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@@ -30,3 +30,7 @@ simulator/static/review_audio.html
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# Static build outputs (tools/build_static.py)
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/dist/
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/dist-media/
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# Playwright e2e artifacts (should never be committed)
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simulator/e2e/test-results/
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simulator/e2e/playwright-report/
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@@ -0,0 +1,142 @@
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# Playback Speed slider (replaces "Reduce motion") — design
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**Date:** 2026-06-30
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**Status:** Shipped, then revised
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**Scope:** Frontend only (`simulator/static/`). No engine, pipeline, or media changes.
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> **Revision (2026-06-30, post-eyeball):** Reverse playback was **dropped**. In a
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> real browser the below-0× reverse loop jittered — the base loop clips aren't
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> all-intra, so backward seeking can't stay smooth (exactly the risk flagged
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> below). The slider is now **0×–4× forward** (still continuous, `step="any"`).
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> `0×` still freezes; OS reduced-motion behavior is unchanged. The
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> `HEFScrub.reverseStep` helper and its tests were removed. Sections below
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> describing the −2…2 range and the manual reverse loop are superseded by this
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> note.
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## Summary
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Add a continuous **Playback Speed** slider (−2× … 2×) that controls the resting
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**altitude loop video** (`#vid-loop`) in real time as the user drags it. Below
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`0×` the loop plays **in reverse**. The slider **replaces** the "Reduce motion"
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toggle in the Output panel — but the reduced-motion *accessibility behavior* is
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preserved, now derived silently from the OS `prefers-reduced-motion` setting
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rather than a visible toggle.
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## What it affects (and what it does not)
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- **Affects:** the resting **altitude loop video** `#vid-loop` — the clip that
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loops while parked at an altitude. The slider sets its play speed/direction.
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- **Does NOT affect:** the **morph / transition video** `#vid`. That element is
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scrub-driven — the altitude dial sets its `currentTime` directly — so a
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playback rate has no meaning there. Speed control never touches it.
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## UI
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Replace the `reduce-motion` checkbox `<label>` in `index.html` with a range
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slider, styled like the existing Audio level control:
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```
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Speed [ −2 ········●········ 2 ] 1.37×
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```
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- `<input type="range" id="play-speed" min="-2" max="2" step="any" value="1">`
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— `step="any"` so dragging yields a **continuous** value, not 0.25 detents.
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- A live numeric **readout** (`<span id="play-speed-val">`) shows the current
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value formatted to 2 decimals with a `×` suffix (e.g. `1.37×`, `−0.75×`,
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`0.00×`).
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- Reference **tick labels** at the nice increments (`−2 −1.75 … 0 … 2`) via a
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`<datalist>` bound to the input, so the round numbers are visible without
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quantizing the actual applied value.
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- New i18n key `speed.label` ("Speed") in en/es/fr/ja. The `rm.label` key is
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retired.
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## Accessibility (preserved, now invisible)
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The reduce-motion *toggle* is removed, but its *behavior* is kept. `isReduced()`
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now derives **live from the OS setting only** —
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`matchMedia("(prefers-reduced-motion: reduce)")`, re-read on its `change` event —
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with no stored override and no UI. Every existing `isReduced()` call site keeps
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working unchanged:
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- loop-play gate (`playLoop`),
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- instant (no-tween) auto altitude transitions (`autoScrub`),
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- the photosensitivity-flash luminance floor.
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Consequences:
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- The `hef.reduceMotion` localStorage key (`RM_KEY`) is **retired**.
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- When OS reduced-motion is **active**: the loop stays frozen and the speed
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slider is **disabled** (with a short hint), so a vestibular/photosensitive
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visitor never gets motion they did not ask for. If the OS pref toggles at
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runtime, the slider enables/disables to match.
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- `warn.body` copy (all 4 langs) is reworded: it currently tells users to "turn
|
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on Reduce motion in the panel," which no longer exists. New copy points to the
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system reduced-motion setting (now auto-applied).
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## Speed behavior (`app.js`)
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A new `applyPlaySpeed(speed)` drives `#vid-loop`, with the chosen value persisted
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to `localStorage["hef.playSpeed"]` (default `1`). Applied live on the slider's
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`input` event:
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- **speed > 0** → `loopVid.playbackRate = speed`; native forward play. The
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existing duration→`loopStartFrame()` wrap is unchanged. Any active manual
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reverse loop is cancelled.
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- **|speed| ≈ 0** (within a small epsilon) → pause the element (freeze on the
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current frame). Reversible by moving the slider off zero. Cancels any reverse
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loop.
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- **speed < 0** → native negative `playbackRate` is unreliable (Chrome ignores
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it), so a `requestAnimationFrame` loop owns the element: the element is
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**paused** and each frame decrements `loopVid.currentTime` by `|speed|·dt`.
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When it crosses the bottom boundary it **wraps to the tail** (mirror of the
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forward wrap), reusing the direction-aware landing offset. The loop is
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cancelled when speed goes ≥ 0, on reduced-motion freeze, when video output is
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turned off, or when a new loop clip loads.
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Interaction with existing motion:
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- The manual reverse loop and the **auto-transition tween** (`autoRaf`, which
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drives the *morph* `#vid`) are independent — different elements, different
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rAF handles. The reverse loop only owns `#vid-loop`.
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- On landing on a new altitude (`loadLoop` + `playLoop`), the current slider
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speed is re-applied so the new clip inherits the chosen rate/direction.
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## Test seam + tests
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Mirrors the existing `scrub.js` / `node --test` pattern:
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- A **pure** helper added to `scrub.js`:
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`reverseStep(t, absSpeed, dt, loopStart, duration) → { next, wrapped }`
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— computes the next `currentTime` and whether a bottom-boundary wrap occurred.
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This is the reverse-loop math with no DOM; `app.js` just applies `next` to
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`loopVid.currentTime`. Covered by a new `node --test` case (steps, wrap at the
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boundary, clamping).
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- A **Playwright** e2e added to the existing suite: the slider is present;
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forward value sets `#vid-loop.playbackRate`; `0×` pauses it; a negative value
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makes `currentTime` decrease over time. Also assert the slider is disabled
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when `prefers-reduced-motion` is emulated.
