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Author SHA1 Message Date
BenStullsBets 7cdf594794 chore(e2e): untrack + gitignore Playwright test-results artifacts
These were accidentally committed (tracked on main); they are regenerated on
every run and shouldn't be in git.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 13:27:25 -07:00
BenStullsBets 5f9ae6b212 feat(welcome): reduce-motion toggle for morph transitions; decouple loop from it
Per operator: Speed only controls the resting loop, so reduce-motion is still
needed to turn off the morph/transition videos. Re-add a visible 'Reduce motion'
toggle on BOTH the welcome screen and the panel (mirrored, default from OS
prefers-reduced-motion, remembers the choice). When ON, altitude changes are
instant cuts instead of an animated morph tween (autoScrub's reduced branch);
the resting loop is unaffected — it follows the Speed slider (0x freezes it).

Decouples the loop from reduce-motion (was: main froze both videos + disabled
the slider under OS-reduced). playLoop()/landing/applyPlaySpeed no longer check
isReduced(); isReduced() now only gates the morph tween. Welcome controls are
now Language / Speed / Audio / Reduce motion. i18n: restore rm.label (4 langs),
reword warn.body to point at the on-screen control.

Tests: a11y Task 5 reworked (speed independent of reduce-motion; new instant-cut
behavior test); welcome defaults assert reduce-motion off. node 35, e2e 32,
static 2, pytest 301 (3 pre-existing ffmpeg/cv2 env fails).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 13:27:18 -07:00
BenStullsBets c176ae7231 Merge remote-tracking branch 'origin/main' into worktree-welcome-screen-controls
# Conflicts:
#	simulator/e2e/tests/a11y.spec.ts
#	simulator/static/app.js
2026-06-30 12:55:42 -07:00
BenStullsBets 6647390cb1 Merge remote-tracking branch 'origin/main' into worktree-welcome-screen-controls
# Conflicts:
#	simulator/e2e/tests/a11y.spec.ts
#	simulator/static/app.js
#	simulator/static/i18n.js
2026-06-30 12:54:06 -07:00
BenStullsBets e064a2e684 feat(speed): switch Playback Speed to 0x–4x forward (drop reverse)
Real-browser eyeball: below-0x reverse jittered because the base loop
clips aren't all-intra (the flagged risk). Narrow the slider to 0x–4x
forward (still continuous, step=any); 0x still freezes; OS reduced-motion
behavior unchanged. Removes the manual rAF reverse loop and the
HEFScrub.reverseStep helper + its unit tests.

Tests: node unit 10/10; a11y e2e 12/12 (Task 5 now 3 slider tests).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 12:48:14 -07:00
BenStullsBets df8b245af3 feat(speed): Playback Speed slider replaces Reduce motion toggle
Continuous -2x..2x slider drives ONLY the resting altitude loop video
(#vid-loop); the morph/transition video is scrub-driven and untouched.
Forward = native playbackRate; ~0x = freeze; below 0x = a manual rAF
reverse loop (native negative playbackRate is unreliable). Reverse math
is the pure, node-tested HEFScrub.reverseStep helper.

Reduced-motion accessibility is preserved but now derives live from the
OS prefers-reduced-motion setting (no visible toggle): when active the
loop stays frozen and the slider is disabled. Retires hef.reduceMotion.
i18n: speed.label (en/es/fr/ja); warn.body reworded to point at the OS
setting.

Tests: +4 node unit cases for reverseStep (14/14 green); a11y e2e Task 5
rewritten for the slider (13/13 green); static-build e2e green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 12:39:06 -07:00
BenStullsBets 539618b1b8 docs(spec): Playback Speed slider replaces Reduce motion toggle
Continuous -2x..2x speed control for the resting altitude loop video
(#vid-loop); manual rAF reverse loop below 0x; reduced-motion a11y
behavior preserved invisibly via OS prefers-reduced-motion.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 12:39:06 -07:00
BenStullsBets 22bd152f33 add sessions/0037/SESSION-0037.0-TRANSCRIPT-2026-06-30T10-42--2026-06-30T10-52.md + replace placeholder/variant SESSION-0037.0-TRANSCRIPT-2026-06-30T10-42--INPROGRESS.md 2026-06-30 10:54:38 -07:00
benstull 5696b94328 Merge pull request 'feat(dial): snap to the closest altitude on drag release' (#31) from worktree-session-0037-altitude-snap-on-release into main 2026-06-30 17:51:39 +00:00
BenStullsBets 8e790b4a95 feat(dial): snap to the closest altitude on drag release
A drag is a way of grabbing the altitude dial, not a free-standing encoder
detent. Until now onDialUp held the live blend wherever the knob stopped (the
"no auto-complete" model), so a grab-and-release could leave the experience
parked mid-morph between two altitudes.

Now a real turn (moved >= 6) auto-scrubs the short way to Math.round(pos) and
settles there (frac 0 locks) — a grab-and-release always lands on a discrete
altitude, exactly like a tap or label click. The tap path (moved < 6 ->
jumpToScale) is unchanged, and reduced motion is handled by autoScrub (jump to
target, no tween).

Adds an altitude-lock e2e asserting a partial drag settles on an integer
altitude after release. Full altitude-lock (14) + a11y + i18n suites green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 10:50:51 -07:00
BenStullsBets 1b646c8ade claim human-experience-filter-art session 0037 (placeholder) + sessions.json entry 2026-06-30 10:45:10 -07:00
BenStullsBets 00fd9aab17 add sessions/0036/SESSION-0036.0-TRANSCRIPT-2026-06-30T06-30--2026-06-30T12-00.md + replace placeholder/variant SESSION-0036.0-TRANSCRIPT-2026-06-30T06-30--INPROGRESS.md 2026-06-30 10:39:44 -07:00
BenStullsBets 0334fc8bc4 claim human-experience-filter-art session 0036 (placeholder) + sessions.json entry 2026-06-30 10:36:01 -07:00
14 changed files with 534 additions and 74 deletions
+4
View File
@@ -30,3 +30,7 @@ simulator/static/review_audio.html
# Static build outputs (tools/build_static.py)
/dist/
/dist-media/
# Playwright e2e artifacts (should never be committed)
simulator/e2e/test-results/
simulator/e2e/playwright-report/
@@ -0,0 +1,142 @@
# Playback Speed slider (replaces "Reduce motion") — design
**Date:** 2026-06-30
**Status:** Shipped, then revised
**Scope:** Frontend only (`simulator/static/`). No engine, pipeline, or media changes.
> **Revision (2026-06-30, post-eyeball):** Reverse playback was **dropped**. In a
> real browser the below-0× reverse loop jittered — the base loop clips aren't
> all-intra, so backward seeking can't stay smooth (exactly the risk flagged
> below). The slider is now **0×–4× forward** (still continuous, `step="any"`).
