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Author SHA1 Message Date
BenStullsBets 4270c265e3 claim human-experience-filter-art session 0016 (placeholder) + sessions.json entry 2026-06-24 17:49:11 -07:00
benstull b28f930e11 Merge pull request 'docs: operator-selected content candidate pool' (#15) from content-candidate-pool into main 2026-06-25 00:39:59 +00:00
BenStullsBets 7be4f18e77 docs: operator-selected content candidate pool (rotating-pool model)
Records the 5-scale rotating clip pools the operator selected + vetted from the
candidate gallery (19 clips: cosmos 4, orbit 3, coast 4, reef 5, abyss 3), each
strict-PD/CC-BY-class, word-free, human-free, with source URL + trim window so
they are re-sourceable (media stays gitignored). Captures: the rotating-pool model
(random clip per scale on ring landing), the forest→coast rename, the cosmos
#3-Orion vs #6-Traverse processing mix-up to fix, and the rejected/leftover clips
to clean up. Feeds the next session (Increment 2 expanded: pool wiring + tracked
progressive labels + progressive emotions).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 17:39:54 -07:00
BenStullsBets 6256bc10e4 update sessions/0015/SESSION-0015.0-TRANSCRIPT-2026-06-24T13-16--INPROGRESS.md 2026-06-24 13:29:09 -07:00
BenStullsBets 317a6be6b0 claim human-experience-filter-art session 0015 (placeholder) + sessions.json entry 2026-06-24 13:16:43 -07:00
benstull bd4b65684c Merge pull request 'content(sim): real strict-PD bases for all 5 scales' (#14) from content-real-pd-bases into main 2026-06-24 16:16:37 +00:00
BenStullsBets 6369d0c5ab content(sim): real strict-PD bases for all 5 scales (provenance + license)
Sourced, license-verified, and ran through tools/pipeline/run.py process_clip
(trim → crossfade-loop → 1080p proxy) the five real public-domain neutral bases,
replacing the synthetic placeholders. Media stays gitignored; this records the
real provenance/license + trim window per clip so it is re-sourceable.

- cosmos — NASA/JPL-Caltech, Orion Nebula flythrough (17 U.S.C. §105)
- orbit  — NASA/JSC, Earth from ISS (Expedition 65) (§105)
- forest — NPS Yosemite stock b-roll (PD, no ©)
- reef   — NOAA Fisheries coral b-roll (§105)
- abyss  — NOAA Ocean Exploration comb jelly / ctenophore (§105)

All transcoded in ~2.6 min total (well under the 1-hour budget). Labels/tracks
remain the Increment-1 placeholders (real per-clip authoring is Increment 2).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 09:16:21 -07:00
BenStullsBets 4b8ebf11ea add sessions/0014/SESSION-0014.0-TRANSCRIPT-2026-06-24T06-58--2026-06-24T08-29.md + replace placeholder/variant SESSION-0014.0-TRANSCRIPT-2026-06-24T06-58--INPROGRESS.md 2026-06-24 08:30:02 -07:00
BenStullsBets 73e5c4a3c7 docs(spec): stamp content-pipeline design graduated + Increment 1 shipped (session 0014)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 08:28:02 -07:00
benstull bb5ecf09b4 Merge pull request 'feat(content): content pipeline Increment 1 — tooling + annotation tracks + 5-scale ring' (#13) from feature/content-pipeline into main 2026-06-24 15:26:17 +00:00
BenStullsBets e812f41ef1 docs: content-sourcing procedure + roadmap update + setup docstring (content pipeline Increment 1)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-24 08:19:41 -07:00
BenStullsBets 8789d6a6d5 feat(sim): extend scale ring to 5 (orbit + reef) (content pipeline §5)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-24 08:15:41 -07:00
BenStullsBets 2933498c51 feat(sim): client annotation-track interpolation + hand-authored forest track (content pipeline §4) 2026-06-24 08:11:40 -07:00
BenStullsBets 02c762fd45 fix(pipeline): probe duration via cv2 (no ffprobe dep); wire MASTER_MAX_W; fps-sync note
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-24 08:09:01 -07:00
BenStullsBets f1c83c1a9a feat(pipeline): resolve bundled ffmpeg fallback; integration test runs on real forest base
- run.py: add resolve_ffmpeg() mirroring setup_scales_media.py; change
  process_clip ff param to None and resolve at call time
- test_pipeline_integration.py: gate on resolve_ffmpeg() not PATH ffmpeg;
  verify proxy dims with cv2 instead of ffprobe
- ffmpeg_ops.py: add fps= to trim segments in crossfade_loop_args so xfade
  receives CFR input (xfade rejects 1/0 rate from raw trim output)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-24 08:05:11 -07:00
BenStullsBets 38a1046433 feat(pipeline): runner + opt-in integration test on real forest base (content pipeline §3)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-24 08:01:25 -07:00
BenStullsBets 60d27aa662 test(pipeline): cover ring-scale append fallback + N=1 self-wrap edge 2026-06-24 07:59:34 -07:00
BenStullsBets dc122fa0bf feat(pipeline): manifest assembly — upsert clip + ring scale/edges (content pipeline §3.6) 2026-06-24 07:57:38 -07:00
BenStullsBets 0fd8b1203d feat(pipeline): strict-PD provenance record (content pipeline §3.1) 2026-06-24 07:57:07 -07:00
BenStullsBets d3b6cd7bbd test(pipeline): cover non-positive overlap guard in crossfade_loop_args 2026-06-24 07:56:03 -07:00
BenStullsBets 4b5fd20374 feat(pipeline): master/proxy transcode arg builder (content pipeline §3.4/§6) 2026-06-24 07:54:36 -07:00
BenStullsBets 7217daeb44 feat(pipeline): crossfade seamless-loop arg builder (content pipeline §3.3) 2026-06-24 07:54:01 -07:00
BenStullsBets 642451925f feat(pipeline): frame stage ffmpeg arg builder (content pipeline §3.2) 2026-06-24 07:53:28 -07:00
BenStullsBets 750e87eb0b docs(plan): content pipeline Increment 1 implementation plan (session 0014)
Bite-sized TDD plan for Increment 1 (real footage, no ML): the deterministic
tools/pipeline/ package (frame → crossfade-loop → master+proxy transcode →
manifest assembly, pure ffmpeg arg builders unit-tested + an opt-in integration
test on the real forest POC base), the backward-compatible keyframed annotation
track schema with client-side interpolation, and the 5-scale ring (orbit + reef).
9 tasks. Implements spec §3 (stages 1–4,6), §4, §5, §6, §7, and §8 Increment 1.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 07:47:00 -07:00
Ben Stull e210de6f84 docs(spec): content pipeline design — source → process → label → manifest (session 0014)
Brainstormed + scoped the content pipeline that turns strict-PD source clips into
shippable, seamless-looping, labelled neutral bases for the scale ring.

Decisions settled this session:
- Scale set: lean 5 (cosmos · orbit · forest/land · reef · abyss; microscopic dropped)
- Loop: crossfade tail→head seam
- Labels: motion-tracked, hybrid (ML proposes where it can, hand-seed + classical
  tracker elsewhere); label semantics always hand-authored
- Format: master + 1080p H.264 proxy

Anchor fact: the Right dream is real-time (no per-clip ML bake, session 0013), so
the pipeline is transcode + authoring — the one offline ML step is the chosen
motion-track pass. Six stages + an optional keyframed annotation-track schema
(backward compatible) + a 2-increment rollout (real footage no-ML first, then the
hybrid track pass + simulator author mode). i2v ring transitions + Pi/pano deferred.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 07:12:52 -07:00
Ben Stull daa6bddca6 claim human-experience-filter-art session 0014 (placeholder) + sessions.json entry 2026-06-24 06:59:52 -07:00
Ben Stull cfd8317965 add sessions/0013/SESSION-0013.0-TRANSCRIPT-2026-06-22T08-34--2026-06-23T11-29.md + replace placeholder/variant SESSION-0013.0-TRANSCRIPT-2026-06-22T08-34--INPROGRESS.md 2026-06-23 11:30:58 -07:00
benstull 23306fa140 Merge pull request 'feat(sim): Left HUD redesign · emotion channel · deterministic painterly Right dream · 3-knob control' (#12) from feature/left-hud-look-and-feel into main 2026-06-23 18:27:20 +00:00
Ben Stull f5d8a4f96b feat(sim): collapse Dark/Light into one bipolar Mood dial; drop calibration UI
The engine already models Dark/Light as the two poles of one signed axis
(tone = (light - dark)/4, equal = neutral), so the simulator now exposes a single
bipolar Mood dial (-4 dark .. 0 neutral .. +4 light) that maps onto dark/light in
controls(). Removes the Calibration section entirely: mood_gain and overlay_gain
were always-locked 1.0 dev knobs (full dial = full effect), so they bake in as the
DEFAULT_CALIBRATION constants and the sim sends no calibration. Experience panel is
now just Left, Right, Mood.

Engine/tests unchanged (DEFAULT_CALIBRATION already carries the 1.0 constants).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 09:58:43 -07:00
Ben Stull cbb7c9f53d feat(sim): Right axis = deterministic real-time painterly dream
Replace the pre-baked SD restyle variants (too fluid — the painting re-rolled
every keyframe and the flow-warp melted frames) with a deterministic, real-time
dream that holds STILL across the loop; only the footage's own motion moves.
Design: docs/superpowers/specs/2026-06-22-right-axis-deterministic-dream-design.md

Engine (player/alteration.py): Restyle(variant) -> Dream(strength, intensity);
Calibration.right_variant_map -> dream_gain. player/state.py: a Right change is a
LIVE_UPDATE now, not a crossfade (only a clip swap crossfades). Plan dict
restyle -> dream. Tests migrated; 233 green. (No new Python behavior for the
client-render swap below.)

Renderer (simulator front-end): the Right dream is a WebGL2 Kuwahara shader on a
<canvas> over the live video — edge-preserving, so motion/structure stay crisp;
the dream is the same footage, just stylized (no blur). Ramped by the knob; max
goes "trippy" (vivid saturation + ~45deg hue drift + posterize, concentrated near
max via t=intensity^2). Phase-1 luminous-haze (CSS+bloom) was built then retired
by eye (blur read as out-of-focus video). Mood grade rides as a CSS filter on the
canvas; bloom layer removed.

Dev ergonomics that fell out of the iteration:
- /dev/version + a 1s client poll = live-reload (open tab never runs stale
  renderer code; reloads on my edits AND server restarts).
- no-cache on the dev server; an on-screen error banner + crash-proof render so a
  silent throw can't masquerade as "nothing is changing".

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 09:55:35 -07:00
Ben Stull 6adb93407b feat(sim): analytical Left HUD redesign + affect channel + no-cache
Left-brain HUD look-and-feel pass (judged by eye in the sim):
- corner-bracket targeting reticles (capped arms) replace plain boxes
- translucent label chips, legible over any frame
- two sensor channels: cyan detections (with deterministic confidence
  scores) vs amber measurements (center crosshair)
- bbox-sized "ANALYSIS . L{n} . {k} OBJ" status tag, escalating with Left

Affect channel (emotions in the HUD), per
docs/superpowers/specs/2026-06-22-affect-channel-hud-design.md:
- surfaces only when BOTH knobs up; strength = min(left, right)
- stable per-scene palette, more words appear with combined strength
- soft glowing violet words on their own opacity layer (the dream
  leaking into the machine's read); math in player/alteration.py
- forest/cosmos/abyss palettes in the manifest; 5 new unit tests

Simulator no-cache middleware so by-eye iteration never serves a stale
app.js / api response (fixes the latent "plan has affect but clip.affect
empty" stale-/api/clips bug).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 23:11:02 -07:00
Ben Stull 9cf6324bb4 claim human-experience-filter-art session 0013 (placeholder) + sessions.json entry 2026-06-22 08:35:25 -07:00
Ben Stull 76ccfb19b4 add sessions/0012/SESSION-0012.0-TRANSCRIPT-2026-06-08T00-05--2026-06-08T07-00.md + replace placeholder/variant SESSION-0012.0-TRANSCRIPT-2026-06-08T00-05--INPROGRESS.md 2026-06-08 07:01:27 -07:00
benstull eace3e3467 Merge pull request 'feat(v2v): real multi-strength Right variants for the forest scale (vertical slice)' (#11) from feature/v2v-forest-right-variants into main 2026-06-08 13:58:53 +00:00
Ben Stull 46064912ed feat(sim): forest carries real multi-strength Right variants
Ran the baker for the forest scale: real flow-stabilized painterly Right variants
1-4 now back the dreamlike axis on real Yosemite footage (was: 1 real + 3 ffmpeg
placeholders). By-eye finding this surfaced: sd-turbo's painterly transform is
sharply non-linear in img2img strength (barely registers <0.5, ramps hard through
~0.5-0.65), so the initial linear 0.28-0.58 ramp left levels 1-3 ~identical to
raw. Re-baked with a clustered 0.46/0.52/0.58/0.64 curve -> a real perceptual
ramp: gentle dream haze -> clearly impressionist -> strongest, each notch visibly
dreamier, temporally calm (flow-stabilized).

- manifest: forest right_variants 1-4 all model 'sd-turbo+farneback-flow'
- setup_sample_media.py: now only stages the neutral base; the baker owns the
  Right variants, so re-running it never clobbers a real bake
- docs: USER_GUIDE setup steps + ROADMAP v2v vertical-slice-done note

Suite 228 passed / 2 skipped.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 06:58:29 -07:00
Ben Stull 4e3b326d40 feat(pipeline): forest Right-variant baker (POC flow restyle, productionized)
Right strength curve (level 1-4 -> increasing img2img keyframe strength) is pure
and unit-tested; the restyle engine is a verbatim port of the session-0008 POC
flow_restyle.py (SD img2img keyframes + Farneback optical-flow tweens = calm,
no boiling). torch/diffusers imported lazily so the module + curve test stay light.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 06:33:04 -07:00
Ben Stull 95d08d5c01 docs(plan): v2v vertical slice — real forest Right variants
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 06:32:04 -07:00
benstull 49b1f0a549 Merge pull request 'feat(ring): fast-spin blended pass past a speed threshold (scales design §3)' (#10) from feature/ring-fast-spin-blended-pass into main 2026-06-08 07:18:16 +00:00
Ben Stull f11b9ee72d feat(ring): fast-spin blended pass past a speed threshold (scales design §3)
A multi-detent encoder spin previously chained one full transition per scale
crossed (e.g. +5 ≈ 5 placeholder morphs ≈ 12-15s), which feels sluggish for a
fast spin. Design §3 anticipates this: "transitions chain, or past a speed
threshold a faster blended pass is used."

`player.ring.advance_ring` gains an opt-in `fast_spin_threshold` (canonical
default `DEFAULT_FAST_SPIN_THRESHOLD = 3`). A spin batches its detents into one
advance() call, so `abs(delta)` is the input layer's proxy for spin speed; at or
above the threshold the move collapses to a single blended pass — one
`TransitionStep` (the arrival edge, marked `blended`, landing straight on the
destination, `RingMove.fast=True`) instead of the full chain. Landing index,
seam-crossing (`wrapped`), and arrival edge/direction are exactly the full
chain's; only the in-between transitions are dropped.

The policy is opt-in (default off) because the pure function cannot observe
wall-clock spin speed — the simulator/firmware, which can, enables it. This keeps
all existing complete-chain behavior and tests intact. The simulator passes the
default threshold and plays the blended step at 2.5× (FAST_BLEND_RATE); a
dedicated fast-blend clip can replace the accelerated arrival-edge placeholder
when real transition media exists.

- player/ring.py: TransitionStep.blended, RingMove.fast, threshold param + policy
- simulator/clips.py: serialize fast/blended in ring_move_to_dict
- simulator/app.py: apply DEFAULT_FAST_SPIN_THRESHOLD at /api/ring/advance
- simulator/static/app.js: play a blended step at FAST_BLEND_RATE
- docs: scales design §3, USER_GUIDE, ROADMAP slice-3 note

Tests: +9 (ring policy, serializer, API). Suite 224 passed / 2 skipped.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 00:17:47 -07:00
Ben Stull e975ab1f5a claim human-experience-filter-art session 0012 (placeholder) + sessions.json entry 2026-06-08 00:05:46 -07:00
Ben Stull ef79da0fde add sessions/0011/SESSION-0011.0-TRANSCRIPT-2026-06-07T23-26--2026-06-07T23-42.md + replace placeholder/variant SESSION-0011.0-TRANSCRIPT-2026-06-07T23-26--INPROGRESS.md 2026-06-07 23:43:50 -07:00
benstull 435f201534 Merge pull request 'feat(sim+player): scale-ring navigation (endless encoder) + cosmos/abyss scales' (#9) from feature/scale-ring-navigation into main 2026-06-08 06:41:20 +00:00
Ben Stull 7a50ae41bb feat(sim+player): scale-ring navigation (endless encoder) + cosmos/abyss scales
Add scale-ring navigation to the simulator per the scales-library design §3:
an endless rotary-encoder control (relative, vs the absolute 0-4 experience
knobs) walks a closed ring of neutral "scales of nature" clips, with placeholder
AI zoom/warp transitions between adjacent scales and a small->large wrap (the
infinite-zoom payoff).

- player/ring.py (new, canonical pure logic): ScaleRing + advance_ring; one
  transition clip per edge, played forward zooming inward / reversed outward;
  modulo wrap both ways; chained steps for a multi-detent spin. Mirrors
  player/content.py conventions (frozen dataclasses, pure functions).
- simulator: load_ring + ring_to_dict/ring_move_to_dict; GET /api/ring and
  POST /api/ring/advance (Python owns step/wrap/transition math; the browser
  only plays the returned transition(s) then settles on the target scale).
- frontend: endless-encoder control (zoom in/out buttons + stage scroll),
  current-scale readout, multi-clip active-scale selection, transition playback.
- media: two cheap true-PD scales so the ring is demonstrable -- cosmos
  (NASA/Hubble) + abyss (NOAA Ocean Exploration), provenance recorded in the
  manifest, bytes generated as labelled placeholders by setup_scales_media.py.
  The expensive multi-strength flow-stabilized Right re-bake is DEFERRED (new
  scales carry a raw base only) until the ring is liked; Pi renderer +
  serial/firmware remain deferred (simulator-first).
- docs: ROADMAP slice-3 done; USER_GUIDE scale-ring gesture; plan doc.

Verified: pytest 215 passed / 2 skipped (+22 new); sim boots, /api/ring +
/api/ring/advance correct incl. wrap, media served, and a headless-Chrome CDP
drive walked cosmos -> forest -> abyss -> (wrap) -> cosmos with the active clip
reloading correctly.

Spec: docs/superpowers/specs/2026-06-07-scales-library-and-right-axis-pipeline-design.md (§3)
Plan: docs/superpowers/plans/2026-06-07-scale-ring-navigation.md

