Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 3ef21fb7f7 |
@@ -5,6 +5,3 @@ __pycache__/
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media/
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.superpowers/
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*.egg-info/
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# Simulator sample media (look-tuning only; populate via setup_sample_media.py
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# / setup_scales_media.py). All scale + transition binaries are gitignored.
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simulator/sample_media/**/*.mp4
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+1
-51
@@ -123,43 +123,6 @@ longer *select* a pre-tagged clip; they drive an **alteration engine** (design
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Plan: [`2026-06-05-player-alteration-core.md`](./superpowers/plans/2026-06-05-player-alteration-core.md).
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**Slice 2 — simulator-first alteration preview ✅ Done.** Merged to `main`
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(session 0009). Wires the alteration engine into the web simulator so the look is
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tunable by eye before any hardware, and **reconciles** the unmerged session-0007
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design with the merged session-0008 design (the Left-HUD conflict): Left is a
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**runtime overlay** (authored annotation track + per-language string tables),
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Right is a **discrete pre-baked** flow-stabilized variant, Dark/Light a **live**
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grade — superseding 0007's baked-HUD 5×5 grid. Engine: a parameterized
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`Calibration` (tuned by eye, baked into `DEFAULT_CALIBRATION`), `Restyle.variant`
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(discrete) replacing the continuous blend, and `AnalyticalOverlay.level`. Sim:
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`/api/alteration` + `/api/clips` over `simulator/clips.py`, an alteration-preview
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UI, and one neutral clip with a real flow-stabilized Right variant from the POC.
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Design:
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[`2026-06-07-reconciled-simulator-alteration-slice-design.md`](./superpowers/specs/2026-06-07-reconciled-simulator-alteration-slice-design.md);
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plan:
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[`2026-06-07-reconciled-simulator-alteration-slice.md`](./superpowers/plans/2026-06-07-reconciled-simulator-alteration-slice.md).
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**Slice 3 — scale-ring navigation (simulator) ✅ Done.** Merged to `main`
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(session 0011). Adds the **endless rotary-encoder** control — *relative* (vs the
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absolute 0–4 experience knobs) — that walks a **closed ring** of neutral
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"scales of nature" clips, with placeholder AI zoom/warp **transitions** between
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adjacent scales and a small→large **wrap** (the infinite-zoom payoff, scales
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design §3). The navigation math is canonical Python (`player/ring.py`:
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`ScaleRing` + `advance_ring`, one transition clip per edge, played forward
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inward / reversed outward); the sim exposes `GET /api/ring` + `POST
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/api/ring/advance` and the browser only plays the returned transition(s) then
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settles on the target scale, keeping the live knob alteration on top. Two cheap
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**true-PD** scales were added so the ring is demonstrable — `cosmos` (NASA/Hubble)
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and `abyss` (NOAA Ocean Exploration), provenance recorded in the manifest, bytes
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generated as labelled placeholders by `simulator/setup_scales_media.py`. The
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expensive real multi-strength flow-stabilized Right re-bake is **deferred** (new
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scales carry a raw base only) until the ring is liked. Plan:
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[`2026-06-07-scale-ring-navigation.md`](./superpowers/plans/2026-06-07-scale-ring-navigation.md).
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Session 0012 added the design §3 **fast-spin** behavior on top: past an opt-in
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speed threshold (`DEFAULT_FAST_SPIN_THRESHOLD = 3`, `abs(delta)` as the spin-speed
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proxy) a quick spin collapses to a single **blended pass** instead of chaining
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every transition, so fast navigation stays responsive on placeholder media.
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**Remaining slices (not started):**
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- **Runtime renderer** — drive the single panoramic projector via mpv/ffmpeg;
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@@ -171,20 +134,7 @@ every transition, so fast navigation stays responsive on placeholder media.
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`Controls` stream).
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- **White-noise generation** — runtime white/pink noise for that content position.
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- **Offline v2v variant pipeline** — author the pre-baked Right restyle variants
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via the local flow-stabilized SD pipeline (now ~free, not a paid API — see the
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scales-library/right-axis design §1/§4); a real multi-strength flow-stabilized
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re-bake per base clip + the multilingual label/string tables + TTS. The
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**scale-ring transitions** (forward/reverse per-edge morphs) are part of this
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offline pipeline too.
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- **Vertical slice done (session 0012):** the Right-variant half is
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productionized and run for the **forest** scale — `simulator/bake_right_variants.py`
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(the POC flow-restyle algorithm, repo-resident) bakes real strengths 1–4 on a
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by-eye keyframe-strength ramp; forest now carries real Right variants in the
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sim, so the dreamlike-axis look is judgeable on real footage. **Still
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deferred:** real Right variants for cosmos/abyss (need their real strict-PD
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bases sourced first) and the **real i2v ring transitions** (need a 2nd real
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base + a generative-video model not in the POC). Plan:
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[`2026-06-08-v2v-vertical-slice-forest-right-variants.md`](./superpowers/plans/2026-06-08-v2v-vertical-slice-forest-right-variants.md).
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(the only paid AI step, design §9) + the multilingual label/string tables + TTS.
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- **Catalog model changes** — audio *source* + "neutral base" vs "altered
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variant" flag (sub-project 2 territory, design §13).
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+10
-53
@@ -287,33 +287,11 @@ Records point at files via `file_path`. Those files live on the player's drive,
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`file_path` values consistent with wherever you mount that drive on the machine
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that will eventually run the room.
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## Playing with the simulator (alteration preview)
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## Playing with the simulator (curator's X-ray)
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The simulator is a web stand-in for the installation's control panel. It runs the
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real `player.alteration` engine and **alters** a neutral base clip toward the knob
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state in the browser, so you can tune the *look* of the filter before any hardware
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exists. (The earlier selection-era "curator's X-ray" view was retired when the
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piece moved from *selecting* clips to *altering* them.)
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**One-time setup — populate the sample footage** (look-tuning only; not shipped
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content):
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python simulator/setup_sample_media.py # stage the forest neutral base
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python -m simulator.bake_right_variants --scale forest # real Right variants (SD on MPS, ~11 min)
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python simulator/setup_scales_media.py # the cosmos + abyss scales + ring transitions
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`setup_sample_media.py` stages the forest neutral base from the session-0008 POC
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artifacts (`~/hef-poc/out/neutral.mp4`). `bake_right_variants.py` then produces
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the **real** flow-stabilized painterly Right variants (strengths 1–4) for the
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forest scale — SD img2img keyframes + Farneback optical-flow tweens on Apple MPS,
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the temporally-calm POC algorithm, productionized (scales design §1/§4). The
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keyframe-strength ramp per Right level is by-eye tunable in
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`simulator/bake_right_variants.py`. `setup_scales_media.py` makes the scale
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**ring** demonstrable: cheap synthetic placeholder bases for the two true-PD
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scales (`cosmos` = NASA/Hubble, `abyss` = NOAA Ocean Exploration) plus the
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per-edge zoom/warp transition clips — these scales carry a raw base only (no real
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Right variants yet; the baker can extend to them once their real footage is
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sourced). The `.mp4` binaries are gitignored.
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real `hef.selection` code against a synthetic catalog so you can feel whether the
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dials surface fitting pieces before any hardware exists.
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**Run it (Docker):**
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@@ -326,32 +304,11 @@ then open http://localhost:8000.
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pip install -e ".[sim]"
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make sim-local
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**What you see and can do:**
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**What you see:** the five real dials (mode + Left/Right/Dark/Light), the model
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knobs (brain/mood weights, pool size, approved-only), and the X-ray — the picked
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piece, the ranked candidate pool with distances, and brain/mood coordinate maps
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showing where your knob point and the candidates sit.
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- **Content dial** — picks audio/video channel; "off" and audio-only positions go
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to black walls.
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- **Scale ring (endless encoder)** — `⊖ out` / `in ⊕` (or scroll the stage) walk a
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*closed ring* of neutral "scales of nature" clips — cosmos → forest → abyss and
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back around (diving past the smallest **wraps** to the largest). It is *relative*
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(an endless encoder), distinct from the absolute 0–4 knobs: each step plays a
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short placeholder zoom/warp **transition**, then settles on the next scale, with
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the current knob alteration still applied. The current scale is named beside the
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buttons (`name (i/N)`). A **fast spin** (scroll several detents at once, ≥3)
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collapses to a single quick **blended pass** straight to the destination scale
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instead of grinding through every transition (scales design §3); slow single
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steps still chain one full transition per scale crossed.
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- **Four experience knobs (0–4):**
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- **Dark / Light** — a live runtime color grade (cool/dark ↔ warm/bright; equal
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or zero = the raw footage).
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- **Right (dreamlike)** — selects a discrete pre-baked, flow-stabilized restyle
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variant and crossfades to it (strength 0 = raw base).
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- **Left (analytical)** — a live overlay: labelled boxes from the clip's authored
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annotation track, with more annotations appearing at higher levels. Text is
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shaped live (the simulator analogue of the Pi's Pango/HarfBuzz path).
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- **Calibration sliders** — adjust the grade/overlay gain curves live; once a look
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is liked, bake the values into `DEFAULT_CALIBRATION` in `player/alteration.py`.
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- **RenderPlan readout** — always shows the exact numbers the engine produced (the
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project's honesty "X-ray," now over the alteration model).
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The base clips, Right variants, Left annotation track, and string tables come from
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`simulator/sample_media/manifest.json`.
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By default it loads a generated fixture catalog. To point it at a real catalog,
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set `HEF_SIM_CATALOG=catalog/library.jsonl` (used automatically when that file is
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non-empty).
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File diff suppressed because it is too large
Load Diff
@@ -1,97 +0,0 @@
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# Scale-Ring Navigation (Simulator) — Implementation Plan
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> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:executing-plans or
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> superpowers:subagent-driven-development to implement task-by-task. Steps use
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> checkbox (`- [ ]`) syntax for tracking.
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**Goal:** Add scale-ring navigation to the simulator — an endless rotary-encoder
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control (relative, vs the absolute 0–4 experience knobs) that walks a *closed
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ring* of neutral "scales of nature" clips, with placeholder AI zoom/warp
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transitions between adjacent scales. Add 1–2 cheap, true-PD neutral base clips
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(NASA/Hubble cosmos + NOAA Ocean Exploration deep sea) so the ring is
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demonstrable. **Defer** the expensive real multi-strength flow-stabilized Right
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re-bake until the ring is liked; keep deferring the Pi renderer + serial/firmware.
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**Spec:** `docs/superpowers/specs/2026-06-07-scales-library-and-right-axis-pipeline-design.md` §3 (scale navigation & zoom transitions), §2 (scales library), §2.1 (strict-PD sourcing map).
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**Architecture:** Python stays the single source of truth. The ring *navigation
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math* — step, wrap, which transition clip to play and in which direction — lives
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in a new canonical pure module `player/ring.py` (mirrors `player/content.py` /
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`player/alteration.py`: frozen dataclasses, pure functions). The simulator's data
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layer (`simulator/clips.py`) parses a `ring` section of the manifest into the
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ring types; the API exposes the ring and a stateless `advance` move; the browser
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holds the current ring index and only *renders* (plays the returned transition
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file, then the target scale's clip, with the existing per-knob alteration on top).
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**Ordering convention (canonical):** ring index 0 = the *largest* scale (cosmos);
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increasing index zooms **inward** toward the smallest. `+1` detent = zoom in,
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`-1` = zoom out — both wrap (past the smallest wraps to the largest, the
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infinite-zoom payoff, §3). Edge `i` connects `scales[i] → scales[(i+1) % N]`; the
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last edge is the small→large wrap seam. One transition clip per edge plays
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**forward** when zooming inward and **reversed** when zooming outward, so N scales
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need only N transition clips (§3: "one clip per ring edge").
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**Deferral, made explicit:** the new cosmos/abyss scale clips carry a raw base
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only (no pre-baked Right variants); the `Clip` model already falls back any
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unauthored strength to the raw base, so Right on a new scale is a no-op until the
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multi-strength flow-stabilized re-bake happens (deliberately deferred). Forest
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keeps its existing POC variants.
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**Tech Stack:** Python 3.13, FastAPI + pydantic, pytest, frozen dataclasses;
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vanilla JS + CSS/SVG for the browser; ffmpeg (system or `imageio-ffmpeg`) for
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placeholder media.
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---
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## File Structure
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**Engine (create):**
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- `player/ring.py` — `Scale`, `Transition`, `ScaleRing`, `RingMove`,
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`TransitionStep`, `scale_at`, `advance_ring`. Pure logic, no I/O/JSON.
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**Simulator (modify):**
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- `simulator/clips.py` — add `load_ring(manifest)` building a `ScaleRing` from the
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manifest `ring` section + `ring_to_dict` / `ring_move_to_dict` serializers.
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- `simulator/app.py` — `GET /api/ring`, `POST /api/ring/advance`.
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- `simulator/static/{index.html,app.js,style.css}` — endless-encoder control
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(zoom-in/zoom-out buttons + mouse-wheel on the stage), current-scale readout,
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multi-clip active-clip selection, transition playback.
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- `simulator/sample_media/manifest.json` (committed) — add cosmos + abyss clips
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and the `ring` section; media binaries stay gitignored.
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- `simulator/setup_sample_media.py` (or sibling) — generate cheap cosmos/abyss
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base placeholders + per-edge transition placeholders (ffmpeg); record true-PD
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provenance in the manifest. Real PD fetch is a best-effort `--fetch` bonus.
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**Tests (create/extend):**
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- `tests/test_player_ring.py` (create) — ring navigation logic (step, chain, wrap,
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direction/reverse, degenerate N≤1).
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- `tests/test_clips.py` (extend) — `load_ring`, serializers.
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- `tests/test_simulator_api.py` (extend) — `/api/ring`, `/api/ring/advance`.
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**Docs:**
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- `docs/ROADMAP.md` — scale-ring status.
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- `docs/USER_GUIDE.md` — simulator "scale ring" gesture (if present).
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---
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|
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## Task 1: Engine — `player/ring.py` (pure ring navigation)
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- [ ] TDD `Scale`/`Transition`/`ScaleRing` construction + validation (N edges for N scales; ≥1 scale; degenerate N≤1 ring).
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- [ ] TDD `scale_at` (mod indexing) and `advance_ring(ring, from_index, delta)` → `RingMove` (to_index by mod; per-unit `TransitionStep` list; `reversed` on outward; `wrapped` flag on crossing the seam; chained steps for |delta|>1).
|
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## Task 2: Simulator data layer — `load_ring` + serializers
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- [ ] TDD `load_ring(manifest)` parsing the `ring` section into a `ScaleRing`.
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- [ ] TDD `ring_to_dict` / `ring_move_to_dict`.
|
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|
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## Task 3: API — `/api/ring`, `/api/ring/advance`
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- [ ] TDD `GET /api/ring` (scales + transitions, with each scale's title) and `POST /api/ring/advance` (validates from_index/delta; returns the move + target clip_id).
|
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## Task 4: Media — cosmos + abyss bases + transitions; manifest
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- [ ] Add cosmos + abyss clips and the `ring` section to the committed manifest with true-PD provenance.
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- [ ] Extend the media-setup script to generate cheap base + transition placeholders (and optional real PD fetch).
|
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|
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## Task 5: Frontend — endless encoder + multi-clip + transition playback
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- [ ] Active-clip selection by ring index; zoom-in/out buttons + wheel; current-scale readout; play returned transition file(s), then settle on target clip; keep live alteration on top.
|
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|
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## Task 6: Verify + docs
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- [ ] Full `pytest -q` green; boot the sim and exercise the ring by eye/screenshot.
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- [ ] Update ROADMAP / USER_GUIDE.
|
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@@ -1,239 +0,0 @@
|
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# v2v Vertical Slice — Real Forest Right Variants Implementation Plan
|
||||
|
||||
> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking.
|
||||
|
||||
**Goal:** Produce the first *real* (not placeholder) multi-strength Right-axis
|
||||
restyle media for the simulator — flow-stabilized painterly variants of the
|
||||
forest scale at Right strengths 1–4 — so the dreamlike-axis *look* can finally be
|
||||
judged by eye on real footage, breaking the "can't judge the ring liked without
|
||||
real content" chicken-and-egg (operator chose a vertical slice, session 0012).
|
||||
|
||||
**Architecture:** Productionize the proven session-0008 POC restyle algorithm
|
||||
(`~/hef-poc/flow_restyle.py`) into a repo-resident offline baker,
|
||||
`simulator/bake_right_variants.py`, a sibling of the existing
|
||||
`setup_sample_media.py` / `setup_scales_media.py` media-generation scripts. The
|
||||
algorithm is unchanged (extract frames → SD img2img on keyframes → Farneback
|
||||
optical-flow warp + light refine on tweens → reassemble), which sessions 0008
|
||||
proved is temporally calm (no boiling). The one new idea is a **strength curve**:
|
||||
Right level 1–4 maps to an increasing keyframe img2img `strength`, so the four
|
||||
discrete pre-baked variants form a subtle→strong dreamlike ramp. Only the curve
|
||||
helper is unit-tested; the rendered media is verified by eye (screenshots), as
|
||||
the other media-setup scripts are.
|
||||
|
||||
**Tech Stack:** Python, diffusers `AutoPipelineForImage2Image` + `stabilityai/sd-turbo`
|
||||
(cached, 4.8 G) on Apple MPS (torch 2.12, available in the project `.venv`),
|
||||
OpenCV Farneback optical flow, imageio-ffmpeg. ~2.7 min/clip × 4 ≈ ~11 min local
|
||||
compute.
|
||||
|
||||
**Scope note — what this slice is NOT:** the *real i2v ring transition* half of
|
||||
the v2v build is deferred: it needs a second real scale base (cosmos/abyss are
|
||||
still synthetic placeholders) plus a generative-video model not in the POC, and
|
||||
real strict-PD footage sourcing (NASA/NOAA, sub-project 2). This slice does the
|
||||
Right-variant half, which is fully achievable now (forest has a real base).
|
||||
|
||||
---
|
||||
|
||||
### Task 1: The Right strength curve (pure, testable)
|
||||
|
||||
**Files:**
|
||||
- Create: `simulator/bake_right_variants.py`
|
||||
- Test: `tests/test_bake_right_variants.py`
|
||||
|
||||
- [ ] **Step 1: Write the failing test**
|
||||
|
||||
```python
|
||||
# tests/test_bake_right_variants.py
|
||||
import pytest
|
||||
|
||||
from simulator.bake_right_variants import right_strength_params, RIGHT_LEVELS
|
||||
|
||||
|
||||
def test_levels_are_one_through_four():
|
||||
assert RIGHT_LEVELS == (1, 2, 3, 4)
|
||||
|
||||
|
||||
def test_strength_increases_with_level():
|
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keys = [right_strength_params(l)[0] for l in RIGHT_LEVELS]
|
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assert keys == sorted(keys) # monotonic ramp
|
||||
assert keys[0] < keys[-1] # subtle -> strong
|
||||
|
||||
|
||||
def test_tween_strength_is_a_fraction_of_key_strength():
|
||||
for l in RIGHT_LEVELS:
|
||||
key, tween = right_strength_params(l)
|
||||
assert 0.0 < tween < key # tween is a light refine only
|
||||
|
||||
|
||||
def test_rejects_out_of_range_level():
|
||||
with pytest.raises(ValueError):
|
||||
right_strength_params(0)
|
||||
with pytest.raises(ValueError):
|
||||
right_strength_params(5)
|
||||
```
|
||||
|
||||
- [ ] **Step 2: Run test to verify it fails**
|
||||
|
||||
Run: `.venv/bin/python -m pytest tests/test_bake_right_variants.py -q`
|
||||
Expected: FAIL (ModuleNotFoundError / ImportError — module not created yet)
|
||||
|
||||
- [ ] **Step 3: Write minimal implementation (curve only, no torch import at module load)**
|
||||
|
||||
```python
|
||||
# simulator/bake_right_variants.py (top of file)
|
||||
"""Offline baker: real flow-stabilized painterly Right-axis variants (scales
|
||||
design §1/§4). Productionizes the session-0008 POC (~/hef-poc/flow_restyle.py):
|
||||
SD img2img keyframes + Farneback optical-flow tweens = temporally calm restyle.
|
||||
|
||||
Right level -> keyframe img2img strength ramp (subtle -> strong); tween strength
|
||||
is a light refine fraction of the keyframe strength. Curve is by-eye tunable.
|
||||
|
||||
Usage: .venv/bin/python -m simulator.bake_right_variants [--scale forest]
|
||||
Requires: torch+MPS, diffusers, sd-turbo (cached), opencv, imageio-ffmpeg.
|
||||
"""
|
||||
from __future__ import annotations
|
||||
|
||||
RIGHT_LEVELS = (1, 2, 3, 4)
|
||||
|
||||
# Keyframe img2img strength per Right level (by-eye ramp). Level 4 ~ the POC's
|
||||
# proven 0.5-0.58 painterly look; level 1 is a barely-there dream haze.
|
||||
_KEY_STRENGTH = {1: 0.28, 2: 0.38, 3: 0.48, 4: 0.58}
|
||||
_TWEEN_RATIO = 0.36 # POC ratio (0.18 / 0.5): tweens are a light refine only
|
||||
|
||||
|
||||
def right_strength_params(level: int) -> tuple[float, float]:
|
||||
"""(keyframe_strength, tween_strength) for a Right level in RIGHT_LEVELS."""
|
||||
if level not in _KEY_STRENGTH:
|
||||
raise ValueError(f"Right level must be one of {RIGHT_LEVELS}, got {level}")
|
||||
key = _KEY_STRENGTH[level]
|
||||
return key, round(key * _TWEEN_RATIO, 4)
|
||||
```
|
||||
|
||||
- [ ] **Step 4: Run test to verify it passes**
|
||||
|
||||
Run: `.venv/bin/python -m pytest tests/test_bake_right_variants.py -q`
|
||||
Expected: PASS (4 passed)
|
||||
|
||||
- [ ] **Step 5: Commit**
|
||||
|
||||
```bash
|
||||
git add simulator/bake_right_variants.py tests/test_bake_right_variants.py
|
||||
git commit -m "feat(pipeline): Right strength curve for the v2v variant baker"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### Task 2: The baker (flow restyle, productionized)
|
||||
|
||||
**Files:**
|
||||
- Modify: `simulator/bake_right_variants.py`
|
||||
|
||||
No unit test for the render itself (non-trivial ML output; verified by eye in
|
||||
Task 4). The pure curve is already covered by Task 1.
|
||||
|
||||
- [ ] **Step 1: Add the restyle engine + per-level bake, porting the POC algorithm verbatim**
|
||||
|
||||
Port `extract`, `warp`, and the keyframe/tween loop from
|
||||
`~/hef-poc/flow_restyle.py` unchanged (it is the approved calm algorithm). Wrap
|
||||
it as `restyle_clip(src, out, key_strength, tween_strength, *, fps=12.0, keyint=24)`
|
||||
and add a `bake_scale(scale="forest")` that loops `RIGHT_LEVELS`, calling
|
||||
`restyle_clip` with `right_strength_params(level)` and writing
|
||||
`simulator/sample_media/<scale>/right<level>.mp4`. Load the SD pipeline ONCE and
|
||||
reuse it across levels. `PROMPT`/`NEG`/Farneback params/seed = the POC's.
|
||||
|
||||
Source base = `simulator/sample_media/<scale>/base.mp4` (forest = the real
|
||||
Yosemite POC clip). `main()` parses `--scale` (default `forest`), `--fps`,
|
||||
`--keyint` and calls `bake_scale`.
|
||||
|
||||
- [ ] **Step 2: Smoke-check the module imports and the curve still passes**
|
||||
|
||||
Run: `.venv/bin/python -m pytest tests/test_bake_right_variants.py -q`
|
||||
Expected: PASS (torch imported lazily inside the bake funcs, not at module load,
|
||||
so the test stays fast and import-safe)
|
||||
|
||||
- [ ] **Step 3: Commit**
|
||||
|
||||
```bash
|
||||
git add simulator/bake_right_variants.py
|
||||
git commit -m "feat(pipeline): forest Right-variant baker (POC flow restyle, productionized)"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### Task 3: Run the bake (real media, ~11 min)
|
||||
|
||||
**Files:**
|
||||
- Writes (gitignored): `simulator/sample_media/forest/right{1,2,3,4}.mp4`
|
||||
|
||||
- [ ] **Step 1: Run the baker**
|
||||
|
||||
Run: `.venv/bin/python -m simulator.bake_right_variants --scale forest`
|
||||
Expected: 4 clips written; per-level timing printed; ~11 min total. Replaces the
|
||||
3 placeholder strengths (1–3) and the single real strength (4) with a consistent
|
||||
real ramp.
|
||||
|
||||
- [ ] **Step 2: Confirm the outputs exist and are real video**
|
||||
|
||||
Run: `ls -la simulator/sample_media/forest/right*.mp4`
|
||||
Expected: right1–4.mp4 present, each a multi-MB H.264 clip.
|
||||
|
||||
(No commit — media is gitignored; it is reproduced by the baker.)
|
||||
|
||||
---
|
||||
|
||||
### Task 4: Wire the manifest + verify by eye
|
||||
|
||||
**Files:**
|
||||
- Modify: `simulator/sample_media/manifest.json` (forest `right_variants` models)
|
||||
- Modify: `docs/USER_GUIDE.md` (note real forest Right variants + the baker)
|
||||
- Modify: `docs/ROADMAP.md` (v2v slice progress)
|
||||
|
||||
- [ ] **Step 1: Update the forest variant models in the manifest**
|
||||
|
||||
Set every forest `right_variants` entry (1–4) `model` to
|
||||
`"sd-turbo+farneback-flow"` (drop the `"placeholder"` labels) — they are all real
|
||||
bakes now.
|
||||
|
||||
- [ ] **Step 2: Boot the sim and drive the Right axis across 0→4 on forest**
|
||||
|
||||
Run: `.venv/bin/python -m uvicorn simulator.app:app --port 8013` (background),
|
||||
navigate to the forest scale, and capture headless screenshots at Right 0/1/2/3/4.
|
||||
Expected: a coherent subtle→strong painterly ramp on the real Yosemite footage,
|
||||
temporally calm (no boiling), grade/overlay still compose on top.
|
||||
|
||||
- [ ] **Step 3: Update docs**
|
||||
|
||||
USER_GUIDE: note forest now carries real flow-stabilized Right variants generated
|
||||
by `simulator/bake_right_variants.py`. ROADMAP: mark the v2v Right-variant vertical
|
||||
slice done; note the i2v ring-transition half still deferred (needs a 2nd real
|
||||
base + video model).
|
||||
|
||||
- [ ] **Step 4: Run the full suite**
|
||||
|
||||
Run: `.venv/bin/python -m pytest -q`
|
||||
Expected: PASS (existing + Task-1 curve tests).
|
||||
|
||||
- [ ] **Step 5: Commit**
|
||||
|
||||
```bash
|
||||
git add simulator/sample_media/manifest.json docs/USER_GUIDE.md docs/ROADMAP.md
|
||||
git commit -m "feat(sim): forest carries real multi-strength Right variants; docs"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Self-Review
|
||||
|
||||
**Spec coverage:** scales design §1 (local restyle pipeline) + §4 (economics:
|
||||
local bake) → Tasks 2–3 productionize + run it. The operator's vertical-slice
|
||||
choice (real Right variants for one scale to judge the look) → Tasks 3–4. The
|
||||
deferred i2v transition half is explicitly scoped out (noted in header + Task 4).
|
||||
The strength curve (the one new design element) → Task 1.
|
||||
|
||||
**Placeholder scan:** none — the baker algorithm is a verbatim port of the
|
||||
existing `~/hef-poc/flow_restyle.py` (cited), the curve is concrete constants,
|
||||
commands are exact.
|
||||
|
||||
**Type consistency:** `right_strength_params(level) -> (key, tween)` defined in
|
||||
Task 1, consumed by `bake_scale` in Task 2. `RIGHT_LEVELS` shared. Output paths
|
||||
`simulator/sample_media/forest/right<level>.mp4` consistent with the manifest's
|
||||
existing forest `right_variants` map (Task 4).
|
||||
@@ -121,13 +121,6 @@ layers. This single rule covers the whole `5×5×5×5` space:
|
||||
|
||||
### 4.3 Where each transform runs
|
||||
|
||||
> **Reconciled (2026-06-07, session 0009):** the Left HUD is a **runtime overlay**
|
||||
> driven by an authored annotation track + per-language string tables (text shaped
|
||||
> live); the Right axis selects a **discrete pre-baked** flow-stabilized variant
|
||||
> (not a continuous blend). See
|
||||
> [`2026-06-07-reconciled-simulator-alteration-slice-design.md`](./2026-06-07-reconciled-simulator-alteration-slice-design.md)
|
||||
> §1, which supersedes the session-0007 baked-HUD / 5×5-grid proposal.
|
||||
|
||||
- **Runtime, on the Pi (free, continuous, full-res):** the Dark/Light color grade
|
||||
and the Left analytical overlay. These are cheap (LUT/curves + luma key, and
|
||||
text/graphics compositing) and can move continuously with the knob.
|
||||
@@ -242,13 +235,6 @@ one-time build.
|
||||
|
||||
## 10. Accessibility, i18n, and the translation-cost finding
|
||||
|
||||
> **Reconciled (2026-06-07, session 0009):** the near-free-i18n path is kept — the
|
||||
> Left HUD is a runtime overlay (authored annotation track + per-language string
|
||||
> tables, shaped live via Pango/HarfBuzz on the Pi). The session-0007 baked-HUD
|
||||
> reversal is **not** adopted. See
|
||||
> [`2026-06-07-reconciled-simulator-alteration-slice-design.md`](./2026-06-07-reconciled-simulator-alteration-slice-design.md)
|
||||
> §1.
|
||||
|
||||
The piece is operable **blind, in the dark, in your language**, via four redundant
|
||||
channels on the control panel: **touch** (engraved symbol shape), **low-light
|
||||
color** (LEDs), **braille**, and **audio** (a read-aloud button on a small *local*
|
||||
|
||||
@@ -1,299 +0,0 @@
|
||||
# HEF — Reconciled Simulator-First Alteration Slice (Design)
|
||||
|
||||
**Date:** 2026-06-07
|
||||
**Status:** Approved design (pre-implementation) — reconciliation approved this session (0009)
|
||||
**Repo:** `human-experience-filter-art`
|
||||
**Reconciles:**
|
||||
[`2026-06-06-simulator-alteration-preview-design.md`](./2026-06-06-simulator-alteration-preview-design.md)
|
||||
(session 0007, the *unmerged* `feature/simulator-alteration-preview` branch) **with**
|
||||
[`2026-06-07-scales-library-and-right-axis-pipeline-design.md`](./2026-06-07-scales-library-and-right-axis-pipeline-design.md)
|
||||
(session 0008, merged to `main`).
|
||||
**Parents:**
|
||||
[`2026-06-05-machine-altered-perception-design.md`](./2026-06-05-machine-altered-perception-design.md)
|
||||
(the alteration engine) and
|
||||
[`2026-06-04-experience-simulator-design.md`](./2026-06-04-experience-simulator-design.md)
|
||||
(the simulator scaffold).
|
||||
**Supersedes:** the **baked-HUD / 5×5-grid** position of the 0007 design (§4, §5, §8 there).
|
||||
|
||||
> **Why this exists.** Sessions 0007 and 0008 left two unmerged design threads that
|
||||
> disagree on one load-bearing point — how the **Left** analytical HUD is rendered —
|
||||
> and, downstream of that, on the **shape of the pre-baked variant set**. 0007 baked
|
||||
> the Left HUD into a 5×5 grid of authored Left×Right variant clips (pixel-precise,
|
||||
> but i18n becomes expensive). 0008 (the later, merged design) kept the Left HUD a
|
||||
> **runtime overlay** driven by an authored annotation track + per-language string
|
||||
> tables (near-free i18n). This document picks the runtime-overlay position, follows
|
||||
> its consequences through the engine and the simulator, and scopes the first
|
||||
> **simulator-runnable** slice that realizes it. It then hands off to an
|
||||
> implementation plan.
|
||||
|
||||
---
|
||||
|
||||
## 1. The decision (operator-approved this session)
|
||||
|
||||
**Left is a runtime overlay, not baked pixels.** Concretely:
|
||||
|
||||
- **Left axis** → a **runtime `AnalyticalOverlay`** driven by an **offline-authored
|
||||
annotation track** (box positions, anchor points, and which label *keys* appear at
|
||||
each Left level 0–4) plus a per-language **string table** (key → translated text).
|
||||
Text is **shaped live** — natively by the browser in the simulator; by
|
||||
**Pango + HarfBuzz + Noto** on the Pi at runtime (the 0008 §1.2 requirement). This
|
||||
is the "authored box positions + runtime-shaped text" hybrid: authorial control
|
||||
over *layout*, near-free *i18n*.
|
||||
- **Right axis** → the **only pre-baked axis**: a small set of **flow-stabilized
|
||||
restyle-strength variants** (0008 §1), selected **discretely** by the Right knob
|
||||
(0–4), with a **crossfade** on change.
|
||||
- **Dark/Light** → a **live runtime `ColorGrade`** (mood center = identity, §5 of the
|
||||
parent).
|
||||
|
||||
**What this supersedes.** The 0007 design's 5×5 Left×Right **grid of 24 authored
|
||||
clips** and its **removal of `AnalyticalOverlay`/`Restyle` from `RenderPlan`** are
|
||||
dropped. The Left HUD is *not* baked; the variant set is **1-D over Right strength**,
|
||||
not a 2-D grid. (Accepted loss vs. fully-baked HUD: no pixel-painted HUD *artwork* —
|
||||
the HUD is shaped text + drawn boxes. Accepted gain: near-free i18n + far less
|
||||
authoring — N Right variants per clip, not 24.)
|
||||
|
||||
**What it preserves from 0007.** The valuable, non-conflicting parts: Python-canonical
|
||||
engine with a thin browser renderer; a parameterized **`Calibration`** tuned by eye in
|
||||
the sim; retiring the simulator's selection-era surface; placeholder-variant generation
|
||||
so the mechanism is testable before real authored media exists.
|
||||
|
||||
### 1.1 The merged engine is already most of the way there
|
||||
|
||||
The slice-1 engine on `main` (`player/alteration.py`) **already** models
|
||||
`RenderPlan = { grade, overlay, restyle }` with a runtime `AnalyticalOverlay` — only
|
||||
0007's *unmerged doc* proposed removing it. So this reconciliation is **surgical**, not
|
||||
a rewrite: keep `grade` and `overlay`; change only how the **Right** axis and the
|
||||
**calibration** are modeled.
|
||||
|
||||
---
|
||||
|
||||
## 2. Engine reconciliation (`player/alteration.py`, `player/state.py`)
|
||||
|
||||
### 2.1 `RenderPlan` layers
|
||||
|
||||
| Layer | Axis | Type | Change from `main` |
|
||||
|---|---|---|---|
|
||||
| `grade: ColorGrade` | Dark/Light | `tone ∈ [−1,1]`, 0 = identity | unchanged shape; curve now from `Calibration` |
|
||||
| `overlay: AnalyticalOverlay` | Left | gains discrete `level: int` (0–4) + keeps `intensity` | `level` added so the renderer selects which annotations show |
|
||||
| `restyle: Restyle` | Right | **discrete** `variant: int` (0–4); 0 = raw | replaces continuous `blend: float` |
|
||||
|
||||
- **`Restyle.variant`** is a discrete index selecting a **pre-baked** Right-strength
|
||||
clip. `variant == 0` means the raw base (no restyle). This matches "select a
|
||||
pre-baked variant and crossfade," and replaces the continuous `blend` that no longer
|
||||
has a runtime meaning (restyle is pre-baked, not blended live).
|
||||
- **`AnalyticalOverlay.level`** (0–4) is the Left knob value; the renderer uses it to
|
||||
choose which annotations from the authored track are active. `intensity` (0..1)
|
||||
stays for overlay opacity/strength and is derived from `level` via `Calibration`.
|
||||
- **`RenderPlan.is_identity`** holds when `grade.is_identity and overlay.level == 0
|
||||
and restyle.variant == 0`.
|
||||
|
||||
### 2.2 `Calibration` (new frozen dataclass)
|
||||
|
||||
A frozen `Calibration` parameterizes the knob→strength maps so they can be tuned **by
|
||||
eye in the sim** and then baked into a `DEFAULT_CALIBRATION` constant:
|
||||
|
||||
- `mood_center` and a per-axis curve for `_mood_tone` (Dark/Light).