> `0×` still freezes; OS reduced-motion behavior is unchanged. The
> `HEFScrub.reverseStep` helper and its tests were removed. Sections below
> describing the 2…2 range and the manual reverse loop are superseded by this
> note.
## Summary
Add a continuous **Playback Speed** slider (2× … 2×) that controls the resting
**altitude loop video** (`#vid-loop`) in real time as the user drags it. Below
`0×` the loop plays **in reverse**. The slider **replaces** the "Reduce motion"
toggle in the Output panel — but the reduced-motion *accessibility behavior* is
preserved, now derived silently from the OS `prefers-reduced-motion` setting
rather than a visible toggle.
## What it affects (and what it does not)
- **Affects:** the resting **altitude loop video** `#vid-loop` — the clip that
loops while parked at an altitude. The slider sets its play speed/direction.
- **Does NOT affect:** the **morph / transition video** `#vid`. That element is
scrub-driven — the altitude dial sets its `currentTime` directly — so a
playback rate has no meaning there. Speed control never touches it.
## UI
Replace the `reduce-motion` checkbox `<label>` in `index.html` with a range
slider, styled like the existing Audio level control:
```
Speed [ −2 ········●········ 2 ] 1.37×
```
- `<input type="range" id="play-speed" min="-2" max="2" step="any" value="1">`
`step="any"` so dragging yields a **continuous** value, not 0.25 detents.
- A live numeric **readout** (`<span id="play-speed-val">`) shows the current
value formatted to 2 decimals with a `×` suffix (e.g. `1.37×`, `0.75×`,
`0.00×`).
- Reference **tick labels** at the nice increments (`2 1.75 … 0 … 2`) via a
`<datalist>` bound to the input, so the round numbers are visible without
quantizing the actual applied value.
- New i18n key `speed.label` ("Speed") in en/es/fr/ja. The `rm.label` key is
retired.
## Accessibility (preserved, now invisible)
The reduce-motion *toggle* is removed, but its *behavior* is kept. `isReduced()`
now derives **live from the OS setting only**
`matchMedia("(prefers-reduced-motion: reduce)")`, re-read on its `change` event —
with no stored override and no UI. Every existing `isReduced()` call site keeps
working unchanged:
- loop-play gate (`playLoop`),
- instant (no-tween) auto altitude transitions (`autoScrub`),
- the photosensitivity-flash luminance floor.
Consequences:
- The `hef.reduceMotion` localStorage key (`RM_KEY`) is **retired**.
- When OS reduced-motion is **active**: the loop stays frozen and the speed
slider is **disabled** (with a short hint), so a vestibular/photosensitive
visitor never gets motion they did not ask for. If the OS pref toggles at
runtime, the slider enables/disables to match.
- `warn.body` copy (all 4 langs) is reworded: it currently tells users to "turn
on Reduce motion in the panel," which no longer exists. New copy points to the
system reduced-motion setting (now auto-applied).
## Speed behavior (`app.js`)
A new `applyPlaySpeed(speed)` drives `#vid-loop`, with the chosen value persisted
to `localStorage["hef.playSpeed"]` (default `1`). Applied live on the slider's
`input` event:
- **speed > 0** → `loopVid.playbackRate = speed`; native forward play. The
existing duration→`loopStartFrame()` wrap is unchanged. Any active manual
reverse loop is cancelled.
- **|speed| ≈ 0** (within a small epsilon) → pause the element (freeze on the
current frame). Reversible by moving the slider off zero. Cancels any reverse
loop.
- **speed < 0** → native negative `playbackRate` is unreliable (Chrome ignores
it), so a `requestAnimationFrame` loop owns the element: the element is
**paused** and each frame decrements `loopVid.currentTime` by `|speed|·dt`.
When it crosses the bottom boundary it **wraps to the tail** (mirror of the
forward wrap), reusing the direction-aware landing offset. The loop is
cancelled when speed goes ≥ 0, on reduced-motion freeze, when video output is
turned off, or when a new loop clip loads.
Interaction with existing motion:
- The manual reverse loop and the **auto-transition tween** (`autoRaf`, which
drives the *morph* `#vid`) are independent — different elements, different
rAF handles. The reverse loop only owns `#vid-loop`.
- On landing on a new altitude (`loadLoop` + `playLoop`), the current slider
speed is re-applied so the new clip inherits the chosen rate/direction.
## Test seam + tests
Mirrors the existing `scrub.js` / `node --test` pattern:
- A **pure** helper added to `scrub.js`:
`reverseStep(t, absSpeed, dt, loopStart, duration) → { next, wrapped }`
— computes the next `currentTime` and whether a bottom-boundary wrap occurred.
This is the reverse-loop math with no DOM; `app.js` just applies `next` to
`loopVid.currentTime`. Covered by a new `node --test` case (steps, wrap at the
boundary, clamping).
- A **Playwright** e2e added to the existing suite: the slider is present;
forward value sets `#vid-loop.playbackRate`; `0×` pauses it; a negative value
makes `currentTime` decrease over time. Also assert the slider is disabled
when `prefers-reduced-motion` is emulated.
## Known risk (noted, not blocking)
Reverse smoothness depends on the **base loop clips'** keyframe density. The
morphs are all-intra (smooth reverse), but the base altitude clips may not be;
on some browsers reverse seeking could stutter. The manual loop stays *correct*
regardless — smoothness is a visual-polish follow-up (re-encode base clips
all-intra if needed), not a blocker for this change.