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-07 23:40:21 -07:00
Ben Stull 6cf1ae08ff claim human-experience-filter-art session 0011 (placeholder) + sessions.json entry 2026-06-07 23:27:02 -07:00
Ben Stull 7cf550ac60 add sessions/0010/SESSION-0010.0-TRANSCRIPT-2026-06-07T23-09--2026-06-07T23-22.md + replace placeholder/variant SESSION-0010.0-TRANSCRIPT-2026-06-07T23-09--INPROGRESS.md 2026-06-07 23:23:47 -07:00
benstull 638cf5808f Merge pull request 'feat(sim+engine): lock alteration calibration + fix psychedelic dark grade' (#8) from feature/lock-alteration-calibration into main 2026-06-08 06:20:53 +00:00
49 changed files with 5302 additions and 208 deletions
+3 -2
View File
@@ -5,5 +5,6 @@ __pycache__/
media/
.superpowers/
*.egg-info/
# Simulator sample media (look-tuning only; populate via setup_sample_media.py)
simulator/sample_media/forest/*.mp4
# Simulator sample media (look-tuning only; populate via setup_sample_media.py
# / setup_scales_media.py). All scale + transition binaries are gitignored.
simulator/sample_media/**/*.mp4
+49 -7
View File
@@ -139,6 +139,27 @@ Design:
plan:
[`2026-06-07-reconciled-simulator-alteration-slice.md`](./superpowers/plans/2026-06-07-reconciled-simulator-alteration-slice.md).
**Slice 3 — scale-ring navigation (simulator) ✅ Done.** Merged to `main`
(session 0011). Adds the **endless rotary-encoder** control — *relative* (vs the
absolute 04 experience knobs) — that walks a **closed ring** of neutral
"scales of nature" clips, with placeholder AI zoom/warp **transitions** between
adjacent scales and a small→large **wrap** (the infinite-zoom payoff, scales
design §3). The navigation math is canonical Python (`player/ring.py`:
`ScaleRing` + `advance_ring`, one transition clip per edge, played forward
inward / reversed outward); the sim exposes `GET /api/ring` + `POST
/api/ring/advance` and the browser only plays the returned transition(s) then
settles on the target scale, keeping the live knob alteration on top. Two cheap
**true-PD** scales were added so the ring is demonstrable — `cosmos` (NASA/Hubble)
and `abyss` (NOAA Ocean Exploration), provenance recorded in the manifest, bytes
generated as labelled placeholders by `simulator/setup_scales_media.py`. The
expensive real multi-strength flow-stabilized Right re-bake is **deferred** (new
scales carry a raw base only) until the ring is liked. Plan:
[`2026-06-07-scale-ring-navigation.md`](./superpowers/plans/2026-06-07-scale-ring-navigation.md).
Session 0012 added the design §3 **fast-spin** behavior on top: past an opt-in
speed threshold (`DEFAULT_FAST_SPIN_THRESHOLD = 3`, `abs(delta)` as the spin-speed
proxy) a quick spin collapses to a single **blended pass** instead of chaining
every transition, so fast navigation stays responsive on placeholder media.
**Remaining slices (not started):**
- **Runtime renderer** — drive the single panoramic projector via mpv/ffmpeg;
@@ -149,13 +170,34 @@ plan:
contract** with the firmware (the keyboard/serial stand-in already works via a
`Controls` stream).
- **White-noise generation** — runtime white/pink noise for that content position.
- **Offline v2v variant pipeline** — author the pre-baked Right restyle variants
via the local flow-stabilized SD pipeline (now ~free, not a paid API — see the
scales-library/right-axis design §1/§4); a real multi-strength flow-stabilized
re-bake per base clip + the multilingual label/string tables + TTS.
- **Scale-ring navigation** — the endless rotary encoder + short pre-baked AI
zoom/warp transitions between neutral "scales of nature" clips on a closed ring
(scales-library design §3); a new control + offline pipeline element.
- **Content pipeline + label track** — source strict-PD neutral bases, run them
through the offline pipeline, and author the annotation tracks that drive the
Left-HUD overlay. The Right dream is now **real-time** (Kuwahara WebGL shader,
session 0013 — no per-clip ML bake), so the pipeline is
**source → crossfade-loop → master+proxy transcode → hand-authored /
motion-tracked labels → manifest**, not ML baking. Historical note: the
flow-stabilized SD-turbo v2v bake (session 0012, `simulator/bake_right_variants.py`)
was superseded when the operator found the baked-SD Right "too fluid" and the
design pivoted to the deterministic real-time dream; `bake_right_variants.py`
is now parked. Spec:
[`2026-06-24-content-pipeline-design.md`](./superpowers/specs/2026-06-24-content-pipeline-design.md).
- **Increment 1 — deterministic tooling + 5-scale ring (session 0014) ✅ Done.**
`tools/pipeline/` (frame/loop/transcode/manifest, pure + unit-tested + an
opt-in integration test on real footage); the backward-compatible keyframed
annotation-track schema with client interpolation; and the **full 5-scale ring**
(cosmos → orbit → forest → reef → abyss) with orbit + reef as placeholder
scales alongside the existing cosmos/abyss/forest. Plan:
[`2026-06-24-content-pipeline-increment-1.md`](./superpowers/plans/2026-06-24-content-pipeline-increment-1.md).
- **Increment 2 — hybrid motion-track pass + author mode (pending).** The
`tools/pipeline/track.py` classical OpenCV tracker + optional ML detect+track,
plus a simulator **author mode** for reviewing/editing annotation tracks in the
browser. Real strict-PD bases for all five scales sourced per
[`docs/content-sourcing.md`](./content-sourcing.md).
- **Still deferred:** real **i2v ring transitions** (need a generative-video
model + adjacent real bases); Pi renderer + serial/firmware.
- **Catalog model changes** — audio *source* + "neutral base" vs "altered
variant" flag (sub-project 2 territory, design §13).
+25 -5
View File
@@ -298,12 +298,22 @@ piece moved from *selecting* clips to *altering* them.)
**One-time setup — populate the sample footage** (look-tuning only; not shipped
content):
python simulator/setup_sample_media.py
python simulator/setup_sample_media.py # stage the forest neutral base
python -m simulator.bake_right_variants --scale forest # real Right variants (SD on MPS, ~11 min)
python simulator/setup_scales_media.py # the cosmos + abyss scales + ring transitions
This copies the session-0008 POC artifacts (`~/hef-poc/out/`) into
`simulator/sample_media/forest/` — the neutral base clip and the real
flow-stabilized Right restyle — and generates placeholder intermediate Right
strengths. The `.mp4` binaries are gitignored.
`setup_sample_media.py` stages the forest neutral base from the session-0008 POC
artifacts (`~/hef-poc/out/neutral.mp4`). `bake_right_variants.py` then produces
the **real** flow-stabilized painterly Right variants (strengths 14) for the
forest scale — SD img2img keyframes + Farneback optical-flow tweens on Apple MPS,
the temporally-calm POC algorithm, productionized (scales design §1/§4). The
keyframe-strength ramp per Right level is by-eye tunable in
`simulator/bake_right_variants.py`. `setup_scales_media.py` makes the scale
**ring** demonstrable: cheap synthetic placeholder bases for the two true-PD
scales (`cosmos` = NASA/Hubble, `abyss` = NOAA Ocean Exploration) plus the
per-edge zoom/warp transition clips — these scales carry a raw base only (no real
Right variants yet; the baker can extend to them once their real footage is
sourced). The `.mp4` binaries are gitignored.
**Run it (Docker):**
@@ -320,6 +330,16 @@ then open http://localhost:8000.
- **Content dial** — picks audio/video channel; "off" and audio-only positions go
to black walls.
- **Scale ring (endless encoder)** — `⊖ out` / `in ⊕` (or scroll the stage) walk a
*closed ring* of neutral "scales of nature" clips — cosmos → forest → abyss and
back around (diving past the smallest **wraps** to the largest). It is *relative*
(an endless encoder), distinct from the absolute 04 knobs: each step plays a
short placeholder zoom/warp **transition**, then settles on the next scale, with
the current knob alteration still applied. The current scale is named beside the
buttons (`name (i/N)`). A **fast spin** (scroll several detents at once, ≥3)
collapses to a single quick **blended pass** straight to the destination scale
instead of grinding through every transition (scales design §3); slow single
steps still chain one full transition per scale crossed.
- **Four experience knobs (04):**
- **Dark / Light** — a live runtime color grade (cool/dark ↔ warm/bright; equal
or zero = the raw footage).
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@@ -0,0 +1,103 @@
# Content candidate pool — operator-selected, vetted (2026-06-24)
The 5 scales each get a **rotating pool** of clips. When the viewer lands on a
scale by zooming the ring in/out, the player **randomly picks one clip from that
scale's pool**. (This supersedes the one-clip-per-scale model — see
[`docs/superpowers/specs/2026-06-24-content-pipeline-design.md`](./superpowers/specs/2026-06-24-content-pipeline-design.md).)
Every clip below was operator-selected from the candidate gallery, is **strict
public-domain or CCBYclass with attribution**, and was vetted **wordfree /
humanfree** (windows trimmed past title cards, captions, telemetry burnin,
divers, construction, logos). All processed via `tools/pipeline/run.py
process_clip` (trim → crossfadeloop → 1080p proxy). **Media is gitignored**;
this file is the resourceable record. Sim ids are the `simulator/sample_media/<id>/` dirs.
License rule confirmed by operator: **CC0 / CCBY / CCBYSA are acceptable with
a credit line** (our overlays + dream are derivatives, which these allow);
**CCBYND is NOT usable** (no derivatives); **CCBYNC only if the installation
stays noncommercial**.
## 🌌 cosmos (pool of 4)
| id | clip | source | window (s) | license / credit |
|----|------|--------|-----------|------------------|
| `cosmos` | Orion Nebula flythrough | NASA/JPLCaltech — https://images.nasa.gov/details/JPL-20221122-SOLSYSf-0001-Orion%20Dust%20and%20Death | ~3054 | PD (17 U.S.C. §105) |
| `cosmos_galaxies` | Flying Through Galaxies | NASA SVS — https://svs.gsfc.nasa.gov/vis/a010000/a014900/a014950/14950_Galaxies_FlyThrough_4k.mp4 | 832 | PD |
| `cosmos_hudf` | Hubble Ultra Deep Field zoom | NASA SVS — https://svs.gsfc.nasa.gov/vis/a030000/a030600/a030687/hudf-b-1920x1080p30.mov | 2044 | CCBYclass — credit **NASA, ESA, STScI** |
| `cosmos_xdf` | eXtreme Deep Field flythrough | NASA SVS — https://svs.gsfc.nasa.gov/vis/a030000/a030600/a030681/hxdf_fly-b-1920x1080p30.mov | 226 | CCBYclass — credit **NASA, ESA, STScI** |
> ⚠️ **DISCREPANCY to fix next session.** Operator selected cosmos **#1, #3
> (Orion), #4, #5**. During processing, **#6 Galaxy Traverse was run by mistake
> instead of #3 Orion**. The Orion clip (#3) is textfree and already lives at
> `simulator/sample_media/cosmos/base.mp4` (the prior real base), so the pool above
> is correct. **`cosmos_traverse` is an UNSELECTED extra on disk — drop it** (or
> confirm with operator). The current ring scale id is `cosmos`; when the pool is
> wired, `cosmos` becomes one pool member.
## 🛰️ orbit (pool of 3)
| id | clip | source | window (s) | license |
|----|------|--------|-----------|---------|
| `orbit_planetearth` | ISS — View of Planet Earth | NASA SVS — https://svs.gsfc.nasa.gov/vis/a030000/a030700/a030771/ISS_View_of_Planet_Earth_2160p.mp4 | 1034 | PD |
| `orbit_crewobs` | ISS — Crew Earth Observations | NASA SVS — https://svs.gsfc.nasa.gov/vis/a030000/a030700/a030771/ISS_Crew_Earth_Observations_2160p.mp4 | 933 | PD |
| `orbit_bluemarble` | NPP "Blue Marble" rotating globe (CG) | NASA SVS — https://svs.gsfc.nasa.gov/vis/a000000/a004500/a004550/BlueMarble_starfield_4k_2160p30_v2.mp4 | 1034 | PD |
> Operator also selected aurora→Perth (#4) and westcoast lights (#5); both
> **rejected as UNUSABLE** — #4 has a date/time burned into every frame, #5 has the
> ISS module + solar panel in frame throughout. No clean window exists in either.
## 🏖️ coast (pool of 4) — NEW scale, replaces the granite/waterfall `forest`
| id | clip | source | window (s) | license |
|----|------|--------|-----------|---------|
| `coast_birdrock` | Bird rock + ocean (aerial) | NPS Channel Islands — https://www.nps.gov/nps-audiovideo/audiovideo/663a2f13-6183-4b3e-a4a9-6698a84619d01080p.mp4 | 327 | PD |
| `coast_surfgrass` | Surfgrass / coralline tidepool | NPS Cabrillo — https://www.nps.gov/nps-audiovideo/audiovideo/de7d1cf2-e422-45b5-aa66-4c69e29a4d811080p.mp4 | 226 | PD |
| `coast_elkbeach` | Elk resting in coastal grass/fog | NPS Redwood — https://www.nps.gov/nps-audiovideo/legacy/redw/4634070E-F68D-4F74-E43174448168AC8A/redw-elkbeach_1280x720.mp4 | 2038 | PD (720p source) |
| `coast_drakesbeach` | Elephant seals on dark sand | NPS Point Reyes — https://www.nps.gov/nps-audiovideo/audiovideo/1cfd8165-1061-4d75-af53-b46c2e3ed2701080p.mp4 | 2035 | PD |
> Operator also selected the Lifeboat Station "elephant seal timelapse" (moreoptions
> #3) — **FAILED**: the NPS page's video resolved to the wrong footage (an aerial of
> the bay with road/parking/boats, no seals). An alternate source UUID
> (`50a7a20a-9e52-4643-b186-c61ce1cef0f7`) appeared in the page HTML and could be
> retried next session if the seal timelapse is still wanted.
>
> **Scale rename:** the live ring scale is still `forest` (Yosemite). Next session
> renames it `coast` and points it at this pool. The old real Yosemite base
> (`simulator/sample_media/forest/`) becomes unused.
## 🐠 reef (pool of 5)
All NOAA Fisheries broll (PD, credit "NOAA Fisheries"); Brightcove download
endpoint `https://download.gallery.brightcove.com/api/gallery/account/659677166001/site/site-600408/video/<VIDEO_ID>/download`.
| id | clip | VIDEO_ID | window (s) | notes |
|----|------|----------|-----------|-------|
| `reef_spawning` | Snapper school + yellow fish over sunlit reef | 1553921798001 | 5078 | clean window from a 12min reel |
| `reef_hawkfish` | Humphead parrotfish over reef (Hawaiian atoll) | 6039896460001 | 250274 | |
| `reef_lionfish` | Lionfish hovering + blue snapper | 4088881464001 | 1236 | underwater clean; humans on land after ~190s |
| `reef_snapper` | Red snapper schooling (Gulf, greenish water) | 5305427942001 | 731 | |
| `reef_coralspacific` | Pacific coral macro, spotted fish | 5231464663001 | 3054 | diverfree window (divers at 625s) |
## 🦑 abyss (pool of 3)
All NOAA Ocean Exploration (PD, 17 U.S.C. §105). These have creatures drifting
**into and out of frame** — the prime material for timewindowed tracked labels.
| id | clip | source | window (s) | creatures |
|----|------|--------|-----------|-----------|
| `abyss_wow` | "World of Water" | https://oceanexplorer.noaa.gov/wp-content/uploads/2018/05/wow-1280x720-1.mp4 | 1034 | jelly + ctenophore + siphonophore enter/exit |
| `abyss_midwaterexp` | "Midwater Exploration" | https://oceanexplorer.noaa.gov/wp-content/uploads/2019/09/midwater-exploration-1920x1080-1.mp4 | 1640 | white medusa + red worm enter/exit |
| `abyss_hiding` | "Hiding in the Dark" | https://oceanexplorer.noaa.gov/wp-content/uploads/2018/05/dark-1280x720-1.mp4 | 2044 | crimson jelly + ctenophore enter/exit |
> Operator also selected Crossota (#4) and comb jelly (#5); both **rejected** —
> Crossota has only ~17s clean (too short for a 24s window), comb jelly has a
> species caption covering the whole clip.
## On disk but NOT in any pool (clean up next session)
- `cosmos_traverse` — unselected (the #6/#3 mixup above).
- `orbit_westcoast` — rejected (ISS hardware in frame); leftover output dir.
- `forest` — the old Yosemite base, superseded by the `coast` pool.
- `reef` — the original placeholder/early reef base, superseded by the `reef_*` pool.
- The `review.html` gallery + all `cosmos/orbit/coast/reef/abyss` candidate dirs are
localonly (gitignored).
+29
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@@ -0,0 +1,29 @@
# Content sourcing — strict-PD neutral bases
For each scale, acquire a calm, neutral source clip from a **strict public-domain**
US-government source, verify the license, then run it through the pipeline.
| Scale | Source | Where |
|--------|--------------------------------|------------------------------------|
| cosmos | NASA / Hubble / JWST | https://images.nasa.gov/ |
| orbit | NASA / ISS | https://images.nasa.gov/ |
| forest | NPS / USGS | https://www.nps.gov/ , https://www.usgs.gov/ |
| reef | NOAA Ocean Exploration | https://oceanexplorer.noaa.gov/ |
| abyss | NOAA Ocean Exploration | https://oceanexplorer.noaa.gov/ |
**License check (mandatory):** confirm the asset is US-gov PD (17 U.S.C. §105) or
explicitly CC0. "Free stock" (Pexels/Pixabay/etc.) is royalty-free but NOT public
domain — do not use. Record a `Provenance` (tools/pipeline/provenance.py) per clip.
**Run the pipeline** (replaces the placeholder bytes for a scale):
```bash
python -c "from tools.pipeline.run import process_clip; \
process_clip('downloads/<scale>.mp4', 'simulator/sample_media/<scale>', \
start=<in_s>, duration=<len_s>, overlap=<0.5..1.0>)"
```
This writes `simulator/sample_media/<scale>/base.mp4` (proxy) + `master.mp4`. Then
author the labels (Increment 2: the hybrid track pass + simulator author mode) or
hand-edit the annotation track for now (spec §4). The ring + manifest entry already
exist; `process_clip` only replaces the media bytes.
@@ -0,0 +1,97 @@
# Scale-Ring Navigation (Simulator) — Implementation Plan
> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:executing-plans or
> superpowers:subagent-driven-development to implement task-by-task. Steps use
> checkbox (`- [ ]`) syntax for tracking.
**Goal:** Add scale-ring navigation to the simulator — an endless rotary-encoder
control (relative, vs the absolute 04 experience knobs) that walks a *closed
ring* of neutral "scales of nature" clips, with placeholder AI zoom/warp
transitions between adjacent scales. Add 12 cheap, true-PD neutral base clips
(NASA/Hubble cosmos + NOAA Ocean Exploration deep sea) so the ring is
demonstrable. **Defer** the expensive real multi-strength flow-stabilized Right
re-bake until the ring is liked; keep deferring the Pi renderer + serial/firmware.
**Spec:** `docs/superpowers/specs/2026-06-07-scales-library-and-right-axis-pipeline-design.md` §3 (scale navigation & zoom transitions), §2 (scales library), §2.1 (strict-PD sourcing map).
**Architecture:** Python stays the single source of truth. The ring *navigation
math* — step, wrap, which transition clip to play and in which direction — lives
in a new canonical pure module `player/ring.py` (mirrors `player/content.py` /
`player/alteration.py`: frozen dataclasses, pure functions). The simulator's data
layer (`simulator/clips.py`) parses a `ring` section of the manifest into the
ring types; the API exposes the ring and a stateless `advance` move; the browser
holds the current ring index and only *renders* (plays the returned transition
file, then the target scale's clip, with the existing per-knob alteration on top).
**Ordering convention (canonical):** ring index 0 = the *largest* scale (cosmos);
increasing index zooms **inward** toward the smallest. `+1` detent = zoom in,
`-1` = zoom out — both wrap (past the smallest wraps to the largest, the
infinite-zoom payoff, §3). Edge `i` connects `scales[i] → scales[(i+1) % N]`; the
last edge is the small→large wrap seam. One transition clip per edge plays
**forward** when zooming inward and **reversed** when zooming outward, so N scales
need only N transition clips (§3: "one clip per ring edge").
**Deferral, made explicit:** the new cosmos/abyss scale clips carry a raw base
only (no pre-baked Right variants); the `Clip` model already falls back any
unauthored strength to the raw base, so Right on a new scale is a no-op until the
multi-strength flow-stabilized re-bake happens (deliberately deferred). Forest
keeps its existing POC variants.
**Tech Stack:** Python 3.13, FastAPI + pydantic, pytest, frozen dataclasses;
vanilla JS + CSS/SVG for the browser; ffmpeg (system or `imageio-ffmpeg`) for
placeholder media.
---
## File Structure
**Engine (create):**
- `player/ring.py``Scale`, `Transition`, `ScaleRing`, `RingMove`,
`TransitionStep`, `scale_at`, `advance_ring`. Pure logic, no I/O/JSON.
**Simulator (modify):**
- `simulator/clips.py` — add `load_ring(manifest)` building a `ScaleRing` from the
manifest `ring` section + `ring_to_dict` / `ring_move_to_dict` serializers.
- `simulator/app.py``GET /api/ring`, `POST /api/ring/advance`.
- `simulator/static/{index.html,app.js,style.css}` — endless-encoder control
(zoom-in/zoom-out buttons + mouse-wheel on the stage), current-scale readout,
multi-clip active-clip selection, transition playback.
- `simulator/sample_media/manifest.json` (committed) — add cosmos + abyss clips
and the `ring` section; media binaries stay gitignored.
- `simulator/setup_sample_media.py` (or sibling) — generate cheap cosmos/abyss
base placeholders + per-edge transition placeholders (ffmpeg); record true-PD
provenance in the manifest. Real PD fetch is a best-effort `--fetch` bonus.
**Tests (create/extend):**
- `tests/test_player_ring.py` (create) — ring navigation logic (step, chain, wrap,
direction/reverse, degenerate N≤1).
- `tests/test_clips.py` (extend) — `load_ring`, serializers.
- `tests/test_simulator_api.py` (extend) — `/api/ring`, `/api/ring/advance`.
**Docs:**
- `docs/ROADMAP.md` — scale-ring status.
- `docs/USER_GUIDE.md` — simulator "scale ring" gesture (if present).
---
## Task 1: Engine — `player/ring.py` (pure ring navigation)
- [ ] TDD `Scale`/`Transition`/`ScaleRing` construction + validation (N edges for N scales; ≥1 scale; degenerate N≤1 ring).
- [ ] TDD `scale_at` (mod indexing) and `advance_ring(ring, from_index, delta)``RingMove` (to_index by mod; per-unit `TransitionStep` list; `reversed` on outward; `wrapped` flag on crossing the seam; chained steps for |delta|>1).
## Task 2: Simulator data layer — `load_ring` + serializers
- [ ] TDD `load_ring(manifest)` parsing the `ring` section into a `ScaleRing`.
- [ ] TDD `ring_to_dict` / `ring_move_to_dict`.
## Task 3: API — `/api/ring`, `/api/ring/advance`
- [ ] TDD `GET /api/ring` (scales + transitions, with each scale's title) and `POST /api/ring/advance` (validates from_index/delta; returns the move + target clip_id).
## Task 4: Media — cosmos + abyss bases + transitions; manifest
- [ ] Add cosmos + abyss clips and the `ring` section to the committed manifest with true-PD provenance.
- [ ] Extend the media-setup script to generate cheap base + transition placeholders (and optional real PD fetch).
## Task 5: Frontend — endless encoder + multi-clip + transition playback
- [ ] Active-clip selection by ring index; zoom-in/out buttons + wheel; current-scale readout; play returned transition file(s), then settle on target clip; keep live alteration on top.
## Task 6: Verify + docs
- [ ] Full `pytest -q` green; boot the sim and exercise the ring by eye/screenshot.
- [ ] Update ROADMAP / USER_GUIDE.
@@ -0,0 +1,239 @@
# v2v Vertical Slice — Real Forest Right Variants Implementation Plan
> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking.
**Goal:** Produce the first *real* (not placeholder) multi-strength Right-axis
restyle media for the simulator — flow-stabilized painterly variants of the
forest scale at Right strengths 14 — so the dreamlike-axis *look* can finally be
judged by eye on real footage, breaking the "can't judge the ring liked without
real content" chicken-and-egg (operator chose a vertical slice, session 0012).
**Architecture:** Productionize the proven session-0008 POC restyle algorithm
(`~/hef-poc/flow_restyle.py`) into a repo-resident offline baker,
`simulator/bake_right_variants.py`, a sibling of the existing
`setup_sample_media.py` / `setup_scales_media.py` media-generation scripts. The
algorithm is unchanged (extract frames → SD img2img on keyframes → Farneback
optical-flow warp + light refine on tweens → reassemble), which sessions 0008
proved is temporally calm (no boiling). The one new idea is a **strength curve**:
Right level 14 maps to an increasing keyframe img2img `strength`, so the four
discrete pre-baked variants form a subtle→strong dreamlike ramp. Only the curve
helper is unit-tested; the rendered media is verified by eye (screenshots), as
the other media-setup scripts are.
**Tech Stack:** Python, diffusers `AutoPipelineForImage2Image` + `stabilityai/sd-turbo`
(cached, 4.8 G) on Apple MPS (torch 2.12, available in the project `.venv`),
OpenCV Farneback optical flow, imageio-ffmpeg. ~2.7 min/clip × 4 ≈ ~11 min local
compute.
**Scope note — what this slice is NOT:** the *real i2v ring transition* half of
the v2v build is deferred: it needs a second real scale base (cosmos/abyss are
still synthetic placeholders) plus a generative-video model not in the POC, and
real strict-PD footage sourcing (NASA/NOAA, sub-project 2). This slice does the
Right-variant half, which is fully achievable now (forest has a real base).
---
### Task 1: The Right strength curve (pure, testable)
**Files:**
- Create: `simulator/bake_right_variants.py`
- Test: `tests/test_bake_right_variants.py`
- [ ] **Step 1: Write the failing test**
```python
# tests/test_bake_right_variants.py
import pytest
from simulator.bake_right_variants import right_strength_params, RIGHT_LEVELS
def test_levels_are_one_through_four():
assert RIGHT_LEVELS == (1, 2, 3, 4)
def test_strength_increases_with_level():
keys = [right_strength_params(l)[0] for l in RIGHT_LEVELS]
assert keys == sorted(keys) # monotonic ramp
assert keys[0] < keys[-1] # subtle -> strong
def test_tween_strength_is_a_fraction_of_key_strength():
for l in RIGHT_LEVELS:
key, tween = right_strength_params(l)
assert 0.0 < tween < key # tween is a light refine only
def test_rejects_out_of_range_level():
with pytest.raises(ValueError):
right_strength_params(0)
with pytest.raises(ValueError):
right_strength_params(5)
```
- [ ] **Step 2: Run test to verify it fails**
Run: `.venv/bin/python -m pytest tests/test_bake_right_variants.py -q`
Expected: FAIL (ModuleNotFoundError / ImportError — module not created yet)
- [ ] **Step 3: Write minimal implementation (curve only, no torch import at module load)**
```python
# simulator/bake_right_variants.py (top of file)
"""Offline baker: real flow-stabilized painterly Right-axis variants (scales
design §1/§4). Productionizes the session-0008 POC (~/hef-poc/flow_restyle.py):
SD img2img keyframes + Farneback optical-flow tweens = temporally calm restyle.
Right level -> keyframe img2img strength ramp (subtle -> strong); tween strength
is a light refine fraction of the keyframe strength. Curve is by-eye tunable.
Usage: .venv/bin/python -m simulator.bake_right_variants [--scale forest]
Requires: torch+MPS, diffusers, sd-turbo (cached), opencv, imageio-ffmpeg.
"""
from __future__ import annotations
RIGHT_LEVELS = (1, 2, 3, 4)
# Keyframe img2img strength per Right level (by-eye ramp). Level 4 ~ the POC's
# proven 0.5-0.58 painterly look; level 1 is a barely-there dream haze.
_KEY_STRENGTH = {1: 0.28, 2: 0.38, 3: 0.48, 4: 0.58}
_TWEEN_RATIO = 0.36 # POC ratio (0.18 / 0.5): tweens are a light refine only
def right_strength_params(level: int) -> tuple[float, float]:
"""(keyframe_strength, tween_strength) for a Right level in RIGHT_LEVELS."""
if level not in _KEY_STRENGTH:
raise ValueError(f"Right level must be one of {RIGHT_LEVELS}, got {level}")
key = _KEY_STRENGTH[level]
return key, round(key * _TWEEN_RATIO, 4)
```
- [ ] **Step 4: Run test to verify it passes**
Run: `.venv/bin/python -m pytest tests/test_bake_right_variants.py -q`
Expected: PASS (4 passed)
- [ ] **Step 5: Commit**
```bash
git add simulator/bake_right_variants.py tests/test_bake_right_variants.py
git commit -m "feat(pipeline): Right strength curve for the v2v variant baker"
```
---
### Task 2: The baker (flow restyle, productionized)
**Files:**
- Modify: `simulator/bake_right_variants.py`
No unit test for the render itself (non-trivial ML output; verified by eye in
Task 4). The pure curve is already covered by Task 1.
- [ ] **Step 1: Add the restyle engine + per-level bake, porting the POC algorithm verbatim**
Port `extract`, `warp`, and the keyframe/tween loop from
`~/hef-poc/flow_restyle.py` unchanged (it is the approved calm algorithm). Wrap
it as `restyle_clip(src, out, key_strength, tween_strength, *, fps=12.0, keyint=24)`
and add a `bake_scale(scale="forest")` that loops `RIGHT_LEVELS`, calling
`restyle_clip` with `right_strength_params(level)` and writing
`simulator/sample_media/<scale>/right<level>.mp4`. Load the SD pipeline ONCE and
reuse it across levels. `PROMPT`/`NEG`/Farneback params/seed = the POC's.
Source base = `simulator/sample_media/<scale>/base.mp4` (forest = the real
Yosemite POC clip). `main()` parses `--scale` (default `forest`), `--fps`,
`--keyint` and calls `bake_scale`.
- [ ] **Step 2: Smoke-check the module imports and the curve still passes**
Run: `.venv/bin/python -m pytest tests/test_bake_right_variants.py -q`
Expected: PASS (torch imported lazily inside the bake funcs, not at module load,
so the test stays fast and import-safe)
- [ ] **Step 3: Commit**
```bash
git add simulator/bake_right_variants.py
git commit -m "feat(pipeline): forest Right-variant baker (POC flow restyle, productionized)"
```
---
### Task 3: Run the bake (real media, ~11 min)
**Files:**
- Writes (gitignored): `simulator/sample_media/forest/right{1,2,3,4}.mp4`
- [ ] **Step 1: Run the baker**
Run: `.venv/bin/python -m simulator.bake_right_variants --scale forest`
Expected: 4 clips written; per-level timing printed; ~11 min total. Replaces the
3 placeholder strengths (13) and the single real strength (4) with a consistent
real ramp.
- [ ] **Step 2: Confirm the outputs exist and are real video**
Run: `ls -la simulator/sample_media/forest/right*.mp4`
Expected: right14.mp4 present, each a multi-MB H.264 clip.
(No commit — media is gitignored; it is reproduced by the baker.)
---
### Task 4: Wire the manifest + verify by eye
**Files:**
- Modify: `simulator/sample_media/manifest.json` (forest `right_variants` models)
- Modify: `docs/USER_GUIDE.md` (note real forest Right variants + the baker)
- Modify: `docs/ROADMAP.md` (v2v slice progress)
- [ ] **Step 1: Update the forest variant models in the manifest**
Set every forest `right_variants` entry (14) `model` to
`"sd-turbo+farneback-flow"` (drop the `"placeholder"` labels) — they are all real
bakes now.
- [ ] **Step 2: Boot the sim and drive the Right axis across 0→4 on forest**
Run: `.venv/bin/python -m uvicorn simulator.app:app --port 8013` (background),
navigate to the forest scale, and capture headless screenshots at Right 0/1/2/3/4.
Expected: a coherent subtle→strong painterly ramp on the real Yosemite footage,
temporally calm (no boiling), grade/overlay still compose on top.
- [ ] **Step 3: Update docs**
USER_GUIDE: note forest now carries real flow-stabilized Right variants generated
by `simulator/bake_right_variants.py`. ROADMAP: mark the v2v Right-variant vertical
slice done; note the i2v ring-transition half still deferred (needs a 2nd real
base + video model).
- [ ] **Step 4: Run the full suite**
Run: `.venv/bin/python -m pytest -q`
Expected: PASS (existing + Task-1 curve tests).
- [ ] **Step 5: Commit**
```bash
git add simulator/sample_media/manifest.json docs/USER_GUIDE.md docs/ROADMAP.md
git commit -m "feat(sim): forest carries real multi-strength Right variants; docs"
```
---
## Self-Review
**Spec coverage:** scales design §1 (local restyle pipeline) + §4 (economics:
local bake) → Tasks 23 productionize + run it. The operator's vertical-slice
choice (real Right variants for one scale to judge the look) → Tasks 34. The
deferred i2v transition half is explicitly scoped out (noted in header + Task 4).
The strength curve (the one new design element) → Task 1.
**Placeholder scan:** none — the baker algorithm is a verbatim port of the
existing `~/hef-poc/flow_restyle.py` (cited), the curve is concrete constants,
commands are exact.
**Type consistency:** `right_strength_params(level) -> (key, tween)` defined in
Task 1, consumed by `bake_scale` in Task 2. `RIGHT_LEVELS` shared. Output paths
`simulator/sample_media/forest/right<level>.mp4` consistent with the manifest's
existing forest `right_variants` map (Task 4).
@@ -0,0 +1,929 @@
# Content Pipeline — Increment 1 (real footage, no ML) Implementation Plan
> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking.
**Goal:** Build the deterministic content-pipeline tooling (frame → crossfade-loop → master+proxy transcode → manifest assembly), add the backward-compatible keyframed annotation-track schema with client interpolation, and extend the scale ring to 5 scales — proving the pipeline end-to-end on real footage without any ML.
**Architecture:** A new pure-Python `tools/pipeline/` package whose stage functions return ffmpeg argument lists (unit-tested without running ffmpeg); a thin `run.py` executes them and is covered by an opt-in integration test gated on `ffmpeg` + the real forest POC base. Manifest assembly is pure dict transforms. The annotation `track` is optional data that rides through the existing pass-through `annotations` list (no Python model change); interpolation is client-side JS, consistent with the existing "alteration math in Python, label placement in the client" split. This implements §3 (stages 14, 6), §4 (track schema), §6 (format), §7 (tooling), and Increment 1 of §8 in [`docs/superpowers/specs/2026-06-24-content-pipeline-design.md`](../specs/2026-06-24-content-pipeline-design.md).
**Tech Stack:** Python 3.13, pytest, ffmpeg (libx264), vanilla JS (SVG overlay). Tests run with `pytest -q` from the repo root in the project `.venv`.
---
### Task 1: Scaffold `tools/pipeline/` + the frame stage
**Files:**
- Create: `tools/pipeline/__init__.py`
- Create: `tools/pipeline/ffmpeg_ops.py`
- Test: `tests/test_pipeline_ffmpeg_ops.py`
- [ ] **Step 1: Write the failing test**
```python
# tests/test_pipeline_ffmpeg_ops.py
from tools.pipeline.ffmpeg_ops import frame_args
def test_frame_args_trims_scales_pads_and_strips_audio():
args = frame_args(
"src.mp4", "out.mp4",
start=2.0, duration=8.0, width=1920, height=1080, ff="ffmpeg",
)
assert args[0] == "ffmpeg"
assert "-ss" in args and args[args.index("-ss") + 1] == "2.0"
assert "-t" in args and args[args.index("-t") + 1] == "8.0"
assert "-an" in args # audio stripped (bases are video-only)
vf = args[args.index("-vf") + 1]
assert "scale=1920:1080:force_original_aspect_ratio=decrease" in vf
assert "pad=1920:1080" in vf
assert "format=yuv420p" in vf
assert args[-1] == "out.mp4"
