Files
human-experience-filter-art/player/ring.py
T
BenStullsBets 1f9b2a0bec feat(audio): Scale.audio field + per-scale soundtrack wiring through the manifest
Scale gains audio:str='' (back-compat). clips.py reads/serializes it; ring_to_dict
exposes it; build_pool_manifest emits SCALE_AUDIO per scale. Manifest regenerated.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 07:42:40 -07:00

242 lines
8.7 KiB
Python

"""Scale-ring navigation: the endless-encoder closed loop of nature scales (§3).
Design: docs/superpowers/specs/2026-06-07-scales-library-and-right-axis-pipeline-
design.md §3 (scale navigation & zoom transitions).
The scales-of-nature library is navigated as a CLOSED RING, not a line. A
dedicated endless rotary encoder — relative, vs the absolute 0..4 experience
knobs — walks the ring one step per detent; diving past the smallest scale wraps
around to the largest (the infinite-zoom payoff). Between each adjacent pair of
scales a short pre-baked AI zoom/warp transition plays.
This is the canonical navigation engine (Python-canonical, shared with the Pi
player/firmware); the simulator browser only renders what `advance_ring` returns.
Ordering convention:
- index 0 = the LARGEST scale (cosmos); increasing index zooms INWARD toward
the smallest.
- +1 detent zooms in, -1 zooms out; BOTH wrap (past the smallest wraps to the
largest, and vice versa).
- edge i connects scales[i] -> scales[(i+1) % N]; the last edge is the
small->large wrap seam. One transition clip per edge plays FORWARD when
zooming inward and REVERSED when zooming outward, so N scales need only N
transition clips.
Fast spin (§3, "transitions chain, or past a speed threshold a faster blended
pass is used"): a quick encoder spin batches many detents into one advance, so
`abs(delta)` is the input adapter's proxy for spin speed. Past an opt-in
`fast_spin_threshold` the move collapses to a SINGLE blended pass (the
arrival-edge clip, played fast) rather than chaining N full transitions, so a
fast spin stays responsive instead of grinding through every morph. The policy
is opt-in (default off) because this pure function cannot observe wall-clock
spin speed — the input layer (simulator/firmware), which can, enables it.
"""
from __future__ import annotations
from dataclasses import dataclass
# Default spin-speed cutoff for the input layer (simulator/firmware) to enable
# the fast-spin blended pass: 3+ detents batched into one advance() is a fast
# spin crossing several scales; 1-2 are deliberate single steps that chain. Tune
# by eye — it is a UX policy, not canonical ring structure.
DEFAULT_FAST_SPIN_THRESHOLD = 3
class RingError(ValueError):
"""Raised when a ScaleRing is structurally invalid."""
@dataclass(frozen=True)
class Scale:
"""A node on the ring: a scale of nature and the clip(s) it can play.
A scale carries a rotating POOL of vetted clips (content-pipeline design
§11.1): when the viewer lands on the scale, the player picks one member at
random (`pick_clip_id`). `clip_id` is the PRIMARY member (the deterministic
default / pool[0]); `pool` is the full set. A scale written with only
`clip_id` and no `pool` is a pool of one — exactly the Increment-1 behavior,
so old manifests are unchanged.
"""
id: str
clip_id: str
pool: tuple[str, ...] = ()
audio: str = "" # per-scale soundtrack, relative to /media/audio/ (audio spec §5.1)
@property
def members(self) -> tuple[str, ...]:
"""The clip ids this scale can play — the pool, or just `clip_id` when
no pool was authored (a pool of one)."""
return self.pool if self.pool else (self.clip_id,)
@dataclass(frozen=True)
class Transition:
"""A pre-baked zoom/warp morph along ONE ring edge.
`file` plays FORWARD when zooming inward (scales[i] -> scales[i+1] in ring
order); the renderer reverses it for the outward direction, so one clip
covers both directions of an edge.
"""
file: str
model: str = ""
@dataclass(frozen=True)
class ScaleRing:
"""A closed ring of scales joined by per-edge transitions.
Invariant: a ring of N>=2 scales has exactly N transitions (one per edge,
including the small->large wrap seam). A degenerate single-scale ring has no
edges. An empty ring is rejected.