## Files touched
- `simulator/static/index.html` — swap toggle → slider + datalist; reword warn.
- `simulator/static/app.js``applyPlaySpeed`, reverse rAF loop, derive
`isReduced()` from OS pref, retire `RM_KEY`, re-apply speed on landing.
- `simulator/static/scrub.js` — add pure `reverseStep` helper.
- `simulator/static/i18n.js` — add `speed.label`, reword `warn.body` (en/es/fr/ja),
retire `rm.label`.
- `simulator/static/styles.css` — slider styling (reuse audio-level pattern).
- Tests: `node --test` for `reverseStep`; Playwright e2e for the slider.
## Out of scope
- Re-encoding base clips for smoother reverse (follow-up if stutter is visible).
- Any speed control over morph/transition videos.
- Per-altitude or audio speed coupling (audio level is its own control).
@@ -0,0 +1,108 @@
# Session 0036.0 — Transcript
> App: human-experience-filter-art
> Start: 2026-06-30T06-30 (PST)
> Type: planning-and-executing
> Posture: yolo
> Claude-Session: a7814ad4-473f-4946-b158-a5fad35b4bf1
> Checkout: /Users/benstull/git/benstull.org/benstull/human-experience-filter-art
> Status: finalized
## Launch prompt
"Let's publish this to benstull.art. Ideally this would be hosted on Cloudflare
Pages. Cloudflare Pages does have limits though, so we should check that against
this project." (Started conversationally — no tracked init; finalized as
planning-and-executing/yolo.)
## Pre-state
The simulator was a FastAPI server (`simulator/app.py`) serving a ~92 KB static
frontend + 3.9 GB of media (1080p clip bases + 558 already-720p transition morphs +
audio) via dynamic endpoints. Not yet public anywhere. Operator wanted it live at
benstull.art on Cloudflare Pages. Concurrent sessions (0029/0031/0033/0034/0035)
were active on the SAME checkout.
## Arc
**1. Brainstorm → design → plan (Cloudflare publish).** Established the blocker:
Pages has a 25 MiB/file hard limit; the project has 26 files >25 MiB. Designed a
fully-static target: Pages frontend + R2 media (no per-file limit, free egress) +
read-APIs baked to JSON + client-side pick + `/api/alteration` ported to JS.
Operator chose: both tiers irrelevant→dropped; path `/human-experience-simulator`
with apex redirect; no cross-session cache (initially). Spec + plan written under
`docs/superpowers/`. Operator declared the WHOLE project exempt from flotilla/PPE/§9.
**2. Executed the plan (5 tasks).** Client-side alteration engine (`alteration.js`
+ node/py parity tests); config-driven `mediaBase` + baked-JSON boot + client pick +
`crossOrigin` for the WebGL dream shader; `tools/build_static.py` (dist/ + manifest-
only ~2.3 GB media tree + `_redirects`); Cloudflare deploy artifacts; static-build
E2E. Hit + cleanly extracted a parallel session's in-flight "Run simulation" work
that got swept into a commit (operator chose extraction).
**3. Live deploy.** Installed wrangler; operator did `wrangler login`. Created R2
bucket `human-experience-simulator-media`, CORS (wrangler's `{rules:[...]}` schema,
not S3-style), bound `static.benstull.art` via CLI (zone-id from API), parallel
604-file upload (no `wrangler r2 sync` exists). Created + deployed Pages project;
operator bound `benstull.art`. **Live.**
**4. Debugging (systematic).** "Morphs not showing" = upload still in progress
(transitions sort last) → fixed by parallel upload. "Video + audio not playing" →
drove the LIVE site with Playwright: video fine, **audio 404'd** because
`scaleAudioUrl` hardcoded `/media/audio/` instead of `mediaBase()` — fixed.
"Still no video after hard refresh" → **stale cached JS** (Pages caches .js
max-age=14400, ignores `_headers`) → fixed with content-versioned asset URLs
(`app.js?v=<hash>`) + no-cache `_headers`. Private-window confirmed fresh code worked.
**5. Preload algorithm.** "Next altitude's video doesn't start" = a buggy
hold-last-frame settle gate I'd added (gated playLoop behind a canplay that doesn't
re-fire) → reverted. Operator specified the algorithm: gate on 1 clip/altitude +
connecting morphs (~126 MB, ~10-20s — measured), then grow the pool in the
background; the random pick is restricted to fully-loaded (eligible) clips so
navigation never stalls and new clips are reachable only once fully downloaded.
Built `preload.js` (pure planner + node tests), wired phase-1 gate + eligible picks.
**6. Worktree isolation enforcement.** The shared checkout caused branch-switch
chaos (my commits landed on a switched-to `main`). Operator: "make sure every
session works off a fresh worktree not in the main directory." Built
`.claude/settings.json` (worktree.bgIsolation + baseRef:fresh) + a PreToolUse hook
(`worktree-guard.sh`) that DENIES edits to repo files while in the main checkout +
SessionStart notice → EnterWorktree. Proven live (blocked my own edit); fixed an
over-broad version that blocked external files too. Dogfooded the merge of guard +
preload onto origin/main IN an isolated worktree.
## Cut state
- **Live:** https://benstull.art/human-experience-simulator/ — Pages + R2, preload
algorithm, audio fixed, cache-versioned. Operator confirmed video+audio work.
- **origin/main (`a4d3d83`+):** has the Cloudflare publish, preload algorithm, and
worktree-isolation guard, merged cleanly with parallel a11y work.
- Plan archived in-repo (`docs/superpowers/plans/2026-06-30-cloudflare-static-publish.md`),
on origin/main. **No `content` repo** → plan stays in-repo (app.json gap).
- Local `main` checkout is behind origin/main (parallel session actively deploying).
- Backup branches on origin: `chore/worktree-isolation`, `fix/preload-gate`,
`design/cloudflare-static-publish` (content all merged to main; safe to delete).