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## Known risk (noted, not blocking)
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Reverse smoothness depends on the **base loop clips'** keyframe density. The
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morphs are all-intra (smooth reverse), but the base altitude clips may not be;
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on some browsers reverse seeking could stutter. The manual loop stays *correct*
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regardless — smoothness is a visual-polish follow-up (re-encode base clips
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all-intra if needed), not a blocker for this change.
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## Files touched
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- `simulator/static/index.html` — swap toggle → slider + datalist; reword warn.
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- `simulator/static/app.js` — `applyPlaySpeed`, reverse rAF loop, derive
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`isReduced()` from OS pref, retire `RM_KEY`, re-apply speed on landing.
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- `simulator/static/scrub.js` — add pure `reverseStep` helper.
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- `simulator/static/i18n.js` — add `speed.label`, reword `warn.body` (en/es/fr/ja),
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retire `rm.label`.
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- `simulator/static/styles.css` — slider styling (reuse audio-level pattern).
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- Tests: `node --test` for `reverseStep`; Playwright e2e for the slider.
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## Out of scope
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- Re-encoding base clips for smoother reverse (follow-up if stutter is visible).
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- Any speed control over morph/transition videos.
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- Per-altitude or audio speed coupling (audio level is its own control).
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@@ -0,0 +1,108 @@
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# Session 0036.0 — Transcript
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> App: human-experience-filter-art
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> Start: 2026-06-30T06-30 (PST)
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> Type: planning-and-executing
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> Posture: yolo
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> Claude-Session: a7814ad4-473f-4946-b158-a5fad35b4bf1
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> Checkout: /Users/benstull/git/benstull.org/benstull/human-experience-filter-art
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> Status: finalized
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## Launch prompt
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"Let's publish this to benstull.art. Ideally this would be hosted on Cloudflare
|
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Pages. Cloudflare Pages does have limits though, so we should check that against
|
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this project." (Started conversationally — no tracked init; finalized as
|
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planning-and-executing/yolo.)
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## Pre-state
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The simulator was a FastAPI server (`simulator/app.py`) serving a ~92 KB static
|
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frontend + 3.9 GB of media (1080p clip bases + 558 already-720p transition morphs +
|
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audio) via dynamic endpoints. Not yet public anywhere. Operator wanted it live at
|
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benstull.art on Cloudflare Pages. Concurrent sessions (0029/0031/0033/0034/0035)
|
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were active on the SAME checkout.
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|
||||
## Arc
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||||
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**1. Brainstorm → design → plan (Cloudflare publish).** Established the blocker:
|
||||
Pages has a 25 MiB/file hard limit; the project has 26 files >25 MiB. Designed a
|
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fully-static target: Pages frontend + R2 media (no per-file limit, free egress) +
|
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read-APIs baked to JSON + client-side pick + `/api/alteration` ported to JS.
|
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Operator chose: both tiers irrelevant→dropped; path `/human-experience-simulator`
|
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with apex redirect; no cross-session cache (initially). Spec + plan written under
|
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`docs/superpowers/`. Operator declared the WHOLE project exempt from flotilla/PPE/§9.
|
||||
|
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**2. Executed the plan (5 tasks).** Client-side alteration engine (`alteration.js`
|
||||
+ node/py parity tests); config-driven `mediaBase` + baked-JSON boot + client pick +
|
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`crossOrigin` for the WebGL dream shader; `tools/build_static.py` (dist/ + manifest-
|
||||
only ~2.3 GB media tree + `_redirects`); Cloudflare deploy artifacts; static-build
|
||||
E2E. Hit + cleanly extracted a parallel session's in-flight "Run simulation" work
|
||||
that got swept into a commit (operator chose extraction).
|
||||
|
||||
**3. Live deploy.** Installed wrangler; operator did `wrangler login`. Created R2
|
||||
bucket `human-experience-simulator-media`, CORS (wrangler's `{rules:[...]}` schema,
|
||||
not S3-style), bound `static.benstull.art` via CLI (zone-id from API), parallel
|
||||
604-file upload (no `wrangler r2 sync` exists). Created + deployed Pages project;
|
||||
operator bound `benstull.art`. **Live.**
|
||||
|
||||
**4. Debugging (systematic).** "Morphs not showing" = upload still in progress
|
||||
(transitions sort last) → fixed by parallel upload. "Video + audio not playing" →
|
||||
drove the LIVE site with Playwright: video fine, **audio 404'd** because
|
||||
`scaleAudioUrl` hardcoded `/media/audio/` instead of `mediaBase()` — fixed.
|
||||
"Still no video after hard refresh" → **stale cached JS** (Pages caches .js
|
||||
max-age=14400, ignores `_headers`) → fixed with content-versioned asset URLs
|
||||
(`app.js?v=<hash>`) + no-cache `_headers`. Private-window confirmed fresh code worked.
|
||||
|
||||
**5. Preload algorithm.** "Next altitude's video doesn't start" = a buggy
|
||||
hold-last-frame settle gate I'd added (gated playLoop behind a canplay that doesn't
|
||||
re-fire) → reverted. Operator specified the algorithm: gate on 1 clip/altitude +
|
||||
connecting morphs (~126 MB, ~10-20s — measured), then grow the pool in the
|
||||
background; the random pick is restricted to fully-loaded (eligible) clips so
|
||||
navigation never stalls and new clips are reachable only once fully downloaded.
|
||||
Built `preload.js` (pure planner + node tests), wired phase-1 gate + eligible picks.
|
||||
|
||||
**6. Worktree isolation enforcement.** The shared checkout caused branch-switch
|
||||
chaos (my commits landed on a switched-to `main`). Operator: "make sure every
|
||||
session works off a fresh worktree not in the main directory." Built
|
||||
`.claude/settings.json` (worktree.bgIsolation + baseRef:fresh) + a PreToolUse hook
|
||||
(`worktree-guard.sh`) that DENIES edits to repo files while in the main checkout +
|
||||
SessionStart notice → EnterWorktree. Proven live (blocked my own edit); fixed an
|
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over-broad version that blocked external files too. Dogfooded the merge of guard +
|
||||
preload onto origin/main IN an isolated worktree.
|
||||
|
||||
## Cut state
|
||||
|
||||
- **Live:** https://benstull.art/human-experience-simulator/ — Pages + R2, preload
|
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algorithm, audio fixed, cache-versioned. Operator confirmed video+audio work.
