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# Session 0037.0 — Transcript
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> App: human-experience-filter-art
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> Start: 2026-06-30T10-42 (PST)
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> Type: planning-and-executing
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> Posture: yolo
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> Claude-Session: aa7ac424-d797-4918-8837-2a904441d91e
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> Checkout: /Users/benstull/git/benstull.org/benstull/human-experience-filter-art/.claude/worktrees/session-0037-altitude-snap-on-release
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> End: 2026-06-30T10-52 (PST)
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> Status: **FINALIZED.**
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## Summary
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Single-task UX session. Made the altitude dial **snap to the closest altitude on
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drag release** so a grab-and-release always lands on a discrete altitude, just
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like a tap/label-click.
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### Arc
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1. Claimed session 0037 (two stale `--INPROGRESS` placeholders 0015/0017 noted,
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not live). Worked in an isolated worktree
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(`session-0037-altitude-snap-on-release`) branched off `origin/main` (local
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`main` was 7 behind).
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2. Located the behavior: `onDialUp` (`simulator/static/app.js`) held the live
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blend wherever a real turn stopped — the "no auto-complete" continuous-encoder
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model. Tap path (`moved < 6` → `jumpToScale`) and wheel/label auto-scrub were
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already snap-to-altitude.
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3. TDD: added an `altitude-lock.spec.ts` e2e ("releasing a partial drag snaps to
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the closest altitude") — confirmed RED (held pos never became integer).
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4. Implemented: a real turn (`moved >= 6`) now `autoScrub(Math.round(pos))` →
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short scrub to the nearest altitude, settle + lock (frac 0). Reduced motion is
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handled inside `autoScrub` (jump-to-target). GREEN.
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5. Verified: full altitude-lock (14) + a11y + i18n e2e suites green. Committed,
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pushed, opened PR #31, merged to `main` (`5696b94`).
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### Pipeline (§9)
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This app is **exempt** from flotilla/PPE/§9 prod gate — public target is static
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Cloudflare (Pages + R2). Change is merged to `main`; **operator redeploy** of the
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static build is the remaining ship step. No plan artifact archived: the change
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was a trivial leaf `task`, planned inline (no separate plan file; app has no
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content repo).
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### Next session
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Operator by-eye review of the snap feel on the live sim, then redeploy to
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Cloudflare.
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## Launch prompt
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> When the user is dragging the slider (rather than clicking on an altitude),
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> let's transition to the closest altitude when they let go. That way, the user
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> will always land on an altitude as if they clicked one, even if they're
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> grabbing and releasing the slider.
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## Plan
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> Anchor: leaf `task` (UX behavior tweak — directly plan-eligible, R2b).
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Snap-on-release for the altitude dial. Today `onDialUp` (app.js) holds the live
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blend wherever a drag stops (the "no auto-complete" continuous-encoder model).
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Change: after a real turn (`moved >= 6`), `autoScrub(Math.round(pos))` so the
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knob settles on the CLOSEST altitude (frac 0 → lock), identical to a tap/click.
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Tap path (`moved < 6` → `jumpToScale`) unchanged. Reduced-motion is handled by
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`autoScrub` (jump-to-target, no tween).
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Verification: new e2e in `altitude-lock.spec.ts` ("releasing a partial drag
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snaps to the closest altitude") — TDD red→green; full altitude-lock (14) + a11y
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+ i18n suites green. Project is exempt from §9/PPE (static Cloudflare target);
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ships branch → PR → merge → operator redeploy.
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## Deferred decisions
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_Autonomous-mode low-confidence calls the driver made and would have
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liked operator input on. Appended as the session runs; surfaced at
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finalize. Empty if none._
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