## Pipeline (§9) status
Operator-set Cloudflare exception (no flotilla/PPE). localhost + **E2E green** (33
node tests; 13 altitude-lock + 2 static-build Playwright); no PPE (exempt); **prod =
live** via `make deploy`. Repeatable deploy: `make deploy` / `make deploy-media`
(`deploy/cloudflare/`).
## Operator plate (next session)
- By-eye/ear review of the live site: load time, video, audio, rapid-altitude
navigation smoothness (eligible-pick growth), the preload behavior under real
network. The hold/grow path only triggers when media isn't cached — needs eyes.
- Restart any still-running sessions so they pick up the worktree guard + move to
worktrees. Clean up backup branches if desired.
## Deferred decisions
- Estimated session start time (no tracked init) — used 2026-06-30T06-30.
- Did NOT reconcile local `main` (behind origin/main) — a parallel session is
actively deploying origin/main; left the shared checkout untouched to avoid
disrupting it.
- Cross-session Service-Worker disk cache and a 720p base tier were proposed and
DEFERRED (morphs already 720p; bases dominate load but per-altitude growth covers it).
@@ -0,0 +1,76 @@
# Session 0037.0 — Transcript
> App: human-experience-filter-art
> Start: 2026-06-30T10-42 (PST)
> Type: planning-and-executing
> Posture: yolo
> Claude-Session: aa7ac424-d797-4918-8837-2a904441d91e
> Checkout: /Users/benstull/git/benstull.org/benstull/human-experience-filter-art/.claude/worktrees/session-0037-altitude-snap-on-release
> End: 2026-06-30T10-52 (PST)
> Status: **FINALIZED.**
## Summary
Single-task UX session. Made the altitude dial **snap to the closest altitude on
drag release** so a grab-and-release always lands on a discrete altitude, just
like a tap/label-click.
### Arc
1. Claimed session 0037 (two stale `--INPROGRESS` placeholders 0015/0017 noted,
not live). Worked in an isolated worktree
(`session-0037-altitude-snap-on-release`) branched off `origin/main` (local
`main` was 7 behind).
2. Located the behavior: `onDialUp` (`simulator/static/app.js`) held the live
blend wherever a real turn stopped — the "no auto-complete" continuous-encoder
model. Tap path (`moved < 6``jumpToScale`) and wheel/label auto-scrub were
already snap-to-altitude.
3. TDD: added an `altitude-lock.spec.ts` e2e ("releasing a partial drag snaps to
the closest altitude") — confirmed RED (held pos never became integer).
4. Implemented: a real turn (`moved >= 6`) now `autoScrub(Math.round(pos))`
short scrub to the nearest altitude, settle + lock (frac 0). Reduced motion is
handled inside `autoScrub` (jump-to-target). GREEN.
5. Verified: full altitude-lock (14) + a11y + i18n e2e suites green. Committed,
pushed, opened PR #31, merged to `main` (`5696b94`).
### Pipeline (§9)
This app is **exempt** from flotilla/PPE/§9 prod gate — public target is static
Cloudflare (Pages + R2). Change is merged to `main`; **operator redeploy** of the
static build is the remaining ship step. No plan artifact archived: the change
was a trivial leaf `task`, planned inline (no separate plan file; app has no
content repo).
### Next session
Operator by-eye review of the snap feel on the live sim, then redeploy to
Cloudflare.
## Launch prompt
> When the user is dragging the slider (rather than clicking on an altitude),
> let's transition to the closest altitude when they let go. That way, the user
> will always land on an altitude as if they clicked one, even if they're
> grabbing and releasing the slider.
## Plan
> Anchor: leaf `task` (UX behavior tweak — directly plan-eligible, R2b).
Snap-on-release for the altitude dial. Today `onDialUp` (app.js) holds the live
blend wherever a drag stops (the "no auto-complete" continuous-encoder model).
Change: after a real turn (`moved >= 6`), `autoScrub(Math.round(pos))` so the
knob settles on the CLOSEST altitude (frac 0 → lock), identical to a tap/click.
Tap path (`moved < 6``jumpToScale`) unchanged. Reduced-motion is handled by
`autoScrub` (jump-to-target, no tween).
Verification: new e2e in `altitude-lock.spec.ts` ("releasing a partial drag
snaps to the closest altitude") — TDD red→green; full altitude-lock (14) + a11y
+ i18n suites green. Project is exempt from §9/PPE (static Cloudflare target);
ships branch → PR → merge → operator redeploy.
## Deferred decisions
_Autonomous-mode low-confidence calls the driver made and would have
liked operator input on. Appended as the session runs; surfaced at
finalize. Empty if none._
+6
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@@ -103,5 +103,11 @@
},
"0035": {
"title": ""
},
"0036": {
"title": ""
},
"0037": {
"title": ""
}
}
@@ -1,4 +0,0 @@
{
"status": "passed",
"failedTests": []
}
+54 -17
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@@ -37,34 +37,71 @@ test.describe("Task 1 — Output panel layout", () => {
});
test.describe("Task 4 — Photosensitivity notice", () => {
test("the welcome screen carries the heads-up notice and a Reduce-motion control", async ({ page }) => {
test("the welcome screen carries the heads-up notice and the Speed control", async ({ page }) => {
await page.goto("/");
// The heads-up is shown on the welcome screen itself (it is the entry gate).
await expect(page.locator("#welcome-title")).toBeVisible();
await expect(page.locator("#welcome-title")).toHaveText(/motion|flashing/i);
// The Reduce-motion control sits right there, before the visitor launches.