|
||||
- **origin/main (`a4d3d83`+):** has the Cloudflare publish, preload algorithm, and
|
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worktree-isolation guard, merged cleanly with parallel a11y work.
|
||||
- Plan archived in-repo (`docs/superpowers/plans/2026-06-30-cloudflare-static-publish.md`),
|
||||
on origin/main. **No `content` repo** → plan stays in-repo (app.json gap).
|
||||
- Local `main` checkout is behind origin/main (parallel session actively deploying).
|
||||
- Backup branches on origin: `chore/worktree-isolation`, `fix/preload-gate`,
|
||||
`design/cloudflare-static-publish` (content all merged to main; safe to delete).
|
||||
|
||||
## Pipeline (§9) status
|
||||
|
||||
Operator-set Cloudflare exception (no flotilla/PPE). localhost + **E2E green** (33
|
||||
node tests; 13 altitude-lock + 2 static-build Playwright); no PPE (exempt); **prod =
|
||||
live** via `make deploy`. Repeatable deploy: `make deploy` / `make deploy-media`
|
||||
(`deploy/cloudflare/`).
|
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|
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## Operator plate (next session)
|
||||
|
||||
- By-eye/ear review of the live site: load time, video, audio, rapid-altitude
|
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navigation smoothness (eligible-pick growth), the preload behavior under real
|
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network. The hold/grow path only triggers when media isn't cached — needs eyes.
|
||||
- Restart any still-running sessions so they pick up the worktree guard + move to
|
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worktrees. Clean up backup branches if desired.
|
||||
|
||||
## Deferred decisions
|
||||
|
||||
- Estimated session start time (no tracked init) — used 2026-06-30T06-30.
|
||||
- Did NOT reconcile local `main` (behind origin/main) — a parallel session is
|
||||
actively deploying origin/main; left the shared checkout untouched to avoid
|
||||
disrupting it.
|
||||
- Cross-session Service-Worker disk cache and a 720p base tier were proposed and
|
||||
DEFERRED (morphs already 720p; bases dominate load but per-altitude growth covers it).
|
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@@ -0,0 +1,76 @@
|
||||
# Session 0037.0 — Transcript
|
||||
|
||||
> App: human-experience-filter-art
|
||||
> Start: 2026-06-30T10-42 (PST)
|
||||
> Type: planning-and-executing
|
||||
> Posture: yolo
|
||||
> Claude-Session: aa7ac424-d797-4918-8837-2a904441d91e
|
||||
> Checkout: /Users/benstull/git/benstull.org/benstull/human-experience-filter-art/.claude/worktrees/session-0037-altitude-snap-on-release
|
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> End: 2026-06-30T10-52 (PST)
|
||||
> Status: **FINALIZED.**
|
||||
|
||||
## Summary
|
||||
|
||||
Single-task UX session. Made the altitude dial **snap to the closest altitude on
|
||||
drag release** so a grab-and-release always lands on a discrete altitude, just
|
||||
like a tap/label-click.
|
||||
|
||||
### Arc
|
||||
|
||||
1. Claimed session 0037 (two stale `--INPROGRESS` placeholders 0015/0017 noted,
|
||||
not live). Worked in an isolated worktree
|
||||
(`session-0037-altitude-snap-on-release`) branched off `origin/main` (local
|
||||
`main` was 7 behind).
|
||||
2. Located the behavior: `onDialUp` (`simulator/static/app.js`) held the live
|
||||
blend wherever a real turn stopped — the "no auto-complete" continuous-encoder
|
||||
model. Tap path (`moved < 6` → `jumpToScale`) and wheel/label auto-scrub were
|
||||
already snap-to-altitude.
|
||||
3. TDD: added an `altitude-lock.spec.ts` e2e ("releasing a partial drag snaps to
|
||||
the closest altitude") — confirmed RED (held pos never became integer).
|
||||
4. Implemented: a real turn (`moved >= 6`) now `autoScrub(Math.round(pos))` →
|
||||
short scrub to the nearest altitude, settle + lock (frac 0). Reduced motion is
|
||||
handled inside `autoScrub` (jump-to-target). GREEN.
|
||||
5. Verified: full altitude-lock (14) + a11y + i18n e2e suites green. Committed,
|
||||
pushed, opened PR #31, merged to `main` (`5696b94`).
|
||||
|
||||
### Pipeline (§9)
|
||||
|
||||
This app is **exempt** from flotilla/PPE/§9 prod gate — public target is static
|
||||
Cloudflare (Pages + R2). Change is merged to `main`; **operator redeploy** of the
|
||||
static build is the remaining ship step. No plan artifact archived: the change
|
||||
was a trivial leaf `task`, planned inline (no separate plan file; app has no
|
||||
content repo).
|
||||
|
||||
### Next session
|
||||
|
||||
Operator by-eye review of the snap feel on the live sim, then redeploy to
|
||||
Cloudflare.
|
||||
|
||||
## Launch prompt
|
||||
|
||||
> When the user is dragging the slider (rather than clicking on an altitude),
|
||||
> let's transition to the closest altitude when they let go. That way, the user
|
||||
> will always land on an altitude as if they clicked one, even if they're
|
||||
> grabbing and releasing the slider.
|
||||
|
||||
## Plan
|
||||
|
||||
> Anchor: leaf `task` (UX behavior tweak — directly plan-eligible, R2b).
|
||||
|
||||
Snap-on-release for the altitude dial. Today `onDialUp` (app.js) holds the live
|
||||
blend wherever a drag stops (the "no auto-complete" continuous-encoder model).
|
||||
Change: after a real turn (`moved >= 6`), `autoScrub(Math.round(pos))` so the
|
||||
knob settles on the CLOSEST altitude (frac 0 → lock), identical to a tap/click.
|
||||
Tap path (`moved < 6` → `jumpToScale`) unchanged. Reduced-motion is handled by
|
||||
`autoScrub` (jump-to-target, no tween).
|
||||
|
||||
Verification: new e2e in `altitude-lock.spec.ts` ("releasing a partial drag
|
||||
snaps to the closest altitude") — TDD red→green; full altitude-lock (14) + a11y
|
||||
+ i18n suites green. Project is exempt from §9/PPE (static Cloudflare target);
|
||||
ships branch → PR → merge → operator redeploy.
