4.7 KiB
4.7 KiB
Session 0021.0 — Transcript
App: human-experience-filter-art Start: 2026-06-26T08-12 (PST) End: 2026-06-26T08-20 (PST) Type: executing-plans (operator-driven hotfix/revision of session 0020's audio feature) Posture: yolo Claude-Session: e0cc053a-41fa-416d-a4f5-493f14984e75 Status: FINALIZED
Launch prompt
Show video unchecked doesn't turn off the video. Make "show video" just "Video" and have a toggle like "Dev Mode" has. I can't hear any audio when "soundtrack (follows altitude)" is selected. Let's just have Audio as off/on like Video for now and get rid of white noise.
Pre-state
- Session 0020 had just merged the audio feature to
main(Visual×Audio split, per-altitude soundtracks, pink white-noise, A/B crossfade). The operator tested it live and reported three issues.
Session arc
- Diagnosis (the key work). Both reported bugs were reproduced only in the
operator's real browser — neither appeared in headless Chromium or WebKit
(installed
playwright install webkitto test Safari's engine). Root causes:- Video-off doesn't blank:
#vid(<video>) and#paint(WebGL<canvas>) are GPU-composited layers; the#blackcover had auto z-index, so on a real GPU (Safari/Chrome) the video layer can composite above it despite DOM order. Headless software-raster hides this. - No soundtrack audio: real Safari/iOS unlocks an
<audio>element only whenplay()is called synchronously inside the user gesture; the 0020 gesture played in an async continuation (afterawait fetch), which Chrome allows but Safari blocks. Headless WebKit relaxes autoplay, so it passed. This is the session's main lesson: Playwright headless relaxes both GPU compositing and autoplay, so the 0020 E2E couldn't have caught either — real device / by-eye review is required.
- Video-off doesn't blank:
- Fixes (branch
session-0021):- Video + Audio are now Dev-Mode-style on/off toggles (
.dev-switch), wired onchange. Audio on → soundtrack; white-noise deferred (removed from the live control;AUDIO_SOURCES={off,soundtrack}; the pure pink-noise machinery + tests stay for later). - Video-off:
.blackgetsz-index:50+translateZ(0)(own layer) and the video layers are setopacity:0on video-off (belt-and-suspenders blanking). - Safari audio: the tap-to-start gesture now primes both A/B
<audio>elements synchronously in-gesture (set src, vol 0,play().then(pause)), unlocking the later async crossfades. - Server:
player/audio.pyresolver +controls.py/state.py+/api/alterationdrop white-noise;build_audio_media.pystops emitting the noise bed.
- Video + Audio are now Dev-Mode-style on/off toggles (
- Verify + ship. Updated unit/contract/E2E tests; rewrote the 3 E2E for the new
toggles (click the visible
.dev-switch-track; wait for the opacity transition). 288 passed, 2 skipped. Re-verified in both Chromium and WebKit: Audio toggle playscosmos/pillars.loop.mp3, video-off sets vid+paint opacity 0 with#blackshown, zero JS errors; screenshotted the new toggle UI. Mergedsession-0021→mainand pushed. (Also untracked a straydocs/.threads/*.jsoneditor artifact swept in bygit add -A, and gitignored.threads/.)
Deferred decisions
No low-confidence calls. All three changes were explicit operator requests; the root-cause fixes (GPU z-index/layer-hide; Safari in-gesture unlock) are the standard remedies for these well-known browser behaviors.
Cut state
main@fddb6d6(merge of session-0021), clean, pushed.- 288 tests + 3 Playwright E2E pass (2 skipped: opt-in media integration).
- White-noise is deferred, not deleted:
tools/pipeline/audio_ops.white_noise_args+audio_run.generate_white_noise+ their tests remain; only the live control + the build-script emission were removed. - Unvalidated by this session: real-device audio (Safari autoplay) and real-GPU video-off — headless can't exercise either; needs the operator's by-ear/by-eye pass.
Operator plate
- Video + Audio are simple on/off toggles (Dev-Mode style). Audio on = the current altitude's soundtrack. The two real-browser bugs should now be fixed — but please confirm on a real device (especially iPad/Safari).
- Deferred: white-noise (easy to re-add as a 3rd Audio position), the per-altitude music layer, the networked-control-surface build, Pi renderer.
Next /goal
/goal by-ear/by-eye review the audio + Video/Audio toggles on a REAL device (esp. iPad/Safari — headless can't validate Safari autoplay or GPU compositing), then source/compose the deferred per-altitude music layer per docs/audio-candidate-pool.md (or re-enable white-noise as a 3rd Audio position if wanted)