```
- [ ] **Step 2: Run test to verify it fails**
Run: `pytest tests/test_pipeline_ffmpeg_ops.py -q`
Expected: FAIL with `ModuleNotFoundError: No module named 'tools.pipeline'`
- [ ] **Step 3: Write minimal implementation**
```python
# tools/pipeline/__init__.py
"""Content pipeline: source -> frame -> loop -> transcode -> manifest.
Pure ffmpeg-argument builders (ffmpeg_ops), a thin runner (run), provenance
records, and manifest assembly. See docs/superpowers/specs/2026-06-24-content-pipeline-design.md.
"""
```
```python
# tools/pipeline/ffmpeg_ops.py
"""Pure ffmpeg argument builders (no I/O) for the content pipeline.
Each function returns a list[str] ready for ffmpeg, so command construction is
unit-testable without running ffmpeg. tools/pipeline/run.py executes them. The
ffmpeg binary name is injected (default "ffmpeg").
"""
from __future__ import annotations
def _fit(width: int, height: int) -> str:
"""A scale+pad filter chain fitting any input into width×height (letterbox),
fixing SAR and pixel format so downstream concat/xfade get identical geometry."""
return (
f"scale={width}:{height}:force_original_aspect_ratio=decrease,"
f"pad={width}:{height}:(ow-iw)/2:(oh-ih)/2,"
"setsar=1,format=yuv420p"
)
def frame_args(src, dst, *, start: float, duration: float,
width: int, height: int, ff: str = "ffmpeg") -> list[str]:
"""Stage 2 — trim [start, start+duration], fit to width×height, strip audio.
Produces a high-quality mezzanine for the loop stage."""
return [
ff, "-y", "-ss", str(start), "-t", str(duration),
"-i", str(src), "-vf", _fit(width, height), "-an",
"-c:v", "libx264", "-preset", "medium", "-crf", "16",
"-pix_fmt", "yuv420p", "-movflags", "+faststart", str(dst),
]
```
- [ ] **Step 4: Run test to verify it passes**
Run: `pytest tests/test_pipeline_ffmpeg_ops.py -q`
Expected: PASS
- [ ] **Step 5: Commit**
```bash
git add tools/pipeline/__init__.py tools/pipeline/ffmpeg_ops.py tests/test_pipeline_ffmpeg_ops.py
git commit -m "feat(pipeline): frame stage ffmpeg arg builder (content pipeline §3.2)"
```
---
### Task 2: Crossfade seamless-loop stage
**Files:**
- Modify: `tools/pipeline/ffmpeg_ops.py`
- Test: `tests/test_pipeline_ffmpeg_ops.py`
The seamless loop (spec §3.3) crossfades the clip's tail over its head. For a clip
of duration `D` with overlap `O`, the output (length `D O`) is
`concat( xfade(tail, head, O), mid )` where `head`=`[0,O]`, `mid`=`[O, DO]`,
`tail`=`[DO, D]`. Both internal joins and the loop seam are then continuous, and
the tail→head jump is blended away over `O`.
- [ ] **Step 1: Write the failing test**
```python
# add to tests/test_pipeline_ffmpeg_ops.py
from tools.pipeline.ffmpeg_ops import crossfade_loop_args
def test_crossfade_loop_builds_head_mid_tail_xfade_concat():
args = crossfade_loop_args("in.mp4", "loop.mp4", duration=8.0, overlap=1.0)
fc = args[args.index("-filter_complex") + 1]
assert "trim=0:1.0" in fc # head = first O secs
assert "trim=1.0:7.0" in fc # mid = [O, D-O]
assert "trim=7.0:8.0" in fc # tail = last O secs
assert "xfade=transition=fade:duration=1.0:offset=0" in fc
assert "concat=n=2:v=1" in fc
assert "-an" in args
assert args[-1] == "loop.mp4"
def test_crossfade_loop_rejects_overlap_too_large():
import pytest
with pytest.raises(ValueError):
crossfade_loop_args("in.mp4", "loop.mp4", duration=4.0, overlap=2.0)
```
- [ ] **Step 2: Run test to verify it fails**
Run: `pytest tests/test_pipeline_ffmpeg_ops.py -q`
Expected: FAIL with `ImportError: cannot import name 'crossfade_loop_args'`
- [ ] **Step 3: Write minimal implementation**
```python
# add to tools/pipeline/ffmpeg_ops.py
def crossfade_loop_args(src, dst, *, duration: float, overlap: float,
ff: str = "ffmpeg") -> list[str]:
"""Stage 3 — make `src` loop seamlessly by crossfading its tail over its head.
Output length = duration overlap. Requires overlap < duration/2 so a non-empty
middle remains."""
if overlap <= 0 or overlap >= duration / 2:
raise ValueError(f"overlap {overlap} must be in (0, duration/2={duration/2})")
d, o = duration, overlap
fc = (
f"[0:v]trim=0:{o},setpts=PTS-STARTPTS[head];"
f"[0:v]trim={o}:{d - o},setpts=PTS-STARTPTS[mid];"
f"[0:v]trim={d - o}:{d},setpts=PTS-STARTPTS[tail];"
f"[tail][head]xfade=transition=fade:duration={o}:offset=0[xf];"
f"[xf][mid]concat=n=2:v=1,format=yuv420p[out]"
)
return [
ff, "-y", "-i", str(src), "-filter_complex", fc,
"-map", "[out]", "-an",
"-c:v", "libx264", "-preset", "medium", "-crf", "16",
"-pix_fmt", "yuv420p", "-movflags", "+faststart", str(dst),
]
```
- [ ] **Step 4: Run test to verify it passes**
Run: `pytest tests/test_pipeline_ffmpeg_ops.py -q`
Expected: PASS
- [ ] **Step 5: Commit**
```bash
git add tools/pipeline/ffmpeg_ops.py tests/test_pipeline_ffmpeg_ops.py
git commit -m "feat(pipeline): crossfade seamless-loop arg builder (content pipeline §3.3)"
```
---
### Task 3: Master + proxy transcode stage
**Files:**
- Modify: `tools/pipeline/ffmpeg_ops.py`
- Test: `tests/test_pipeline_ffmpeg_ops.py`
- [ ] **Step 1: Write the failing test**
```python
# add to tests/test_pipeline_ffmpeg_ops.py
from tools.pipeline.ffmpeg_ops import transcode_args
def test_transcode_args_high_profile_even_dims_faststart():
args = transcode_args("loop.mp4", "proxy.mp4", width=1920, height=1080,
crf=20, fps=30)
assert "-profile:v" in args and args[args.index("-profile:v") + 1] == "high"
assert "-crf" in args and args[args.index("-crf") + 1] == "20"
vf = args[args.index("-vf") + 1]
assert "scale=1920:1080:force_original_aspect_ratio=decrease" in vf
assert "fps=30" in vf
assert "+faststart" in args
assert "-an" in args
assert args[-1] == "proxy.mp4"
```
- [ ] **Step 2: Run test to verify it fails**
Run: `pytest tests/test_pipeline_ffmpeg_ops.py -q`
Expected: FAIL with `ImportError: cannot import name 'transcode_args'`
- [ ] **Step 3: Write minimal implementation**
```python
# add to tools/pipeline/ffmpeg_ops.py
def transcode_args(src, dst, *, width: int, height: int, crf: int,
fps: int = 30, ff: str = "ffmpeg") -> list[str]:
"""Stage 4 — encode a final deliverable (master or proxy). Master: source res
capped ~3840 wide, crf 18. Proxy: 1920×1080, crf 20. Both H.264 High, yuv420p,
even dims, +faststart, video-only (spec §6)."""
vf = (
f"scale={width}:{height}:force_original_aspect_ratio=decrease,"
f"pad={width}:{height}:(ow-iw)/2:(oh-ih)/2,"
f"setsar=1,fps={fps},format=yuv420p"
)
return [
ff, "-y", "-i", str(src), "-vf", vf, "-an",
"-c:v", "libx264", "-profile:v", "high", "-preset", "slow",
"-crf", str(crf), "-pix_fmt", "yuv420p",
"-movflags", "+faststart", str(dst),
]
```
- [ ] **Step 4: Run test to verify it passes**
Run: `pytest tests/test_pipeline_ffmpeg_ops.py -q`
Expected: PASS
- [ ] **Step 5: Commit**
```bash
git add tools/pipeline/ffmpeg_ops.py tests/test_pipeline_ffmpeg_ops.py
git commit -m "feat(pipeline): master/proxy transcode arg builder (content pipeline §3.4/§6)"
```
---
### Task 4: Provenance record (stage 1 output)
**Files:**
- Create: `tools/pipeline/provenance.py`
- Test: `tests/test_pipeline_provenance.py`
- [ ] **Step 1: Write the failing test**
```python
# tests/test_pipeline_provenance.py
from tools.pipeline.provenance import Provenance
def test_provenance_to_dict_roundtrip():
p = Provenance(
scale="abyss",
license="public-domain (US Gov, 17 U.S.C. §105)",
source="NOAA Ocean Exploration",
url="https://oceanexplorer.noaa.gov/",
fetched_at="2026-06-24",
)
d = p.to_dict()
assert d == {
"scale": "abyss",
"license": "public-domain (US Gov, 17 U.S.C. §105)",
"source": "NOAA Ocean Exploration",
"url": "https://oceanexplorer.noaa.gov/",
"fetched_at": "2026-06-24",
}
assert Provenance.from_dict(d) == p
```
- [ ] **Step 2: Run test to verify it fails**
Run: `pytest tests/test_pipeline_provenance.py -q`
Expected: FAIL with `ModuleNotFoundError: No module named 'tools.pipeline.provenance'`
- [ ] **Step 3: Write minimal implementation**
```python
# tools/pipeline/provenance.py
"""Stage 1 — the per-clip strict-PD provenance record (spec §3.1).
Captured at source time so license + source + URL travel with the media. The
'no explicit license -> assume PD, verify' trap (scales design §2.1) applies:
"free stock" (Pexels/Pixabay) is NOT public domain.
"""
from __future__ import annotations
from dataclasses import asdict, dataclass
@dataclass(frozen=True)
class Provenance:
scale: str
license: str
source: str
url: str
fetched_at: str # ISO date; passed in (no clock here -> deterministic)
def to_dict(self) -> dict:
return asdict(self)
@classmethod
def from_dict(cls, d: dict) -> "Provenance":
return cls(
scale=d["scale"], license=d["license"], source=d["source"],
url=d["url"], fetched_at=d["fetched_at"],
)
```
- [ ] **Step 4: Run test to verify it passes**
Run: `pytest tests/test_pipeline_provenance.py -q`
Expected: PASS
- [ ] **Step 5: Commit**
```bash
git add tools/pipeline/provenance.py tests/test_pipeline_provenance.py
git commit -m "feat(pipeline): strict-PD provenance record (content pipeline §3.1)"
```
---
### Task 5: Manifest assembly (stage 6)
**Files:**
- Create: `tools/pipeline/manifest.py`
- Test: `tests/test_pipeline_manifest.py`
Pure dict transforms over a loaded manifest: upsert a clip entry, place a scale in
the ring order, and rebuild the per-edge transition list so it always has exactly
N entries for N scales (one transition per ring edge, including the wrap).
- [ ] **Step 1: Write the failing test**
```python
# tests/test_pipeline_manifest.py
from tools.pipeline.manifest import upsert_clip, add_ring_scale, rebuild_ring_edges
def _base():
return {"clips": [{"id": "cosmos", "title": "Cosmos"}],
"ring": {"scales": [{"id": "cosmos", "clip_id": "cosmos"}],
"transitions": []}}
def test_upsert_clip_replaces_by_id_else_appends():
m = _base()
m = upsert_clip(m, {"id": "reef", "title": "Reef"})
assert [c["id"] for c in m["clips"]] == ["cosmos", "reef"]
m = upsert_clip(m, {"id": "reef", "title": "Coral Reef"}) # replace, not dup
assert [c["id"] for c in m["clips"]] == ["cosmos", "reef"]
assert m["clips"][1]["title"] == "Coral Reef"
def test_add_ring_scale_inserts_after_named_scale():
m = _base()
m = add_ring_scale(m, "orbit", "orbit", after="cosmos")
assert [s["id"] for s in m["ring"]["scales"]] == ["cosmos", "orbit"]
def test_rebuild_ring_edges_one_transition_per_edge_with_wrap():
m = _base()
m = add_ring_scale(m, "orbit", "orbit", after="cosmos")
m = add_ring_scale(m, "abyss", "abyss", after="orbit")
m = rebuild_ring_edges(m)
files = [t["file"] for t in m["ring"]["transitions"]]
assert files == [
"transitions/cosmos-orbit.mp4",
"transitions/orbit-abyss.mp4",
"transitions/abyss-cosmos.mp4", # wrap edge
]
```
- [ ] **Step 2: Run test to verify it fails**
Run: `pytest tests/test_pipeline_manifest.py -q`
Expected: FAIL with `ModuleNotFoundError: No module named 'tools.pipeline.manifest'`
- [ ] **Step 3: Write minimal implementation**
```python
# tools/pipeline/manifest.py
"""Stage 6 — assemble manifest entries (spec §3.6). Pure dict transforms over a
loaded manifest dict; the caller does the json read/write. Idempotent by id so
re-running earlier stages never clobbers authored labels."""
from __future__ import annotations
import copy
def upsert_clip(manifest: dict, clip: dict) -> dict:
"""Replace the clip with the same id, or append it. Returns a new manifest."""
m = copy.deepcopy(manifest)
clips = m.setdefault("clips", [])
for i, c in enumerate(clips):
if c["id"] == clip["id"]:
clips[i] = clip
return m
clips.append(clip)
return m
def add_ring_scale(manifest: dict, scale_id: str, clip_id: str,
after: str | None = None) -> dict:
"""Insert a scale into ring.scales after the named scale (or append if `after`
is None / not found). No-op if scale_id already present. Returns a new manifest."""
m = copy.deepcopy(manifest)
ring = m.setdefault("ring", {"scales": [], "transitions": []})
scales = ring.setdefault("scales", [])
if any(s["id"] == scale_id for s in scales):
return m
entry = {"id": scale_id, "clip_id": clip_id}
idx = next((i for i, s in enumerate(scales) if s["id"] == after), None)
if idx is None:
scales.append(entry)
else:
scales.insert(idx + 1, entry)
return m
def rebuild_ring_edges(manifest: dict) -> dict:
"""Rebuild ring.transitions to one placeholder entry per ring edge (N scales ->
N edges incl. the wrap), preserving any existing model string for an edge.
Returns a new manifest."""
m = copy.deepcopy(manifest)
ring = m.setdefault("ring", {"scales": [], "transitions": []})
scales = ring.get("scales", [])
existing = {t["file"]: t.get("model", "") for t in ring.get("transitions", [])}
edges = []
n = len(scales)
for i in range(n):
a, b = scales[i]["id"], scales[(i + 1) % n]["id"]
file = f"transitions/{a}-{b}.mp4"
edges.append({"file": file, "model": existing.get(file, "placeholder-zoom")})
ring["transitions"] = edges
return m
```
- [ ] **Step 4: Run test to verify it passes**
Run: `pytest tests/test_pipeline_manifest.py -q`
Expected: PASS
- [ ] **Step 5: Commit**
```bash
git add tools/pipeline/manifest.py tests/test_pipeline_manifest.py
git commit -m "feat(pipeline): manifest assembly — upsert clip + ring scale/edges (content pipeline §3.6)"
```
---
### Task 6: Runner + opt-in integration test on the real forest POC base
**Files:**
- Create: `tools/pipeline/run.py`
- Test: `tests/test_pipeline_integration.py`
The runner shells out ffmpeg with the builders from Tasks 13, ffprobing the source
duration so the loop stage gets real `D`. The integration test runs the **real**
forest POC base (`simulator/sample_media/forest/base.mp4`, populated by
`simulator/setup_sample_media.py`) through frame → loop → transcode and ffprobes the
proxy — gated on `ffmpeg`/`ffprobe` and on the base existing (it's gitignored media),
matching `tests/test_tools_integration.py`'s gating.
- [ ] **Step 1: Write the failing test**
```python
# tests/test_pipeline_integration.py
import shutil
import subprocess
from pathlib import Path
import pytest
from tools.pipeline.run import process_clip
_HAS_FF = shutil.which("ffmpeg") is not None and shutil.which("ffprobe") is not None
_FOREST = Path("simulator/sample_media/forest/base.mp4")
@pytest.mark.skipif(not _HAS_FF, reason="ffmpeg/ffprobe not installed")
@pytest.mark.skipif(not _FOREST.exists(),
reason="forest POC base absent (run simulator/setup_sample_media.py)")
def test_process_clip_emits_proxy_and_master(tmp_path):
out = process_clip(_FOREST, tmp_path, overlap=0.5, start=0.0, duration=4.0)
assert out["proxy"].exists() and out["master"].exists()
# Proxy is exactly 1920x1080.
probe = subprocess.run(
["ffprobe", "-v", "quiet", "-select_streams", "v:0",
"-show_entries", "stream=width,height", "-of", "csv=p=0", str(out["proxy"])],
capture_output=True, text=True, check=True,
).stdout.strip()
assert probe == "1920,1080"
```
- [ ] **Step 2: Run test to verify it fails**
Run: `pytest tests/test_pipeline_integration.py -q`
Expected: FAIL with `ModuleNotFoundError: No module named 'tools.pipeline.run'`
(or SKIP if ffmpeg/the base are absent — then verify by importing in `python -c`.)
- [ ] **Step 3: Write minimal implementation**
```python
# tools/pipeline/run.py
"""Thin runner: ffprobe the source, then execute the frame -> loop -> transcode
stages with tools.pipeline.ffmpeg_ops. The pure arg builders are unit-tested;
this glue is covered by the opt-in integration test."""
from __future__ import annotations
import subprocess
from pathlib import Path
from .ffmpeg_ops import crossfade_loop_args, frame_args, transcode_args
MASTER_MAX_W = 3840
def probe_duration(src, *, ff: str = "ffprobe") -> float:
out = subprocess.run(
[ff, "-v", "quiet", "-show_entries", "format=duration",
"-of", "csv=p=0", str(src)],
capture_output=True, text=True, check=True,
).stdout.strip()
return float(out)
def _run(args: list[str]) -> None:
subprocess.run(args, check=True, capture_output=True)
def process_clip(src, out_dir, *, start: float = 0.0, duration: float | None = None,
overlap: float = 1.0, master_w: int = 3840, master_h: int = 2160,
ff: str = "ffmpeg") -> dict:
"""Run stages 24 for one clip; return {'master','proxy','loop','mezzanine'} paths.
`duration` defaults to the full source length (minus the trim start)."""
src = Path(src)
out_dir = Path(out_dir)
out_dir.mkdir(parents=True, exist_ok=True)
if duration is None:
duration = probe_duration(src) - start
mezz = out_dir / "mezzanine.mp4"
loop = out_dir / "loop.mp4"
master = out_dir / "master.mp4"
proxy = out_dir / "base.mp4" # the proxy is what the manifest's base_file points at
_run(frame_args(src, mezz, start=start, duration=duration,
width=master_w, height=master_h, ff=ff))
_run(crossfade_loop_args(mezz, loop, duration=duration, overlap=overlap, ff=ff))
_run(transcode_args(loop, master, width=master_w, height=master_h, crf=18, ff=ff))
_run(transcode_args(loop, proxy, width=1920, height=1080, crf=20, ff=ff))
return {"mezzanine": mezz, "loop": loop, "master": master, "proxy": proxy}
```
- [ ] **Step 4: Run test to verify it passes (or skips cleanly)**
Run: `pytest tests/test_pipeline_integration.py -q`
Expected: PASS if ffmpeg + the forest base are present; otherwise SKIP with the gate
reason. If skipped, also run `python -c "from tools.pipeline.run import process_clip"`
and expect no error.
- [ ] **Step 5: Commit**
```bash
git add tools/pipeline/run.py tests/test_pipeline_integration.py
git commit -m "feat(pipeline): runner + opt-in integration test on real forest base (content pipeline §3)"
```
---
### Task 7: Client annotation-track interpolation + a hand-authored track
**Files:**
- Modify: `simulator/static/app.js` (`renderOverlay` at lines ~235269; `paintLoop` at ~173186)
- Modify: `simulator/sample_media/manifest.json` (add a `track` to the forest `detected.water` annotation)
The track is *data* on an existing annotation; the Python `Clip` already passes
`annotations` through opaquely (`simulator/clips.py` `_clip_from_dict` does
`d.get("annotations", [])`), so **no Python change is needed**. Interpolation is
client-side (spec §4). Because the overlay currently re-renders only on knob change,
a tracked box must update as the video plays — drive a re-render from the existing
`paintLoop` rAF when the active clip has any track and the overlay is visible.
- [ ] **Step 1: Add the data — a hand-authored track on forest's water detection**
In `simulator/sample_media/manifest.json`, replace the forest `detected.water`
annotation (currently `{"key": "detected.water", "box": [0.30, 0.10, 0.18, 0.70], "min_level": 1}`)
with a keyframed track (a small horizontal drift, looping at t=0 and t=1 so it is
seamless):
```json
{
"key": "detected.water",
"min_level": 1,
"track": [
{"t": 0.0, "box": [0.30, 0.10, 0.18, 0.70]},
{"t": 0.5, "box": [0.33, 0.10, 0.18, 0.70]},
{"t": 1.0, "box": [0.30, 0.10, 0.18, 0.70]}
]
}
```
- [ ] **Step 2: Add the interpolation helper + use it in `renderOverlay`**
In `simulator/static/app.js`, add a helper above `renderOverlay` and use it instead
of `a.box`:
```javascript
// Interpolate an annotation's box at loop-normalized time t (0..1). Static labels
// (no track) return their fixed box. Linear between sorted keyframes; clamps to ends.
function boxAt(a, t) {
if (!a.track || !a.track.length) return a.box;
const ks = a.track;
if (t <= ks[0].t) return ks[0].box;
if (t >= ks[ks.length - 1].t) return ks[ks.length - 1].box;
for (let i = 1; i < ks.length; i++) {
if (t <= ks[i].t) {
const a0 = ks[i - 1], a1 = ks[i];
const f = (t - a0.t) / (a1.t - a0.t);
return a0.box.map((v, j) => v + (a1.box[j] - v) * f);
}
}
return ks[ks.length - 1].box;
}
// Loop-normalized playback time of the base video (0..1), for track interpolation.
function loopT() {
return vid && vid.duration ? (vid.currentTime % vid.duration) / vid.duration : 0;
}
```
Then in `renderOverlay`, change the box line:
```javascript
const [x, y, w, h] = boxAt(a, loopT()).map((n) => n * 100);
```
- [ ] **Step 3: Re-render tracked overlays each frame from `paintLoop`**
Store the last overlay args and, in `paintLoop`, re-run `renderOverlay` when the
active clip has any tracked annotation and the overlay is visible. Add near the top
of `app.js` (module scope): `let lastOverlay = null;`. At the end of `renderOverlay`,
record the call: set `lastOverlay = { level, intensity };` (add this line just before
the closing brace). In `paintLoop` (after the existing shader work, before
`requestAnimationFrame(paintLoop)`), add:
```javascript
// Animate keyframed annotation tracks: re-place boxes against playback time.
const c = activeClip();
if (lastOverlay && lastOverlay.level > 0 && c &&
c.annotations.some((a) => a.track && a.track.length)) {
renderOverlay(lastOverlay.level, lastOverlay.intensity);
}
```
- [ ] **Step 4: Verify by eye (no JS unit harness in this repo)**
Run the sim and watch the forest water reticle drift with playback, looping
seamlessly; static labels (rock_face, conifer, the measurement) stay put.
```bash
python -m simulator.app # then open the printed localhost URL
```
Expected: with Left up on forest, the `flowing water` box drifts right then back
over the loop with no jump at the loop seam; affect/measure labels unchanged.
- [ ] **Step 5: Commit**
```bash
git add simulator/static/app.js simulator/sample_media/manifest.json
git commit -m "feat(sim): client annotation-track interpolation + hand-authored forest track (content pipeline §4)"
```
---
### Task 8: Extend the ring to 5 scales (orbit + reef placeholders)
**Files:**
- Modify: `simulator/setup_scales_media.py` (`SCALES` lines ~3236; `EDGES` line ~39)
- Modify: `simulator/sample_media/manifest.json` (add `orbit` + `reef` clips; reorder `ring.scales`; rebuild `ring.transitions`)
Real strict-PD bases are sourced separately (Task 9); to keep the 5-scale ring
demonstrable now, generate labelled placeholders for the two new scales with the
existing generator, exactly as cosmos/abyss are today.
- [ ] **Step 1: Add orbit + reef to the placeholder generator**
In `simulator/setup_scales_media.py`, extend `SCALES` and `EDGES` to the 5-scale
ring (order: cosmos → orbit → forest → reef → abyss → wrap):
```python
SCALES = {
"cosmos": ("0x05060f", "COSMOS — NASA/Hubble (PD placeholder)"),
"orbit": ("0x081427", "ORBIT — NASA/ISS (PD placeholder)"),
"forest": ("0x12301a", "FOREST — NPS/USGS (POC/placeholder)"),
"reef": ("0x06303a", "REEF — NOAA Ocean Exploration (PD placeholder)"),
"abyss": ("0x021016", "ABYSS — NOAA Ocean Exploration (PD placeholder)"),
}
EDGES = [("cosmos", "orbit"), ("orbit", "forest"), ("forest", "reef"),
("reef", "abyss"), ("abyss", "cosmos")]
```
- [ ] **Step 2: Add the orbit + reef clip entries to the manifest**
In `simulator/sample_media/manifest.json`, add two clip objects (after `cosmos` and
after `forest` respectively) mirroring the existing placeholder clips' shape, e.g.
orbit:
```json
{
"id": "orbit",
"title": "Earth from orbit (NASA/ISS, neutral base)",
"base_file": "orbit/base.mp4",
"license": "public-domain (US Gov, 17 U.S.C. §105)",
"source": "NASA/ISS — https://images.nasa.gov/ (true PD; placeholder bytes until ingest)",
"right_variants": {},
"annotations": [
{"key": "detected.cloud_band", "box": [0.30, 0.30, 0.30, 0.20], "min_level": 1},
{"key": "measure.altitude", "box": [0.06, 0.06, 0.18, 0.08], "min_level": 2}
],
"affect": [
{"key": "feel.serenity", "at": [0.50, 0.46], "min_level": 1},
{"key": "feel.fragility", "at": [0.22, 0.68], "min_level": 2},
{"key": "feel.unity", "at": [0.66, 0.58], "min_level": 3},
{"key": "feel.distance", "at": [0.42, 0.82], "min_level": 4}
],
"strings": {
"en": {
"detected.cloud_band": "cloud band",
"measure.altitude": "~408 km",
"feel.serenity": "serenity", "feel.fragility": "fragility",
"feel.unity": "unity", "feel.distance": "distance"
}
}
}
```
And reef:
```json
{
"id": "reef",
"title": "Coral reef (NOAA Ocean Exploration, neutral base)",
"base_file": "reef/base.mp4",
"license": "public-domain (US Gov, 17 U.S.C. §105)",
"source": "NOAA Ocean Exploration — https://oceanexplorer.noaa.gov/ (true PD, worldwide; placeholder bytes until ingest)",
"right_variants": {},
"annotations": [
{"key": "detected.coral", "box": [0.20, 0.45, 0.30, 0.30], "min_level": 1},
{"key": "detected.fish", "min_level": 2,
"track": [
{"t": 0.0, "box": [0.20, 0.30, 0.10, 0.08]},
{"t": 0.5, "box": [0.62, 0.34, 0.10, 0.08]},
{"t": 1.0, "box": [0.20, 0.30, 0.10, 0.08]}
]},
{"key": "measure.depth", "box": [0.06, 0.06, 0.16, 0.08], "min_level": 3}
],
"affect": [
{"key": "feel.delight", "at": [0.50, 0.46], "min_level": 1},
{"key": "feel.abundance", "at": [0.22, 0.68], "min_level": 2},
{"key": "feel.curiosity", "at": [0.66, 0.58], "min_level": 3},
{"key": "feel.immersion", "at": [0.42, 0.82], "min_level": 4}
],
"strings": {
"en": {
"detected.coral": "coral colony", "detected.fish": "reef fish",
"measure.depth": "18 m",
"feel.delight": "delight", "feel.abundance": "abundance",
"feel.curiosity": "curiosity", "feel.immersion": "immersion"
}
}
}
```
- [ ] **Step 3: Reorder the ring + rebuild edges in the manifest**
Set `ring.scales` to the 5-scale order and `ring.transitions` to the 5 edges:
```json
"ring": {
"scales": [
{"id": "cosmos", "clip_id": "cosmos"},
{"id": "orbit", "clip_id": "orbit"},
{"id": "forest", "clip_id": "forest"},
{"id": "reef", "clip_id": "reef"},
{"id": "abyss", "clip_id": "abyss"}
],
"transitions": [
{"file": "transitions/cosmos-orbit.mp4", "model": "placeholder-zoom"},
{"file": "transitions/orbit-forest.mp4", "model": "placeholder-zoom"},
{"file": "transitions/forest-reef.mp4", "model": "placeholder-zoom"},
{"file": "transitions/reef-abyss.mp4", "model": "placeholder-zoom"},
{"file": "transitions/abyss-cosmos.mp4", "model": "placeholder-zoom"}
]
}
```
- [ ] **Step 4: Regenerate placeholder media + verify the 5-scale ring**
```bash
python simulator/setup_scales_media.py
python -m simulator.app # open the URL; spin the encoder full circle
```
Expected: the encoder walks cosmos → orbit → forest → reef → abyss → (wrap) cosmos
with a transition on every edge; `GET /api/ring` lists 5 scales + 5 transitions; the
reef `reef fish` box drifts with playback (Task 7 interpolation) when Left ≥ 2.
- [ ] **Step 5: Commit**
```bash
git add simulator/setup_scales_media.py simulator/sample_media/manifest.json
git commit -m "feat(sim): extend scale ring to 5 (orbit + reef) (content pipeline §5)"
```
---
### Task 9: Sourcing procedure doc + ROADMAP update
**Files:**
- Create: `docs/content-sourcing.md`
- Modify: `docs/ROADMAP.md` (sub-project 3 "Offline v2v variant pipeline" bullet, lines ~174187)
Sourcing the real strict-PD bytes is a curatorial task, not a code step. Document the
procedure so anyone can run the pipeline per clip, and record the new content-pipeline
work on the roadmap.
- [ ] **Step 1: Write the sourcing procedure**
```markdown
# Content sourcing — strict-PD neutral bases
For each scale, acquire a calm, neutral source clip from a **strict public-domain**
US-government source, verify the license, then run it through the pipeline.
| Scale | Source | Where |
|--------|--------------------------------|------------------------------------|
| cosmos | NASA / Hubble / JWST | https://images.nasa.gov/ |
| orbit | NASA / ISS | https://images.nasa.gov/ |
| forest | NPS / USGS | https://www.nps.gov/ , https://www.usgs.gov/ |
| reef | NOAA Ocean Exploration | https://oceanexplorer.noaa.gov/ |
| abyss | NOAA Ocean Exploration | https://oceanexplorer.noaa.gov/ |
**License check (mandatory):** confirm the asset is US-gov PD (17 U.S.C. §105) or
explicitly CC0. "Free stock" (Pexels/Pixabay/etc.) is royalty-free but NOT public
domain — do not use. Record a `Provenance` (tools/pipeline/provenance.py) per clip.
**Run the pipeline** (replaces the placeholder bytes for a scale):
```bash
python -c "from tools.pipeline.run import process_clip; \
process_clip('downloads/<scale>.mp4', 'simulator/sample_media/<scale>', \
start=<in_s>, duration=<len_s>, overlap=<0.5..1.0>)"
```
This writes `simulator/sample_media/<scale>/base.mp4` (proxy) + `master.mp4`. Then
author the labels (Increment 2: the hybrid track pass + simulator author mode) or
hand-edit the annotation track for now (spec §4). The ring + manifest entry already
exist (Task 8); `process_clip` only replaces the media bytes.
```
- [ ] **Step 2: Update the roadmap**
In `docs/ROADMAP.md`, under sub-project 3, replace the "Offline v2v variant pipeline"
framing with the content-pipeline reality: the Right dream is real-time (no ML bake),
so the content pipeline is **source → crossfade-loop → master+proxy transcode →
hand-authored/motion-tracked labels → manifest**. Note Increment 1 (this plan: tooling
+ track schema + 5-scale ring, no ML) done on merge; Increment 2 (hybrid track pass +
simulator author mode) and real i2v ring transitions still pending. Cite the spec
`docs/superpowers/specs/2026-06-24-content-pipeline-design.md`.
- [ ] **Step 3: Run the full suite**
Run: `pytest -q`
Expected: all prior tests still pass + the new pipeline tests (ffmpeg_ops,
provenance, manifest) pass; the integration test passes or skips cleanly.
- [ ] **Step 4: Commit**
```bash
git add docs/content-sourcing.md docs/ROADMAP.md
git commit -m "docs: content-sourcing procedure + roadmap update (content pipeline Increment 1)"
```
---
## Notes for the executor
- **Run from the main clone, not a nested worktree** — `resolve-app.py` errors
"ambiguous" when a `.worktrees/` checkout shadows the main clone (session-0013
gotcha). If you must use a worktree, expect the `WGL_APP_SCAN_DEPTH` / explicit
`publish-transcript.sh` flag workarounds.
- **PRs go through the Gitea API** (`wgl-gitea-admin` `gitea-api.sh`, host
`git.benstull.org`) — no `tea`/`gh` here: create via `POST /repos/.../pulls`,
merge via `.../merge`.
- The project `.venv` has the deps (pytest, cv2/torch for later ML work). Activate it
before running tests.
- **Increment 2 (separate plan):** `tools/pipeline/track.py` (classical OpenCV
tracker + optional lazy-imported ML detect+track) and the simulator **author mode**
(draw/seed/correct boxes, assign keys/min_level/strings, place affect, write the
manifest). Plus real i2v ring transitions once a generative-video model + adjacent
real bases exist.
```
@@ -162,6 +162,17 @@ the ring continuous.
local; one clip per ring edge (N scales → N transitions, including the micro→cosmos
closer). A fast spin may cross several scales — transitions chain, or past a speed
threshold a faster blended pass is used.
- **Implemented (session 0012):** `player.ring.advance_ring` takes an opt-in
`fast_spin_threshold` (canonical default `DEFAULT_FAST_SPIN_THRESHOLD = 3`).
A spin batches its detents into one `advance` call, so `abs(delta)` is the
input layer's proxy for spin speed; at/above the threshold the move collapses
to a **single blended pass** — one `TransitionStep` (the arrival edge, marked
`blended`, landing straight on the destination, `RingMove.fast=True`) instead
of chaining every transition. The policy is opt-in because the pure function
cannot observe wall-clock speed — the simulator/firmware enables it. The
simulator plays the blended step at 2.5× (`FAST_BLEND_RATE`); when real
transition clips exist a dedicated fast-blend clip can replace the
accelerated arrival-edge placeholder. Threshold + rate are tunable by eye.
- **Thesis-safe:** dwells on a scale are the neutral, knob-altered interactive cores;
transitions are fixed connective moments (un-altered, or at most carrying the
current mood grade). The awe lives in the *movement between* scales, not the base.
@@ -0,0 +1,85 @@
# Affect channel — emotions in the Left-brain HUD
**Status:** approved (session 0013, 2026-06-22)
**Surface:** simulator preview (`simulator/`, `player/alteration.py`)
**Builds on:** the machine-altered-perception design SPEC; the Left HUD look-and-feel
pass (same session).
## Idea
A third HUD channel beside the cyan *detections* and amber *measurements*: soft,
glowing **emotion-words** that surface the feelings the experience may invoke.
They appear only when *both* the analytical (Left) and dreamlike (Right) knobs are
up — the dream leaking into the machine's reading. This is the uncanny edge of the
thesis: the machine trying to quantify not just what is there, but how you are
meant to feel.
## Behaviour
- **Trigger / intensity.** Affect strength = `min(left, right)` (04). Either knob
at 0 → no emotions at all. Opacity scales with that strength × `overlay_gain`.
- **Escalation.** A **stable emotional palette per scene** — higher combined
strength reveals *more* words at higher opacity. Each word carries a `min_level`
(the same mechanic the detection channel uses), but compared against the
*combined* `min(left, right)` strength rather than Left alone.
- **Rendering.** Floating words at authored scene positions — **no boxes or
reticles**, lowercase, semi-transparent with a soft glow, in a distinct **violet**
register so they read as affective and clearly *softer* than the hard clinical
reticles.
## Where the math lives
Consistent with the existing split (alteration math in Python, label-selection in
the client):
- `player/alteration.py` gains an `AffectOverlay(strength, intensity)` on the
`RenderPlan`. `strength = min(left, right)`; `intensity = clamp(overlay_gain *
min(left,right) / KNOB_MAX, 0, 1)`. Returned in `render_plan_to_dict` under
`"affect"`. Pure, unit-tested.
- The simulator client picks *which* words to show by comparing each affect
entry's `min_level` to `plan.affect.strength`, and renders them at
`plan.affect.intensity` opacity.
`is_identity` is unaffected: `min(left,right) > 0` implies `left > 0`, which already
makes `overlay.level > 0`.
## Data
New optional per-clip `affect` list in the manifest, parallel to `annotations`:
```json
"affect": [
{"key": "feel.awe", "at": [0.5, 0.4], "min_level": 1},
{"key": "feel.serenity", "at": [0.2, 0.62], "min_level": 2}
],
"strings": {"en": {"feel.awe": "awe", "feel.serenity": "serenity"}}
```
`at` is a normalized `[x, y]` anchor point (not a box — feelings are scene-level).
The words live in the existing `strings.en` map. `Clip` gains an `affect` field
(defaulting to `[]`) threaded through `_clip_from_dict` and `to_dict`.
Starter palettes (words are art-direction, easily tuned):
| scale | palette (min_level 1 → 4) |
|--------|-----------------------------------------------|
| forest | awe · serenity · reverence · stillness |
| cosmos | wonder · vastness · insignificance · longing |
| abyss | unease · fascination · isolation · dread |
All three scales carry the data; forest is fully realized (it has the real Right
variants).
