# Session 0026.0 — Transcript > App: human-experience-filter-art > Start: 2026-06-27T15-26 (PST) > Type: planning-and-executing > Posture: yolo > Claude-Session: c6b9bebd-f94a-4fc0-982d-0a9dc00b3148 > Checkout: /Users/benstull/git/benstull.org/benstull/human-experience-filter-art > End: 2026-06-27T18-48 (PST) > Status: **FINALIZED** — merged to main (PR #28) and published at session end. ## Launch prompt Build scrub-driven altitude transitions in the simulator, per the approved design at `docs/superpowers/specs/2026-06-27-scrub-driven-altitude-transitions-design.md`. Write the implementation plan from that spec, review it, then execute it. Make the Altitude knob position continuously drive the transition: dragging the dial scrubs the morph video's currentTime and crossfades the two adjacent scale soundtracks by knob angle; hold-partway (no auto-complete), fully reversible, re-roll the destination clip on each fresh approach, scroll-wheel auto-scrubs one altitude then locks, lock-per-altitude preserved. Phase 1: build against current morphs. Phase 2: re-bake all 154 morphs all-intra for smooth seeking, re-push via git-LFS. Unit tests for pure scrub logic + extend Playwright E2E. ## Plan > Anchor: design docs/superpowers/specs/2026-06-27-scrub-driven-altitude-transitions-design.md (R2a — ELIGIBLE) > Session type: planning-and-executing (fused) — write the plan, then execute it, ship via §9. Scrub-driven altitude transitions. Continuous `pos` (float) drives morph `currentTime` + two-soundtrack audio crossfade by `frac(pos)`; integer crossing commits + locks + re-rolls. Phase 1 = interaction against current morphs; Phase 2 = all-intra re-bake (154 morphs, LFS). Pure scrub logic kept separable + unit-tested; Playwright E2E extended to assert currentTime + audio gains track the dial and reverse on turn-back. ### Progress (checkpoint @ Phase-1 done) - Plan: `docs/superpowers/plans/2026-06-27-scrub-driven-altitude-transitions.md` (approved "execute as-is"). - **Phase 1 DONE** (branch `session-0026`, 5 commits): - T1 `simulator/static/scrub.js` (pure UMD math) + `simulator/unit/scrub.test.js` (9 `node --test`). - T2 two-element audio crossfade (`