|
||||
|
||||
## Deferred decisions
|
||||
|
||||
_Autonomous-mode low-confidence calls the driver made and would have
|
||||
liked operator input on. Appended as the session runs; surfaced at
|
||||
finalize. Empty if none._
|
||||
@@ -103,5 +103,11 @@
|
||||
},
|
||||
"0035": {
|
||||
"title": ""
|
||||
},
|
||||
"0036": {
|
||||
"title": ""
|
||||
},
|
||||
"0037": {
|
||||
"title": ""
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +0,0 @@
|
||||
{
|
||||
"status": "passed",
|
||||
"failedTests": []
|
||||
}
|
||||
@@ -37,34 +37,71 @@ test.describe("Task 1 — Output panel layout", () => {
|
||||
});
|
||||
|
||||
test.describe("Task 4 — Photosensitivity notice", () => {
|
||||
test("the welcome screen carries the heads-up notice and a Reduce-motion control", async ({ page }) => {
|
||||
test("the welcome screen carries the heads-up notice and the Speed control", async ({ page }) => {
|
||||
await page.goto("/");
|
||||
// The heads-up is shown on the welcome screen itself (it is the entry gate).
|
||||
await expect(page.locator("#welcome-title")).toBeVisible();
|
||||
await expect(page.locator("#welcome-title")).toHaveText(/motion|flashing/i);
|
||||
// The Reduce-motion control sits right there, before the visitor launches.
|
||||
// (The checkbox itself is the visually-hidden pattern; assert its label.)
|
||||
await expect(page.locator('label[for="welcome-reduce-motion"]')).toBeVisible();
|
||||
// The Speed control + Launch button sit right there, before the visitor launches.
|
||||
await expect(page.locator("#welcome-play-speed")).toBeVisible();
|
||||
await expect(page.locator("#welcome-launch")).toBeVisible();
|
||||
});
|
||||
});
|
||||
|
||||
test.describe("Task 5 — Reduced motion", () => {
|
||||
test("reduce-motion toggle pauses video playback", async ({ page }) => {
|
||||
await page.emulateMedia({ reducedMotion: "no-preference" }); // deterministic default-off
|
||||
test.describe("Task 5 — Playback speed slider + Reduce motion", () => {
|
||||
test("Speed is a 0–4x forward slider; the loop follows it (default 1x)", async ({ page }) => {
|
||||
await page.emulateMedia({ reducedMotion: "no-preference" });
|
||||
await page.goto("/");
|
||||
await expect(page.locator("#welcome-reduce-motion")).not.toBeChecked(); // default-off under no-preference
|
||||
await enter(page); // Video defaults on → experience runs
|
||||
await page.waitForTimeout(500);
|
||||
await enter(page);
|
||||
const slider = page.locator("#play-speed");
|
||||
await expect(slider).toBeVisible();
|
||||
await expect(slider).toHaveValue("1"); // default = normal speed
|
||||
await expect(slider).toHaveAttribute("min", "0");
|
||||
await expect(slider).toHaveAttribute("max", "4");
|
||||
});
|
||||
|
||||
test("forward speed sets the loop video's playbackRate (up to 4x)", async ({ page }) => {
|
||||
await page.emulateMedia({ reducedMotion: "no-preference" });
|
||||
await page.goto("/");
|
||||
await enter(page);
|
||||
await page.locator("#play-speed").fill("4");
|
||||
await expect
|
||||
.poll(() => page.locator("#vid-loop").evaluate((v: HTMLVideoElement) => v.playbackRate))
|
||||
.toBe(4);
|
||||
});
|
||||
|
||||
test("0x freezes the loop video", async ({ page }) => {
|
||||
await page.emulateMedia({ reducedMotion: "no-preference" });
|
||||
await page.goto("/");
|
||||
await enter(page);
|
||||
await page.locator("#play-speed").fill("0");
|
||||
await expect
|
||||
.poll(() => page.locator("#vid-loop").evaluate((v: HTMLVideoElement) => v.paused))
|
||||
.toBe(false); // experience running → video plays
|
||||
const rm = page.locator("#reduce-motion");
|
||||
await page.locator('label[for="reduce-motion"]').click(); // hidden input: toggle via its label
|
||||
await expect(rm).toBeChecked();
|
||||
await expect
|
||||
.poll(() => page.locator("#vid-loop").evaluate((v: HTMLVideoElement) => v.paused))
|
||||
.toBe(true); // reduced motion → frozen
|
||||
.toBe(true);
|
||||
});
|
||||
|
||||
test("Reduce motion defaults from the OS setting and does NOT disable Speed", async ({ page }) => {
|
||||
await page.emulateMedia({ reducedMotion: "reduce" });
|
||||
await page.goto("/");
|
||||
// The welcome toggle reflects the OS preference before launch.
|
||||
await expect(page.locator("#welcome-reduce-motion")).toBeChecked();
|
||||
await enter(page);
|
||||
await expect(page.locator("#reduce-motion")).toBeChecked(); // panel mirrors it
|
||||
await expect(page.locator("#play-speed")).toBeEnabled(); // Speed is independent of reduce-motion
|
||||
});
|
||||
|
||||
test("Reduce motion turns altitude changes into instant cuts (no morph tween)", async ({ page }) => {
|
||||
await page.emulateMedia({ reducedMotion: "no-preference" });
|
||||
await page.goto("/");
|
||||
await enter(page);
|
||||
await page.locator('label[for="reduce-motion"]').click(); // hidden checkbox → toggle via label
|
||||
await expect(page.locator("#reduce-motion")).toBeChecked();
|
||||
const start = (await page.locator("#scale-name").textContent())!;
|
||||
const t0 = await page.evaluate(() => performance.now());
|
||||
await page.locator("#stage").dispatchEvent("wheel", { deltaY: 60 }); // descend one altitude
|
||||
await page.waitForFunction((s) => document.querySelector("#scale-name")?.textContent !== s, start, { timeout: 5000 });
|
||||
const dt = (await page.evaluate(() => performance.now())) - t0;
|
||||
expect(dt).toBeLessThan(600); // instant cut, not the ~1200ms animated morph tween
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
@@ -254,7 +254,8 @@ test("crossing a detent commits and locks the destination clip", async ({ page }
|
||||
const box = (await page.locator("#dial").boundingBox())!;
|
||||
const cx = box.x + box.width / 2, cy = box.y + box.height / 2;
|
||||
// Drag clockwise across one full detent (top -> right ~= 90deg = 1.25 detents),
|
||||
// crossing integer 1 (orbit) so it commits, then hold past it (no auto-complete).