|
||||
- the Left `level → intensity` curve.
|
||||
- the Right `knob → variant` map (which knob positions select which pre-baked
|
||||
strength; identity-preserving so knob 0 → variant 0).
|
||||
|
||||
`plan_alteration(coord, calibration: Calibration = DEFAULT_CALIBRATION) -> RenderPlan`.
|
||||
**`DEFAULT_CALIBRATION` reproduces today's exact behavior** (the three current helpers:
|
||||
`value/4` for Left intensity, `(light−dark)/4` for mood, `right` → `variant=right`), so
|
||||
the change is behavior-preserving until the operator tunes it. The session-0006
|
||||
knob→strength open decision is then settled **by eye** in the sim's calibration panel
|
||||
and locked into `DEFAULT_CALIBRATION` by a unit test.
|
||||
|
||||
### 2.3 `player/state.py`
|
||||
|
||||
`state.py` already classifies a change to `plan.restyle` as a `CROSSFADE` and a grade-/
|
||||
overlay-only change as `LIVE_UPDATE`. With `Restyle.variant` discrete, the same
|
||||
classifier works unchanged: a new Right variant → `CROSSFADE`; a grade or Left-overlay
|
||||
change → `LIVE_UPDATE`; clip swap or video on/off → crossfade / fade-to-black as today.
|
||||
The only edit is to the `_classify` comparison if the field name changes
|
||||
(`restyle.blend` → `restyle.variant`).
|
||||
|
||||
These are pure framework-code changes; no deployment-shape decision enters the engine.
|
||||
|
||||
---
|
||||
|
||||
## 3. Simulator (`simulator/`)
|
||||
|
||||
### 3.1 Retire the selection era
|
||||
|
||||
The simulator currently visualizes the **old selection model** (the "curator's X-ray").
|
||||
Remove:
|
||||
|
||||
- `POST /api/select`, `GET /api/catalog/meta`;
|
||||
- the X-ray static UI (`simulator/static/*` rewritten, see §3.4);
|
||||
- `simulator/fixtures.py` (the 625-record synthetic *catalog*) — replaced by
|
||||
`simulator/clips.py`.
|
||||
|
||||
`hef.selection` (the library, incl. `Coordinate`, `ranked_candidates`) is **untouched**;
|
||||
only the simulator's selection *surface* retires. `Coordinate` is still used by the
|
||||
alteration engine.
|
||||
|
||||
### 3.2 `simulator/clips.py` (replaces `fixtures.py`)
|
||||
|
||||
Reads a base-clip + variant manifest. Per base clip:
|
||||
|
||||
```
|
||||
{
|
||||
"id": "forest",
|
||||
"title": "...",
|
||||
"base_file": "forest/base.mp4",
|
||||
"license": "...", "source": "...",
|
||||
"right_variants": { "1": {"file": "forest/right1.mp4", "model": "..."},
|
||||
"...": {...}, "4": {"file": "forest/right4.mp4"} },
|
||||
"annotations": [ {"key": "detected.conifer", "box": [x,y,w,h], "min_level": 1}, ... ],
|
||||
"strings": { "en": { "detected.conifer": "conifer", ... } }
|
||||
}
|
||||
```
|
||||
|
||||
- `right_variants` is keyed by Right strength `1..4` (strength `0` = raw `base_file`).
|
||||
Missing strengths fall back to the raw base and are flagged "raw / unauthored" in the
|
||||
readout.
|
||||
- `annotations` is the **authored annotation track** (box + label key + the minimum
|
||||
Left level at which it appears). `strings` is the per-language table (English only
|
||||
this slice).
|
||||
|
||||
### 3.3 Endpoints
|
||||
|
||||
- **`POST /api/alteration`** — body `{ controls, calibration? }` → `RenderPlan`
|
||||
(serialized) **plus** the `ContentResolution` from `resolve_content` (so the content
|
||||
dial's video-on/off is honored — "Off" → black). Calls the real
|
||||
`plan_alteration(coord, calibration)`.
|
||||
- **`GET /api/clips`** — the base-clip list + the active clip's manifest (variants +
|
||||
annotation track + string table).
|
||||
- Video served as static assets from a sample-media directory.
|
||||
- **Removed:** `POST /api/select`, `GET /api/catalog/meta`.
|
||||
|
||||
### 3.4 Browser preview (`simulator/static/`)
|
||||
|
||||
Thin renderer; all alteration math stays in Python.
|
||||
|
||||
- **Right** — `<video>` showing the selected Right-variant file; **opacity crossfade**
|
||||
to the new file when `restyle.variant` changes; variant 0 → the raw base.
|
||||
- **Dark/Light** — **live color grade** over the video via CSS/canvas filters: Light →
|
||||
warm + lifted toward white; Dark → cool + crushed toward black; tone 0 → raw.
|
||||
- **Left** — overlay drawn **live** from the annotation track: for each annotation with
|
||||
`min_level ≤ overlay.level`, draw its box and the **shaped** string (browser-native
|
||||
shaping) for the active language; opacity from `overlay.intensity`. No baked HUD.
|
||||
- **Content dial** — drives `<video>` visibility; "Off"/audio-only → black walls.
|
||||
- **Calibration panel** — sliders for the `Calibration` params; changing them
|
||||
re-requests the plan and the footage responds live.
|
||||
- **RenderPlan readout** — always shows the exact engine numbers (grade tone, overlay
|
||||
level/intensity, restyle variant) — the project's honesty "X-ray," now over the
|
||||
alteration model.
|
||||
|
||||
The Left overlay being browser-drawn is the **simulator analogue** of the Pi's
|
||||
Pango/HarfBuzz path: both take the *same* annotation track + string table; the browser
|
||||
shapes natively, the Pi shapes with HarfBuzz. The manifest is the shared contract.
|
||||
|
||||
---
|
||||
|
||||
## 4. The sample clip + a real Right variant (this slice)
|
||||
|
||||
To make the look **evaluable now**, wire one real clip end-to-end using the session-0008
|
||||
POC artifacts (`~/hef-poc/out/`, outside the repo):
|
||||
|
||||
- **Base clip** = the POC's `neutral.mp4` (an 8 s nature loop) → copied to the
|
||||
sample-media dir as the one base clip.
|
||||
- **Right variant (top strength)** = the POC's **`right_flow.mp4`** — the real,
|
||||
operator-approved **flow-stabilized** restyle — wired as Right strength 4.
|
||||
- **Intermediate Right strengths (1–3)** = generated by a small **ffmpeg placeholder
|
||||
generator** (e.g. graded/blended stand-ins) so the crossfade mechanism is exercised
|
||||
across the full knob range; the real high-end look is present for tuning.
|
||||
- **Left annotation track** = a minimal authored track (a few boxes + English label
|
||||
keys) for that clip, so Left renders as real shaped text over drawn boxes.
|
||||
|
||||
> **Licensing note.** The simulator sample footage exists **only to tune the look**; it
|
||||
> is not shipped installation content. Strict-PD scale-library sourcing (NASA/NOAA/NPS
|
||||
> per 0008 §2.1) remains a later slice and is unaffected by this choice.
|
||||
|
||||
A real multi-strength SD re-bake (4 genuine flow-stabilized strengths) is **out of scope
|
||||
this slice** — one real strength + placeholders is enough to settle the mechanism and the
|
||||
calibration. The re-bake is a later offline-pipeline task.
|
||||
|
||||
---
|
||||
|
||||
## 5. Testing
|
||||
|
||||
- **`player/` unit tests** (`tests/test_player_alteration.py`, `test_player_state.py`):
|
||||
- `DEFAULT_CALIBRATION` reproduces the current helpers exactly (behavior-preserving).
|
||||
- `Restyle.variant` is discrete; knob 0 → variant 0 (identity); a non-default
|
||||
`Calibration` changes the plan as specified.
|
||||
- `AnalyticalOverlay.level` maps from the Left knob; `intensity` derives from it.
|
||||
- `state.py`: a Right-variant change → `CROSSFADE`; a grade-/overlay-only change →
|
||||
`LIVE_UPDATE`; video on/off unchanged.
|
||||
- **Simulator API tests** (rewrite `tests/test_simulator_api.py`):
|
||||
- `POST /api/alteration` returns the engine's plan (+ `ContentResolution`) for given
|
||||
controls/calibration.
|
||||
- `GET /api/clips` returns the manifest.
|
||||
- the removed endpoints (`/api/select`, `/api/catalog/meta`) are gone (404).
|
||||
- `test_fixtures.py` retired/rewritten for `clips.py`.
|
||||
- **No browser/E2E automation** this slice — manual visual tuning is the point; the JS
|
||||
stays thin and the tested logic stays in Python.
|
||||
|
||||
---
|
||||
|
||||
## 6. What ships
|
||||
|
||||
- `player/alteration.py` — `Calibration` + `DEFAULT_CALIBRATION`, discrete
|
||||
`Restyle.variant`, `AnalyticalOverlay.level`; `plan_alteration(coord, calibration)`.
|
||||
- `player/state.py` — crossfade-trigger field rename only.
|
||||
- `simulator/clips.py` (variant + annotation manifest) replacing `fixtures.py`.
|
||||
- `simulator/app.py` — `/api/alteration` + `/api/clips`; selection endpoints removed.
|
||||
- `simulator/static/` — rewritten as the alteration preview (variant `<video>` +
|
||||
crossfade, live grade, live Left overlay, content dial, calibration panel,
|
||||
RenderPlan readout).
|
||||
- Sample base clip + one real Right variant + placeholder generator + minimal Left
|
||||
annotation track / English strings.
|
||||
- Tests above; `docs/USER_GUIDE.md` "Playing with the simulator" rewritten; the parent
|
||||
design §4.3/§10 pointer updated to cite this reconciliation; `docs/ROADMAP.md` §3
|
||||
updated.
|
||||
|
||||
---
|
||||
|
||||
## 7. Out of scope (YAGNI) — later slices
|
||||
|
||||
- Serial input / the 3⇄4 framing contract; the Pi/mpv/GPU runtime renderer (deferred by
|
||||
`simulator-first-before-hardware`).
|
||||
- Audio playback (music / white-noise / audio-track).
|
||||
- The **endless rotary encoder** + **AI zoom/warp transitions** between scales
|
||||
(0008 §3) — a separate control + offline pipeline element.
|
||||
- A real multi-strength SD flow-stabilized re-bake; strict-PD scale-library sourcing
|
||||
(0008 §2.1).
|
||||
- Catalog-model changes (audio source / neutral-vs-variant flag); retiring
|
||||
`hef.selection.ranked_candidates`.
|
||||
- Broad multilingual string tables (English-first; the runtime path keeps i18n cheap,
|
||||
but authoring other languages is later).
|
||||
|
||||
---
|
||||
|
||||
## 8. Open questions (for the plan, not blockers)
|
||||
|
||||
- **Calibration curve shape** — **RESOLVED (session 0010, by eye).**
|
||||
`DEFAULT_CALIBRATION` is **locked** to unity gains + a linear variant map
|
||||
(`mood_gain=1.0`, `overlay_gain=1.0`, `right_variant_map=(0,1,2,3,4)`), as a
|
||||
deliberate choice: with the dark-grade fix below, full knob is peaceful on
|
||||
every axis (POC + sim), so full tilt = full look and the 5 notches map 1:1 to
|
||||
the 5 discrete Right bakes. This also closes the **session-0006** convention
|
||||
question — knobs run 0=off..4=max, equal Dark/Light = identity; no
|
||||
"centered at 2 = no push." Guarded by `test_default_calibration_is_locked`.
|
||||
- **Grade vs. Left overlay interaction** — **RESOLVED: overlay above the grade.**
|
||||
The simulator composites the Left HUD (SVG) above the mood grade and the cool
|
||||
tint, so the HUD stays legible regardless of mood. The Pi renderer should do
|
||||
the same.
|
||||
- **Dark-pole grade look** — **FIXED (session 0010).** The first by-eye pass found
|
||||
the sim's dark grade used a full-frame `hue-rotate(-200deg)`, which turned the
|
||||
rock orange and trees purple — the disorienting look rejected in 0008, not the
|
||||
peaceful POC `dark_frame`. Replaced with darken + slight desaturate on the video
|
||||
filter plus a `multiply`-blended deep-blue wash (`#tint`) that lifts shadows
|
||||
toward blue while preserving natural greens. The Pi renderer (later slice) will
|
||||
do proper grading; this matches the approved POC dark look closely enough to tune
|
||||
by eye in the sim.
|
||||
- **Crossfade timing in the browser** — a simple opacity crossfade is enough for tuning;
|
||||
the real timing engine is a later slice.
|
||||
- **Placeholder fidelity** — how close the strength-1–3 placeholders should look to real
|
||||
restyle; cheap stand-ins are fine for mechanism + calibration.
|
||||
@@ -1,247 +0,0 @@
|
||||
# HEF — Scales-of-Nature Library + Stabilized Right-Axis Pipeline (Design Revision)
|
||||
|
||||
**Date:** 2026-06-07
|
||||
**Status:** Approved design (pre-implementation) — operator-approved this session (0008)
|
||||
**Repo:** `human-experience-filter-art`
|
||||
**Refines:** [`2026-06-05-machine-altered-perception-design.md`](./2026-06-05-machine-altered-perception-design.md)
|
||||
— specifically its Right-axis pipeline (§4.1/§4.3), content sourcing/model (§6/§8),
|
||||
and economics (§9), and it **adds a scale-navigation control + zoom transitions**
|
||||
to the §2 selector / §11 control panel. The thesis (§1), coordinate model (§3),
|
||||
Dark/Light/Left treatment, and accessibility (§10) are **preserved**.
|
||||
**Grounded in:** a local proof-of-concept run this session on the operator's Mac
|
||||
mini (M4 Pro, 64 GB, MPS) — all numbers below are measured, not estimated.
|
||||
|
||||
> **Why this revision exists.** The 2026-06-05 design specified the Right axis as
|
||||
> "generative video-to-video restyle, pre-baked offline" and assumed that meant a
|
||||
> **paid cloud API** (§9 priced Kling/Sora/Veo/Runway at $0.05–0.10/s). A POC this
|
||||
> session established two things that change the design: (1) the Right restyle runs
|
||||
> **entirely locally and offline** on the operator's existing hardware, for the
|
||||
> cost of electricity; and (2) naïve per-frame restyle **boils/flickers** in a way
|
||||
> the operator found disorienting — disqualifying for a piece meant to be peaceful
|
||||
> — and the fix is **optical-flow keyframe propagation**. Separately, the operator
|
||||
> chose how the "scales of nature" idea enters the piece: as the curatorial theme
|
||||
> of a **small neutral base library**, not a single fixed journey.
|
||||
|
||||
---
|
||||
|
||||
## 1. The Right axis is a local, flow-stabilized restyle (refines §4.1, §4.3)
|
||||
|
||||
The §4.1 mapping is unchanged in spirit — **Right = dissolve realism toward
|
||||
painterly/dreamlike via generative video-to-video** — but the *implementation* is
|
||||
now pinned:
|
||||
|
||||
- **Engine:** Stable Diffusion **img2img** (POC used `stabilityai/sd-turbo`) run on
|
||||
**Apple MPS**, locally, offline, at authoring time. No cloud API.
|
||||
- **Temporal coherence is a hard requirement, not a nicety.** Per-frame img2img
|
||||
independently re-imagines each frame, producing a shimmering "boil" that reads as
|
||||
disorienting — the **opposite** of the piece's peaceful intent. This was caught
|
||||
in the POC and is now a named design constraint: *the Right substrate must be
|
||||
temporally coherent.*
|
||||
- **Stabilization: optical-flow keyframe propagation.** Fully stylize **keyframes**
|
||||
at a fixed interval; for in-between frames, **warp the previous stylized frame
|
||||
forward by optical flow** (so motion is continuous) and apply only a *light*
|
||||
diffusion refine. The flow warp removes the boil; periodic keyframes bound drift.
|
||||
(This is the EbSynth principle. Genuine `ebsynth`/`ezsynth` are NVIDIA/Windows-
|
||||
leaning and don't install cleanly on Apple Silicon, so the POC implemented the
|
||||
same idea directly with OpenCV Farneback flow + the existing diffusers pipeline.)
|
||||
|
||||
This stays consistent with §4.3's crucial invariant: **the Left analytical labels
|
||||
remain a runtime overlay, never baked into the restyled pixels** — the POC's Left
|
||||
HUD is composited deterministically on top, preserving the near-free i18n of §10.
|
||||
|
||||
### 1.1 Where each transform runs (updated §4.3 table)
|
||||
|
||||
| Pole | Operation | Where it runs | Measured cost (8 s, 1080p clip) |
|
||||
|---|---|---|---|
|
||||
| **Dark** | color grade | runtime, live on the Pi | ~2.4 s offline; live at runtime |
|
||||
| **Light** | color grade | runtime, live on the Pi | ~2.5 s offline; live at runtime |
|
||||
| **Left** | analytical overlay (HUD) | runtime, live on the Pi | ~2.2 s offline; live at runtime |
|
||||
| **Right** | local generative restyle + flow propagation | **pre-baked offline, locally** | ~2.7 min/restyle-strength |
|
||||
|
||||
The three deterministic axes are confirmed cheap enough to run **live**; only the
|
||||
Right restyle is pre-baked. A peaceful **deterministic** alternative for Right (soft
|
||||
edge-preserving smoothing + bloom, zero flicker by construction, ~5 s/clip) was
|
||||
prototyped and set aside — the operator preferred the true generative repaint once
|
||||
the flow stabilization made it calm. It remains a documented fallback.
|
||||
|
||||
### 1.2 Runtime label rendering & i18n (sharpens §10)
|
||||
|
||||
The Left analytical labels are drawn **live by the Pi as a 2D graphics overlay** —
|
||||
**not** baked into video, and specifically **not** a pre-rendered overlay *video*. A
|
||||
baked overlay would have to exist per language × per Left level × per scale, which
|
||||
re-introduces the "× number of languages" cost §10 exists to avoid. So the runtime
|
||||
path is:
|
||||
|
||||
- **Architecture.** Per base clip, an offline-authored **annotation track** (box
|
||||
positions, anchor points, which annotations appear at each Left level) referencing
|
||||
language-agnostic label **keys** (e.g. `detected.conifer`). Per language, a cheap
|
||||
**string table** (key → translated text) + font + TTS voice. At runtime the Pi
|
||||
reads the Left knob, selects the active annotations, **shapes** the current
|
||||
language's strings, and composites over the altered video — updating only on change
|
||||
(knob move, language switch, timeline cue), not every frame.
|
||||
- **Correctness needs a real shaping stack.** Rendering *every* language correctly
|
||||
(Arabic joining, Indic conjuncts, CJK, RTL) requires **Pango + HarfBuzz + Noto
|
||||
fonts**, not naïve text drawing. (The POC's HUD used ffmpeg `drawtext`/Menlo —
|
||||
Latin-only; it would mis-render complex scripts and is **not** the runtime path.)
|
||||
This shaping stack is the load-bearing requirement behind §10's "label things
|
||||
correctly."
|
||||
- **Feasibility.** This is OSD/subtitle-class compositing; a Pi 5 (VideoCore VII,
|
||||
GLES/Vulkan, hardware decode) handles it. Headroom at the *panoramic* resolution is
|
||||
the one unmeasured variable — see §6.
|
||||
|
||||
---
|
||||
|
||||
## 2. Content = a small NEUTRAL "scales of nature" library (refines §6, §8)
|
||||
|
||||
The operator's "cosmic zoom" concept (space → continents → birds → ocean → abyss →
|
||||
microscopic → galaxy) enters the piece **as a curatorial theme, not a fixed film.**
|
||||
|
||||
- **Structure:** a **small library (~4–6 to start) of calm, neutral base clips**,
|
||||
each drawn from a *different scale of nature* — e.g. an orbital Earth, a forest, a
|
||||
coral reef, the deep-sea abyss, the microscopic, the cosmos. The machine alters
|
||||
whichever clip is playing, exactly as for any neutral base.
|
||||
- **Why this and not a single stitched journey.** A literal galaxy→cell "how small
|
||||
we are" journey carries its **own** emotion (awe, cosmic insignificance) *before
|
||||
the machine acts*, which contradicts the §1 neutral-base thesis, and as a fixed
|
||||
film it becomes "a journey you watch" rather than "a reality you bend." Keeping the
|
||||
scales as the *theme of a neutral library* preserves the awe-of-scale richness and
|
||||
the piece's coherence **while keeping the base neutral and the experience
|
||||
interactive.** (Rejected alternatives: single stitched base; cosmic-zoom as
|
||||
intro/reset; rethinking the thesis.)
|
||||
- **Cost is not the constraint.** Per §4 below, ~5 base clips is ~1 hour of overnight
|
||||
local pre-bake — so this is an *artistic* choice, made on artistic grounds.
|
||||
- **Mechanism unchanged:** this slots into the existing §6 content model and the
|
||||
sub-project-2 ingest/tagging/review tooling; "scales of nature" is simply the
|
||||
selection principle for which neutral clips to source.
|
||||
|
||||
### 2.1 Strict-PD sourcing map (refines §8)
|
||||
|
||||
License stance is unchanged (prefer Public Domain / CC0; record license + source per
|
||||
clip). The "scales" theme maps onto genuinely public-domain pools cleanly at the
|
||||
*ends* and is softer in the terrestrial *middle*:
|
||||
|
||||
| Scale | Best strict-PD source | Status |
|
||||
|---|---|---|
|
||||
| Cosmos / galaxy / deep space | NASA, Hubble, JWST | 🟢 abundant, true PD |
|
||||
| Earth from orbit / continents | NASA / ISS | 🟢 true PD |
|
||||
| Ocean & **deep sea / abyss** (global) | **NOAA Ocean Exploration** | 🟢 true PD, worldwide |
|
||||
| Microscopic / single-celled | NIH / NSF | 🟢 thinner but PD |
|
||||
| US land / wildlife | NPS, USGS, USFWS | 🟢 true PD (US locations only) |
|
||||
| **Non-US terrestrial, high-flying birds** | — | 🟡 mostly CC-BY; the PD soft spot |
|
||||
|
||||
US-government works are public domain by statute (17 U.S.C. §105); the installation
|
||||
is US-based, so this is the cleanest possible legal footing. **Caveat the design
|
||||
must respect:** "free stock" sites (Pexels, Pixabay, Mitch Martinez's free 4K, etc.)
|
||||
are *royalty-free but NOT public domain* — they restrict redistribution and retain
|
||||
copyright. The ingest tool's "no explicit license → assume PD, verify before use"
|
||||
flag exists precisely for this trap and must not be trusted blindly.
|
||||
|
||||
---
|
||||
|
||||
## 3. Scale navigation & zoom transitions (new element; refines §2 selector, §11)
|
||||
|
||||
The scales-of-nature library is navigated as a **closed loop (a ring), not a line.**
|
||||
A dedicated **scale ("zoom") control** lets the viewer journey through scales;
|
||||
advancing it triggers a short **AI zoom/warp transition** to the next scale,
|
||||
pre-baked offline. Diving past the smallest (single-celled) **wraps around** to the
|
||||
largest (cosmos) — the infinite-zoom payoff that unifies micro and macro and makes
|
||||
the ring continuous.
|
||||
|
||||
- **The control is an *endless* rotary encoder — infinitely turnable, no end stops.**
|
||||
The form embodies the concept: a ring of scales has no beginning or end, so neither
|
||||
does the knob. Keep turning one way and you zoom inward forever (…reef →
|
||||
microscopic → **cosmos** → continents → …); turn back to zoom out. This sets it
|
||||
apart from the four **experience knobs**, which are *absolute* 0–4 pots: the zoom
|
||||
control reports **relative** rotation (encoder detents), and the player/firmware
|
||||
advances or retreats one ring-step per increment. It is distinct too from the §6
|
||||
content dial (audio/video channel) — it chooses *where in the ring* you are, while
|
||||
the knobs still bend whichever scale is present.
|
||||
- **Transitions:** between each adjacent pair of scale clips, a short (~few-second)
|
||||
generative morph — **first-last-frame-conditioned image-to-video** (Wan/LTX-class)
|
||||
or SD "infinite-zoom" outpainting for the literal zoom-through. Pre-baked offline,
|
||||
local; one clip per ring edge (N scales → N transitions, including the micro→cosmos
|
||||
closer). A fast spin may cross several scales — transitions chain, or past a speed
|
||||
threshold a faster blended pass is used.
|
||||
- **Implemented (session 0012):** `player.ring.advance_ring` takes an opt-in
|
||||
`fast_spin_threshold` (canonical default `DEFAULT_FAST_SPIN_THRESHOLD = 3`).
|
||||
A spin batches its detents into one `advance` call, so `abs(delta)` is the
|
||||
input layer's proxy for spin speed; at/above the threshold the move collapses
|
||||
to a **single blended pass** — one `TransitionStep` (the arrival edge, marked
|
||||
`blended`, landing straight on the destination, `RingMove.fast=True`) instead
|
||||
of chaining every transition. The policy is opt-in because the pure function
|
||||
cannot observe wall-clock speed — the simulator/firmware enables it. The
|
||||
simulator plays the blended step at 2.5× (`FAST_BLEND_RATE`); when real
|
||||
transition clips exist a dedicated fast-blend clip can replace the
|
||||
accelerated arrival-edge placeholder. Threshold + rate are tunable by eye.
|
||||
- **Thesis-safe:** dwells on a scale are the neutral, knob-altered interactive cores;
|
||||
transitions are fixed connective moments (un-altered, or at most carrying the
|
||||
current mood grade). The awe lives in the *movement between* scales, not the base.
|
||||
- **Heavier than the restyle, still bounded:** generative video synthesis costs more
|
||||
per second than img2img, but transitions are few and short — a handful of ~3–5 s
|
||||
morphs is an overnight local batch.
|
||||
|
||||
---
|
||||
|
||||
## 4. Economics update — local authoring ≈ free (refines §9)
|
||||
|
||||
§9 priced the Right axis at **~$300–3k** of cloud generative-v2v API. The POC
|
||||
collapses that: the restyle runs on **hardware the operator already owns**, offline,
|
||||
so the marginal cost is electricity.
|
||||
|
||||
- **Per base clip:** ~4 Right restyle strengths × ~2.7 min ≈ **~11 min of local AI
|
||||
pre-bake**, plus seconds for the deterministic Dark/Light/Left grid.
|
||||
- **Whole small library (~5 clips):** **~1 hour** of overnight batch rendering.
|
||||
- **Scale transitions:** ~N short generative-video morphs (one per ring edge), a few
|
||||
seconds each — a separate, heavier offline batch (video synthesis > img2img), but
|
||||
still overnight-local.
|
||||
- **Cloud API: no longer required** for the build. (It remains an option if a
|
||||
higher-quality video model than a local one is wanted for a final pass.)
|
||||
|
||||
This also tightens the piece's "all-local" ethos: not just *runtime* is local
|
||||
(§1 of the prior design) — now *authoring* is too.
|
||||
|
||||
---
|
||||
|
||||
## 5. POC evidence (this session)
|
||||
|
||||
A throwaway spike (outside the repo, `~/hef-poc/`) validated the full engine on one
|
||||
real nature clip (a 4K Yosemite waterfall, trimmed to 8 s @ 1080p):
|
||||
|
||||
- **All four axes rendered** and read as distinct: Dark (cold/somber), Light
|
||||
(warm/serene), Left (analytical HUD overlay), Right (painterly).
|
||||
- **Right per-frame:** ~3.4 min/8 s clip, **flickers badly** (disqualifying).
|
||||
- **Right flow-propagated:** ~2.7 min/8 s clip, **calm** (operator-approved).
|
||||
- **Deterministic axes:** ~2.4 s each, ~3× faster than real-time → confirmed
|
||||
runtime-capable.
|
||||
- **Stack:** `imageio-ffmpeg`, `diffusers` + `sd-turbo` on MPS, OpenCV Farneback
|
||||
flow; Python 3.13; 64 GB unified memory comfortably ran models that OOM consumer
|
||||
GPUs.
|
||||
|
||||
---
|
||||
|
||||
## 6. Open questions (for the plan, not blockers)
|
||||
|
||||
- **Flow quality at scale:** the OpenCV flow propagation was validated on one short
|
||||
clip; longer clips / faster motion may need shorter keyframe intervals, bidirectional
|
||||
blending, or a stronger flow model (RAFT).
|
||||
- **Painterly strength:** the POC kept the restyle gentle; the dreamlike *range* and
|
||||
the per-axis restyle-strength count (the §4.3 "small set of variants") are
|
||||
unfixed.
|
||||
- **Base-clip sourcing:** select and ingest the actual ~4–6 strictly-PD neutral
|
||||
scale clips (NASA/NOAA/NPS) via sub-project 2.
|
||||
- **Model choice:** `sd-turbo` was the POC's speed pick; a higher-quality local
|
||||
model (or a final cloud pass) may be worth a comparison for the shipped variants.
|
||||
- **Scale transitions:** generation method (first-last-frame i2v vs. infinite-zoom
|
||||
outpainting) and local model; per-transition length; whether transitions carry the
|
||||
current mood grade; the ring ordering of the scales; and behavior on fast or
|
||||
continuous spins of the endless encoder (chain transitions vs. blended skip).
|
||||
- **Pi compositing headroom:** confirm the Pi 5 can decode the altered video **and**
|
||||
render the live Pango/HarfBuzz label overlay at the *actual* panoramic projector
|
||||
resolution (ultra-wide / high-res) — low risk but unmeasured (see §1.2).
|
||||
|
||||
## 7. Out of scope (YAGNI)
|
||||
|
||||
- A single continuous **one-take** zoom through *all* scales (we use discrete neutral
|
||||
clips joined by short AI transitions on a navigable ring — not one unbroken shot).
|
||||
- Audio-axis alteration (already deferred by the prior §6).
|
||||
- Cloud rendering pipeline (local supersedes it for the base build).
|
||||
@@ -1,85 +0,0 @@
|
||||
# Affect channel — emotions in the Left-brain HUD
|
||||
|
||||
**Status:** approved (session 0013, 2026-06-22)
|
||||
**Surface:** simulator preview (`simulator/`, `player/alteration.py`)
|
||||
**Builds on:** the machine-altered-perception design SPEC; the Left HUD look-and-feel
|
||||
pass (same session).
|
||||
|
||||
## Idea
|
||||
|
||||
A third HUD channel beside the cyan *detections* and amber *measurements*: soft,
|
||||
glowing **emotion-words** that surface the feelings the experience may invoke.
|
||||
They appear only when *both* the analytical (Left) and dreamlike (Right) knobs are
|
||||
up — the dream leaking into the machine's reading. This is the uncanny edge of the
|
||||
thesis: the machine trying to quantify not just what is there, but how you are
|
||||
meant to feel.
|
||||
|
||||
## Behaviour
|
||||
|
||||
- **Trigger / intensity.** Affect strength = `min(left, right)` (0–4). Either knob
|
||||
at 0 → no emotions at all. Opacity scales with that strength × `overlay_gain`.
|
||||
- **Escalation.** A **stable emotional palette per scene** — higher combined
|
||||
strength reveals *more* words at higher opacity. Each word carries a `min_level`
|
||||
(the same mechanic the detection channel uses), but compared against the
|
||||
*combined* `min(left, right)` strength rather than Left alone.
|
||||
- **Rendering.** Floating words at authored scene positions — **no boxes or
|
||||
reticles**, lowercase, semi-transparent with a soft glow, in a distinct **violet**
|
||||
register so they read as affective and clearly *softer* than the hard clinical
|
||||
reticles.
|
||||
|
||||
## Where the math lives
|
||||
|
||||
Consistent with the existing split (alteration math in Python, label-selection in
|
||||
the client):
|
||||
|
||||
- `player/alteration.py` gains an `AffectOverlay(strength, intensity)` on the
|
||||
`RenderPlan`. `strength = min(left, right)`; `intensity = clamp(overlay_gain *
|
||||
min(left,right) / KNOB_MAX, 0, 1)`. Returned in `render_plan_to_dict` under
|
||||
`"affect"`. Pure, unit-tested.
|
||||
- The simulator client picks *which* words to show by comparing each affect
|
||||
entry's `min_level` to `plan.affect.strength`, and renders them at
|
||||
`plan.affect.intensity` opacity.
|
||||
|
||||
`is_identity` is unaffected: `min(left,right) > 0` implies `left > 0`, which already
|
||||
makes `overlay.level > 0`.
|
||||
|
||||
## Data
|
||||
|
||||
New optional per-clip `affect` list in the manifest, parallel to `annotations`:
|
||||
|
||||
```json
|
||||
"affect": [
|
||||
{"key": "feel.awe", "at": [0.5, 0.4], "min_level": 1},
|
||||
{"key": "feel.serenity", "at": [0.2, 0.62], "min_level": 2}
|
||||
],
|
||||
"strings": {"en": {"feel.awe": "awe", "feel.serenity": "serenity"}}
|
||||
```
|
||||
|
||||
`at` is a normalized `[x, y]` anchor point (not a box — feelings are scene-level).
|
||||
The words live in the existing `strings.en` map. `Clip` gains an `affect` field
|
||||
(defaulting to `[]`) threaded through `_clip_from_dict` and `to_dict`.
|
||||
|
||||
Starter palettes (words are art-direction, easily tuned):
|
||||
|
||||
| scale | palette (min_level 1 → 4) |
|
||||
|--------|-----------------------------------------------|
|
||||
| forest | awe · serenity · reverence · stillness |
|
||||
| cosmos | wonder · vastness · insignificance · longing |
|
||||
| abyss | unease · fascination · isolation · dread |
|
||||
|
||||
All three scales carry the data; forest is fully realized (it has the real Right
|
||||
variants).
|
||||
|
||||
## Testing
|
||||
|
||||
- Python unit tests: affect `strength = min(left, right)` across knob combos;
|
||||
intensity scaling and `overlay_gain`; `0` when either knob is 0; presence in the
|
||||
serialized plan.
|
||||
- By-eye in the live simulator (forest, Left & Right both up) — the established
|
||||
judge-by-eye loop for this surface.
|
||||
|
||||
## Out of scope
|
||||
|
||||
- No drift-toward-unsettling arc (rejected in favour of a stable palette).
|
||||
- No per-object emotion tags; no animated drift (words are statically placed for
|
||||
v1; gentle motion can come later if wanted).
|
||||
@@ -1,109 +0,0 @@
|
||||
# Right axis as a real-time deterministic dream
|
||||
|
||||
**Status:** built (session 0013, 2026-06-22) — Phase 1 superseded by Phase 2 in the
|
||||
same session after by-eye review (the haze "looked like blurred video, not stylized").
|
||||
The shipped Right dream is the **Phase 2 painterly** path.
|
||||
**Surface:** simulator preview (`simulator/`, `player/alteration.py`)
|
||||
**Supersedes:** the "discrete pre-baked, flow-stabilized restyle variant" definition
|
||||
of the Right axis in the machine-altered-perception design SPEC §4.1 — a deliberate
|
||||
change to a core decision (see Why).
|
||||
|
||||
## Why
|
||||
|
||||
The pre-baked SD img2img variants (`bake_right_variants.py`) are **too fluid**: the
|
||||
painting re-rolls every keyframe (~2 s) and the optical-flow tween warps frames into
|
||||
each other, so across the loop the dream churns and melts. The right brain should be
|
||||
a **still altered state** — a calm, holistic counterpart to the busy, accreting
|
||||
analytical Left — not a restless morph.
|
||||
|
||||
## Concept
|
||||
|
||||
The Right knob no longer selects a pre-baked variant. It drives a **deterministic,
|
||||
real-time filter** applied live to the base footage, scaled 0→4. The same filter runs
|
||||
every frame, so the look is **stable by construction** — locked to scene content,
|
||||
moving only where the footage already moves. Bonus: no baked variant videos to ship,
|
||||
which simplifies the eventual hardware (Pi) story.
|
||||
|
||||
Staged delivery (both built this session; Phase 2 is what shipped):
|
||||
- **Phase 1: luminous haze** — soft-focus, blooming highlights, pastel desaturation.
|
||||
CSS + a bloom layer. Built, then **retired** by eye: blur reads as *out-of-focus
|
||||
video*, not stylized, and softens the base's crisp motion.
|
||||
- **Phase 2: painterly flatten (shipped)** — a WebGL2 **Kuwahara** shader on a
|
||||
`<canvas>` restyling the live video frames. Edge-preserving, so motion/structure
|
||||
stay as crisp as the source — the dream is the same footage, just stylized. No blur.
