Files
human-experience-filter-art/simulator/app.py
T
BenStullsBets edca8a9615 content(sim): rotating clip pools + progressive tracked labels & emotions
Content-pipeline Increment 2, part 1 (the experience). Implements design §11
(docs/superpowers/specs/2026-06-24-content-pipeline-design.md):

- Rotating pool (§11.1): each ring scale references a POOL of vetted clips
  (docs/content-candidate-pool.md); the player picks a random member on landing.
  player.ring.Scale gains `pool` + pure `pick_clip_id(scale, r)` (injected
  randomness); the pick happens at the API boundary (random.random()), a delta=0
  advance is the initial/re-roll pick. clips.py parses/exposes the pool; the
  client lands on move.target_clip_id. Back-compat: a scale with only clip_id is
  a pool of one.
- Rename ring scale forest -> coast (new land<->sea scale, orbit..reef); ring
  order cosmos -> orbit -> coast -> reef -> abyss -> wrap. Cleanup: dropped the
  leftover local media (cosmos_traverse, orbit_westcoast, old forest/reef, the
  Increment-1 orbit/abyss single bases); new coast-edge transition placeholders.
- Time-windowed tracked labels (§11.2): annotations gain appear/disappear
  (loop-normalized, wraps across the seam); a label shows only while on screen
  and its box tracks the subject. abyss + reef pools authored as test material.
- Progressive LEFT detail tiers (§11.3): per-object `salience` (first shows at
  Left 5-salience) + tiered strings (general -> specific -> scientific -> +fact)
  escalating with the Left knob; replaces flat min_level gating. Strings may be a
  tier list or a static string (back-compat). No engine change (client reads
  overlay.level).
- Progressive RIGHT emotion tiers (§11.4): affect vocabulary escalates basic ->
  compound with the Right knob (dream.strength); appearance still gated by
  min(left,right). No engine change.

New simulator/build_pool_manifest.py holds the hand-authored content and emits
the 19-clip pool manifest (the reproducible baseline). setup_scales_media.py
marked superseded. 251 passed / 4 skipped (+ ring pool + API pool/window tests).
By-eye visual review deferred to the operator (no Chrome on this box).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 18:05:13 -07:00

