Files
human-experience-filter-art/player/state.py
T
Ben Stull cbb7c9f53d feat(sim): Right axis = deterministic real-time painterly dream
Replace the pre-baked SD restyle variants (too fluid — the painting re-rolled
every keyframe and the flow-warp melted frames) with a deterministic, real-time
dream that holds STILL across the loop; only the footage's own motion moves.
Design: docs/superpowers/specs/2026-06-22-right-axis-deterministic-dream-design.md

Engine (player/alteration.py): Restyle(variant) -> Dream(strength, intensity);
Calibration.right_variant_map -> dream_gain. player/state.py: a Right change is a
LIVE_UPDATE now, not a crossfade (only a clip swap crossfades). Plan dict
restyle -> dream. Tests migrated; 233 green. (No new Python behavior for the
client-render swap below.)

Renderer (simulator front-end): the Right dream is a WebGL2 Kuwahara shader on a
<canvas> over the live video — edge-preserving, so motion/structure stay crisp;
the dream is the same footage, just stylized (no blur). Ramped by the knob; max
goes "trippy" (vivid saturation + ~45deg hue drift + posterize, concentrated near
max via t=intensity^2). Phase-1 luminous-haze (CSS+bloom) was built then retired
by eye (blur read as out-of-focus video). Mood grade rides as a CSS filter on the
canvas; bloom layer removed.

Dev ergonomics that fell out of the iteration:
- /dev/version + a 1s client poll = live-reload (open tab never runs stale
  renderer code; reloads on my edits AND server restarts).
- no-cache on the dev server; an on-screen error banner + crash-proof render so a
  silent throw can't masquerade as "nothing is changing".

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 09:55:35 -07:00

123 lines
4.0 KiB
Python

"""The player state machine: a stream of Controls -> playback transitions.
Pure decision logic — no mpv, no audio, no serial. Each update() resolves the
desired Playback (which neutral base clip, how it is altered, what audio plays,
at what levels) and returns the Transition from the previous Playback. The
transition KIND encodes design §4.3: the Dark/Light grade, the Left overlay AND
the Right dream (a deterministic, live luminous haze since session 0013) are all
continuous runtime ops (LIVE_UPDATE); only swapping the clip needs a CROSSFADE,
and toggling video on/off fades to/from black.
Knobs no longer *select* a clip (the base library is neutral by construction);
they *transform* it. Which neutral base to show is an injected policy
(`choose_base`), defaulting to the first clip; richer rotation is a later slice.
"""
from __future__ import annotations
from dataclasses import dataclass
from typing import Callable, Optional
from hef.selection import Coordinate
from player.alteration import RenderPlan, plan_alteration
from player.content import ContentResolution, resolve_content
from player.controls import Controls
class TransitionKind:
NONE = "none"
LIVE_UPDATE = "live_update"
CROSSFADE = "crossfade"
FADE_TO_BLACK = "fade_to_black"
FADE_FROM_BLACK = "fade_from_black"
@dataclass(frozen=True)
class Playback:
"""What should currently be playing."""
clip_id: Optional[str] # None = black walls
plan: Optional[RenderPlan] # None when black
content: ContentResolution
volume: int
brightness: int
@dataclass(frozen=True)
class Transition:
kind: str
playback: Playback
def _first(library):
if not library:
raise ValueError("no base clips available to play video")
return library[0]
_BLACK = Playback(
clip_id=None,
plan=None,
content=ContentResolution("none", False),
volume=0,
brightness=0,
)
class Player:
def __init__(
self,
base_library,
*,
choose_base: Callable = _first,
approved_only: bool = False,
):
self._library = list(base_library)
self._choose_base = choose_base
self._approved_only = approved_only # reserved for catalog-backed libs
self._current = _BLACK
def _resolve(self, controls: Controls) -> Playback:
content = resolve_content(controls.content)
if not content.video:
return Playback(
clip_id=None,
plan=None,
content=content,
volume=controls.volume,
brightness=controls.brightness,
)
clip = self._choose_base(self._library)
coord = Coordinate(controls.left, controls.right, controls.dark, controls.light)
return Playback(
clip_id=clip.id,
plan=plan_alteration(coord),
content=content,
volume=controls.volume,
brightness=controls.brightness,
)
def _classify(self, prev: Playback, nxt: Playback) -> str:
prev_video = prev.clip_id is not None
next_video = nxt.clip_id is not None
if prev == nxt:
return TransitionKind.NONE
if prev_video and not next_video:
return TransitionKind.FADE_TO_BLACK
if next_video and not prev_video:
return TransitionKind.FADE_FROM_BLACK
if next_video and prev_video:
# The Right dream is a live filter now (not a substrate swap), so it
# no longer forces a crossfade — only a clip (scale) change does.
if nxt.clip_id != prev.clip_id:
return TransitionKind.CROSSFADE
return TransitionKind.LIVE_UPDATE
# both black: only audio/levels could have changed
return TransitionKind.LIVE_UPDATE
def update(self, controls: Controls) -> Transition:
nxt = self._resolve(controls)
kind = self._classify(self._current, nxt)
self._current = nxt
return Transition(kind=kind, playback=nxt)