|
||||
|
||||
## Phase 2 — the shipped painterly dream
|
||||
|
||||
- **Renderer:** `<canvas id="paint">` over `<video>`; a `requestAnimationFrame` loop
|
||||
uploads each video frame to a texture and runs the Kuwahara fragment shader (radius
|
||||
`R=6`). `intensity = 0` ⇒ passthrough (raw base); ring transitions render passthrough
|
||||
(`busy`). WebGL-less fallback: canvas hidden, mood grade applied to `#vid`.
|
||||
- **Painterly:** `mix(base, kuwahara, intensity)` — flatten into painted regions, edges
|
||||
preserved.
|
||||
- **"Trippy" at max** (operator-tuned by eye): the psychedelic terms ramp with
|
||||
`t = intensity²` so low/mid Right stays gently dreamy and only **max** goes
|
||||
psychedelic — vivid saturation (`×(1 + 1.1·t)`), a surreal **hue drift** (~45° at max),
|
||||
and **posterize** banding (`mix(255, 6, t)` levels), plus a slight luminous lift.
|
||||
- **Mood grade** (Dark/Light) rides as a CSS filter on the canvas; `#tint` unchanged.
|
||||
- The Python plan is unchanged — Phase 2 is a client-render swap; `dream.intensity`
|
||||
drives the shader.
|
||||
|
||||
## Phase 1 — components
|
||||
|
||||
All scale with the Right strength `s = intensity` (0→1):
|
||||
|
||||
- **soft-focus** — gentle blur, ~`1.5·s` px.
|
||||
- **pastel** — `saturate(1 − 0.35·s)`, `contrast(1 − 0.15·s)` (lift shadows / flatten).
|
||||
- **luminous** — `brightness(1 + 0.08·s)`.
|
||||
- **bloom** — a second, synced copy of the video, blurred + brightened and
|
||||
`screen`-blended over the main, opacity `~0.6·s` — highlights glow and bleed.
|
||||
|
||||
Starting coefficients are by-eye seeds; the look is tuned live in the sim.
|
||||
|
||||
## Engine — `player/alteration.py`
|
||||
|
||||
- Replace `Restyle(variant)` with `Dream(strength, intensity)`:
|
||||
`strength = right` (0–4, discrete), `intensity = clamp(dream_gain · right / KNOB_MAX,
|
||||
0, 1)`.
|
||||
- `Calibration` gains `dream_gain: float = 1.0`; `DEFAULT_CALIBRATION` sets it 1.0.
|
||||
- `render_plan_to_dict`: `"restyle": {"variant"}` → `"dream": {"strength", "intensity"}`.
|
||||
- `is_identity`: Right contributes when `strength > 0` (replaces the
|
||||
`restyle.variant == 0` clause).
|
||||
- Pure + unit-tested. The client maps `dream.intensity` → CSS params, mirroring how
|
||||
`grade.tone` → video filter is mapped client-side today.
|
||||
|
||||
## Rendering — simulator
|
||||
|
||||
- **Remove** the variant-crossfade machinery (`loadVariant`, `variantFile`, the
|
||||
`right_variants` / `currentVariant` handling). The main video always plays
|
||||
`base_file`.
|
||||
- **Compose one video filter** from *both* the mood grade (`grade.tone`) and the dream
|
||||
(`dream.intensity`) — today `applyGrade` owns `vid.style.filter`; it becomes a single
|
||||
`applyVideoLook(tone, dreamIntensity)` so the two don't clobber each other.
|
||||
- **Add a bloom layer**: a second `<video id="bloom">` (same `base_file`, muted,
|
||||
looped, started in sync), `screen`-blended, blurred/brightened, opacity from
|
||||
`dream.intensity`. Both videos' `src` are set together on scale settle / ring move.
|
||||
- `#tint` (the Dark cool wash) is unchanged.
|
||||
|
||||
## Migration
|
||||
|
||||
- The baked SD variants (`*/right*.mp4`) and `bake_right_variants.py` become **legacy:
|
||||
parked in-repo, not deleted, unused at runtime**. `right_variants` stays in the
|
||||
manifest/`clips.py` (ignored by the client) to avoid churn; it can be removed later.
|
||||
- The scale ring and its transitions are untouched.
|
||||
- The affect channel is unaffected — Right is still a 0–4 knob, so `min(left, right)`
|
||||
emotions keep working.
|
||||
|
||||
## Testing
|
||||
|
||||
- Python unit tests: `Dream.strength = right`, `intensity` scaling + `dream_gain`,
|
||||
clamping, `0` at `right=0`, presence/shape in the serialized plan, `is_identity`.
|
||||
- By-eye in the live sim (forest, Right up, then Left+Right for the whole picture) —
|
||||
the established judge-by-eye loop. Success = the dream holds still across the loop;
|
||||
only real motion (the waterfall) moves.
|
||||
|
||||
## Out of scope
|
||||
|
||||
- Removing the legacy baker / baked media (left parked, unused at runtime).
|
||||
- Any change to the scale ring, transitions, Left HUD, or affect channel.
|
||||
- A Pi-GPU performance pass on the Kuwahara shader (desktop sim is the current target).
|
||||
+39
-125
@@ -1,19 +1,22 @@
|
||||
"""The alteration engine: a knob vector -> a layered RenderPlan (design §4, §5).
|
||||
|
||||
Right axis (reframed session 0013): a DETERMINISTIC, real-time dream applied live
|
||||
to the base footage — a STILL altered state, not the old pre-baked SD variant that
|
||||
churned across the loop (Right-axis dream design,
|
||||
docs/superpowers/specs/2026-06-22-right-axis-deterministic-dream-design.md). The
|
||||
Left axis carries its knob LEVEL so a runtime annotation track can pick which
|
||||
labels show, and a frozen `Calibration` parameterizes the knob->strength gains so
|
||||
they can be tuned by eye in the simulator and baked into DEFAULT_CALIBRATION.
|
||||
Replaces the 2026-06-04 nearest-match *selection* with a *transformation* of a
|
||||
neutral base clip. Given the four experience knobs, it produces three layers
|
||||
that compose per §4.2:
|
||||
|
||||
Layers compose per §4.2:
|
||||
- Substrate: ColorGrade (Dark/Light mood, center = identity §5) + the Right Dream
|
||||
(deterministic luminous haze, applied client-side from `dream.intensity`).
|
||||
- Overlay: AnalyticalOverlay (Left) + the affect channel, composited on top.
|
||||
Left and Right stack (different layers); Dark/Light are the two poles of one
|
||||
mood grade.
|
||||
- Substrate transforms (alter pixels, blend with each other):
|
||||
* Restyle -- the Right axis: a pre-baked generative v2v dreamlike restyle.
|
||||
* ColorGrade -- the mood axis (Dark/Light): a deterministic color grade.
|
||||
- Overlay (composited on top of the substrate):
|
||||
* AnalyticalOverlay -- the Left axis: HUD/labels/measurement.
|
||||
|
||||
Left and Right are NOT opposites; they live on different layers and stack
|
||||
(§4.2). Dark and Light are the two poles of one mood grade whose center is the
|
||||
identity (§5).
|
||||
|
||||
Calibration note: the knob->strength curves below are the single source of
|
||||
truth for how a 0..4 position maps to a transform strength. See the session
|
||||
0006 transcript Deferred decisions for the §3-vs-§4.2/§5 reconciliation.
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
@@ -25,45 +28,6 @@ from hef.selection import Coordinate
|
||||
KNOB_MAX = 4 # knob full-scale (0..4)
|
||||
|
||||
|
||||
def _clamp(x: float, lo: float, hi: float) -> float:
|
||||
return max(lo, min(hi, x))
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class Calibration:
|
||||
"""Tunable knob->strength curves (settled by eye in the sim, then baked).
|
||||
|
||||
- mood_gain: scales the signed Dark/Light tone (result clamped to [-1, 1]).
|
||||
- overlay_gain: scales the Left overlay (and affect) intensity (clamped [0, 1]).
|
||||
- dream_gain: scales the Right deterministic-dream intensity (clamped [0, 1]).
|
||||
"""
|
||||
|
||||
mood_gain: float = 1.0
|
||||
overlay_gain: float = 1.0
|
||||
dream_gain: float = 1.0
|
||||
|
||||
|
||||
# The LOCKED calibration (session 0010, 2026-06-07) — settled by eye in the
|
||||
# simulator, closing the open session-0006 knob->strength decision. Convention:
|
||||
# every experience knob runs 0 = off .. 4 = max, and equal Dark/Light = identity
|
||||
# (raw footage); there is no "centered at 2 = no push" coordinate.
|
||||
# - mood_gain = 1.0: full Dark/Light knob reaches the full mood grade. By-eye
|
||||
# evidence (POC renders + sim, after the dark-grade fix this session) shows
|
||||
# full tilt is peaceful on every axis, so no softening is warranted.
|
||||
# - overlay_gain = 1.0: full Left = opacity 1.0; the HUD is legible, not
|
||||
# overwhelming, sitting above the grade.
|
||||
# - dream_gain = 1.0: full Right = dream intensity 1.0; the deterministic
|
||||
# luminous haze (Right-axis dream design, session 0013) reaches full strength.
|
||||
# These are unity by deliberate choice, not as placeholders. The gains stay
|
||||
# parameterized so a different feel is one edit away; test_default_calibration_is_locked
|
||||
# guards the values from drifting silently.
|
||||
DEFAULT_CALIBRATION = Calibration(
|
||||
mood_gain=1.0,
|
||||
overlay_gain=1.0,
|
||||
dream_gain=1.0,
|
||||
)
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class ColorGrade:
|
||||
"""Mood-axis grade (§5). `tone` is signed: >0 warm yellow->white (light),
|
||||
@@ -78,36 +42,18 @@ class ColorGrade:
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class AnalyticalOverlay:
|
||||
"""Left axis (§4.1): analytical HUD/annotation, composited on top at runtime.
|
||||
`level` is the Left knob (0..4); a runtime annotation track uses it to pick
|
||||
which labels appear. `intensity` 0..1 is the overlay opacity/strength."""
|
||||
"""Left axis (§4.1): analytical HUD/annotation/labels, composited on top.
|
||||
`intensity` 0..1 (0 = no overlay)."""
|
||||
|
||||
level: int
|
||||
intensity: float
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class AffectOverlay:
|
||||
"""Affect channel (Left x Right): emotion-words surfaced only when BOTH the
|
||||
analytical (Left) and dreamlike (Right) knobs are up. `strength` is
|
||||
`min(left, right)` (0..4) — a runtime affect track picks which feeling words
|
||||
appear by it; `intensity` 0..1 is their opacity. The dream leaking into the
|
||||
machine's reading (affect-channel design, session 0013)."""
|
||||
class Restyle:
|
||||
"""Right axis (§4.1): pre-baked generative v2v dreamlike substrate.
|
||||
`blend` 0..1 (0 = raw substrate, no restyle)."""
|
||||
|
||||
strength: int
|
||||
intensity: float
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class Dream:
|
||||
"""Right axis: a deterministic, real-time dream applied live to the base
|
||||
footage — a STILL altered state (Right-axis dream design, session 0013),
|
||||
NOT the old pre-baked SD variant that churned across the loop. `strength` is
|
||||
the Right knob (0..4); `intensity` 0..1 is the dream's strength (the client
|
||||
maps it to the luminous-haze look, the way it maps `grade.tone` to a filter)."""
|
||||
|
||||
strength: int
|
||||
intensity: float
|
||||
blend: float
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
@@ -116,69 +62,37 @@ class RenderPlan:
|
||||
|
||||
grade: ColorGrade
|
||||
overlay: AnalyticalOverlay
|
||||
affect: AffectOverlay
|
||||
dream: Dream
|
||||
restyle: Restyle
|
||||
|
||||
@property
|
||||
def is_identity(self) -> bool:
|
||||
"""True when the plan leaves the neutral base un-altered. Affect needs no
|
||||
clause: `min(left,right) > 0` implies `left > 0`, so `overlay.level > 0`
|
||||
already makes a plan with active affect non-identity."""
|
||||
"""True when the plan leaves the neutral base un-altered."""
|
||||
return (
|
||||
self.grade.is_identity
|
||||
and self.overlay.level == 0
|
||||
and self.dream.strength == 0
|
||||
and self.overlay.intensity == 0.0
|
||||
and self.restyle.blend == 0.0
|
||||
)
|
||||
|
||||
|
||||
def _overlay_intensity(left: int, cal: Calibration) -> float:
|
||||
return _clamp(cal.overlay_gain * left / KNOB_MAX, 0.0, 1.0)
|
||||
def _overlay_intensity(left: int) -> float:
|
||||
"""Left knob -> analytical-overlay intensity (0..1)."""
|
||||
return left / KNOB_MAX
|
||||
|
||||
|
||||
def _affect_strength(left: int, right: int) -> int:
|
||||
"""Affect surfaces only when BOTH knobs are up — gated by the smaller one."""
|
||||
return min(left, right)
|
||||
def _restyle_blend(right: int) -> float:
|
||||
"""Right knob -> v2v restyle blend (0..1)."""
|
||||
return right / KNOB_MAX
|
||||
|
||||
|
||||
def _affect_intensity(left: int, right: int, cal: Calibration) -> float:
|
||||
return _clamp(cal.overlay_gain * _affect_strength(left, right) / KNOB_MAX, 0.0, 1.0)
|
||||
def _mood_tone(dark: int, light: int) -> float:
|
||||
"""(dark, light) -> signed mood grade in [-1, 1]; equal -> 0 identity (§5)."""
|
||||
return (light - dark) / KNOB_MAX
|
||||
|
||||
|
||||
def _dream_intensity(right: int, cal: Calibration) -> float:
|
||||
return _clamp(cal.dream_gain * right / KNOB_MAX, 0.0, 1.0)
|
||||
|
||||
|
||||
def _mood_tone(dark: int, light: int, cal: Calibration) -> float:
|
||||
return _clamp(cal.mood_gain * (light - dark) / KNOB_MAX, -1.0, 1.0)
|
||||
|
||||
|
||||
def plan_alteration(
|
||||
coord: Coordinate, calibration: Calibration = DEFAULT_CALIBRATION
|
||||
) -> RenderPlan:
|
||||
def plan_alteration(coord: Coordinate) -> RenderPlan:
|
||||
"""Map a knob vector to its layered RenderPlan (design §4)."""
|
||||
return RenderPlan(
|
||||
grade=ColorGrade(tone=_mood_tone(coord.dark, coord.light, calibration)),
|
||||
overlay=AnalyticalOverlay(
|
||||
level=coord.left,
|
||||
intensity=_overlay_intensity(coord.left, calibration),
|
||||
),
|
||||
affect=AffectOverlay(
|
||||
strength=_affect_strength(coord.left, coord.right),
|
||||
intensity=_affect_intensity(coord.left, coord.right, calibration),
|
||||
),
|
||||
dream=Dream(
|
||||
strength=coord.right,
|
||||
intensity=_dream_intensity(coord.right, calibration),
|
||||
),
|
||||
grade=ColorGrade(tone=_mood_tone(coord.dark, coord.light)),
|
||||
overlay=AnalyticalOverlay(intensity=_overlay_intensity(coord.left)),
|
||||
restyle=Restyle(blend=_restyle_blend(coord.right)),
|
||||
)
|
||||
|
||||
|
||||
def render_plan_to_dict(plan: RenderPlan) -> dict:
|
||||
"""JSON-serializable form for the simulator API."""
|
||||
return {
|
||||
"grade": {"tone": plan.grade.tone},
|
||||
"overlay": {"level": plan.overlay.level, "intensity": plan.overlay.intensity},
|
||||
"affect": {"strength": plan.affect.strength, "intensity": plan.affect.intensity},
|
||||
"dream": {"strength": plan.dream.strength, "intensity": plan.dream.intensity},
|
||||
"is_identity": plan.is_identity,
|
||||
}
|
||||
|
||||
-211
@@ -1,211 +0,0 @@
|
||||
"""Scale-ring navigation: the endless-encoder closed loop of nature scales (§3).
|
||||
|
||||
Design: docs/superpowers/specs/2026-06-07-scales-library-and-right-axis-pipeline-
|
||||
design.md §3 (scale navigation & zoom transitions).
|
||||
|
||||
The scales-of-nature library is navigated as a CLOSED RING, not a line. A
|
||||
dedicated endless rotary encoder — relative, vs the absolute 0..4 experience
|
||||
knobs — walks the ring one step per detent; diving past the smallest scale wraps
|
||||
around to the largest (the infinite-zoom payoff). Between each adjacent pair of
|
||||
scales a short pre-baked AI zoom/warp transition plays.
|
||||
|
||||
This is the canonical navigation engine (Python-canonical, shared with the Pi
|
||||
player/firmware); the simulator browser only renders what `advance_ring` returns.
|
||||
|
||||
Ordering convention:
|
||||
- index 0 = the LARGEST scale (cosmos); increasing index zooms INWARD toward
|
||||
the smallest.
|
||||
- +1 detent zooms in, -1 zooms out; BOTH wrap (past the smallest wraps to the
|
||||
largest, and vice versa).
|
||||
- edge i connects scales[i] -> scales[(i+1) % N]; the last edge is the
|
||||
small->large wrap seam. One transition clip per edge plays FORWARD when
|
||||
zooming inward and REVERSED when zooming outward, so N scales need only N
|
||||
transition clips.
|
||||
|
||||
Fast spin (§3, "transitions chain, or past a speed threshold a faster blended
|
||||
pass is used"): a quick encoder spin batches many detents into one advance, so
|
||||
`abs(delta)` is the input adapter's proxy for spin speed. Past an opt-in
|
||||
`fast_spin_threshold` the move collapses to a SINGLE blended pass (the
|
||||
arrival-edge clip, played fast) rather than chaining N full transitions, so a
|
||||
fast spin stays responsive instead of grinding through every morph. The policy
|
||||
is opt-in (default off) because this pure function cannot observe wall-clock
|
||||
spin speed — the input layer (simulator/firmware), which can, enables it.
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from dataclasses import dataclass
|
||||
|
||||
|
||||
# Default spin-speed cutoff for the input layer (simulator/firmware) to enable
|
||||
# the fast-spin blended pass: 3+ detents batched into one advance() is a fast
|
||||
# spin crossing several scales; 1-2 are deliberate single steps that chain. Tune
|
||||
# by eye — it is a UX policy, not canonical ring structure.
|
||||
DEFAULT_FAST_SPIN_THRESHOLD = 3
|
||||
|
||||
|
||||
class RingError(ValueError):
|
||||
"""Raised when a ScaleRing is structurally invalid."""
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class Scale:
|
||||
"""A node on the ring: a scale of nature and the base clip it plays."""
|
||||
|
||||
id: str
|
||||
clip_id: str
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class Transition:
|
||||
"""A pre-baked zoom/warp morph along ONE ring edge.
|
||||
|
||||
`file` plays FORWARD when zooming inward (scales[i] -> scales[i+1] in ring
|
||||
order); the renderer reverses it for the outward direction, so one clip
|
||||
covers both directions of an edge.
|
||||
"""
|
||||
|
||||
file: str
|
||||
model: str = ""
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class ScaleRing:
|
||||
"""A closed ring of scales joined by per-edge transitions.
|
||||
|
||||
Invariant: a ring of N>=2 scales has exactly N transitions (one per edge,
|
||||
including the small->large wrap seam). A degenerate single-scale ring has no
|
||||
edges. An empty ring is rejected.
|
||||
"""
|
||||
|
||||
scales: tuple[Scale, ...]
|
||||
transitions: tuple[Transition, ...]
|
||||
|
||||
def __post_init__(self) -> None:
|
||||
n = len(self.scales)
|
||||
if n == 0:
|
||||
raise RingError("a ScaleRing needs at least one scale")
|
||||
expected = 0 if n == 1 else n
|
||||
if len(self.transitions) != expected:
|
||||
raise RingError(
|
||||
f"a {n}-scale ring needs {expected} transitions, "
|
||||
f"got {len(self.transitions)}"
|
||||
)
|
||||
|
||||
def __len__(self) -> int:
|
||||
return len(self.scales)
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class TransitionStep:
|
||||
"""One transition to play during a move: which edge clip, in which direction,
|
||||
and the scale index it lands on.
|
||||
|
||||
`blended` marks the single collapsed step of a fast-spin pass (see
|
||||
`advance_ring`'s `fast_spin_threshold`): the renderer plays it as one quick
|
||||
accelerated morph straight to the destination instead of a full transition.
|
||||
"""
|
||||
|
||||
edge: int
|
||||
reversed: bool
|
||||
file: str
|
||||
to_index: int
|
||||
blended: bool = False
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class RingMove:
|
||||
"""The result of advancing the encoder: where you end up and the ordered
|
||||
transitions to play getting there (chained for a multi-detent spin).
|
||||
|
||||
`fast` is True when the move was collapsed to a single blended pass because
|
||||
the spin crossed the speed threshold (see `advance_ring`).
|
||||
"""
|
||||
|
||||
from_index: int
|
||||
to_index: int
|
||||
steps: tuple[TransitionStep, ...]
|
||||
wrapped: bool
|
||||
fast: bool = False
|
||||
|
||||
|
||||
def scale_at(ring: ScaleRing, index: int) -> Scale:
|
||||
"""The scale at `index`, taken modulo the ring length (wraps both ways)."""
|
||||
return ring.scales[index % len(ring)]
|
||||
|
||||
|
||||
def advance_ring(
|
||||
ring: ScaleRing,
|
||||
from_index: int,
|
||||
delta: int,
|
||||
*,
|
||||
fast_spin_threshold: int = 0,
|
||||
) -> RingMove:
|
||||
"""Walk the endless encoder `delta` detents from `from_index` (signed).
|
||||
|
||||
Returns a `RingMove` with the landing index and the ordered `TransitionStep`s
|
||||
to play. Inward steps (+) play edge i forward; outward steps (-) play the
|
||||
crossed edge reversed. `wrapped` is True if any step crossed the small<->large
|
||||
seam. A degenerate single-scale ring (or delta 0) is a no-op.
|
||||
|
||||
`fast_spin_threshold` (opt-in, default off): when >= 2 and `abs(delta)` meets
|
||||
it, the spin is treated as fast and the move collapses to a single blended
|
||||
pass — one `TransitionStep` (the arrival edge, marked `blended`) landing
|
||||
straight on the destination, with `RingMove.fast=True` — instead of chaining
|
||||
every transition. See the module docstring (§3).
|
||||
"""
|
||||
n = len(ring)
|
||||
start = from_index % n
|
||||
if n == 1 or delta == 0:
|
||||
return RingMove(from_index=start, to_index=start, steps=(), wrapped=False)
|
||||
|
||||
direction = 1 if delta > 0 else -1
|
||||
steps: list[TransitionStep] = []
|
||||
wrapped = False
|
||||
index = start
|
||||
for _ in range(abs(delta)):
|
||||
if direction > 0:
|
||||
# zoom inward: edge `index` forward, land at index+1 (mod n)
|
||||
edge = index
|
||||
nxt = (index + 1) % n
|
||||
reversed_ = False
|
||||
else:
|
||||
# zoom outward: cross edge `index-1` reversed, land at index-1 (mod n)
|
||||
edge = (index - 1) % n
|
||||
nxt = (index - 1) % n
|
||||
reversed_ = True
|
||||
if edge == n - 1:
|
||||
wrapped = True
|
||||
steps.append(
|
||||
TransitionStep(
|
||||
edge=edge,
|
||||
reversed=reversed_,
|
||||
file=ring.transitions[edge].file,
|
||||
to_index=nxt,
|
||||
)
|
||||
)
|
||||
index = nxt
|
||||
|
||||
# Fast spin: collapse the whole chain to a single blended arrival pass. The
|
||||
# landing index, seam-crossing, and arrival edge/direction are exactly those
|
||||
# of the full chain — only the in-between transitions are dropped.
|
||||
if fast_spin_threshold >= 2 and abs(delta) >= fast_spin_threshold:
|
||||
arrival = steps[-1]
|
||||
blended = TransitionStep(
|
||||
edge=arrival.edge,
|
||||
reversed=arrival.reversed,
|
||||
file=arrival.file,
|
||||
to_index=arrival.to_index,
|
||||
blended=True,
|
||||
)
|
||||
return RingMove(
|
||||
from_index=start,
|
||||
to_index=index,
|
||||
steps=(blended,),
|
||||
wrapped=wrapped,
|
||||
fast=True,
|
||||
)
|
||||
|
||||
return RingMove(
|
||||
from_index=start, to_index=index, steps=tuple(steps), wrapped=wrapped
|
||||
)
|
||||
+5
-7
@@ -3,10 +3,10 @@
|
||||
Pure decision logic — no mpv, no audio, no serial. Each update() resolves the
|
||||
desired Playback (which neutral base clip, how it is altered, what audio plays,
|
||||
at what levels) and returns the Transition from the previous Playback. The
|
||||
transition KIND encodes design §4.3: the Dark/Light grade, the Left overlay AND
|
||||
the Right dream (a deterministic, live luminous haze since session 0013) are all
|
||||
continuous runtime ops (LIVE_UPDATE); only swapping the clip needs a CROSSFADE,
|
||||
and toggling video on/off fades to/from black.
|
||||
transition KIND encodes design §4.3: the Dark/Light grade and the Left overlay
|
||||
are continuous runtime ops (LIVE_UPDATE), whereas swapping the clip or the
|
||||
pre-baked Right v2v variant needs a CROSSFADE, and toggling video on/off
|
||||
fades to/from black.
|
||||
|
||||
Knobs no longer *select* a clip (the base library is neutral by construction);
|
||||
they *transform* it. Which neutral base to show is an injected policy
|
||||
@@ -107,9 +107,7 @@ class Player:
|
||||
if next_video and not prev_video:
|
||||
return TransitionKind.FADE_FROM_BLACK
|
||||
if next_video and prev_video:
|
||||
# The Right dream is a live filter now (not a substrate swap), so it
|
||||
# no longer forces a crossfade — only a clip (scale) change does.
|
||||
if nxt.clip_id != prev.clip_id:
|
||||
if nxt.clip_id != prev.clip_id or nxt.plan.restyle != prev.plan.restyle:
|
||||
return TransitionKind.CROSSFADE
|
||||
return TransitionKind.LIVE_UPDATE
|
||||
# both black: only audio/levels could have changed
|
||||
|
||||
@@ -1,101 +0,0 @@
|
||||
# Session 0007.0 — Transcript
|
||||
|
||||
> App: human-experience-filter-art
|
||||
> Date: 2026-06-06 (PST) · 14:12 → 17:57
|
||||
> Type: coding
|
||||
> Goal: continue the roadmap; reframed by the operator to **simulator-first** —
|
||||
> bring the slice-1 alteration engine into the simulator so the experience can be
|
||||
> tuned before any hardware.
|
||||
> Outcome: **design spec written, committed, and pushed** on branch
|
||||
> `feature/simulator-alteration-preview`. No code changes. Implementation deferred
|
||||
> to the next session (design + implementation to ship as one PR).
|
||||
|
||||
## Plan
|
||||
|
||||
Bring the alteration engine into the simulator (scope: tune the look), per
|
||||
`docs/superpowers/specs/2026-06-06-simulator-alteration-preview-design.md`:
|
||||
- Python-canonical engine, thin browser renderer.
|
||||
- Dark/Light = live runtime color grade; Left/Right = 5×5 grid of pre-baked
|
||||
authored variant clips selected by coordinate (24 videos/base clip).
|
||||
- Revises design §4.3/§10: HUD baked into variant videos (authorial precision)
|
||||
rather than runtime overlay — trades away near-free i18n.
|
||||
- Engine reconciliation: parameterize `Calibration`, add `VariantRef`, slim
|
||||
`RenderPlan` (drop runtime `AnalyticalOverlay`/`Restyle`); `state.py` crossfade
|
||||
on variant change.
|
||||
- Simulator: retire selection X-ray + `/api/select`; add `/api/alteration` +
|
||||
`/api/clips` + variant manifest; placeholder-variant generator.
|
||||
|
||||
## Pre-session state
|
||||
|
||||
- `main` at `5290785`, clean and pushed. Sub-projects 1 & 2 done; sub-project 3
|
||||
(Player Runtime) in progress — slice 1 (pure-logic `player/` core) merged via
|
||||
PR #5 (session 0006).
|
||||
- A **stale nested worktree** (`.worktrees/feature-BuildSimulator11`, branch
|
||||
`feature/player-alteration-core`, already merged) was present and breaking the
|
||||
session resolver ("ambiguous app.json"), exactly as the session-0006 memory
|
||||
gotcha predicted.
|
||||
|
||||
## Turn-by-turn arc
|
||||
|
||||
1. **Session gate.** Opened with "What's next?" → classified as a coding session;
|
||||
ran `wgl-session-coding-init`.
|
||||
2. **Baseline cleanup.** Claim dry-run failed on the resolver ambiguity. Verified
|
||||
the stale worktree's branch was fully merged + clean, removed the worktree and
|
||||
branch, and deleted the empty `.worktrees/` dir. Tree back to clean `main`.
|
||||
3. **Claimed session 0007** (no other sessions in flight).
|
||||
4. **Operator steer:** "only design things that will run in the simulator; get
|
||||
everything working the way we like in the simulator before hardware." Saved as
|
||||
a `feedback` memory ([[simulator-first-before-hardware]]).
|
||||
5. **Discovered** the simulator (`simulator/`, built session 0004) is fully
|
||||
decoupled from `player/` — it exercises the OLD *selection* model and has no
|
||||
alteration surface. That gap became the work.
|
||||
6. **Brainstorming** (with the visual companion). Decisions, one at a time:
|
||||
scope = tune the alteration look; medium = short looping video; Right restyle =
|
||||
labeled stand-in shader (swappable for real variants); calibration =
|
||||
live-adjustable curves; architecture = **A, Python-canonical**; integration =
|
||||
new view, **retire the selection X-ray**.
|
||||
7. **Interactive look mockup** (browser): a real nature image with the 4 knobs as
|
||||
live sliders. Operator confirmed Dark/Light read well, but said for Left/Right
|
||||
they'll **author videos with the overlay baked in** for precise HUD control.
|
||||
8. **Surfaced the tradeoff:** baking the HUD reverses design §4.3/§10's near-free
|
||||
i18n. Operator chose **precision wins**. Confirmed the variant grid as **full
|
||||
5×5 = 24 authored clips per base** (shown as a grid mockup).
|
||||
9. **Revised model** presented and approved: base clip + variant manifest;
|
||||
`RenderPlan = {grade, variant}`; runtime overlay/restyle layers retired;
|
||||
placeholder-variant bootstrapping via ffmpeg.
|
||||
10. **Wrote the spec**, self-reviewed, committed on a feature branch.
|
||||
11. Operator: "do [implementation] next session. finalize this one." →
|
||||
`wgl-session-finalize`.
|
||||
|
||||
## Cut state (end of session)
|
||||
|
||||
| Repo | Branch | Commit | State |
|
||||
|---|---|---|---|
|
||||
| human-experience-filter-art | `feature/simulator-alteration-preview` | `3ef21fb` | pushed to origin, **not merged** |
|
||||
|
||||
- `docs/superpowers/specs/2026-06-06-simulator-alteration-preview-design.md` —
|
||||
new, committed.
|
||||
- `main` unchanged at `5290785`.
|
||||
- Working tree clean. Visual-companion server stopped; `.superpowers/` gitignored.
|
||||
- No tests run (no code changed).
|
||||
|
||||
## What lands on the operator's plate
|
||||
|
||||
- **Author the 24 variant videos** per base clip (the Left×Right grid), with HUD
|
||||
baked in. The simulator will consume them via the manifest; placeholder variants
|
||||
cover the gap until then.
|
||||
- **Deferred decisions** (also surfaced in chat):
|
||||
- *knob→strength calibration* — unresolved since session 0006; will be settled
|
||||
by eye in the simulator's calibration panel next session, then baked into
|
||||
`DEFAULT_CALIBRATION`.
|
||||
- *grade tints baked HUD* — accepted under "precision wins"; revisit only if it
|
||||
reads badly once real authored clips exist.
|
||||
|
||||
## Prompt the operator can paste into the next session
|
||||
|
||||
```
|
||||
/goal Implement the simulator alteration preview on branch feature/simulator-alteration-preview, per docs/superpowers/specs/2026-06-06-simulator-alteration-preview-design.md — begin with the writing-plans skill, then build: parameterize Calibration + add VariantRef and slim RenderPlan in player/, add /api/alteration + /api/clips + simulator/clips.py variant manifest, rewrite the simulator UI as the player preview, retire the selection X-ray + /api/select, add the placeholder-variant generator, and update tests + USER_GUIDE + ROADMAP §3 + the parent design §4.3/§10 pointer.
|
||||
```
|
||||
|
||||
(Or resume with `/goal next` — the `Next /goal:` field is stored in memory
|
||||
`sub-project-3-player-progress.md`.)
|
||||
@@ -1,102 +0,0 @@
|
||||
# Session 0008.0 — Transcript
|
||||
|
||||
> App: human-experience-filter-art
|
||||
> Start: 2026-06-07T19-42 (PST)
|
||||
> End: 2026-06-07T22-37 (PST)
|
||||
> Type: spec
|
||||
> Status: **FINALIZED**
|
||||
|
||||
## Launch prompt
|
||||
|
||||
Session opened as `wgl-session-none` (research errand: "Let's find a great public
|
||||
domain nature video for this project"), then upgraded mid-session to a **spec**
|
||||
session once the work became tracked. Operator chose "Spec session, comprehensive":
|
||||
fold the session's POC findings into the design AND resolve the open cosmic-zoom
|
||||
structure fork.
|
||||
|
||||
## Plan
|
||||
|
||||
Develop a design revision to the machine-altered-perception design, grounded in a
|
||||
local POC run this session: (1) Right-axis alteration pipeline; (2) content
|
||||
structure (cosmic-zoom fork); (3) strictly-PD sourcing.
|
||||
|
||||
## Pre-state
|
||||
|
||||
- On `feature/simulator-alteration-preview` (session 0007's unmerged design), clean
|
||||
tree; `main` at `5290785`.
|
||||
- Catalog empty; `tools/ingest/internet_archive.py` is the only wired fetcher.
|
||||
- No ML stack, no ffmpeg in the venv (pure-stdlib project).
|
||||
|
||||
## Session arc (uncurated)
|
||||
|
||||
1. **PD nature-video research.** Surveyed pools and verified licenses against the
|
||||
actual metadata, not marketing. Key finding: **Pexels / Pixabay / Mitch Martinez
|
||||
"free 4K" are royalty-free but NOT public domain** (restrict redistribution,
|
||||
retain copyright) — exactly the trap the ingest tool's "no explicit license →
|
||||
assume PD, verify" flag exists for. Genuinely-PD: NASA/Hubble (cosmos), **NOAA
|
||||
Ocean Exploration** (deep sea, global), **NPS/USGS** (US land). Wikimedia nature
|
||||
4K timelapses are mostly CC-BY, not PD.
|
||||
|
||||
2. **Operator pivot → "cosmic zoom".** Operator proposed a Powers-of-Ten journey
|
||||
(space → continents → birds → ocean → abyss → microscopic → cosmos). Brainstormed
|
||||
the thesis tension (a scale-journey carries built-in awe vs. the "neutral base"
|
||||
thesis) and the cost (per-base pre-bake × altitudes). Surfaced that the *ends* of
|
||||
the zoom are strict-PD-rich; the terrestrial *middle* (birds, non-US land) is the
|
||||
CC-BY soft spot.
|
||||
|
||||
3. **"Can this run locally?" → POC.** Operator's machine: **Mac mini M4 Pro, 64 GB,
|
||||
16-core GPU.** Built a throwaway POC in `~/hef-poc/` (outside the repo).
|
||||
- *Wrong turns:* `brew install ffmpeg` and `pip install` were **denied by the
|
||||
harness** (it blocks package installs) — switched to venv-local `imageio-ffmpeg`
|
||||
run by the operator via `!`. zsh **doesn't word-split** unquoted `$EARGS` →
|
||||
mangled encoder flags; inlined them. sd-turbo img2img **crashed** ("reshape
|
||||
tensor of 0 elements") because `int(steps×strength)=int(2×0.45)=0` denoise steps
|
||||
→ guarded to ≥1.
|
||||
- *Results on an 8s/1080p clip:* deterministic **Dark/Light/Left** grades/overlay
|
||||
~2.4s each (~3× faster than realtime, runtime-capable). **Right** painterly
|
||||
restyle (SD img2img on MPS) ~3.4 min/clip and **flickers badly**.
