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The affect channel previously gated on BOTH knobs (strength = min(left, right)), so the analytical Left brain co-controlled the emotion words. Per operator direction, emotions are now driven by the Right (dreamlike) knob ALONE — Left no longer gates them. This sharpens the split: Left = measurement (detections + measurements), Right = the dream AND the feeling it evokes. - player/alteration.py: `_affect_strength(right) = right` (was min(left,right)); `_affect_intensity` keyed off Right. AffectOverlay + is_identity docs updated (is_identity still holds: right>0 ⇒ dream.strength>0). - simulator/static/app.js: renderAffect comments (gating is Right via `strength`); the client logic already keyed min_level/tier off the passed strength + right. - Affect design spec: revision note + every min(left,right) → right. - Tests rewritten: affect is Right-driven (full Right + Left 0 surfaces affect; Right 0 + Left 4 surfaces none). 271 passed, 2 skipped. Live API verified: left=0/right=4 → strength 4; left=4/ right=0 → strength 0. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>