cbb7c9f53d
Replace the pre-baked SD restyle variants (too fluid — the painting re-rolled every keyframe and the flow-warp melted frames) with a deterministic, real-time dream that holds STILL across the loop; only the footage's own motion moves. Design: docs/superpowers/specs/2026-06-22-right-axis-deterministic-dream-design.md Engine (player/alteration.py): Restyle(variant) -> Dream(strength, intensity); Calibration.right_variant_map -> dream_gain. player/state.py: a Right change is a LIVE_UPDATE now, not a crossfade (only a clip swap crossfades). Plan dict restyle -> dream. Tests migrated; 233 green. (No new Python behavior for the client-render swap below.) Renderer (simulator front-end): the Right dream is a WebGL2 Kuwahara shader on a <canvas> over the live video — edge-preserving, so motion/structure stay crisp; the dream is the same footage, just stylized (no blur). Ramped by the knob; max goes "trippy" (vivid saturation + ~45deg hue drift + posterize, concentrated near max via t=intensity^2). Phase-1 luminous-haze (CSS+bloom) was built then retired by eye (blur read as out-of-focus video). Mood grade rides as a CSS filter on the canvas; bloom layer removed. Dev ergonomics that fell out of the iteration: - /dev/version + a 1s client poll = live-reload (open tab never runs stale renderer code; reloads on my edits AND server restarts). - no-cache on the dev server; an on-screen error banner + crash-proof render so a silent throw can't masquerade as "nothing is changing". Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
168 lines
5.6 KiB
Python
168 lines
5.6 KiB
Python
"""FastAPI service: controls -> the real alteration engine -> a RenderPlan.
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The simulator's alteration surface (reconciled slice). It calls the canonical
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player.alteration.plan_alteration; the browser only renders. The selection-era
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endpoints (/api/select, /api/catalog/meta) and the X-ray are retired.
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"""
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from __future__ import annotations
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import hashlib
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import os
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import time
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from pathlib import Path
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from typing import Optional
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from fastapi import FastAPI, HTTPException
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from fastapi.staticfiles import StaticFiles
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from pydantic import BaseModel, Field
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from hef.selection import Coordinate
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from player.alteration import (
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DEFAULT_CALIBRATION,
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Calibration,
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plan_alteration,
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render_plan_to_dict,
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)
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from player.content import resolve_content
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from player.controls import CONTENT_POSITIONS
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from player.ring import DEFAULT_FAST_SPIN_THRESHOLD, advance_ring
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from simulator.clips import load_manifest, load_ring, ring_move_to_dict, ring_to_dict
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STATIC_DIR = Path(__file__).parent / "static"
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MEDIA_DIR = Path(__file__).parent / "sample_media"
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DEFAULT_MANIFEST = MEDIA_DIR / "manifest.json"
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# Per-process boot token: changes on every server restart so the dev live-reload
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# (below) also fires when Python code changes (which needs a restart), not just
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# when a static asset's mtime changes.
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_BOOT_ID = f"{os.getpid()}-{int(time.time())}"
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def _asset_version() -> str:
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"""A short digest of the renderer assets' mtimes + this process's boot token.
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Changes whenever app.js/style.css/index.html change on disk OR the server is
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restarted — the signal the browser polls to know it's running stale code."""
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parts = [_BOOT_ID]
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for name in ("app.js", "style.css", "index.html"):
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try:
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parts.append(f"{name}:{(STATIC_DIR / name).stat().st_mtime_ns}")
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except OSError:
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parts.append(f"{name}:?")
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return hashlib.sha1("|".join(parts).encode()).hexdigest()[:16]
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class ControlsModel(BaseModel):
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content: str
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left: int = Field(ge=0, le=4)
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right: int = Field(ge=0, le=4)
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dark: int = Field(ge=0, le=4)
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light: int = Field(ge=0, le=4)
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volume: int = Field(ge=0, le=4)
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brightness: int = Field(ge=0, le=4)
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class CalibrationModel(BaseModel):
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mood_gain: float = 1.0
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overlay_gain: float = 1.0
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dream_gain: float = 1.0
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class AlterationRequest(BaseModel):
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controls: ControlsModel
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calibration: Optional[CalibrationModel] = None
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class RingAdvanceRequest(BaseModel):
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from_index: int = 0
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delta: int
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def _load_clips(manifest_path: Optional[Path]):
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path = Path(manifest_path) if manifest_path else DEFAULT_MANIFEST
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if path.exists():
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return load_manifest(path)
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return []
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def _load_ring(manifest_path: Optional[Path]):
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path = Path(manifest_path) if manifest_path else DEFAULT_MANIFEST
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if path.exists():
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return load_ring(path)
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return None
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def create_app(manifest_path: Optional[Path] = None) -> FastAPI:
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app = FastAPI(title="HEF Alteration Simulator")
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app.state.clips = _load_clips(manifest_path)
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app.state.ring = _load_ring(manifest_path)
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@app.post("/api/alteration")
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def api_alteration(req: AlterationRequest):
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c = req.controls
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if c.content not in CONTENT_POSITIONS:
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raise HTTPException(status_code=422, detail=f"invalid content {c.content!r}")
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coord = Coordinate(c.left, c.right, c.dark, c.light)
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cal = (
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Calibration(
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mood_gain=req.calibration.mood_gain,
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overlay_gain=req.calibration.overlay_gain,
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dream_gain=req.calibration.dream_gain,
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)
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if req.calibration
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else DEFAULT_CALIBRATION
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)
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plan = plan_alteration(coord, cal)
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content = resolve_content(c.content)
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return {
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"plan": render_plan_to_dict(plan),
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"content": {"audio_source": content.audio_source, "video": content.video},
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}
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@app.get("/dev/version")
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def dev_version():
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# Dev live-reload signal: the browser polls this and reloads when it
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# changes, so it never silently runs a stale renderer during iteration.
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return {"version": _asset_version()}
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@app.get("/api/clips")
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def api_clips():
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return {"clips": [c.to_dict() for c in app.state.clips]}
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@app.get("/api/ring")
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def api_ring():
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if app.state.ring is None:
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raise HTTPException(status_code=404, detail="no scale ring in manifest")
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return ring_to_dict(app.state.ring, app.state.clips)
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@app.post("/api/ring/advance")
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def api_ring_advance(req: RingAdvanceRequest):
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if app.state.ring is None:
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raise HTTPException(status_code=404, detail="no scale ring in manifest")
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move = advance_ring(
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app.state.ring,
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req.from_index,
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req.delta,
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fast_spin_threshold=DEFAULT_FAST_SPIN_THRESHOLD,
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)
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return ring_move_to_dict(move, app.state.ring)
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@app.middleware("http")
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async def _no_cache(request, call_next):
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# Dev preview server: never let a browser serve a stale app.js/style.css.
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# The whole point is by-eye iteration, so a plain refresh must always get
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# the latest assets (the heuristic cache otherwise hides JS/CSS edits).
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response = await call_next(request)
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response.headers["Cache-Control"] = "no-cache, no-store, must-revalidate"
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return response
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if MEDIA_DIR.exists():
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app.mount("/media", StaticFiles(directory=MEDIA_DIR), name="media")
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if STATIC_DIR.exists():
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app.mount("/", StaticFiles(directory=STATIC_DIR, html=True), name="static")
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return app
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app = create_app()
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