|
||||
// crossing integer 1 (orbit) so it commits, then hold past it WHILE STILL DRAGGING
|
||||
// (the live blend holds wherever the knob is held; the snap happens only on release).
|
||||
await page.mouse.move(cx, cy - 30);
|
||||
await page.mouse.down();
|
||||
await page.mouse.move(cx + 30, cy + 6, { steps: 14 });
|
||||
@@ -271,3 +272,30 @@ test("crossing a detent commits and locks the destination clip", async ({ page }
|
||||
expect(st2.activeClipId).toBe(st.activeClipId);
|
||||
await page.mouse.up();
|
||||
});
|
||||
|
||||
test("releasing a partial drag snaps to the closest altitude (no held mid-blend)", async ({ page }) => {
|
||||
// The operator can grab the dial, turn it PART of a detent, and let go between two
|
||||
// altitudes. On release the knob must auto-scrub to the CLOSEST altitude and settle
|
||||
// there (integer position, frac 0) — landing on a discrete altitude exactly as if
|
||||
// they had clicked it, rather than holding the half-finished blend.
|
||||
await boot(page);
|
||||
const box = (await page.locator("#dial").boundingBox())!;
|
||||
const cx = box.x + box.width / 2, cy = box.y + box.height / 2;
|
||||
await page.mouse.move(cx, cy - 30);
|
||||
await page.mouse.down();
|
||||
await page.mouse.move(cx + 18, cy - 24, { steps: 8 }); // ~0.5 detent — parks BETWEEN altitudes
|
||||
// While held we are mid-blend: a fractional knob position.
|
||||
await page.waitForFunction(
|
||||
() => { const p = (window as any).__hefState().pos; return Math.abs(p - Math.round(p)) > 0.05; },
|
||||
null, { timeout: 5000 },
|
||||
);
|
||||
await page.mouse.up();
|
||||
// After release the position settles on an integer altitude (the snap).
|
||||
await page.waitForFunction(
|
||||
() => Number.isInteger((window as any).__hefState().pos),
|
||||
null, { timeout: 10000 },
|
||||
);
|
||||
const st = await page.evaluate(() => (window as any).__hefState());
|
||||
expect(Number.isInteger(st.pos)).toBe(true); // landed on an altitude, not held mid-blend
|
||||
expect(st.ringIndex).toBe(st.pos); // committed altitude == the position it landed on
|
||||
});
|
||||
|
||||
@@ -25,12 +25,13 @@ test("welcome screen shows on load with the expected defaults; the panel is hidd
|
||||
await expect(page.locator("#welcome")).toBeVisible();
|
||||
await expect(page.locator("#welcome")).toHaveClass(/welcoming/);
|
||||
|
||||
// Defaults: Video ON, Reduce motion OFF, Audio 2, English.
|
||||
await expect(page.locator("#welcome-visual")).toBeChecked();
|
||||
await expect(page.locator("#welcome-reduce-motion")).not.toBeChecked();
|
||||
// Defaults: Language English, Speed 1, Audio 2, Reduce motion off (no OS pref).
|
||||
await expect(page.locator("#welcome-lang")).toHaveValue("en");
|
||||
await expect(page.locator("#welcome-play-speed")).toHaveValue("1");
|
||||
await expect(page.locator("#welcome-play-speed-val")).toHaveText("1.00×");
|
||||
await expect(page.locator("#welcome-audio")).toHaveValue("2");
|
||||
await expect(page.locator("#welcome-audio-val")).toHaveText("2");
|
||||
await expect(page.locator("#welcome-lang")).toHaveValue("en");
|
||||
await expect(page.locator("#welcome-reduce-motion")).not.toBeChecked();
|
||||
|
||||
// Heads-up + Launch button present; "Loading Universe" progress present.
|
||||
await expect(page.locator("#welcome-title")).toBeVisible();
|
||||
@@ -66,7 +67,7 @@ test("Launch when already loaded enters the simulation directly and reveals the
|
||||
await expect(page.locator("#welcome")).toHaveCount(0, { timeout: 5_000 });
|
||||
await expect(page.locator(".panel")).toBeVisible();
|
||||
|
||||
// Welcome defaults carried into the panel: Video on, Audio 2.
|
||||
// Welcome assumes Video on; Audio default 2 carried into the panel.
|
||||
await expect(page.locator("#visual")).toBeChecked();
|
||||
await expect(page.locator("#audio")).toHaveValue("2");
|
||||
});
|
||||
@@ -76,14 +77,13 @@ test("welcome control values carry into the panel on entry", async ({ page }) =>
|
||||
await ready(page);
|
||||
|
||||
await setRange(page, "welcome-audio", "5");
|
||||
await page.locator('label[for="welcome-visual"]').click(); // default-on → off
|
||||
await page.locator('label[for="welcome-reduce-motion"]').click(); // default-off → on
|
||||
await setRange(page, "welcome-play-speed", "2"); // mirrors into the panel slider live
|
||||
await page.locator("#welcome-launch").click();
|
||||
|
||||
await expect(page.locator("#welcome")).toHaveCount(0, { timeout: 5_000 });
|
||||
await expect(page.locator("#audio")).toHaveValue("5");
|
||||
await expect(page.locator("#visual")).not.toBeChecked();
|
||||
await expect(page.locator("#reduce-motion")).toBeChecked();
|
||||
await expect(page.locator("#play-speed")).toHaveValue("2");
|
||||
await expect(page.locator("#visual")).toBeChecked(); // welcome assumes video on
|
||||
});
|
||||
|
||||
test("Launch while still loading shows the centered loader with controls, then auto-enters", async ({ page }) => {
|
||||
|
||||
+80
-32
@@ -312,8 +312,7 @@ function loadLoop(clip, landFrame) {
|
||||
}
|
||||
|
||||
function playLoop() {
|
||||
if (isReduced()) return; // reduced motion holds a still frame — never auto-play the loop
|
||||
if (loopVid.paused) loopVid.play().catch(() => {});
|
||||
applyPlaySpeed(); // honor the chosen speed (forward, or 0x = freeze) — independent of reduce-motion
|
||||
}
|
||||
|
||||
function ensureClipMedia() {
|
||||
@@ -1023,8 +1022,7 @@ function setPos(next) {
|
||||
// (0). Explicit (not relying on the scrub's preload) so a reverse landing never
|
||||
// jumps even if the heading clip wasn't warmed in time. (D3 fix.)