// (The checkbox itself is the visually-hidden pattern; assert its label.)
await expect(page.locator('label[for="welcome-reduce-motion"]')).toBeVisible();
// The Speed control + Launch button sit right there, before the visitor launches.
await expect(page.locator("#welcome-play-speed")).toBeVisible();
await expect(page.locator("#welcome-launch")).toBeVisible();
});
});
test.describe("Task 5 — Reduced motion", () => {
test("reduce-motion toggle pauses video playback", async ({ page }) => {
await page.emulateMedia({ reducedMotion: "no-preference" }); // deterministic default-off
test.describe("Task 5 — Playback speed slider + Reduce motion", () => {
test("Speed is a 04x forward slider; the loop follows it (default 1x)", async ({ page }) => {
await page.emulateMedia({ reducedMotion: "no-preference" });
await page.goto("/");
await expect(page.locator("#welcome-reduce-motion")).not.toBeChecked(); // default-off under no-preference
await enter(page); // Video defaults on → experience runs
await page.waitForTimeout(500);
await enter(page);
const slider = page.locator("#play-speed");
await expect(slider).toBeVisible();
await expect(slider).toHaveValue("1"); // default = normal speed
await expect(slider).toHaveAttribute("min", "0");
await expect(slider).toHaveAttribute("max", "4");
});
test("forward speed sets the loop video's playbackRate (up to 4x)", async ({ page }) => {
await page.emulateMedia({ reducedMotion: "no-preference" });
await page.goto("/");
await enter(page);
await page.locator("#play-speed").fill("4");
await expect
.poll(() => page.locator("#vid-loop").evaluate((v: HTMLVideoElement) => v.playbackRate))
.toBe(4);
});
test("0x freezes the loop video", async ({ page }) => {
await page.emulateMedia({ reducedMotion: "no-preference" });
await page.goto("/");
await enter(page);
await page.locator("#play-speed").fill("0");
await expect
.poll(() => page.locator("#vid-loop").evaluate((v: HTMLVideoElement) => v.paused))
.toBe(false); // experience running → video plays
const rm = page.locator("#reduce-motion");
await page.locator('label[for="reduce-motion"]').click(); // hidden input: toggle via its label
await expect(rm).toBeChecked();
await expect
.poll(() => page.locator("#vid-loop").evaluate((v: HTMLVideoElement) => v.paused))
.toBe(true); // reduced motion → frozen
.toBe(true);
});
test("Reduce motion defaults from the OS setting and does NOT disable Speed", async ({ page }) => {
await page.emulateMedia({ reducedMotion: "reduce" });
await page.goto("/");
// The welcome toggle reflects the OS preference before launch.
await expect(page.locator("#welcome-reduce-motion")).toBeChecked();
await enter(page);
await expect(page.locator("#reduce-motion")).toBeChecked(); // panel mirrors it
await expect(page.locator("#play-speed")).toBeEnabled(); // Speed is independent of reduce-motion
});
test("Reduce motion turns altitude changes into instant cuts (no morph tween)", async ({ page }) => {
await page.emulateMedia({ reducedMotion: "no-preference" });
await page.goto("/");
await enter(page);
await page.locator('label[for="reduce-motion"]').click(); // hidden checkbox → toggle via label
await expect(page.locator("#reduce-motion")).toBeChecked();
const start = (await page.locator("#scale-name").textContent())!;
const t0 = await page.evaluate(() => performance.now());
await page.locator("#stage").dispatchEvent("wheel", { deltaY: 60 }); // descend one altitude
await page.waitForFunction((s) => document.querySelector("#scale-name")?.textContent !== s, start, { timeout: 5000 });
const dt = (await page.evaluate(() => performance.now())) - t0;
expect(dt).toBeLessThan(600); // instant cut, not the ~1200ms animated morph tween
});
});
+29 -1
View File
@@ -254,7 +254,8 @@ test("crossing a detent commits and locks the destination clip", async ({ page }
const box = (await page.locator("#dial").boundingBox())!;
const cx = box.x + box.width / 2, cy = box.y + box.height / 2;
// Drag clockwise across one full detent (top -> right ~= 90deg = 1.25 detents),
// crossing integer 1 (orbit) so it commits, then hold past it (no auto-complete).
// crossing integer 1 (orbit) so it commits, then hold past it WHILE STILL DRAGGING
// (the live blend holds wherever the knob is held; the snap happens only on release).
await page.mouse.move(cx, cy - 30);
await page.mouse.down();
await page.mouse.move(cx + 30, cy + 6, { steps: 14 });
@@ -271,3 +272,30 @@ test("crossing a detent commits and locks the destination clip", async ({ page }
expect(st2.activeClipId).toBe(st.activeClipId);
await page.mouse.up();
});
test("releasing a partial drag snaps to the closest altitude (no held mid-blend)", async ({ page }) => {
// The operator can grab the dial, turn it PART of a detent, and let go between two
// altitudes. On release the knob must auto-scrub to the CLOSEST altitude and settle
// there (integer position, frac 0) — landing on a discrete altitude exactly as if
// they had clicked it, rather than holding the half-finished blend.
await boot(page);
const box = (await page.locator("#dial").boundingBox())!;
const cx = box.x + box.width / 2, cy = box.y + box.height / 2;
await page.mouse.move(cx, cy - 30);
await page.mouse.down();
await page.mouse.move(cx + 18, cy - 24, { steps: 8 }); // ~0.5 detent — parks BETWEEN altitudes
// While held we are mid-blend: a fractional knob position.
await page.waitForFunction(
() => { const p = (window as any).__hefState().pos; return Math.abs(p - Math.round(p)) > 0.05; },
null, { timeout: 5000 },
);
await page.mouse.up();
// After release the position settles on an integer altitude (the snap).
await page.waitForFunction(
() => Number.isInteger((window as any).__hefState().pos),
null, { timeout: 10000 },
);
const st = await page.evaluate(() => (window as any).__hefState());
expect(Number.isInteger(st.pos)).toBe(true); // landed on an altitude, not held mid-blend
expect(st.ringIndex).toBe(st.pos); // committed altitude == the position it landed on
});
+9 -9
View File
@@ -25,12 +25,13 @@ test("welcome screen shows on load with the expected defaults; the panel is hidd
await expect(page.locator("#welcome")).toBeVisible();
await expect(page.locator("#welcome")).toHaveClass(/welcoming/);
// Defaults: Video ON, Reduce motion OFF, Audio 2, English.
await expect(page.locator("#welcome-visual")).toBeChecked();
await expect(page.locator("#welcome-reduce-motion")).not.toBeChecked();
// Defaults: Language English, Speed 1, Audio 2, Reduce motion off (no OS pref).
await expect(page.locator("#welcome-lang")).toHaveValue("en");
await expect(page.locator("#welcome-play-speed")).toHaveValue("1");
await expect(page.locator("#welcome-play-speed-val")).toHaveText("1.00×");
await expect(page.locator("#welcome-audio")).toHaveValue("2");
await expect(page.locator("#welcome-audio-val")).toHaveText("2");
await expect(page.locator("#welcome-lang")).toHaveValue("en");
await expect(page.locator("#welcome-reduce-motion")).not.toBeChecked();
// Heads-up + Launch button present; "Loading Universe" progress present.
await expect(page.locator("#welcome-title")).toBeVisible();
@@ -66,7 +67,7 @@ test("Launch when already loaded enters the simulation directly and reveals the
await expect(page.locator("#welcome")).toHaveCount(0, { timeout: 5_000 });
await expect(page.locator(".panel")).toBeVisible();
// Welcome defaults carried into the panel: Video on, Audio 2.
