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BenStullsBets a3ec09af7e feat(audio): per-altitude soundtracks + separated audio/visual controls spec
Sound for the experience, plus the design to control it.

Soundtrack layer (ambience), all license-clean (PD/CC0), recorded in
docs/audio-candidate-pool.md (media gitignored; re-sourceable):
- cosmos: Pillars of Creation sonification (NASA, PD)
- orbit:  station room-tone hum (CC0)
- coast:  sea waves + terns (CC0)
- reef:   6-layer NOAA soundscape + CC0 submerged bed (PD + CC0)
- abyss:  blue-whale moan (NOAA, PD)

Solution Design (proposed): split the bundled Content selector into two
orthogonal dials, Visual (on/off) x Audio (off/soundtrack/white-noise),
unlocking white-noise+video. Soundtrack follows the single Altitude dial;
white noise is altitude-independent. Reframes the networked-control-surface
spec SS3/SS5 (still proposed/unbuilt -> clean pre-impl edit). Music layer deferred.

Dev panel: links to the clip + audio review galleries; sticky stage/panel layout.
gitignore: audio media, review_audio.html, .DS_Store.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 06:37:56 -07:00

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__pycache__/
*.pyc
.DS_Store
.pytest_cache/
.venv/
media/
.superpowers/
*.egg-info/
# Simulator sample media (look-tuning only; populate via setup_sample_media.py
# / build_pool_manifest.py). All scale + transition binaries are gitignored.
simulator/sample_media/**/*.mp4
# Audio candidate clips (re-sourceable via docs/audio-candidate-pool.md).
simulator/sample_media/**/*.wav
simulator/sample_media/**/*.mp3
simulator/sample_media/**/*.ogg
simulator/sample_media/**/*.m4a
# Local-only candidate review galleries (re-buildable; not shipped content).
simulator/static/review.html
simulator/static/review_audio.html