Operator decision (2026-06-04): single panoramic projector spanning the three walls showing the real selected video (nature-video focus), replacing four projectors + a procedural side-wall renderer. - Design spec: revision banner; updated §1, §6 (one pano projector), §7 (procedural side walls REMOVED), §10 layout, §12 open questions. - ROADMAP: sub-project 5 marked Dropped; diagram + dependency order updated; §3 player drives one pano output; cross-cutting decisions reconciled. - Sub-project-2 spec: follow-up note updated to past tense (design spec done). dominant_color's only consumer was the side walls, so it stays optional/opt-in in the sub-project-2 tooling (already specced). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
7.5 KiB
Human Experience Filter — Roadmap
The installation is built as five independent sub-projects, each producing working, testable software on its own. Each gets its own spec → plan → implement cycle. This file is the index and dependency map; it is the source of truth for "what's left."
Design reference: specs/2026-06-04-human-experience-filter-design.md.
Status at a glance
| # | Sub-project | Status | Unblocks |
|---|---|---|---|
| 1 | Catalog & Selection Core | ✅ Done | everything |
| 2 | Ingest & Tagging / Review tools | ⏳ Next | a real library |
| 3 | Player Runtime (Pi) | ◻ Not started | the room runs |
| 4 | Arduino Firmware (control panel) | ◻ Not started | real knobs |
| 5 | ❌ Dropped | — (superseded) |
Dependency order: 1 → 2, and 1 → 3. Sub-projects 3 and 4 share a serial protocol contract and can then proceed in parallel. Sub-project 5 was dropped (2026-06-04): the move to a single panoramic projector showing real video across the three walls removes the procedural side walls — see the design spec §6/§7.
┌─────────────────────────┐
│ 1. Catalog & Selection │ ✅
└───────────┬─────────────┘
│
┌───────────┴───────────┐
▼ ▼
┌───────────────┐ ┌─────────────────────┐
│ 2. Ingest / │ │ 3. Player Runtime │
│ Review │─────▶│ (Pi) → 1 pano │
└───────────────┘ feeds│ projector │
(fills catalog) └──────────┬──────────┘
serial ▼
┌────────────────┐
│ 4. Firmware │
└────────────────┘
(5. Procedural Side Walls — dropped 2026-06-04, single pano projector)
1. Catalog & Selection Core ✅
Done — merged to main, 37 tests. The dependency root every other
sub-project imports.
hef/catalog.py—Recordmodel, validation, JSONL load/save/append.hef/selection.py— weighted-Euclidean distance, mode filtering with A+V fallback, nearest-matchselect().
Plan: 2026-06-04-catalog-and-selection-core.md.
2. Ingest & Tagging / Review tools ⏳ (next)
Goal: turn the manual catalog into the assisted draft-then-review flow from the spec, and actually populate the library from public-domain sources. This is where the content hunt lives.
Delivers (tools/):
- Ingest — per-archive fetchers (Internet Archive / Prelinger, Musopen, LibriVox, NASA, Free Music Archive, Freesound) that download a candidate and write a catalog record.
- Mechanical tagging — auto-fill
mode(probe streams withffprobe),license/attribution/source_*(from origin),duration_s,resolution, anddominant_color(computed from the video). - Coordinate drafting — propose
left/right/dark/lightwith a one-linerationale, written asreview_status: proposed. - Review CLI — walk unreviewed records one at a time (show proposed
coordinates + rationale + a preview frame), accept or correct, flip to
approvedand stampreviewed_at.
Spec: 2026-06-04-ingest-tagging-review-tools.md.
Depends on: sub-project 1 (hef.catalog).
Done when: you can run ingest against a source, get proposed records, review
them to approved, and load_catalog validates the result — covered by tests on
the mechanical-tagging and review state transitions.
External deps: ffmpeg/ffprobe, an image lib for dominant color, per-archive
download access.
Open decisions: which archives ship first; download/caching layout for media
files on the drive.
3. Player Runtime (Pi) ◻
Goal: the thing that makes the room run — read the controls, pick media, play it across the single panoramic projector.
Delivers (player/):
- Read the five control values from the Arduino over USB serial.
- Call
hef.selection.select()on each change; loop the chosen 5–15 min segment until the knobs move; crossfade on change. Nonemode → fade to black + silence.- Drive the single panoramic projector spanning the three walls with the real selected video (no primary/side split; no side-wall feed — sub-project 5 dropped).
Depends on: sub-project 1 (select); a populated catalog from sub-project 2
to be meaningful, but can be developed against a hand-authored catalog and a
keyboard/serial stand-in before firmware exists.
Done when: given a catalog and a stream of control values, it plays the
correct segment, loops, crossfades, and goes dark on None — testable with the
serial input mocked.
Hardware: Raspberry Pi 5 (holds the drive + catalog).
Open decisions: player stack (mpv via IPC vs. ffmpeg vs. custom); whether the
player hard-restricts to approved records.
4. Arduino Firmware (control panel) ◻
Goal: the physical panel — turn knob/selector positions into serial messages.
Delivers (firmware/):
- Read four knobs (
left,right,dark,light) and the 4-way content-mode selector. - Quantize/debounce analog inputs to the
0..4integer scale. - Send the five values to the Pi over USB serial in a defined framing.
Depends on: only the serial protocol contract shared with sub-project 3 — agree that first, then 3 and 4 proceed in parallel. Done when: turning a knob produces the expected serial message (verifiable on a serial monitor) and the Pi player reacts. Hardware: Arduino + pots/encoders + a 4-position selector. Open decisions: pots vs. detented encoders; exact serial framing.
5. Procedural Side Walls ❌ Dropped (2026-06-04)
Superseded. The move to a single panoramic projector showing the real selected
video across the three walls (design spec §6/§7) removes the procedural ambient
renderer entirely — the mood axis is felt through the chosen content itself. With
it goes the only consumer of dominant_color, which becomes optional/opt-in in
the ingest tooling (sub-project 2 spec §5.2).
Original goal (for the record): render a slow color wash on the three non-primary walls — hue from the playing piece's
dominant_color, brightness from the dark/light knobs — to make the mood axis felt in peripheral vision.
Cross-cutting decisions to settle as we go
Carried from the design spec's open-questions list — none block sub-project 2:
- Serial protocol framing between Arduino and Pi (needed before 3 ⇄ 4).
- Player stack on the Pi (mpv / ffmpeg / custom) and how the single panoramic output is driven.
approved-only enforcement in the player.Side walls on the primary Pi vs. a second Pi— resolved: side walls dropped.Media storage layout on the drive— settled by the sub-project-2 spec §6.3: media under amedia-root,file_pathstored relative to it; the player joins it with its drive mount.