// Welcome assumes Video on; Audio default 2 carried into the panel.
await expect(page.locator("#visual")).toBeChecked();
await expect(page.locator("#audio")).toHaveValue("2");
});
@@ -76,14 +77,13 @@ test("welcome control values carry into the panel on entry", async ({ page }) =>
await ready(page);
await setRange(page, "welcome-audio", "5");
await page.locator('label[for="welcome-visual"]').click(); // default-on → off
await page.locator('label[for="welcome-reduce-motion"]').click(); // default-off → on
await setRange(page, "welcome-play-speed", "2"); // mirrors into the panel slider live
await page.locator("#welcome-launch").click();
await expect(page.locator("#welcome")).toHaveCount(0, { timeout: 5_000 });
await expect(page.locator("#audio")).toHaveValue("5");
await expect(page.locator("#visual")).not.toBeChecked();
await expect(page.locator("#reduce-motion")).toBeChecked();
await expect(page.locator("#play-speed")).toHaveValue("2");
await expect(page.locator("#visual")).toBeChecked(); // welcome assumes video on
});
test("Launch while still loading shows the centered loader with controls, then auto-enters", async ({ page }) => {
+80 -32
View File
@@ -312,8 +312,7 @@ function loadLoop(clip, landFrame) {
}
function playLoop() {
if (isReduced()) return; // reduced motion holds a still frame — never auto-play the loop
if (loopVid.paused) loopVid.play().catch(() => {});
applyPlaySpeed(); // honor the chosen speed (forward, or 0x = freeze) — independent of reduce-motion
}
function ensureClipMedia() {
@@ -1023,8 +1022,7 @@ function setPos(next) {
// (0). Explicit (not relying on the scrub's preload) so a reverse landing never
// jumps even if the heading clip wasn't warmed in time. (D3 fix.)
loadLoop(activeClip(), HEFScrub.loopLandFrame(scrubDir, LOOP_TAIL_S));
if (!isReduced()) playLoop(); // reduced motion holds the landing frame; else run the base loop
else { vid.pause(); loopVid.pause(); }
playLoop(); // run the resting loop at the chosen Speed (0x freezes it) — independent of reduce-motion
showActiveSource();
setNeedle(ringIndex * dialStep());
renderScaleReadout();
@@ -1076,7 +1074,11 @@ function onDialUp(e) {
}
return;
}
// No auto-complete: hold the blend wherever the knob stopped (continuous-encoder model).
// Snap on release: a drag is a way of GRABBING the dial, not a free-standing
// encoder detent — so when the operator lets go between altitudes, auto-scrub the
// short way to the CLOSEST one and settle there (frac 0 locks). The result is the
// same as a tap/label-click: a grab-and-release always lands on a discrete altitude.
autoScrub(Math.round(pos));
}
// Click a label → auto-scrub the SHORTEST signed way around the ring to that scale.
@@ -1115,18 +1117,72 @@ function onDialKey(e) {
// data the renderer already has (clips, ring, the alteration response, the preload
// cache) — no server endpoints. Editing labels stays in /author.html.
const DEV_KEY = "hef.devMode";
const SPEED_KEY = "hef.playSpeed";
const RM_KEY = "hef.reduceMotion";
let devMode = false;
let devStatsTimer = null;
// --- Reduced motion (freeze-to-stills) ---------------------------------------
// Default follows the OS `prefers-reduced-motion` until the visitor chooses, then
// their choice persists. When ON: video holds a frame (paused), auto transitions
// jump instantly instead of tweening — knob changes still re-grade the still.
// --- Playback speed -----------------------------------------------------------
// The Playback Speed slider (0x4x forward) drives ONLY the resting altitude loop
// video (#vid-loop); the morph/transition video (#vid) is scrub-driven and is
// never speed-controlled. 0x freezes the loop on its current frame. (Reverse was
// dropped: base loop clips aren't all-intra, so reverse seeking jitters.)
const SPEED_EPS = 0.02; // speed below this = freeze (treat as 0)
let playSpeed = 1;
// Apply the chosen slider speed to the resting loop video. When video output is
// off we just keep the forward rate sane for when it resumes.
function applyPlaySpeed() {
if (!videoEverOn || !$("visual").checked) {
loopVid.playbackRate = Math.max(0.0625, playSpeed || 1);
return;
}
if (playSpeed > SPEED_EPS) {
loopVid.playbackRate = playSpeed;
if (loopVid.paused) loopVid.play().catch(() => {});
} else {
loopVid.pause(); // 0x → freeze on the current frame
}
}
// Both the welcome screen's slider and the panel's drive the same playSpeed; each
// mirrors the other and the shared "1.00×" readout.