"""
scales: tuple[Scale, ...]
transitions: tuple[Transition, ...]
def __post_init__(self) -> None:
n = len(self.scales)
if n == 0:
raise RingError("a ScaleRing needs at least one scale")
expected = 0 if n == 1 else n
if len(self.transitions) != expected:
raise RingError(
f"a {n}-scale ring needs {expected} transitions, "
f"got {len(self.transitions)}"
)
def __len__(self) -> int:
return len(self.scales)
@dataclass(frozen=True)
class TransitionStep:
"""One transition to play during a move: which edge clip, in which direction,
and the scale index it lands on.
`blended` marks the single collapsed step of a fast-spin pass (see
`advance_ring`'s `fast_spin_threshold`): the renderer plays it as one quick
accelerated morph straight to the destination instead of a full transition.
"""
edge: int
reversed: bool
file: str
to_index: int
blended: bool = False
@dataclass(frozen=True)
class RingMove:
"""The result of advancing the encoder: where you end up and the ordered
transitions to play getting there (chained for a multi-detent spin).
`fast` is True when the move was collapsed to a single blended pass because
the spin crossed the speed threshold (see `advance_ring`).
"""
from_index: int
to_index: int
steps: tuple[TransitionStep, ...]
wrapped: bool
fast: bool = False
def scale_at(ring: ScaleRing, index: int) -> Scale:
"""The scale at `index`, taken modulo the ring length (wraps both ways)."""
return ring.scales[index % len(ring)]
def pick_clip_id(scale: Scale, r: float) -> str:
"""Pick one clip id from a scale's rotating pool, given an injected uniform
`r` in [0, 1) (content-pipeline design §11.1).
Randomness is INJECTED so this stays a pure function — testable and shared
with the Pi player; the impure draw (`random.random()`) happens once at the
API/runtime boundary. `r` is clamped into [0, 1) so an off-by-epsilon caller
never indexes out of range; a pool of one always returns its single member.
"""
members = scale.members
r = min(max(r, 0.0), 0.999999)
return members[int(r * len(members))]
def advance_ring(
ring: ScaleRing,
from_index: int,
delta: int,
*,
fast_spin_threshold: int = 0,
) -> RingMove:
"""Walk the endless encoder `delta` detents from `from_index` (signed).
Returns a `RingMove` with the landing index and the ordered `TransitionStep`s
to play. Inward steps (+) play edge i forward; outward steps (-) play the
crossed edge reversed. `wrapped` is True if any step crossed the small<->large
seam. A degenerate single-scale ring (or delta 0) is a no-op.
`fast_spin_threshold` (opt-in, default off): when >= 2 and `abs(delta)` meets
it, the spin is treated as fast and the move collapses to a single blended
pass — one `TransitionStep` (the arrival edge, marked `blended`) landing
straight on the destination, with `RingMove.fast=True` — instead of chaining
every transition. See the module docstring (§3).
"""
n = len(ring)
start = from_index % n
if n == 1 or delta == 0:
return RingMove(from_index=start, to_index=start, steps=(), wrapped=False)
direction = 1 if delta > 0 else -1
steps: list[TransitionStep] = []
wrapped = False
index = start
for _ in range(abs(delta)):
if direction > 0:
# zoom inward: edge `index` forward, land at index+1 (mod n)
edge = index
nxt = (index + 1) % n
reversed_ = False
else:
# zoom outward: cross edge `index-1` reversed, land at index-1 (mod n)
edge = (index - 1) % n
nxt = (index - 1) % n
reversed_ = True
if edge == n - 1:
wrapped = True
steps.append(
TransitionStep(
edge=edge,
reversed=reversed_,
file=ring.transitions[edge].file,
to_index=nxt,
)
)
index = nxt
# Fast spin: collapse the whole chain to a single blended arrival pass. The
# landing index, seam-crossing, and arrival edge/direction are exactly those
# of the full chain — only the in-between transitions are dropped.
if fast_spin_threshold >= 2 and abs(delta) >= fast_spin_threshold:
arrival = steps[-1]
blended = TransitionStep(
edge=arrival.edge,
reversed=arrival.reversed,
file=arrival.file,
to_index=arrival.to_index,
blended=True,
)
return RingMove(
from_index=start,
to_index=index,
steps=(blended,),
wrapped=wrapped,
fast=True,
)
return RingMove(
from_index=start, to_index=index, steps=tuple(steps), wrapped=wrapped
)