|
||||
|
||||
4. **Flicker is disqualifying.** Operator: "crazy and disorienting … this project is
|
||||
meant to be peaceful." Prototyped two fixes: (a) a **deterministic** soft-dreamy
|
||||
filter (smartblur + RGB bloom — first attempt had a magenta cast from blending on
|
||||
YUV chroma planes; fixed by blending in RGB), ~5s, zero flicker by construction;
|
||||
(b) **optical-flow keyframe propagation** (EbSynth principle; genuine ebsynth is
|
||||
NVIDIA/Windows so implemented with OpenCV Farneback + the diffusers pipeline),
|
||||
~2.7 min/clip, **calm**. Operator chose **AI + flow**.
|
||||
|
||||
5. **Spec session (comprehensive).** Upgraded the session via
|
||||
`wgl-session-spec-init` → claimed 0008. Resolved the cosmic-zoom fork: operator
|
||||
chose a **small NEUTRAL "scales of nature" library** (not a single stitched film).
|
||||
Then operator added the **infinite-zoom ring** (AI zoom transitions between
|
||||
scales, micro→cosmos wraparound) and the **infinitely-turnable endless encoder**.
|
||||
Probed i18n feasibility → **§1.2**: Left HUD is a Pi-rendered **runtime overlay**
|
||||
(Pango/HarfBuzz + Noto, annotation-track + per-language string tables), NOT a baked
|
||||
per-language video.
|
||||
- Wrote `docs/superpowers/specs/2026-06-07-scales-library-and-right-axis-pipeline-design.md`,
|
||||
committed on `feature/scales-library-right-axis`.
|
||||
|
||||
## Cut state (what landed)
|
||||
|
||||
- **PR #6 merged to `main`** (merge `42a72fe`): the design revision doc.
|
||||
- No spec-RFC submission: this app keeps specs in-repo (`app.json` `contains:["specs"]`),
|
||||
so `submit-spec.sh` is N/A — surfaced, not dropped.
|
||||
- POC artifacts left in `~/hef-poc/` (throwaway, outside repo): `restyle.py`,
|
||||
`flow_restyle.py`, and the comparison clips/contact sheets.
|
||||
- Memory updated: `sub-project-3-player-progress.md` (+ `MEMORY.md` index).
|
||||
|
||||
## Deferred decisions
|
||||
|
||||
- **Left-HUD treatment conflict (low confidence — flag).** 0008 §1.2 specifies the
|
||||
Left HUD as a runtime Pango/HarfBuzz overlay (to keep i18n near-free, per parent
|
||||
§10). This **reverses session 0007's decision** to bake the HUD into the 5×5
|
||||
variant grid for authorial precision. I recommended the runtime-overlay path
|
||||
following the operator's i18n question without flagging the 0007 reversal at the
|
||||
time. `main` now carries the runtime-overlay position; the unmerged
|
||||
`feature/simulator-alteration-preview` carries baked-HUD. **Reconciliation deferred
|
||||
to next session** (pick one, or hybrid: authored positions + runtime-shaped text).
|
||||
|
||||
## Next /goal
|
||||
|
||||
```
|
||||
/goal Reconcile the 0007 simulator-alteration-preview design (feature/simulator-alteration-preview, UNMERGED) with the merged 0008 scales-library + flow-stabilized Right-axis design — resolve the Left-HUD conflict (baked-into-5×5-grid vs runtime Pango/HarfBuzz overlay) FIRST — then writing-plans → build the simulator-first slice: deterministic Dark/Light/Left + a flow-stabilized Right restyle over ONE neutral scale clip wired into the simulator. Defer Pi renderer, endless-encoder/serial, and AI zoom-transitions per simulator-first.
|
||||
```
|
||||
@@ -1,130 +0,0 @@
|
||||
# Session 0009.0 — Transcript
|
||||
|
||||
> App: human-experience-filter-art
|
||||
> Start: 2026-06-07T22-41 (PST)
|
||||
> End: 2026-06-07T23-03 (PST)
|
||||
> Type: coding
|
||||
> Status: **FINALIZED**
|
||||
|
||||
## Launch prompt
|
||||
|
||||
Opened with `/goal next` — resume the goal recorded at the 0008 finalize. The
|
||||
session gate resolved the stored `Next /goal:` from memory:
|
||||
|
||||
> Reconcile the 0007 simulator-alteration-preview design (UNMERGED) with the
|
||||
> merged 0008 scales-library + flow-stabilized Right-axis design — resolve the
|
||||
> Left-HUD conflict (baked-into-5×5-grid vs runtime Pango/HarfBuzz overlay) FIRST
|
||||
> — then writing-plans → build the simulator-first slice: deterministic
|
||||
> Dark/Light/Left + a flow-stabilized Right restyle over ONE neutral scale clip
|
||||
> wired into the simulator. Defer Pi renderer, endless-encoder/serial, AI
|
||||
> zoom-transitions.
|
||||
|
||||
## Plan
|
||||
|
||||
Brainstorm the reconciliation (resolve Left-HUD first) → write a unified design
|
||||
doc → writing-plans → build & merge the simulator-first alteration slice.
|
||||
|
||||
## Pre-state
|
||||
|
||||
- On `main` at `c99a669`, clean tree; ran from the **main clone** (not a nested
|
||||
worktree — avoiding the session-resolver ambiguity gotcha flagged in 0008).
|
||||
- Two unmerged design threads: session-0007's
|
||||
`feature/simulator-alteration-preview` (baked-HUD 5×5 grid, design doc only, no
|
||||
code) vs. session-0008's merged scales-library/right-axis design (runtime-overlay
|
||||
HUD). The Left-HUD conflict between them was the thing to resolve.
|
||||
- Slice-1 engine (`player/`) on `main`: `RenderPlan {grade, overlay, restyle}` with
|
||||
a continuous `Restyle.blend` and a runtime `AnalyticalOverlay`. Simulator still on
|
||||
the old *selection* surface (`/api/select`, X-ray, `fixtures.py`).
|
||||
- 0008 POC artifacts present in `~/hef-poc/out/` (outside repo): real `neutral.mp4`
|
||||
base + `right_flow.mp4` flow-stabilized restyle.
|
||||
|
||||
## Session arc (uncurated)
|
||||
|
||||
1. **Claimed 0009** (coding) from the main clone; resolver worked cleanly. Read
|
||||
both specs + memory in full.
|
||||
|
||||
2. **Surfaced the conflict precisely — it was 2-D, not 1-D.** Beyond the Left-HUD
|
||||
rendering question, the two designs disagreed on the *shape of the pre-baked set*:
|
||||
0007 made BOTH Left and Right a 5×5 grid of 24 authored clips; 0008 made only
|
||||
Right pre-baked and Left a runtime overlay. Key realization: **0008 §1.2 already
|
||||
IS the hybrid the operator floated** ("authored box positions + runtime-shaped
|
||||
text") — authored annotation track for layout, runtime shaping for cheap i18n.
|
||||
|
||||
3. **Brainstorming → one operator question.** Asked the single load-bearing fork
|
||||
(Left HUD: runtime-overlay+authored-track vs fully-baked vs defer). Operator chose
|
||||
**runtime overlay + authored track** (the 0008 / hybrid position). Everything else
|
||||
followed from approved material, so I proceeded autonomously.
|
||||
|
||||
4. **Found the engine was already most of the way there.** The merged slice-1 engine
|
||||
already keeps a runtime `AnalyticalOverlay` — only 0007's *unmerged doc* proposed
|
||||
removing it. So the reconciliation was surgical: continuous `Restyle.blend` →
|
||||
discrete `Restyle.variant`; add `AnalyticalOverlay.level`; add a frozen
|
||||
`Calibration`. Wrote the reconciled design doc (brought the 0007 doc onto the
|
||||
branch so its superseded position is preserved + links resolve), committed.
|
||||
|
||||
5. **writing-plans → a full TDD plan** (`docs/superpowers/plans/...`), then executed
|
||||
it task-by-task with executing-plans:
|
||||
- **Task 1–2 (engine):** `Calibration`+`DEFAULT_CALIBRATION` (behavior-preserving),
|
||||
`Restyle.variant`, `AnalyticalOverlay.level`, `render_plan_to_dict`. `state.py`
|
||||
needed no logic change (compares whole `Restyle`). Tests rewritten/green.
|
||||
- **Task 3 (clips):** `simulator/clips.py` manifest model; retired `fixtures.py` +
|
||||
`test_fixtures.py`.
|
||||
- **Task 4 (API):** `/api/alteration` + `/api/clips`; removed `/api/select` +
|
||||
`/api/catalog/meta`. *Wrong turn:* asserted retired POST returns 404, but the
|
||||
static catch-all yields **405** for an unrouted POST — relaxed the assertion to
|
||||
"404 or 405 = gone."
|
||||
- **Task 5 (media):** `sample_media/manifest.json` + `setup_sample_media.py` that
|
||||
copies the real POC `neutral.mp4`→base and `right_flow.mp4`→Right-strength-4 and
|
||||
ffmpeg-blends placeholder strengths 1–3. mp4s gitignored. Ran it — 5 files
|
||||
produced.
|
||||
- **Task 6 (UI):** rewrote `simulator/static/` as the alteration preview (live
|
||||
grade via CSS filters, Right-variant `<video>` crossfade, live SVG Left overlay
|
||||
from the annotation track + string table, calibration panel, RenderPlan readout).
|
||||
- **Task 7 (docs):** parent design §4.3/§10 pointers; ROADMAP slice 2 done +
|
||||
deferred slices; USER_GUIDE simulator section rewritten.
|
||||
- *Environment:* `python` not on PATH; used `.venv/bin/python` throughout.
|
||||
|
||||
6. **Verified end-to-end.** `pytest -q` → **192 passed, 2 skipped**. Booted the sim
|
||||
on a scratch port: `/api/clips` returns the manifest (variant 0→base), the engine
|
||||
plan is correct by eye (left=3→level 3/intensity 0.75, right=4→variant 4,
|
||||
dark=4→tone −1.0), and the **real** `right4.mp4` + base served as `video/mp4`.
|
||||
|
||||
7. **Shipped.** Pushed the branch, created **Gitea PR #7** via the keychain-token API
|
||||
helper, **merged** it (autonomous posture), synced `main`, re-verified tests green
|
||||
on the merged result, deleted my merged feature branch (local + remote).
|
||||
|
||||
## Cut state (what landed)
|
||||
|
||||
- **PR #7 merged to `main`** (merge `554eb50`): the reconciliation design + the built
|
||||
simulator-first alteration slice (engine + simulator + media tooling + docs). 9
|
||||
commits.
|
||||
- `main` green: 192 passed / 2 skipped. Sim verified booting + serving real media.
|
||||
- Memory updated: `sub-project-3-player-progress.md` (+ `MEMORY.md` index) — conflict
|
||||
resolved, slice 2 shipped, new Next /goal.
|
||||
- POC artifacts untouched in `~/hef-poc/` (still the source for `setup_sample_media.py`).
|
||||
|
||||
## Deferred decisions
|
||||
|
||||
- **Brought the 0007 design doc into `main` + intended to delete the superseded
|
||||
branch.** Decided autonomously to carry `2026-06-06-simulator-alteration-preview-design.md`
|
||||
forward (so the reconciliation's links resolve and the superseded position is
|
||||
preserved) and to delete the now-stale `feature/simulator-alteration-preview`.
|
||||
**The branch deletion (`git branch -D` / `push --delete`) was permission-denied by
|
||||
the harness** — left in place. Safe to delete later (its content is in `main`); or
|
||||
the operator may want to keep it. Flagging rather than forcing.
|
||||
- **Merged under autonomous posture without a separate `/code-review`.** TDD + the
|
||||
written plan were the quality gates; no independent review pass was run before
|
||||
merge. Low risk for a slice this size, but noting it.
|
||||
- **Used the POC's Yosemite clip as the sim's sample base.** It's a "forest"-scale
|
||||
neutral clip, good enough to tune the look; framed in the manifest/USER_GUIDE as
|
||||
**look-tuning only, not shipped content**. Strict-PD scale-library sourcing stays a
|
||||
later slice — unaffected.
|
||||
- **`Calibration` defaults are still behavior-preserving, not operator-tuned.** The
|
||||
knob→strength calibration (open since session 0006) is now tunable by eye in the
|
||||
sim but **not yet locked** — that's the next goal.
|
||||
|
||||
## Next /goal
|
||||
|
||||
```
|
||||
/goal Tune the alteration look by eye in the simulator (python simulator/setup_sample_media.py then make sim-local) and LOCK the knob→strength calibration into DEFAULT_CALIBRATION in player/alteration.py (+ a unit test) — settling the open session-0006 calibration decision. While there, judge whether more neutral "scales of nature" base clips + a real multi-strength flow-stabilized Right re-bake are worth doing next vs. moving to scale-ring navigation (endless encoder + AI zoom transitions). Keep deferring Pi renderer + serial/firmware. Read sub-project-3-player-progress memory + docs/superpowers/specs/2026-06-07-reconciled-simulator-alteration-slice-design.md (§8) first.
|
||||
```
|
||||
@@ -1,129 +0,0 @@
|
||||
# Session 0010.0 — Transcript
|
||||
|
||||
> App: human-experience-filter-art
|
||||
> Start: 2026-06-07T23-09 (PST)
|
||||
> End: 2026-06-07T23-22 (PST)
|
||||
> Type: coding
|
||||
> Status: **FINALIZED**
|
||||
> Posture: autonomous (yolo)
|
||||
> Landed: PR #8 (merge `638cf58`) — calibration lock + dark-grade look fix
|
||||
|
||||
## Launch prompt
|
||||
|
||||
```
|
||||
Tune the alteration look by eye in the simulator (python simulator/setup_sample_media.py then make sim-local) and LOCK the knob→strength calibration into DEFAULT_CALIBRATION in player/alteration.py (+ a unit test) — settling the open session-0006 calibration decision. While there, judge whether more neutral "scales of nature" base clips + a real multi-strength flow-stabilized Right re-bake are worth doing next vs. moving to scale-ring navigation (endless encoder + AI zoom transitions). Keep deferring Pi renderer + serial/firmware. Read sub-project-3-player-progress memory + docs/superpowers/specs/2026-06-07-reconciled-simulator-alteration-slice-design.md (§8) first.
|
||||
```
|
||||
|
||||
## Pre-state
|
||||
|
||||
- `main` clean at `e753a68` (then ff'd to the 0010 claim commit `7d2a306`).
|
||||
- Sub-project 3 slice 2 (sim alteration) merged in session 0009 (PR #7). Engine
|
||||
in `player/alteration.py` carried a `Calibration` + `DEFAULT_CALIBRATION` with
|
||||
**behavior-preserving placeholder** values; the knob→strength calibration had
|
||||
been the open decision since session 0006.
|
||||
- Sample media already populated under `simulator/sample_media/forest/` (base +
|
||||
Right strengths 1–4; only strength 4 is the real flow-stabilized restyle, 1–3
|
||||
are ffmpeg blend placeholders). POC artifacts present in `~/hef-poc/out/`.
|
||||
|
||||
## The arc
|
||||
|
||||
### 1. Session open + grounding
|
||||
- Classified the launch prompt as a **coding** session; ran
|
||||
`wgl-session-coding-init`, claimed session **0010** (no other sessions in
|
||||
flight). Verified clean pushed `main` baseline + CLAUDE.md stub.
|
||||
- Read the resume context: `sub-project-3-player-progress` memory + the reconciled
|
||||
slice design §8 (open questions: calibration curve shape, grade-vs-overlay
|
||||
ordering, crossfade timing, placeholder fidelity).
|
||||
- Inspected the engine (`player/alteration.py`), its test, the sim frontend
|
||||
(`simulator/static/app.js`), and the content/clip plumbing. Established that the
|
||||
calibration's three params (`mood_gain`, `overlay_gain`, `right_variant_map`)
|
||||
are the lock target, and that the *grade look* itself lives in `app.js` CSS
|
||||
filters (frontend), not in `DEFAULT_CALIBRATION`.
|
||||
|
||||
### 2. Tuning the look by eye (the key finding)
|
||||
- `python`/`ffmpeg` weren't on the non-interactive shell PATH; used the project
|
||||
`.venv`. Baseline suite: **192 passed / 2 skipped**.
|
||||
- Viewed the operator's own POC renders in `~/hef-poc/out/` (`all_axes.png`,
|
||||
`right_three.png`, `dark_frame.png`, `light_frame.png`, `lefthud_frame.png`) —
|
||||
the by-eye-approved (session 0008) looks: tasteful cool-blue dark, warm golden
|
||||
light, soft dreamy flow restyle, legible analytical HUD.
|
||||
- Booted the sim (`uvicorn simulator.app:app`) and drove it with **headless
|
||||
Chrome (puppeteer-core)** to screenshot the *actual* rendered look across all
|
||||
four axes at full knob, plus the whole-brain-dark corner.
|
||||
- **Finding:** the sim's **dark** mood pole was rendering a full-frame
|
||||
`hue-rotate(-cool*200deg)` → rock turned orange, trees purple — a **psychedelic**
|
||||
look, exactly the "disorienting, not peaceful" effect the operator rejected in
|
||||
0008, and nothing like the POC `dark_frame`. Light / Left / Right all looked
|
||||
good and peaceful. So the dark grade was the one thing blocking a likable look.
|
||||
|
||||
### 3. Dark-grade fix
|
||||
- Replaced the hue-rotate in `applyGrade` (`simulator/static/app.js`) with:
|
||||
darken + slight desaturate on the video filter for the cool pole, plus a
|
||||
`multiply`-blended deep-blue wash (`#tint`, new element) that lifts shadows
|
||||
toward blue while preserving natural greens. Placed `#tint` **below** the SVG
|
||||
overlay so the Left HUD stays legible regardless of mood (resolves the §8
|
||||
grade-vs-overlay ordering question → overlay above).
|
||||
- Re-screenshotted: full dark now reads cool/somber with natural greens (matches
|
||||
POC `dark_frame`); whole-brain-dark corner peaceful + HUD legible; light/neutral
|
||||
unchanged (the warm path is algebraically identical for tone ≥ 0).
|
||||
|
||||
### 4. Locking the calibration
|
||||
- With full tilt now tasteful on **every** axis (POC + sim evidence), the data
|
||||
says full knob = full look, 5 notches map 1:1 to the 5 discrete Right bakes,
|
||||
equal Dark/Light = identity → **unity gains + linear variant map**.
|
||||
- Promoted `DEFAULT_CALIBRATION` from placeholder to a **deliberately locked**
|
||||
`Calibration(mood_gain=1.0, overlay_gain=1.0, right_variant_map=(0,1,2,3,4))`
|
||||
with a provenance comment; this also confirms the session-0006 convention
|
||||
(0=off..4=max, equal Dark/Light = identity — no "centered at 2 = no push").
|
||||
- Added `test_default_calibration_is_locked` pinning the literal constants.
|
||||
Suite: **193 passed / 2 skipped**.
|
||||
- Updated design §8 (calibration-curve + grade-vs-overlay resolved; dark-grade
|
||||
fix recorded).
|
||||
|
||||
### 5. Land + build-vs-next judgment
|
||||
- Committed on `feature/lock-alteration-calibration`, pushed, opened **PR #8**
|
||||
(Gitea API via `wgl-gitea-admin` helper), merged to `main` (`638cf58`), deleted
|
||||
the branch.
|
||||
- Presented the build-vs-next judgment the prompt asked for. Recommendation
|
||||
(operator-confirmed via AskUserQuestion): **move to scale-ring navigation next**
|
||||
— pull in 1–2 *cheap, true-PD* neutral base clips (NASA cosmos, NOAA deep-sea)
|
||||
so the ring is demonstrable, build the endless-encoder control + placeholder
|
||||
zoom transitions in the sim, and **defer** the expensive real multi-strength
|
||||
flow-stabilized Right re-bake until the ring experience is liked (re-baking
|
||||
before the clip set is final risks wasted renders). Keep deferring Pi renderer +
|
||||
serial/firmware.
|
||||
|
||||
## Cut state
|
||||
|
||||
- `main` @ `638cf58`, clean, pushed. Suite **193 passed / 2 skipped**.
|
||||
- `DEFAULT_CALIBRATION` locked; dark-grade look fixed; design §8 updated; memory
|
||||
updated with the session outcome + the new `Next /goal`.
|
||||
- Deferred (unchanged): Pi renderer, serial/firmware; the expensive Right re-bake.
|
||||
|
||||
## Deferred decisions
|
||||
|
||||
- **Locked `DEFAULT_CALIBRATION` to unity/linear autonomously.** The operator
|
||||
asked to "tune by eye" and lock; I made the by-eye judgment (via POC renders +
|
||||
headless-Chrome sim screenshots) that full tilt is peaceful on every axis after
|
||||
the dark fix, so no softening of gains was warranted, and locked the unity/linear
|
||||
values. *Alternative:* soften `mood_gain`/`overlay_gain` (<1.0) so full knob is
|
||||
gentler — set aside because the evidence showed full tilt is already calm. The
|
||||
calibration stays fully parameterized, so flipping the feel is a one-line edit +
|
||||
the lock test if the operator disagrees on review.
|
||||
- **Dark-grade fix landed in the sim frontend (not the final renderer).** The fix
|
||||
makes the *simulator* look right for tuning; the Pi/mpv renderer (later slice)
|
||||
will do proper grading. Recorded in §8.
|
||||
- The build-vs-next direction was **not** a deferred call — it was put to the
|
||||
operator directly and confirmed.
|
||||
|
||||
## Operator plate
|
||||
|
||||
- Calibration is settled and guarded; the long-open session-0006 decision is
|
||||
closed. The sim look is now likable on the one forest clip across all axes.
|
||||
- Next session's first move is the `/goal` below (scale-ring navigation).
|
||||
|
||||
## Next-session prompt
|
||||
|
||||
```
|
||||
/goal Build scale-ring navigation in the simulator — add an endless rotary-encoder control (relative, vs the absolute 0-4 experience knobs) that walks a closed ring of neutral "scales of nature" clips with placeholder AI zoom/warp transitions between scales. Add 1–2 cheap, true-PD neutral base clips so the ring is demonstrable (NASA/Hubble cosmos + NOAA Ocean Exploration deep sea). Defer the expensive real multi-strength flow-stabilized Right re-bake until the ring is liked; keep deferring the Pi renderer + serial/firmware. Read the sub-project-3-player-progress memory + docs/superpowers/specs/2026-06-07-scales-library-and-right-axis-pipeline-design.md first.
|
||||
```
|
||||
@@ -1,167 +0,0 @@
|
||||
# Session 0011.0 — Transcript
|
||||
|
||||
> App: human-experience-filter-art
|
||||
> Type: coding
|
||||
> Start: 2026-06-07T23-26 (PST) · End: 2026-06-07T23-42 (PST)
|
||||
> Goal: `/goal` — Build **scale-ring navigation** in the simulator: an endless
|
||||
> rotary-encoder control (relative, vs the absolute 0–4 experience knobs)
|
||||
> walking a closed ring of neutral "scales of nature" clips with placeholder
|
||||
> AI zoom/warp transitions; add 1–2 cheap true-PD base clips (NASA cosmos +
|
||||
> NOAA deep sea) so the ring is demonstrable; defer the expensive
|
||||
> multi-strength flow-stabilized Right re-bake + the Pi renderer + firmware.
|
||||
> Outcome: **Sub-project 3 slice 3 — scale-ring navigation — built and MERGED to
|
||||
> `main` via PR #9** (merge commit `435f201`). New canonical
|
||||
> `player/ring.py`; `/api/ring` + `/api/ring/advance`; endless-encoder UI;
|
||||
> cosmos (NASA/Hubble) + abyss (NOAA Ocean Exploration) true-PD scales with
|
||||
> placeholder media. 215 passed / 2 skipped (+22 new). Deferral honored.
|
||||
|
||||
## Plan
|
||||
|
||||
Implement the scales-library design §3 (scale navigation & zoom transitions) in
|
||||
the simulator. The "what" was already approved in session 0008's design, so no
|
||||
fresh brainstorm: keep the navigation math **Python-canonical** in a new pure
|
||||
`player/ring.py` (mirrors `player/content.py`/`alteration.py`), expose it via the
|
||||
simulator API, and have the browser only *render* (play returned transition(s),
|
||||
settle on the target scale, keep the live knob alteration on top). Add two cheap
|
||||
**true-PD** scales (cosmos, abyss) so the ring has ≥2 demonstrable scales;
|
||||
**defer** the expensive multi-strength flow-stabilized Right re-bake (new scales
|
||||
carry a raw base only) and keep deferring the Pi renderer + serial/firmware per
|
||||
[[simulator-first-before-hardware]]. Process: short plan doc → TDD pure logic →
|
||||
API → media → UI → verify (boot + headless drive) → branch → PR → merge.
|
||||
|
||||
## Launch prompt
|
||||
|
||||
```
|
||||
/goal Build scale-ring navigation in the simulator — add an endless rotary-encoder
|
||||
control (relative, vs the absolute 0-4 experience knobs) that walks a closed ring
|
||||
of neutral "scales of nature" clips with placeholder AI zoom/warp transitions
|
||||
between scales. Add 1–2 cheap, true-PD neutral base clips so the ring is
|
||||
demonstrable (NASA/Hubble cosmos + NOAA Ocean Exploration deep sea). Defer the
|
||||
expensive real multi-strength flow-stabilized Right re-bake until the ring is
|
||||
liked; keep deferring the Pi renderer + serial/firmware.
|
||||
```
|
||||
|
||||
## Pre-session state
|
||||
|
||||
- `main` @ `7cf550a` locally, clean; behind `origin/main` by 1 after the claim
|
||||
(sessions live in this same repo under `sessions/`); fast-forwarded during init.
|
||||
- Slice 1 (player core, PR #5) + slice 2 (sim alteration, PR #7) + calibration
|
||||
lock & dark-grade fix (PR #8) all merged. `DEFAULT_CALIBRATION` locked unity/linear.
|
||||
- Simulator had ONE neutral clip (forest) wired with the real flow-stabilized
|
||||
Right variant; no ring, no second scale.
|
||||
- Ran from the **main clone** (not a nested worktree) — the 0010 resolver gotcha
|
||||
did **not** recur.
|
||||
|
||||
## Turn-by-turn arc
|
||||
|
||||
1. **Gate / classify + claim.** `/goal …` → unambiguously a coding session. Ran
|
||||
`wgl-session-coding-init`; dry-run peek showed no in-flight sessions; claimed
|
||||
session **0011** (type coding) at `6cf1ae0`. Verified clean pushed `main`
|
||||
baseline + the `@~/.claude/wiggleverse.md` stub.
|
||||
2. **Read context.** `[[sub-project-3-player-progress]]` memory + the scales
|
||||
design (`2026-06-07-scales-library-and-right-axis-pipeline-design.md` §3 ring /
|
||||
§2 scales / §2.1 strict-PD map). Surveyed `simulator/` (`clips.py`, `app.py`,
|
||||
`setup_sample_media.py`, static), `player/` (content/controls/alteration/state),
|
||||
and the `test_clips.py` / `test_simulator_api.py` contracts.
|
||||
3. **Plan.** Wrote `docs/superpowers/plans/2026-06-07-scale-ring-navigation.md`
|
||||
(6 tasks). Key design choices: ordering index 0 = largest (cosmos), +1 zooms
|
||||
inward, both wrap; **one transition clip per edge**, forward inward / reversed
|
||||
outward (N transitions for N scales); ring math is canonical Python, the browser
|
||||
only renders; new scales carry a raw base only (Right re-bake deferred).
|
||||
4. **TDD Task 1 — `player/ring.py`.** Red `tests/test_player_ring.py` (12 cases:
|
||||
construction/validation, `scale_at` mod, single-step in/out, wrap both ways,
|
||||
multi-detent chaining, full-loop, no-op, degenerate N≤1) → implemented
|
||||
`Scale`/`Transition`/`ScaleRing`/`TransitionStep`/`RingMove`/`scale_at`/
|
||||
`advance_ring` → green.
|
||||
5. **TDD Task 2 — data layer.** Extended `tests/test_clips.py` → added
|
||||
`load_ring` + `ring_to_dict` (scales carry their clip title) +
|
||||
`ring_move_to_dict` (`target_clip_id`) to `simulator/clips.py` → green.
|
||||
6. **TDD Task 3 — API.** Extended `tests/test_simulator_api.py` → added
|
||||
`GET /api/ring` (404 if no ring) + `POST /api/ring/advance` to `simulator/app.py`
|
||||
(loads the ring into `app.state.ring`) → green.
|
||||
7. **Task 4 — media + manifest.** Rewrote the committed
|
||||
`simulator/sample_media/manifest.json`: added `cosmos` (NASA/Hubble) + `abyss`
|
||||
(NOAA Ocean Exploration) clips with true-PD provenance (17 U.S.C. §105 / NOAA),
|
||||
empty `right_variants` (deferral), illustrative annotations, and the `ring`
|
||||
section. Broadened `.gitignore` to `simulator/sample_media/**/*.mp4`. Wrote
|
||||
`simulator/setup_scales_media.py` — synthetic labelled placeholder bases +
|
||||
per-edge `xfade=zoomin` transitions. First run failed (xfade `-22`: forest base
|
||||
is 1920×1080@29.97 vs synthetic 1280×720@25) → fixed by normalizing both inputs
|
||||
(scale/fps/sar/format/trim) before xfade. Re-ran clean: 3 bases + 3 transitions.
|
||||
8. **Task 5 — frontend.** Rewrote `app.js` for multi-clip active-scale selection
|
||||
by ring index, an endless-encoder control (⊖ out / in ⊕ buttons + stage
|
||||
mouse-wheel), current-scale readout, and sequential transition playback that
|
||||
restores the live alteration on settle; added the control to `index.html` + CSS.
|
||||
9. **Verify.** Full suite **215 passed / 2 skipped** (+22 new). Booted the sim on
|
||||
:8011; `/api/ring`, `/api/ring/advance` (incl. the abyss→cosmos wrap), and
|
||||
`/media` all correct; headless-Chrome initial screenshot showed the cosmos
|
||||
placeholder + the ring control. Then a **CDP drive** (websockets) called
|
||||
`advance(1)` ×3, walking cosmos → forest → abyss → (wrap) → cosmos with the
|
||||
active video reloading `cosmos/base.mp4`; post-nav screenshot confirmed.
|
||||
10. **Docs.** ROADMAP slice-3 = done (+ folded the ring-transitions into the
|
||||
offline-pipeline bullet); USER_GUIDE gained the two-step media setup + the
|
||||
scale-ring gesture.
|
||||
11. **Ship.** Committed; pushed `feature/scale-ring-navigation`; created **PR #9**
|
||||
and merged it via the Gitea API helper (`gitea-api.sh git.benstull.org`, merge
|
||||
commit `435f201`, branch auto-deleted); synced `main`; deleted the local
|
||||
branch. Post-merge suite green. Updated memory + finalized.
|
||||
|
||||
## Cut state
|
||||
|
||||
- `main` @ `435f201` (PR #9 merged). New `player/ring.py` + `tests/test_player_ring.py`;
|
||||
`simulator/clips.py`/`app.py`/`static/*` extended; `simulator/setup_scales_media.py`
|
||||
+ manifest cosmos/abyss/ring; ROADMAP + USER_GUIDE updated. Full suite 215 passed /
|
||||
2 skipped. Working tree clean; local + remote feature branch deleted.
|
||||
- Sub-project 3 = **⏳ in progress**. Slices 1–3 done; remaining slices (runtime
|
||||
renderer, serial framing, white-noise, **offline v2v pipeline now incl. real ring
|
||||
transitions**, catalog model) in ROADMAP §3 + [[sub-project-3-player-progress]].
|
||||
- Scale-ring media is placeholder (gitignored); repopulate with
|
||||
`python simulator/setup_sample_media.py && python simulator/setup_scales_media.py`.
|
||||
|
||||
## Deferred decisions (operator plate)
|
||||
|
||||
Low-confidence / judgment calls made autonomously this session:
|
||||
|
||||
1. **Ring shape = cosmos → forest → abyss (3 scales).** The goal asked for 1–2 new
|
||||
true-PD clips; added two (cosmos, abyss) to the existing forest for a 3-scale
|
||||
ring — the minimum that exercises both an interior edge and the wrap seam.
|
||||
Forest sits between them as a stand-in for the terrestrial/mid scales (the
|
||||
design's PD soft spot, §2.1); real ordering (orbit/forest/reef/abyss/micro/cosmos)
|
||||
is an artistic call for when real footage is ingested.
|
||||
2. **One transition clip per edge, reversed for the outward direction.** Halves the
|
||||
bake count (N not 2N) and matches the design's "one clip per ring edge." The
|
||||
browser plays the placeholder forward in both directions for now (true reverse
|
||||
playback is a renderer concern); the `reversed` flag is carried through the API
|
||||
so the real pipeline / Pi can honor it.
|
||||
3. **"True-PD" = provenance recorded, bytes are labelled placeholders.** Media is
|
||||
gitignored, look-tuning-only, and real ingest is sub-project-2 territory (an
|
||||
open question in the design). The manifest records the real NASA/NOAA PD
|
||||
sources + license; `setup_scales_media.py` generates cheap synthetic stand-ins
|
||||
so the ring is always demonstrable offline. A `--fetch` real-download path was
|
||||
noted as a future bonus but not built (network-fragile; deterministic offline
|
||||
verification preferred).
|
||||
4. **Right axis on the new scales is a no-op (deferral).** New scales have empty
|
||||
`right_variants`; the `Clip` model already falls back any unauthored strength to
|
||||
the raw base, so this is a clean structural expression of "defer the expensive
|
||||
re-bake until the ring is liked."
|
||||
|
||||
## Next-session prompt
|
||||
|
||||
Tune the ring by eye and decide whether the experience is "liked"; once it is, the
|
||||
big next build is the offline v2v pipeline (real Right re-bake **and** real ring
|
||||
transitions) + strict-PD ingest. Read [[sub-project-3-player-progress]] and the
|
||||
scales design §3/§4 first.
|
||||
|
||||
```
|
||||
/goal Tune the scale-ring experience in the simulator by eye — transition feel/length,
|
||||
scale ordering, the wrap moment, fast-spin behavior — and decide whether it's "liked."
|
||||
If liked, begin the offline v2v variant pipeline: the real multi-strength
|
||||
flow-stabilized Right re-bake per base clip PLUS real first-last-frame-i2v /
|
||||
infinite-zoom ring transitions to replace the placeholders, and source/ingest the
|
||||
actual strict-PD scale clips (NASA/NOAA/NPS) via sub-project 2. Keep deferring the
|
||||
Pi renderer + serial/firmware. Per docs/ROADMAP.md §3 and the scales design §3/§4.
|
||||
```
|
||||
|
||||
Note: PRs on this repo go through the **Gitea API** (`wgl-gitea-admin`
|
||||
`gitea-api.sh`, host `git.benstull.org`) — no `tea`/`gh` installed. Running from
|
||||
the main clone (not a nested worktree) avoided the 0010 resolver-ambiguity gotcha.
|
||||
@@ -1,113 +0,0 @@
|
||||
# Session 0012.0 — Transcript
|
||||
|
||||
> App: human-experience-filter-art
|
||||
> Start: 2026-06-08T00-05 (PST)
|
||||
> End: 2026-06-08T07-00 (PST)
|
||||
> Type: coding
|
||||
> Status: **FINALIZED.**
|
||||
> Outcome: two PRs merged to `main` — **#10 fast-spin blended pass** + **#11 v2v
|
||||
> vertical slice (real forest Right variants)**. Suite 228 passed / 2 skipped.
|
||||
|
||||
## Launch prompt
|
||||
|
||||
`/goal next` → resumed the stored Next /goal from memory: **tune the ring
|
||||
experience by eye (transition feel/length, scale ordering, wrap moment,
|
||||
fast-spin behavior) and decide whether it's "liked"; once liked, the next big
|
||||
build is the offline v2v variant pipeline.**
|
||||
|
||||
## Plan
|
||||
|
||||
Goal frontier = tune/judge the scale ring (sub-project 3, scales design §3).
|
||||
|
||||
**Findings (early in session, after driving the sim + ring API):**
|
||||
- **Ring mechanics are sound & correct** — single step, wrap (correct reversed
|
||||
seam edge), multi-detent chaining, full-loop all verified via the canonical
|
||||
`/api/ring` + `/api/ring/advance`. UI renders the endless-encoder control +
|
||||
live RenderPlan readout.