const SPEED_SLIDERS = ["welcome-play-speed", "play-speed"];
const SPEED_VALS = ["welcome-play-speed-val", "play-speed-val"];
function syncSpeedSliders() {
for (const id of SPEED_SLIDERS) { const s = $(id); if (s && s.value !== String(playSpeed)) s.value = String(playSpeed); }
}
function updateSpeedLabel() {
const txt = playSpeed.toFixed(2) + "×";
for (const id of SPEED_VALS) { const el = $(id); if (el) el.textContent = txt; }
}
function initPlaySpeed() {
let stored = null;
try { stored = localStorage.getItem(SPEED_KEY); } catch (_) {}
playSpeed = stored === null ? 1 : (parseFloat(stored) || 0);
syncSpeedSliders();
for (const id of SPEED_SLIDERS) {
const slider = $(id);
if (!slider) continue;
slider.addEventListener("input", () => {
playSpeed = parseFloat(slider.value) || 0;
try { localStorage.setItem(SPEED_KEY, String(playSpeed)); } catch (_) {}
syncSpeedSliders();
updateSpeedLabel();
applyPlaySpeed();
});
}
updateSpeedLabel();
}
// --- Reduce motion (morph transitions) ----------------------------------------
// A visible toggle (welcome + panel, mirrored) that turns OFF the morph/transition
// videos: when ON, altitude changes are instant cuts instead of an animated morph
// tween (see autoScrub's reduced branch). It does NOT touch the resting loop —
// that is the Speed slider's job (Speed 0 freezes the loop independently).
// Defaults from the OS `prefers-reduced-motion` setting, then remembers the
// visitor's choice.
let reduceMotion = false;
function isReduced() { return reduceMotion; }
// Two checkboxes drive the same reduceMotion state: the welcome screen's and the
// panel's. Either flips the flag, persists it, mirrors the other, and re-applies.
const RM_BOXES = ["welcome-reduce-motion", "reduce-motion"];
function syncReduceMotionBoxes() {
for (const id of RM_BOXES) { const b = $(id); if (b && b.checked !== reduceMotion) b.checked = reduceMotion; }
@@ -1141,22 +1197,11 @@ function initReduceMotion() {
const box = $(id);
if (!box) continue;
box.addEventListener("change", () => {
reduceMotion = box.checked;
reduceMotion = box.checked; // governs FUTURE transitions (cut vs morph)
try { localStorage.setItem(RM_KEY, reduceMotion ? "1" : "0"); } catch (_) {}
syncReduceMotionBoxes();
applyReduceMotion();
});
}
applyReduceMotion();
}
function applyReduceMotion() {
if (reduceMotion) {
if (autoRaf) { cancelAnimationFrame(autoRaf); autoRaf = 0; }
vid.pause();
loopVid.pause();
} else if (videoEverOn && $("visual").checked) {
playLoop(); // resume the held loop on opt-out
}
}
const escapeHtml = (s) => String(s).replace(/[&<>"]/g,
@@ -1478,22 +1523,24 @@ let videoEverOn = false; // has Video ever been switched on this session?
let universeReady = false; // has phase-1 preload finished (safe to enter)?
let launchPending = false; // did the visitor press Launch while still loading?
// Begin the experience: mark video-on and play the soundtrack at the chosen
// level. Called from the Launch gesture so the audio play() unlocks on Safari
// (which blocks play() outside a user gesture). Idempotent via videoEverOn.
// Begin the experience: mark video-on, play the soundtrack at the chosen level,
// and start the resting loop at the chosen speed. Called from the Launch gesture
// so the audio play() unlocks on Safari (which blocks play() outside a user
// gesture). Idempotent via videoEverOn.
function beginExperience() {
videoEverOn = true;
updateAudioLevelLabel();
applyAudio();
applyPlaySpeed();
}
// Welcome screen ----------------------------------------------------------------
// The welcome controls are mirrors of the panel controls. Reduce-motion and
// language drive shared state live (see initReduceMotion / setLanguage); Video and
// Audio are copied into the panel inputs at entry.
// The welcome controls mirror the panel controls. Speed and Language drive shared
// state live (see initPlaySpeed / setLanguage). Video is assumed ON at entry; the
// Audio level is copied into the panel input.
function applyWelcomeToPanel() {
const wv = $("welcome-visual"), wa = $("welcome-audio");
if (wv) $("visual").checked = wv.checked;
$("visual").checked = true; // the welcome screen assumes Video on (no toggle)
const wa = $("welcome-audio");
if (wa) { $("audio").value = wa.value; updateAudioLevelLabel(); }
}
function updateWelcomeAudioLabel() {
@@ -1544,7 +1591,8 @@ async function main() {
buildDial(); // draw the altitude knob from the ring's scales
initDev(); // wire the Dev Mode toggle + pool picker (reads persisted state)
initLanguage(); // populate both language dropdowns + wire live switching
initReduceMotion(); // reduced-motion state + both toggles (default from OS pref)
initPlaySpeed(); // playback-speed sliders (welcome + panel)
initReduceMotion(); // reduce-motion toggles (welcome + panel) — morph transitions off
initWelcome(); // wire the welcome-screen controls + Launch button
renderScaleReadout();
// Sliders stream on "input"; the toggles fire on "change".
