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# Session 0016.0 — Transcript
> App: human-experience-filter-art
> Start: 2026-06-24T17-48 (PST)
> Type: planning-and-executing
> Posture: yolo
> Claude-Session: 0fde1d36-7c64-414f-8f49-8669b5dd2263
> Status: **FINALIZED**
## Launch prompt
`/goal` Content pipeline Increment 2 (expanded) — rotating clip pools + time-windowed
TRACKED labels + progressive left-brain detail + progressive right-brain emotions.
Short design pass first (schema changes), then build.
> Anchor: design `docs/superpowers/specs/2026-06-24-content-pipeline-design.md`
> (graduated, R2a-eligible). Repo is roadmap-anchored, no Gitea issue tracker (R1
> deviation, as all prior sessions). Increment 2 of that design.
## Pre-state
`main` at `b28f930` (PR #15 — operator-curated rotating-pool doc merged). All 19
vetted pool clips on disk (gitignored) plus the leftovers to drop. The ring was the
Increment-1 one-base-per-scale model (cosmos/orbit/forest/reef/abyss), flat
`min_level` label gating, static or simple-track boxes, scene-level affect gated by
`min(left,right)` . `tools/pipeline/` had stages 1– 4 + 6 (no `track.py` ). 246 tests.
## Arc
1. **Session gate + init. ** Classified the `/goal` as planning-and-executing,
claimed session **0016 ** (peeked an ENDED-UNFINALIZED 0015 — its PR #15 work was
already merged, not live — and proceeded; no worktree needed, solo session).
Verified clean `main` , read the pool doc + spec + sub-project-3 memory + the live
code (ring, clips, app, app.js, alteration, pipeline).
2. **Design pass (operator asked for it — schema changes). ** Appended * * §11** to the
content-pipeline spec pinning the concrete shapes: rotating pool, time-windowed
tracks, progressive Left detail tiers (salience + tiered strings), progressive
Right emotion tiers, and the `track.py` + author-mode tooling. Key call: tiers
need **no engine change ** — the client reads `overlay.level` (Left) and
`dream.strength` (Right) already in the `RenderPlan` .
3. **PR #16 — the experience. ** `Scale.pool` + pure `pick_clip_id` (injected
randomness); server-side random pick at the API boundary (delta=0 = initial pick).
`forest` →`coast` rename + ring reorder + orphan-media cleanup. Time-windowed
tracked labels (`appear` /`disappear` , seam-wrapping). Salience-gated +
tier-escalating Left labels; tier-escalating Right emotions; tiered-or-static
strings (back-compat). New `build_pool_manifest.py` emits the 19-clip pool
manifest (abyss+reef authored as tracked/windowed showcase). Merged via Gitea API.
4. **PR #17 — the tooling. ** `tools/pipeline/track.py` : classical LK optical-flow box
tracker (this opencv build has no CSRT) → sparse keyframed track + window; optional
lazy ML path. Simulator AUTHOR MODE (`/author.html` + `/api/author/{track,clip}` ):
scrub, drag a seed box, run tracker, author tiers/affect, save to manifest
(idempotent upsert, keeps provenance). Repointed the pipeline integration test off
the retired forest base; USER_GUIDE sim section brought current. Merged.
## Cut state
`main` at `c445239` (PR #17 merge). **267 passed / 2 skipped. ** Clean tree, fully
pushed, no open PRs. Both feature branches deleted. All 5 goal items delivered.
Verification was API/logic-level + JS syntax + live-server probes (5 scales with
pools, rotating picks, new edges, 19 clips served, tracker returns keyframes on real
abyss_wow footage, committed manifest untouched by the read-only probe). **The
VISUAL look was not screenshot-verified — no Chrome on this box** — so operator
by-eye review is the next step (matches the established deferred-review pattern).
## Follow-up (post-finalize, same conversation) — PR #18
Operator asked to replace the scale-ring `⊖ out / in ⊕` buttons with a **circular
"Altitude" knob** that turns all the way around (including abyss→cosmos). Built a
turnable SVG dial in `simulator/static/app.js` (`buildDial` / `renderDial` / drag +
wheel handlers) + `style.css` : cosmos (highest) at top, clockwise descends
cosmos→orbit→coast→reef→abyss and **wraps ** back up. Dragging accumulates rotation
and commits whole detents on release (a big spin → one fast blended pass, reusing
the proven wheel/detent path); scroll the knob to step; tap a label to jump the
shortest way around. **Pure frontend ** — the endless ring + wrap already existed
server-side, so no engine/API change. JS syntax-checked; 23 sim-API tests green;
live probe confirmed the dial replaced the buttons and the abyss→cosmos wrap is
intact. Merged as **PR #18 ** (`main` at `7a32ff1` ). Visual look still operator-by-eye
(no Chrome on this box).
## Deployment pipeline (§9)
No stage run: the HEF simulator is a **local dev tool ** (simulator-first directive),
not a deployed app — it has no PPE/prod infra. Nothing shippable through the §9
pipeline this session; the session output is the merged code on `main` .
## Plan archival
No separate `superpowers:writing-plans` artifact was produced — the design pass was a
spec §11 edit (merged in PR #16 ) and execution was direct TDD tracked by the
transcript `## Plan` block + the task list. Nothing to `submit-plan.sh` ; this app has
no content repo anyway (roadmap-anchored).
## Deferred decisions
- **Adopting/finalizing the ENDED-UNFINALIZED session 0015 placeholder** was skipped
— its PR #15 work is already on `main` and its outcomes are fully recorded in
memory; finalizing a prior dead session was judged an unnecessary detour. Low
confidence; flagging for the operator.
- **By-eye visual review deferred** to the operator (no Chrome here) — consistent with
the prior-session pattern, but the look of the tiers/windows/pool rotation AND the
new Altitude knob is unconfirmed visually.
- **Light-vs-rich label authoring:** only abyss + reef + the scale primaries are
richly authored; the other pool members carry lighter labels. Finishing them is the
author-mode follow-up (next goal).
## Next-session prompt
`/goal` Operator by-eye review of Increment 2 + the Altitude knob in the sim
(`make sim-local` , :8000): turn the Altitude knob (drag/scroll, wraps abyss→cosmos;
pools rotate per landing), sweep Left (progressive label tiers
general→scientific+fact), sweep Right with Left up (progressive emotions
basic→compound), watch abyss/reef time-windowed tracked labels enter/leave + track,
and exercise `/author.html` . Then author real labels for the remaining pool members
via author mode. After the content is liked, the next build frontier is the deferred
i2v ring transitions (generative-video model + adjacent real bases) and/or the Pi
renderer + serial/firmware (per [[simulator-first-before-hardware]]), per ROADMAP.md.