## Testing
- Python unit tests: affect `strength = min(left, right)` across knob combos;
intensity scaling and `overlay_gain`; `0` when either knob is 0; presence in the
serialized plan.
- By-eye in the live simulator (forest, Left & Right both up) — the established
judge-by-eye loop for this surface.
## Out of scope
- No drift-toward-unsettling arc (rejected in favour of a stable palette).
- No per-object emotion tags; no animated drift (words are statically placed for
v1; gentle motion can come later if wanted).
@@ -0,0 +1,109 @@
# Right axis as a real-time deterministic dream
**Status:** built (session 0013, 2026-06-22) — Phase 1 superseded by Phase 2 in the
same session after by-eye review (the haze "looked like blurred video, not stylized").
The shipped Right dream is the **Phase 2 painterly** path.
**Surface:** simulator preview (`simulator/`, `player/alteration.py`)
**Supersedes:** the "discrete pre-baked, flow-stabilized restyle variant" definition
of the Right axis in the machine-altered-perception design SPEC §4.1 — a deliberate
change to a core decision (see Why).
## Why
The pre-baked SD img2img variants (`bake_right_variants.py`) are **too fluid**: the
painting re-rolls every keyframe (~2 s) and the optical-flow tween warps frames into
each other, so across the loop the dream churns and melts. The right brain should be
a **still altered state** — a calm, holistic counterpart to the busy, accreting
analytical Left — not a restless morph.
## Concept
The Right knob no longer selects a pre-baked variant. It drives a **deterministic,
real-time filter** applied live to the base footage, scaled 0→4. The same filter runs
every frame, so the look is **stable by construction** — locked to scene content,
moving only where the footage already moves. Bonus: no baked variant videos to ship,
which simplifies the eventual hardware (Pi) story.
Staged delivery (both built this session; Phase 2 is what shipped):
- **Phase 1: luminous haze** — soft-focus, blooming highlights, pastel desaturation.
CSS + a bloom layer. Built, then **retired** by eye: blur reads as *out-of-focus
video*, not stylized, and softens the base's crisp motion.
- **Phase 2: painterly flatten (shipped)** — a WebGL2 **Kuwahara** shader on a
`<canvas>` restyling the live video frames. Edge-preserving, so motion/structure
stay as crisp as the source — the dream is the same footage, just stylized. No blur.
## Phase 2 — the shipped painterly dream
- **Renderer:** `<canvas id="paint">` over `<video>`; a `requestAnimationFrame` loop
uploads each video frame to a texture and runs the Kuwahara fragment shader (radius
`R=6`). `intensity = 0` ⇒ passthrough (raw base); ring transitions render passthrough
(`busy`). WebGL-less fallback: canvas hidden, mood grade applied to `#vid`.
- **Painterly:** `mix(base, kuwahara, intensity)` — flatten into painted regions, edges
preserved.
- **"Trippy" at max** (operator-tuned by eye): the psychedelic terms ramp with
`t = intensity²` so low/mid Right stays gently dreamy and only **max** goes
psychedelic — vivid saturation (`×(1 + 1.1·t)`), a surreal **hue drift** (~45° at max),
and **posterize** banding (`mix(255, 6, t)` levels), plus a slight luminous lift.
- **Mood grade** (Dark/Light) rides as a CSS filter on the canvas; `#tint` unchanged.
- The Python plan is unchanged — Phase 2 is a client-render swap; `dream.intensity`
drives the shader.
## Phase 1 — components
All scale with the Right strength `s = intensity` (0→1):
- **soft-focus** — gentle blur, ~`1.5·s` px.
- **pastel** — `saturate(1 0.35·s)`, `contrast(1 0.15·s)` (lift shadows / flatten).
- **luminous** — `brightness(1 + 0.08·s)`.
- **bloom** — a second, synced copy of the video, blurred + brightened and
`screen`-blended over the main, opacity `~0.6·s` — highlights glow and bleed.
Starting coefficients are by-eye seeds; the look is tuned live in the sim.
## Engine — `player/alteration.py`
- Replace `Restyle(variant)` with `Dream(strength, intensity)`:
`strength = right` (04, discrete), `intensity = clamp(dream_gain · right / KNOB_MAX,
0, 1)`.
- `Calibration` gains `dream_gain: float = 1.0`; `DEFAULT_CALIBRATION` sets it 1.0.
- `render_plan_to_dict`: `"restyle": {"variant"}``"dream": {"strength", "intensity"}`.
- `is_identity`: Right contributes when `strength > 0` (replaces the
`restyle.variant == 0` clause).
- Pure + unit-tested. The client maps `dream.intensity` → CSS params, mirroring how
`grade.tone` → video filter is mapped client-side today.
## Rendering — simulator
- **Remove** the variant-crossfade machinery (`loadVariant`, `variantFile`, the
`right_variants` / `currentVariant` handling). The main video always plays
`base_file`.
- **Compose one video filter** from *both* the mood grade (`grade.tone`) and the dream
(`dream.intensity`) — today `applyGrade` owns `vid.style.filter`; it becomes a single
`applyVideoLook(tone, dreamIntensity)` so the two don't clobber each other.
- **Add a bloom layer**: a second `<video id="bloom">` (same `base_file`, muted,
looped, started in sync), `screen`-blended, blurred/brightened, opacity from
`dream.intensity`. Both videos' `src` are set together on scale settle / ring move.
- `#tint` (the Dark cool wash) is unchanged.
## Migration
- The baked SD variants (`*/right*.mp4`) and `bake_right_variants.py` become **legacy:
parked in-repo, not deleted, unused at runtime**. `right_variants` stays in the
manifest/`clips.py` (ignored by the client) to avoid churn; it can be removed later.
- The scale ring and its transitions are untouched.
- The affect channel is unaffected — Right is still a 04 knob, so `min(left, right)`
emotions keep working.
## Testing
- Python unit tests: `Dream.strength = right`, `intensity` scaling + `dream_gain`,
clamping, `0` at `right=0`, presence/shape in the serialized plan, `is_identity`.
- By-eye in the live sim (forest, Right up, then Left+Right for the whole picture) —
the established judge-by-eye loop. Success = the dream holds still across the loop;
only real motion (the waterfall) moves.
## Out of scope
- Removing the legacy baker / baked media (left parked, unused at runtime).
- Any change to the scale ring, transitions, Left HUD, or affect channel.
- A Pi-GPU performance pass on the Kuwahara shader (desktop sim is the current target).
@@ -0,0 +1,248 @@
# HEF — Content Pipeline (source → process → label → manifest)
**Date:** 2026-06-24
**Status:** Graduated — operator-approved (session 0014); **Increment 1 built & merged** (PR #13). Increment 2 (hybrid track pass + author mode) + real PD sourcing pending.
**Repo:** `human-experience-filter-art`
**Anchor:** `docs/ROADMAP.md` sub-project 3 (Player Runtime) content needs; the
spiritual successor to sub-project 2 (Ingest & Tagging tools), retargeted from the
retired coordinate-catalog model to the manifest content model.
**Refines:** [`2026-06-07-scales-library-and-right-axis-pipeline-design.md`](./2026-06-07-scales-library-and-right-axis-pipeline-design.md)
§2 (scales library), §2.1 (strict-PD sourcing), §6 (open sourcing questions).
**Builds on:** [`2026-06-22-right-axis-deterministic-dream-design.md`](./2026-06-22-right-axis-deterministic-dream-design.md)
(the real-time dream — **no per-clip ML bake**) and
[`2026-06-22-affect-channel-hud-design.md`](./2026-06-22-affect-channel-hud-design.md)
(scene-anchored affect words).
---
## 1. Why this exists
The installation has an alteration engine, a scale ring, a Left analytical HUD, an
affect channel, and a real-time Right "dream" — but it has **no real content**. The
three ring scales today are: `cosmos` and `abyss` carrying *placeholder bytes* (PD
provenance recorded, but the media is synthetic), and `forest` carrying a *POC
sample* (a trimmed Yosemite clip licensed "look-tuning only; not shipped content").
There is no repeatable way to turn a public-domain source clip into a shippable,
seamless-looping, labelled neutral base.
This design defines that pipeline: **source → frame → seamless-loop → transcode →
label/author → manifest entry.** One big anchor fact reshapes it versus the old
plan — the Right dream is now a **real-time deterministic shader** (session 0013),
so there is **no per-clip ML restyle bake** anymore. The pipeline's offline cost is
therefore **transcode + human authoring**, not generative-video baking. The one
deliberate exception is the motion-tracking label pass chosen this session (§3),
which re-introduces a bounded offline compute step — by choice, for realism.
## 2. Decisions settled this session
| # | Decision | Choice | Consequence |
|---|----------|--------|-------------|
| 1 | Scale set | **Lean 5** — cosmos · orbit · forest/land · reef · abyss (microscopic dropped) | Ring wraps **abyss → cosmos**; replaces the POC forest + both placeholder bases with real strict-PD footage |
| 2 | Seamless loop | **Crossfade loop** (tail→head overlap) | Any source clip becomes an indefinite seamless dwell loop; a transcode-time step |
| 3 | Label placement | **Motion-tracked, hybrid** | ML proposes tracks where it can; hand-seed + classical tracker elsewhere. Re-introduces an offline pass + an authoring step. Semantics always hand-authored |
| 4 | Format | **Master + 1080p proxy** | High-quality master retained per clip; a 1080p H.264 proxy drives the sim; Pi chooses later |
Microscopic was dropped because PD microscopy *video* (vs stills) is the thinnest
pool and hardest to source well; it can be added later by re-running the pipeline.
## 3. The pipeline — six stages
Each stage is a deterministic unit with one job (handbook §4.2: deterministic tools,
not prose an agent re-derives). Stages 14 and 6 are mechanical; stage 5 is the one
human-in-the-loop step.
```
(1) source ──▶ (2) frame ──▶ (3) loop ──▶ (4) transcode ──▶ (6) manifest
provenance trim/crop crossfade master + proxy entry
& scale seam │ ▲
└──▶ (5) label/author (hybrid track)
```
### 3.1 Stage 1 — source & provenance
Acquire the strict-PD source clip and record license + source URL + capture notes.
Reuse sub-project-2 fetchers where they map (a NASA fetcher already exists); add
NOAA Ocean Exploration / NPS / USGS fetchers (or accept a manual download + a
provenance record). The "no explicit license → assume PD, verify" trap from the
scales design §2.1 applies: **"free stock" (Pexels/Pixabay) is NOT public domain.**
Output: the raw source file + a provenance record (license, source, url, fetched_at).
### 3.2 Stage 2 — frame (trim / crop / scale)
Pick the in/out points; crop to the target aspect; scale toward the format target
(§6). The panoramic projector aspect is still unmeasured (open question), so v1
frames to a standard wide 16:9 for the sim; the master retains maximum available
width so a later pano crop/extension has pixels to work with. Output: a framed,
silent (audio stripped — bases are video-only; audio is the separate content-dial
channel) intermediate.
### 3.3 Stage 3 — seamless crossfade loop
Make the clip loop indefinitely with no visible seam by overlapping the tail into
the head with a short crossfade (~0.51.0 s). The final looped clip is shorter than
the source by the overlap; during the overlap region motion is a blend (acceptable
for calm ambient nature footage). This is the chosen loop strategy (clean-cut and
palindrome were rejected — seam risk and reversed motion respectively). Output: a
loop-clean clip whose first and last frames join seamlessly.
### 3.4 Stage 4 — transcode (master + proxy)
Emit two encodes per clip (§6 for exact params): a **master** (high quality, up to
4K, retained as the archival/Pi-candidate source) and a **1080p H.264 proxy** (what
the sim plays today, matching current `base.mp4` behaviour). Both video-only,
`yuv420p`, even dimensions, `+faststart`.
### 3.5 Stage 5 — label & author (the hybrid motion-track pass)
The only human-in-the-loop stage, and the only one that adds offline ML compute.
- **Semantics are always hand-authored.** A generic detector cannot produce the
installation's semantic keys — "spiral galaxy", "siphonophore", `z ≈ 0.04`,
`~2.1 m³/s` are out-of-distribution. The author owns the label **keys**,
**strings**, and `min_level`; tracking only propagates **box geometry**.
- **Hybrid geometry (decision 3).** Where a model can lock onto a subject (a fish
on the reef, an animal in the forest), an ML detect+track pass (YOLO+ByteTrack /
SAM2-class, lazy-imported like the parked baker imported torch) proposes a track
the author maps to a key. Where it can't (cosmos, abyss, microscopic-type
content), the author **hand-seeds** a box on a keyframe and a **classical tracker**
(OpenCV CSRT / optical-flow) propagates it; the author fixes drift. Both paths
emit the same artifact.
- **Channel rules.** `detected.*` object labels **track**; `measure.*` readouts and
`feel.*` affect words stay **static / scene-anchored** (a depth readout or "awe"
is not pinned to a moving pixel). This matches the affect-channel design (affect
is scene-level) and keeps measurement chips legible.
- Output: an **annotation track** per object label (§4) plus the static measurement
and affect placements, all keyed and stringed.
### 3.6 Stage 6 — manifest assembly
Write the clip entry (base/proxy/master paths, license, source, annotations with
tracks, affect, strings) into `simulator/sample_media/manifest.json`, and register
the scale in the `ring` section with its transition edges (§5). Idempotent: stage 6
owns the manifest entry so re-running earlier stages never clobbers authored labels
(mirrors how `setup_sample_media.py` was made to never clobber a real bake).
## 4. Data model — annotation tracks
Today an annotation is a single static box: `{"key", "box":[x,y,w,h], "min_level"}`.
Add an **optional keyframed track**; static labels are unchanged (backward
compatible):
```json
{
"key": "detected.fish",
"min_level": 1,
"track": [
{"t": 0.0, "box": [0.30, 0.40, 0.10, 0.08]},
{"t": 0.5, "box": [0.52, 0.38, 0.10, 0.08]},
{"t": 1.0, "box": [0.30, 0.40, 0.10, 0.08]}
]
}
```
- `t` is **normalized 0→1 over the looped clip** — resolution- and fps-independent,
so the same track is correct for both master and proxy and survives a re-transcode.
(A track that loops cleanly has matching boxes at `t=0` and `t=1`.)
- **Runtime:** if `track` is present, the client interpolates the box at the current
loop-normalized playback time (linear between keyframes); otherwise it uses the
static `box`. This lives **client-side**, consistent with the existing split
(alteration math in Python; label selection/placement in the client). `Clip` gains
the track only as data inside `annotations`; `player/alteration.py` is **unchanged**
(labels are not part of `RenderPlan`).
- `measure.*` keep a single static `box`; `feel.*` keep a single static `at:[x,y]`.
## 5. The 5 scales, sources, and ring
| Scale | Strict-PD source | Notes |
|-------|------------------|-------|
| `cosmos` | NASA / Hubble / JWST | 🟢 abundant true PD (17 U.S.C. §105); replaces placeholder |
| `orbit` | NASA / ISS (Earth from orbit) | 🟢 true PD; **new** scale |
| `forest` | NPS / USGS (US land/wildlife) | 🟢 true PD (US locations); replaces the non-shippable POC sample |
| `reef` | NOAA Ocean Exploration (shallow) | 🟢 true PD worldwide; **new** scale |
| `abyss` | NOAA Ocean Exploration (deep sea) | 🟢 true PD worldwide; replaces placeholder |
**Ring order (large → small, zooms inward; wraps small → large):**
`cosmos → orbit → forest → reef → abyss → (wrap) cosmos`. Five scales → five ring
edges. The wrap seam is now **abyss → cosmos** (deep sea back out to the cosmos) —
the infinite-zoom payoff, minus the microscopic step.
**Transitions** between the new adjacent edges remain the **deferred i2v generative
work** (scales design §3 / §6) — they need a generative-video model and two real
adjacent bases, heavier than anything in this pipeline. Until then new edges carry
**placeholder transitions** (the `setup_scales_media.py` ffmpeg `xfade=zoomin`
generator already produces these), exactly as cosmos/forest/abyss do today. This
pipeline's job is the **bases + labels**; transitions are tracked but out of scope
here (§8).
## 6. Format target
| | Master | Proxy (sim) |
|---|--------|-------------|
| Resolution | source, capped ~3840 wide | 1920×1080 (fit wide) |
| Codec | H.264 High | H.264 High |
| Quality | CRF ~18 | CRF ~20 |
| FPS | preserve source (cap 30) | 30 |
| Pixel fmt | `yuv420p`, even dims | `yuv420p`, even dims |
| Audio | none (stripped) | none (stripped) |
| Flags | `+faststart` | `+faststart` |
The sim plays the **proxy** as today's `base_file`. The **master** is retained per
clip for the eventual Pi/pano encode once the panoramic resolution is measured.
Browser HEVC support is too spotty to make HEVC the sim path, which is why the proxy
stays H.264 (the master can be re-encoded to HEVC for the Pi later without
re-sourcing).
## 7. Tooling & where it lives
- **New `tools/pipeline/` package** — deterministic ffmpeg-backed verbs for stages
14 and 6 (`fetch`/provenance, `frame`, `loop`, `transcode`, `manifest`), reusing
sub-project-2 fetchers where valid. This **supersedes** the coordinate-era
ingest *drafting* (the `left/right/dark/light` Record model retired with the
machine-altered-perception pivot); the pipeline targets the **manifest**, not
catalog `Record`s.
- **Stage 5 tracking** — `tools/pipeline/track.py`: classical OpenCV tracker
(always available) + an optional lazy-imported ML detect+track path. Emits
candidate keyframed tracks for the author to accept/correct.
- **Authoring surface** — extend the **simulator** with an **author mode** (it
already renders the exact HUD overlay and is the by-eye judge): scrub the clip,
draw/seed/adjust boxes, run the tracker, assign keys/`min_level`/strings, place
affect anchors, write the manifest entry. Reusing the preview as the editor keeps
"what you author is what plays." **This is the largest new piece** — see the
delivery order (§8), which lets v1 prove the schema before the full editor exists.
## 8. Delivery / rollout order
Build order within this Feature (Solution-Design rollout strategy — not a task
list):
1. **Increment 1 — real footage, no ML.** Stages 14 + 6 + the §4 track schema +
client interpolation. Source the 5 strict-PD bases, crossfade-loop them, emit
master+proxy, wire them into the ring. Author a *couple* of tracks **by hand as
JSON** to prove the track schema and the runtime interpolation. Outcome: the
whole ring is **real, seamless-looping footage** judgeable by eye — the
highest-value, lowest-risk step, and it stands alone.
2. **Increment 2 — the hybrid track pass + author mode.** `track.py` (classical +
optional ML) and the simulator author mode; label all five scales properly.
**Deferred (tracked, not built here):** the real **i2v ring transitions** for the
new edges (need a generative-video model + adjacent real bases); the Pi renderer +
serial/firmware (per the simulator-first directive); the panoramic-resolution
master encode (waits on a measured pano spec).
> Scope note: if Increment 2's author mode grows large enough to be its own
> increment in practice, split it at execution time. The design is one coherent
> pipeline; the increments above are its sensible build order, not separate
> Features.
## 9. Open questions (for the plan, not blockers)
- **Panoramic resolution/aspect** — unmeasured (scales design §6). Drives the master
crop/extension strategy; v1 frames 16:9 for the sim and retains max width.
- **ML model choice** for the hybrid track path (YOLO+ByteTrack vs SAM2-class) and
whether it earns its place given how few scales it can usefully fire on.
- **Classical tracker drift** on long/fast clips — keyframe interval, re-seed cadence.
- **Source fetchers** — which of NOAA / NPS / USGS get real fetchers vs manual
download + provenance record for v1.
- **Crossfade overlap length** per scale (slow cosmos vs busier reef) — by eye.
## 10. Out of scope (YAGNI)
- Generative i2v **ring transitions** for the new edges (deferred; placeholders hold).
- **Audio** sourcing/alteration (separate content-dial channel; already deferred).
- The **Pi/pano** encode + renderer and serial/firmware (simulator-first).
- Reviving the retired coordinate-catalog `Record` drafting.
- Per-frame **dense** tracks (sparse keyframed tracks interpolated at runtime instead).
+67 -30
View File
@@ -1,18 +1,19 @@
"""The alteration engine: a knob vector -> a layered RenderPlan (design §4, §5).
Reconciled slice (2026-06-07): the Right axis is a DISCRETE selection of a
pre-baked, flow-stabilized restyle variant (not a continuous blend), the Left
axis carries its knob LEVEL so a runtime annotation track can pick which labels
show, and a frozen `Calibration` parameterizes the knob->strength curves so they
can be tuned by eye in the simulator and baked into DEFAULT_CALIBRATION.
Right axis (reframed session 0013): a DETERMINISTIC, real-time dream applied live
to the base footage — a STILL altered state, not the old pre-baked SD variant that
churned across the loop (Right-axis dream design,
docs/superpowers/specs/2026-06-22-right-axis-deterministic-dream-design.md). The
Left axis carries its knob LEVEL so a runtime annotation track can pick which
labels show, and a frozen `Calibration` parameterizes the knob->strength gains so
they can be tuned by eye in the simulator and baked into DEFAULT_CALIBRATION.
Layers compose per §4.2:
- Substrate: ColorGrade (Dark/Light mood, center = identity §5) + a pre-baked
Right restyle variant.
- Overlay: AnalyticalOverlay (Left), composited on top at runtime.
- Substrate: ColorGrade (Dark/Light mood, center = identity §5) + the Right Dream
(deterministic luminous haze, applied client-side from `dream.intensity`).
- Overlay: AnalyticalOverlay (Left) + the affect channel, composited on top.
Left and Right stack (different layers); Dark/Light are the two poles of one
mood grade. See docs/superpowers/specs/2026-06-07-reconciled-simulator-
alteration-slice-design.md.
mood grade.
"""
from __future__ import annotations
@@ -33,13 +34,13 @@ class Calibration:
"""Tunable knob->strength curves (settled by eye in the sim, then baked).
- mood_gain: scales the signed Dark/Light tone (result clamped to [-1, 1]).
- overlay_gain: scales the Left overlay intensity (clamped to [0, 1]).
- right_variant_map: knob value (0..4) -> pre-baked Right variant index.
- overlay_gain: scales the Left overlay (and affect) intensity (clamped [0, 1]).
- dream_gain: scales the Right deterministic-dream intensity (clamped [0, 1]).
"""
mood_gain: float = 1.0
overlay_gain: float = 1.0
right_variant_map: tuple = (0, 1, 2, 3, 4)
dream_gain: float = 1.0
# The LOCKED calibration (session 0010, 2026-06-07) — settled by eye in the
@@ -51,15 +52,15 @@ class Calibration:
# full tilt is peaceful on every axis, so no softening is warranted.
# - overlay_gain = 1.0: full Left = opacity 1.0; the HUD is legible, not
# overwhelming, sitting above the grade.
# - right_variant_map linear: the 5 knob notches map 1:1 onto the 5 discrete
# pre-baked Right strengths (0 = raw base).
# These are unity/linear by deliberate choice, not as placeholders. The curve
# stays parameterized so a future re-bake or a different feel is one edit away;
# test_default_calibration_is_locked guards the values from drifting silently.
# - dream_gain = 1.0: full Right = dream intensity 1.0; the deterministic
# luminous haze (Right-axis dream design, session 0013) reaches full strength.
# These are unity by deliberate choice, not as placeholders. The gains stay
# parameterized so a different feel is one edit away; test_default_calibration_is_locked
# guards the values from drifting silently.
DEFAULT_CALIBRATION = Calibration(
mood_gain=1.0,
overlay_gain=1.0,
right_variant_map=(0, 1, 2, 3, 4),
dream_gain=1.0,
)
@@ -86,11 +87,27 @@ class AnalyticalOverlay:
@dataclass(frozen=True)
class Restyle:
"""Right axis (§4.1): selects a pre-baked, flow-stabilized restyle variant.
`variant` is a discrete index (0 = raw base, no restyle)."""
class AffectOverlay:
"""Affect channel (Left x Right): emotion-words surfaced only when BOTH the
analytical (Left) and dreamlike (Right) knobs are up. `strength` is
`min(left, right)` (0..4) — a runtime affect track picks which feeling words
appear by it; `intensity` 0..1 is their opacity. The dream leaking into the
machine's reading (affect-channel design, session 0013)."""
variant: int
strength: int
intensity: float
@dataclass(frozen=True)
class Dream:
"""Right axis: a deterministic, real-time dream applied live to the base
footage — a STILL altered state (Right-axis dream design, session 0013),
NOT the old pre-baked SD variant that churned across the loop. `strength` is
the Right knob (0..4); `intensity` 0..1 is the dream's strength (the client
maps it to the luminous-haze look, the way it maps `grade.tone` to a filter)."""
strength: int
intensity: float
@dataclass(frozen=True)
@@ -99,15 +116,18 @@ class RenderPlan:
grade: ColorGrade
overlay: AnalyticalOverlay
restyle: Restyle
affect: AffectOverlay
dream: Dream
@property
def is_identity(self) -> bool:
"""True when the plan leaves the neutral base un-altered."""
"""True when the plan leaves the neutral base un-altered. Affect needs no
clause: `min(left,right) > 0` implies `left > 0`, so `overlay.level > 0`
already makes a plan with active affect non-identity."""
return (
self.grade.is_identity
and self.overlay.level == 0
and self.restyle.variant == 0
and self.dream.strength == 0
)
@@ -115,8 +135,17 @@ def _overlay_intensity(left: int, cal: Calibration) -> float:
return _clamp(cal.overlay_gain * left / KNOB_MAX, 0.0, 1.0)
def _right_variant(right: int, cal: Calibration) -> int:
return cal.right_variant_map[right]
def _affect_strength(left: int, right: int) -> int:
"""Affect surfaces only when BOTH knobs are up — gated by the smaller one."""
return min(left, right)
def _affect_intensity(left: int, right: int, cal: Calibration) -> float:
return _clamp(cal.overlay_gain * _affect_strength(left, right) / KNOB_MAX, 0.0, 1.0)
def _dream_intensity(right: int, cal: Calibration) -> float:
return _clamp(cal.dream_gain * right / KNOB_MAX, 0.0, 1.0)
def _mood_tone(dark: int, light: int, cal: Calibration) -> float:
@@ -133,7 +162,14 @@ def plan_alteration(
level=coord.left,
intensity=_overlay_intensity(coord.left, calibration),
),
restyle=Restyle(variant=_right_variant(coord.right, calibration)),
affect=AffectOverlay(
strength=_affect_strength(coord.left, coord.right),
intensity=_affect_intensity(coord.left, coord.right, calibration),
),
dream=Dream(
strength=coord.right,
intensity=_dream_intensity(coord.right, calibration),
),
)
@@ -142,6 +178,7 @@ def render_plan_to_dict(plan: RenderPlan) -> dict:
return {
"grade": {"tone": plan.grade.tone},
"overlay": {"level": plan.overlay.level, "intensity": plan.overlay.intensity},
"restyle": {"variant": plan.restyle.variant},
"affect": {"strength": plan.affect.strength, "intensity": plan.affect.intensity},
"dream": {"strength": plan.dream.strength, "intensity": plan.dream.intensity},
"is_identity": plan.is_identity,
}
+211
View File
@@ -0,0 +1,211 @@
"""Scale-ring navigation: the endless-encoder closed loop of nature scales (§3).
Design: docs/superpowers/specs/2026-06-07-scales-library-and-right-axis-pipeline-
design.md §3 (scale navigation & zoom transitions).
The scales-of-nature library is navigated as a CLOSED RING, not a line. A
dedicated endless rotary encoder — relative, vs the absolute 0..4 experience
knobs — walks the ring one step per detent; diving past the smallest scale wraps
around to the largest (the infinite-zoom payoff). Between each adjacent pair of
scales a short pre-baked AI zoom/warp transition plays.
This is the canonical navigation engine (Python-canonical, shared with the Pi
player/firmware); the simulator browser only renders what `advance_ring` returns.
Ordering convention:
- index 0 = the LARGEST scale (cosmos); increasing index zooms INWARD toward
the smallest.
- +1 detent zooms in, -1 zooms out; BOTH wrap (past the smallest wraps to the
largest, and vice versa).
- edge i connects scales[i] -> scales[(i+1) % N]; the last edge is the
small->large wrap seam. One transition clip per edge plays FORWARD when
zooming inward and REVERSED when zooming outward, so N scales need only N
transition clips.
Fast spin (§3, "transitions chain, or past a speed threshold a faster blended
pass is used"): a quick encoder spin batches many detents into one advance, so
`abs(delta)` is the input adapter's proxy for spin speed. Past an opt-in
`fast_spin_threshold` the move collapses to a SINGLE blended pass (the
arrival-edge clip, played fast) rather than chaining N full transitions, so a
fast spin stays responsive instead of grinding through every morph. The policy
is opt-in (default off) because this pure function cannot observe wall-clock
spin speed — the input layer (simulator/firmware), which can, enables it.
"""
from __future__ import annotations
from dataclasses import dataclass
# Default spin-speed cutoff for the input layer (simulator/firmware) to enable
# the fast-spin blended pass: 3+ detents batched into one advance() is a fast
# spin crossing several scales; 1-2 are deliberate single steps that chain. Tune
# by eye — it is a UX policy, not canonical ring structure.
DEFAULT_FAST_SPIN_THRESHOLD = 3
class RingError(ValueError):
"""Raised when a ScaleRing is structurally invalid."""
@dataclass(frozen=True)
class Scale:
"""A node on the ring: a scale of nature and the base clip it plays."""
id: str
clip_id: str
@dataclass(frozen=True)
class Transition:
"""A pre-baked zoom/warp morph along ONE ring edge.
`file` plays FORWARD when zooming inward (scales[i] -> scales[i+1] in ring
order); the renderer reverses it for the outward direction, so one clip
covers both directions of an edge.
"""
file: str
model: str = ""
@dataclass(frozen=True)
class ScaleRing:
"""A closed ring of scales joined by per-edge transitions.
Invariant: a ring of N>=2 scales has exactly N transitions (one per edge,
including the small->large wrap seam). A degenerate single-scale ring has no
edges. An empty ring is rejected.
"""
scales: tuple[Scale, ...]
transitions: tuple[Transition, ...]
def __post_init__(self) -> None:
n = len(self.scales)
if n == 0:
raise RingError("a ScaleRing needs at least one scale")
expected = 0 if n == 1 else n
if len(self.transitions) != expected:
raise RingError(
f"a {n}-scale ring needs {expected} transitions, "
f"got {len(self.transitions)}"
)
def __len__(self) -> int:
return len(self.scales)
@dataclass(frozen=True)
class TransitionStep:
"""One transition to play during a move: which edge clip, in which direction,
and the scale index it lands on.
`blended` marks the single collapsed step of a fast-spin pass (see
`advance_ring`'s `fast_spin_threshold`): the renderer plays it as one quick
accelerated morph straight to the destination instead of a full transition.
"""
edge: int
reversed: bool
file: str
to_index: int
blended: bool = False
@dataclass(frozen=True)
class RingMove:
"""The result of advancing the encoder: where you end up and the ordered
transitions to play getting there (chained for a multi-detent spin).
`fast` is True when the move was collapsed to a single blended pass because
the spin crossed the speed threshold (see `advance_ring`).
"""
from_index: int
to_index: int
steps: tuple[TransitionStep, ...]
wrapped: bool
fast: bool = False
def scale_at(ring: ScaleRing, index: int) -> Scale:
"""The scale at `index`, taken modulo the ring length (wraps both ways)."""
return ring.scales[index % len(ring)]
def advance_ring(
ring: ScaleRing,
from_index: int,
delta: int,
*,
fast_spin_threshold: int = 0,
) -> RingMove:
"""Walk the endless encoder `delta` detents from `from_index` (signed).
Returns a `RingMove` with the landing index and the ordered `TransitionStep`s
to play. Inward steps (+) play edge i forward; outward steps (-) play the
crossed edge reversed. `wrapped` is True if any step crossed the small<->large
seam. A degenerate single-scale ring (or delta 0) is a no-op.
`fast_spin_threshold` (opt-in, default off): when >= 2 and `abs(delta)` meets
it, the spin is treated as fast and the move collapses to a single blended
pass — one `TransitionStep` (the arrival edge, marked `blended`) landing
straight on the destination, with `RingMove.fast=True` — instead of chaining
every transition. See the module docstring (§3).
"""
n = len(ring)
start = from_index % n
if n == 1 or delta == 0:
return RingMove(from_index=start, to_index=start, steps=(), wrapped=False)
direction = 1 if delta > 0 else -1
steps: list[TransitionStep] = []
wrapped = False
index = start
for _ in range(abs(delta)):
if direction > 0:
# zoom inward: edge `index` forward, land at index+1 (mod n)
edge = index
nxt = (index + 1) % n
reversed_ = False
else:
# zoom outward: cross edge `index-1` reversed, land at index-1 (mod n)
edge = (index - 1) % n
nxt = (index - 1) % n
reversed_ = True
if edge == n - 1:
wrapped = True
steps.append(
TransitionStep(
edge=edge,
reversed=reversed_,
file=ring.transitions[edge].file,
to_index=nxt,
)
)
index = nxt
# Fast spin: collapse the whole chain to a single blended arrival pass. The
# landing index, seam-crossing, and arrival edge/direction are exactly those
# of the full chain — only the in-between transitions are dropped.
if fast_spin_threshold >= 2 and abs(delta) >= fast_spin_threshold:
arrival = steps[-1]
blended = TransitionStep(
edge=arrival.edge,
reversed=arrival.reversed,
file=arrival.file,
to_index=arrival.to_index,
blended=True,
)
return RingMove(
from_index=start,
to_index=index,
steps=(blended,),
wrapped=wrapped,
fast=True,
)
return RingMove(
from_index=start, to_index=index, steps=tuple(steps), wrapped=wrapped
)
+7 -5
View File
@@ -3,10 +3,10 @@
Pure decision logic — no mpv, no audio, no serial. Each update() resolves the
desired Playback (which neutral base clip, how it is altered, what audio plays,
at what levels) and returns the Transition from the previous Playback. The
transition KIND encodes design §4.3: the Dark/Light grade and the Left overlay
are continuous runtime ops (LIVE_UPDATE), whereas swapping the clip or the
pre-baked Right restyle variant (a discrete index) needs a CROSSFADE, and
toggling video on/off fades to/from black.
transition KIND encodes design §4.3: the Dark/Light grade, the Left overlay AND
the Right dream (a deterministic, live luminous haze since session 0013) are all
continuous runtime ops (LIVE_UPDATE); only swapping the clip needs a CROSSFADE,