+2 -1
View File
@@ -31,9 +31,10 @@
"knobs.feel": { en: "Feel", es: "Sentir", fr: "Ressentir", ja: "感じる" },
"knobs.mood": { en: "Mood — dark ◀ 0 ▶ light", es: "Ánimo — oscuro ◀ 0 ▶ claro", fr: "Humeur — sombre ◀ 0 ▶ clair", ja: "ムード — 暗 ◀ 0 ▶ 明" },
"devmode.label": { en: "Dev Mode", es: "Modo desarrollo", fr: "Mode dév", ja: "開発モード" },
"speed.label": { en: "Speed", es: "Velocidad", fr: "Vitesse", ja: "再生速度" },
"rm.label": { en: "Reduce motion", es: "Reducir movimiento", fr: "Réduire les animations", ja: "動きを減らす" },
"warn.title": { en: "Heads up — motion & flashing", es: "Atención — movimiento y destellos", fr: "Attention — mouvement et flashs", ja: "ご注意 — 動きと点滅" },
"warn.body": { en: "This experience contains continuous motion, flashing, and shifting imagery. If you are sensitive to motion or flashing light, turn on “Reduce motion” below before you launch.", es: "Esta experiencia contiene movimiento continuo, destellos e imágenes cambiantes. Si eres sensible al movimiento o a las luces parpadeantes, activa «Reducir movimiento» abajo antes de iniciar.", fr: "Cette expérience contient des mouvements continus, des flashs et des images changeantes. Si vous êtes sensible au mouvement ou aux lumières clignotantes, activez « Réduire les animations » ci-dessous avant de lancer.", ja: "この体験には連続した動き、点滅、変化する映像が含まれます。動きや点滅する光に敏感な方は、起動する前に下の「動きを減らす」をオンにしてください。" },
"warn.body": { en: "This experience contains continuous motion, flashing, and shifting imagery. If you are sensitive to motion or flashing light, turn on “Reduce motion” below before you launch — altitude changes will cut instantly instead of animating.", es: "Esta experiencia contiene movimiento continuo, destellos e imágenes cambiantes. Si eres sensible al movimiento o a las luces parpadeantes, activa «Reducir movimiento» abajo antes de iniciar — los cambios de altitud serán cortes instantáneos en vez de animarse.", fr: "Cette expérience contient des mouvements continus, des flashs et des images changeantes. Si vous êtes sensible au mouvement ou aux lumières clignotantes, activez « Réduire les animations » ci-dessous avant de lancer — les changements daltitude seront des coupes instantanées au lieu de sanimer.", ja: "この体験には連続した動き、点滅、変化する映像が含まれます。動きや点滅する光に敏感な方は、起動する前に下の「動きを減らす」をオンにしてください — 高度の変化はアニメーションせず瞬時に切り替わります。" },
"about.link": { en: "About", es: "Acerca de", fr: "À propos", ja: "概要" },
"scale.cosmos": { en: "cosmos", es: "cosmos", fr: "cosmos", ja: "宇宙" },
"scale.orbit": { en: "orbit", es: "órbita", fr: "orbite", ja: "軌道" },
+18 -8
View File
@@ -15,13 +15,16 @@
<div class="welcome-inner">
<div class="welcome-message">
<h2 id="welcome-title" data-i18n="warn.title">Heads up — motion &amp; flashing</h2>
<p data-i18n="warn.body">This experience contains continuous motion, flashing, and shifting imagery. If you are sensitive to motion or flashing light, turn on “Reduce motion” below before you launch.</p>
<p data-i18n="warn.body">This experience contains continuous motion, flashing, and shifting imagery. If you are sensitive to motion or flashing light, turn on “Reduce motion” below before you launch — altitude changes will cut instantly instead of animating.</p>
</div>
<div class="welcome-controls">
<label class="dev-switch" for="welcome-visual">
<input type="checkbox" id="welcome-visual" checked />
<span class="dev-switch-track"><span class="dev-switch-thumb"></span></span>
<span class="dev-switch-label" data-i18n="output.video">Video</span>
<label class="lang-pick">🌐
<select id="welcome-lang" aria-label="Language"></select>
</label>
<label class="audio-level play-speed"><span data-i18n="speed.label">Speed</span>
<input type="range" id="welcome-play-speed" min="0" max="4" step="any" value="1"
list="play-speed-ticks" aria-describedby="welcome-play-speed-val" />
<span id="welcome-play-speed-val">1.00×</span>
</label>
<label class="audio-level"><span data-i18n="output.audio">Audio</span>
<input type="range" id="welcome-audio" min="0" max="10" value="2" step="1" />
@@ -32,9 +35,6 @@
<span class="dev-switch-track"><span class="dev-switch-thumb"></span></span>
<span class="dev-switch-label" data-i18n="rm.label">Reduce motion</span>
</label>
<label class="lang-pick">🌐
<select id="welcome-lang" aria-label="Language"></select>
</label>
</div>
<button type="button" id="welcome-launch" class="run-sim" data-i18n="welcome.launch">Launch Simulator</button>
<div class="welcome-loading">
@@ -76,6 +76,16 @@
<input type="range" id="audio" min="0" max="10" value="0" step="1" />
<span id="audio-level-val">0</span>/10
</label>
<label class="audio-level play-speed"><span data-i18n="speed.label">Speed</span>
<input type="range" id="play-speed" min="0" max="4" step="any" value="1"
list="play-speed-ticks" aria-describedby="play-speed-val" />
<span id="play-speed-val">1.00×</span>
</label>
<datalist id="play-speed-ticks">
<option value="0"></option><option value="0.5"></option><option value="1"></option>
<option value="1.5"></option><option value="2"></option><option value="2.5"></option>
<option value="3"></option><option value="3.5"></option><option value="4"></option>
</datalist>
<label class="dev-switch" for="reduce-motion">
<input type="checkbox" id="reduce-motion" />
<span class="dev-switch-track"><span class="dev-switch-thumb"></span></span>
+4
View File
@@ -153,6 +153,10 @@ input[type=range], select { width: 100%; }
color: #9af; font-weight: 600; letter-spacing: 0.3px; }
.audio-level input[type=range] { flex: 1; width: auto; }
#audio-level-val { font-variant-numeric: tabular-nums; min-width: 1.2em; text-align: right; }
/* Playback speed (2×…2×) reuses the audio-level row look; wider value field for the sign + decimals. */
#play-speed-val, #welcome-play-speed-val { font-variant-numeric: tabular-nums; min-width: 3.4em; text-align: right; }
.play-speed input[type=range]:disabled { opacity: 0.4; cursor: not-allowed; }
.play-speed:has(input:disabled) { opacity: 0.6; }
.dev-panel { display: flex; flex-direction: column; gap: 0.8rem; }
/* Beat the generic `.hidden` (defined earlier, equal specificity): two classes
win, so the panel truly collapses when Dev Mode is off. */
+2 -2
View File
@@ -120,9 +120,9 @@ def test_panel_silent_until_launch(page):
def test_welcome_launch_shown_after_load_with_defaults(page):
# Once media is preloaded the welcome screen shows its Launch button with the
# default controls (Video on, Audio 2) while the panel stays silent.
# default controls (Speed 1, Audio 2) while the panel stays silent.
assert page.is_visible("#welcome-launch")
assert page.is_checked("#welcome-visual") is True
assert page.evaluate("document.getElementById('welcome-play-speed').value") == "1"
assert page.evaluate("document.getElementById('welcome-audio').value") == "2"