|
||||
loadLoop(activeClip(), HEFScrub.loopLandFrame(scrubDir, LOOP_TAIL_S));
|
||||
if (!isReduced()) playLoop(); // reduced motion holds the landing frame; else run the base loop
|
||||
else { vid.pause(); loopVid.pause(); }
|
||||
playLoop(); // run the resting loop at the chosen Speed (0x freezes it) — independent of reduce-motion
|
||||
showActiveSource();
|
||||
setNeedle(ringIndex * dialStep());
|
||||
renderScaleReadout();
|
||||
@@ -1076,7 +1074,11 @@ function onDialUp(e) {
|
||||
}
|
||||
return;
|
||||
}
|
||||
// No auto-complete: hold the blend wherever the knob stopped (continuous-encoder model).
|
||||
// Snap on release: a drag is a way of GRABBING the dial, not a free-standing
|
||||
// encoder detent — so when the operator lets go between altitudes, auto-scrub the
|
||||
// short way to the CLOSEST one and settle there (frac 0 locks). The result is the
|
||||
// same as a tap/label-click: a grab-and-release always lands on a discrete altitude.
|
||||
autoScrub(Math.round(pos));
|
||||
}
|
||||
|
||||
// Click a label → auto-scrub the SHORTEST signed way around the ring to that scale.
|
||||
@@ -1115,18 +1117,72 @@ function onDialKey(e) {
|
||||
// data the renderer already has (clips, ring, the alteration response, the preload
|
||||
// cache) — no server endpoints. Editing labels stays in /author.html.
|
||||
const DEV_KEY = "hef.devMode";
|
||||
const SPEED_KEY = "hef.playSpeed";
|
||||
const RM_KEY = "hef.reduceMotion";
|
||||
let devMode = false;
|
||||
let devStatsTimer = null;
|
||||
|
||||
// --- Reduced motion (freeze-to-stills) ---------------------------------------
|
||||
// Default follows the OS `prefers-reduced-motion` until the visitor chooses, then
|
||||
// their choice persists. When ON: video holds a frame (paused), auto transitions
|
||||
// jump instantly instead of tweening — knob changes still re-grade the still.
|
||||
// --- Playback speed -----------------------------------------------------------
|
||||
// The Playback Speed slider (0x–4x forward) drives ONLY the resting altitude loop
|
||||
// video (#vid-loop); the morph/transition video (#vid) is scrub-driven and is
|
||||
// never speed-controlled. 0x freezes the loop on its current frame. (Reverse was
|
||||
// dropped: base loop clips aren't all-intra, so reverse seeking jitters.)
|
||||
const SPEED_EPS = 0.02; // speed below this = freeze (treat as 0)
|
||||
let playSpeed = 1;
|
||||
|
||||
// Apply the chosen slider speed to the resting loop video. When video output is
|
||||
// off we just keep the forward rate sane for when it resumes.
|
||||
function applyPlaySpeed() {
|
||||
if (!videoEverOn || !$("visual").checked) {
|
||||
loopVid.playbackRate = Math.max(0.0625, playSpeed || 1);
|
||||
return;
|
||||
}
|
||||
if (playSpeed > SPEED_EPS) {
|
||||
loopVid.playbackRate = playSpeed;
|
||||
if (loopVid.paused) loopVid.play().catch(() => {});
|
||||
} else {
|
||||
loopVid.pause(); // 0x → freeze on the current frame
|
||||
}
|
||||
}
|
||||
// Both the welcome screen's slider and the panel's drive the same playSpeed; each
|
||||
// mirrors the other and the shared "1.00×" readout.
|
||||
const SPEED_SLIDERS = ["welcome-play-speed", "play-speed"];
|
||||
const SPEED_VALS = ["welcome-play-speed-val", "play-speed-val"];
|
||||
function syncSpeedSliders() {
|
||||
for (const id of SPEED_SLIDERS) { const s = $(id); if (s && s.value !== String(playSpeed)) s.value = String(playSpeed); }
|
||||
}
|
||||
function updateSpeedLabel() {
|
||||
const txt = playSpeed.toFixed(2) + "×";
|
||||
for (const id of SPEED_VALS) { const el = $(id); if (el) el.textContent = txt; }
|
||||
}
|
||||
function initPlaySpeed() {
|
||||
let stored = null;
|
||||
try { stored = localStorage.getItem(SPEED_KEY); } catch (_) {}
|
||||
playSpeed = stored === null ? 1 : (parseFloat(stored) || 0);
|
||||
syncSpeedSliders();
|
||||
for (const id of SPEED_SLIDERS) {
|
||||
const slider = $(id);
|
||||
if (!slider) continue;
|
||||
slider.addEventListener("input", () => {
|
||||
playSpeed = parseFloat(slider.value) || 0;
|
||||
try { localStorage.setItem(SPEED_KEY, String(playSpeed)); } catch (_) {}
|
||||
syncSpeedSliders();
|
||||
updateSpeedLabel();
|
||||
applyPlaySpeed();
|
||||
});
|
||||
}
|
||||
updateSpeedLabel();
|
||||
}
|
||||
|
||||
// --- Reduce motion (morph transitions) ----------------------------------------
|
||||
// A visible toggle (welcome + panel, mirrored) that turns OFF the morph/transition
|
||||
// videos: when ON, altitude changes are instant cuts instead of an animated morph
|
||||
// tween (see autoScrub's reduced branch). It does NOT touch the resting loop —
|
||||
// that is the Speed slider's job (Speed 0 freezes the loop independently).
|
||||
// Defaults from the OS `prefers-reduced-motion` setting, then remembers the
|
||||
// visitor's choice.
|
||||
let reduceMotion = false;
|
||||
function isReduced() { return reduceMotion; }
|
||||
// Two checkboxes drive the same reduceMotion state: the welcome screen's and the
|
||||
// panel's. Either flips the flag, persists it, mirrors the other, and re-applies.