and toggling video on/off fades to/from black.
Knobs no longer *select* a clip (the base library is neutral by construction);
they *transform* it. Which neutral base to show is an injected policy
@@ -107,7 +107,9 @@ class Player:
if next_video and not prev_video:
return TransitionKind.FADE_FROM_BLACK
if next_video and prev_video:
if nxt.clip_id != prev.clip_id or nxt.plan.restyle != prev.plan.restyle:
# The Right dream is a live filter now (not a substrate swap), so it
# no longer forces a crossfade — only a clip (scale) change does.
if nxt.clip_id != prev.clip_id:
return TransitionKind.CROSSFADE
return TransitionKind.LIVE_UPDATE
# both black: only audio/levels could have changed
@@ -0,0 +1,129 @@
# Session 0010.0 — Transcript
> App: human-experience-filter-art
> Start: 2026-06-07T23-09 (PST)
> End: 2026-06-07T23-22 (PST)
> Type: coding
> Status: **FINALIZED**
> Posture: autonomous (yolo)
> Landed: PR #8 (merge `638cf58`) — calibration lock + dark-grade look fix
## Launch prompt
```
Tune the alteration look by eye in the simulator (python simulator/setup_sample_media.py then make sim-local) and LOCK the knob→strength calibration into DEFAULT_CALIBRATION in player/alteration.py (+ a unit test) — settling the open session-0006 calibration decision. While there, judge whether more neutral "scales of nature" base clips + a real multi-strength flow-stabilized Right re-bake are worth doing next vs. moving to scale-ring navigation (endless encoder + AI zoom transitions). Keep deferring Pi renderer + serial/firmware. Read sub-project-3-player-progress memory + docs/superpowers/specs/2026-06-07-reconciled-simulator-alteration-slice-design.md (§8) first.
```
## Pre-state
- `main` clean at `e753a68` (then ff'd to the 0010 claim commit `7d2a306`).
- Sub-project 3 slice 2 (sim alteration) merged in session 0009 (PR #7). Engine
in `player/alteration.py` carried a `Calibration` + `DEFAULT_CALIBRATION` with
**behavior-preserving placeholder** values; the knob→strength calibration had
been the open decision since session 0006.
- Sample media already populated under `simulator/sample_media/forest/` (base +
Right strengths 14; only strength 4 is the real flow-stabilized restyle, 13
are ffmpeg blend placeholders). POC artifacts present in `~/hef-poc/out/`.
## The arc
### 1. Session open + grounding
- Classified the launch prompt as a **coding** session; ran
`wgl-session-coding-init`, claimed session **0010** (no other sessions in
flight). Verified clean pushed `main` baseline + CLAUDE.md stub.
- Read the resume context: `sub-project-3-player-progress` memory + the reconciled
slice design §8 (open questions: calibration curve shape, grade-vs-overlay
ordering, crossfade timing, placeholder fidelity).
- Inspected the engine (`player/alteration.py`), its test, the sim frontend
(`simulator/static/app.js`), and the content/clip plumbing. Established that the
calibration's three params (`mood_gain`, `overlay_gain`, `right_variant_map`)
are the lock target, and that the *grade look* itself lives in `app.js` CSS
filters (frontend), not in `DEFAULT_CALIBRATION`.
### 2. Tuning the look by eye (the key finding)
- `python`/`ffmpeg` weren't on the non-interactive shell PATH; used the project
`.venv`. Baseline suite: **192 passed / 2 skipped**.
- Viewed the operator's own POC renders in `~/hef-poc/out/` (`all_axes.png`,
`right_three.png`, `dark_frame.png`, `light_frame.png`, `lefthud_frame.png`) —
the by-eye-approved (session 0008) looks: tasteful cool-blue dark, warm golden
light, soft dreamy flow restyle, legible analytical HUD.
- Booted the sim (`uvicorn simulator.app:app`) and drove it with **headless
Chrome (puppeteer-core)** to screenshot the *actual* rendered look across all
four axes at full knob, plus the whole-brain-dark corner.
- **Finding:** the sim's **dark** mood pole was rendering a full-frame
`hue-rotate(-cool*200deg)` → rock turned orange, trees purple — a **psychedelic**
look, exactly the "disorienting, not peaceful" effect the operator rejected in
0008, and nothing like the POC `dark_frame`. Light / Left / Right all looked
good and peaceful. So the dark grade was the one thing blocking a likable look.
### 3. Dark-grade fix
- Replaced the hue-rotate in `applyGrade` (`simulator/static/app.js`) with:
darken + slight desaturate on the video filter for the cool pole, plus a
`multiply`-blended deep-blue wash (`#tint`, new element) that lifts shadows
toward blue while preserving natural greens. Placed `#tint` **below** the SVG
overlay so the Left HUD stays legible regardless of mood (resolves the §8
grade-vs-overlay ordering question → overlay above).
- Re-screenshotted: full dark now reads cool/somber with natural greens (matches
POC `dark_frame`); whole-brain-dark corner peaceful + HUD legible; light/neutral
unchanged (the warm path is algebraically identical for tone ≥ 0).
### 4. Locking the calibration
- With full tilt now tasteful on **every** axis (POC + sim evidence), the data
says full knob = full look, 5 notches map 1:1 to the 5 discrete Right bakes,
equal Dark/Light = identity → **unity gains + linear variant map**.
- Promoted `DEFAULT_CALIBRATION` from placeholder to a **deliberately locked**
`Calibration(mood_gain=1.0, overlay_gain=1.0, right_variant_map=(0,1,2,3,4))`
with a provenance comment; this also confirms the session-0006 convention
(0=off..4=max, equal Dark/Light = identity — no "centered at 2 = no push").
- Added `test_default_calibration_is_locked` pinning the literal constants.
Suite: **193 passed / 2 skipped**.
- Updated design §8 (calibration-curve + grade-vs-overlay resolved; dark-grade
fix recorded).
### 5. Land + build-vs-next judgment
- Committed on `feature/lock-alteration-calibration`, pushed, opened **PR #8**
(Gitea API via `wgl-gitea-admin` helper), merged to `main` (`638cf58`), deleted
the branch.
- Presented the build-vs-next judgment the prompt asked for. Recommendation
(operator-confirmed via AskUserQuestion): **move to scale-ring navigation next**
— pull in 12 *cheap, true-PD* neutral base clips (NASA cosmos, NOAA deep-sea)
so the ring is demonstrable, build the endless-encoder control + placeholder
zoom transitions in the sim, and **defer** the expensive real multi-strength
flow-stabilized Right re-bake until the ring experience is liked (re-baking
before the clip set is final risks wasted renders). Keep deferring Pi renderer +
serial/firmware.
## Cut state
- `main` @ `638cf58`, clean, pushed. Suite **193 passed / 2 skipped**.
- `DEFAULT_CALIBRATION` locked; dark-grade look fixed; design §8 updated; memory
updated with the session outcome + the new `Next /goal`.
- Deferred (unchanged): Pi renderer, serial/firmware; the expensive Right re-bake.
## Deferred decisions
- **Locked `DEFAULT_CALIBRATION` to unity/linear autonomously.** The operator
asked to "tune by eye" and lock; I made the by-eye judgment (via POC renders +
headless-Chrome sim screenshots) that full tilt is peaceful on every axis after
the dark fix, so no softening of gains was warranted, and locked the unity/linear
values. *Alternative:* soften `mood_gain`/`overlay_gain` (<1.0) so full knob is
gentler — set aside because the evidence showed full tilt is already calm. The
calibration stays fully parameterized, so flipping the feel is a one-line edit +
the lock test if the operator disagrees on review.
- **Dark-grade fix landed in the sim frontend (not the final renderer).** The fix
makes the *simulator* look right for tuning; the Pi/mpv renderer (later slice)
will do proper grading. Recorded in §8.
- The build-vs-next direction was **not** a deferred call — it was put to the
operator directly and confirmed.
## Operator plate
- Calibration is settled and guarded; the long-open session-0006 decision is
closed. The sim look is now likable on the one forest clip across all axes.
- Next session's first move is the `/goal` below (scale-ring navigation).
## Next-session prompt
```
/goal Build scale-ring navigation in the simulator — add an endless rotary-encoder control (relative, vs the absolute 0-4 experience knobs) that walks a closed ring of neutral "scales of nature" clips with placeholder AI zoom/warp transitions between scales. Add 12 cheap, true-PD neutral base clips so the ring is demonstrable (NASA/Hubble cosmos + NOAA Ocean Exploration deep sea). Defer the expensive real multi-strength flow-stabilized Right re-bake until the ring is liked; keep deferring the Pi renderer + serial/firmware. Read the sub-project-3-player-progress memory + docs/superpowers/specs/2026-06-07-scales-library-and-right-axis-pipeline-design.md first.
```
@@ -1,23 +0,0 @@
# Session 0010.0 — Transcript
> App: human-experience-filter-art
> Start: 2026-06-07T23-09 (PST)
> Type: coding
> Status: **PLACEHOLDER — claimed at session start; finalized at session end.**
>
> This file reserves session ID 0010 for human-experience-filter-art. The driver replaces this
> body with the full transcript and renames the file to its final
> SESSION-0010.0-TRANSCRIPT-2026-06-07T23-09--<end>.md form at session end.
## Launch prompt
```
Tune the alteration look by eye in the simulator (python simulator/setup_sample_media.py then make sim-local) and LOCK the knob→strength calibration into DEFAULT_CALIBRATION in player/alteration.py (+ a unit test) — settling the open session-0006 calibration decision. While there, judge whether more neutral "scales of nature" base clips + a real multi-strength flow-stabilized Right re-bake are worth doing next vs. moving to scale-ring navigation (endless encoder + AI zoom transitions). Keep deferring Pi renderer + serial/firmware. Read sub-project-3-player-progress memory + docs/superpowers/specs/2026-06-07-reconciled-simulator-alteration-slice-design.md (§8) first.
```
## Deferred decisions
_Autonomous-mode low-confidence calls the driver made and would have
liked operator input on. Appended as the session runs; surfaced at
finalize. Empty if none._
@@ -0,0 +1,167 @@
# Session 0011.0 — Transcript
> App: human-experience-filter-art
> Type: coding
> Start: 2026-06-07T23-26 (PST) · End: 2026-06-07T23-42 (PST)
> Goal: `/goal` — Build **scale-ring navigation** in the simulator: an endless
> rotary-encoder control (relative, vs the absolute 04 experience knobs)
> walking a closed ring of neutral "scales of nature" clips with placeholder
> AI zoom/warp transitions; add 12 cheap true-PD base clips (NASA cosmos +
> NOAA deep sea) so the ring is demonstrable; defer the expensive
> multi-strength flow-stabilized Right re-bake + the Pi renderer + firmware.
> Outcome: **Sub-project 3 slice 3 — scale-ring navigation — built and MERGED to
> `main` via PR #9** (merge commit `435f201`). New canonical
> `player/ring.py`; `/api/ring` + `/api/ring/advance`; endless-encoder UI;
> cosmos (NASA/Hubble) + abyss (NOAA Ocean Exploration) true-PD scales with
> placeholder media. 215 passed / 2 skipped (+22 new). Deferral honored.
## Plan
Implement the scales-library design §3 (scale navigation & zoom transitions) in
the simulator. The "what" was already approved in session 0008's design, so no
fresh brainstorm: keep the navigation math **Python-canonical** in a new pure
`player/ring.py` (mirrors `player/content.py`/`alteration.py`), expose it via the
simulator API, and have the browser only *render* (play returned transition(s),
settle on the target scale, keep the live knob alteration on top). Add two cheap
**true-PD** scales (cosmos, abyss) so the ring has ≥2 demonstrable scales;
**defer** the expensive multi-strength flow-stabilized Right re-bake (new scales
carry a raw base only) and keep deferring the Pi renderer + serial/firmware per
[[simulator-first-before-hardware]]. Process: short plan doc → TDD pure logic →
API → media → UI → verify (boot + headless drive) → branch → PR → merge.
## Launch prompt
```
/goal Build scale-ring navigation in the simulator — add an endless rotary-encoder
control (relative, vs the absolute 0-4 experience knobs) that walks a closed ring
of neutral "scales of nature" clips with placeholder AI zoom/warp transitions
between scales. Add 12 cheap, true-PD neutral base clips so the ring is
demonstrable (NASA/Hubble cosmos + NOAA Ocean Exploration deep sea). Defer the
expensive real multi-strength flow-stabilized Right re-bake until the ring is
liked; keep deferring the Pi renderer + serial/firmware.
```
## Pre-session state
- `main` @ `7cf550a` locally, clean; behind `origin/main` by 1 after the claim
(sessions live in this same repo under `sessions/`); fast-forwarded during init.
- Slice 1 (player core, PR #5) + slice 2 (sim alteration, PR #7) + calibration
lock & dark-grade fix (PR #8) all merged. `DEFAULT_CALIBRATION` locked unity/linear.
- Simulator had ONE neutral clip (forest) wired with the real flow-stabilized
Right variant; no ring, no second scale.
- Ran from the **main clone** (not a nested worktree) — the 0010 resolver gotcha
did **not** recur.
## Turn-by-turn arc
1. **Gate / classify + claim.** `/goal …` → unambiguously a coding session. Ran
`wgl-session-coding-init`; dry-run peek showed no in-flight sessions; claimed
session **0011** (type coding) at `6cf1ae0`. Verified clean pushed `main`
baseline + the `@~/.claude/wiggleverse.md` stub.
2. **Read context.** `[[sub-project-3-player-progress]]` memory + the scales
design (`2026-06-07-scales-library-and-right-axis-pipeline-design.md` §3 ring /
§2 scales / §2.1 strict-PD map). Surveyed `simulator/` (`clips.py`, `app.py`,
`setup_sample_media.py`, static), `player/` (content/controls/alteration/state),
and the `test_clips.py` / `test_simulator_api.py` contracts.
3. **Plan.** Wrote `docs/superpowers/plans/2026-06-07-scale-ring-navigation.md`
(6 tasks). Key design choices: ordering index 0 = largest (cosmos), +1 zooms
inward, both wrap; **one transition clip per edge**, forward inward / reversed
outward (N transitions for N scales); ring math is canonical Python, the browser
only renders; new scales carry a raw base only (Right re-bake deferred).
4. **TDD Task 1 — `player/ring.py`.** Red `tests/test_player_ring.py` (12 cases:
construction/validation, `scale_at` mod, single-step in/out, wrap both ways,
multi-detent chaining, full-loop, no-op, degenerate N≤1) → implemented
`Scale`/`Transition`/`ScaleRing`/`TransitionStep`/`RingMove`/`scale_at`/
`advance_ring` → green.
5. **TDD Task 2 — data layer.** Extended `tests/test_clips.py` → added
`load_ring` + `ring_to_dict` (scales carry their clip title) +
`ring_move_to_dict` (`target_clip_id`) to `simulator/clips.py` → green.
6. **TDD Task 3 — API.** Extended `tests/test_simulator_api.py` → added
`GET /api/ring` (404 if no ring) + `POST /api/ring/advance` to `simulator/app.py`
(loads the ring into `app.state.ring`) → green.
7. **Task 4 — media + manifest.** Rewrote the committed
`simulator/sample_media/manifest.json`: added `cosmos` (NASA/Hubble) + `abyss`
(NOAA Ocean Exploration) clips with true-PD provenance (17 U.S.C. §105 / NOAA),
empty `right_variants` (deferral), illustrative annotations, and the `ring`
section. Broadened `.gitignore` to `simulator/sample_media/**/*.mp4`. Wrote
`simulator/setup_scales_media.py` — synthetic labelled placeholder bases +
per-edge `xfade=zoomin` transitions. First run failed (xfade `-22`: forest base
is 1920×1080@29.97 vs synthetic 1280×720@25) → fixed by normalizing both inputs
(scale/fps/sar/format/trim) before xfade. Re-ran clean: 3 bases + 3 transitions.
8. **Task 5 — frontend.** Rewrote `app.js` for multi-clip active-scale selection
by ring index, an endless-encoder control (⊖ out / in ⊕ buttons + stage
mouse-wheel), current-scale readout, and sequential transition playback that
restores the live alteration on settle; added the control to `index.html` + CSS.
9. **Verify.** Full suite **215 passed / 2 skipped** (+22 new). Booted the sim on
:8011; `/api/ring`, `/api/ring/advance` (incl. the abyss→cosmos wrap), and
`/media` all correct; headless-Chrome initial screenshot showed the cosmos
placeholder + the ring control. Then a **CDP drive** (websockets) called
`advance(1)` ×3, walking cosmos → forest → abyss → (wrap) → cosmos with the
active video reloading `cosmos/base.mp4`; post-nav screenshot confirmed.
10. **Docs.** ROADMAP slice-3 = done (+ folded the ring-transitions into the
offline-pipeline bullet); USER_GUIDE gained the two-step media setup + the
scale-ring gesture.
11. **Ship.** Committed; pushed `feature/scale-ring-navigation`; created **PR #9**
and merged it via the Gitea API helper (`gitea-api.sh git.benstull.org`, merge
commit `435f201`, branch auto-deleted); synced `main`; deleted the local
branch. Post-merge suite green. Updated memory + finalized.
## Cut state
- `main` @ `435f201` (PR #9 merged). New `player/ring.py` + `tests/test_player_ring.py`;
`simulator/clips.py`/`app.py`/`static/*` extended; `simulator/setup_scales_media.py`
+ manifest cosmos/abyss/ring; ROADMAP + USER_GUIDE updated. Full suite 215 passed /
2 skipped. Working tree clean; local + remote feature branch deleted.
- Sub-project 3 = **⏳ in progress**. Slices 13 done; remaining slices (runtime
renderer, serial framing, white-noise, **offline v2v pipeline now incl. real ring
transitions**, catalog model) in ROADMAP §3 + [[sub-project-3-player-progress]].
- Scale-ring media is placeholder (gitignored); repopulate with
`python simulator/setup_sample_media.py && python simulator/setup_scales_media.py`.
## Deferred decisions (operator plate)
Low-confidence / judgment calls made autonomously this session:
1. **Ring shape = cosmos → forest → abyss (3 scales).** The goal asked for 12 new
true-PD clips; added two (cosmos, abyss) to the existing forest for a 3-scale
ring — the minimum that exercises both an interior edge and the wrap seam.
Forest sits between them as a stand-in for the terrestrial/mid scales (the
design's PD soft spot, §2.1); real ordering (orbit/forest/reef/abyss/micro/cosmos)
is an artistic call for when real footage is ingested.
2. **One transition clip per edge, reversed for the outward direction.** Halves the
bake count (N not 2N) and matches the design's "one clip per ring edge." The
browser plays the placeholder forward in both directions for now (true reverse
playback is a renderer concern); the `reversed` flag is carried through the API
so the real pipeline / Pi can honor it.
3. **"True-PD" = provenance recorded, bytes are labelled placeholders.** Media is
gitignored, look-tuning-only, and real ingest is sub-project-2 territory (an
open question in the design). The manifest records the real NASA/NOAA PD
sources + license; `setup_scales_media.py` generates cheap synthetic stand-ins
so the ring is always demonstrable offline. A `--fetch` real-download path was
noted as a future bonus but not built (network-fragile; deterministic offline
verification preferred).
4. **Right axis on the new scales is a no-op (deferral).** New scales have empty
`right_variants`; the `Clip` model already falls back any unauthored strength to
the raw base, so this is a clean structural expression of "defer the expensive
re-bake until the ring is liked."
## Next-session prompt
Tune the ring by eye and decide whether the experience is "liked"; once it is, the
big next build is the offline v2v pipeline (real Right re-bake **and** real ring
transitions) + strict-PD ingest. Read [[sub-project-3-player-progress]] and the
scales design §3/§4 first.
```
/goal Tune the scale-ring experience in the simulator by eye — transition feel/length,
scale ordering, the wrap moment, fast-spin behavior — and decide whether it's "liked."
If liked, begin the offline v2v variant pipeline: the real multi-strength
flow-stabilized Right re-bake per base clip PLUS real first-last-frame-i2v /
infinite-zoom ring transitions to replace the placeholders, and source/ingest the
actual strict-PD scale clips (NASA/NOAA/NPS) via sub-project 2. Keep deferring the
Pi renderer + serial/firmware. Per docs/ROADMAP.md §3 and the scales design §3/§4.
```
Note: PRs on this repo go through the **Gitea API** (`wgl-gitea-admin`
`gitea-api.sh`, host `git.benstull.org`) — no `tea`/`gh` installed. Running from
the main clone (not a nested worktree) avoided the 0010 resolver-ambiguity gotcha.
@@ -0,0 +1,113 @@
# Session 0012.0 — Transcript
> App: human-experience-filter-art
> Start: 2026-06-08T00-05 (PST)
> End: 2026-06-08T07-00 (PST)
> Type: coding
> Status: **FINALIZED.**
> Outcome: two PRs merged to `main`**#10 fast-spin blended pass** + **#11 v2v
> vertical slice (real forest Right variants)**. Suite 228 passed / 2 skipped.
## Launch prompt
`/goal next` → resumed the stored Next /goal from memory: **tune the ring
experience by eye (transition feel/length, scale ordering, wrap moment,
fast-spin behavior) and decide whether it's "liked"; once liked, the next big
build is the offline v2v variant pipeline.**
## Plan
Goal frontier = tune/judge the scale ring (sub-project 3, scales design §3).
**Findings (early in session, after driving the sim + ring API):**
- **Ring mechanics are sound & correct** — single step, wrap (correct reversed
seam edge), multi-detent chaining, full-loop all verified via the canonical
`/api/ring` + `/api/ring/advance`. UI renders the endless-encoder control +
live RenderPlan readout.
- **Aesthetic "feel/liked" is gated on real footage.** The current scale bases
are near-black solid-color placeholders with text labels; transitions are
ffmpeg `zoomin`-xfades. Transition feel / scale ordering / wrap-moment cannot
be meaningfully judged by eye on these — that is exactly what the deferred v2v
build (real strict-PD footage + real first-last-frame i2v transitions)
produces. Placeholder by-eye tuning has a hard ceiling here.
- **Fast-spin is the one genuine, footage-independent gap.** A multi-detent spin
returns N steps and the browser plays ALL N full transitions sequentially
(+5 ≈ 5 transitions ≈ 1215 s of placeholder morphs). Design §3 explicitly
anticipates this: "transitions chain, **or past a speed threshold a faster
blended pass is used**." Not implemented.
**This session's work:**
1. Implement the design §3 fast-spin policy (Python-canonical step-reduction +
thin frontend), TDD. The one tuning dimension that is real, footage-
independent, and named in the goal.
2. Verify (suite + drive the ring + screenshot), update USER_GUIDE + design
note + memory.
3. Surface the genuine **"liked?" → greenlight v2v build** decision to the
operator with this honest assessment + recommendation (the aesthetic sign-off
is the artist's call; v2v also needs real footage sourcing, so it is the
natural next session).
## Deferred decisions
_Autonomous-mode low-confidence calls the driver made and would have
liked operator input on. Appended as the session runs; surfaced at
finalize. Empty if none._
- **Fast-spin policy shape (PR #10).** Made fast-spin opt-in (`fast_spin_threshold`,
default off) rather than default-on, so the pure `advance_ring` keeps its
complete-chain contract + all existing tests, and the input layer (sim/firmware)
— which actually knows wall-clock spin speed — enables it. Used `abs(delta)` as
the spin-speed proxy (a spin batches detents into one advance call). Threshold
default = 3 and the sim's blended playback rate = 2.5× are by-eye guesses, easily
tuned. Confidence: high on the architecture, medium on the exact threshold/rate.
- **Right strength curve (v2v slice).** Picked the keyframe-strength ramp per Right
level by eye against the first real bake. First attempt was a linear 0.280.58 —
but sd-turbo's painterly effect is sharply non-linear (barely registers <0.5,
ramps hard through ~0.50.65), so levels 13 looked ~identical to raw. Re-baked
with a clustered curve (0.46/0.52/0.58/0.64) for real perceptual progression.
This is fundamentally an aesthetic + ML-param tuning loop (prompt/steps/strength)
that wants the operator's eye; the curve is one-line tunable in
`simulator/bake_right_variants.py` + re-bake. Confidence: medium — a sound,
usable first real ramp, but the operator will likely want to fine-tune it (and
possibly the prompt) before the look is locked.
## Session arc
1. **Opened** via `/goal next` → routed to a coding session, claimed ID 0012,
synced the clean `main` baseline (transcripts live in this same repo under
`sessions/`).
2. **Oriented** on `player/ring.py`, the simulator, the manifest, and scales
design §3/§4. Booted the sim and drove the ring via the canonical API +
a headless screenshot.
3. **Diagnosed** the goal honestly: ring *mechanics* are sound; the *aesthetic*
judgment the goal asks for is gated on real footage (placeholders can't show
it). The one footage-independent gap was **fast-spin**.
4. **Built fast-spin** (TDD) — `advance_ring` opt-in `fast_spin_threshold`,
serializer + API + thin frontend. Verified live (slow chains, fast collapses,
correct wrap/arrival). PR #10, merged.
5. **Surfaced the "liked?" gate** to the operator with the honest assessment
(`AskUserQuestion`). Operator chose **vertical-slice the v2v build** — get
real content for one scale to break the chicken-and-egg.
6. **Built the v2v vertical slice** — wrote a plan, productionized the POC
flow-restyle into `simulator/bake_right_variants.py` (curve TDD'd), baked real
forest Right variants (~11 min MPS). First ramp was back-loaded (linear
0.280.58 → levels 13 looked raw); re-baked with a clustered 0.460.64 curve;
verified the perceptual ramp frame-by-frame. PR #11, merged.
7. **Finalized** — memory updated, deferred decisions recorded, transcript
published.
## Outcome & next session
The goal's "**decide if liked**" is now the operator's to make *with real footage
in hand*: `make sim` → forest scale → sweep Right 0→4 to judge the dreamlike axis
on real Yosemite footage. Mechanics (incl. fast-spin) are complete.
**Deferred (next):** fine-tune the forest curve/prompt if the look isn't liked;
source real strict-PD bases for cosmos/abyss (sub-project 2 ingest) so their Right
variants can bake; build the real **i2v ring transitions** (needs a generative
video model + two real adjacent bases). Pi renderer + serial/firmware stay
deferred per the simulator-first directive.
```
/goal Judge the now-real forest Right (dreamlike) axis by eye (make sim → forest → sweep Right 0→4) and decide if the look + strength ramp is liked; fine-tune the curve/prompt in simulator/bake_right_variants.py + re-bake if not. Then continue the v2v build: source real strict-PD bases for cosmos/abyss (sub-project 2) and build the real i2v ring transitions. Per docs/ROADMAP.md + scales design §1/§3/§4.
```
@@ -0,0 +1,115 @@
# Session 0013.0 — Transcript
> App: human-experience-filter-art
> Start: 2026-06-22T08-34 (PST)
> End: 2026-06-23T11-29 (PST)
> Type: planning-and-executing
> Posture: yolo (autonomous)
> Claude-Session: f0a3044a-e9cb-467e-991f-f1ce618fc418
> Status: **FINALIZED**
> Lands: PR #12`main` (merge `23306fa`). Suite 233 passed / 2 skipped.
## Launch prompt
"Let's keep working on the simulation. What's next? Figuring out the labeling for left
brain HUD?" — opened against the stored 0012 next-goal (judge the real forest Right look,
tune the v2v curve). Reconciled live: operator said "I liked the forest Right," which
closed the judgment half and mooted the curve tuning, freeing the session for HUD + a
Right-axis rethink.
## Pre-state
Through session 0012: engine (`player/`) + simulator built; scale ring (cosmos/forest/abyss);
forest carried real flow-stabilized **pre-baked SD Right variants** (14); Left HUD was
functional but never art-directed (plain cyan boxes); Dark/Light were two separate knobs with
`mood_gain`/`overlay_gain` calibration sliders. 228 tests.
## Arc (turn by turn, wrong turns included)
1. **Session gate + claim.** Classified planning-and-executing; claimed ID 0013 from the main
clone (no nested-worktree resolver issue this time). Clean `main` baseline.
2. **Left HUD art-direction pass.** Operator chose "look & feel first". Redesigned the analytical
overlay: corner-bracket targeting reticles (capped arm length), translucent legible label
chips, two sensor channels — cyan `detected.*` with deterministic per-key confidence scores
vs amber `measure.*` with a center crosshair — and a bbox-sized `◉ ANALYSIS · L{n} · {k} OBJ`
status tag that escalates with the Left knob. Judged by eye via headless-Chrome screenshots.
Fixed two self-spotted flaws (status-tag clipping → measure from real `getBBox`; over-long
reticle arms → cap).
3. **Affect / emotion channel (brainstormed → built).** Operator wanted emotions surfaced when
Left AND Right are both up. Brainstormed: trigger = `min(left,right)`; soft ambient violet
words (not boxed); stable per-scene palette, more words as combined strength rises. Built:
`AffectOverlay(strength,intensity)` in the engine (math in Python), own SVG layer in the
client, palettes in the manifest. 5 new unit tests. Design doc committed.
4. **mood_gain "does nothing" (not a bug).** Operator reported it. Traced: it's a gain on the
Dark/Light grade — invisible with both at 0. Added a clarifying hint, then (later) removed the
whole calibration UI anyway.
5. **Stale-cache saga (several rounds — the time sink).** "I don't see the emotions" / "Nothing
is changing" — repeatedly diagnosed as the open tab running stale `app.js` (the live RenderPlan
readout masked it). Added `no-cache` to the dev server; then a real `/dev/version` + 1 s client
poll **live-reload**; then an on-screen error banner + crash-proof `update()`. Confirmed by the
operator: "Works in incognito mode" — code was always correct; environment state was stale.
6. **Right axis reframe — the centerpiece.** Operator: the dreamlike knob is "too fluid... changes
across the loop more than it should." Brainstormed the concept: Right should be a STILL altered
state. Chose a **deterministic real-time filter** over the baked SD churn. Phase 1 (CSS luminous
haze) built — then the operator clarified "same movement as the main video, just stylized": the
haze read as blurred video, not stylized. Pivoted to **Phase 2: a WebGL2 Kuwahara painterly
shader** on the live frames (edge-preserving → crisp motion, holds still across the loop). Caught
and fixed a UV-mapping bug (lower-half streaking) mid-build. Operator: "That looks great. Let's
get even a little more stylized. Max should be pretty trippy" → added saturation + ~45° hue-drift
+ posterize, ramped by `intensity²` so only max goes psychedelic. "Perfect."
7. **Control surface 4→3 knobs.** Operator: make Dark/Light one dial; fold in mood_gain; drop
overlay_gain. Collapsed Dark+Light into one bipolar Mood dial; removed the Calibration section
(gains pinned to the locked `1.0` constants). Sim panel is now Left · Right · Mood.
8. **Processing-time question.** Operator asked compute/min for the coming content pipeline.
Measured bundled ffmpeg at ~8× realtime (~10 s/min). Headline: the reframe killed the dominant
per-clip cost (the SD bake) — per-minute compute is now trivial; the real cost is human authoring.
9. **Wrap.** Committed in three feature commits; PR #12`main`, merged; branch deleted; memory
updated; transcript published.
## Cut state
`main` @ `23306fa`. 233 passed / 2 skipped. Sim runs locally (uvicorn :8000); Right dream is
real-time WebGL (no bake); 3-knob control. Legacy `bake_right_variants.py` + baked `right*.mp4`
parked, unused. Three design docs in `docs/superpowers/specs/` (affect channel; right-axis
deterministic dream; + the Phase-1/2 staging recorded there).
## Deferred decisions
- **No formal implementation-plan artifact** — built by-eye in the fast iteration loop; the two new
design docs are the record. No content repo configured (`CONTENT_REMOTE` empty), so nothing to
`submit-plan.sh`; docs live in-repo and merged.
- **Pipeline (§9):** no PPE/prod stage exists for the simulator (simulator-first phase) — merge to
`main` is the completion; no deploy ran. Not a skipped gate; there is no stage yet.
- **4→3 knob change** is a real experience-design change not yet reflected in the canonical design
SPEC (still describes 4 knobs). Engine keeps dark/light internally. To record in the SPEC later.
- **Legacy SD baker parked, not deleted** — kept for reference; can be removed once the real-time
dream is fully settled.
## Operator plate (what the operator did / decided)
Drove every aesthetic call by eye: liked forest Right; chose HUD look-and-feel; specified emotions
on Left+Right; rejected the "too fluid" SD dream and the blurred haze; approved the painterly
direction and asked for a trippy max; asked to merge Dark/Light into one Mood dial and remove the
calibration knobs; asked the processing-time question; directed commit + push + finalize and to
start a fresh session for the content pipeline.
## Next-session prompt
`/goal` Start the **content pipeline** for the installation: source full neutral video clips +
processing + labeling. **Brainstorm/scope into a content-pipeline spec first**, deciding:
(1) sourcing — which strict-PD clips, which scales (beyond cosmos/forest/abyss); reuse the 0008
strict-PD map (NASA/Hubble, NOAA Ocean Exploration, NPS/USGS = true PD; "free stock" is NOT PD);
(2) clip length + seamless-loop strategy; (3) labeling approach — STATIC boxes (current, 0 compute)
vs MOTION-TRACKED (a detection+tracking pass), hand-authored vs detection-assisted, same for affect
placement; (4) format target (res/fps/codec for the sim now + the Pi later). Anchor fact: the Right
dream is **real-time, no per-clip bake**, so the pipeline is transcode + authoring, not ML baking.
Read `memory/sub-project-3-player-progress.md` + the scales design
(`docs/superpowers/specs/2026-06-07-scales-library-and-right-axis-pipeline-design.md` §1/§3/§4) first.
@@ -0,0 +1,129 @@
# Session 0014.0 — Transcript
> App: human-experience-filter-art
> Start: 2026-06-24T06-58 (PST)
> End: 2026-06-24T08-29 (PST)
> Type: brainstorming
> Posture: careful
> Claude-Session: 50301aba-c534-4a7c-9f33-8b0881920ab2
> Anchor: docs/ROADMAP.md sub-project 3 (Player Runtime) — content pipeline
> Status: **FINALIZED**
## Launch prompt
```
Launch: /goal next → resolved from memory to the recorded Next /goal:
START A NEW SESSION for the content pipeline — sourcing full neutral video clips + processing + labeling. Brainstorm/scope it into a content-pipeline spec FIRST, deciding: (1) sourcing (strict-PD clips, which scales); (2) clip length + seamless-loop strategy; (3) labeling approach (static vs motion-tracked; hand-authored vs detection-assisted; same for affect); (4) format target (res/fps/codec for sim now + Pi later). Anchor fact: Right dream is real-time, no per-clip bake → pipeline is transcode + authoring, NOT ML baking.