179 lines
6.0 KiB
Python

"""FastAPI service: controls -> the real alteration engine -> a RenderPlan.
The simulator's alteration surface (reconciled slice). It calls the canonical
player.alteration.plan_alteration; the browser only renders. The selection-era
endpoints (/api/select, /api/catalog/meta) and the X-ray are retired.
"""
from __future__ import annotations
import hashlib
import os
import random
import time
from pathlib import Path
from typing import Optional
from fastapi import FastAPI, HTTPException
from fastapi.staticfiles import StaticFiles
from pydantic import BaseModel, Field
from hef.selection import Coordinate
from player.alteration import (
DEFAULT_CALIBRATION,
Calibration,
plan_alteration,
render_plan_to_dict,
)
from player.content import resolve_content
from player.controls import CONTENT_POSITIONS
from player.ring import (
DEFAULT_FAST_SPIN_THRESHOLD,
advance_ring,
pick_clip_id,
scale_at,
)
from simulator.clips import load_manifest, load_ring, ring_move_to_dict, ring_to_dict
STATIC_DIR = Path(__file__).parent / "static"
MEDIA_DIR = Path(__file__).parent / "sample_media"
DEFAULT_MANIFEST = MEDIA_DIR / "manifest.json"
# Per-process boot token: changes on every server restart so the dev live-reload
# (below) also fires when Python code changes (which needs a restart), not just
# when a static asset's mtime changes.
_BOOT_ID = f"{os.getpid()}-{int(time.time())}"
def _asset_version() -> str:
"""A short digest of the renderer assets' mtimes + this process's boot token.
Changes whenever app.js/style.css/index.html change on disk OR the server is
restarted — the signal the browser polls to know it's running stale code."""
parts = [_BOOT_ID]
for name in ("app.js", "style.css", "index.html"):
try:
parts.append(f"{name}:{(STATIC_DIR / name).stat().st_mtime_ns}")
except OSError:
parts.append(f"{name}:?")
return hashlib.sha1("|".join(parts).encode()).hexdigest()[:16]
class ControlsModel(BaseModel):
content: str
left: int = Field(ge=0, le=4)
right: int = Field(ge=0, le=4)
dark: int = Field(ge=0, le=4)
light: int = Field(ge=0, le=4)
volume: int = Field(ge=0, le=4)
brightness: int = Field(ge=0, le=4)
class CalibrationModel(BaseModel):
mood_gain: float = 1.0
overlay_gain: float = 1.0
dream_gain: float = 1.0
class AlterationRequest(BaseModel):
controls: ControlsModel
calibration: Optional[CalibrationModel] = None
class RingAdvanceRequest(BaseModel):
from_index: int = 0
delta: int
def _load_clips(manifest_path: Optional[Path]):
path = Path(manifest_path) if manifest_path else DEFAULT_MANIFEST
if path.exists():
return load_manifest(path)
return []
def _load_ring(manifest_path: Optional[Path]):
path = Path(manifest_path) if manifest_path else DEFAULT_MANIFEST
if path.exists():
return load_ring(path)
return None
def create_app(manifest_path: Optional[Path] = None) -> FastAPI:
app = FastAPI(title="HEF Alteration Simulator")
app.state.clips = _load_clips(manifest_path)
app.state.ring = _load_ring(manifest_path)
@app.post("/api/alteration")
def api_alteration(req: AlterationRequest):
c = req.controls
if c.content not in CONTENT_POSITIONS:
raise HTTPException(status_code=422, detail=f"invalid content {c.content!r}")
coord = Coordinate(c.left, c.right, c.dark, c.light)
cal = (
Calibration(
mood_gain=req.calibration.mood_gain,
overlay_gain=req.calibration.overlay_gain,
dream_gain=req.calibration.dream_gain,
)
if req.calibration
else DEFAULT_CALIBRATION
)
plan = plan_alteration(coord, cal)
content = resolve_content(c.content)
return {
"plan": render_plan_to_dict(plan),
"content": {"audio_source": content.audio_source, "video": content.video},
}
@app.get("/dev/version")
def dev_version():
# Dev live-reload signal: the browser polls this and reloads when it
# changes, so it never silently runs a stale renderer during iteration.
return {"version": _asset_version()}
@app.get("/api/clips")
def api_clips():
return {"clips": [c.to_dict() for c in app.state.clips]}
@app.get("/api/ring")
def api_ring():
if app.state.ring is None:
raise HTTPException(status_code=404, detail="no scale ring in manifest")
return ring_to_dict(app.state.ring, app.state.clips)
@app.post("/api/ring/advance")
def api_ring_advance(req: RingAdvanceRequest):
if app.state.ring is None:
raise HTTPException(status_code=404, detail="no scale ring in manifest")
move = advance_ring(
app.state.ring,
req.from_index,
req.delta,
fast_spin_threshold=DEFAULT_FAST_SPIN_THRESHOLD,
)
# Rotating pool: pick a random member of the LANDED scale (content-pipeline
# §11.1). A delta=0 advance is the initial / re-roll pick (a no-op move that
# still yields a fresh random clip). The pure pick takes injected randomness.
landed = scale_at(app.state.ring, move.to_index)
chosen = pick_clip_id(landed, random.random())
return ring_move_to_dict(move, app.state.ring, chosen)
@app.middleware("http")
async def _no_cache(request, call_next):
# Dev preview server: never let a browser serve a stale app.js/style.css.
# The whole point is by-eye iteration, so a plain refresh must always get
# the latest assets (the heuristic cache otherwise hides JS/CSS edits).
response = await call_next(request)
response.headers["Cache-Control"] = "no-cache, no-store, must-revalidate"
return response
if MEDIA_DIR.exists():
app.mount("/media", StaticFiles(directory=MEDIA_DIR), name="media")
if STATIC_DIR.exists():
app.mount("/", StaticFiles(directory=STATIC_DIR, html=True), name="static")
return app
app = create_app()