|
||||
- **Aesthetic "feel/liked" is gated on real footage.** The current scale bases
|
||||
are near-black solid-color placeholders with text labels; transitions are
|
||||
ffmpeg `zoomin`-xfades. Transition feel / scale ordering / wrap-moment cannot
|
||||
be meaningfully judged by eye on these — that is exactly what the deferred v2v
|
||||
build (real strict-PD footage + real first-last-frame i2v transitions)
|
||||
produces. Placeholder by-eye tuning has a hard ceiling here.
|
||||
- **Fast-spin is the one genuine, footage-independent gap.** A multi-detent spin
|
||||
returns N steps and the browser plays ALL N full transitions sequentially
|
||||
(+5 ≈ 5 transitions ≈ 12–15 s of placeholder morphs). Design §3 explicitly
|
||||
anticipates this: "transitions chain, **or past a speed threshold a faster
|
||||
blended pass is used**." Not implemented.
|
||||
|
||||
**This session's work:**
|
||||
1. Implement the design §3 fast-spin policy (Python-canonical step-reduction +
|
||||
thin frontend), TDD. The one tuning dimension that is real, footage-
|
||||
independent, and named in the goal.
|
||||
2. Verify (suite + drive the ring + screenshot), update USER_GUIDE + design
|
||||
note + memory.
|
||||
3. Surface the genuine **"liked?" → greenlight v2v build** decision to the
|
||||
operator with this honest assessment + recommendation (the aesthetic sign-off
|
||||
is the artist's call; v2v also needs real footage sourcing, so it is the
|
||||
natural next session).
|
||||
|
||||
## Deferred decisions
|
||||
|
||||
_Autonomous-mode low-confidence calls the driver made and would have
|
||||
liked operator input on. Appended as the session runs; surfaced at
|
||||
finalize. Empty if none._
|
||||
|
||||
- **Fast-spin policy shape (PR #10).** Made fast-spin opt-in (`fast_spin_threshold`,
|
||||
default off) rather than default-on, so the pure `advance_ring` keeps its
|
||||
complete-chain contract + all existing tests, and the input layer (sim/firmware)
|
||||
— which actually knows wall-clock spin speed — enables it. Used `abs(delta)` as
|
||||
the spin-speed proxy (a spin batches detents into one advance call). Threshold
|
||||
default = 3 and the sim's blended playback rate = 2.5× are by-eye guesses, easily
|
||||
tuned. Confidence: high on the architecture, medium on the exact threshold/rate.
|
||||
- **Right strength curve (v2v slice).** Picked the keyframe-strength ramp per Right
|
||||
level by eye against the first real bake. First attempt was a linear 0.28–0.58 —
|
||||
but sd-turbo's painterly effect is sharply non-linear (barely registers <0.5,
|
||||
ramps hard through ~0.5–0.65), so levels 1–3 looked ~identical to raw. Re-baked
|
||||
with a clustered curve (0.46/0.52/0.58/0.64) for real perceptual progression.
|
||||
This is fundamentally an aesthetic + ML-param tuning loop (prompt/steps/strength)
|
||||
that wants the operator's eye; the curve is one-line tunable in
|
||||
`simulator/bake_right_variants.py` + re-bake. Confidence: medium — a sound,
|
||||
usable first real ramp, but the operator will likely want to fine-tune it (and
|
||||
possibly the prompt) before the look is locked.
|
||||
|
||||
## Session arc
|
||||
|
||||
1. **Opened** via `/goal next` → routed to a coding session, claimed ID 0012,
|
||||
synced the clean `main` baseline (transcripts live in this same repo under
|
||||
`sessions/`).
|
||||
2. **Oriented** on `player/ring.py`, the simulator, the manifest, and scales
|
||||
design §3/§4. Booted the sim and drove the ring via the canonical API +
|
||||
a headless screenshot.
|
||||
3. **Diagnosed** the goal honestly: ring *mechanics* are sound; the *aesthetic*
|
||||
judgment the goal asks for is gated on real footage (placeholders can't show
|
||||
it). The one footage-independent gap was **fast-spin**.
|
||||
4. **Built fast-spin** (TDD) — `advance_ring` opt-in `fast_spin_threshold`,
|
||||
serializer + API + thin frontend. Verified live (slow chains, fast collapses,
|
||||
correct wrap/arrival). PR #10, merged.
|
||||
5. **Surfaced the "liked?" gate** to the operator with the honest assessment
|
||||
(`AskUserQuestion`). Operator chose **vertical-slice the v2v build** — get
|
||||
real content for one scale to break the chicken-and-egg.
|
||||
6. **Built the v2v vertical slice** — wrote a plan, productionized the POC
|
||||
flow-restyle into `simulator/bake_right_variants.py` (curve TDD'd), baked real
|
||||
forest Right variants (~11 min MPS). First ramp was back-loaded (linear
|
||||
0.28–0.58 → levels 1–3 looked raw); re-baked with a clustered 0.46–0.64 curve;
|
||||
verified the perceptual ramp frame-by-frame. PR #11, merged.
|
||||
7. **Finalized** — memory updated, deferred decisions recorded, transcript
|
||||
published.
|
||||
|
||||
## Outcome & next session
|
||||
|
||||
The goal's "**decide if liked**" is now the operator's to make *with real footage
|
||||
in hand*: `make sim` → forest scale → sweep Right 0→4 to judge the dreamlike axis
|
||||
on real Yosemite footage. Mechanics (incl. fast-spin) are complete.
|
||||
|
||||
**Deferred (next):** fine-tune the forest curve/prompt if the look isn't liked;
|
||||
source real strict-PD bases for cosmos/abyss (sub-project 2 ingest) so their Right
|
||||
variants can bake; build the real **i2v ring transitions** (needs a generative
|
||||
video model + two real adjacent bases). Pi renderer + serial/firmware stay
|
||||
deferred per the simulator-first directive.
|
||||
|
||||
```
|
||||
/goal Judge the now-real forest Right (dreamlike) axis by eye (make sim → forest → sweep Right 0→4) and decide if the look + strength ramp is liked; fine-tune the curve/prompt in simulator/bake_right_variants.py + re-bake if not. Then continue the v2v build: source real strict-PD bases for cosmos/abyss (sub-project 2) and build the real i2v ring transitions. Per docs/ROADMAP.md + scales design §1/§3/§4.
|
||||
```
|
||||
@@ -1,115 +0,0 @@
|
||||
# Session 0013.0 — Transcript
|
||||
|
||||
> App: human-experience-filter-art
|
||||
> Start: 2026-06-22T08-34 (PST)
|
||||
> End: 2026-06-23T11-29 (PST)
|
||||
> Type: planning-and-executing
|
||||
> Posture: yolo (autonomous)
|
||||
> Claude-Session: f0a3044a-e9cb-467e-991f-f1ce618fc418
|
||||
> Status: **FINALIZED**
|
||||
> Lands: PR #12 → `main` (merge `23306fa`). Suite 233 passed / 2 skipped.
|
||||
|
||||
## Launch prompt
|
||||
|
||||
"Let's keep working on the simulation. What's next? Figuring out the labeling for left
|
||||
brain HUD?" — opened against the stored 0012 next-goal (judge the real forest Right look,
|
||||
tune the v2v curve). Reconciled live: operator said "I liked the forest Right," which
|
||||
closed the judgment half and mooted the curve tuning, freeing the session for HUD + a
|
||||
Right-axis rethink.
|
||||
|
||||
## Pre-state
|
||||
|
||||
Through session 0012: engine (`player/`) + simulator built; scale ring (cosmos/forest/abyss);
|
||||
forest carried real flow-stabilized **pre-baked SD Right variants** (1–4); Left HUD was
|
||||
functional but never art-directed (plain cyan boxes); Dark/Light were two separate knobs with
|
||||
`mood_gain`/`overlay_gain` calibration sliders. 228 tests.
|
||||
|
||||
## Arc (turn by turn, wrong turns included)
|
||||
|
||||
1. **Session gate + claim.** Classified planning-and-executing; claimed ID 0013 from the main
|
||||
clone (no nested-worktree resolver issue this time). Clean `main` baseline.
|
||||
|
||||
2. **Left HUD art-direction pass.** Operator chose "look & feel first". Redesigned the analytical
|
||||
overlay: corner-bracket targeting reticles (capped arm length), translucent legible label
|
||||
chips, two sensor channels — cyan `detected.*` with deterministic per-key confidence scores
|
||||
vs amber `measure.*` with a center crosshair — and a bbox-sized `◉ ANALYSIS · L{n} · {k} OBJ`
|
||||
status tag that escalates with the Left knob. Judged by eye via headless-Chrome screenshots.
|
||||
Fixed two self-spotted flaws (status-tag clipping → measure from real `getBBox`; over-long
|
||||
reticle arms → cap).
|
||||
|
||||
3. **Affect / emotion channel (brainstormed → built).** Operator wanted emotions surfaced when
|
||||
Left AND Right are both up. Brainstormed: trigger = `min(left,right)`; soft ambient violet
|
||||
words (not boxed); stable per-scene palette, more words as combined strength rises. Built:
|
||||
`AffectOverlay(strength,intensity)` in the engine (math in Python), own SVG layer in the
|
||||
client, palettes in the manifest. 5 new unit tests. Design doc committed.
|
||||
|
||||
4. **mood_gain "does nothing" (not a bug).** Operator reported it. Traced: it's a gain on the
|
||||
Dark/Light grade — invisible with both at 0. Added a clarifying hint, then (later) removed the
|
||||
whole calibration UI anyway.
|
||||
|
||||
5. **Stale-cache saga (several rounds — the time sink).** "I don't see the emotions" / "Nothing
|
||||
is changing" — repeatedly diagnosed as the open tab running stale `app.js` (the live RenderPlan
|
||||
readout masked it). Added `no-cache` to the dev server; then a real `/dev/version` + 1 s client
|
||||
poll **live-reload**; then an on-screen error banner + crash-proof `update()`. Confirmed by the
|
||||
operator: "Works in incognito mode" — code was always correct; environment state was stale.
|
||||
|
||||
6. **Right axis reframe — the centerpiece.** Operator: the dreamlike knob is "too fluid... changes
|
||||
across the loop more than it should." Brainstormed the concept: Right should be a STILL altered
|
||||
state. Chose a **deterministic real-time filter** over the baked SD churn. Phase 1 (CSS luminous
|
||||
haze) built — then the operator clarified "same movement as the main video, just stylized": the
|
||||
haze read as blurred video, not stylized. Pivoted to **Phase 2: a WebGL2 Kuwahara painterly
|
||||
shader** on the live frames (edge-preserving → crisp motion, holds still across the loop). Caught
|
||||
and fixed a UV-mapping bug (lower-half streaking) mid-build. Operator: "That looks great. Let's
|
||||
get even a little more stylized. Max should be pretty trippy" → added saturation + ~45° hue-drift
|
||||
+ posterize, ramped by `intensity²` so only max goes psychedelic. "Perfect."
|
||||
|
||||
7. **Control surface 4→3 knobs.** Operator: make Dark/Light one dial; fold in mood_gain; drop
|
||||
overlay_gain. Collapsed Dark+Light into one bipolar Mood dial; removed the Calibration section
|
||||
(gains pinned to the locked `1.0` constants). Sim panel is now Left · Right · Mood.
|
||||
|
||||
8. **Processing-time question.** Operator asked compute/min for the coming content pipeline.
|
||||
Measured bundled ffmpeg at ~8× realtime (~10 s/min). Headline: the reframe killed the dominant
|
||||
per-clip cost (the SD bake) — per-minute compute is now trivial; the real cost is human authoring.
|
||||
|
||||
9. **Wrap.** Committed in three feature commits; PR #12 → `main`, merged; branch deleted; memory
|
||||
updated; transcript published.
|
||||
|
||||
## Cut state
|
||||
|
||||
`main` @ `23306fa`. 233 passed / 2 skipped. Sim runs locally (uvicorn :8000); Right dream is
|
||||
real-time WebGL (no bake); 3-knob control. Legacy `bake_right_variants.py` + baked `right*.mp4`
|
||||
parked, unused. Three design docs in `docs/superpowers/specs/` (affect channel; right-axis
|
||||
deterministic dream; + the Phase-1/2 staging recorded there).
|
||||
|
||||
## Deferred decisions
|
||||
|
||||
- **No formal implementation-plan artifact** — built by-eye in the fast iteration loop; the two new
|
||||
design docs are the record. No content repo configured (`CONTENT_REMOTE` empty), so nothing to
|
||||
`submit-plan.sh`; docs live in-repo and merged.
|
||||
- **Pipeline (§9):** no PPE/prod stage exists for the simulator (simulator-first phase) — merge to
|
||||
`main` is the completion; no deploy ran. Not a skipped gate; there is no stage yet.
|
||||
- **4→3 knob change** is a real experience-design change not yet reflected in the canonical design
|
||||
SPEC (still describes 4 knobs). Engine keeps dark/light internally. To record in the SPEC later.
|
||||
- **Legacy SD baker parked, not deleted** — kept for reference; can be removed once the real-time
|
||||
dream is fully settled.
|
||||
|
||||
## Operator plate (what the operator did / decided)
|
||||
|
||||
Drove every aesthetic call by eye: liked forest Right; chose HUD look-and-feel; specified emotions
|
||||
on Left+Right; rejected the "too fluid" SD dream and the blurred haze; approved the painterly
|
||||
direction and asked for a trippy max; asked to merge Dark/Light into one Mood dial and remove the
|
||||
calibration knobs; asked the processing-time question; directed commit + push + finalize and to
|
||||
start a fresh session for the content pipeline.
|
||||
|
||||
## Next-session prompt
|
||||
|
||||
`/goal` Start the **content pipeline** for the installation: source full neutral video clips +
|
||||
processing + labeling. **Brainstorm/scope into a content-pipeline spec first**, deciding:
|
||||
(1) sourcing — which strict-PD clips, which scales (beyond cosmos/forest/abyss); reuse the 0008
|
||||
strict-PD map (NASA/Hubble, NOAA Ocean Exploration, NPS/USGS = true PD; "free stock" is NOT PD);
|
||||
(2) clip length + seamless-loop strategy; (3) labeling approach — STATIC boxes (current, 0 compute)
|
||||
vs MOTION-TRACKED (a detection+tracking pass), hand-authored vs detection-assisted, same for affect
|
||||
placement; (4) format target (res/fps/codec for the sim now + the Pi later). Anchor fact: the Right
|
||||
dream is **real-time, no per-clip bake**, so the pipeline is transcode + authoring, not ML baking.
|
||||
Read `memory/sub-project-3-player-progress.md` + the scales design
|
||||
(`docs/superpowers/specs/2026-06-07-scales-library-and-right-axis-pipeline-design.md` §1/§3/§4) first.
|
||||
@@ -1,26 +0,0 @@
|
||||
# Session 0014.0 — Transcript
|
||||
|
||||
> App: human-experience-filter-art
|
||||
> Start: 2026-06-24T06-58 (PST)
|
||||
> Type: brainstorming
|
||||
> Posture: careful
|
||||
> Claude-Session: 50301aba-c534-4a7c-9f33-8b0881920ab2
|
||||
> Status: **PLACEHOLDER — claimed at session start; finalized at session end.**
|
||||
>
|
||||
> This file reserves session ID 0014 for human-experience-filter-art. The driver replaces this
|
||||
> body with the full transcript and renames the file to its final
|
||||
> SESSION-0014.0-TRANSCRIPT-2026-06-24T06-58--<end>.md form at session end.
|
||||
|
||||
## Launch prompt
|
||||
|
||||
```
|
||||
Launch: /goal next → resolved from memory to the recorded Next /goal:
|
||||
START A NEW SESSION for the content pipeline — sourcing full neutral video clips + processing + labeling. Brainstorm/scope it into a content-pipeline spec FIRST, deciding: (1) sourcing (strict-PD clips, which scales); (2) clip length + seamless-loop strategy; (3) labeling approach (static vs motion-tracked; hand-authored vs detection-assisted; same for affect); (4) format target (res/fps/codec for sim now + Pi later). Anchor fact: Right dream is real-time, no per-clip bake → pipeline is transcode + authoring, NOT ML baking.
|
||||
|
||||
```
|
||||
|
||||
## Deferred decisions
|
||||
|
||||
_Autonomous-mode low-confidence calls the driver made and would have
|
||||
liked operator input on. Appended as the session runs; surfaced at
|
||||
finalize. Empty if none._
|
||||
@@ -16,29 +16,5 @@
|
||||
},
|
||||
"0006": {
|
||||
"title": ""
|
||||
},
|
||||
"0007": {
|
||||
"title": ""
|
||||
},
|
||||
"0008": {
|
||||
"title": ""
|
||||
},
|
||||
"0009": {
|
||||
"title": ""
|
||||
},
|
||||
"0010": {
|
||||
"title": ""
|
||||
},
|
||||
"0011": {
|
||||
"title": ""
|
||||
},
|
||||
"0012": {
|
||||
"title": ""
|
||||
},
|
||||
"0013": {
|
||||
"title": ""
|
||||
},
|
||||
"0014": {
|
||||
"title": ""
|
||||
}
|
||||
}
|
||||
|
||||
+61
-132
@@ -1,163 +1,92 @@
|
||||
"""FastAPI service: controls -> the real alteration engine -> a RenderPlan.
|
||||
|
||||
The simulator's alteration surface (reconciled slice). It calls the canonical
|
||||
player.alteration.plan_alteration; the browser only renders. The selection-era
|
||||
endpoints (/api/select, /api/catalog/meta) and the X-ray are retired.
|
||||
"""
|
||||
"""FastAPI service: dials -> real hef.selection -> X-ray (pick + ranked pool)."""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import hashlib
|
||||
import os
|
||||
import time
|
||||
from collections import Counter
|
||||
from pathlib import Path
|
||||
from typing import Optional
|
||||
from typing import Literal, Optional
|
||||
|
||||
from fastapi import FastAPI, HTTPException
|
||||
from fastapi import FastAPI
|
||||
from fastapi.staticfiles import StaticFiles
|
||||
from pydantic import BaseModel, Field
|
||||
|
||||
from hef.selection import Coordinate
|
||||
from player.alteration import (
|
||||
DEFAULT_CALIBRATION,
|
||||
Calibration,
|
||||
plan_alteration,
|
||||
render_plan_to_dict,
|
||||
from hef.catalog import load_catalog, record_to_dict
|
||||
from hef.selection import (
|
||||
Coordinate,
|
||||
Weights,
|
||||
candidates_for_mode,
|
||||
ranked_candidates,
|
||||
select,
|
||||
)
|
||||
from player.content import resolve_content
|
||||
from player.controls import CONTENT_POSITIONS
|
||||
from player.ring import DEFAULT_FAST_SPIN_THRESHOLD, advance_ring
|
||||
from simulator.clips import load_manifest, load_ring, ring_move_to_dict, ring_to_dict
|
||||
from simulator.fixtures import generate_fixture_catalog
|
||||
|
||||
STATIC_DIR = Path(__file__).parent / "static"
|
||||
MEDIA_DIR = Path(__file__).parent / "sample_media"
|
||||
DEFAULT_MANIFEST = MEDIA_DIR / "manifest.json"
|
||||
|
||||
# Per-process boot token: changes on every server restart so the dev live-reload
|
||||
# (below) also fires when Python code changes (which needs a restart), not just
|
||||
# when a static asset's mtime changes.
|
||||
_BOOT_ID = f"{os.getpid()}-{int(time.time())}"
|
||||
|
||||
|
||||
def _asset_version() -> str:
|
||||
"""A short digest of the renderer assets' mtimes + this process's boot token.
|
||||
Changes whenever app.js/style.css/index.html change on disk OR the server is
|
||||
restarted — the signal the browser polls to know it's running stale code."""
|
||||
parts = [_BOOT_ID]
|
||||
for name in ("app.js", "style.css", "index.html"):
|
||||
try:
|
||||
parts.append(f"{name}:{(STATIC_DIR / name).stat().st_mtime_ns}")
|
||||
except OSError:
|
||||
parts.append(f"{name}:?")
|
||||
return hashlib.sha1("|".join(parts).encode()).hexdigest()[:16]
|
||||
|
||||
|
||||
class ControlsModel(BaseModel):
|
||||
content: str
|
||||
class SelectRequest(BaseModel):
|
||||
left: int = Field(ge=0, le=4)
|
||||
right: int = Field(ge=0, le=4)
|
||||
dark: int = Field(ge=0, le=4)
|
||||
light: int = Field(ge=0, le=4)
|
||||
volume: int = Field(ge=0, le=4)
|
||||
brightness: int = Field(ge=0, le=4)
|
||||
mode: Literal["none", "audio", "video", "av"]
|
||||
pool_size: int = Field(default=4, ge=1, le=25)
|
||||
brain_weight: float = Field(default=1.0, ge=0.0)
|
||||
mood_weight: float = Field(default=1.0, ge=0.0)
|
||||
approved_only: bool = False
|
||||
|
||||
|
||||
class CalibrationModel(BaseModel):
|
||||
mood_gain: float = 1.0
|
||||
overlay_gain: float = 1.0
|
||||
dream_gain: float = 1.0
|
||||
def load_catalog_or_fixtures() -> list:
|
||||
"""Use the real catalog if a non-empty one is configured/exists, else fixtures."""
|
||||
configured = os.environ.get("HEF_SIM_CATALOG")
|
||||
path = Path(configured) if configured else Path("catalog/library.jsonl")
|
||||
if path.exists() and path.stat().st_size > 0:
|
||||
return load_catalog(path)
|
||||
return generate_fixture_catalog()
|
||||
|
||||
|
||||
class AlterationRequest(BaseModel):
|
||||
controls: ControlsModel
|
||||
calibration: Optional[CalibrationModel] = None
|
||||
def create_app(records: Optional[list] = None) -> FastAPI:
|
||||
app = FastAPI(title="HEF Experience Simulator")
|
||||
app.state.catalog = records if records is not None else load_catalog_or_fixtures()
|
||||
|
||||
|
||||
class RingAdvanceRequest(BaseModel):
|
||||
from_index: int = 0
|
||||
delta: int
|
||||
|
||||
|
||||
def _load_clips(manifest_path: Optional[Path]):
|
||||
path = Path(manifest_path) if manifest_path else DEFAULT_MANIFEST
|
||||
if path.exists():
|
||||
return load_manifest(path)
|
||||
return []
|
||||
|
||||
|
||||
def _load_ring(manifest_path: Optional[Path]):
|
||||
path = Path(manifest_path) if manifest_path else DEFAULT_MANIFEST
|
||||
if path.exists():
|
||||
return load_ring(path)
|
||||
return None
|
||||
|
||||
|
||||
def create_app(manifest_path: Optional[Path] = None) -> FastAPI:
|
||||
app = FastAPI(title="HEF Alteration Simulator")
|
||||
app.state.clips = _load_clips(manifest_path)
|
||||
app.state.ring = _load_ring(manifest_path)
|
||||
|
||||
@app.post("/api/alteration")
|
||||
def api_alteration(req: AlterationRequest):
|
||||
c = req.controls
|
||||
if c.content not in CONTENT_POSITIONS:
|
||||
raise HTTPException(status_code=422, detail=f"invalid content {c.content!r}")
|
||||
coord = Coordinate(c.left, c.right, c.dark, c.light)
|
||||
cal = (
|
||||
Calibration(
|
||||
mood_gain=req.calibration.mood_gain,
|
||||
overlay_gain=req.calibration.overlay_gain,
|
||||
dream_gain=req.calibration.dream_gain,
|
||||
)
|
||||
if req.calibration
|
||||
else DEFAULT_CALIBRATION
|
||||
@app.post("/api/select")
|
||||
def api_select(req: SelectRequest):
|
||||
catalog = app.state.catalog
|
||||
coord = Coordinate(req.left, req.right, req.dark, req.light)
|
||||
weights = Weights(brain=req.brain_weight, mood=req.mood_weight)
|
||||
if req.mode == "none":
|
||||
return {"pick": None, "pool": [], "coverage": {"candidates_in_mode": 0}}
|
||||
pool = catalog
|
||||
if req.approved_only:
|
||||
pool = [r for r in pool if r.review_status == "approved"]
|
||||
eligible = candidates_for_mode(pool, req.mode, req.pool_size)
|
||||
ranked = ranked_candidates(
|
||||
catalog, coord, req.mode,
|
||||
pool_size=req.pool_size, weights=weights, approved_only=req.approved_only,
|
||||
)
|
||||
pick = select(
|
||||
catalog, coord, req.mode,
|
||||
pool_size=req.pool_size, weights=weights, approved_only=req.approved_only,
|
||||
rng=None,
|
||||
)
|
||||
plan = plan_alteration(coord, cal)
|
||||
content = resolve_content(c.content)
|
||||
return {
|
||||
"plan": render_plan_to_dict(plan),
|
||||
"content": {"audio_source": content.audio_source, "video": content.video},
|
||||
"pick": record_to_dict(pick) if pick else None,
|
||||
"pool": [
|
||||
{"record": record_to_dict(r), "distance": d, "rank": i + 1}
|
||||
for i, (r, d) in enumerate(ranked)
|
||||
],
|
||||
"coverage": {"candidates_in_mode": len(eligible)},
|
||||
}
|
||||
|
||||
@app.get("/dev/version")
|
||||
def dev_version():
|
||||
# Dev live-reload signal: the browser polls this and reloads when it
|
||||
# changes, so it never silently runs a stale renderer during iteration.
|
||||
return {"version": _asset_version()}
|
||||
@app.get("/api/catalog/meta")
|
||||
def api_meta():
|
||||
catalog = app.state.catalog
|
||||
return {
|
||||
"total": len(catalog),
|
||||
"by_mode": dict(Counter(r.mode for r in catalog)),
|
||||
"by_status": dict(Counter(r.review_status for r in catalog)),
|
||||
}
|
||||
|
||||
@app.get("/api/clips")
|
||||
def api_clips():
|
||||
return {"clips": [c.to_dict() for c in app.state.clips]}
|
||||
|
||||
@app.get("/api/ring")
|
||||
def api_ring():
|
||||
if app.state.ring is None:
|
||||
raise HTTPException(status_code=404, detail="no scale ring in manifest")
|
||||
return ring_to_dict(app.state.ring, app.state.clips)
|
||||
|
||||
@app.post("/api/ring/advance")
|
||||
def api_ring_advance(req: RingAdvanceRequest):
|
||||
if app.state.ring is None:
|
||||
raise HTTPException(status_code=404, detail="no scale ring in manifest")
|
||||
move = advance_ring(
|
||||
app.state.ring,
|
||||
req.from_index,
|
||||
req.delta,
|
||||
fast_spin_threshold=DEFAULT_FAST_SPIN_THRESHOLD,
|
||||
)
|
||||
return ring_move_to_dict(move, app.state.ring)
|
||||
|
||||
@app.middleware("http")
|
||||
async def _no_cache(request, call_next):
|
||||
# Dev preview server: never let a browser serve a stale app.js/style.css.
|
||||
# The whole point is by-eye iteration, so a plain refresh must always get
|
||||
# the latest assets (the heuristic cache otherwise hides JS/CSS edits).
|
||||
response = await call_next(request)
|
||||
response.headers["Cache-Control"] = "no-cache, no-store, must-revalidate"
|
||||
return response
|
||||
|
||||
if MEDIA_DIR.exists():
|
||||
app.mount("/media", StaticFiles(directory=MEDIA_DIR), name="media")
|
||||
if STATIC_DIR.exists():
|
||||
app.mount("/", StaticFiles(directory=STATIC_DIR, html=True), name="static")
|
||||
|
||||
|
||||
@@ -1,193 +0,0 @@
|
||||
"""Offline baker: real flow-stabilized painterly Right-axis variants (scales
|
||||
design §1/§4).
|
||||
|
||||
Productionizes the session-0008 POC (``~/hef-poc/flow_restyle.py``): SD img2img
|
||||
on KEYFRAMES + Farneback optical-flow warp on in-between frames = a temporally
|
||||
calm painterly restyle (no per-frame "boiling" — the look the operator approved
|
||||
in 0008). The one new idea on top of the POC is a **strength curve**: each Right
|
||||
level 1-4 maps to an increasing keyframe img2img ``strength`` so the four
|
||||
discrete pre-baked variants form a subtle -> strong dreamlike ramp. Level 0 is
|
||||
always the raw base (handled by the runtime, not baked here).
|
||||
|
||||
The curve (``right_strength_params``) is pure + unit-tested; the rendered media
|
||||
is verified by eye (like the other ``simulator/setup_*_media.py`` scripts). torch
|
||||
/ diffusers are imported lazily inside the bake functions so importing this
|
||||
module (e.g. for the curve test) is fast and dependency-light.
|
||||
|
||||
Usage:
|
||||
.venv/bin/python -m simulator.bake_right_variants [--scale forest]
|
||||
[--fps 12] [--keyint 24]
|
||||
|
||||
Requires: torch + Apple MPS, diffusers, ``stabilityai/sd-turbo`` (cached),
|
||||
opencv-python, imageio-ffmpeg. ~2.7 min/clip x 4 levels ~= ~11 min local compute.
|
||||
"""
|
||||
from __future__ import annotations
|
||||
|
||||
import argparse
|
||||
import glob
|
||||
import os
|
||||
import subprocess
|
||||
import tempfile
|
||||
import time
|
||||
from pathlib import Path
|
||||
|
||||
MEDIA = Path(__file__).parent / "sample_media"
|
||||
|
||||
RIGHT_LEVELS = (1, 2, 3, 4)
|
||||
|
||||
# Keyframe img2img strength per Right level (by-eye ramp). sd-turbo's painterly
|
||||
# transformation is sharply NON-LINEAR in strength — it barely registers below
|
||||
# ~0.5 and ramps hard through ~0.5-0.65 (verified by eye, session 0012: a linear
|
||||
# 0.28-0.58 ramp left levels 1-3 ~indistinguishable from raw). So the curve is
|
||||
# clustered in that active band for real perceptual progression: a gentle dream
|
||||
# haze (L1) -> clearly painterly (L3, ~the POC's proven look) -> strongest (L4).
|
||||
# Still by-eye tunable — re-run the baker after editing.
|
||||
_KEY_STRENGTH = {1: 0.46, 2: 0.52, 3: 0.58, 4: 0.64}
|
||||
_TWEEN_RATIO = 0.36 # POC ratio (0.18 / 0.5): tweens are a light refine only.
|
||||
|
||||
# The restyle target (matches the POC spike that the operator approved).
|
||||
PROMPT = (
|
||||
"impressionist oil painting, dreamlike, soft painterly brushstrokes, "
|
||||
"ethereal, luminous, fine art"
|
||||
)
|
||||
NEG = "text, watermark, frame, border, ugly, deformed, lowres"
|
||||
SEED = 42
|
||||
|
||||
|
||||
def right_strength_params(level: int) -> tuple[float, float]:
|
||||
"""(keyframe_strength, tween_strength) for a Right level in RIGHT_LEVELS."""
|
||||
if level not in _KEY_STRENGTH:
|
||||
raise ValueError(f"Right level must be one of {RIGHT_LEVELS}, got {level}")
|
||||
key = _KEY_STRENGTH[level]
|
||||
return key, round(key * _TWEEN_RATIO, 4)
|
||||
|
||||
|
||||
# --- the restyle engine (verbatim port of ~/hef-poc/flow_restyle.py) ---
|
||||
|
||||
|
||||
def _ffmpeg() -> str:
|
||||
import imageio_ffmpeg
|
||||
|
||||
return imageio_ffmpeg.get_ffmpeg_exe()
|
||||
|
||||
|
||||
def _run(cmd: list[str]) -> None:
|
||||
subprocess.run(cmd, check=True, capture_output=True)
|
||||
|
||||
|
||||
def _extract(ff: str, src: str, d: str, fps: float) -> list[str]:
|
||||
_run([ff, "-hide_banner", "-v", "error", "-i", src, "-vf", f"fps={fps}",
|
||||
os.path.join(d, "f_%05d.png"), "-y"])
|
||||
return sorted(glob.glob(os.path.join(d, "f_*.png")))
|
||||
|
||||
|
||||
def _warp(prev_bgr, src_prev_gray, src_cur_gray):
|
||||
"""Warp the previous stylized frame to align with the current source frame
|
||||
via Farneback optical flow — this is what kills the per-frame flicker."""
|
||||
import cv2
|
||||
import numpy as np
|
||||
|
||||
flow = cv2.calcOpticalFlowFarneback(
|
||||
src_prev_gray, src_cur_gray, None,
|
||||
pyr_scale=0.5, levels=3, winsize=21, iterations=3,
|
||||
poly_n=7, poly_sigma=1.5, flags=0)
|
||||
h, w = src_cur_gray.shape
|
||||
gx, gy = np.meshgrid(np.arange(w), np.arange(h))
|
||||
mx = (gx + flow[..., 0]).astype(np.float32)
|
||||
my = (gy + flow[..., 1]).astype(np.float32)
|
||||
return cv2.remap(prev_bgr, mx, my, cv2.INTER_LINEAR, borderMode=cv2.BORDER_REFLECT)
|
||||
|
||||
|
||||
def _load_pipe(model: str):
|
||||
"""Load the SD img2img pipeline once (reused across all levels)."""
|
||||
import torch
|
||||
from diffusers import AutoPipelineForImage2Image
|
||||
|
||||
dev = "mps" if torch.backends.mps.is_available() else "cpu"
|
||||
pipe = AutoPipelineForImage2Image.from_pretrained(
|
||||
model, torch_dtype=torch.float16 if dev == "mps" else torch.float32,
|
||||
safety_checker=None).to(dev)
|
||||
return pipe, dev
|
||||
|
||||
|
||||
def restyle_clip(pipe, dev, src: str, out: str, key_strength: float,
|
||||
tween_strength: float, *, fps: float = 12.0, keyint: int = 24) -> None:
|
||||
"""Restyle one clip: SD img2img keyframes + flow-warped light-refine tweens."""
|
||||
import cv2
|
||||
import numpy as np
|
||||
import torch
|
||||
from PIL import Image
|
||||
|
||||
ff = _ffmpeg()
|
||||
gen = torch.Generator(device=dev).manual_seed(SEED)
|
||||
|
||||
def img2img(pil, strength):
|
||||
steps = max(2, int(np.ceil(1.0 / max(strength, 0.05))) + 1)
|
||||
return pipe(prompt=PROMPT, negative_prompt=NEG, image=pil,
|
||||
strength=strength, guidance_scale=0.0,
|
||||
num_inference_steps=steps, generator=gen).images[0]
|
||||
|
||||
with tempfile.TemporaryDirectory() as d:
|
||||
frames = _extract(ff, src, d, fps)
|
||||
print(f" [frames] {len(frames)} key_s={key_strength} tween_s={tween_strength}")
|
||||
prev_styled = None # BGR uint8
|
||||
prev_src_gray = None
|
||||
t0 = time.time()
|
||||
for i, fp in enumerate(frames):
|
||||
src_bgr = cv2.imread(fp)
|
||||
h0, w0 = src_bgr.shape[:2]
|
||||
scale = 768 / max(h0, w0)
|
||||
wh = (int(w0 * scale) // 8 * 8, int(h0 * scale) // 8 * 8)
|
||||
src_small = cv2.resize(src_bgr, wh)
|
||||
src_gray = cv2.cvtColor(src_small, cv2.COLOR_BGR2GRAY)
|
||||
|
||||
if i % keyint == 0 or prev_styled is None:
|
||||
pil = Image.fromarray(cv2.cvtColor(src_small, cv2.COLOR_BGR2RGB))
|
||||
out_img = img2img(pil, key_strength)
|
||||
else:
|
||||
warped = _warp(prev_styled, prev_src_gray, src_gray)
|
||||
pil = Image.fromarray(cv2.cvtColor(warped, cv2.COLOR_BGR2RGB))
|
||||
out_img = img2img(pil, tween_strength) # light refine only
|
||||
styled = cv2.cvtColor(np.array(out_img), cv2.COLOR_RGB2BGR)
|
||||
prev_styled, prev_src_gray = styled, src_gray
|
||||
cv2.imwrite(os.path.join(d, f"s_{i+1:05d}.png"),
|
||||
cv2.resize(styled, (w0, h0)))
|
||||
if i % 12 == 0:
|
||||
print(f" frame {i+1}/{len(frames)} {time.time()-t0:.1f}s")
|
||||
|
||||
_run([ff, "-hide_banner", "-v", "error", "-framerate", str(fps),
|
||||
"-i", os.path.join(d, "s_%05d.png"), "-c:v", "libx264", "-crf", "20",
|
||||
"-preset", "medium", "-pix_fmt", "yuv420p", out, "-y"])
|
||||
print(f" [done] {time.time()-t0:.1f}s -> {out}")
|
||||
|
||||
|
||||
def bake_scale(scale: str = "forest", *, fps: float = 12.0, keyint: int = 24,
|
||||
model: str = "stabilityai/sd-turbo") -> None:
|
||||
"""Bake all RIGHT_LEVELS variants for one scale's base clip."""
|
||||
base = MEDIA / scale / "base.mp4"
|
||||
if not base.exists():
|
||||
raise FileNotFoundError(
|
||||
f"no base clip at {base} — run the media-setup scripts first")
|
||||
print(f"[bake] scale={scale} base={base}")
|
||||
pipe, dev = _load_pipe(model)
|
||||
print(f"[device] {dev}")
|
||||
for level in RIGHT_LEVELS:
|
||||
key_s, tween_s = right_strength_params(level)
|
||||
out = MEDIA / scale / f"right{level}.mp4"
|
||||
print(f" [right {level}] -> {out}")
|
||||
restyle_clip(pipe, dev, str(base), str(out), key_s, tween_s,
|
||||
fps=fps, keyint=keyint)
|
||||
print(f"[bake] {scale} done — {len(RIGHT_LEVELS)} real Right variants")
|
||||
|
||||
|
||||
def main() -> None:
|
||||
ap = argparse.ArgumentParser(description=__doc__)
|
||||
ap.add_argument("--scale", default="forest")
|
||||
ap.add_argument("--fps", type=float, default=12.0)
|
||||
ap.add_argument("--keyint", type=int, default=24)
|
||||
a = ap.parse_args()
|
||||
bake_scale(a.scale, fps=a.fps, keyint=a.keyint)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
@@ -1,131 +0,0 @@
|
||||
"""The base-clip + variant + annotation manifest the simulator renders.
|
||||
|
||||
Replaces simulator/fixtures.py (the selection-era synthetic catalog). Each base
|
||||
clip carries: the raw base file, a map of pre-baked Right-strength variant files
|
||||
(strength 0 is always the raw base), an authored Left annotation track (box +
|
||||
label key + the minimum Left level at which it appears), and per-language string
|
||||
tables. See the reconciled-simulator-alteration-slice design §3.2.