```
## Plan
> Anchor: docs/ROADMAP.md sub-project 3 content pipeline. Roadmap-anchored repo
> (no Gitea issue tracker used 00010013); content pipeline is one cohesive
> Feature → design-eligible. See Deferred decisions for the R1 deviation.
**Goal:** Explore the content pipeline (source full neutral PD clips → process →
label/author) and write its Solution-Design spec. Anchor fact: the Right dream is
real-time (session 0013), so the pipeline is **transcode + human authoring**, not
ML baking.
## What happened (arc)
This opened as `/goal next`; the session gate resolved the stored `Next /goal:`
from memory (content pipeline) and routed to **brainstorming** (the goal said
"brainstorm/scope it into a spec first"). Init claimed session **0014** (careful
posture, the brainstorming default), no concurrent sessions, clean `main`.
**Orientation.** Read the roadmap (sub-project 3), the scales-library/right-axis
design (§1/§3/§4), the two session-0013 specs (real-time dream supersedes the SD
bake; affect channel), and the current content shape (`simulator/clips.py`,
`manifest.json`, `setup_scales_media.py`). Confirmed the key simplifier: the Right
dream is real-time, so the pipeline is transcode + authoring, **not** ML baking.
**Brainstorming (careful, agree-up-front → draft-whole → review-whole).** Walked
the four launch-prompt decisions as `AskUserQuestion` checkpoints:
1. Scale set → **lean 5** (cosmos · orbit · forest/land · reef · abyss; microscopic
dropped — thinnest PD-video pool).
2. Loop → **crossfade loop** (tail→head overlap).
3. Labels → **motion-tracked, HYBRID** (ML proposes where it can; hand-seed +
classical tracker elsewhere). Surfaced that label *semantics* must always be
hand-authored (a generic detector can't produce "siphonophore"/"z ≈ 0.04");
tracking only propagates box geometry.
4. Format → **master + 1080p H.264 proxy**.
Drafted the full spec `docs/superpowers/specs/2026-06-24-content-pipeline-design.md`,
pushed to `feature/content-pipeline`, handed over the rendered Gitea URL for
whole-document review. Operator chose **"Approve + plan now"**.
**Planning.** Wrote `docs/superpowers/plans/2026-06-24-content-pipeline-increment-1.md`
(Increment 1 = real footage, no ML): 9 bite-sized TDD tasks. Self-reviewed against
the spec (coverage, types, one dead-variable fix). Operator chose **"Execute now
(subagent-driven)"**.
**Execution (subagent-driven, 2-stage review per group).** Implementer + reviewer
subagents (sonnet), grouped by file coupling:
- Tasks 13 (`tools/pipeline/ffmpeg_ops.py` pure builders) — DONE; review added an
`overlap<=0` test.
- Tasks 45 (`provenance.py`, `manifest.py`) — DONE; review added append-fallback +
N=1 self-wrap tests.
- Task 6 (`run.py` runner + integration test) — the test gated on `shutil.which`
and SKIPPED (ffmpeg not on PATH). Increment 1's goal is to *prove the pipeline on
real footage*, so I hardened the runner to resolve the **bundled imageio-ffmpeg**
(matching `setup_scales_media.py`) and switched duration probing to **cv2** (no
ffprobe dep — Pi-friendly). Re-run **actually exercised real ffmpeg on the real
forest base and surfaced a genuine bug**: `trim` yields `1/0` framerate which
`xfade` rejects (needs CFR) — fixed with `fps=30` after each trim segment. Test
now PASSES (proxy 1920×1080 verified via cv2). Closed an ffprobe-gap minor too.
- Task 7 (client annotation-track interpolation, `app.js`) — DONE; `node --check`
clean, API serves the track. Visual drift deferred to operator by-eye.
- Task 8 (ring 3→5: orbit + reef placeholders) — DONE; `/api/ring` shows 5 scales
+ 5 edges. Ring spin deferred to operator by-eye.
- Task 9 (sourcing doc + ROADMAP + stale-docstring fix) — DONE.
Final whole-branch review: **READY TO MERGE** (no critical/blocking). 246 passed /
2 skipped. Operator chose **"Merge to main now"** → pushed, created **PR #13** via
the Gitea API, merged (delete branch), synced main, deleted local branch. Stamped
the spec **graduated** on main.
## Outcome
- Content-pipeline **spec** (graduated) + **Increment-1 plan** (archived in-repo)
+ **Increment 1 implementation** all merged to `main` (PR #13, merge `bb5ecf0`;
spec stamp `73e5c4a`). Suite **246 passed / 2 skipped**.
- New `tools/pipeline/` package; keyframed annotation-`track` schema
(client-interpolated, backward compatible); scale ring extended 3→5.
- `docs/content-sourcing.md` (strict-PD sourcing procedure); ROADMAP updated.
## Deferred decisions
- **R1 anchor (no Gitea issue):** the brainstorming gate wants a non-`epic`
`type/*` tracker issue as the design anchor. This repo has never used a Gitea
issue tracker (roadmap-driven, 00010013), so the spec is anchored to
`docs/ROADMAP.md` sub-project 3 — matching every prior brainstorming session
here (0005/0007/0008/0013). Flagged rather than force-filing an issue that would
break established repo practice; operator can request issue-tracking if wanted.
- **Session-type blur (operator-directed):** a brainstorming session normally ends
at the spec; the operator explicitly extended it through plan → execute → merge.
Each transition was an explicit operator choice via `AskUserQuestion`, so the
careful-posture gates were honored, not bypassed.
- **Crossfade duration source (minor, non-blocking):** `process_clip` probes the
duration from the *source*, not the post-frame mezzanine; GOP alignment can make
the tail segment ±~33 ms off. ffmpeg handles EOF gracefully; imperceptible on
calm footage. Noted for a future fast-motion clip.
## Pending for next session
- **Operator by-eye review of Increment 1** in the sim: the track drift
(water/fish boxes follow playback + loop seamlessly) and spinning the 5-scale
ring cosmos→orbit→forest→reef→abyss→wrap. A dev sim (session-0013 live-reload)
was running on :8000 during the session.
## Next /goal
```
/goal content-pipeline Increment 2 — source real strict-PD bases per docs/content-sourcing.md (run each through tools/pipeline/run.py process_clip) + build the hybrid motion-track pass tools/pipeline/track.py + a simulator author mode; FIRST do the pending by-eye review of Increment 1. Per docs/superpowers/specs/2026-06-24-content-pipeline-design.md
```
> Still-deferred (tracked in `docs/ROADMAP.md`, this repo's queue): real i2v ring
> transitions (need a generative-video model + adjacent real bases); Pi renderer +
> serial/firmware (simulator-first).
@@ -0,0 +1,85 @@
# Session 0015.0 — Transcript
> App: human-experience-filter-art
> Start: 2026-06-24T13-16 (PST)
> Type: planning-and-executing
> Posture: yolo
> Claude-Session: 50301aba-c534-4a7c-9f33-8b0881920ab2
> Status: **PLACEHOLDER — claimed at session start; finalized at session end.**
>
> This file reserves session ID 0015 for human-experience-filter-art. The driver replaces this
> body with the full transcript and renames the file to its final
> SESSION-0015.0-TRANSCRIPT-2026-06-24T13-16--<end>.md form at session end.
## Launch prompt
```
Process 5 candidate ORBIT (Earth-from-space) clips for the human-experience-filter art installation: resolve URLs, download, vet for text + humans, trim to a word-free calm window, transcode. Clips: orbit_planetearth, orbit_crewobs, orbit_aurora_perth (SVS 31281), orbit_westcoast (SVS 30180), orbit_bluemarble (SVS 4550).
```
## Plan
Process 5 candidate ORBIT (Earth-from-space) clips: resolve URLs, download, vet for text/telemetry/humans via contact sheets, trim to word-free 24s window, transcode via process_clip.
Tasks:
1. Resolve direct mp4 URLs for SVS pages (aurora_perth/31281, westcoast/30180, bluemarble/4550)
2. Download all 5 clips
3. Build contact sheets (overview + first-8s + last-8s) for each clip
4. Vet each clip for text overlays, telemetry, ISS hardware, humans
5. Determine clean window or mark UNUSABLE
6. process_clip → simulator/sample_media/<id>/ for usable clips
7. Generate preview frames
## Clip results
### orbit_planetearth
- URL: https://svs.gsfc.nasa.gov/vis/a030000/a030700/a030771/ISS_View_of_Planet_Earth_2160p.mp4
- Duration: 97.2s
- Text/telemetry: "INTERNATIONAL SPACE STATION" title card t=08s; ISS logo end card t≈8097s
- Humans: none
- Window: 1034s (24s, clean daytime Earth clouds)
- Status: USABLE
- Output: simulator/sample_media/orbit_planetearth/
- Preview: /tmp/hef-cand/orbit_planetearth/preview.png
### orbit_crewobs
- URL: https://svs.gsfc.nasa.gov/vis/a030000/a030700/a030771/ISS_Crew_Earth_Observations_2160p.mp4
- Duration: 66.4s
- Text/telemetry: "INTERNATIONAL SPACE STATION" + date/location title card t=08s; ISS logo end card t≈5566s
- Humans: none
- Window: 933s (24s, clean desert/cloud Earth)
- Status: USABLE
- Output: simulator/sample_media/orbit_crewobs/
- Preview: /tmp/hef-cand/orbit_crewobs/preview.png
### orbit_aurora_perth
- URL: https://svs.gsfc.nasa.gov/vis/a030000/a031200/a031281/ISS067_20220817_aurora_1080p25.mp4
- Duration: 49.6s
- Text/telemetry: Date+timestamp burned in top-left throughout (e.g. "2022-08-17 19:15:25", updating every second)
- Humans: none
- Window: none (telemetry throughout)
- Status: UNUSABLE
### orbit_westcoast
- URL: https://svs.gsfc.nasa.gov/vis/a030000/a030100/a030180/iss028_nighttime_20110819_720p.mp4
- Duration: 54.7s
- Text/telemetry: none
- Humans: none
- ISS hardware: cylindrical ISS module + solar panel grid visible in top-right corner throughout entire clip (confirmed by exhaustive per-second crop inspection t=1444s)
- Window: none (ISS hardware throughout)
- Status: UNUSABLE — orbit_westcoast output dir deleted
### orbit_bluemarble
- URL: https://svs.gsfc.nasa.gov/vis/a000000/a004500/a004550/BlueMarble_starfield_4k_2160p30_v2.mp4
- Duration: 121.0s
- Text/telemetry: none (CG visualization, no overlays anywhere)
- Humans: none
- Window: 1034s (24s, rotating Earth globe on starfield)
- Status: USABLE
- Output: simulator/sample_media/orbit_bluemarble/
- Preview: /tmp/hef-cand/orbit_bluemarble/preview.png
## Deferred decisions
- orbit_westcoast output directory (simulator/sample_media/orbit_westcoast/) was written before the ISS hardware was confirmed throughout. It needs to be deleted. The rm -rf was attempted but permission was denied in the sandbox — operator should delete it manually: `rm -rf simulator/sample_media/orbit_westcoast`
@@ -0,0 +1,22 @@
# Session 0016.0 — Transcript
> App: human-experience-filter-art
> Start: 2026-06-24T17-48 (PST)
> Type: planning-and-executing
> Posture: yolo
> Claude-Session: 0fde1d36-7c64-414f-8f49-8669b5dd2263
> Status: **PLACEHOLDER — claimed at session start; finalized at session end.**
>
> This file reserves session ID 0016 for human-experience-filter-art. The driver replaces this
> body with the full transcript and renames the file to its final
> SESSION-0016.0-TRANSCRIPT-2026-06-24T17-48--<end>.md form at session end.
## Launch prompt
_(launch prompt not captured at claim time)_
## Deferred decisions
_Autonomous-mode low-confidence calls the driver made and would have
liked operator input on. Appended as the session runs; surfaced at
finalize. Empty if none._
+18
View File
@@ -28,5 +28,23 @@
},
"0010": {
"title": ""
},
"0011": {
"title": ""
},
"0012": {
"title": ""
},
"0013": {
"title": ""
},
"0014": {
"title": ""
},
"0015": {
"title": ""
},
"0016": {
"title": ""
}
}
+71 -3
View File
@@ -7,6 +7,9 @@ endpoints (/api/select, /api/catalog/meta) and the X-ray are retired.
from __future__ import annotations
import hashlib
import os
import time
from pathlib import Path
from typing import Optional
@@ -23,12 +26,31 @@ from player.alteration import (
)
from player.content import resolve_content
from player.controls import CONTENT_POSITIONS
from simulator.clips import load_manifest
from player.ring import DEFAULT_FAST_SPIN_THRESHOLD, advance_ring
from simulator.clips import load_manifest, load_ring, ring_move_to_dict, ring_to_dict
STATIC_DIR = Path(__file__).parent / "static"
MEDIA_DIR = Path(__file__).parent / "sample_media"
DEFAULT_MANIFEST = MEDIA_DIR / "manifest.json"
# Per-process boot token: changes on every server restart so the dev live-reload
# (below) also fires when Python code changes (which needs a restart), not just
# when a static asset's mtime changes.
_BOOT_ID = f"{os.getpid()}-{int(time.time())}"
def _asset_version() -> str:
"""A short digest of the renderer assets' mtimes + this process's boot token.
Changes whenever app.js/style.css/index.html change on disk OR the server is
restarted the signal the browser polls to know it's running stale code."""
parts = [_BOOT_ID]
for name in ("app.js", "style.css", "index.html"):
try:
parts.append(f"{name}:{(STATIC_DIR / name).stat().st_mtime_ns}")
except OSError:
parts.append(f"{name}:?")
return hashlib.sha1("|".join(parts).encode()).hexdigest()[:16]
class ControlsModel(BaseModel):
content: str
@@ -43,7 +65,7 @@ class ControlsModel(BaseModel):
class CalibrationModel(BaseModel):
mood_gain: float = 1.0
overlay_gain: float = 1.0
right_variant_map: list[int] = [0, 1, 2, 3, 4]
dream_gain: float = 1.0
class AlterationRequest(BaseModel):
@@ -51,6 +73,11 @@ class AlterationRequest(BaseModel):
calibration: Optional[CalibrationModel] = None
class RingAdvanceRequest(BaseModel):
from_index: int = 0
delta: int
def _load_clips(manifest_path: Optional[Path]):
path = Path(manifest_path) if manifest_path else DEFAULT_MANIFEST
if path.exists():
@@ -58,9 +85,17 @@ def _load_clips(manifest_path: Optional[Path]):
return []
def _load_ring(manifest_path: Optional[Path]):
path = Path(manifest_path) if manifest_path else DEFAULT_MANIFEST
if path.exists():
return load_ring(path)
return None
def create_app(manifest_path: Optional[Path] = None) -> FastAPI:
app = FastAPI(title="HEF Alteration Simulator")
app.state.clips = _load_clips(manifest_path)
app.state.ring = _load_ring(manifest_path)
@app.post("/api/alteration")
def api_alteration(req: AlterationRequest):
@@ -72,7 +107,7 @@ def create_app(manifest_path: Optional[Path] = None) -> FastAPI:
Calibration(
mood_gain=req.calibration.mood_gain,
overlay_gain=req.calibration.overlay_gain,
right_variant_map=tuple(req.calibration.right_variant_map),
dream_gain=req.calibration.dream_gain,
)
if req.calibration
else DEFAULT_CALIBRATION
@@ -84,10 +119,43 @@ def create_app(manifest_path: Optional[Path] = None) -> FastAPI:
"content": {"audio_source": content.audio_source, "video": content.video},
}
@app.get("/dev/version")
def dev_version():
# Dev live-reload signal: the browser polls this and reloads when it
# changes, so it never silently runs a stale renderer during iteration.
return {"version": _asset_version()}
@app.get("/api/clips")
def api_clips():
return {"clips": [c.to_dict() for c in app.state.clips]}
@app.get("/api/ring")
def api_ring():
if app.state.ring is None:
raise HTTPException(status_code=404, detail="no scale ring in manifest")
return ring_to_dict(app.state.ring, app.state.clips)
@app.post("/api/ring/advance")
def api_ring_advance(req: RingAdvanceRequest):
if app.state.ring is None:
raise HTTPException(status_code=404, detail="no scale ring in manifest")
move = advance_ring(
app.state.ring,
req.from_index,
req.delta,
fast_spin_threshold=DEFAULT_FAST_SPIN_THRESHOLD,
)
return ring_move_to_dict(move, app.state.ring)
@app.middleware("http")
async def _no_cache(request, call_next):
# Dev preview server: never let a browser serve a stale app.js/style.css.
# The whole point is by-eye iteration, so a plain refresh must always get
# the latest assets (the heuristic cache otherwise hides JS/CSS edits).
response = await call_next(request)
response.headers["Cache-Control"] = "no-cache, no-store, must-revalidate"
return response
if MEDIA_DIR.exists():
app.mount("/media", StaticFiles(directory=MEDIA_DIR), name="media")
if STATIC_DIR.exists():
+193
View File
@@ -0,0 +1,193 @@
"""Offline baker: real flow-stabilized painterly Right-axis variants (scales
design §1/§4).
Productionizes the session-0008 POC (``~/hef-poc/flow_restyle.py``): SD img2img
on KEYFRAMES + Farneback optical-flow warp on in-between frames = a temporally
calm painterly restyle (no per-frame "boiling" the look the operator approved
in 0008). The one new idea on top of the POC is a **strength curve**: each Right
level 1-4 maps to an increasing keyframe img2img ``strength`` so the four
discrete pre-baked variants form a subtle -> strong dreamlike ramp. Level 0 is
always the raw base (handled by the runtime, not baked here).
The curve (``right_strength_params``) is pure + unit-tested; the rendered media
is verified by eye (like the other ``simulator/setup_*_media.py`` scripts). torch
/ diffusers are imported lazily inside the bake functions so importing this
module (e.g. for the curve test) is fast and dependency-light.
Usage:
.venv/bin/python -m simulator.bake_right_variants [--scale forest]
[--fps 12] [--keyint 24]
Requires: torch + Apple MPS, diffusers, ``stabilityai/sd-turbo`` (cached),
opencv-python, imageio-ffmpeg. ~2.7 min/clip x 4 levels ~= ~11 min local compute.
"""
from __future__ import annotations
import argparse
import glob
import os
import subprocess
import tempfile
import time
from pathlib import Path
MEDIA = Path(__file__).parent / "sample_media"
RIGHT_LEVELS = (1, 2, 3, 4)
# Keyframe img2img strength per Right level (by-eye ramp). sd-turbo's painterly
# transformation is sharply NON-LINEAR in strength — it barely registers below
# ~0.5 and ramps hard through ~0.5-0.65 (verified by eye, session 0012: a linear
# 0.28-0.58 ramp left levels 1-3 ~indistinguishable from raw). So the curve is
# clustered in that active band for real perceptual progression: a gentle dream
# haze (L1) -> clearly painterly (L3, ~the POC's proven look) -> strongest (L4).
# Still by-eye tunable — re-run the baker after editing.
_KEY_STRENGTH = {1: 0.46, 2: 0.52, 3: 0.58, 4: 0.64}
_TWEEN_RATIO = 0.36 # POC ratio (0.18 / 0.5): tweens are a light refine only.
# The restyle target (matches the POC spike that the operator approved).
PROMPT = (
"impressionist oil painting, dreamlike, soft painterly brushstrokes, "
"ethereal, luminous, fine art"
)
NEG = "text, watermark, frame, border, ugly, deformed, lowres"
SEED = 42
def right_strength_params(level: int) -> tuple[float, float]:
"""(keyframe_strength, tween_strength) for a Right level in RIGHT_LEVELS."""
if level not in _KEY_STRENGTH:
raise ValueError(f"Right level must be one of {RIGHT_LEVELS}, got {level}")
key = _KEY_STRENGTH[level]
return key, round(key * _TWEEN_RATIO, 4)
# --- the restyle engine (verbatim port of ~/hef-poc/flow_restyle.py) ---
def _ffmpeg() -> str:
import imageio_ffmpeg
return imageio_ffmpeg.get_ffmpeg_exe()
def _run(cmd: list[str]) -> None:
subprocess.run(cmd, check=True, capture_output=True)
def _extract(ff: str, src: str, d: str, fps: float) -> list[str]:
_run([ff, "-hide_banner", "-v", "error", "-i", src, "-vf", f"fps={fps}",
os.path.join(d, "f_%05d.png"), "-y"])
return sorted(glob.glob(os.path.join(d, "f_*.png")))
def _warp(prev_bgr, src_prev_gray, src_cur_gray):
"""Warp the previous stylized frame to align with the current source frame
via Farneback optical flow this is what kills the per-frame flicker."""
import cv2
import numpy as np
flow = cv2.calcOpticalFlowFarneback(
src_prev_gray, src_cur_gray, None,
pyr_scale=0.5, levels=3, winsize=21, iterations=3,
poly_n=7, poly_sigma=1.5, flags=0)
h, w = src_cur_gray.shape
gx, gy = np.meshgrid(np.arange(w), np.arange(h))
mx = (gx + flow[..., 0]).astype(np.float32)
my = (gy + flow[..., 1]).astype(np.float32)
return cv2.remap(prev_bgr, mx, my, cv2.INTER_LINEAR, borderMode=cv2.BORDER_REFLECT)
def _load_pipe(model: str):
"""Load the SD img2img pipeline once (reused across all levels)."""
import torch
from diffusers import AutoPipelineForImage2Image
dev = "mps" if torch.backends.mps.is_available() else "cpu"
pipe = AutoPipelineForImage2Image.from_pretrained(
model, torch_dtype=torch.float16 if dev == "mps" else torch.float32,
safety_checker=None).to(dev)
return pipe, dev
def restyle_clip(pipe, dev, src: str, out: str, key_strength: float,
tween_strength: float, *, fps: float = 12.0, keyint: int = 24) -> None:
"""Restyle one clip: SD img2img keyframes + flow-warped light-refine tweens."""
import cv2
import numpy as np
import torch
from PIL import Image
ff = _ffmpeg()
gen = torch.Generator(device=dev).manual_seed(SEED)
def img2img(pil, strength):
steps = max(2, int(np.ceil(1.0 / max(strength, 0.05))) + 1)
return pipe(prompt=PROMPT, negative_prompt=NEG, image=pil,
strength=strength, guidance_scale=0.0,
num_inference_steps=steps, generator=gen).images[0]
with tempfile.TemporaryDirectory() as d:
frames = _extract(ff, src, d, fps)
print(f" [frames] {len(frames)} key_s={key_strength} tween_s={tween_strength}")
prev_styled = None # BGR uint8
prev_src_gray = None
t0 = time.time()
for i, fp in enumerate(frames):
src_bgr = cv2.imread(fp)
h0, w0 = src_bgr.shape[:2]
scale = 768 / max(h0, w0)
wh = (int(w0 * scale) // 8 * 8, int(h0 * scale) // 8 * 8)
src_small = cv2.resize(src_bgr, wh)
src_gray = cv2.cvtColor(src_small, cv2.COLOR_BGR2GRAY)
if i % keyint == 0 or prev_styled is None:
pil = Image.fromarray(cv2.cvtColor(src_small, cv2.COLOR_BGR2RGB))
out_img = img2img(pil, key_strength)
else:
warped = _warp(prev_styled, prev_src_gray, src_gray)
pil = Image.fromarray(cv2.cvtColor(warped, cv2.COLOR_BGR2RGB))
out_img = img2img(pil, tween_strength) # light refine only
styled = cv2.cvtColor(np.array(out_img), cv2.COLOR_RGB2BGR)
prev_styled, prev_src_gray = styled, src_gray
cv2.imwrite(os.path.join(d, f"s_{i+1:05d}.png"),
cv2.resize(styled, (w0, h0)))
if i % 12 == 0:
print(f" frame {i+1}/{len(frames)} {time.time()-t0:.1f}s")
_run([ff, "-hide_banner", "-v", "error", "-framerate", str(fps),
"-i", os.path.join(d, "s_%05d.png"), "-c:v", "libx264", "-crf", "20",
"-preset", "medium", "-pix_fmt", "yuv420p", out, "-y"])
print(f" [done] {time.time()-t0:.1f}s -> {out}")
def bake_scale(scale: str = "forest", *, fps: float = 12.0, keyint: int = 24,
model: str = "stabilityai/sd-turbo") -> None:
"""Bake all RIGHT_LEVELS variants for one scale's base clip."""
base = MEDIA / scale / "base.mp4"
if not base.exists():
raise FileNotFoundError(
f"no base clip at {base} — run the media-setup scripts first")
print(f"[bake] scale={scale} base={base}")
pipe, dev = _load_pipe(model)
print(f"[device] {dev}")
for level in RIGHT_LEVELS:
key_s, tween_s = right_strength_params(level)
out = MEDIA / scale / f"right{level}.mp4"
print(f" [right {level}] -> {out}")
restyle_clip(pipe, dev, str(base), str(out), key_s, tween_s,
fps=fps, keyint=keyint)
print(f"[bake] {scale} done — {len(RIGHT_LEVELS)} real Right variants")
def main() -> None:
ap = argparse.ArgumentParser(description=__doc__)
ap.add_argument("--scale", default="forest")
ap.add_argument("--fps", type=float, default=12.0)
ap.add_argument("--keyint", type=int, default=24)
a = ap.parse_args()
bake_scale(a.scale, fps=a.fps, keyint=a.keyint)
if __name__ == "__main__":
main()
+63
View File
@@ -14,6 +14,8 @@ from dataclasses import dataclass
from pathlib import Path
from typing import Any
from player.ring import RingMove, Scale, ScaleRing, Transition, scale_at
@dataclass(frozen=True)
class Clip:
@@ -24,6 +26,7 @@ class Clip:
source: str
right_variants: dict # {"1": {"file": ...}, "4": {...}} (no "0")
annotations: list # [{"key", "box":[x,y,w,h], "min_level"}, ...]
affect: list # [{"key", "at":[x,y], "min_level"}, ...] (Left x Right)
strings: dict # {"en": {key: text}}
def variant_file(self, strength: int) -> str:
@@ -44,6 +47,7 @@ class Clip:
"source": self.source,
"right_variants": variants,
"annotations": self.annotations,
"affect": self.affect,
"strings": self.strings,
}
@@ -57,6 +61,7 @@ def _clip_from_dict(d: dict[str, Any]) -> Clip:
source=d.get("source", ""),
right_variants=d.get("right_variants", {}),
annotations=d.get("annotations", []),
affect=d.get("affect", []),
strings=d.get("strings", {}),
)
@@ -66,3 +71,61 @@ def load_manifest(path: str | Path) -> list[Clip]:
path = Path(path)
data = json.loads(path.read_text())
return [_clip_from_dict(c) for c in data["clips"]]
def load_ring(path: str | Path) -> ScaleRing | None:
"""Load the optional `ring` section as a `ScaleRing`, or None if absent.
The ring closes the scales-of-nature library into the navigable loop the
endless encoder walks (scales design §3); the navigation math itself lives
in player.ring.
"""
path = Path(path)
data = json.loads(path.read_text())
ring = data.get("ring")
if not ring:
return None
scales = tuple(
Scale(id=s["id"], clip_id=s["clip_id"]) for s in ring.get("scales", [])
)
transitions = tuple(
Transition(file=t["file"], model=t.get("model", ""))
for t in ring.get("transitions", [])
)
return ScaleRing(scales=scales, transitions=transitions)
def ring_to_dict(ring: ScaleRing, clips: list[Clip]) -> dict:
"""JSON form of the ring for the API: ordered scales (with their clip title)
and the per-edge transitions."""
titles = {c.id: c.title for c in clips}
return {
"scales": [
{"id": s.id, "clip_id": s.clip_id, "title": titles.get(s.clip_id, s.id)}
for s in ring.scales
],
"transitions": [{"file": t.file, "model": t.model} for t in ring.transitions],
}
def ring_move_to_dict(move: RingMove, ring: ScaleRing) -> dict:
"""JSON form of an encoder move: the landing scale's clip and the ordered
transition clips to play (with direction). `fast` flags a collapsed fast-spin
pass; the single step then carries `blended` so the renderer plays it quick."""
return {
"from_index": move.from_index,
"to_index": move.to_index,
"wrapped": move.wrapped,
"fast": move.fast,
"target_clip_id": scale_at(ring, move.to_index).clip_id,
"steps": [
{
"edge": st.edge,
"reversed": st.reversed,
"file": st.file,
"to_index": st.to_index,
"blended": st.blended,
}
for st in move.steps
],
}
+13 -4
View File
@@ -3,10 +3,19 @@
`manifest.json` is committed; the `.mp4` binaries are **not** (gitignored). They
are look-tuning samples, not shipped installation content.
Populate them from the session-0008 POC artifacts:
Populate them in two steps:
python simulator/setup_sample_media.py
python simulator/setup_sample_media.py # forest (the real POC base + Right variants)
python simulator/setup_scales_media.py # cosmos + abyss scales + ring transitions
This copies `~/hef-poc/out/neutral.mp4``forest/base.mp4` and
`~/hef-poc/out/right_flow.mp4``forest/right4.mp4` (the real flow-stabilized
`setup_sample_media.py` copies `~/hef-poc/out/neutral.mp4``forest/base.mp4`
and `~/hef-poc/out/right_flow.mp4``forest/right4.mp4` (the real flow-stabilized
restyle), and generates placeholder strengths `forest/right1..3.mp4`.
`setup_scales_media.py` makes the scale **ring** demonstrable: cheap synthetic
placeholder bases for the two true-PD scales — `cosmos/base.mp4` (NASA/Hubble)
and `abyss/base.mp4` (NOAA Ocean Exploration) — plus the per-edge zoom/warp
**transition** clips under `transitions/`. The manifest records the real true-PD
provenance; these bytes are labelled placeholders for tuning ring navigation.
The new scales carry a raw base only — the expensive multi-strength
flow-stabilized Right re-bake is **deferred** until the ring is liked.
+498 -13
View File
@@ -1,31 +1,516 @@
{
"clips": [
{
"id": "cosmos",
"title": "Orion Nebula flythrough (NASA/JPL-Caltech, neutral base)",
"base_file": "cosmos/base.mp4",
"license": "public-domain (US Gov, 17 U.S.C. §105)",
"source": "NASA/JPL-Caltech — https://images.nasa.gov/details/JPL-20221122-SOLSYSf-0001-Orion Dust and Death (true PD; trimmed ~3054s, crossfade-loop)",
"right_variants": {},
"annotations": [
{
"key": "detected.galaxy",
"box": [
0.34,
0.3,
0.3,
0.34
],
"min_level": 1
},
{
"key": "measure.redshift",
"box": [
0.36,
0.66,
0.18,
0.08
],
"min_level": 4
}
],
"affect": [
{
"key": "feel.wonder",
"at": [
0.5,
0.46
],
"min_level": 1
},
{
"key": "feel.vastness",
"at": [
0.2,
0.7
],
"min_level": 2
},
{
"key": "feel.insignificance",
"at": [
0.64,
0.6
],
"min_level": 3
},
{
"key": "feel.longing",
"at": [
0.42,
0.84
],
"min_level": 4
}
],
"strings": {
"en": {
"detected.galaxy": "spiral galaxy",
"measure.redshift": "z ≈ 0.04",
"feel.wonder": "wonder",
"feel.vastness": "vastness",
"feel.insignificance": "insignificance",
"feel.longing": "longing"
}
}
},
{
"id": "orbit",
"title": "Earth from ISS — Expedition 65 (NASA/JSC, neutral base)",
"base_file": "orbit/base.mp4",
"license": "public-domain (US Gov, 17 U.S.C. §105)",
"source": "NASA/JSC — https://images.nasa.gov/details/jsc2022m000172_Earth_in_4K_Expedition_65_Edition (true PD; trimmed ~10:00, crossfade-loop)",
"right_variants": {},
"annotations": [
{
"key": "detected.cloud_band",
"box": [
0.3,
0.3,
0.3,
0.2
],
"min_level": 1
},
{
"key": "measure.altitude",
"box": [
0.06,
0.06,
0.18,
0.08
],
"min_level": 2
}
],
"affect": [
{
"key": "feel.serenity",
"at": [
0.5,
0.46
],
"min_level": 1
},
{
"key": "feel.fragility",
"at": [
0.22,
0.68
],
"min_level": 2
},
{
"key": "feel.unity",
"at": [
0.66,
0.58
],
"min_level": 3
},
{
"key": "feel.distance",
"at": [
0.42,
0.82
],
"min_level": 4
}
],
"strings": {
"en": {
"detected.cloud_band": "cloud band",
"measure.altitude": "~408 km",
"feel.serenity": "serenity",
"feel.fragility": "fragility",
"feel.unity": "unity",
"feel.distance": "distance"
}
}
},
{
"id": "forest",
"title": "Yosemite Falls (neutral base, POC sample)",
"title": "Yosemite (NPS stock b-roll, neutral base)",
"base_file": "forest/base.mp4",
"license": "poc-sample (look-tuning only; not shipped content)",
"source": "hef-poc/out/neutral.mp4",
"license": "public-domain (NPS, no © — 17 U.S.C. §105)",
"source": "NPS Yosemite stock footage — https://www.nps.gov/yose/learn/photosmultimedia/b-roll.htm (true PD; trimmed ~7599s, crossfade-loop)",
"right_variants": {
"1": {"file": "forest/right1.mp4", "model": "placeholder"},
"2": {"file": "forest/right2.mp4", "model": "placeholder"},
"3": {"file": "forest/right3.mp4", "model": "placeholder"},
"4": {"file": "forest/right4.mp4", "model": "sd-turbo+farneback-flow"}
"1": {
"file": "forest/right1.mp4",
"model": "sd-turbo+farneback-flow"
},
"2": {
"file": "forest/right2.mp4",
"model": "sd-turbo+farneback-flow"
},
"3": {
"file": "forest/right3.mp4",
"model": "sd-turbo+farneback-flow"
},
"4": {
"file": "forest/right4.mp4",
"model": "sd-turbo+farneback-flow"
}
},
"annotations": [
{"key": "detected.water", "box": [0.30, 0.10, 0.18, 0.70], "min_level": 1},
{"key": "detected.rock_face", "box": [0.05, 0.30, 0.20, 0.55], "min_level": 2},
{"key": "detected.conifer", "box": [0.70, 0.20, 0.22, 0.45], "min_level": 3},
{"key": "measure.flow_rate", "box": [0.34, 0.55, 0.14, 0.08], "min_level": 4}
{
"key": "detected.water",
"min_level": 1,
"track": [
{
"t": 0.0,
"box": [
0.3,
0.1,
0.18,
0.7
]
},
{
"t": 0.5,
"box": [
0.33,
0.1,
0.18,
0.7
]
},
{
"t": 1.0,
"box": [
0.3,
0.1,
0.18,
0.7
]
}
]
},
{
"key": "detected.rock_face",
"box": [
0.05,
0.3,
0.2,
0.55
],
"min_level": 2
},
{
"key": "detected.conifer",
"box": [
0.7,
0.2,
0.22,
0.45
],
"min_level": 3
},
{
"key": "measure.flow_rate",
"box": [
0.34,
0.55,
0.14,
0.08
],
"min_level": 4
}
],
"affect": [
{
"key": "feel.awe",
"at": [
0.48,
0.44
],
"min_level": 1
},
{
"key": "feel.serenity",
"at": [
0.18,
0.66
],
"min_level": 2
},
{
"key": "feel.reverence",
"at": [
0.66,
0.56
],
"min_level": 3
},
{
"key": "feel.stillness",
"at": [
0.42,
0.82
],
"min_level": 4
}
],
"strings": {
"en": {
"detected.water": "flowing water",
"detected.rock_face": "granite face",
"detected.conifer": "conifer stand",
"measure.flow_rate": "~2.1 m³/s"
"measure.flow_rate": "~2.1 m³/s",
"feel.awe": "awe",
"feel.serenity": "serenity",
"feel.reverence": "reverence",
"feel.stillness": "stillness"
}
}
},
{
"id": "reef",
"title": "Coral reef b-roll (NOAA Fisheries, neutral base)",
"base_file": "reef/base.mp4",
"license": "public-domain (US Gov, 17 U.S.C. §105)",
"source": "NOAA Fisheries — B-Roll: Corals of the Atlantic/Gulf/Keys/Caribbean — https://videos.fisheries.noaa.gov/detail/videos/b-roll:-corals/video/5231418011001 (true PD; trimmed 127155s, crossfade-loop)",
"right_variants": {},
"annotations": [
{
"key": "detected.coral",
"box": [
0.2,
0.45,
0.3,
0.3
],
"min_level": 1
},
{
"key": "detected.fish",
"min_level": 2,
"track": [
{
"t": 0.0,
"box": [
0.2,
0.3,
0.1,
0.08
]
},
{
"t": 0.5,
"box": [
0.62,
0.34,
0.1,
0.08
]
},
{
"t": 1.0,
"box": [
0.2,
0.3,
0.1,
0.08
]
}
]
},
{
"key": "measure.depth",
"box": [
0.06,
0.06,
0.16,
0.08
],
"min_level": 3
}
],
"affect": [
{
"key": "feel.delight",
"at": [
0.5,
0.46
],
"min_level": 1
},
{
"key": "feel.abundance",
"at": [
0.22,
0.68
],
"min_level": 2
},
{
"key": "feel.curiosity",
"at": [
0.66,
0.58
],
"min_level": 3
},
{
"key": "feel.immersion",
"at": [
0.42,
0.82
],
"min_level": 4
}
],
"strings": {
"en": {
"detected.coral": "coral colony",
"detected.fish": "reef fish",
"measure.depth": "18 m",
"feel.delight": "delight",
"feel.abundance": "abundance",
"feel.curiosity": "curiosity",
"feel.immersion": "immersion"
}
}
},
{
"id": "abyss",
"title": "Comb jelly / ctenophore (NOAA Ocean Exploration, neutral base)",
"base_file": "abyss/base.mp4",
"license": "public-domain (US Gov, 17 U.S.C. §105)",
"source": "NOAA Ocean Exploration — https://oceanexplorer.noaa.gov/multimedia/video-playlist-ex2103-ctenophore/ (true PD; trimmed 327s, crossfade-loop)",
"right_variants": {},
"annotations": [
{
"key": "detected.organism",
"box": [
0.4,
0.38,
0.22,
0.26
],
"min_level": 1
},
{
"key": "measure.depth",
"box": [
0.06,
0.06,
0.16,
0.08
],
"min_level": 2
}
],
"affect": [
{
"key": "feel.unease",
"at": [
0.5,
0.46
],
"min_level": 1
},
{
"key": "feel.fascination",
"at": [
0.22,
0.68
],
"min_level": 2
},
{
"key": "feel.isolation",
"at": [
0.66,
0.58
],
"min_level": 3
},
{
"key": "feel.dread",
"at": [
0.42,
0.82
],
"min_level": 4
}
],
"strings": {
"en": {
"detected.organism": "siphonophore",
"measure.depth": "2,140 m",
"feel.unease": "unease",
"feel.fascination": "fascination",
"feel.isolation": "isolation",
"feel.dread": "dread"
}
}
}
]
],
"ring": {
"scales": [
{
"id": "cosmos",
"clip_id": "cosmos"
},
{
"id": "orbit",
"clip_id": "orbit"
},
{
"id": "forest",
"clip_id": "forest"
},
{
"id": "reef",
"clip_id": "reef"
},
{
"id": "abyss",
"clip_id": "abyss"
}
],
"transitions": [
{
"file": "transitions/cosmos-orbit.mp4",
"model": "placeholder-zoom"
},
{
"file": "transitions/orbit-forest.mp4",
"model": "placeholder-zoom"
},
{
"file": "transitions/forest-reef.mp4",
"model": "placeholder-zoom"
},
{
"file": "transitions/reef-abyss.mp4",
"model": "placeholder-zoom"
},
{
"file": "transitions/abyss-cosmos.mp4",
