ee7190bb4a
Split the single 0–10 'Audio' slider into two controls: - Audio — a dropdown selecting the source: None / Soundtrack / Music - Volume — the renamed 0–10 slider (master gain for the active source) Music is one ethereal, relaxing ambient loop played the same at every altitude (no per-altitude crossfade), per the innerflo.me brief. Sourced CC0: deadrobotmusic 'Ambient F Sharp Minor Ethereal Choir Pad' (freesound #808032); added to build_audio_media.py, the candidate-pool doc, and the public credits colophon. Media stays gitignored; run build_audio_media.py. Routing lives in a pure, node-tested HEFScrub.audioPlan(source, level, frac); app.js's restAudio/blendAudio consult it. None greys out Volume. The welcome screen's mirror level slider is relabeled Volume too. i18n for all 4 langs. Spec: docs/superpowers/specs/2026-07-01-audio-music-option-design.md Tests: +5 node unit (audioPlan), +4 e2e (audio-source.spec.ts); 32 related e2e green, 38 node unit green. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Simulator unit tests
Pure-logic JS unit tests (no browser), run with Node's built-in test runner:
node --test simulator/unit/*.test.js
scrub.test.js covers simulator/static/scrub.js — the pure altitude-scrub math
(position→segment, frac→currentTime, audio gains, integer-crossing detection).