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import json
|
||||
from dataclasses import dataclass
|
||||
from pathlib import Path
|
||||
from typing import Any
|
||||
|
||||
from player.ring import RingMove, Scale, ScaleRing, Transition, scale_at
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class Clip:
|
||||
id: str
|
||||
title: str
|
||||
base_file: str
|
||||
license: str
|
||||
source: str
|
||||
right_variants: dict # {"1": {"file": ...}, "4": {...}} (no "0")
|
||||
annotations: list # [{"key", "box":[x,y,w,h], "min_level"}, ...]
|
||||
affect: list # [{"key", "at":[x,y], "min_level"}, ...] (Left x Right)
|
||||
strings: dict # {"en": {key: text}}
|
||||
|
||||
def variant_file(self, strength: int) -> str:
|
||||
"""The video file for a Right strength; 0 and any unauthored strength
|
||||
fall back to the raw base file."""
|
||||
entry = self.right_variants.get(str(strength))
|
||||
return entry["file"] if entry else self.base_file
|
||||
|
||||
def to_dict(self) -> dict:
|
||||
variants = {"0": {"file": self.base_file, "raw": True}}
|
||||
for k, v in self.right_variants.items():
|
||||
variants[k] = v
|
||||
return {
|
||||
"id": self.id,
|
||||
"title": self.title,
|
||||
"base_file": self.base_file,
|
||||
"license": self.license,
|
||||
"source": self.source,
|
||||
"right_variants": variants,
|
||||
"annotations": self.annotations,
|
||||
"affect": self.affect,
|
||||
"strings": self.strings,
|
||||
}
|
||||
|
||||
|
||||
def _clip_from_dict(d: dict[str, Any]) -> Clip:
|
||||
return Clip(
|
||||
id=d["id"],
|
||||
title=d["title"],
|
||||
base_file=d["base_file"],
|
||||
license=d.get("license", ""),
|
||||
source=d.get("source", ""),
|
||||
right_variants=d.get("right_variants", {}),
|
||||
annotations=d.get("annotations", []),
|
||||
affect=d.get("affect", []),
|
||||
strings=d.get("strings", {}),
|
||||
)
|
||||
|
||||
|
||||
def load_manifest(path: str | Path) -> list[Clip]:
|
||||
"""Load the base-clip manifest. Raises FileNotFoundError if missing."""
|
||||
path = Path(path)
|
||||
data = json.loads(path.read_text())
|
||||
return [_clip_from_dict(c) for c in data["clips"]]
|
||||
|
||||
|
||||
def load_ring(path: str | Path) -> ScaleRing | None:
|
||||
"""Load the optional `ring` section as a `ScaleRing`, or None if absent.
|
||||
|
||||
The ring closes the scales-of-nature library into the navigable loop the
|
||||
endless encoder walks (scales design §3); the navigation math itself lives
|
||||
in player.ring.
|
||||
"""
|
||||
path = Path(path)
|
||||
data = json.loads(path.read_text())
|
||||
ring = data.get("ring")
|
||||
if not ring:
|
||||
return None
|
||||
scales = tuple(
|
||||
Scale(id=s["id"], clip_id=s["clip_id"]) for s in ring.get("scales", [])
|
||||
)
|
||||
transitions = tuple(
|
||||
Transition(file=t["file"], model=t.get("model", ""))
|
||||
for t in ring.get("transitions", [])
|
||||
)
|
||||
return ScaleRing(scales=scales, transitions=transitions)
|
||||
|
||||
|
||||
def ring_to_dict(ring: ScaleRing, clips: list[Clip]) -> dict:
|
||||
"""JSON form of the ring for the API: ordered scales (with their clip title)
|
||||
and the per-edge transitions."""
|
||||
titles = {c.id: c.title for c in clips}
|
||||
return {
|
||||
"scales": [
|
||||
{"id": s.id, "clip_id": s.clip_id, "title": titles.get(s.clip_id, s.id)}
|
||||
for s in ring.scales
|
||||
],
|
||||
"transitions": [{"file": t.file, "model": t.model} for t in ring.transitions],
|
||||
}
|
||||
|
||||
|
||||
def ring_move_to_dict(move: RingMove, ring: ScaleRing) -> dict:
|
||||
"""JSON form of an encoder move: the landing scale's clip and the ordered
|
||||
transition clips to play (with direction). `fast` flags a collapsed fast-spin
|
||||
pass; the single step then carries `blended` so the renderer plays it quick."""
|
||||
return {
|
||||
"from_index": move.from_index,
|
||||
"to_index": move.to_index,
|
||||
"wrapped": move.wrapped,
|
||||
"fast": move.fast,
|
||||
"target_clip_id": scale_at(ring, move.to_index).clip_id,
|
||||
"steps": [
|
||||
{
|
||||
"edge": st.edge,
|
||||
"reversed": st.reversed,
|
||||
"file": st.file,
|
||||
"to_index": st.to_index,
|
||||
"blended": st.blended,
|
||||
}
|
||||
for st in move.steps
|
||||
],
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
"""Deterministic synthetic catalog so the selection model can be felt everywhere.
|
||||
|
||||
The real catalog (catalog/library.jsonl) is empty; this generates one record per
|
||||
cell of the 5x5 brain x 5x5 mood coordinate space (625 records), with a seeded
|
||||
mix of content modes and review statuses and no real media attached.
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import random
|
||||
|
||||
from hef.catalog import Record
|
||||
|
||||
MODES = ("audio", "video", "av")
|
||||
ARCHIVES = ("internet_archive", "musopen", "librivox", "nasa", "freesound")
|
||||
|
||||
_LEFT_WORDS = ("Treatise", "Lecture", "Field Notes", "Reading", "Documentary")
|
||||
_RIGHT_WORDS = ("Reverie", "Nocturne", "Bloom", "Drift", "Aurora")
|
||||
|
||||
|
||||
def _title(left: int, right: int, dark: int, light: int, mode: str) -> str:
|
||||
a = _LEFT_WORDS[left] if left >= right else _RIGHT_WORDS[right]
|
||||
return f"{a} ({mode}) L{left}R{right}D{dark}Li{light}"
|
||||
|
||||
|
||||
def generate_fixture_catalog(seed: int = 1729) -> list[Record]:
|
||||
"""One valid Record per coordinate cell (625 total), deterministic for a seed."""
|
||||
rng = random.Random(seed)
|
||||
records: list[Record] = []
|
||||
n = 0
|
||||
for left in range(5):
|
||||
for right in range(5):
|
||||
for dark in range(5):
|
||||
for light in range(5):
|
||||
mode = rng.choice(MODES)
|
||||
status = rng.choice(("proposed", "approved"))
|
||||
is_video = mode in ("video", "av")
|
||||
records.append(
|
||||
Record(
|
||||
id=f"fx-{n:04d}",
|
||||
title=_title(left, right, dark, light, mode),
|
||||
source_url=f"https://example.test/fx/{n:04d}",
|
||||
source_archive=rng.choice(ARCHIVES),
|
||||
license="public_domain",
|
||||
mode=mode,
|
||||
left=left,
|
||||
right=right,
|
||||
dark=dark,
|
||||
light=light,
|
||||
duration_s=rng.choice((300, 480, 600, 720, 900)),
|
||||
file_path="",
|
||||
review_status=status,
|
||||
resolution="1920x1080" if is_video else "",
|
||||
rationale=f"fixture at ({left},{right},{dark},{light})",
|
||||
reviewed_at="2026-06-04T00:00:00Z" if status == "approved" else None,
|
||||
)
|
||||
)
|
||||
n += 1
|
||||
return records
|
||||
@@ -1,21 +0,0 @@
|
||||
# Simulator sample media
|
||||
|
||||
`manifest.json` is committed; the `.mp4` binaries are **not** (gitignored). They
|
||||
are look-tuning samples, not shipped installation content.
|
||||
|
||||
Populate them in two steps:
|
||||
|
||||
python simulator/setup_sample_media.py # forest (the real POC base + Right variants)
|
||||
python simulator/setup_scales_media.py # cosmos + abyss scales + ring transitions
|
||||
|
||||
`setup_sample_media.py` copies `~/hef-poc/out/neutral.mp4` → `forest/base.mp4`
|
||||
and `~/hef-poc/out/right_flow.mp4` → `forest/right4.mp4` (the real flow-stabilized
|
||||
restyle), and generates placeholder strengths `forest/right1..3.mp4`.
|
||||
|
||||
`setup_scales_media.py` makes the scale **ring** demonstrable: cheap synthetic
|
||||
placeholder bases for the two true-PD scales — `cosmos/base.mp4` (NASA/Hubble)
|
||||
and `abyss/base.mp4` (NOAA Ocean Exploration) — plus the per-edge zoom/warp
|
||||
**transition** clips under `transitions/`. The manifest records the real true-PD
|
||||
provenance; these bytes are labelled placeholders for tuning ring navigation.
|
||||
The new scales carry a raw base only — the expensive multi-strength
|
||||
flow-stabilized Right re-bake is **deferred** until the ring is liked.
|
||||
@@ -1,109 +0,0 @@
|
||||
{
|
||||
"clips": [
|
||||
{
|
||||
"id": "cosmos",
|
||||
"title": "Cosmos (NASA/Hubble, neutral base)",
|
||||
"base_file": "cosmos/base.mp4",
|
||||
"license": "public-domain (US Gov, 17 U.S.C. §105)",
|
||||
"source": "NASA/Hubble — https://svs.gsfc.nasa.gov/ (true PD; placeholder bytes until ingest)",
|
||||
"right_variants": {},
|
||||
"annotations": [
|
||||
{"key": "detected.galaxy", "box": [0.34, 0.30, 0.30, 0.34], "min_level": 1},
|
||||
{"key": "measure.redshift", "box": [0.36, 0.66, 0.18, 0.08], "min_level": 4}
|
||||
],
|
||||
"affect": [
|
||||
{"key": "feel.wonder", "at": [0.50, 0.46], "min_level": 1},
|
||||
{"key": "feel.vastness", "at": [0.20, 0.70], "min_level": 2},
|
||||
{"key": "feel.insignificance", "at": [0.64, 0.60], "min_level": 3},
|
||||
{"key": "feel.longing", "at": [0.42, 0.84], "min_level": 4}
|
||||
],
|
||||
"strings": {
|
||||
"en": {
|
||||
"detected.galaxy": "spiral galaxy",
|
||||
"measure.redshift": "z ≈ 0.04",
|
||||
"feel.wonder": "wonder",
|
||||
"feel.vastness": "vastness",
|
||||
"feel.insignificance": "insignificance",
|
||||
"feel.longing": "longing"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "forest",
|
||||
"title": "Yosemite Falls (neutral base, POC sample)",
|
||||
"base_file": "forest/base.mp4",
|
||||
"license": "poc-sample (look-tuning only; not shipped content)",
|
||||
"source": "hef-poc/out/neutral.mp4",
|
||||
"right_variants": {
|
||||
"1": {"file": "forest/right1.mp4", "model": "sd-turbo+farneback-flow"},
|
||||
"2": {"file": "forest/right2.mp4", "model": "sd-turbo+farneback-flow"},
|
||||
"3": {"file": "forest/right3.mp4", "model": "sd-turbo+farneback-flow"},
|
||||
"4": {"file": "forest/right4.mp4", "model": "sd-turbo+farneback-flow"}
|
||||
},
|
||||
"annotations": [
|
||||
{"key": "detected.water", "box": [0.30, 0.10, 0.18, 0.70], "min_level": 1},
|
||||
{"key": "detected.rock_face", "box": [0.05, 0.30, 0.20, 0.55], "min_level": 2},
|
||||
{"key": "detected.conifer", "box": [0.70, 0.20, 0.22, 0.45], "min_level": 3},
|
||||
{"key": "measure.flow_rate", "box": [0.34, 0.55, 0.14, 0.08], "min_level": 4}
|
||||
],
|
||||
"affect": [
|
||||
{"key": "feel.awe", "at": [0.48, 0.44], "min_level": 1},
|
||||
{"key": "feel.serenity", "at": [0.18, 0.66], "min_level": 2},
|
||||
{"key": "feel.reverence", "at": [0.66, 0.56], "min_level": 3},
|
||||
{"key": "feel.stillness", "at": [0.42, 0.82], "min_level": 4}
|
||||
],
|
||||
"strings": {
|
||||
"en": {
|
||||
"detected.water": "flowing water",
|
||||
"detected.rock_face": "granite face",
|
||||
"detected.conifer": "conifer stand",
|
||||
"measure.flow_rate": "~2.1 m³/s",
|
||||
"feel.awe": "awe",
|
||||
"feel.serenity": "serenity",
|
||||
"feel.reverence": "reverence",
|
||||
"feel.stillness": "stillness"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "abyss",
|
||||
"title": "Deep sea (NOAA Ocean Exploration, neutral base)",
|
||||
"base_file": "abyss/base.mp4",
|
||||
"license": "public-domain (US Gov, 17 U.S.C. §105)",
|
||||
"source": "NOAA Ocean Exploration — https://oceanexplorer.noaa.gov/ (true PD, worldwide; placeholder bytes until ingest)",
|
||||
"right_variants": {},
|
||||
"annotations": [
|
||||
{"key": "detected.organism", "box": [0.40, 0.38, 0.22, 0.26], "min_level": 1},
|
||||
{"key": "measure.depth", "box": [0.06, 0.06, 0.16, 0.08], "min_level": 2}
|
||||
],
|
||||
"affect": [
|
||||
{"key": "feel.unease", "at": [0.50, 0.46], "min_level": 1},
|
||||
{"key": "feel.fascination", "at": [0.22, 0.68], "min_level": 2},
|
||||
{"key": "feel.isolation", "at": [0.66, 0.58], "min_level": 3},
|
||||
{"key": "feel.dread", "at": [0.42, 0.82], "min_level": 4}
|
||||
],
|
||||
"strings": {
|
||||
"en": {
|
||||
"detected.organism": "siphonophore",
|
||||
"measure.depth": "−2,140 m",
|
||||
"feel.unease": "unease",
|
||||
"feel.fascination": "fascination",
|
||||
"feel.isolation": "isolation",
|
||||
"feel.dread": "dread"
|
||||
}
|
||||
}
|
||||
}
|
||||
],
|
||||
"ring": {
|
||||
"scales": [
|
||||
{"id": "cosmos", "clip_id": "cosmos"},
|
||||
{"id": "forest", "clip_id": "forest"},
|
||||
{"id": "abyss", "clip_id": "abyss"}
|
||||
],
|
||||
"transitions": [
|
||||
{"file": "transitions/cosmos-forest.mp4", "model": "placeholder-zoom"},
|
||||
{"file": "transitions/forest-abyss.mp4", "model": "placeholder-zoom"},
|
||||
{"file": "transitions/abyss-cosmos.mp4", "model": "placeholder-zoom"}
|
||||
]
|
||||
}
|
||||
}
|
||||
@@ -1,34 +0,0 @@
|
||||
"""Stage the forest scale's neutral BASE clip from the session-0008 POC artifacts.
|
||||
|
||||
Copies the real neutral Yosemite base out of ~/hef-poc/out/ into
|
||||
simulator/sample_media/forest/. The real multi-strength Right variants are then
|
||||
produced by the offline baker (`simulator/bake_right_variants.py`) — this script
|
||||
no longer generates placeholder Right strengths, so re-running it never clobbers
|
||||
a real bake. The media binaries are gitignored; only the manifest is committed.
|
||||
Sample footage is for look-tuning only, not shipped content.
|
||||
|
||||
Usage:
|
||||
python simulator/setup_sample_media.py # stage the base
|
||||
python -m simulator.bake_right_variants --scale forest # then bake variants
|
||||
Requires: ~/hef-poc/out/neutral.mp4 (the POC neutral base).
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import shutil
|
||||
from pathlib import Path
|
||||
|
||||
POC = Path.home() / "hef-poc" / "out"
|
||||
DEST = Path(__file__).parent / "sample_media" / "forest"
|
||||
|
||||
|
||||
def main() -> None:
|
||||
DEST.mkdir(parents=True, exist_ok=True)
|
||||
base = DEST / "base.mp4"
|
||||
shutil.copyfile(POC / "neutral.mp4", base)
|
||||
print(f"staged {base} (real POC neutral base)")
|
||||
print("next: python -m simulator.bake_right_variants --scale forest")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
@@ -1,108 +0,0 @@
|
||||
"""Generate cheap placeholder media for the scale RING (scales design §3).
|
||||
|
||||
The ring needs >=2 neutral scales to be demonstrable. This script produces
|
||||
cheap, offline, synthetic placeholders for the two true-PD scales the ring adds —
|
||||
**cosmos** (NASA/Hubble) and **abyss** (NOAA Ocean Exploration) — plus the short
|
||||
zoom/warp **transition** clips between adjacent scales. Forest reuses the real
|
||||
POC base from `setup_sample_media.py` (or a synthetic placeholder if absent).
|
||||
|
||||
This is deliberately the CHEAP path: the manifest records the real true-PD
|
||||
provenance (NASA 17 U.S.C. §105 / NOAA PD), but the bytes here are labelled
|
||||
synthetic placeholders for look-tuning the ring navigation. The expensive real
|
||||
multi-strength flow-stabilized Right re-bake is DEFERRED until the ring is liked,
|
||||
so the new scales carry a raw base only (no Right variants).
|
||||
|
||||
Usage: python simulator/setup_scales_media.py
|
||||
Requires: ffmpeg on PATH (or `pip install imageio-ffmpeg`).
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import shutil
|
||||
import subprocess
|
||||
from pathlib import Path
|
||||
|
||||
MEDIA = Path(__file__).parent / "sample_media"
|
||||
DUR = 6 # base clip seconds
|
||||
XDUR = 1.5 # transition seconds
|
||||
SIZE = "1280x720"
|
||||
FPS = 25
|
||||
|
||||
# Each scale: (dir, base color, on-screen placeholder label).
|
||||
SCALES = {
|
||||
"cosmos": ("0x05060f", "COSMOS — NASA/Hubble (PD placeholder)"),
|
||||
"forest": ("0x12301a", "FOREST — Yosemite (POC/placeholder)"),
|
||||
"abyss": ("0x021016", "ABYSS — NOAA Ocean Exploration (PD placeholder)"),
|
||||
}
|
||||
|
||||
# Ring edges (adjacent pairs + the abyss->cosmos wrap), matching the manifest.
|
||||
EDGES = [("cosmos", "forest"), ("forest", "abyss"), ("abyss", "cosmos")]
|
||||
|
||||
|
||||
def _ffmpeg() -> str:
|
||||
if shutil.which("ffmpeg"):
|
||||
return "ffmpeg"
|
||||
import imageio_ffmpeg
|
||||
return imageio_ffmpeg.get_ffmpeg_exe()
|
||||
|
||||
|
||||
def _run(args: list[str]) -> None:
|
||||
subprocess.run(args, check=True, capture_output=True)
|
||||
|
||||
|
||||
def _make_base(ff: str, name: str, color: str, label: str) -> Path:
|
||||
out = MEDIA / name / "base.mp4"
|
||||
out.parent.mkdir(parents=True, exist_ok=True)
|
||||
# A calm solid tint + faint noise grain (reads as stars/particles), with a
|
||||
# placeholder label so it is never mistaken for shipped footage.
|
||||
vf = (
|
||||
"noise=alls=8:allf=t,"
|
||||
"drawtext=text='" + label + "':fontcolor=white@0.55:fontsize=24:"
|
||||
"x=(w-text_w)/2:y=h-48"
|
||||
)
|
||||
_run([
|
||||
ff, "-y", "-f", "lavfi", "-i",
|
||||
f"color=c={color}:s={SIZE}:d={DUR}:r={FPS}",
|
||||
"-vf", vf, "-pix_fmt", "yuv420p", "-an", str(out),
|
||||
])
|
||||
return out
|
||||
|
||||
|
||||
def _make_transition(ff: str, src: str, dst: str) -> Path:
|
||||
a = MEDIA / src / "base.mp4"
|
||||
b = MEDIA / dst / "base.mp4"
|
||||
out = MEDIA / "transitions" / f"{src}-{dst}.mp4"
|
||||
out.parent.mkdir(parents=True, exist_ok=True)
|
||||
w, h = SIZE.split("x")
|
||||
# A placeholder zoom/warp morph: zoom-in crossfade from src into dst. Both
|
||||
# bases are normalized first (size/fps/sar/format) because the real forest
|
||||
# POC base differs in resolution + fps from the synthetic scale placeholders,
|
||||
# and xfade requires identical frame geometry on both inputs.
|
||||
norm = f"trim=0:3,setpts=PTS-STARTPTS,scale={w}:{h},fps={FPS},setsar=1,format=yuv420p"
|
||||
_run([
|
||||
ff, "-y", "-i", str(a), "-i", str(b), "-filter_complex",
|
||||
f"[0:v]{norm}[a];[1:v]{norm}[b];"
|
||||
f"[a][b]xfade=transition=zoomin:duration={XDUR}:offset=0.75,"
|
||||
"format=yuv420p[v]",
|
||||
"-map", "[v]", "-an", str(out),
|
||||
])
|
||||
return out
|
||||
|
||||
|
||||
def main() -> None:
|
||||
ff = _ffmpeg()
|
||||
for name, (color, label) in SCALES.items():
|
||||
base = MEDIA / name / "base.mp4"
|
||||
if name == "forest" and base.exists():
|
||||
print(f"forest/base.mp4 present (real POC base) — keeping")
|
||||
continue
|
||||
_make_base(ff, name, color, label)
|
||||
print(f"generated {name}/base.mp4 (synthetic placeholder)")
|
||||
for src, dst in EDGES:
|
||||
_make_transition(ff, src, dst)
|
||||
print(f"generated transitions/{src}-{dst}.mp4 (placeholder zoom)")
|
||||
print(f"scale-ring media ready in {MEDIA}")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
+91
-412
@@ -1,432 +1,111 @@
|
||||
// Thin renderer: post controls+calibration -> RenderPlan; render the mood grade,
|
||||
// the live Right DREAM (a deterministic luminous haze, NOT a baked variant — it
|
||||
// holds still across the loop), and the live Left overlay + affect. All alteration
|
||||
// math stays in Python. The scale RING (endless encoder) is navigated via
|
||||
// /api/ring/advance — Python owns the step/wrap/transition-selection math; the
|
||||
// browser only plays the returned transition clip(s) then settles on the target.
|
||||
const $ = (id) => document.getElementById(id);
|
||||
const vid = $("vid"), paint = $("paint"), tint = $("tint"), overlay = $("overlay"),
|
||||
black = $("black"), readout = $("readout");
|
||||
const affectLayer = $("affect");
|
||||
const DIALS = ["left", "right", "dark", "light"];
|
||||
const MODEL = ["brain_weight", "mood_weight", "pool_size"];
|
||||
|
||||
// Right-dream state, read by the painterly render loop each frame. update() (debounced
|
||||
// on knob moves) writes these; the WebGL loop renders the live video continuously.
|
||||
let dreamIntensity = 0; // 0..1 — painterly strength (and dream pastel/luminous)
|
||||
let gradeFilter = "none"; // CSS filter string for the Dark/Light mood grade
|
||||
|
||||
// Surface any uncaught JS error on-screen (a silent throw in update() otherwise
|
||||
// looks like "nothing is changing" — the render dies but the page sits there).
|
||||
function showError(msg) {
|
||||
let b = document.getElementById("err-banner");
|
||||
if (!b) {
|
||||
b = document.createElement("div");
|
||||
b.id = "err-banner";
|
||||
b.style.cssText = "position:fixed;top:0;left:0;right:0;z-index:9999;background:#a00;" +
|
||||
"color:#fff;font:12px/1.4 monospace;padding:6px 10px;white-space:pre-wrap;";
|
||||
document.body.appendChild(b);
|
||||
function buildGrid(el) {
|
||||
el.innerHTML = "";
|
||||
// rows = first axis 0..4 top->bottom, cols = second axis 0..4 left->right
|
||||
for (let a = 0; a < 5; a++) {
|
||||
for (let b = 0; b < 5; b++) {
|
||||
const cell = document.createElement("div");
|
||||
cell.className = "cell";
|
||||
cell.dataset.a = a;
|
||||
cell.dataset.b = b;
|
||||
el.appendChild(cell);
|
||||
}
|
||||
}
|
||||
b.textContent = "⚠ " + msg;
|
||||
}
|
||||
window.addEventListener("error", (e) =>
|
||||
showError(`${e.message} @ ${(e.filename || "").split("/").pop()}:${e.lineno}`));
|
||||
|
||||
let clipsById = {}; // id -> clip manifest entry
|
||||
let ring = null; // {scales:[{id,clip_id,title}], transitions:[...]} or null
|
||||
let ringIndex = 0; // current scale position on the ring
|
||||
let currentClipId = null; // base media currently loaded (reset to force a reload)
|
||||
let busy = false; // true while a ring transition is playing
|
||||
|
||||
async function loadData() {
|
||||
const clips = (await (await fetch("/api/clips")).json()).clips || [];
|
||||
clipsById = Object.fromEntries(clips.map((c) => [c.id, c]));
|
||||
const r = await fetch("/api/ring");
|
||||
ring = r.ok ? await r.json() : null;
|
||||
if (!ring && clips.length) {
|
||||
// No ring: single-clip mode — synthesize a 1-scale ring over clip 0.
|
||||
ring = { scales: [{ id: clips[0].id, clip_id: clips[0].id, title: clips[0].title }], transitions: [] };
|
||||
}
|
||||
ringIndex = 0;
|
||||
}
|
||||
|
||||
function activeClip() {
|
||||
if (!ring) return null;
|
||||
return clipsById[ring.scales[ringIndex].clip_id] || null;
|
||||
function paintGrid(el, axisA, axisB, point, pool) {
|
||||
// clear
|
||||
el.querySelectorAll(".cell").forEach((c) => {
|
||||
c.className = "cell";
|
||||
c.innerHTML = "";
|
||||
});
|
||||
const counts = {};
|
||||
pool.forEach((c) => {
|
||||
const r = c.record;
|
||||
const key = `${r[axisA]},${r[axisB]}`;
|
||||
counts[key] = (counts[key] || 0) + 1;
|
||||
});
|
||||
el.querySelectorAll(".cell").forEach((c) => {
|
||||
const a = +c.dataset.a, b = +c.dataset.b;
|
||||
const key = `${a},${b}`;
|
||||
if (counts[key]) {
|
||||
c.classList.add("cand");
|
||||
const n = document.createElement("span");
|
||||
n.className = "n";
|
||||
n.textContent = counts[key];
|
||||
c.appendChild(n);
|
||||
}
|
||||
if (a === point[axisA] && b === point[axisB]) c.classList.add("point");
|
||||
});
|
||||
}
|
||||
|
||||
function mediaUrl(file) { return "/media/" + file; }
|
||||
|
||||
// Load the active scale's BASE footage into the video (the painterly canvas reads
|
||||
// its frames live). The Right knob no longer swaps the source — it only drives the
|
||||
// deterministic dream restyle — so media reloads only when the SCALE changes.
|
||||
function ensureClipMedia() {
|
||||
const clip = activeClip();
|
||||
if (!clip || clip.id === currentClipId) return;
|
||||
currentClipId = clip.id;
|
||||
vid.src = mediaUrl(clip.base_file);
|
||||
vid.loop = true;
|
||||
vid.muted = true;
|
||||
vid.play().catch(() => {});
|
||||
vid.style.opacity = "1";
|
||||
}
|
||||
|
||||
// Compose the video look. The Right DREAM is now a painterly WebGL restyle of the
|
||||
// live frames (see the render loop below) — so here we only stash its intensity for
|
||||
// that loop, and build the Dark/Light mood grade as a CSS filter. The grade rides
|
||||
// on the painterly canvas (or #vid in the WebGL-less fallback). No blur: the dream
|
||||
// must keep the base's crisp motion, just stylized.
|
||||
function applyVideoLook(tone, dream) {
|
||||
const warm = tone > 0 ? tone : 0, cool = tone < 0 ? -tone : 0;
|
||||
const bright = 1 + 0.25 * warm - 0.35 * cool;
|
||||
const sat = 1 + 0.15 * warm - 0.30 * cool;
|
||||
const sepia = warm * 0.5;
|
||||
gradeFilter = `brightness(${bright.toFixed(3)}) saturate(${sat.toFixed(3)}) sepia(${sepia.toFixed(3)})`;
|
||||
dreamIntensity = dream;
|
||||
tint.style.opacity = (cool * 0.6).toFixed(3);
|
||||
// WebGL-less fallback: the canvas is hidden, so grade the visible #vid directly.
|
||||
if (!paintOK) vid.style.filter = gradeFilter;
|
||||
}
|
||||
|
||||
// --- Right dream: real-time painterly restyle (WebGL2 Kuwahara) ---
|
||||
// An edge-preserving "oil painting" filter on the LIVE video frames: each pixel
|
||||
// becomes the mean of whichever surrounding quadrant is most uniform, flattening
|
||||
// the image into painted regions WHILE KEEPING EDGES — so motion stays as crisp as
|
||||
// the source. Strength + a gentle pastel/luminous dream-grade scale with intensity.
|
||||
// Deterministic (a pure function of each frame) => the dream holds still across the
|
||||
// loop; only the footage's own motion moves.
|
||||
let paintOK = false;
|
||||
const PAINT_VS = `#version 300 es
|
||||
in vec2 p; out vec2 v_uv;
|
||||
void main(){
|
||||
// Fullscreen triangle (verts to +3); map the visible [-1,1] to uv [0,1] with Y
|
||||
// flipped for the video's top-left origin. (Visible region stays in range; the
|
||||
// off-screen excess is clipped.)
|
||||
v_uv = vec2(p.x * 0.5 + 0.5, 0.5 - p.y * 0.5);
|
||||
gl_Position = vec4(p, 0.0, 1.0);
|
||||
}`;
|
||||
const PAINT_FS = `#version 300 es
|
||||
precision highp float;
|
||||
in vec2 v_uv; out vec4 frag;
|
||||
uniform sampler2D u_tex; uniform vec2 u_texel; uniform float u_amt;
|
||||
#define R 6
|
||||
#define QUAD(x0,x1,y0,y1,MO,VO) { vec3 m=vec3(0.0),s=vec3(0.0); \
|
||||
for(int j=y0;j<=y1;j++){ for(int i=x0;i<=x1;i++){ \
|
||||
vec3 c=texture(u_tex, v_uv+vec2(float(i),float(j))*u_texel).rgb; m+=c; s+=c*c; } } \
|
||||
float n=float((x1-x0+1)*(y1-y0+1)); m/=n; vec3 vv=s/n-m*m; MO=m; VO=vv.r+vv.g+vv.b; }
|
||||
vec3 hueRotate(vec3 c, float a){
|
||||
float co=cos(a), si=sin(a);
|
||||
return vec3(
|
||||
c.r*(0.299+0.701*co+0.168*si) + c.g*(0.587-0.587*co+0.330*si) + c.b*(0.114-0.114*co-0.497*si),
|
||||
c.r*(0.299-0.299*co-0.328*si) + c.g*(0.587+0.413*co+0.035*si) + c.b*(0.114-0.114*co+0.292*si),
|
||||
c.r*(0.299-0.300*co+1.250*si) + c.g*(0.587-0.588*co-1.050*si) + c.b*(0.114+0.886*co-0.203*si));
|
||||
}
|
||||
void main(){
|
||||
vec3 base = texture(u_tex, v_uv).rgb;
|
||||
if (u_amt <= 0.001) { frag = vec4(base, 1.0); return; }
|
||||
vec3 m0,m1,m2,m3; float v0,v1,v2,v3;
|
||||
QUAD(-R,0,-R,0,m0,v0) QUAD(0,R,-R,0,m1,v1) QUAD(-R,0,0,R,m2,v2) QUAD(0,R,0,R,m3,v3)
|
||||
vec3 painted=m0; float mv=v0;
|
||||
if(v1<mv){mv=v1;painted=m1;} if(v2<mv){mv=v2;painted=m2;} if(v3<mv){mv=v3;painted=m3;}
|
||||
vec3 styl = mix(base, painted, u_amt); // painterly restyle, linear in the knob
|
||||
// The "trippy" terms ramp with t = amt^2, so low Right stays gently dreamy and
|
||||
// only MAX goes psychedelic: vivid saturation, a surreal hue drift, poster banding.
|
||||
float t = u_amt * u_amt;
|
||||
float luma = dot(styl, vec3(0.299, 0.587, 0.114));
|
||||
styl = mix(vec3(luma), styl, 1.0 + 1.1 * t); // saturation: vivid toward max
|
||||
styl = hueRotate(styl, 0.8 * t); // surreal hue drift (~45deg at max)
|
||||
float levels = mix(255.0, 6.0, t); // posterize: color banding toward max
|
||||
styl = floor(styl * levels + 0.5) / levels;
|
||||
styl *= 1.0 + 0.06 * u_amt; // luminous lift
|
||||
frag = vec4(clamp(styl, 0.0, 1.0), 1.0);
|
||||
}`;
|
||||
let gl = null, uAmt = null, uTexel = null;
|
||||
function _shader(kind, src) {
|
||||
const s = gl.createShader(kind);
|
||||
gl.shaderSource(s, src); gl.compileShader(s);
|
||||
if (!gl.getShaderParameter(s, gl.COMPILE_STATUS)) throw new Error(gl.getShaderInfoLog(s));
|
||||
function readState() {
|
||||
const s = { mode: document.getElementById("mode").value, approved_only: document.getElementById("approved_only").checked };
|
||||
DIALS.forEach((d) => (s[d] = +document.getElementById(d).value));
|
||||
s.brain_weight = +document.getElementById("brain_weight").value;
|
||||
s.mood_weight = +document.getElementById("mood_weight").value;
|
||||
s.pool_size = +document.getElementById("pool_size").value;
|
||||
return s;
|
||||
}
|
||||
function initPaint() {
|
||||
gl = paint.getContext("webgl2");
|
||||
if (!gl) { paint.style.display = "none"; return false; } // CSS fallback grades #vid
|
||||
const prog = gl.createProgram();
|
||||
gl.attachShader(prog, _shader(gl.VERTEX_SHADER, PAINT_VS));
|
||||
gl.attachShader(prog, _shader(gl.FRAGMENT_SHADER, PAINT_FS));
|
||||
gl.bindAttribLocation(prog, 0, "p"); gl.linkProgram(prog);
|
||||
if (!gl.getProgramParameter(prog, gl.LINK_STATUS)) throw new Error(gl.getProgramInfoLog(prog));
|
||||
gl.useProgram(prog);
|
||||
const buf = gl.createBuffer();
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, buf);
|
||||
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, 3, -1, -1, 3]), gl.STATIC_DRAW);
|
||||
gl.enableVertexAttribArray(0); gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
|
||||
const t = gl.createTexture();
|
||||
gl.bindTexture(gl.TEXTURE_2D, t);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
||||
uAmt = gl.getUniformLocation(prog, "u_amt");
|
||||
uTexel = gl.getUniformLocation(prog, "u_texel");
|
||||
paintOK = true;
|
||||
requestAnimationFrame(paintLoop);
|
||||
return true;
|
||||
}
|
||||
function paintLoop() {
|
||||
if (paintOK && vid.readyState >= 2 && vid.videoWidth) {
|
||||
const w = vid.videoWidth, h = vid.videoHeight;
|
||||
if (paint.width !== w || paint.height !== h) { paint.width = w; paint.height = h; }
|
||||
gl.viewport(0, 0, w, h);
|
||||
try { gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, vid); } catch (_) {}
|
||||
// No painterly restyle during a ring transition (busy) — show it raw.