|
||||
const RM_BOXES = ["welcome-reduce-motion", "reduce-motion"];
|
||||
function syncReduceMotionBoxes() {
|
||||
for (const id of RM_BOXES) { const b = $(id); if (b && b.checked !== reduceMotion) b.checked = reduceMotion; }
|
||||
@@ -1141,22 +1197,11 @@ function initReduceMotion() {
|
||||
const box = $(id);
|
||||
if (!box) continue;
|
||||
box.addEventListener("change", () => {
|
||||
reduceMotion = box.checked;
|
||||
reduceMotion = box.checked; // governs FUTURE transitions (cut vs morph)
|
||||
try { localStorage.setItem(RM_KEY, reduceMotion ? "1" : "0"); } catch (_) {}
|
||||
syncReduceMotionBoxes();
|
||||
applyReduceMotion();
|
||||
});
|
||||
}
|
||||
applyReduceMotion();
|
||||
}
|
||||
function applyReduceMotion() {
|
||||
if (reduceMotion) {
|
||||
if (autoRaf) { cancelAnimationFrame(autoRaf); autoRaf = 0; }
|
||||
vid.pause();
|
||||
loopVid.pause();
|
||||
} else if (videoEverOn && $("visual").checked) {
|
||||
playLoop(); // resume the held loop on opt-out
|
||||
}
|
||||
}
|
||||
|
||||
const escapeHtml = (s) => String(s).replace(/[&<>"]/g,
|
||||
@@ -1478,22 +1523,24 @@ let videoEverOn = false; // has Video ever been switched on this session?
|
||||
let universeReady = false; // has phase-1 preload finished (safe to enter)?
|
||||
let launchPending = false; // did the visitor press Launch while still loading?
|
||||
|
||||
// Begin the experience: mark video-on and play the soundtrack at the chosen
|
||||
// level. Called from the Launch gesture so the audio play() unlocks on Safari
|
||||
// (which blocks play() outside a user gesture). Idempotent via videoEverOn.
|
||||
// Begin the experience: mark video-on, play the soundtrack at the chosen level,
|
||||
// and start the resting loop at the chosen speed. Called from the Launch gesture
|
||||
// so the audio play() unlocks on Safari (which blocks play() outside a user
|
||||
// gesture). Idempotent via videoEverOn.
|
||||
function beginExperience() {
|
||||
videoEverOn = true;
|
||||
updateAudioLevelLabel();
|
||||
applyAudio();
|
||||
applyPlaySpeed();
|
||||
}
|
||||
|
||||
// Welcome screen ----------------------------------------------------------------
|
||||
// The welcome controls are mirrors of the panel controls. Reduce-motion and
|
||||
// language drive shared state live (see initReduceMotion / setLanguage); Video and
|
||||
// Audio are copied into the panel inputs at entry.
|
||||
// The welcome controls mirror the panel controls. Speed and Language drive shared
|
||||
// state live (see initPlaySpeed / setLanguage). Video is assumed ON at entry; the
|
||||
// Audio level is copied into the panel input.
|
||||
function applyWelcomeToPanel() {
|
||||
const wv = $("welcome-visual"), wa = $("welcome-audio");
|
||||
if (wv) $("visual").checked = wv.checked;
|
||||
$("visual").checked = true; // the welcome screen assumes Video on (no toggle)
|
||||
const wa = $("welcome-audio");
|
||||
if (wa) { $("audio").value = wa.value; updateAudioLevelLabel(); }
|
||||
}
|
||||
function updateWelcomeAudioLabel() {
|
||||
@@ -1544,7 +1591,8 @@ async function main() {
|
||||
buildDial(); // draw the altitude knob from the ring's scales
|
||||
initDev(); // wire the Dev Mode toggle + pool picker (reads persisted state)
|
||||
initLanguage(); // populate both language dropdowns + wire live switching
|
||||
initReduceMotion(); // reduced-motion state + both toggles (default from OS pref)
|
||||
initPlaySpeed(); // playback-speed sliders (welcome + panel)
|
||||
initReduceMotion(); // reduce-motion toggles (welcome + panel) — morph transitions off
|
||||
initWelcome(); // wire the welcome-screen controls + Launch button
|
||||
renderScaleReadout();
|
||||
// Sliders stream on "input"; the toggles fire on "change".
|
||||
|
||||
@@ -31,9 +31,10 @@
|
||||
"knobs.feel": { en: "Feel", es: "Sentir", fr: "Ressentir", ja: "感じる" },
|
||||
"knobs.mood": { en: "Mood — dark ◀ 0 ▶ light", es: "Ánimo — oscuro ◀ 0 ▶ claro", fr: "Humeur — sombre ◀ 0 ▶ clair", ja: "ムード — 暗 ◀ 0 ▶ 明" },
|
||||
"devmode.label": { en: "Dev Mode", es: "Modo desarrollo", fr: "Mode dév", ja: "開発モード" },
|
||||
"speed.label": { en: "Speed", es: "Velocidad", fr: "Vitesse", ja: "再生速度" },
|
||||
"rm.label": { en: "Reduce motion", es: "Reducir movimiento", fr: "Réduire les animations", ja: "動きを減らす" },
|
||||
"warn.title": { en: "Heads up — motion & flashing", es: "Atención — movimiento y destellos", fr: "Attention — mouvement et flashs", ja: "ご注意 — 動きと点滅" },
|
||||
"warn.body": { en: "This experience contains continuous motion, flashing, and shifting imagery. If you are sensitive to motion or flashing light, turn on “Reduce motion” below before you launch.", es: "Esta experiencia contiene movimiento continuo, destellos e imágenes cambiantes. Si eres sensible al movimiento o a las luces parpadeantes, activa «Reducir movimiento» abajo antes de iniciar.", fr: "Cette expérience contient des mouvements continus, des flashs et des images changeantes. Si vous êtes sensible au mouvement ou aux lumières clignotantes, activez « Réduire les animations » ci-dessous avant de lancer.", ja: "この体験には連続した動き、点滅、変化する映像が含まれます。動きや点滅する光に敏感な方は、起動する前に下の「動きを減らす」をオンにしてください。" },
|
||||