"model": "placeholder-zoom"
}
]
}
}
+13 -32
View File
@@ -1,52 +1,33 @@
"""Populate simulator/sample_media/forest/ from the session-0008 POC artifacts.
"""Stage the forest scale's neutral BASE clip from the session-0008 POC artifacts.
Copies the real neutral base + the real flow-stabilized Right restyle out of
~/hef-poc/out/, and generates placeholder intermediate Right strengths (1..3) by
blending the base toward the real restyle with ffmpeg. The media binaries are
gitignored; only the manifest is committed. Sample footage is for look-tuning
only, not shipped content.
Copies the real neutral Yosemite base out of ~/hef-poc/out/ into
simulator/sample_media/forest/. The real multi-strength Right variants are then
produced by the offline baker (`simulator/bake_right_variants.py`) this script
no longer generates placeholder Right strengths, so re-running it never clobbers
a real bake. The media binaries are gitignored; only the manifest is committed.
Sample footage is for look-tuning only, not shipped content.
Usage: python simulator/setup_sample_media.py
Requires: ffmpeg on PATH (or `pip install imageio-ffmpeg`), and ~/hef-poc/out/.
Usage:
python simulator/setup_sample_media.py # stage the base
python -m simulator.bake_right_variants --scale forest # then bake variants
Requires: ~/hef-poc/out/neutral.mp4 (the POC neutral base).
"""
from __future__ import annotations
import shutil
import subprocess
from pathlib import Path
POC = Path.home() / "hef-poc" / "out"
DEST = Path(__file__).parent / "sample_media" / "forest"
def _ffmpeg() -> str:
if shutil.which("ffmpeg"):
return "ffmpeg"
import imageio_ffmpeg
return imageio_ffmpeg.get_ffmpeg_exe()
def main() -> None:
DEST.mkdir(parents=True, exist_ok=True)
base = DEST / "base.mp4"
right4 = DEST / "right4.mp4"
shutil.copyfile(POC / "neutral.mp4", base)
shutil.copyfile(POC / "right_flow.mp4", right4)
ff = _ffmpeg()
# Placeholder strengths 1..3: opacity-blend base toward the real restyle.
for strength, alpha in ((1, 0.25), (2, 0.5), (3, 0.75)):
out = DEST / f"right{strength}.mp4"
subprocess.run(
[ff, "-y", "-i", str(base), "-i", str(right4),
"-filter_complex",
f"[1:v]format=yuva444p,colorchannelmixer=aa={alpha}[top];"
f"[0:v][top]overlay=shortest=1[v]",
"-map", "[v]", "-an", str(out)],
check=True,
)
print(f"generated {out.name} (alpha {alpha})")
print(f"sample media ready in {DEST}")
print(f"staged {base} (real POC neutral base)")
print("next: python -m simulator.bake_right_variants --scale forest")
if __name__ == "__main__":
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@@ -0,0 +1,113 @@
"""Generate cheap placeholder media for the full 5-scale RING (scales design §3).
Produces offline synthetic placeholders for all five ring scales **cosmos**
(NASA/Hubble), **orbit** (NASA/ISS), **forest** (NPS/USGS), **reef** (NOAA Ocean
Exploration), and **abyss** (NOAA Ocean Exploration) plus the short zoom/warp
**transition** clips between adjacent scales. Forest reuses the real POC base from
`setup_sample_media.py` (or a synthetic placeholder if absent); all others are
generated as labelled solid-tint clips.
This is deliberately the CHEAP path: the manifest records the real true-PD
provenance (NASA / NPS / USGS / NOAA, 17 U.S.C. §105), but the bytes here are
labelled synthetic placeholders for look-tuning the ring navigation. The Right dream
is real-time (Kuwahara WebGL shader), so no per-clip ML bake is needed; each scale
carries a raw base only. Real strict-PD bases replace these placeholders via the
content pipeline (see `docs/content-sourcing.md`).
Usage: python simulator/setup_scales_media.py
Requires: ffmpeg on PATH (or `pip install imageio-ffmpeg`).
"""
from __future__ import annotations
import shutil
import subprocess
from pathlib import Path
MEDIA = Path(__file__).parent / "sample_media"
DUR = 6 # base clip seconds
XDUR = 1.5 # transition seconds
SIZE = "1280x720"
FPS = 25
# Each scale: (dir, base color, on-screen placeholder label).
SCALES = {
"cosmos": ("0x05060f", "COSMOS — NASA/Hubble (PD placeholder)"),
"orbit": ("0x081427", "ORBIT — NASA/ISS (PD placeholder)"),
"forest": ("0x12301a", "FOREST — NPS/USGS (POC/placeholder)"),
"reef": ("0x06303a", "REEF — NOAA Ocean Exploration (PD placeholder)"),
"abyss": ("0x021016", "ABYSS — NOAA Ocean Exploration (PD placeholder)"),
}
# Ring edges (adjacent pairs + the abyss->cosmos wrap), matching the manifest.
EDGES = [("cosmos", "orbit"), ("orbit", "forest"), ("forest", "reef"),
("reef", "abyss"), ("abyss", "cosmos")]
def _ffmpeg() -> str:
if shutil.which("ffmpeg"):
return "ffmpeg"
import imageio_ffmpeg
return imageio_ffmpeg.get_ffmpeg_exe()
def _run(args: list[str]) -> None:
subprocess.run(args, check=True, capture_output=True)
def _make_base(ff: str, name: str, color: str, label: str) -> Path:
out = MEDIA / name / "base.mp4"
out.parent.mkdir(parents=True, exist_ok=True)
# A calm solid tint + faint noise grain (reads as stars/particles), with a
# placeholder label so it is never mistaken for shipped footage.
vf = (
"noise=alls=8:allf=t,"
"drawtext=text='" + label + "':fontcolor=white@0.55:fontsize=24:"
"x=(w-text_w)/2:y=h-48"
)
_run([
ff, "-y", "-f", "lavfi", "-i",
f"color=c={color}:s={SIZE}:d={DUR}:r={FPS}",
"-vf", vf, "-pix_fmt", "yuv420p", "-an", str(out),
])
return out
def _make_transition(ff: str, src: str, dst: str) -> Path:
a = MEDIA / src / "base.mp4"
b = MEDIA / dst / "base.mp4"
out = MEDIA / "transitions" / f"{src}-{dst}.mp4"
out.parent.mkdir(parents=True, exist_ok=True)
w, h = SIZE.split("x")
# A placeholder zoom/warp morph: zoom-in crossfade from src into dst. Both
# bases are normalized first (size/fps/sar/format) because the real forest
# POC base differs in resolution + fps from the synthetic scale placeholders,
# and xfade requires identical frame geometry on both inputs.
norm = f"trim=0:3,setpts=PTS-STARTPTS,scale={w}:{h},fps={FPS},setsar=1,format=yuv420p"
_run([
ff, "-y", "-i", str(a), "-i", str(b), "-filter_complex",
f"[0:v]{norm}[a];[1:v]{norm}[b];"
f"[a][b]xfade=transition=zoomin:duration={XDUR}:offset=0.75,"
"format=yuv420p[v]",
"-map", "[v]", "-an", str(out),
])
return out
def main() -> None:
ff = _ffmpeg()
for name, (color, label) in SCALES.items():
base = MEDIA / name / "base.mp4"
if name == "forest" and base.exists():
print(f"forest/base.mp4 present (real POC base) — keeping")
continue
_make_base(ff, name, color, label)
print(f"generated {name}/base.mp4 (synthetic placeholder)")
for src, dst in EDGES:
_make_transition(ff, src, dst)
print(f"generated transitions/{src}-{dst}.mp4 (placeholder zoom)")
print(f"scale-ring media ready in {MEDIA}")
if __name__ == "__main__":
main()
+407 -50
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@@ -1,105 +1,462 @@
// Thin renderer: post controls+calibration -> RenderPlan; render grade, Right
// variant crossfade, and the live Left overlay. All math stays in Python.
// Thin renderer: post controls+calibration -> RenderPlan; render the mood grade,
// the live Right DREAM (a deterministic luminous haze, NOT a baked variant — it
// holds still across the loop), and the live Left overlay + affect. All alteration
// math stays in Python. The scale RING (endless encoder) is navigated via
// /api/ring/advance — Python owns the step/wrap/transition-selection math; the
// browser only plays the returned transition clip(s) then settles on the target.
const $ = (id) => document.getElementById(id);
const vid = $("vid"), tint = $("tint"), overlay = $("overlay"), black = $("black"), readout = $("readout");
const vid = $("vid"), paint = $("paint"), tint = $("tint"), overlay = $("overlay"),
black = $("black"), readout = $("readout");
const affectLayer = $("affect");
let clip = null; // active clip manifest entry
let currentVariant = -1; // last loaded Right strength
// Right-dream state, read by the painterly render loop each frame. update() (debounced
// on knob moves) writes these; the WebGL loop renders the live video continuously.
let dreamIntensity = 0; // 0..1 — painterly strength (and dream pastel/luminous)
let gradeFilter = "none"; // CSS filter string for the Dark/Light mood grade
async function loadClips() {
const data = await (await fetch("/api/clips")).json();
clip = data.clips[0] || null;
// Surface any uncaught JS error on-screen (a silent throw in update() otherwise
// looks like "nothing is changing" — the render dies but the page sits there).
function showError(msg) {
let b = document.getElementById("err-banner");
if (!b) {
b = document.createElement("div");
b.id = "err-banner";
b.style.cssText = "position:fixed;top:0;left:0;right:0;z-index:9999;background:#a00;" +
"color:#fff;font:12px/1.4 monospace;padding:6px 10px;white-space:pre-wrap;";
document.body.appendChild(b);
}
b.textContent = "⚠ " + msg;
}
window.addEventListener("error", (e) =>
showError(`${e.message} @ ${(e.filename || "").split("/").pop()}:${e.lineno}`));
let clipsById = {}; // id -> clip manifest entry
let ring = null; // {scales:[{id,clip_id,title}], transitions:[...]} or null
let ringIndex = 0; // current scale position on the ring
let currentClipId = null; // base media currently loaded (reset to force a reload)
let busy = false; // true while a ring transition is playing
let lastOverlay = null; // {level, intensity} from the most-recent renderOverlay call; drives per-frame track animation
async function loadData() {
const clips = (await (await fetch("/api/clips")).json()).clips || [];
clipsById = Object.fromEntries(clips.map((c) => [c.id, c]));
const r = await fetch("/api/ring");
ring = r.ok ? await r.json() : null;
if (!ring && clips.length) {
// No ring: single-clip mode — synthesize a 1-scale ring over clip 0.
ring = { scales: [{ id: clips[0].id, clip_id: clips[0].id, title: clips[0].title }], transitions: [] };
}
ringIndex = 0;
}
function activeClip() {
if (!ring) return null;
return clipsById[ring.scales[ringIndex].clip_id] || null;
}
function mediaUrl(file) { return "/media/" + file; }
function variantFile(strength) {
const v = clip.right_variants[String(strength)];
return v ? v.file : clip.base_file;
// Load the active scale's BASE footage into the video (the painterly canvas reads
// its frames live). The Right knob no longer swaps the source — it only drives the
// deterministic dream restyle — so media reloads only when the SCALE changes.
function ensureClipMedia() {
const clip = activeClip();
if (!clip || clip.id === currentClipId) return;
currentClipId = clip.id;
vid.src = mediaUrl(clip.base_file);
vid.loop = true;
vid.muted = true;
vid.play().catch(() => {});
vid.style.opacity = "1";
}
function applyGrade(tone) {
// Light: warm + brighten (sepia). Dark: cool + darken via a multiply-blended
// blue wash (#tint) that lifts shadows toward blue while keeping natural
// greens — the peaceful POC dark look, NOT a full-frame hue spin.
// Compose the video look. The Right DREAM is now a painterly WebGL restyle of the
// live frames (see the render loop below) — so here we only stash its intensity for
// that loop, and build the Dark/Light mood grade as a CSS filter. The grade rides
// on the painterly canvas (or #vid in the WebGL-less fallback). No blur: the dream
// must keep the base's crisp motion, just stylized.
function applyVideoLook(tone, dream) {
const warm = tone > 0 ? tone : 0, cool = tone < 0 ? -tone : 0;
const bright = 1 + 0.25 * warm - 0.35 * cool;
const sat = 1 + 0.15 * warm - 0.30 * cool;
vid.style.filter =
`brightness(${bright.toFixed(3)}) saturate(${sat.toFixed(3)}) ` +
`sepia(${(warm * 0.5).toFixed(3)})`;
const sepia = warm * 0.5;
gradeFilter = `brightness(${bright.toFixed(3)}) saturate(${sat.toFixed(3)}) sepia(${sepia.toFixed(3)})`;
dreamIntensity = dream;
tint.style.opacity = (cool * 0.6).toFixed(3);
// WebGL-less fallback: the canvas is hidden, so grade the visible #vid directly.
if (!paintOK) vid.style.filter = gradeFilter;
}
function loadVariant(strength) {
if (strength === currentVariant) return;
currentVariant = strength;
vid.style.opacity = "0";
setTimeout(() => {
vid.src = mediaUrl(variantFile(strength));
vid.play().catch(() => {});
vid.style.opacity = "1";
}, 150);
// --- Right dream: real-time painterly restyle (WebGL2 Kuwahara) ---
// An edge-preserving "oil painting" filter on the LIVE video frames: each pixel
// becomes the mean of whichever surrounding quadrant is most uniform, flattening
// the image into painted regions WHILE KEEPING EDGES — so motion stays as crisp as
// the source. Strength + a gentle pastel/luminous dream-grade scale with intensity.
// Deterministic (a pure function of each frame) => the dream holds still across the
// loop; only the footage's own motion moves.
let paintOK = false;
const PAINT_VS = `#version 300 es
in vec2 p; out vec2 v_uv;
void main(){
// Fullscreen triangle (verts to +3); map the visible [-1,1] to uv [0,1] with Y
// flipped for the video's top-left origin. (Visible region stays in range; the
// off-screen excess is clipped.)
v_uv = vec2(p.x * 0.5 + 0.5, 0.5 - p.y * 0.5);
gl_Position = vec4(p, 0.0, 1.0);
}`;
const PAINT_FS = `#version 300 es
precision highp float;
in vec2 v_uv; out vec4 frag;
uniform sampler2D u_tex; uniform vec2 u_texel; uniform float u_amt;
#define R 6
#define QUAD(x0,x1,y0,y1,MO,VO) { vec3 m=vec3(0.0),s=vec3(0.0); \
for(int j=y0;j<=y1;j++){ for(int i=x0;i<=x1;i++){ \
vec3 c=texture(u_tex, v_uv+vec2(float(i),float(j))*u_texel).rgb; m+=c; s+=c*c; } } \
float n=float((x1-x0+1)*(y1-y0+1)); m/=n; vec3 vv=s/n-m*m; MO=m; VO=vv.r+vv.g+vv.b; }
vec3 hueRotate(vec3 c, float a){
float co=cos(a), si=sin(a);
return vec3(
c.r*(0.299+0.701*co+0.168*si) + c.g*(0.587-0.587*co+0.330*si) + c.b*(0.114-0.114*co-0.497*si),
c.r*(0.299-0.299*co-0.328*si) + c.g*(0.587+0.413*co+0.035*si) + c.b*(0.114-0.114*co+0.292*si),
c.r*(0.299-0.300*co+1.250*si) + c.g*(0.587-0.588*co-1.050*si) + c.b*(0.114+0.886*co-0.203*si));
}
void main(){
vec3 base = texture(u_tex, v_uv).rgb;
if (u_amt <= 0.001) { frag = vec4(base, 1.0); return; }
vec3 m0,m1,m2,m3; float v0,v1,v2,v3;
QUAD(-R,0,-R,0,m0,v0) QUAD(0,R,-R,0,m1,v1) QUAD(-R,0,0,R,m2,v2) QUAD(0,R,0,R,m3,v3)
vec3 painted=m0; float mv=v0;
if(v1<mv){mv=v1;painted=m1;} if(v2<mv){mv=v2;painted=m2;} if(v3<mv){mv=v3;painted=m3;}
vec3 styl = mix(base, painted, u_amt); // painterly restyle, linear in the knob
// The "trippy" terms ramp with t = amt^2, so low Right stays gently dreamy and
// only MAX goes psychedelic: vivid saturation, a surreal hue drift, poster banding.
float t = u_amt * u_amt;
float luma = dot(styl, vec3(0.299, 0.587, 0.114));
styl = mix(vec3(luma), styl, 1.0 + 1.1 * t); // saturation: vivid toward max
styl = hueRotate(styl, 0.8 * t); // surreal hue drift (~45deg at max)
float levels = mix(255.0, 6.0, t); // posterize: color banding toward max
styl = floor(styl * levels + 0.5) / levels;
styl *= 1.0 + 0.06 * u_amt; // luminous lift
frag = vec4(clamp(styl, 0.0, 1.0), 1.0);
}`;
let gl = null, uAmt = null, uTexel = null;
function _shader(kind, src) {
const s = gl.createShader(kind);
gl.shaderSource(s, src); gl.compileShader(s);
if (!gl.getShaderParameter(s, gl.COMPILE_STATUS)) throw new Error(gl.getShaderInfoLog(s));
return s;
}
function initPaint() {
gl = paint.getContext("webgl2");
if (!gl) { paint.style.display = "none"; return false; } // CSS fallback grades #vid
const prog = gl.createProgram();
gl.attachShader(prog, _shader(gl.VERTEX_SHADER, PAINT_VS));
gl.attachShader(prog, _shader(gl.FRAGMENT_SHADER, PAINT_FS));
gl.bindAttribLocation(prog, 0, "p"); gl.linkProgram(prog);
if (!gl.getProgramParameter(prog, gl.LINK_STATUS)) throw new Error(gl.getProgramInfoLog(prog));
gl.useProgram(prog);
const buf = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buf);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, 3, -1, -1, 3]), gl.STATIC_DRAW);
gl.enableVertexAttribArray(0); gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
const t = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, t);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
uAmt = gl.getUniformLocation(prog, "u_amt");
uTexel = gl.getUniformLocation(prog, "u_texel");
paintOK = true;
requestAnimationFrame(paintLoop);
return true;
}
function paintLoop() {
if (paintOK && vid.readyState >= 2 && vid.videoWidth) {
const w = vid.videoWidth, h = vid.videoHeight;
if (paint.width !== w || paint.height !== h) { paint.width = w; paint.height = h; }
gl.viewport(0, 0, w, h);
try { gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, vid); } catch (_) {}
// No painterly restyle during a ring transition (busy) — show it raw.
gl.uniform1f(uAmt, busy ? 0 : dreamIntensity);
gl.uniform2f(uTexel, 1 / w, 1 / h);
gl.drawArrays(gl.TRIANGLES, 0, 3);
paint.style.filter = busy ? "none" : gradeFilter;
}
// Animate keyframed annotation tracks: re-place boxes against playback time.
const c = activeClip();
if (lastOverlay && lastOverlay.level > 0 && c &&
c.annotations.some((a) => a.track && a.track.length)) {
renderOverlay(lastOverlay.level, lastOverlay.intensity);
}
requestAnimationFrame(paintLoop);
}
const SVGNS = "http://www.w3.org/2000/svg";
function svg(tag, attrs, parent) {
const el = document.createElementNS(SVGNS, tag);
for (const k in attrs) el.setAttribute(k, attrs[k]);
if (parent) parent.appendChild(el);
return el;
}
// Deterministic per-key "confidence" in [0.78, 0.99] — stable across renders so
// a detection always reports the same score (looks like a real model, not noise).
function confidence(key) {
let h = 0;
for (let i = 0; i < key.length; i++) h = (h * 31 + key.charCodeAt(i)) >>> 0;
return (0.78 + (h % 2200) / 10000).toFixed(2);
}
// Four L-shaped corner brackets framing [x,y,w,h] — a targeting reticle rather
// than a plain rectangle. Arm length scales to the box but is clamped legible.
function reticle(x, y, w, h, cls, parent) {
const L = Math.min(Math.max(Math.min(w, h) * 0.28, 1.4), 4);
const corners = [
[[x + L, y], [x, y], [x, y + L]],
[[x + w - L, y], [x + w, y], [x + w, y + L]],
[[x + L, y + h], [x, y + h], [x, y + h - L]],
[[x + w - L, y + h], [x + w, y + h], [x + w, y + h - L]],
];
for (const pts of corners) {
svg("polyline", { points: pts.map((p) => p.join(",")).join(" "), class: cls }, parent);
}
}
// A label chip: translucent plate + monospace text, anchored top-left of the box.
// `conf` (detections only) is appended as a dimmer score tspan.
function chip(x, y, label, conf, kind, parent) {
const fs = 2.4, pad = 0.6;
const chars = label.length + (conf ? conf.length + 1 : 0);
const w = chars * fs * 0.6 + pad * 2, h = fs + pad * 1.4;
const cy = Math.max(y - h - 0.6, 0.4);
svg("rect", { x, y: cy, width: w, height: h, rx: 0.4, class: "hud-chip-bg " + kind }, parent);
const t = svg("text", { x: x + pad, y: cy + h - pad * 1.1, class: "hud-chip-text " + kind }, parent);
t.appendChild(document.createTextNode(label));
if (conf) {
const sp = svg("tspan", { class: "hud-conf" }, t);
sp.textContent = " " + conf;
}
}
// Interpolate an annotation's box at loop-normalized time t (0..1). Static labels
// (no track) return their fixed box. Linear between sorted keyframes; clamps to ends.
function boxAt(a, t) {
if (!a.track || !a.track.length) return a.box;
const ks = a.track;
if (t <= ks[0].t) return ks[0].box;
if (t >= ks[ks.length - 1].t) return ks[ks.length - 1].box;
for (let i = 1; i < ks.length; i++) {
if (t <= ks[i].t) {
const a0 = ks[i - 1], a1 = ks[i];
const f = (t - a0.t) / (a1.t - a0.t);
return a0.box.map((v, j) => v + (a1.box[j] - v) * f);
}
}
return ks[ks.length - 1].box;
}
// Loop-normalized playback time of the base video (0..1), for track interpolation.
function loopT() {
return vid && vid.duration ? (vid.currentTime % vid.duration) / vid.duration : 0;
}
function renderOverlay(level, intensity) {
const clip = activeClip();
overlay.innerHTML = "";
if (!clip || level <= 0) { overlay.style.opacity = "0"; return; }
overlay.style.opacity = String(intensity);
const strings = (clip.strings && clip.strings.en) || {};
let shown = 0;
for (const a of clip.annotations) {
if (a.min_level > level) continue;
const [x, y, w, h] = a.box.map((n) => n * 100);
const rect = document.createElementNS("http://www.w3.org/2000/svg", "rect");
rect.setAttribute("x", x); rect.setAttribute("y", y);
rect.setAttribute("width", w); rect.setAttribute("height", h);
rect.setAttribute("class", "anno-box");
overlay.appendChild(rect);
const text = document.createElementNS("http://www.w3.org/2000/svg", "text");
text.setAttribute("x", x + 0.5); text.setAttribute("y", Math.max(y - 0.5, 2));
text.setAttribute("class", "anno-label");
text.textContent = strings[a.key] || a.key;
overlay.appendChild(text);
shown++;
const [x, y, w, h] = boxAt(a, loopT()).map((n) => n * 100);
const measure = a.key.startsWith("measure.");
const kind = measure ? "measure" : "detect";
reticle(x, y, w, h, "hud-reticle " + kind, overlay);
if (measure) {
// Point measurement: a center crosshair tick to read as "sampled here".
const cx = x + w / 2, cyc = y + h / 2;
svg("line", { x1: cx - 1, y1: cyc, x2: cx + 1, y2: cyc, class: "hud-reticle measure" }, overlay);
svg("line", { x1: cx, y1: cyc - 1, x2: cx, y2: cyc + 1, class: "hud-reticle measure" }, overlay);
}
chip(x, y, strings[a.key] || a.key, measure ? null : confidence(a.key), kind, overlay);
}
// Global status tag — the machine announcing it is analyzing, escalating with Left.
// Right-anchored at the frame edge; the plate is sized from the text's real bbox
// (the ◉/· glyphs are wider than monospace, so an estimate clips).
if (shown) {
const pad = 0.8;
const st = svg("text", { x: 98, y: 5, "text-anchor": "end", class: "hud-status" }, overlay);
st.textContent = "◉ ANALYSIS · L" + level + " · " + shown + " OBJ";
const b = st.getBBox();
const bg = svg("rect", { x: b.x - pad, y: b.y - pad * 0.6, width: b.width + pad * 2,
height: b.height + pad * 1.2, rx: 0.4, class: "hud-chip-bg detect" });
overlay.insertBefore(bg, st);
}
lastOverlay = { level, intensity };
}
// Affect channel: soft, glowing emotion-words surfaced only when BOTH knobs are
// up. `strength` = min(left, right); `intensity` is the layer opacity. Words are
// placed at authored scene points (no boxes — feelings are scene-level) and read
// softer than the clinical reticles — the dream leaking into the machine's read.
function renderAffect(strength, intensity) {
const clip = activeClip();
if (!affectLayer) return; // tolerate a stale page missing the affect layer
affectLayer.innerHTML = "";
if (!clip || !clip.affect || strength <= 0) { affectLayer.style.opacity = "0"; return; }
affectLayer.style.opacity = String(intensity);
const strings = (clip.strings && clip.strings.en) || {};
for (const f of clip.affect) {
if (f.min_level > strength) continue;
const [x, y] = f.at.map((n) => n * 100);
const t = svg("text", { x, y, "text-anchor": "middle", class: "hud-affect" }, affectLayer);
t.textContent = strings[f.key] || f.key;
}
}
function renderScaleReadout() {
if (!ring) return;
const s = ring.scales[ringIndex];
$("scale-name").textContent = `${s.title} (${ringIndex + 1}/${ring.scales.length})`;
}
function controls() {
// One bipolar Mood dial (-4 dark .. 0 neutral .. +4 light) maps onto the engine's
// two poles. The calibration gains are pinned to their locked 1.0 (full dial = full
// effect), so the simulator sends no calibration — the server uses DEFAULT_CALIBRATION.
const mood = +$("mood").value;
return {
content: $("content").value,
left: +$("left").value, right: +$("right").value,
dark: +$("dark").value, light: +$("light").value,
dark: mood < 0 ? -mood : 0, light: mood > 0 ? mood : 0,
volume: 2, brightness: 2,
};
}
function calibration() {
return { mood_gain: +$("mood_gain").value, overlay_gain: +$("overlay_gain").value,
right_variant_map: [0, 1, 2, 3, 4] };
}
let timer = null;
async function update() {
if (busy) return;
const resp = await fetch("/api/alteration", {
method: "POST", headers: { "content-type": "application/json" },
body: JSON.stringify({ controls: controls(), calibration: calibration() }),
body: JSON.stringify({ controls: controls() }),
});
if (!resp.ok) { readout.textContent = "invalid: " + resp.status; return; }
const data = await resp.json();
readout.textContent = JSON.stringify(data, null, 2);
if (!data.content.video) { black.classList.remove("hidden"); return; }
black.classList.add("hidden");
applyGrade(data.plan.grade.tone);
loadVariant(data.plan.restyle.variant);
renderOverlay(data.plan.overlay.level, data.plan.overlay.intensity);
try {
ensureClipMedia();
applyVideoLook(data.plan.grade.tone, data.plan.dream.intensity);
renderOverlay(data.plan.overlay.level, data.plan.overlay.intensity);
renderAffect(data.plan.affect.strength, data.plan.affect.intensity);
const b = document.getElementById("err-banner");
if (b) b.remove(); // render succeeded — clear any prior error
} catch (err) {
showError("render failed: " + (err && err.message ? err.message : err));
throw err;
}
}
function debounced() { clearTimeout(timer); timer = setTimeout(update, 80); }
// --- Scale ring (endless encoder) ---
const FAST_BLEND_RATE = 2.5; // playback speed for a collapsed fast-spin pass
function playTransition(file, blended) {
// Play one zoom/warp transition clip start-to-finish, with the alteration
// layers hidden. A `blended` (fast-spin) pass runs at FAST_BLEND_RATE so a
// quick encoder spin lands fast instead of grinding through every morph.
// Resolves on 'ended' (or a safety timeout that scales with playback rate).
return new Promise((resolve) => {
overlay.style.opacity = "0";
affectLayer.style.opacity = "0";
tint.style.opacity = "0";
vid.style.filter = "none";
vid.loop = false;
vid.style.opacity = "1";
vid.src = mediaUrl(file);
vid.playbackRate = blended ? FAST_BLEND_RATE : 1;
let done = false;
const finish = () => {
if (done) return;
done = true;
vid.removeEventListener("ended", finish);
vid.playbackRate = 1;
resolve();
};
vid.addEventListener("ended", finish);
vid.play().catch(finish);
setTimeout(finish, blended ? 3000 : 6000);
});
}
async function advance(delta) {
if (busy || !ring || ring.scales.length < 2) return;
busy = true;
try {
const resp = await fetch("/api/ring/advance", {
method: "POST", headers: { "content-type": "application/json" },
body: JSON.stringify({ from_index: ringIndex, delta }),
});
if (!resp.ok) return;
const move = await resp.json();
// A fast spin comes back collapsed to a single blended step (move.fast);
// a slow spin chains one full transition per scale crossed.
for (const step of move.steps) {
await playTransition(step.file, step.blended);
}
ringIndex = move.to_index;
currentClipId = null; // force the target scale's base media to (re)load
renderScaleReadout();
} finally {
busy = false;
update();
}
}
let wheelAccum = 0, wheelTimer = null;
function onWheel(e) {
e.preventDefault();
wheelAccum += e.deltaY;
clearTimeout(wheelTimer);
wheelTimer = setTimeout(() => {
const detents = Math.trunc(wheelAccum / 60) || (wheelAccum > 0 ? 1 : -1);
wheelAccum = 0;
if (detents) advance(detents); // wheel down = zoom inward (+)
}, 90);
}
// Dev live-reload: poll the asset version and reload when it changes, so an open
// tab never keeps running a stale renderer while we iterate (the readout updates
// from the live API and masks it otherwise). Reloads on my edits AND on a server
// restart. Dev-only convenience; harmless if the endpoint is absent.
function devLiveReload() {
let seen = null;
setInterval(async () => {
try {
const v = (await (await fetch("/dev/version", { cache: "no-store" })).json()).version;
if (seen === null) seen = v;
else if (v !== seen) location.reload();
} catch (_) { /* server restarting / endpoint absent — ignore */ }
}, 1000);
}
async function main() {
await loadClips();
for (const id of ["content", "left", "right", "dark", "light", "mood_gain", "overlay_gain"]) {
devLiveReload();
try { initPaint(); } catch (e) { paintOK = false; paint.style.display = "none"; showError("WebGL init: " + e.message); }
await loadData();
renderScaleReadout();
for (const id of ["content", "left", "right", "mood"]) {
$(id).addEventListener("input", debounced);
}
$("zoom-in").addEventListener("click", () => advance(1));
$("zoom-out").addEventListener("click", () => advance(-1));
$("stage").addEventListener("wheel", onWheel, { passive: false });
update();
}
main();
+15 -9
View File
@@ -9,11 +9,13 @@
<body>
<header><h1>Human Experience Filter — Alteration Preview</h1></header>
<main>
<section class="stage">
<section class="stage" id="stage">
<div class="screen">
<video id="vid" loop muted playsinline></video>
<canvas id="paint"></canvas>
<div id="tint"></div>
<svg id="overlay" viewBox="0 0 100 100" preserveAspectRatio="none"></svg>
<svg id="affect" viewBox="0 0 100 100" preserveAspectRatio="none"></svg>
<div id="black" class="black hidden"></div>
</div>
</section>
@@ -33,19 +35,23 @@
</fieldset>
<fieldset>
<legend>Experience knobs (04)</legend>
<label>Left (analytical) <input type="range" id="left" min="0" max="4" value="0" /></label>
<label>Right (dreamlike) <input type="range" id="right" min="0" max="4" value="0" /></label>
<label>Dark <input type="range" id="dark" min="0" max="4" value="0" /></label>
<label>Light <input type="range" id="light" min="0" max="4" value="0" /></label>
<legend>Scale ring (endless encoder)</legend>
<div class="ring-control">
<button type="button" id="zoom-out" title="zoom out (toward cosmos)">⊖ out</button>
<span id="scale-name" class="scale-name"></span>
<button type="button" id="zoom-in" title="zoom in (toward microscopic)">in ⊕</button>
</div>
<p class="hint">Relative, endless — wraps past the smallest back to the largest. Scroll the stage too.</p>
</fieldset>
<fieldset>
<legend>Calibration</legend>
<label>mood gain <input type="range" id="mood_gain" min="0" max="2" step="0.05" value="1" /></label>
<label>overlay gain <input type="range" id="overlay_gain" min="0" max="2" step="0.05" value="1" /></label>
<legend>Experience knobs (04)</legend>
<label>Left (analytical) <input type="range" id="left" min="0" max="4" value="0" /></label>
<label>Right (dreamlike) <input type="range" id="right" min="0" max="4" value="0" /></label>
<label>Mood — dark ◀ 0 ▶ light <input type="range" id="mood" min="-4" max="4" value="0" /></label>
</fieldset>
<fieldset>
<legend>RenderPlan readout</legend>
<pre id="readout"></pre>
+34 -2
View File
@@ -7,13 +7,38 @@ main { display: flex; gap: 1rem; padding: 1rem; flex-wrap: wrap; }
.screen { position: relative; width: 100%; aspect-ratio: 16 / 9; background: #000;
border-radius: 6px; overflow: hidden; }
#vid { width: 100%; height: 100%; object-fit: cover; transition: opacity 0.15s ease; }
/* Right-dream painterly canvas: a WebGL Kuwahara restyle of the LIVE video frames,
drawn over the base. Edge-preserving, so motion stays as crisp as the source
the dream is the same footage, just stylized. The mood grade rides as a CSS
filter here. Hidden when WebGL is unavailable (CSS fallback shows #vid). */
#paint { position: absolute; inset: 0; width: 100%; height: 100%; object-fit: cover;
pointer-events: none; transition: filter 0.2s ease; }
#tint { position: absolute; inset: 0; pointer-events: none; opacity: 0;
background: #28425f; mix-blend-mode: multiply;
transition: opacity 0.2s ease; }
#overlay { position: absolute; inset: 0; width: 100%; height: 100%;
pointer-events: none; transition: opacity 0.2s ease; }
.anno-box { fill: none; stroke: #6cf; stroke-width: 0.4; vector-effect: non-scaling-stroke; }
.anno-label { fill: #6cf; font-size: 3px; font-family: monospace; }
/* Affect channel its own layer so its opacity tracks min(left,right), not Left.
Soft violet glow, distinct from the clinical reticles (the dream leaking in). */
#affect { position: absolute; inset: 0; width: 100%; height: 100%;
pointer-events: none; transition: opacity 0.35s ease;
filter: drop-shadow(0 0 0.9px rgba(176, 120, 255, 0.95)); }
.hud-affect { fill: #e3cfff; font: italic 600 3.6px Georgia, "Times New Roman", serif;
letter-spacing: 0.06px; }
/* Left-brain analytical HUD. Two sensor channels: detection (cyan) + measurement
(amber). Corner-bracket reticles, translucent label chips, a status tag. */
.hud-reticle { fill: none; stroke-width: 0.6; vector-effect: non-scaling-stroke;
stroke-linecap: square; }
.hud-reticle.detect { stroke: #6cf; }
.hud-reticle.measure { stroke: #ffc46b; }
.hud-chip-bg { fill-opacity: 0.72; }
.hud-chip-bg.detect { fill: #001722; }
.hud-chip-bg.measure { fill: #1c1200; }
.hud-chip-text { font: 2.4px monospace; letter-spacing: 0.04px; }
.hud-chip-text.detect { fill: #aee6ff; }
.hud-chip-text.measure { fill: #ffd79a; }
.hud-conf { fill: #6cf; opacity: 0.8; }
.hud-status { fill: #8fdcff; font: 2.4px monospace; opacity: 0.9; letter-spacing: 0.15px; }
.black { position: absolute; inset: 0; background: #000; }
.hidden { display: none; }
.panel { flex: 0 0 280px; display: flex; flex-direction: column; gap: 0.8rem; }
@@ -23,3 +48,10 @@ label { display: block; margin: 0.4rem 0; }
input[type=range], select { width: 100%; }
#readout { background: #000; padding: 0.5rem; border-radius: 4px; font-size: 12px;
white-space: pre-wrap; max-height: 240px; overflow: auto; }
.ring-control { display: flex; align-items: center; gap: 0.4rem; }
.ring-control button { flex: 0 0 auto; background: #1a2436; color: #9af;
border: 1px solid #345; border-radius: 4px; padding: 0.3rem 0.5rem;
cursor: pointer; font-size: 13px; }
.ring-control button:hover { background: #243352; }
.scale-name { flex: 1 1 auto; text-align: center; font-size: 12px; color: #cde; }
.hint { margin: 0.3rem 0 0; font-size: 11px; color: #789; }
+26
View File
@@ -0,0 +1,26 @@
import pytest
from simulator.bake_right_variants import RIGHT_LEVELS, right_strength_params
def test_levels_are_one_through_four():
assert RIGHT_LEVELS == (1, 2, 3, 4)
def test_strength_increases_with_level():
keys = [right_strength_params(l)[0] for l in RIGHT_LEVELS]
assert keys == sorted(keys) # monotonic ramp
assert keys[0] < keys[-1] # subtle -> strong
def test_tween_strength_is_a_fraction_of_key_strength():
for l in RIGHT_LEVELS:
key, tween = right_strength_params(l)
assert 0.0 < tween < key # tween is a light refine only
def test_rejects_out_of_range_level():
with pytest.raises(ValueError):
right_strength_params(0)
with pytest.raises(ValueError):
right_strength_params(5)
+90 -1
View File
@@ -2,7 +2,14 @@ import json
import pytest
from simulator.clips import Clip, load_manifest
from player.ring import RingMove, ScaleRing, TransitionStep, advance_ring
from simulator.clips import (
Clip,
load_manifest,
load_ring,
ring_move_to_dict,
ring_to_dict,
)
def _manifest_dict():