|
||||
gl.uniform1f(uAmt, busy ? 0 : dreamIntensity);
|
||||
gl.uniform2f(uTexel, 1 / w, 1 / h);
|
||||
gl.drawArrays(gl.TRIANGLES, 0, 3);
|
||||
paint.style.filter = busy ? "none" : gradeFilter;
|
||||
}
|
||||
requestAnimationFrame(paintLoop);
|
||||
}
|
||||
|
||||
const SVGNS = "http://www.w3.org/2000/svg";
|
||||
function svg(tag, attrs, parent) {
|
||||
const el = document.createElementNS(SVGNS, tag);
|
||||
for (const k in attrs) el.setAttribute(k, attrs[k]);
|
||||
if (parent) parent.appendChild(el);
|
||||
return el;
|
||||
}
|
||||
|
||||
// Deterministic per-key "confidence" in [0.78, 0.99] — stable across renders so
|
||||
// a detection always reports the same score (looks like a real model, not noise).
|
||||
function confidence(key) {
|
||||
let h = 0;
|
||||
for (let i = 0; i < key.length; i++) h = (h * 31 + key.charCodeAt(i)) >>> 0;
|
||||
return (0.78 + (h % 2200) / 10000).toFixed(2);
|
||||
}
|
||||
|
||||
// Four L-shaped corner brackets framing [x,y,w,h] — a targeting reticle rather
|
||||
// than a plain rectangle. Arm length scales to the box but is clamped legible.
|
||||
function reticle(x, y, w, h, cls, parent) {
|
||||
const L = Math.min(Math.max(Math.min(w, h) * 0.28, 1.4), 4);
|
||||
const corners = [
|
||||
[[x + L, y], [x, y], [x, y + L]],
|
||||
[[x + w - L, y], [x + w, y], [x + w, y + L]],
|
||||
[[x + L, y + h], [x, y + h], [x, y + h - L]],
|
||||
[[x + w - L, y + h], [x + w, y + h], [x + w, y + h - L]],
|
||||
];
|
||||
for (const pts of corners) {
|
||||
svg("polyline", { points: pts.map((p) => p.join(",")).join(" "), class: cls }, parent);
|
||||
}
|
||||
}
|
||||
|
||||
// A label chip: translucent plate + monospace text, anchored top-left of the box.
|
||||
// `conf` (detections only) is appended as a dimmer score tspan.
|
||||
function chip(x, y, label, conf, kind, parent) {
|
||||
const fs = 2.4, pad = 0.6;
|
||||
const chars = label.length + (conf ? conf.length + 1 : 0);
|
||||
const w = chars * fs * 0.6 + pad * 2, h = fs + pad * 1.4;
|
||||
const cy = Math.max(y - h - 0.6, 0.4);
|
||||
svg("rect", { x, y: cy, width: w, height: h, rx: 0.4, class: "hud-chip-bg " + kind }, parent);
|
||||
const t = svg("text", { x: x + pad, y: cy + h - pad * 1.1, class: "hud-chip-text " + kind }, parent);
|
||||
t.appendChild(document.createTextNode(label));
|
||||
if (conf) {
|
||||
const sp = svg("tspan", { class: "hud-conf" }, t);
|
||||
sp.textContent = " " + conf;
|
||||
}
|
||||
}
|
||||
|
||||
function renderOverlay(level, intensity) {
|
||||
const clip = activeClip();
|
||||
overlay.innerHTML = "";
|
||||
if (!clip || level <= 0) { overlay.style.opacity = "0"; return; }
|
||||
overlay.style.opacity = String(intensity);
|
||||
const strings = (clip.strings && clip.strings.en) || {};
|
||||
let shown = 0;
|
||||
for (const a of clip.annotations) {
|
||||
if (a.min_level > level) continue;
|
||||
shown++;
|
||||
const [x, y, w, h] = a.box.map((n) => n * 100);
|
||||
const measure = a.key.startsWith("measure.");
|
||||
const kind = measure ? "measure" : "detect";
|
||||
reticle(x, y, w, h, "hud-reticle " + kind, overlay);
|
||||
if (measure) {
|
||||
// Point measurement: a center crosshair tick to read as "sampled here".
|
||||
const cx = x + w / 2, cyc = y + h / 2;
|
||||
svg("line", { x1: cx - 1, y1: cyc, x2: cx + 1, y2: cyc, class: "hud-reticle measure" }, overlay);
|
||||
svg("line", { x1: cx, y1: cyc - 1, x2: cx, y2: cyc + 1, class: "hud-reticle measure" }, overlay);
|
||||
}
|
||||
chip(x, y, strings[a.key] || a.key, measure ? null : confidence(a.key), kind, overlay);
|
||||
}
|
||||
// Global status tag — the machine announcing it is analyzing, escalating with Left.
|
||||
// Right-anchored at the frame edge; the plate is sized from the text's real bbox
|
||||
// (the ◉/· glyphs are wider than monospace, so an estimate clips).
|
||||
if (shown) {
|
||||
const pad = 0.8;
|
||||
const st = svg("text", { x: 98, y: 5, "text-anchor": "end", class: "hud-status" }, overlay);
|
||||
st.textContent = "◉ ANALYSIS · L" + level + " · " + shown + " OBJ";
|
||||
const b = st.getBBox();
|
||||
const bg = svg("rect", { x: b.x - pad, y: b.y - pad * 0.6, width: b.width + pad * 2,
|
||||
height: b.height + pad * 1.2, rx: 0.4, class: "hud-chip-bg detect" });
|
||||
overlay.insertBefore(bg, st);
|
||||
}
|
||||
}
|
||||
|
||||
// Affect channel: soft, glowing emotion-words surfaced only when BOTH knobs are
|
||||
// up. `strength` = min(left, right); `intensity` is the layer opacity. Words are
|
||||
// placed at authored scene points (no boxes — feelings are scene-level) and read
|
||||
// softer than the clinical reticles — the dream leaking into the machine's read.
|
||||
function renderAffect(strength, intensity) {
|
||||
const clip = activeClip();
|
||||
if (!affectLayer) return; // tolerate a stale page missing the affect layer
|
||||
affectLayer.innerHTML = "";
|
||||
if (!clip || !clip.affect || strength <= 0) { affectLayer.style.opacity = "0"; return; }
|
||||
affectLayer.style.opacity = String(intensity);
|
||||
const strings = (clip.strings && clip.strings.en) || {};
|
||||
for (const f of clip.affect) {
|
||||
if (f.min_level > strength) continue;
|
||||
const [x, y] = f.at.map((n) => n * 100);
|
||||
const t = svg("text", { x, y, "text-anchor": "middle", class: "hud-affect" }, affectLayer);
|
||||
t.textContent = strings[f.key] || f.key;
|
||||
}
|
||||
}
|
||||
|
||||
function renderScaleReadout() {
|
||||
if (!ring) return;
|
||||
const s = ring.scales[ringIndex];
|
||||
$("scale-name").textContent = `${s.title} (${ringIndex + 1}/${ring.scales.length})`;
|
||||
}
|
||||
|
||||
function controls() {
|
||||
// One bipolar Mood dial (-4 dark .. 0 neutral .. +4 light) maps onto the engine's
|
||||
// two poles. The calibration gains are pinned to their locked 1.0 (full dial = full
|
||||
// effect), so the simulator sends no calibration — the server uses DEFAULT_CALIBRATION.
|
||||
const mood = +$("mood").value;
|
||||
return {
|
||||
content: $("content").value,
|
||||
left: +$("left").value, right: +$("right").value,
|
||||
dark: mood < 0 ? -mood : 0, light: mood > 0 ? mood : 0,
|
||||
volume: 2, brightness: 2,
|
||||
};
|
||||
}
|
||||
|
||||
let timer = null;
|
||||
async function update() {
|
||||
if (busy) return;
|
||||
const resp = await fetch("/api/alteration", {
|
||||
method: "POST", headers: { "content-type": "application/json" },
|
||||
body: JSON.stringify({ controls: controls() }),
|
||||
function syncOutputs() {
|
||||
[...DIALS, ...MODEL].forEach((id) => {
|
||||
const out = document.getElementById(`${id}-out`);
|
||||
if (out) out.textContent = document.getElementById(id).value;
|
||||
});
|
||||
}
|
||||
|
||||
async function refresh() {
|
||||
syncOutputs();
|
||||
const state = readState();
|
||||
const resp = await fetch("/api/select", {
|
||||
method: "POST",
|
||||
headers: { "Content-Type": "application/json" },
|
||||
body: JSON.stringify(state),
|
||||
});
|
||||
if (!resp.ok) { readout.textContent = "invalid: " + resp.status; return; }
|
||||
const data = await resp.json();
|
||||
readout.textContent = JSON.stringify(data, null, 2);
|
||||
if (!data.content.video) { black.classList.remove("hidden"); return; }
|
||||
black.classList.add("hidden");
|
||||
try {
|
||||
ensureClipMedia();
|
||||
applyVideoLook(data.plan.grade.tone, data.plan.dream.intensity);
|
||||
renderOverlay(data.plan.overlay.level, data.plan.overlay.intensity);
|
||||
renderAffect(data.plan.affect.strength, data.plan.affect.intensity);
|
||||
const b = document.getElementById("err-banner");
|
||||
if (b) b.remove(); // render succeeded — clear any prior error
|
||||
} catch (err) {
|
||||
showError("render failed: " + (err && err.message ? err.message : err));
|
||||
throw err;
|
||||
|
||||
const pickEl = document.getElementById("pick");
|
||||
if (!data.pick) {
|
||||
pickEl.innerHTML = '<div class="void">∅ Void / rest — walls dark, audio silent.</div>';
|
||||
} else {
|
||||
const p = data.pick;
|
||||
pickEl.innerHTML =
|
||||
`<div class="title">${p.title}</div>` +
|
||||
`<div>mode ${p.mode} · coord (${p.left},${p.right},${p.dark},${p.light})</div>` +
|
||||
`<div>${p.rationale || ""}</div>`;
|
||||
}
|
||||
}
|
||||
|
||||
function debounced() { clearTimeout(timer); timer = setTimeout(update, 80); }
|
||||
|
||||
// --- Scale ring (endless encoder) ---
|
||||
|
||||
const FAST_BLEND_RATE = 2.5; // playback speed for a collapsed fast-spin pass
|
||||
|
||||
function playTransition(file, blended) {
|
||||
// Play one zoom/warp transition clip start-to-finish, with the alteration
|
||||
// layers hidden. A `blended` (fast-spin) pass runs at FAST_BLEND_RATE so a
|
||||
// quick encoder spin lands fast instead of grinding through every morph.
|
||||
// Resolves on 'ended' (or a safety timeout that scales with playback rate).
|
||||
return new Promise((resolve) => {
|
||||
overlay.style.opacity = "0";
|
||||
affectLayer.style.opacity = "0";
|
||||
tint.style.opacity = "0";
|
||||
vid.style.filter = "none";
|
||||
vid.loop = false;
|
||||
vid.style.opacity = "1";
|
||||
vid.src = mediaUrl(file);
|
||||
vid.playbackRate = blended ? FAST_BLEND_RATE : 1;
|
||||
let done = false;
|
||||
const finish = () => {
|
||||
if (done) return;
|
||||
done = true;
|
||||
vid.removeEventListener("ended", finish);
|
||||
vid.playbackRate = 1;
|
||||
resolve();
|
||||
};
|
||||
vid.addEventListener("ended", finish);
|
||||
vid.play().catch(finish);
|
||||
setTimeout(finish, blended ? 3000 : 6000);
|
||||
const poolEl = document.getElementById("pool");
|
||||
poolEl.innerHTML = "";
|
||||
data.pool.forEach((c, i) => {
|
||||
const li = document.createElement("li");
|
||||
if (i === 0) li.className = "winner";
|
||||
li.innerHTML = `${c.record.title} <span class="dist">d=${c.distance.toFixed(2)}</span>`;
|
||||
poolEl.appendChild(li);
|
||||
});
|
||||
|
||||
const point = { left: state.left, right: state.right, dark: state.dark, light: state.light };
|
||||
paintGrid(document.getElementById("brain-grid"), "left", "right", point, data.pool);
|
||||
paintGrid(document.getElementById("mood-grid"), "dark", "light", point, data.pool);
|
||||
}
|
||||
|
||||
async function advance(delta) {
|
||||
if (busy || !ring || ring.scales.length < 2) return;
|
||||
busy = true;
|
||||
try {
|
||||
const resp = await fetch("/api/ring/advance", {
|
||||
method: "POST", headers: { "content-type": "application/json" },
|
||||
body: JSON.stringify({ from_index: ringIndex, delta }),
|
||||
});
|
||||
if (!resp.ok) return;
|
||||
const move = await resp.json();
|
||||
// A fast spin comes back collapsed to a single blended step (move.fast);
|
||||
// a slow spin chains one full transition per scale crossed.
|
||||
for (const step of move.steps) {
|
||||
await playTransition(step.file, step.blended);
|
||||
}
|
||||
ringIndex = move.to_index;
|
||||
currentClipId = null; // force the target scale's base media to (re)load
|
||||
renderScaleReadout();
|
||||
} finally {
|
||||
busy = false;
|
||||
update();
|
||||
}
|
||||
async function loadMeta() {
|
||||
const data = await (await fetch("/api/catalog/meta")).json();
|
||||
const byMode = Object.entries(data.by_mode).map(([k, v]) => `${k}:${v}`).join(" ");
|
||||
document.getElementById("meta").textContent = `${data.total} records · ${byMode}`;
|
||||
}
|
||||
|
||||
let wheelAccum = 0, wheelTimer = null;
|
||||
function onWheel(e) {
|
||||
e.preventDefault();
|
||||
wheelAccum += e.deltaY;
|
||||
clearTimeout(wheelTimer);
|
||||
wheelTimer = setTimeout(() => {
|
||||
const detents = Math.trunc(wheelAccum / 60) || (wheelAccum > 0 ? 1 : -1);
|
||||
wheelAccum = 0;
|
||||
if (detents) advance(detents); // wheel down = zoom inward (+)
|
||||
}, 90);
|
||||
function init() {
|
||||
buildGrid(document.getElementById("brain-grid"));
|
||||
buildGrid(document.getElementById("mood-grid"));
|
||||
document.querySelectorAll("input, select").forEach((el) =>
|
||||
el.addEventListener("input", refresh)
|
||||
);
|
||||
loadMeta();
|
||||
refresh();
|
||||
}
|
||||
|
||||
// Dev live-reload: poll the asset version and reload when it changes, so an open
|
||||
// tab never keeps running a stale renderer while we iterate (the readout updates
|
||||
// from the live API and masks it otherwise). Reloads on my edits AND on a server
|
||||
// restart. Dev-only convenience; harmless if the endpoint is absent.
|
||||
function devLiveReload() {
|
||||
let seen = null;
|
||||
setInterval(async () => {
|
||||
try {
|
||||
const v = (await (await fetch("/dev/version", { cache: "no-store" })).json()).version;
|
||||
if (seen === null) seen = v;
|
||||
else if (v !== seen) location.reload();
|
||||
} catch (_) { /* server restarting / endpoint absent — ignore */ }
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
async function main() {
|
||||
devLiveReload();
|
||||
try { initPaint(); } catch (e) { paintOK = false; paint.style.display = "none"; showError("WebGL init: " + e.message); }
|
||||
await loadData();
|
||||
renderScaleReadout();
|
||||
for (const id of ["content", "left", "right", "mood"]) {
|
||||
$(id).addEventListener("input", debounced);
|
||||
}
|
||||
$("zoom-in").addEventListener("click", () => advance(1));
|
||||
$("zoom-out").addEventListener("click", () => advance(-1));
|
||||
$("stage").addEventListener("wheel", onWheel, { passive: false });
|
||||
update();
|
||||
}
|
||||
main();
|
||||
document.addEventListener("DOMContentLoaded", init);
|
||||
|
||||
+53
-52
@@ -1,63 +1,64 @@
|
||||
<!doctype html>
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="utf-8" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1" />
|
||||
<title>HEF — Alteration Simulator</title>
|
||||
<link rel="stylesheet" href="/style.css" />
|
||||
<meta charset="utf-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||
<title>HEF — Curator's X-ray</title>
|
||||
<link rel="stylesheet" href="/style.css">
|
||||
</head>
|
||||
<body>
|
||||
<header><h1>Human Experience Filter — Alteration Preview</h1></header>
|
||||
<header>
|
||||
<h1>Experience Filter — Curator's X-ray</h1>
|
||||
<div id="meta" class="meta"></div>
|
||||
</header>
|
||||
|
||||
<main>
|
||||
<section class="stage" id="stage">
|
||||
<div class="screen">
|
||||
<video id="vid" loop muted playsinline></video>
|
||||
<canvas id="paint"></canvas>
|
||||
<div id="tint"></div>
|
||||
<svg id="overlay" viewBox="0 0 100 100" preserveAspectRatio="none"></svg>
|
||||
<svg id="affect" viewBox="0 0 100 100" preserveAspectRatio="none"></svg>
|
||||
<div id="black" class="black hidden"></div>
|
||||
<section class="controls">
|
||||
<h2>Dials</h2>
|
||||
<label>Mode
|
||||
<select id="mode">
|
||||
<option value="none">None</option>
|
||||
<option value="audio">Audio</option>
|
||||
<option value="video">Video</option>
|
||||
<option value="av" selected>A+V</option>
|
||||
</select>
|
||||
</label>
|
||||
<label>Left (analytical) <output id="left-out">0</output>
|
||||
<input type="range" id="left" min="0" max="4" step="1" value="0"></label>
|
||||
<label>Right (artistic) <output id="right-out">0</output>
|
||||
<input type="range" id="right" min="0" max="4" step="1" value="0"></label>
|
||||
<label>Dark (somber) <output id="dark-out">0</output>
|
||||
<input type="range" id="dark" min="0" max="4" step="1" value="0"></label>
|
||||
<label>Light (uplifting) <output id="light-out">0</output>
|
||||
<input type="range" id="light" min="0" max="4" step="1" value="0"></label>
|
||||
|
||||
<h2>Model knobs</h2>
|
||||
<label>Brain weight <output id="brain_weight-out">1</output>
|
||||
<input type="range" id="brain_weight" min="0" max="4" step="0.5" value="1"></label>
|
||||
<label>Mood weight <output id="mood_weight-out">1</output>
|
||||
<input type="range" id="mood_weight" min="0" max="4" step="0.5" value="1"></label>
|
||||
<label>Pool size <output id="pool_size-out">4</output>
|
||||
<input type="range" id="pool_size" min="1" max="10" step="1" value="4"></label>
|
||||
<label class="check"><input type="checkbox" id="approved_only"> Approved only</label>
|
||||
</section>
|
||||
|
||||
<section class="xray">
|
||||
<div class="pick">
|
||||
<h2>Picked</h2>
|
||||
<div id="pick"></div>
|
||||
</div>
|
||||
<div class="pool">
|
||||
<h2>Pool (nearest first)</h2>
|
||||
<ol id="pool"></ol>
|
||||
</div>
|
||||
<div class="maps">
|
||||
<h2>Coordinate maps</h2>
|
||||
<div class="map"><div class="label">Brain — Left × Right</div><div id="brain-grid" class="grid5"></div></div>
|
||||
<div class="map"><div class="label">Mood — Dark × Light</div><div id="mood-grid" class="grid5"></div></div>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<section class="panel">
|
||||
<fieldset>
|
||||
<legend>Content dial</legend>
|
||||
<select id="content">
|
||||
<option value="video">video</option>
|
||||
<option value="audio_video">audio + video</option>
|
||||
<option value="music_video">music + video</option>
|
||||
<option value="off">off (black)</option>
|
||||
<option value="white_noise">white noise (no video)</option>
|
||||
<option value="music">music (no video)</option>
|
||||
<option value="audio_track">audio track (no video)</option>
|
||||
</select>
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
<legend>Scale ring (endless encoder)</legend>
|
||||
<div class="ring-control">
|
||||
<button type="button" id="zoom-out" title="zoom out (toward cosmos)">⊖ out</button>
|
||||
<span id="scale-name" class="scale-name">—</span>
|
||||
<button type="button" id="zoom-in" title="zoom in (toward microscopic)">in ⊕</button>
|
||||
</div>
|
||||
<p class="hint">Relative, endless — wraps past the smallest back to the largest. Scroll the stage too.</p>
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
<legend>Experience knobs (0–4)</legend>
|
||||
<label>Left (analytical) <input type="range" id="left" min="0" max="4" value="0" /></label>
|
||||
<label>Right (dreamlike) <input type="range" id="right" min="0" max="4" value="0" /></label>
|
||||
<label>Mood — dark ◀ 0 ▶ light <input type="range" id="mood" min="-4" max="4" value="0" /></label>
|
||||
</fieldset>
|
||||
|
||||
|
||||
<fieldset>
|
||||
<legend>RenderPlan readout</legend>
|
||||
<pre id="readout">—</pre>
|
||||
</fieldset>
|
||||
</section>
|
||||
</main>
|
||||
|
||||
<script src="/app.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
|
||||
+25
-56
@@ -1,57 +1,26 @@
|
||||
:root { color-scheme: dark; }
|
||||
* { box-sizing: border-box; }
|
||||
body { margin: 0; font: 14px/1.4 system-ui, sans-serif; background: #111; color: #eee; }
|
||||
header { padding: 0.6rem 1rem; background: #000; }
|
||||
h1 { font-size: 1rem; margin: 0; font-weight: 600; }
|
||||
main { display: flex; gap: 1rem; padding: 1rem; flex-wrap: wrap; }
|
||||
.stage { flex: 1 1 640px; }
|
||||
.screen { position: relative; width: 100%; aspect-ratio: 16 / 9; background: #000;
|
||||
border-radius: 6px; overflow: hidden; }
|
||||
#vid { width: 100%; height: 100%; object-fit: cover; transition: opacity 0.15s ease; }
|
||||
/* Right-dream painterly canvas: a WebGL Kuwahara restyle of the LIVE video frames,
|
||||
drawn over the base. Edge-preserving, so motion stays as crisp as the source —
|
||||
the dream is the same footage, just stylized. The mood grade rides as a CSS
|
||||
filter here. Hidden when WebGL is unavailable (CSS fallback shows #vid). */
|
||||
#paint { position: absolute; inset: 0; width: 100%; height: 100%; object-fit: cover;
|
||||
pointer-events: none; transition: filter 0.2s ease; }
|
||||
#tint { position: absolute; inset: 0; pointer-events: none; opacity: 0;
|
||||
background: #28425f; mix-blend-mode: multiply;
|
||||
transition: opacity 0.2s ease; }
|
||||
#overlay { position: absolute; inset: 0; width: 100%; height: 100%;
|
||||
pointer-events: none; transition: opacity 0.2s ease; }
|
||||
/* Affect channel — its own layer so its opacity tracks min(left,right), not Left.
|
||||
Soft violet glow, distinct from the clinical reticles (the dream leaking in). */
|
||||
#affect { position: absolute; inset: 0; width: 100%; height: 100%;
|
||||
pointer-events: none; transition: opacity 0.35s ease;
|
||||
filter: drop-shadow(0 0 0.9px rgba(176, 120, 255, 0.95)); }
|
||||
.hud-affect { fill: #e3cfff; font: italic 600 3.6px Georgia, "Times New Roman", serif;
|
||||
letter-spacing: 0.06px; }
|
||||
/* Left-brain analytical HUD. Two sensor channels: detection (cyan) + measurement
|
||||
(amber). Corner-bracket reticles, translucent label chips, a status tag. */
|
||||
.hud-reticle { fill: none; stroke-width: 0.6; vector-effect: non-scaling-stroke;
|
||||
stroke-linecap: square; }
|
||||
.hud-reticle.detect { stroke: #6cf; }
|
||||
.hud-reticle.measure { stroke: #ffc46b; }
|
||||
.hud-chip-bg { fill-opacity: 0.72; }
|
||||
.hud-chip-bg.detect { fill: #001722; }
|
||||
.hud-chip-bg.measure { fill: #1c1200; }
|
||||
.hud-chip-text { font: 2.4px monospace; letter-spacing: 0.04px; }
|
||||
.hud-chip-text.detect { fill: #aee6ff; }
|
||||
.hud-chip-text.measure { fill: #ffd79a; }
|
||||
.hud-conf { fill: #6cf; opacity: 0.8; }
|
||||
.hud-status { fill: #8fdcff; font: 2.4px monospace; opacity: 0.9; letter-spacing: 0.15px; }
|
||||
.black { position: absolute; inset: 0; background: #000; }
|
||||
.hidden { display: none; }
|
||||
.panel { flex: 0 0 280px; display: flex; flex-direction: column; gap: 0.8rem; }
|
||||
fieldset { border: 1px solid #333; border-radius: 6px; }
|
||||
legend { color: #9af; padding: 0 0.4rem; }
|
||||
label { display: block; margin: 0.4rem 0; }
|
||||
input[type=range], select { width: 100%; }
|
||||
#readout { background: #000; padding: 0.5rem; border-radius: 4px; font-size: 12px;
|
||||
white-space: pre-wrap; max-height: 240px; overflow: auto; }
|
||||
.ring-control { display: flex; align-items: center; gap: 0.4rem; }
|
||||
.ring-control button { flex: 0 0 auto; background: #1a2436; color: #9af;
|
||||
border: 1px solid #345; border-radius: 4px; padding: 0.3rem 0.5rem;
|
||||
cursor: pointer; font-size: 13px; }
|
||||
.ring-control button:hover { background: #243352; }
|
||||
.scale-name { flex: 1 1 auto; text-align: center; font-size: 12px; color: #cde; }
|
||||
.hint { margin: 0.3rem 0 0; font-size: 11px; color: #789; }
|
||||
body { margin: 0; font-family: -apple-system, system-ui, sans-serif; background: #0e0e16; color: #e6e6ee; }
|
||||
header { padding: 12px 20px; border-bottom: 1px solid #2a2a3a; display: flex; justify-content: space-between; align-items: baseline; }
|
||||
header h1 { font-size: 18px; margin: 0; }
|
||||
.meta { font-size: 12px; color: #9a9ab0; }
|
||||
main { display: grid; grid-template-columns: 280px 1fr; gap: 20px; padding: 20px; }
|
||||
.controls label { display: block; margin: 8px 0; font-size: 13px; }
|
||||
.controls input[type=range] { width: 100%; }
|
||||
.controls .check { display: flex; gap: 6px; align-items: center; }
|
||||
h2 { font-size: 13px; text-transform: uppercase; letter-spacing: .5px; color: #9a9ab0; }
|
||||
.xray { display: grid; grid-template-columns: 1fr 1fr; gap: 20px; align-items: start; }
|
||||
.pick #pick { background: #1a1a2e; border: 1px solid #33334a; border-radius: 8px; padding: 14px; min-height: 80px; }
|
||||
.pick .title { font-size: 16px; font-weight: 600; }
|
||||
.pick .void { color: #7777aa; font-style: italic; }
|
||||
.pool ol { margin: 0; padding-left: 18px; font-size: 13px; }
|
||||
.pool li { margin: 4px 0; }
|
||||
.pool li.winner { color: #7fffd4; font-weight: 600; }
|
||||
.pool .dist { color: #9a9ab0; }
|
||||
.maps { grid-column: 1 / -1; display: flex; gap: 40px; }
|
||||
.grid5 { display: grid; grid-template-columns: repeat(5, 28px); grid-template-rows: repeat(5, 28px); gap: 3px; }
|
||||
.grid5 .cell { background: #1c1c2c; border: 1px solid #2a2a3a; border-radius: 3px; position: relative; }
|
||||
.grid5 .cell.cand { background: #3a3a66; }
|
||||
.grid5 .cell.point { outline: 2px solid #7fffd4; }
|
||||
.grid5 .cell .n { position: absolute; right: 2px; bottom: 1px; font-size: 9px; color: #aab; }
|
||||
.label { font-size: 11px; color: #9a9ab0; margin-bottom: 4px; }
|
||||
|
||||
@@ -1,26 +0,0 @@
|
||||
import pytest
|
||||
|
||||
from simulator.bake_right_variants import RIGHT_LEVELS, right_strength_params
|
||||
|
||||
|
||||
def test_levels_are_one_through_four():
|
||||
assert RIGHT_LEVELS == (1, 2, 3, 4)
|
||||
|
||||
|
||||
def test_strength_increases_with_level():
|
||||
keys = [right_strength_params(l)[0] for l in RIGHT_LEVELS]
|
||||
assert keys == sorted(keys) # monotonic ramp
|
||||
assert keys[0] < keys[-1] # subtle -> strong
|
||||
|
||||
|
||||
def test_tween_strength_is_a_fraction_of_key_strength():
|
||||
for l in RIGHT_LEVELS:
|
||||
key, tween = right_strength_params(l)
|
||||
assert 0.0 < tween < key # tween is a light refine only
|
||||
|
||||
|
||||
def test_rejects_out_of_range_level():
|
||||
with pytest.raises(ValueError):
|
||||
right_strength_params(0)
|
||||
with pytest.raises(ValueError):
|
||||
right_strength_params(5)
|
||||
@@ -1,158 +0,0 @@
|
||||
import json
|
||||
|
||||
import pytest
|
||||
|
||||
from player.ring import RingMove, ScaleRing, TransitionStep, advance_ring
|
||||
from simulator.clips import (
|
||||
Clip,
|
||||
load_manifest,
|
||||
load_ring,
|
||||
ring_move_to_dict,
|
||||
ring_to_dict,
|
||||
)
|
||||
|
||||
|
||||
def _manifest_dict():
|
||||
return {
|
||||
"clips": [
|
||||
{
|
||||
"id": "forest",
|
||||
"title": "Yosemite Falls (neutral)",
|
||||
"base_file": "forest/base.mp4",
|
||||
"license": "poc-sample",
|
||||
"source": "hef-poc",
|
||||
"right_variants": {
|
||||
"4": {"file": "forest/right4.mp4", "model": "sd-turbo+flow"},
|
||||
"1": {"file": "forest/right1.mp4"},
|
||||
},
|
||||
"annotations": [
|
||||
{"key": "detected.water", "box": [0.1, 0.2, 0.3, 0.4], "min_level": 1},
|
||||
{"key": "detected.conifer", "box": [0.6, 0.1, 0.2, 0.2], "min_level": 3},
|
||||
],
|
||||
"strings": {"en": {"detected.water": "flowing water", "detected.conifer": "conifer"}},
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
|
||||
def test_load_manifest_parses_clips(tmp_path):
|
||||
p = tmp_path / "manifest.json"
|
||||
p.write_text(json.dumps(_manifest_dict()))
|
||||
clips = load_manifest(p)
|
||||
assert len(clips) == 1
|
||||
c = clips[0]
|
||||
assert isinstance(c, Clip)
|
||||
assert c.id == "forest"
|
||||
assert c.base_file == "forest/base.mp4"
|
||||
|
||||
|
||||
def test_clip_lists_variant_files_by_strength(tmp_path):
|
||||
p = tmp_path / "manifest.json"
|
||||
p.write_text(json.dumps(_manifest_dict()))
|
||||
c = load_manifest(p)[0]
|
||||
# variant 0 is always the raw base; authored strengths come from the manifest
|
||||
assert c.variant_file(0) == "forest/base.mp4"
|
||||
assert c.variant_file(4) == "forest/right4.mp4"
|
||||
assert c.variant_file(1) == "forest/right1.mp4"
|
||||
# an unauthored strength falls back to the raw base
|
||||
assert c.variant_file(2) == "forest/base.mp4"
|
||||
|
||||
|
||||
def test_clip_serializes_to_dict_for_the_api(tmp_path):
|
||||
p = tmp_path / "manifest.json"
|
||||
p.write_text(json.dumps(_manifest_dict()))
|
||||
d = load_manifest(p)[0].to_dict()
|
||||
assert d["id"] == "forest"
|
||||
assert d["base_file"] == "forest/base.mp4"
|
||||
assert d["annotations"][0]["key"] == "detected.water"
|
||||
assert d["strings"]["en"]["detected.water"] == "flowing water"
|
||||
# variant map is exposed keyed by strength string, including 0 -> base
|
||||
assert d["right_variants"]["0"]["file"] == "forest/base.mp4"
|
||||
assert d["right_variants"]["4"]["file"] == "forest/right4.mp4"
|
||||
|
||||
|
||||
def test_missing_manifest_raises(tmp_path):
|
||||
with pytest.raises(FileNotFoundError):
|
||||
load_manifest(tmp_path / "nope.json")
|
||||
|
||||
|
||||
def _ring_manifest_dict():
|
||||
return {
|
||||
"clips": [],
|
||||
"ring": {
|
||||
"scales": [
|
||||
{"id": "cosmos", "clip_id": "cosmos"},
|
||||
{"id": "forest", "clip_id": "forest"},
|
||||
{"id": "abyss", "clip_id": "abyss"},
|
||||
],
|
||||
"transitions": [
|
||||
{"file": "transitions/cosmos-forest.mp4", "model": "placeholder"},
|
||||
{"file": "transitions/forest-abyss.mp4", "model": "placeholder"},
|
||||
{"file": "transitions/abyss-cosmos.mp4", "model": "placeholder"},
|
||||
],
|
||||
},
|
||||
}
|
||||
|
||||
|
||||
def test_load_ring_builds_a_scale_ring(tmp_path):
|
||||
p = tmp_path / "manifest.json"
|
||||
p.write_text(json.dumps(_ring_manifest_dict()))
|
||||
ring = load_ring(p)
|
||||
assert isinstance(ring, ScaleRing)
|
||||
assert len(ring) == 3
|
||||
assert ring.scales[0].id == "cosmos"
|
||||
assert ring.scales[0].clip_id == "cosmos"
|
||||
assert ring.transitions[2].file == "transitions/abyss-cosmos.mp4"
|
||||
assert ring.transitions[0].model == "placeholder"
|
||||
|
||||
|
||||
def test_load_ring_is_none_when_absent(tmp_path):
|
||||
p = tmp_path / "manifest.json"
|
||||
p.write_text(json.dumps(_manifest_dict())) # no "ring" key
|
||||
assert load_ring(p) is None
|
||||
|
||||
|
||||
def test_ring_to_dict_carries_scale_titles_from_clips(tmp_path):
|
||||
p = tmp_path / "manifest.json"
|
||||
md = _ring_manifest_dict()
|
||||
md["clips"] = [
|
||||
{"id": "cosmos", "title": "NASA cosmos", "base_file": "cosmos/base.mp4"},
|
||||
{"id": "forest", "title": "Yosemite", "base_file": "forest/base.mp4"},
|
||||
{"id": "abyss", "title": "NOAA abyss", "base_file": "abyss/base.mp4"},
|
||||
]
|
||||
p.write_text(json.dumps(md))
|
||||
ring = load_ring(p)
|
||||
clips = load_manifest(p)
|
||||
d = ring_to_dict(ring, clips)
|
||||
assert [s["id"] for s in d["scales"]] == ["cosmos", "forest", "abyss"]
|
||||
assert d["scales"][0]["title"] == "NASA cosmos"
|
||||
assert d["scales"][0]["clip_id"] == "cosmos"
|
||||
assert d["transitions"][2]["file"] == "transitions/abyss-cosmos.mp4"
|
||||
|
||||
|
||||
def test_ring_move_to_dict_serializes_steps(tmp_path):
|
||||
p = tmp_path / "manifest.json"
|
||||
p.write_text(json.dumps(_ring_manifest_dict()))
|
||||
ring = load_ring(p)
|
||||
move = advance_ring(ring, from_index=2, delta=1) # abyss -> wrap -> cosmos
|
||||
d = ring_move_to_dict(move, ring)
|
||||
assert d["from_index"] == 2
|
||||
assert d["to_index"] == 0
|
||||
assert d["wrapped"] is True
|
||||
assert d["target_clip_id"] == "cosmos"
|
||||
assert d["steps"][0]["file"] == "transitions/abyss-cosmos.mp4"
|
||||
assert d["steps"][0]["reversed"] is False
|
||||
assert d["steps"][0]["to_index"] == 0
|
||||
assert d["fast"] is False
|
||||
assert d["steps"][0]["blended"] is False
|
||||
|
||||
|
||||
def test_ring_move_to_dict_marks_fast_blended_pass(tmp_path):
|
||||
p = tmp_path / "manifest.json"
|
||||
p.write_text(json.dumps(_ring_manifest_dict()))
|
||||
ring = load_ring(p)
|
||||
move = advance_ring(ring, from_index=0, delta=4, fast_spin_threshold=3)
|
||||
d = ring_move_to_dict(move, ring)
|
||||
assert d["fast"] is True
|
||||
assert len(d["steps"]) == 1
|
||||
assert d["steps"][0]["blended"] is True
|
||||
@@ -0,0 +1,40 @@
|
||||
from hef.catalog import validate_catalog
|
||||
from hef.selection import CONTENT_MODES
|
||||
from simulator.fixtures import generate_fixture_catalog
|
||||
|
||||
|
||||
def test_fixture_catalog_is_valid():
|
||||
records = generate_fixture_catalog()
|
||||
validate_catalog(records) # raises on any invalid record or duplicate id
|
||||
|
||||
|
||||
def test_fixture_catalog_spans_the_coordinate_space():
|
||||
records = generate_fixture_catalog()
|
||||
coords = {(r.left, r.right, r.dark, r.light) for r in records}
|
||||
# all 625 cells of the 5x5 brain x 5x5 mood space are present
|
||||
assert len(coords) == 625
|
||||
|
||||
|
||||
def test_fixture_catalog_has_every_content_mode():
|
||||
records = generate_fixture_catalog()
|
||||
present = {r.mode for r in records}
|
||||
assert CONTENT_MODES <= present
|
||||
|
||||
|
||||
def test_fixture_catalog_mixes_review_statuses():
|
||||
records = generate_fixture_catalog()
|
||||
statuses = {r.review_status for r in records}
|
||||
assert statuses == {"proposed", "approved"}
|
||||
|
||||
|
||||
def test_fixture_catalog_references_no_real_media():
|
||||
records = generate_fixture_catalog()
|
||||
assert all(r.file_path == "" for r in records)
|
||||
|
||||
|
||||
def test_fixture_catalog_is_deterministic():
|
||||
a = generate_fixture_catalog(seed=42)
|
||||
b = generate_fixture_catalog(seed=42)
|
||||
assert [r.id for r in a] == [r.id for r in b]
|
||||
assert [r.mode for r in a] == [r.mode for r in b]
|
||||
assert [r.review_status for r in a] == [r.review_status for r in b]
|
||||
+14
-112
@@ -2,15 +2,11 @@ import pytest
|
||||
|
||||
from hef.selection import Coordinate
|
||||
from player.alteration import (
|
||||
DEFAULT_CALIBRATION,
|
||||
AffectOverlay,
|
||||
AnalyticalOverlay,
|
||||
Calibration,
|
||||
ColorGrade,
|
||||
Dream,
|
||||
RenderPlan,
|
||||
Restyle,
|
||||
plan_alteration,
|
||||
render_plan_to_dict,
|
||||
)
|
||||
|
||||
|
||||
@@ -21,77 +17,30 @@ def _coord(left=0, right=0, dark=0, light=0):
|
||||
def test_all_zero_knobs_is_the_unaltered_base():
|
||||
plan = plan_alteration(_coord())
|
||||
assert plan.is_identity
|
||||
assert plan.overlay.level == 0
|
||||
assert plan.overlay.intensity == 0.0
|
||||
assert plan.dream.strength == 0
|
||||
assert plan.dream.intensity == 0.0
|
||||
assert plan.restyle.blend == 0.0
|
||||
assert plan.grade.tone == 0.0
|
||||
assert plan.grade.is_identity
|
||||
|
||||
|
||||
def test_left_drives_the_analytical_overlay_only():
|
||||
plan = plan_alteration(_coord(left=4))
|
||||
assert plan.overlay.level == 4
|
||||
assert plan.overlay.intensity == 1.0
|
||||
assert plan.dream.strength == 0 # Left does not touch the substrate
|
||||
assert plan.dream.intensity == 0.0
|
||||
assert plan.restyle.blend == 0.0 # Left does not touch the substrate
|
||||
assert plan.grade.tone == 0.0
|
||||
|
||||
|
||||
def test_right_drives_the_deterministic_dream_only():
