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Session 0006.0 — Transcript
App: human-experience-filter-art Type: coding Start: 2026-06-05T17-52 (PST) · End: 2026-06-05T18-15 (PST) Goal:
/goal next— drive the roadmap to its next frontier item (sub-project 3, the player / machine-alteration engine), and build it. Outcome: Sub-project 3 slice 1 — the pure-logic alteration-engine + player core — built and MERGED tomainvia PR #5 (merge commitaeeed66). Newplayer/package; 56 new tests (189 passed / 2 skipped total). Sub-project 3 advanced from "next" to "in progress."
Plan
Begin sub-project 3 (Player Runtime + alteration engine) per docs/ROADMAP.md §3
and the approved machine-altered-perception design (§4 alteration engine, §5 mood
grade, §6 7-way content dial, §7 intensity). Sub-project 3 is large (runtime
grading + overlay compositing + v2v variant selection + serial input + mpv/GPU +
white-noise DSP); this session ships slice 1 — the pure-logic core as a new
player/ package, fully unit-tested with all I/O behind injected interfaces,
mirroring how sub-project 1 was the pure-logic dependency root. Process:
writing-plans → TDD → branch → PR → merge.
Launch prompt
/goal next — drive the roadmap to its next frontier item.
Per project memory (session 0005, machine-altered-perception design SPEC merged
to main via PR #4), the roadmap frontier is sub-project 3: the player /
machine-alteration engine. This coding session builds that.
Pre-session state
main@77746e4locally (behindorigin/mainby 2 — session 0005's finalized transcript + this session's claim placeholder); fast-forwarded toorigin/mainduring init.- Sub-projects 1 & 2 done/merged; design of record = the machine-altered-perception
revision (PR #4). No
player/package and no sub-project-3 plan existed yet. - Launch cwd was the stale, already-merged worktree
.worktrees/feature-BuildSimulator11/(branchfeature/machine-altered-perception-spec, remote gone) — same situation as session 0005.
Turn-by-turn arc
- Gate / classify.
/goal next→ unambiguously a coding session (roadmap frontier = sub-project 3 build). Ranwgl-session-coding-init. - Claim snag (same as 0005, kept in the record).
resolve-app.pyreported ambiguous — the nested worktree'sapp.jsondiscovered alongside the main clone's. Read the resolver to confirm root cause (find_app_jsonsprunes.git/node_modules/…but not.worktrees/). Worked around withWGL_APP_SCAN_DEPTH=4(prunes the depth-5 worktree copy, keeps the depth-3 main one). Claimed session 0006, type coding, ate694489. Filed a plugin-feedback note for the recurring gap (feedback/2026-06-05T18-13-resolver-nested-worktree-ambiguous.md). - Baseline + branch. Fast-forwarded the main clone; confirmed PR #4 merged;
created
feature/player-alteration-coreofforigin/mainin the worktree. - Read the design. Read ROADMAP §3 + the machine-altered-perception spec
(§4 alteration engine, §5 mood grade, §6 7-way dial, §7 intensity), and the
existing
hef/conventions (frozen dataclasses, pure modules, heavy unit tests). - Scoped the session → slice 1. Sub-project 3 is too large for one session; chose the pure-logic core (controls model, content-dial resolver, alteration render-plan, player state machine) with all I/O behind injected interfaces, and deferred the renderer/serial/white-noise/v2v/catalog slices (named in the plan).
- Surfaced a spec ambiguity (Deferred decision). §3 "(2,2,2,2) neutral" vs
§4.2 (Left/Right stack as independent layers) vs §5 (mood center = identity)
cannot all be literally true for four independent knobs. Resolved with a
swappable calibration: brain
value/4, mood(light−dark)/4; flagged for operator confirm. - writing-plans. Wrote
docs/superpowers/plans/2026-06-05-player-alteration-core.md(6 TDD tasks, full code + tests, self-review against the spec). - TDD implementation. Red→green→commit per module:
player/controls.py(Controls, validation, parse),player/content.py(§6 7-way table),player/alteration.py(RenderPlan: ColorGrade/AnalyticalOverlay/Restyle + calibration helpers),player/state.py(Player state machine + Transition kinds). Registered the package inpyproject.toml; updated ROADMAP §3. - Verify. Full suite green: 189 passed, 2 skipped (the opt-in ffprobe tests), 56 of them new player tests. No regressions.
- Ship. Pushed the branch; created PR #5 and merged it via the Gitea API
helper (merge commit
aeeed66); synced the main clone; deleted the remote feature branch. - Wrap. Filed plugin feedback, updated memory, finalized.
Cut state
main@aeeed66(PR #5 merged).player/package present:controls.py,content.py,alteration.py,state.py+ 4 test files. Full suite 189 passed / 2 skipped.- Sub-project 3 = ⏳ in progress. Slice 1 done; remaining slices listed in
ROADMAP §3 and
[[sub-project-3-player-progress]]. - Working tree clean. Remote feature branch deleted; the local worktree remains on
the now-merged
feature/player-alteration-corebranch (harmless).
Deferred decisions (operator plate)
Two low-confidence calls made autonomously this session — both flagged for operator confirmation:
- Knob→strength calibration (§3 vs §4.2/§5 conflict). §3 says "(2,2,2,2) is
neutral," but §4.2 (Left/Right stack as independent layers: overlay vs substrate)
and §5 (mood center = identity) conflict with that for four independent physical
knobs. Implemented: brain knobs
strength = value/4(0 = off, 4 = max — full range, honors §4.2 stacking), moodtone = (light − dark)/4(equal dark/light → identity, honors §5). Under this the un-altered base is(0,0,·,·)withdark==light, not(2,2,2,2)— read as a vestige of the old coordinate-grid center. The calibration is three one-line helpers inplayer/alteration.py; flipping to a "centered at 2 = no push" convention is a localized change that leaves the RenderPlan shape and all downstream logic untouched. Recommend operator confirm the intended panel UX. - Volume/Brightness granularity. Modeled as
0..4ints for uniformity with the experience knobs and the Arduino's0..4quantization (roadmap §4). The spec calls them "levels" without fixing granularity; revisit if the panel warrants finer steps.
Next-session prompt
The roadmap frontier is now the remaining sub-project-3 slices. Read
[[sub-project-3-player-progress]] and the slice-1 plan first. Two strong
candidates for the next slice — the runtime renderer (makes the core visible)
or the serial framing contract + input adapter (unblocks sub-project 4 in
parallel):
/goal Sub-project 3 slice 2 — settle the 3⇄4 serial framing contract and build the
USB-serial / keyboard input adapter that feeds the player a `Controls` stream
(unblocks sub-project 4), per docs/ROADMAP.md §3 and docs/superpowers/plans/2026-06-05-player-alteration-core.md.
Alternatively start the runtime renderer (mpv/ffmpeg + grade/overlay). First
confirm the open knob→strength calibration decision (§3 vs §4.2/§5).
Gotcha to carry forward: running from the nested .worktrees/… checkout breaks
resolve-app.py (ambiguous app.json) — run from the main clone, or use
WGL_APP_SCAN_DEPTH=4 on claim and explicit --sessions-* flags on publish, until
the plugin fix lands.