@@ -67,3 +74,85 @@ def test_clip_serializes_to_dict_for_the_api(tmp_path):
def test_missing_manifest_raises(tmp_path):
with pytest.raises(FileNotFoundError):
load_manifest(tmp_path / "nope.json")
def _ring_manifest_dict():
return {
"clips": [],
"ring": {
"scales": [
{"id": "cosmos", "clip_id": "cosmos"},
{"id": "forest", "clip_id": "forest"},
{"id": "abyss", "clip_id": "abyss"},
],
"transitions": [
{"file": "transitions/cosmos-forest.mp4", "model": "placeholder"},
{"file": "transitions/forest-abyss.mp4", "model": "placeholder"},
{"file": "transitions/abyss-cosmos.mp4", "model": "placeholder"},
],
},
}
def test_load_ring_builds_a_scale_ring(tmp_path):
p = tmp_path / "manifest.json"
p.write_text(json.dumps(_ring_manifest_dict()))
ring = load_ring(p)
assert isinstance(ring, ScaleRing)
assert len(ring) == 3
assert ring.scales[0].id == "cosmos"
assert ring.scales[0].clip_id == "cosmos"
assert ring.transitions[2].file == "transitions/abyss-cosmos.mp4"
assert ring.transitions[0].model == "placeholder"
def test_load_ring_is_none_when_absent(tmp_path):
p = tmp_path / "manifest.json"
p.write_text(json.dumps(_manifest_dict())) # no "ring" key
assert load_ring(p) is None
def test_ring_to_dict_carries_scale_titles_from_clips(tmp_path):
p = tmp_path / "manifest.json"
md = _ring_manifest_dict()
md["clips"] = [
{"id": "cosmos", "title": "NASA cosmos", "base_file": "cosmos/base.mp4"},
{"id": "forest", "title": "Yosemite", "base_file": "forest/base.mp4"},
{"id": "abyss", "title": "NOAA abyss", "base_file": "abyss/base.mp4"},
]
p.write_text(json.dumps(md))
ring = load_ring(p)
clips = load_manifest(p)
d = ring_to_dict(ring, clips)
assert [s["id"] for s in d["scales"]] == ["cosmos", "forest", "abyss"]
assert d["scales"][0]["title"] == "NASA cosmos"
assert d["scales"][0]["clip_id"] == "cosmos"
assert d["transitions"][2]["file"] == "transitions/abyss-cosmos.mp4"
def test_ring_move_to_dict_serializes_steps(tmp_path):
p = tmp_path / "manifest.json"
p.write_text(json.dumps(_ring_manifest_dict()))
ring = load_ring(p)
move = advance_ring(ring, from_index=2, delta=1) # abyss -> wrap -> cosmos
d = ring_move_to_dict(move, ring)
assert d["from_index"] == 2
assert d["to_index"] == 0
assert d["wrapped"] is True
assert d["target_clip_id"] == "cosmos"
assert d["steps"][0]["file"] == "transitions/abyss-cosmos.mp4"
assert d["steps"][0]["reversed"] is False
assert d["steps"][0]["to_index"] == 0
assert d["fast"] is False
assert d["steps"][0]["blended"] is False
def test_ring_move_to_dict_marks_fast_blended_pass(tmp_path):
p = tmp_path / "manifest.json"
p.write_text(json.dumps(_ring_manifest_dict()))
ring = load_ring(p)
move = advance_ring(ring, from_index=0, delta=4, fast_spin_threshold=3)
d = ring_move_to_dict(move, ring)
assert d["fast"] is True
assert len(d["steps"]) == 1
assert d["steps"][0]["blended"] is True
+54
View File
@@ -0,0 +1,54 @@
from tools.pipeline.ffmpeg_ops import frame_args, crossfade_loop_args, transcode_args
def test_frame_args_trims_scales_pads_and_strips_audio():
args = frame_args(
"src.mp4", "out.mp4",
start=2.0, duration=8.0, width=1920, height=1080, ff="ffmpeg",
)
assert args[0] == "ffmpeg"
assert "-ss" in args and args[args.index("-ss") + 1] == "2.0"
assert "-t" in args and args[args.index("-t") + 1] == "8.0"
assert "-an" in args # audio stripped (bases are video-only)
vf = args[args.index("-vf") + 1]
assert "scale=1920:1080:force_original_aspect_ratio=decrease" in vf
assert "pad=1920:1080" in vf
assert "format=yuv420p" in vf
assert args[-1] == "out.mp4"
def test_crossfade_loop_builds_head_mid_tail_xfade_concat():
args = crossfade_loop_args("in.mp4", "loop.mp4", duration=8.0, overlap=1.0)
fc = args[args.index("-filter_complex") + 1]
assert "trim=0:1.0" in fc # head = first O secs
assert "trim=1.0:7.0" in fc # mid = [O, D-O]
assert "trim=7.0:8.0" in fc # tail = last O secs
assert "xfade=transition=fade:duration=1.0:offset=0" in fc
assert "concat=n=2:v=1" in fc
assert "-an" in args
assert args[-1] == "loop.mp4"
def test_crossfade_loop_rejects_overlap_too_large():
import pytest
with pytest.raises(ValueError):
crossfade_loop_args("in.mp4", "loop.mp4", duration=4.0, overlap=2.0)
def test_crossfade_loop_rejects_nonpositive_overlap():
import pytest
with pytest.raises(ValueError):
crossfade_loop_args("in.mp4", "loop.mp4", duration=8.0, overlap=0.0)
def test_transcode_args_high_profile_even_dims_faststart():
args = transcode_args("loop.mp4", "proxy.mp4", width=1920, height=1080,
crf=20, fps=30)
assert "-profile:v" in args and args[args.index("-profile:v") + 1] == "high"
assert "-crf" in args and args[args.index("-crf") + 1] == "20"
vf = args[args.index("-vf") + 1]
assert "scale=1920:1080:force_original_aspect_ratio=decrease" in vf
assert "fps=30" in vf
assert "+faststart" in args
assert "-an" in args
assert args[-1] == "proxy.mp4"
+42
View File
@@ -0,0 +1,42 @@
from pathlib import Path
import pytest
from tools.pipeline.run import probe_duration, process_clip, resolve_ffmpeg
_FOREST = Path("simulator/sample_media/forest/base.mp4")
def _ffmpeg_available() -> bool:
try:
resolve_ffmpeg()
return True
except Exception:
return False
_HAS_FF = _ffmpeg_available()
@pytest.mark.skipif(not _FOREST.exists(),
reason="forest POC base absent (run simulator/setup_sample_media.py)")
def test_probe_duration_reads_forest_base():
if not _FOREST.exists():
pytest.skip("forest POC base absent")
assert probe_duration(_FOREST) > 0
@pytest.mark.skipif(not _HAS_FF,
reason="neither system ffmpeg nor imageio-ffmpeg available")
@pytest.mark.skipif(not _FOREST.exists(),
reason="forest POC base absent (run simulator/setup_sample_media.py)")
def test_process_clip_emits_proxy_and_master(tmp_path):
out = process_clip(_FOREST, tmp_path, overlap=0.5, start=0.0, duration=4.0)
assert out["proxy"].exists() and out["master"].exists()
# Proxy is exactly 1920×1080 — verified with cv2, no ffprobe dependency.
import cv2
cap = cv2.VideoCapture(str(out["proxy"]))
w = int(cap.get(cv2.CAP_PROP_FRAME_WIDTH))
h = int(cap.get(cv2.CAP_PROP_FRAME_HEIGHT))
cap.release()
assert (w, h) == (1920, 1080)
+47
View File
@@ -0,0 +1,47 @@
from tools.pipeline.manifest import upsert_clip, add_ring_scale, rebuild_ring_edges
def _base():
return {"clips": [{"id": "cosmos", "title": "Cosmos"}],
"ring": {"scales": [{"id": "cosmos", "clip_id": "cosmos"}],
"transitions": []}}
def test_upsert_clip_replaces_by_id_else_appends():
m = _base()
m = upsert_clip(m, {"id": "reef", "title": "Reef"})
assert [c["id"] for c in m["clips"]] == ["cosmos", "reef"]
m = upsert_clip(m, {"id": "reef", "title": "Coral Reef"}) # replace, not dup
assert [c["id"] for c in m["clips"]] == ["cosmos", "reef"]
assert m["clips"][1]["title"] == "Coral Reef"
def test_add_ring_scale_inserts_after_named_scale():
m = _base()
m = add_ring_scale(m, "orbit", "orbit", after="cosmos")
assert [s["id"] for s in m["ring"]["scales"]] == ["cosmos", "orbit"]
def test_rebuild_ring_edges_one_transition_per_edge_with_wrap():
m = _base()
m = add_ring_scale(m, "orbit", "orbit", after="cosmos")
m = add_ring_scale(m, "abyss", "abyss", after="orbit")
m = rebuild_ring_edges(m)
files = [t["file"] for t in m["ring"]["transitions"]]
assert files == [
"transitions/cosmos-orbit.mp4",
"transitions/orbit-abyss.mp4",
"transitions/abyss-cosmos.mp4", # wrap edge
]
def test_add_ring_scale_appends_when_after_missing():
m = _base()
m = add_ring_scale(m, "abyss", "abyss", after="nope")
assert [s["id"] for s in m["ring"]["scales"]] == ["cosmos", "abyss"]
def test_rebuild_ring_edges_single_scale_self_wrap():
m = _base() # one scale: cosmos
m = rebuild_ring_edges(m)
assert [t["file"] for t in m["ring"]["transitions"]] == ["transitions/cosmos-cosmos.mp4"]
+20
View File
@@ -0,0 +1,20 @@
from tools.pipeline.provenance import Provenance
def test_provenance_to_dict_roundtrip():
p = Provenance(
scale="abyss",
license="public-domain (US Gov, 17 U.S.C. §105)",
source="NOAA Ocean Exploration",
url="https://oceanexplorer.noaa.gov/",
fetched_at="2026-06-24",
)
d = p.to_dict()
assert d == {
"scale": "abyss",
"license": "public-domain (US Gov, 17 U.S.C. §105)",
"source": "NOAA Ocean Exploration",
"url": "https://oceanexplorer.noaa.gov/",
"fetched_at": "2026-06-24",
}
assert Provenance.from_dict(d) == p
+66 -16
View File
@@ -3,11 +3,12 @@ import pytest
from hef.selection import Coordinate
from player.alteration import (
DEFAULT_CALIBRATION,
AffectOverlay,
AnalyticalOverlay,
Calibration,
ColorGrade,
Dream,
RenderPlan,
Restyle,
plan_alteration,
render_plan_to_dict,
)
@@ -22,7 +23,8 @@ def test_all_zero_knobs_is_the_unaltered_base():
assert plan.is_identity
assert plan.overlay.level == 0
assert plan.overlay.intensity == 0.0
assert plan.restyle.variant == 0
assert plan.dream.strength == 0
assert plan.dream.intensity == 0.0
assert plan.grade.tone == 0.0
assert plan.grade.is_identity
@@ -31,21 +33,65 @@ def test_left_drives_the_analytical_overlay_only():
plan = plan_alteration(_coord(left=4))
assert plan.overlay.level == 4
assert plan.overlay.intensity == 1.0
assert plan.restyle.variant == 0 # Left does not touch the substrate
assert plan.dream.strength == 0 # Left does not touch the substrate
assert plan.dream.intensity == 0.0
assert plan.grade.tone == 0.0
def test_right_selects_a_discrete_restyle_variant_only():
def test_right_drives_the_deterministic_dream_only():
# Right-axis dream reframe (session 0013): Right is a live deterministic
# haze, carried as strength (0..4) + intensity (0..1), not a baked variant.
plan = plan_alteration(_coord(right=2))
assert plan.restyle.variant == 2
assert plan.dream.strength == 2
assert plan.dream.intensity == pytest.approx(0.5)
assert plan.overlay.level == 0 # Right does not add overlay
def test_left_and_right_stack_not_cancel():
# design §4.2: whole-brain corner = dreamlike substrate WITH labels on top
# design §4.2: whole-brain corner = dream substrate WITH labels on top
plan = plan_alteration(_coord(left=4, right=4))
assert plan.overlay.level == 4
assert plan.restyle.variant == 4
assert plan.dream.strength == 4
assert plan.dream.intensity == 1.0
def test_affect_needs_both_knobs_up():
# affect-channel design (session 0013): emotion-words surface only when BOTH
# the Left and Right knobs are up — either at 0 means no affect at all.
assert plan_alteration(_coord(left=4, right=0)).affect.strength == 0
assert plan_alteration(_coord(left=0, right=4)).affect.strength == 0
assert plan_alteration(_coord(left=4, right=0)).affect.intensity == 0.0
assert plan_alteration(_coord(left=0, right=4)).affect.intensity == 0.0
def test_affect_strength_is_the_smaller_knob():
# strength = min(left, right) — the smaller knob gates the channel.
assert plan_alteration(_coord(left=2, right=4)).affect.strength == 2
assert plan_alteration(_coord(left=4, right=2)).affect.strength == 2
assert plan_alteration(_coord(left=4, right=4)).affect.strength == 4
assert plan_alteration(_coord(left=3, right=1)).affect.strength == 1
def test_affect_intensity_scales_with_strength_over_full_scale():
for lo in range(5):
plan = plan_alteration(_coord(left=lo, right=4))
assert plan.affect.intensity == pytest.approx(lo / 4)
assert plan_alteration(_coord(left=4, right=4)).affect.intensity == 1.0
def test_affect_intensity_honors_overlay_gain():
# affect rides the same overlay_gain as the analytical HUD it belongs to.
cal = Calibration(overlay_gain=0.5)
assert plan_alteration(_coord(left=4, right=4), cal).affect.intensity == pytest.approx(0.5)
clamp = Calibration(overlay_gain=10.0)
assert plan_alteration(_coord(left=4, right=4), clamp).affect.intensity == 1.0
def test_affect_active_implies_non_identity():
# min(left,right) > 0 implies left > 0, so an active affect plan is never identity.
plan = plan_alteration(_coord(left=2, right=3))
assert plan.affect.strength == 2
assert not plan.is_identity
def test_light_pole_grades_warm_positive_tone():
@@ -72,7 +118,8 @@ def test_dark_minus_light_sets_intermediate_tone():
def test_whole_brain_dark_corner_stacks_grade_substrate_and_overlay():
plan = plan_alteration(_coord(left=4, right=2, dark=4, light=0))
assert plan.overlay.level == 4
assert plan.restyle.variant == 2
assert plan.dream.strength == 2
assert plan.dream.intensity == pytest.approx(0.5)
assert plan.grade.tone == -1.0
assert not plan.is_identity
@@ -84,32 +131,34 @@ def test_default_calibration_is_locked():
# locked feel is a deliberate edit here + in alteration.py.
assert DEFAULT_CALIBRATION.mood_gain == 1.0
assert DEFAULT_CALIBRATION.overlay_gain == 1.0
assert DEFAULT_CALIBRATION.right_variant_map == (0, 1, 2, 3, 4)
assert DEFAULT_CALIBRATION.dream_gain == 1.0
def test_default_calibration_is_behavior_preserving():
# DEFAULT_CALIBRATION must reproduce the original three helpers exactly.
# DEFAULT_CALIBRATION reproduces the per-axis helpers exactly.
for left in range(5):
assert plan_alteration(_coord(left=left)).overlay.intensity == pytest.approx(left / 4)
for right in range(5):
assert plan_alteration(_coord(right=right)).restyle.variant == right
assert plan_alteration(_coord(right=right)).dream.strength == right
assert plan_alteration(_coord(right=right)).dream.intensity == pytest.approx(right / 4)
for dark in range(5):
for light in range(5):
expected = (light - dark) / 4
assert plan_alteration(_coord(dark=dark, light=light)).grade.tone == pytest.approx(expected)
def test_custom_calibration_scales_mood_and_overlay():
cal = Calibration(mood_gain=0.5, overlay_gain=0.5, right_variant_map=(0, 0, 1, 1, 2))
def test_custom_calibration_scales_mood_overlay_and_dream():
cal = Calibration(mood_gain=0.5, overlay_gain=0.5, dream_gain=0.5)
assert plan_alteration(_coord(light=4), cal).grade.tone == pytest.approx(0.5)
assert plan_alteration(_coord(left=4), cal).overlay.intensity == pytest.approx(0.5)
assert plan_alteration(_coord(right=3), cal).restyle.variant == 1
assert plan_alteration(_coord(right=4), cal).dream.intensity == pytest.approx(0.5)
def test_calibration_gain_is_clamped_to_unit_range():
cal = Calibration(mood_gain=10.0, overlay_gain=10.0)
cal = Calibration(mood_gain=10.0, overlay_gain=10.0, dream_gain=10.0)
assert plan_alteration(_coord(light=4), cal).grade.tone == 1.0 # clamped, not 10
assert plan_alteration(_coord(left=4), cal).overlay.intensity == 1.0
assert plan_alteration(_coord(right=4), cal).dream.intensity == 1.0
def test_render_plan_to_dict_round_trips_the_numbers():
@@ -117,7 +166,8 @@ def test_render_plan_to_dict_round_trips_the_numbers():
assert d == {
"grade": {"tone": -1.0},
"overlay": {"level": 4, "intensity": 1.0},
"restyle": {"variant": 2},
"affect": {"strength": 2, "intensity": 0.5},
"dream": {"strength": 2, "intensity": 0.5},
"is_identity": False,
}
+208
View File
@@ -0,0 +1,208 @@
import pytest
from player.ring import (
RingError,
RingMove,
Scale,
ScaleRing,
Transition,
TransitionStep,
advance_ring,
scale_at,
)
def _ring():
# cosmos (largest, idx 0) -> forest -> abyss (smallest) -> wraps to cosmos
return ScaleRing(
scales=(
Scale(id="cosmos", clip_id="cosmos"),
Scale(id="forest", clip_id="forest"),
Scale(id="abyss", clip_id="abyss"),
),
transitions=(
Transition(file="t/cosmos-forest.mp4"), # edge 0: cosmos->forest
Transition(file="t/forest-abyss.mp4"), # edge 1: forest->abyss
Transition(file="t/abyss-cosmos.mp4"), # edge 2: abyss->cosmos (wrap)
),
)
def test_ring_needs_one_transition_per_scale():
with pytest.raises(RingError):
ScaleRing(
scales=(Scale("a", "a"), Scale("b", "b")),
transitions=(Transition("t/ab.mp4"),), # 1 edge for 2 scales
)
def test_ring_rejects_empty():
with pytest.raises(RingError):
ScaleRing(scales=(), transitions=())
def test_scale_at_wraps_modulo():
r = _ring()
assert scale_at(r, 0).id == "cosmos"
assert scale_at(r, 3).id == "cosmos" # wraps
assert scale_at(r, -1).id == "abyss" # negative wraps
assert scale_at(r, 4).id == "forest"
def test_advance_one_step_inward_plays_edge_forward():
r = _ring()
move = advance_ring(r, from_index=0, delta=1)
assert isinstance(move, RingMove)
assert move.from_index == 0
assert move.to_index == 1
assert move.wrapped is False
assert move.steps == (
TransitionStep(edge=0, reversed=False, file="t/cosmos-forest.mp4", to_index=1),
)
def test_advance_one_step_outward_plays_edge_reversed():
r = _ring()
move = advance_ring(r, from_index=1, delta=-1)
assert move.to_index == 0
assert move.wrapped is False
# going forest(1) -> cosmos(0) is edge 0 played in reverse
assert move.steps == (
TransitionStep(edge=0, reversed=True, file="t/cosmos-forest.mp4", to_index=0),
)
def test_advance_inward_past_smallest_wraps_to_largest():
r = _ring()
# at abyss (smallest, idx 2), zoom in -> wraps to cosmos (idx 0) via edge 2
move = advance_ring(r, from_index=2, delta=1)
assert move.to_index == 0
assert move.wrapped is True
assert move.steps == (
TransitionStep(edge=2, reversed=False, file="t/abyss-cosmos.mp4", to_index=0),
)
def test_advance_outward_past_largest_wraps_to_smallest():
r = _ring()
# at cosmos (idx 0), zoom out -> wraps to abyss (idx 2) via edge 2 reversed
move = advance_ring(r, from_index=0, delta=-1)
assert move.to_index == 2
assert move.wrapped is True
assert move.steps == (
TransitionStep(edge=2, reversed=True, file="t/abyss-cosmos.mp4", to_index=2),
)
def test_advance_multi_detent_chains_transitions():
r = _ring()
move = advance_ring(r, from_index=0, delta=2)
assert move.to_index == 2
assert move.wrapped is False
assert move.steps == (
TransitionStep(edge=0, reversed=False, file="t/cosmos-forest.mp4", to_index=1),
TransitionStep(edge=1, reversed=False, file="t/forest-abyss.mp4", to_index=2),
)
def test_advance_full_loop_returns_to_start_and_marks_wrap():
r = _ring()
move = advance_ring(r, from_index=0, delta=3)
assert move.to_index == 0
assert move.wrapped is True
assert len(move.steps) == 3
def test_advance_zero_is_a_noop():
r = _ring()
move = advance_ring(r, from_index=1, delta=0)
assert move.from_index == 1
assert move.to_index == 1
assert move.steps == ()
assert move.wrapped is False
def test_advance_normalizes_from_index():
r = _ring()
# from_index out of range is taken modulo N first
move = advance_ring(r, from_index=3, delta=1)
assert move.from_index == 0
assert move.to_index == 1
def test_degenerate_single_scale_ring_is_a_noop():
r = ScaleRing(scales=(Scale("solo", "solo"),), transitions=())
move = advance_ring(r, from_index=0, delta=5)
assert move.to_index == 0
assert move.steps == ()
assert move.wrapped is False
# --- fast-spin: a faster blended pass past a speed threshold (scales design §3) ---
#
# A fast encoder spin batches many detents into one advance() call, so |delta| is
# the input adapter's proxy for spin speed. Past a configured threshold the move
# collapses to a SINGLE blended pass (the arrival-edge clip, played fast) instead
# of chaining N full transitions. The policy is opt-in (default off) because the
# pure function cannot know wall-clock spin speed — the input layer enables it.
def test_fast_spin_disabled_by_default_chains_every_detent():
r = _ring()
move = advance_ring(r, from_index=0, delta=5)
assert move.fast is False
assert len(move.steps) == 5
assert all(not s.blended for s in move.steps)
def test_fast_spin_below_threshold_still_chains():
r = _ring()
move = advance_ring(r, from_index=0, delta=2, fast_spin_threshold=3)
assert move.fast is False
assert len(move.steps) == 2
assert move.steps[0].edge == 0 and move.steps[1].edge == 1
def test_fast_spin_at_or_above_threshold_collapses_to_one_blended_step():
r = _ring()
# 4 inward detents from cosmos(0): 0->1->2->0->1, lands on forest(1),
# crosses the abyss->cosmos seam, last edge crossed is edge 0 (forward).
move = advance_ring(r, from_index=0, delta=4, fast_spin_threshold=3)
assert move.fast is True
assert move.to_index == 1
assert move.wrapped is True
assert move.steps == (
TransitionStep(
edge=0, reversed=False, file="t/cosmos-forest.mp4", to_index=1, blended=True
),
)
def test_fast_spin_outward_blended_step_is_reversed():
r = _ring()
# 4 outward detents from cosmos(0): 0->2->1->0->2, lands on abyss(2);
# outward arrival crosses edge 2 (abyss->cosmos) reversed.
move = advance_ring(r, from_index=0, delta=-4, fast_spin_threshold=3)
assert move.fast is True
assert move.to_index == 2
assert move.wrapped is True
assert move.steps == (
TransitionStep(
edge=2, reversed=True, file="t/abyss-cosmos.mp4", to_index=2, blended=True
),
)
def test_fast_spin_threshold_below_two_is_ignored():
# A threshold of 0 or 1 would blend even single deliberate steps — treat as off.
r = _ring()
move = advance_ring(r, from_index=0, delta=3, fast_spin_threshold=1)
assert move.fast is False
assert len(move.steps) == 3
def test_fast_spin_noop_on_degenerate_ring():
r = ScaleRing(scales=(Scale("solo", "solo"),), transitions=())
move = advance_ring(r, from_index=0, delta=9, fast_spin_threshold=3)
assert move.fast is False
assert move.steps == ()
+6 -4
View File
@@ -59,13 +59,15 @@ def test_overlay_change_is_a_live_update():
assert t.playback.plan.overlay.level == 4
def test_restyle_change_crossfades_the_substrate():
# design §4.3: the Right v2v substrate is a pre-baked variant swap
def test_dream_change_is_a_live_update_not_a_crossfade():
# Right-axis dream reframe (session 0013): the Right dream is a deterministic
# LIVE filter now, so changing it no longer crossfades — only a clip swap does.
p = Player(LIB)
p.update(_controls(content="video", right=0))
t = p.update(_controls(content="video", right=4))
assert t.kind == TransitionKind.CROSSFADE
assert t.playback.plan.restyle.variant == 4
assert t.kind == TransitionKind.LIVE_UPDATE
assert t.playback.plan.dream.strength == 4
assert t.playback.plan.dream.intensity == 1.0
def test_volume_only_change_is_a_live_update():
+103 -2
View File
@@ -38,7 +38,8 @@ def test_alteration_returns_the_engine_plan(client):
assert resp.status_code == 200
data = resp.json()
assert data["plan"]["overlay"]["level"] == 4
assert data["plan"]["restyle"]["variant"] == 2
assert data["plan"]["dream"]["strength"] == 2
assert data["plan"]["dream"]["intensity"] == 0.5
assert data["plan"]["grade"]["tone"] == -1.0
assert data["content"]["video"] is True
@@ -51,7 +52,7 @@ def test_alteration_honors_off_as_black(client):
def test_alteration_accepts_calibration(client):
body = {"controls": _controls(light=4),
"calibration": {"mood_gain": 0.5, "overlay_gain": 1.0, "right_variant_map": [0, 1, 2, 3, 4]}}
"calibration": {"mood_gain": 0.5, "overlay_gain": 1.0, "dream_gain": 1.0}}
resp = client.post("/api/alteration", json=body)
assert resp.json()["plan"]["grade"]["tone"] == 0.5
@@ -88,3 +89,103 @@ def test_index_is_served():
assert resp.status_code == 200
assert "text/html" in resp.headers["content-type"]
assert "Alteration" in resp.text
@pytest.fixture
def ring_manifest_path(tmp_path):
p = tmp_path / "manifest.json"
p.write_text(json.dumps({
"clips": [
{"id": "cosmos", "title": "NASA cosmos", "base_file": "cosmos/base.mp4",
"license": "PD", "source": "NASA", "right_variants": {},
"annotations": [], "strings": {}},
{"id": "forest", "title": "Yosemite", "base_file": "forest/base.mp4",
"license": "poc", "source": "hef-poc",
"right_variants": {"4": {"file": "forest/right4.mp4"}},
"annotations": [], "strings": {}},
{"id": "abyss", "title": "NOAA abyss", "base_file": "abyss/base.mp4",
"license": "PD", "source": "NOAA", "right_variants": {},
"annotations": [], "strings": {}},
],
"ring": {
"scales": [
{"id": "cosmos", "clip_id": "cosmos"},
{"id": "forest", "clip_id": "forest"},
{"id": "abyss", "clip_id": "abyss"},
],
"transitions": [
{"file": "transitions/cosmos-forest.mp4", "model": "placeholder"},
{"file": "transitions/forest-abyss.mp4", "model": "placeholder"},
{"file": "transitions/abyss-cosmos.mp4", "model": "placeholder"},
],
},
}))
return p
@pytest.fixture
def ring_client(ring_manifest_path):
return TestClient(create_app(manifest_path=ring_manifest_path))
def test_ring_returns_scales_and_transitions(ring_client):
resp = ring_client.get("/api/ring")
assert resp.status_code == 200
data = resp.json()
assert [s["id"] for s in data["scales"]] == ["cosmos", "forest", "abyss"]
assert data["scales"][0]["title"] == "NASA cosmos"
assert len(data["transitions"]) == 3
def test_ring_advance_inward_one_step(ring_client):
resp = ring_client.post("/api/ring/advance", json={"from_index": 0, "delta": 1})
assert resp.status_code == 200
data = resp.json()
assert data["to_index"] == 1
assert data["target_clip_id"] == "forest"
assert data["wrapped"] is False
assert data["steps"][0]["file"] == "transitions/cosmos-forest.mp4"
assert data["steps"][0]["reversed"] is False
def test_ring_advance_wraps_smallest_to_largest(ring_client):
resp = ring_client.post("/api/ring/advance", json={"from_index": 2, "delta": 1})
data = resp.json()
assert data["to_index"] == 0
assert data["target_clip_id"] == "cosmos"
assert data["wrapped"] is True
def test_ring_advance_outward_reverses_edge(ring_client):
resp = ring_client.post("/api/ring/advance", json={"from_index": 1, "delta": -1})
data = resp.json()
assert data["to_index"] == 0
assert data["steps"][0]["reversed"] is True
def test_ring_advance_small_delta_chains_not_fast(ring_client):
# 2 detents is below the simulator's fast-spin threshold (3) -> full chain.
resp = ring_client.post("/api/ring/advance", json={"from_index": 0, "delta": 2})
data = resp.json()
assert data["fast"] is False
assert len(data["steps"]) == 2
def test_ring_advance_fast_spin_collapses_to_one_blended_pass(ring_client):
# A fast spin (4 detents batched) crosses the threshold -> one blended pass.
resp = ring_client.post("/api/ring/advance", json={"from_index": 0, "delta": 4})
data = resp.json()
assert data["fast"] is True
assert len(data["steps"]) == 1
assert data["steps"][0]["blended"] is True
assert data["to_index"] == 1
def test_ring_404_when_no_ring_in_manifest(client):
assert client.get("/api/ring").status_code == 404
assert client.post("/api/ring/advance", json={"from_index": 0, "delta": 1}).status_code == 404
def test_ring_advance_rejects_bad_delta(ring_client):
resp = ring_client.post("/api/ring/advance", json={"from_index": 0, "delta": "x"})
assert resp.status_code == 422
+5
View File
@@ -0,0 +1,5 @@
"""Content pipeline: source -> frame -> loop -> transcode -> manifest.
Pure ffmpeg-argument builders (ffmpeg_ops), a thin runner (run), provenance
records, and manifest assembly. See docs/superpowers/specs/2026-06-24-content-pipeline-design.md.
"""
+74
View File
@@ -0,0 +1,74 @@
"""Pure ffmpeg argument builders (no I/O) for the content pipeline.
Each function returns a list[str] ready for ffmpeg, so command construction is
unit-testable without running ffmpeg. tools/pipeline/run.py executes them. The
ffmpeg binary name is injected (default "ffmpeg").
"""
from __future__ import annotations
def _fit(width: int, height: int) -> str:
"""A scale+pad filter chain fitting any input into width×height (letterbox),
fixing SAR and pixel format so downstream concat/xfade get identical geometry."""
return (
f"scale={width}:{height}:force_original_aspect_ratio=decrease,"
f"pad={width}:{height}:(ow-iw)/2:(oh-ih)/2,"
"setsar=1,format=yuv420p"
)
def frame_args(src, dst, *, start: float, duration: float,
width: int, height: int, ff: str = "ffmpeg") -> list[str]:
"""Stage 2 — trim [start, start+duration], fit to width×height, strip audio.
Produces a high-quality mezzanine for the loop stage."""
return [
ff, "-y", "-ss", str(start), "-t", str(duration),
"-i", str(src), "-vf", _fit(width, height), "-an",
"-c:v", "libx264", "-preset", "medium", "-crf", "16",
"-pix_fmt", "yuv420p", "-movflags", "+faststart", str(dst),
]
def crossfade_loop_args(src, dst, *, duration: float, overlap: float,
fps: int = 30, ff: str = "ffmpeg") -> list[str]:
"""Stage 3 — make `src` loop seamlessly by crossfading its tail over its head.
Output length = duration overlap. Requires overlap < duration/2 so a non-empty
middle remains.
fps is applied after each trim so xfade receives a constant-frame-rate stream
(xfade requires CFR; a raw trim output reports rate 1/0 which xfade rejects)."""
if overlap <= 0 or overlap >= duration / 2:
raise ValueError(f"overlap {overlap} must be in (0, duration/2={duration/2})")
d, o = duration, overlap
fc = (
f"[0:v]trim=0:{o},setpts=PTS-STARTPTS,fps={fps}[head];"
f"[0:v]trim={o}:{d - o},setpts=PTS-STARTPTS,fps={fps}[mid];"
f"[0:v]trim={d - o}:{d},setpts=PTS-STARTPTS,fps={fps}[tail];"
f"[tail][head]xfade=transition=fade:duration={o}:offset=0[xf];"
f"[xf][mid]concat=n=2:v=1,format=yuv420p[out]"
)
return [
ff, "-y", "-i", str(src), "-filter_complex", fc,
"-map", "[out]", "-an",
"-c:v", "libx264", "-preset", "medium", "-crf", "16",
"-pix_fmt", "yuv420p", "-movflags", "+faststart", str(dst),
]
def transcode_args(src, dst, *, width: int, height: int, crf: int,
fps: int = 30, ff: str = "ffmpeg") -> list[str]:
"""Stage 4 — encode a final deliverable (master or proxy). Master: source res
capped ~3840 wide, crf 18. Proxy: 1920×1080, crf 20. Both H.264 High, yuv420p,
even dims, +faststart, video-only (spec §6)."""
vf = (
f"scale={width}:{height}:force_original_aspect_ratio=decrease,"
f"pad={width}:{height}:(ow-iw)/2:(oh-ih)/2,"
f"setsar=1,fps={fps},format=yuv420p"
)
return [
ff, "-y", "-i", str(src), "-vf", vf, "-an",
"-c:v", "libx264", "-profile:v", "high", "-preset", "slow",
"-crf", str(crf), "-pix_fmt", "yuv420p",
"-movflags", "+faststart", str(dst),
]
+55
View File
@@ -0,0 +1,55 @@
"""Stage 6 — assemble manifest entries (spec §3.6). Pure dict transforms over a
loaded manifest dict; the caller does the json read/write. Idempotent by id so
re-running earlier stages never clobbers authored labels."""
from __future__ import annotations
import copy
def upsert_clip(manifest: dict, clip: dict) -> dict:
"""Replace the clip with the same id, or append it. Returns a new manifest."""
m = copy.deepcopy(manifest)
clips = m.setdefault("clips", [])
for i, c in enumerate(clips):
if c["id"] == clip["id"]:
clips[i] = clip
return m
clips.append(clip)
return m
def add_ring_scale(manifest: dict, scale_id: str, clip_id: str,
after: str | None = None) -> dict:
"""Insert a scale into ring.scales after the named scale (or append if `after`
is None / not found). No-op if scale_id already present. Returns a new manifest."""
m = copy.deepcopy(manifest)
ring = m.setdefault("ring", {"scales": [], "transitions": []})
scales = ring.setdefault("scales", [])
if any(s["id"] == scale_id for s in scales):
return m
entry = {"id": scale_id, "clip_id": clip_id}
idx = next((i for i, s in enumerate(scales) if s["id"] == after), None)
if idx is None:
scales.append(entry)
else:
scales.insert(idx + 1, entry)
return m
def rebuild_ring_edges(manifest: dict) -> dict:
"""Rebuild ring.transitions to one placeholder entry per ring edge (N scales ->
N edges incl. the wrap), preserving any existing model string for an edge.
Returns a new manifest."""
m = copy.deepcopy(manifest)
ring = m.setdefault("ring", {"scales": [], "transitions": []})
scales = ring.get("scales", [])
existing = {t["file"]: t.get("model", "") for t in ring.get("transitions", [])}
edges = []
n = len(scales)
for i in range(n):
a, b = scales[i]["id"], scales[(i + 1) % n]["id"]
file = f"transitions/{a}-{b}.mp4"
edges.append({"file": file, "model": existing.get(file, "placeholder-zoom")})
ring["transitions"] = edges
return m
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"""Stage 1 — the per-clip strict-PD provenance record (spec §3.1).
Captured at source time so license + source + URL travel with the media. The
'no explicit license -> assume PD, verify' trap (scales design §2.1) applies:
"free stock" (Pexels/Pixabay) is NOT public domain.
"""
from __future__ import annotations
from dataclasses import asdict, dataclass
@dataclass(frozen=True)
class Provenance:
scale: str
license: str
source: str
url: str
fetched_at: str # ISO date; passed in (no clock here -> deterministic)
def to_dict(self) -> dict:
return asdict(self)
@classmethod
def from_dict(cls, d: dict) -> "Provenance":
return cls(
scale=d["scale"], license=d["license"], source=d["source"],
url=d["url"], fetched_at=d["fetched_at"],
)
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"""Thin runner: probe the source duration, then execute the frame -> loop ->
transcode stages with tools.pipeline.ffmpeg_ops. The pure arg builders are
unit-tested; this glue is covered by the opt-in integration test."""
from __future__ import annotations
import shutil
import subprocess
from pathlib import Path
from .ffmpeg_ops import crossfade_loop_args, frame_args, transcode_args
MASTER_MAX_W = 3840
def resolve_ffmpeg() -> str:
"""ffmpeg from PATH, else the bundled imageio-ffmpeg binary (matches
simulator/setup_scales_media.py). The Pi/dev box may lack a system ffmpeg."""
if shutil.which("ffmpeg"):
return "ffmpeg"
import imageio_ffmpeg
return imageio_ffmpeg.get_ffmpeg_exe()
def probe_duration(src) -> float:
"""Clip duration in seconds via cv2 (frame_count / fps) — avoids a system
ffprobe dependency (imageio-ffmpeg ships ffmpeg only; the Pi has no ffprobe)."""
import cv2
cap = cv2.VideoCapture(str(src))
fps = cap.get(cv2.CAP_PROP_FPS) or 0.0
frames = cap.get(cv2.CAP_PROP_FRAME_COUNT) or 0.0
cap.release()
if fps <= 0:
raise ValueError(f"could not read fps from {src}")
return frames / fps
def _run(args: list[str]) -> None:
subprocess.run(args, check=True, capture_output=True)
def process_clip(src, out_dir, *, start: float = 0.0, duration: float | None = None,
overlap: float = 1.0, master_w: int = MASTER_MAX_W, master_h: int = 2160,
ff: str | None = None) -> dict:
"""Run stages 24 for one clip; return {'master','proxy','loop','mezzanine'} paths.
`duration` defaults to the full source length (minus the trim start).
Note: `crossfade_loop_args` uses a fixed fps only to satisfy xfade's
constant-frame-rate requirement; the final output fps is set by `transcode_args`
(both default 30 keep in sync if overridden)."""
ff = ff or resolve_ffmpeg()
src = Path(src)
out_dir = Path(out_dir)
out_dir.mkdir(parents=True, exist_ok=True)
if duration is None:
duration = probe_duration(src) - start
mezz = out_dir / "mezzanine.mp4"
loop = out_dir / "loop.mp4"
master = out_dir / "master.mp4"
proxy = out_dir / "base.mp4" # the proxy is what the manifest's base_file points at
_run(frame_args(src, mezz, start=start, duration=duration,
width=master_w, height=master_h, ff=ff))
_run(crossfade_loop_args(mezz, loop, duration=duration, overlap=overlap, ff=ff))
_run(transcode_args(loop, master, width=master_w, height=master_h, crf=18, ff=ff))
_run(transcode_args(loop, proxy, width=1920, height=1080, crf=20, ff=ff))
return {"mezzanine": mezz, "loop": loop, "master": master, "proxy": proxy}