egg.
What shipped:
simulator/bake_right_variants.py— the session-0008 POC flow-restyle algorithm (SD img2img keyframes + Farneback optical-flow tweens = temporally calm, no boiling) productionized as a repo-resident offline baker, with a pure, unit-tested strength curve.setup_sample_media.pynow only stages the neutral base; the baker owns the variants (re-running setup never clobbers a real bake).By-eye finding (the point of the slice): sd-turbo's painterly transform is sharply non-linear in strength — barely registers <0.5, ramps hard through ~0.5–0.65. A linear 0.28–0.58 ramp left levels 1–3 ~identical to raw, so I re-baked with a clustered 0.46/0.52/0.58/0.64 curve: a real perceptual ramp (gentle haze → clearly impressionist → strongest), verified frame-by-frame. Curve is one-line tunable + re-bake; the operator will likely fine-tune before locking the look.
Deferred (next): real Right variants for cosmos/abyss (need their real strict-PD bases sourced first) and the real i2v ring transitions (need a 2nd real base + a generative-video model not in the POC).
Plan:
docs/superpowers/plans/2026-06-08-v2v-vertical-slice-forest-right-variants.md. Tests: +4 (curve). Suite 228 passed / 2 skipped.🤖 Generated with Claude Code