|
||||
# Right-axis dream reframe (session 0013): Right is a live deterministic
|
||||
# haze, carried as strength (0..4) + intensity (0..1), not a baked variant.
|
||||
def test_right_drives_the_restyle_substrate_only():
|
||||
plan = plan_alteration(_coord(right=2))
|
||||
assert plan.dream.strength == 2
|
||||
assert plan.dream.intensity == pytest.approx(0.5)
|
||||
assert plan.overlay.level == 0 # Right does not add overlay
|
||||
assert plan.restyle.blend == 0.5
|
||||
assert plan.overlay.intensity == 0.0 # Right does not add overlay
|
||||
|
||||
|
||||
def test_left_and_right_stack_not_cancel():
|
||||
# design §4.2: whole-brain corner = dream substrate WITH labels on top
|
||||
# design §4.2: whole-brain corner = dreamlike substrate WITH labels on top
|
||||
plan = plan_alteration(_coord(left=4, right=4))
|
||||
assert plan.overlay.level == 4
|
||||
assert plan.dream.strength == 4
|
||||
assert plan.dream.intensity == 1.0
|
||||
|
||||
|
||||
def test_affect_needs_both_knobs_up():
|
||||
# affect-channel design (session 0013): emotion-words surface only when BOTH
|
||||
# the Left and Right knobs are up — either at 0 means no affect at all.
|
||||
assert plan_alteration(_coord(left=4, right=0)).affect.strength == 0
|
||||
assert plan_alteration(_coord(left=0, right=4)).affect.strength == 0
|
||||
assert plan_alteration(_coord(left=4, right=0)).affect.intensity == 0.0
|
||||
assert plan_alteration(_coord(left=0, right=4)).affect.intensity == 0.0
|
||||
|
||||
|
||||
def test_affect_strength_is_the_smaller_knob():
|
||||
# strength = min(left, right) — the smaller knob gates the channel.
|
||||
assert plan_alteration(_coord(left=2, right=4)).affect.strength == 2
|
||||
assert plan_alteration(_coord(left=4, right=2)).affect.strength == 2
|
||||
assert plan_alteration(_coord(left=4, right=4)).affect.strength == 4
|
||||
assert plan_alteration(_coord(left=3, right=1)).affect.strength == 1
|
||||
|
||||
|
||||
def test_affect_intensity_scales_with_strength_over_full_scale():
|
||||
for lo in range(5):
|
||||
plan = plan_alteration(_coord(left=lo, right=4))
|
||||
assert plan.affect.intensity == pytest.approx(lo / 4)
|
||||
assert plan_alteration(_coord(left=4, right=4)).affect.intensity == 1.0
|
||||
|
||||
|
||||
def test_affect_intensity_honors_overlay_gain():
|
||||
# affect rides the same overlay_gain as the analytical HUD it belongs to.
|
||||
cal = Calibration(overlay_gain=0.5)
|
||||
assert plan_alteration(_coord(left=4, right=4), cal).affect.intensity == pytest.approx(0.5)
|
||||
clamp = Calibration(overlay_gain=10.0)
|
||||
assert plan_alteration(_coord(left=4, right=4), clamp).affect.intensity == 1.0
|
||||
|
||||
|
||||
def test_affect_active_implies_non_identity():
|
||||
# min(left,right) > 0 implies left > 0, so an active affect plan is never identity.
|
||||
plan = plan_alteration(_coord(left=2, right=3))
|
||||
assert plan.affect.strength == 2
|
||||
assert not plan.is_identity
|
||||
assert plan.overlay.intensity == 1.0
|
||||
assert plan.restyle.blend == 1.0
|
||||
|
||||
|
||||
def test_light_pole_grades_warm_positive_tone():
|
||||
@@ -101,7 +50,8 @@ def test_light_pole_grades_warm_positive_tone():
|
||||
|
||||
|
||||
def test_dark_pole_grades_cool_negative_tone():
|
||||
assert plan_alteration(_coord(dark=4)).grade.tone == -1.0
|
||||
plan = plan_alteration(_coord(dark=4))
|
||||
assert plan.grade.tone == -1.0
|
||||
|
||||
|
||||
def test_equal_dark_and_light_is_identity_grade():
|
||||
@@ -116,62 +66,14 @@ def test_dark_minus_light_sets_intermediate_tone():
|
||||
|
||||
|
||||
def test_whole_brain_dark_corner_stacks_grade_substrate_and_overlay():
|
||||
# design §4.2 "Dark + analytical": cold measurement over a melancholy scene
|
||||
plan = plan_alteration(_coord(left=4, right=2, dark=4, light=0))
|
||||
assert plan.overlay.level == 4
|
||||
assert plan.dream.strength == 2
|
||||
assert plan.dream.intensity == pytest.approx(0.5)
|
||||
assert plan.overlay.intensity == 1.0
|
||||
assert plan.restyle.blend == 0.5
|
||||
assert plan.grade.tone == -1.0
|
||||
assert not plan.is_identity
|
||||
|
||||
|
||||
def test_default_calibration_is_locked():
|
||||
# Session 0010: the knob->strength calibration is LOCKED to these values,
|
||||
# settled by eye in the simulator (closes the open session-0006 decision).
|
||||
# This pins the literal constants so they can't drift silently; changing the
|
||||
# locked feel is a deliberate edit here + in alteration.py.
|
||||
assert DEFAULT_CALIBRATION.mood_gain == 1.0
|
||||
assert DEFAULT_CALIBRATION.overlay_gain == 1.0
|
||||
assert DEFAULT_CALIBRATION.dream_gain == 1.0
|
||||
|
||||
|
||||
def test_default_calibration_is_behavior_preserving():
|
||||
# DEFAULT_CALIBRATION reproduces the per-axis helpers exactly.
|
||||
for left in range(5):
|
||||
assert plan_alteration(_coord(left=left)).overlay.intensity == pytest.approx(left / 4)
|
||||
for right in range(5):
|
||||
assert plan_alteration(_coord(right=right)).dream.strength == right
|
||||
assert plan_alteration(_coord(right=right)).dream.intensity == pytest.approx(right / 4)
|
||||
for dark in range(5):
|
||||
for light in range(5):
|
||||
expected = (light - dark) / 4
|
||||
assert plan_alteration(_coord(dark=dark, light=light)).grade.tone == pytest.approx(expected)
|
||||
|
||||
|
||||
def test_custom_calibration_scales_mood_overlay_and_dream():
|
||||
cal = Calibration(mood_gain=0.5, overlay_gain=0.5, dream_gain=0.5)
|
||||
assert plan_alteration(_coord(light=4), cal).grade.tone == pytest.approx(0.5)
|
||||
assert plan_alteration(_coord(left=4), cal).overlay.intensity == pytest.approx(0.5)
|
||||
assert plan_alteration(_coord(right=4), cal).dream.intensity == pytest.approx(0.5)
|
||||
|
||||
|
||||
def test_calibration_gain_is_clamped_to_unit_range():
|
||||
cal = Calibration(mood_gain=10.0, overlay_gain=10.0, dream_gain=10.0)
|
||||
assert plan_alteration(_coord(light=4), cal).grade.tone == 1.0 # clamped, not 10
|
||||
assert plan_alteration(_coord(left=4), cal).overlay.intensity == 1.0
|
||||
assert plan_alteration(_coord(right=4), cal).dream.intensity == 1.0
|
||||
|
||||
|
||||
def test_render_plan_to_dict_round_trips_the_numbers():
|
||||
d = render_plan_to_dict(plan_alteration(_coord(left=4, right=2, dark=4, light=0)))
|
||||
assert d == {
|
||||
"grade": {"tone": -1.0},
|
||||
"overlay": {"level": 4, "intensity": 1.0},
|
||||
"affect": {"strength": 2, "intensity": 0.5},
|
||||
"dream": {"strength": 2, "intensity": 0.5},
|
||||
"is_identity": False,
|
||||
}
|
||||
|
||||
|
||||
def test_render_plan_is_frozen():
|
||||
plan = plan_alteration(_coord())
|
||||
with pytest.raises(Exception):
|
||||
|
||||
@@ -1,208 +0,0 @@
|
||||
import pytest
|
||||
|
||||
from player.ring import (
|
||||
RingError,
|
||||
RingMove,
|
||||
Scale,
|
||||
ScaleRing,
|
||||
Transition,
|
||||
TransitionStep,
|
||||
advance_ring,
|
||||
scale_at,
|
||||
)
|
||||
|
||||
|
||||
def _ring():
|
||||
# cosmos (largest, idx 0) -> forest -> abyss (smallest) -> wraps to cosmos
|
||||
return ScaleRing(
|
||||
scales=(
|
||||
Scale(id="cosmos", clip_id="cosmos"),
|
||||
Scale(id="forest", clip_id="forest"),
|
||||
Scale(id="abyss", clip_id="abyss"),
|
||||
),
|
||||
transitions=(
|
||||
Transition(file="t/cosmos-forest.mp4"), # edge 0: cosmos->forest
|
||||
Transition(file="t/forest-abyss.mp4"), # edge 1: forest->abyss
|
||||
Transition(file="t/abyss-cosmos.mp4"), # edge 2: abyss->cosmos (wrap)
|
||||
),
|
||||
)
|
||||
|
||||
|
||||
def test_ring_needs_one_transition_per_scale():
|
||||
with pytest.raises(RingError):
|
||||
ScaleRing(
|
||||
scales=(Scale("a", "a"), Scale("b", "b")),
|
||||
transitions=(Transition("t/ab.mp4"),), # 1 edge for 2 scales
|
||||
)
|
||||
|
||||
|
||||
def test_ring_rejects_empty():
|
||||
with pytest.raises(RingError):
|
||||
ScaleRing(scales=(), transitions=())
|
||||
|
||||
|
||||
def test_scale_at_wraps_modulo():
|
||||
r = _ring()
|
||||
assert scale_at(r, 0).id == "cosmos"
|
||||
assert scale_at(r, 3).id == "cosmos" # wraps
|
||||
assert scale_at(r, -1).id == "abyss" # negative wraps
|
||||
assert scale_at(r, 4).id == "forest"
|
||||
|
||||
|
||||
def test_advance_one_step_inward_plays_edge_forward():
|
||||
r = _ring()
|
||||
move = advance_ring(r, from_index=0, delta=1)
|
||||
assert isinstance(move, RingMove)
|
||||
assert move.from_index == 0
|
||||
assert move.to_index == 1
|
||||
assert move.wrapped is False
|
||||
assert move.steps == (
|
||||
TransitionStep(edge=0, reversed=False, file="t/cosmos-forest.mp4", to_index=1),
|
||||
)
|
||||
|
||||
|
||||
def test_advance_one_step_outward_plays_edge_reversed():
|
||||
r = _ring()
|
||||
move = advance_ring(r, from_index=1, delta=-1)
|
||||
assert move.to_index == 0
|
||||
assert move.wrapped is False
|
||||
# going forest(1) -> cosmos(0) is edge 0 played in reverse
|
||||
assert move.steps == (
|
||||
TransitionStep(edge=0, reversed=True, file="t/cosmos-forest.mp4", to_index=0),
|
||||
)
|
||||
|
||||
|
||||
def test_advance_inward_past_smallest_wraps_to_largest():
|
||||
r = _ring()
|
||||
# at abyss (smallest, idx 2), zoom in -> wraps to cosmos (idx 0) via edge 2
|
||||
move = advance_ring(r, from_index=2, delta=1)
|
||||
assert move.to_index == 0
|
||||
assert move.wrapped is True
|
||||
assert move.steps == (
|
||||
TransitionStep(edge=2, reversed=False, file="t/abyss-cosmos.mp4", to_index=0),
|
||||
)
|
||||
|
||||
|
||||
def test_advance_outward_past_largest_wraps_to_smallest():
|
||||
r = _ring()
|
||||
# at cosmos (idx 0), zoom out -> wraps to abyss (idx 2) via edge 2 reversed
|
||||
move = advance_ring(r, from_index=0, delta=-1)
|
||||
assert move.to_index == 2
|
||||
assert move.wrapped is True
|
||||
assert move.steps == (
|
||||
TransitionStep(edge=2, reversed=True, file="t/abyss-cosmos.mp4", to_index=2),
|
||||
)
|
||||
|
||||
|
||||
def test_advance_multi_detent_chains_transitions():
|
||||
r = _ring()
|
||||
move = advance_ring(r, from_index=0, delta=2)
|
||||
assert move.to_index == 2
|
||||
assert move.wrapped is False
|
||||
assert move.steps == (
|
||||
TransitionStep(edge=0, reversed=False, file="t/cosmos-forest.mp4", to_index=1),
|
||||
TransitionStep(edge=1, reversed=False, file="t/forest-abyss.mp4", to_index=2),
|
||||
)
|
||||
|
||||
|
||||
def test_advance_full_loop_returns_to_start_and_marks_wrap():
|
||||
r = _ring()
|
||||
move = advance_ring(r, from_index=0, delta=3)
|
||||
assert move.to_index == 0
|
||||
assert move.wrapped is True
|
||||
assert len(move.steps) == 3
|
||||
|
||||
|
||||
def test_advance_zero_is_a_noop():
|
||||
r = _ring()
|
||||
move = advance_ring(r, from_index=1, delta=0)
|
||||
assert move.from_index == 1
|
||||
assert move.to_index == 1
|
||||
assert move.steps == ()
|
||||
assert move.wrapped is False
|
||||
|
||||
|
||||
def test_advance_normalizes_from_index():
|
||||
r = _ring()
|
||||
# from_index out of range is taken modulo N first
|
||||
move = advance_ring(r, from_index=3, delta=1)
|
||||
assert move.from_index == 0
|
||||
assert move.to_index == 1
|
||||
|
||||
|
||||
def test_degenerate_single_scale_ring_is_a_noop():
|
||||
r = ScaleRing(scales=(Scale("solo", "solo"),), transitions=())
|
||||
move = advance_ring(r, from_index=0, delta=5)
|
||||
assert move.to_index == 0
|
||||
assert move.steps == ()
|
||||
assert move.wrapped is False
|
||||
|
||||
|
||||
# --- fast-spin: a faster blended pass past a speed threshold (scales design §3) ---
|
||||
#
|
||||
# A fast encoder spin batches many detents into one advance() call, so |delta| is
|
||||
# the input adapter's proxy for spin speed. Past a configured threshold the move
|
||||
# collapses to a SINGLE blended pass (the arrival-edge clip, played fast) instead
|
||||
# of chaining N full transitions. The policy is opt-in (default off) because the
|
||||
# pure function cannot know wall-clock spin speed — the input layer enables it.
|
||||
|
||||
|
||||
def test_fast_spin_disabled_by_default_chains_every_detent():
|
||||
r = _ring()
|
||||
move = advance_ring(r, from_index=0, delta=5)
|
||||
assert move.fast is False
|
||||
assert len(move.steps) == 5
|
||||
assert all(not s.blended for s in move.steps)
|
||||
|
||||
|
||||
def test_fast_spin_below_threshold_still_chains():
|
||||
r = _ring()
|
||||
move = advance_ring(r, from_index=0, delta=2, fast_spin_threshold=3)
|
||||
assert move.fast is False
|
||||
assert len(move.steps) == 2
|
||||
assert move.steps[0].edge == 0 and move.steps[1].edge == 1
|
||||
|
||||
|
||||
def test_fast_spin_at_or_above_threshold_collapses_to_one_blended_step():
|
||||
r = _ring()
|
||||
# 4 inward detents from cosmos(0): 0->1->2->0->1, lands on forest(1),
|
||||
# crosses the abyss->cosmos seam, last edge crossed is edge 0 (forward).
|
||||
move = advance_ring(r, from_index=0, delta=4, fast_spin_threshold=3)
|
||||
assert move.fast is True
|
||||
assert move.to_index == 1
|
||||
assert move.wrapped is True
|
||||
assert move.steps == (
|
||||
TransitionStep(
|
||||
edge=0, reversed=False, file="t/cosmos-forest.mp4", to_index=1, blended=True
|
||||
),
|
||||
)
|
||||
|
||||
|
||||
def test_fast_spin_outward_blended_step_is_reversed():
|
||||
r = _ring()
|
||||
# 4 outward detents from cosmos(0): 0->2->1->0->2, lands on abyss(2);
|
||||
# outward arrival crosses edge 2 (abyss->cosmos) reversed.
|
||||
move = advance_ring(r, from_index=0, delta=-4, fast_spin_threshold=3)
|
||||
assert move.fast is True
|
||||
assert move.to_index == 2
|
||||
assert move.wrapped is True
|
||||
assert move.steps == (
|
||||
TransitionStep(
|
||||
edge=2, reversed=True, file="t/abyss-cosmos.mp4", to_index=2, blended=True
|
||||
),
|
||||
)
|
||||
|
||||
|
||||
def test_fast_spin_threshold_below_two_is_ignored():
|
||||
# A threshold of 0 or 1 would blend even single deliberate steps — treat as off.
|
||||
r = _ring()
|
||||
move = advance_ring(r, from_index=0, delta=3, fast_spin_threshold=1)
|
||||
assert move.fast is False
|
||||
assert len(move.steps) == 3
|
||||
|
||||
|
||||
def test_fast_spin_noop_on_degenerate_ring():
|
||||
r = ScaleRing(scales=(Scale("solo", "solo"),), transitions=())
|
||||
move = advance_ring(r, from_index=0, delta=9, fast_spin_threshold=3)
|
||||
assert move.fast is False
|
||||
assert move.steps == ()
|
||||
@@ -56,18 +56,16 @@ def test_overlay_change_is_a_live_update():
|
||||
p.update(_controls(content="video", left=0))
|
||||
t = p.update(_controls(content="video", left=4))
|
||||
assert t.kind == TransitionKind.LIVE_UPDATE
|
||||
assert t.playback.plan.overlay.level == 4
|
||||
assert t.playback.plan.overlay.intensity == 1.0
|
||||
|
||||
|
||||
def test_dream_change_is_a_live_update_not_a_crossfade():
|
||||
# Right-axis dream reframe (session 0013): the Right dream is a deterministic
|
||||
# LIVE filter now, so changing it no longer crossfades — only a clip swap does.
|
||||
def test_restyle_change_crossfades_the_substrate():
|
||||
# design §4.3: the Right v2v substrate is a pre-baked variant swap
|
||||
p = Player(LIB)
|
||||
p.update(_controls(content="video", right=0))
|
||||
t = p.update(_controls(content="video", right=4))
|
||||
assert t.kind == TransitionKind.LIVE_UPDATE
|
||||
assert t.playback.plan.dream.strength == 4
|
||||
assert t.playback.plan.dream.intensity == 1.0
|
||||
assert t.kind == TransitionKind.CROSSFADE
|
||||
assert t.playback.plan.restyle.blend == 1.0
|
||||
|
||||
|
||||
def test_volume_only_change_is_a_live_update():
|
||||
|
||||
+66
-155
@@ -1,191 +1,102 @@
|
||||
import json
|
||||
|
||||
import pytest
|
||||
from fastapi.testclient import TestClient
|
||||
|
||||
from hef.catalog import Record
|
||||
from simulator.app import create_app
|
||||
|
||||
|
||||
@pytest.fixture
|
||||
def manifest_path(tmp_path):
|
||||
p = tmp_path / "manifest.json"
|
||||
p.write_text(json.dumps({
|
||||
"clips": [{
|
||||
"id": "forest",
|
||||
"title": "neutral forest",
|
||||
"base_file": "forest/base.mp4",
|
||||
"license": "poc", "source": "hef-poc",
|
||||
"right_variants": {"4": {"file": "forest/right4.mp4"}},
|
||||
"annotations": [{"key": "detected.water", "box": [0.1, 0.2, 0.3, 0.4], "min_level": 1}],
|
||||
"strings": {"en": {"detected.water": "flowing water"}},
|
||||
}]
|
||||
}))
|
||||
return p
|
||||
def make_record(**overrides):
|
||||
base = dict(
|
||||
id="r",
|
||||
title="t",
|
||||
source_url="u",
|
||||
source_archive="internet_archive",
|
||||
license="public_domain",
|
||||
mode="video",
|
||||
left=0,
|
||||
right=0,
|
||||
dark=0,
|
||||
light=0,
|
||||
duration_s=600,
|
||||
file_path="",
|
||||
)
|
||||
base.update(overrides)
|
||||
return Record(**base)
|
||||
|
||||
|
||||
@pytest.fixture
|
||||
def client(manifest_path):
|
||||
return TestClient(create_app(manifest_path=manifest_path))
|
||||
def client():
|
||||
records = [
|
||||
make_record(id="v-near", mode="video", left=0, right=0, dark=0, light=0),
|
||||
make_record(id="v-far", mode="video", left=4, right=4, dark=4, light=4),
|
||||
make_record(id="a-one", mode="audio", left=1, right=1, dark=1, light=1),
|
||||
make_record(id="prop", mode="video", left=0, right=0, dark=0, light=1,
|
||||
review_status="proposed"),
|
||||
make_record(id="appr", mode="video", left=0, right=0, dark=0, light=1,
|
||||
review_status="approved"),
|
||||
]
|
||||
return TestClient(create_app(records=records))
|
||||
|
||||
|
||||
def _controls(content="video", left=0, right=0, dark=0, light=0, volume=2, brightness=2):
|
||||
return dict(content=content, left=left, right=right, dark=dark,
|
||||
light=light, volume=volume, brightness=brightness)
|
||||
def _body(**overrides):
|
||||
base = dict(left=0, right=0, dark=0, light=0, mode="video")
|
||||
base.update(overrides)
|
||||
return base
|
||||
|
||||
|
||||
def test_alteration_returns_the_engine_plan(client):
|
||||
resp = client.post("/api/alteration", json={"controls": _controls(left=4, right=2, dark=4)})
|
||||
def test_select_returns_pick_and_ranked_pool(client):
|
||||
resp = client.post("/api/select", json=_body(mode="video", pool_size=4))
|
||||
assert resp.status_code == 200
|
||||
data = resp.json()
|
||||
assert data["plan"]["overlay"]["level"] == 4
|
||||
assert data["plan"]["dream"]["strength"] == 2
|
||||
assert data["plan"]["dream"]["intensity"] == 0.5
|
||||
assert data["plan"]["grade"]["tone"] == -1.0
|
||||
assert data["content"]["video"] is True
|
||||
assert data["pick"]["id"] == "v-near"
|
||||
ids = [c["record"]["id"] for c in data["pool"]]
|
||||
assert ids[0] == "v-near"
|
||||
assert all("distance" in c and "rank" in c for c in data["pool"])
|
||||
assert [c["rank"] for c in data["pool"]] == list(range(1, len(data["pool"]) + 1))
|
||||
|
||||
|
||||
def test_alteration_honors_off_as_black(client):
|
||||
resp = client.post("/api/alteration", json={"controls": _controls(content="off")})
|
||||
def test_none_mode_is_the_void(client):
|
||||
resp = client.post("/api/select", json=_body(mode="none"))
|
||||
assert resp.status_code == 200
|
||||
data = resp.json()
|
||||
assert data["content"]["video"] is False
|
||||
assert data["pick"] is None
|
||||
assert data["pool"] == []
|
||||
|
||||
|
||||
def test_alteration_accepts_calibration(client):
|
||||
body = {"controls": _controls(light=4),
|
||||
"calibration": {"mood_gain": 0.5, "overlay_gain": 1.0, "dream_gain": 1.0}}
|
||||
resp = client.post("/api/alteration", json=body)
|
||||
assert resp.json()["plan"]["grade"]["tone"] == 0.5
|
||||
|
||||
|
||||
def test_alteration_rejects_out_of_range_knob(client):
|
||||
resp = client.post("/api/alteration", json={"controls": _controls(left=7)})
|
||||
def test_dial_out_of_range_is_rejected(client):
|
||||
resp = client.post("/api/select", json=_body(left=7))
|
||||
assert resp.status_code == 422
|
||||
|
||||
|
||||
def test_alteration_rejects_bad_content(client):
|
||||
resp = client.post("/api/alteration", json={"controls": _controls(content="banana")})
|
||||
def test_bad_mode_is_rejected(client):
|
||||
resp = client.post("/api/select", json=_body(mode="banana"))
|
||||
assert resp.status_code == 422
|
||||
|
||||
|
||||
def test_clips_returns_the_manifest(client):
|
||||
resp = client.get("/api/clips")
|
||||
def test_approved_only_narrows_pool(client):
|
||||
resp = client.post("/api/select", json=_body(left=0, right=0, dark=0, light=1,
|
||||
mode="video", approved_only=True))
|
||||
data = resp.json()
|
||||
assert all(c["record"]["review_status"] == "approved" for c in data["pool"])
|
||||
|
||||
|
||||
def test_catalog_meta_reports_counts(client):
|
||||
resp = client.get("/api/catalog/meta")
|
||||
assert resp.status_code == 200
|
||||
data = resp.json()
|
||||
assert data["clips"][0]["id"] == "forest"
|
||||
assert data["clips"][0]["right_variants"]["0"]["file"] == "forest/base.mp4"
|
||||
assert data["clips"][0]["annotations"][0]["key"] == "detected.water"
|
||||
assert data["total"] == 5
|
||||
assert data["by_mode"]["video"] == 4
|
||||
assert data["by_mode"]["audio"] == 1
|
||||
assert set(data["by_status"]) == {"proposed", "approved"}
|
||||
|
||||
|
||||
def test_retired_selection_endpoints_are_gone(client):
|
||||
# The route no longer exists; the static catch-all yields 404 on GET and
|
||||
# 405 on the (now-unrouted) POST. Either proves the endpoint is gone.
|
||||
assert client.post("/api/select", json={}).status_code in (404, 405)
|
||||
assert client.get("/api/catalog/meta").status_code == 404
|
||||
from simulator.app import create_app as _create_app_for_static
|
||||
|
||||
|
||||
def test_index_is_served():
|
||||
client = TestClient(create_app())
|
||||
# The default app mounts the real static dir.
|
||||
client = TestClient(_create_app_for_static())
|
||||
resp = client.get("/")
|
||||
assert resp.status_code == 200
|
||||
assert "text/html" in resp.headers["content-type"]
|
||||
assert "Alteration" in resp.text
|
||||
|
||||
|
||||
@pytest.fixture
|
||||
def ring_manifest_path(tmp_path):
|
||||
p = tmp_path / "manifest.json"
|
||||
p.write_text(json.dumps({
|
||||
"clips": [
|
||||
{"id": "cosmos", "title": "NASA cosmos", "base_file": "cosmos/base.mp4",
|
||||
"license": "PD", "source": "NASA", "right_variants": {},
|
||||
"annotations": [], "strings": {}},
|
||||
{"id": "forest", "title": "Yosemite", "base_file": "forest/base.mp4",
|
||||
"license": "poc", "source": "hef-poc",
|
||||
"right_variants": {"4": {"file": "forest/right4.mp4"}},
|
||||
"annotations": [], "strings": {}},
|
||||
{"id": "abyss", "title": "NOAA abyss", "base_file": "abyss/base.mp4",
|
||||
"license": "PD", "source": "NOAA", "right_variants": {},
|
||||
"annotations": [], "strings": {}},
|
||||
],
|
||||
"ring": {
|
||||
"scales": [
|
||||
{"id": "cosmos", "clip_id": "cosmos"},
|
||||
{"id": "forest", "clip_id": "forest"},
|
||||
{"id": "abyss", "clip_id": "abyss"},
|
||||
],
|
||||
"transitions": [
|
||||
{"file": "transitions/cosmos-forest.mp4", "model": "placeholder"},
|
||||
{"file": "transitions/forest-abyss.mp4", "model": "placeholder"},
|
||||
{"file": "transitions/abyss-cosmos.mp4", "model": "placeholder"},
|
||||
],
|
||||
},
|
||||
}))
|
||||
return p
|
||||
|
||||
|
||||
@pytest.fixture
|
||||
def ring_client(ring_manifest_path):
|
||||
return TestClient(create_app(manifest_path=ring_manifest_path))
|
||||
|
||||
|
||||
def test_ring_returns_scales_and_transitions(ring_client):
|
||||
resp = ring_client.get("/api/ring")
|
||||
assert resp.status_code == 200
|
||||
data = resp.json()
|
||||
assert [s["id"] for s in data["scales"]] == ["cosmos", "forest", "abyss"]
|
||||
assert data["scales"][0]["title"] == "NASA cosmos"
|
||||
assert len(data["transitions"]) == 3
|
||||
|
||||
|
||||
def test_ring_advance_inward_one_step(ring_client):
|
||||
resp = ring_client.post("/api/ring/advance", json={"from_index": 0, "delta": 1})
|
||||
assert resp.status_code == 200
|
||||
data = resp.json()
|
||||
assert data["to_index"] == 1
|
||||
assert data["target_clip_id"] == "forest"
|
||||
assert data["wrapped"] is False
|
||||
assert data["steps"][0]["file"] == "transitions/cosmos-forest.mp4"
|
||||
assert data["steps"][0]["reversed"] is False
|
||||
|
||||
|
||||
def test_ring_advance_wraps_smallest_to_largest(ring_client):
|
||||
resp = ring_client.post("/api/ring/advance", json={"from_index": 2, "delta": 1})
|
||||
data = resp.json()
|
||||
assert data["to_index"] == 0
|
||||
assert data["target_clip_id"] == "cosmos"
|
||||
assert data["wrapped"] is True
|
||||
|
||||
|
||||
def test_ring_advance_outward_reverses_edge(ring_client):
|
||||
resp = ring_client.post("/api/ring/advance", json={"from_index": 1, "delta": -1})
|
||||
data = resp.json()
|
||||
assert data["to_index"] == 0
|
||||
assert data["steps"][0]["reversed"] is True
|
||||
|
||||
|
||||
def test_ring_advance_small_delta_chains_not_fast(ring_client):
|
||||
# 2 detents is below the simulator's fast-spin threshold (3) -> full chain.
|
||||
resp = ring_client.post("/api/ring/advance", json={"from_index": 0, "delta": 2})
|
||||
data = resp.json()
|
||||
assert data["fast"] is False
|
||||
assert len(data["steps"]) == 2
|
||||
|
||||
|
||||
def test_ring_advance_fast_spin_collapses_to_one_blended_pass(ring_client):
|
||||
# A fast spin (4 detents batched) crosses the threshold -> one blended pass.
|
||||
resp = ring_client.post("/api/ring/advance", json={"from_index": 0, "delta": 4})
|
||||
data = resp.json()
|
||||
assert data["fast"] is True
|
||||
assert len(data["steps"]) == 1
|
||||
assert data["steps"][0]["blended"] is True
|
||||
assert data["to_index"] == 1
|
||||
|
||||
|
||||
def test_ring_404_when_no_ring_in_manifest(client):
|
||||
assert client.get("/api/ring").status_code == 404
|
||||
assert client.post("/api/ring/advance", json={"from_index": 0, "delta": 1}).status_code == 404
|
||||
|
||||
|
||||
def test_ring_advance_rejects_bad_delta(ring_client):
|
||||
resp = ring_client.post("/api/ring/advance", json={"from_index": 0, "delta": "x"})
|
||||
assert resp.status_code == 422
|
||||
assert "X-ray" in resp.text
|
||||
|
||||
Reference in New Issue
Block a user