"warn.body": { en: "This experience contains continuous motion, flashing, and shifting imagery. If you are sensitive to motion or flashing light, turn on “Reduce motion” below before you launch — altitude changes will cut instantly instead of animating.", es: "Esta experiencia contiene movimiento continuo, destellos e imágenes cambiantes. Si eres sensible al movimiento o a las luces parpadeantes, activa «Reducir movimiento» abajo antes de iniciar — los cambios de altitud serán cortes instantáneos en vez de animarse.", fr: "Cette expérience contient des mouvements continus, des flashs et des images changeantes. Si vous êtes sensible au mouvement ou aux lumières clignotantes, activez « Réduire les animations » ci-dessous avant de lancer — les changements d’altitude seront des coupes instantanées au lieu de s’animer.", ja: "この体験には連続した動き、点滅、変化する映像が含まれます。動きや点滅する光に敏感な方は、起動する前に下の「動きを減らす」をオンにしてください — 高度の変化はアニメーションせず瞬時に切り替わります。" },
|
||||
"about.link": { en: "About", es: "Acerca de", fr: "À propos", ja: "概要" },
|
||||
"scale.cosmos": { en: "cosmos", es: "cosmos", fr: "cosmos", ja: "宇宙" },
|
||||
"scale.orbit": { en: "orbit", es: "órbita", fr: "orbite", ja: "軌道" },
|
||||
|
||||
@@ -15,13 +15,16 @@
|
||||
<div class="welcome-inner">
|
||||
<div class="welcome-message">
|
||||
<h2 id="welcome-title" data-i18n="warn.title">Heads up — motion & flashing</h2>
|
||||
<p data-i18n="warn.body">This experience contains continuous motion, flashing, and shifting imagery. If you are sensitive to motion or flashing light, turn on “Reduce motion” below before you launch.</p>
|
||||
<p data-i18n="warn.body">This experience contains continuous motion, flashing, and shifting imagery. If you are sensitive to motion or flashing light, turn on “Reduce motion” below before you launch — altitude changes will cut instantly instead of animating.</p>
|
||||
</div>
|
||||
<div class="welcome-controls">
|
||||
<label class="dev-switch" for="welcome-visual">
|
||||
<input type="checkbox" id="welcome-visual" checked />
|
||||
<span class="dev-switch-track"><span class="dev-switch-thumb"></span></span>
|
||||
<span class="dev-switch-label" data-i18n="output.video">Video</span>
|
||||
<label class="lang-pick">🌐
|
||||
<select id="welcome-lang" aria-label="Language"></select>
|
||||
</label>
|
||||
<label class="audio-level play-speed"><span data-i18n="speed.label">Speed</span>
|
||||
<input type="range" id="welcome-play-speed" min="0" max="4" step="any" value="1"
|
||||
list="play-speed-ticks" aria-describedby="welcome-play-speed-val" />
|
||||
<span id="welcome-play-speed-val">1.00×</span>
|
||||
</label>
|
||||
<label class="audio-level"><span data-i18n="output.audio">Audio</span>
|
||||
<input type="range" id="welcome-audio" min="0" max="10" value="2" step="1" />
|
||||
@@ -32,9 +35,6 @@
|
||||
<span class="dev-switch-track"><span class="dev-switch-thumb"></span></span>
|
||||
<span class="dev-switch-label" data-i18n="rm.label">Reduce motion</span>
|
||||
</label>
|
||||
<label class="lang-pick">🌐
|
||||
<select id="welcome-lang" aria-label="Language"></select>
|
||||
</label>
|
||||
</div>
|
||||
<button type="button" id="welcome-launch" class="run-sim" data-i18n="welcome.launch">Launch Simulator</button>
|
||||
<div class="welcome-loading">
|
||||
@@ -76,6 +76,16 @@
|
||||
<input type="range" id="audio" min="0" max="10" value="0" step="1" />
|
||||
<span id="audio-level-val">0</span>/10
|
||||
</label>
|
||||
<label class="audio-level play-speed"><span data-i18n="speed.label">Speed</span>
|
||||
<input type="range" id="play-speed" min="0" max="4" step="any" value="1"
|
||||
list="play-speed-ticks" aria-describedby="play-speed-val" />
|
||||
<span id="play-speed-val">1.00×</span>
|
||||
</label>
|
||||
<datalist id="play-speed-ticks">
|
||||
<option value="0"></option><option value="0.5"></option><option value="1"></option>
|
||||
<option value="1.5"></option><option value="2"></option><option value="2.5"></option>
|
||||
<option value="3"></option><option value="3.5"></option><option value="4"></option>
|
||||
</datalist>
|
||||
<label class="dev-switch" for="reduce-motion">
|
||||
<input type="checkbox" id="reduce-motion" />
|
||||
<span class="dev-switch-track"><span class="dev-switch-thumb"></span></span>
|
||||
|
||||
@@ -153,6 +153,10 @@ input[type=range], select { width: 100%; }
|
||||
color: #9af; font-weight: 600; letter-spacing: 0.3px; }
|
||||
.audio-level input[type=range] { flex: 1; width: auto; }
|
||||
#audio-level-val { font-variant-numeric: tabular-nums; min-width: 1.2em; text-align: right; }
|
||||
/* Playback speed (−2×…2×) reuses the audio-level row look; wider value field for the sign + decimals. */
|
||||
#play-speed-val, #welcome-play-speed-val { font-variant-numeric: tabular-nums; min-width: 3.4em; text-align: right; }
|
||||
.play-speed input[type=range]:disabled { opacity: 0.4; cursor: not-allowed; }
|
||||
.play-speed:has(input:disabled) { opacity: 0.6; }
|
||||
.dev-panel { display: flex; flex-direction: column; gap: 0.8rem; }
|
||||
/* Beat the generic `.hidden` (defined earlier, equal specificity): two classes
|
||||
win, so the panel truly collapses when Dev Mode is off. */
|
||||
|
||||
@@ -120,9 +120,9 @@ def test_panel_silent_until_launch(page):
|
||||
|
||||
def test_welcome_launch_shown_after_load_with_defaults(page):
|
||||
# Once media is preloaded the welcome screen shows its Launch button with the
|
||||
# default controls (Video on, Audio 2) while the panel stays silent.
|
||||
# default controls (Speed 1, Audio 2) while the panel stays silent.
|
||||
assert page.is_visible("#welcome-launch")
|
||||
assert page.is_checked("#welcome-visual") is True
|
||||
assert page.evaluate("document.getElementById('welcome-play-speed').value") == "1"
|
||||
assert page.evaluate("document.getElementById('welcome-audio').value") == "2"
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user