# Session 0028.0 — Transcript > App: human-experience-filter-art > Start: 2026-06-30T06-53 (PST) > Type: planning-and-executing > Posture: yolo > Claude-Session: d9da7994-e036-4b7c-b2d4-d2675ac4e5a1 > Checkout: /Users/benstull/git/benstull.org/benstull/human-experience-filter-art > Status: **FINALIZED.** > Worktree: `worktree-session-0028` (isolated; concurrent session in flight). Torn down at finalize. > Outcome: D3 reverse-landing frame jump FIXED, app-side. PR #30 → main (`582183d`). ## Launch prompt `/goal next` — operator then directed: "There's a concurrent session — do this one out of a worktree in a different dir." Session 0028 runs isolated in worktree `worktree-session-0028` while a concurrent session owns the simulator startup ("Run simulation" button: `index.html`/`style.css`/`i18n.js`). ## Plan > Anchor: leaf bug — D3 reverse-landing frame jump (no tracker issue; the s0027 capture > token returned 401. Residual flagged in the altitude-morph-and-scrub memory note + > scrub-driven-transitions design.) **Goal:** kill the ~3-second frame jump when ASCENDING the altitude dial and landing on the higher-altitude clip. **Root cause (verified by reading the bake + player):** each baked morph `transitions/{h}__{l}.mp4` spans `src(h)@0s` (frac 0) → `dst(l)@~LOOP_TAIL_S` (frac 1), and the scrub uses this single forward file in BOTH directions. The steady loop element always seeks to `LOOP_TAIL_S` (3.0s) on landing. So: - DESCEND (dir>0) lands on `dst` at frac 1 → morph ends `dst@3` ≈ loop@3 → seamless ✓ (the s0026 "loop-from-tail" fix). - ASCEND (dir<0) lands on `src` at frac 0 → morph shows `src@0`, but loop seeks `src@3` → ~3s jump ✗ (D3). **Fix (app-side, no media re-bake — beats re-baking 154 LFS morphs):** make the loop landing frame DIRECTION-AWARE. On a reverse landing seek the loop to 0 (= the morph's frac-0 frame) and wrap `[0,dur]` (the base is already a seamless crossfade-loop); forward keeps `[LOOP_TAIL_S,dur]`. Pure decision extracted to `scrub.js loopLandFrame(dir, loopTailS)` + node tests; wired through `loadLoop`/settle/wrap handlers in `app.js`. **Tasks:** 1. TDD `HEFScrub.loopLandFrame(dir, loopTailS)` in `scrub.js` (+ `scrub.test.js`). 2. Wire `app.js`: `loadLoop(clip, landFrame)`, directional settle seek, `dataset.loopStart` in the `timeupdate`/`ended` wrap handlers. 3. Add a reverse-landing e2e (mirror of the existing forward "loops from tail" test). 4. Verify: node unit tests + pytest + e2e (best-effort) all green. 5. Branch → PR → merge (yolo). PPE/E2E machinery not built for this app (§10.6) — local green is the bar; prod promotion stays operator-gated. ## Deferred decisions _Autonomous-mode low-confidence calls the driver made and would have liked operator input on. Appended as the session runs; surfaced at finalize. Empty if none._ - **Fix shape: app-side direction-aware loop landing, NOT a 154-morph re-bake.** The s0026 memory note guessed the D3 fix would be "per-clip loop files." Reading the bake + player showed the root cause is simpler: the morph's frac-0 frame is `src@0` but the loop always seeked the tail (`LOOP_TAIL_S`). Fixed entirely in `app.js`/`scrub.js` by landing the loop on the morph's actual frac-0 frame (0) when ascending. This avoids re-baking 154 LFS morphs (no media churn, a tiny reviewable diff, the base clips are already seamless crossfade-loops so `[0,dur]` wraps cleanly). Alternative considered: re-bake morphs to start at `src@LOOP_TAIL_S` — heavier, no benefit. - **Pre-existing e2e failure left as-is:** `loop-recovery.spec.ts` fails in this environment on the CLEAN baseline too (verified by stashing my changes). It boots without enabling video, so the loop's `loopTail` is never armed and the `ended` guard returns early. Not introduced here; my change preserves that guard exactly. Worth a separate look (the test likely needs to `enableVideo` first), but out of scope for D3. - **Could not verify by eye.** The fix is logic- and test-verified (node + the new reverse-landing e2e asserting the loop anchors at the head, not the tail); the actual visual seamlessness of an ascending landing still wants an operator eyeball in the running sim. ## Session arc 1. Claimed session **0028** (race-free, via git). Two stale `--INPROGRESS` placeholders (0015, 0017) noted as orphaned, left untouched. 2. Baseline survey surfaced uncommitted `run-sim` button edits + main behind by 2 (session commits). Operator confirmed a **concurrent session** owns that startup work and directed isolation → created worktree `worktree-session-0028` off `origin/main`, leaving the concurrent session's edits in the canonical clone untouched. 3. Orientation: in-repo `docs/ROADMAP.md` is stale (formal frontier = deferred hardware); live frontier is in memory. Stored `/goal next` (0027's by-eye annotation review) is operator-eyes work I can't complete; the run-sim button is the concurrent session's. Asked the operator to pick 0028's disjoint item → **D3 reverse-landing fix**. 4. Read the bake (`build_pool_manifest.transition_cmd`) + player (`app.js` loop/morph) to pin the root cause (morph spans `src@0`→`dst@tail`; loop always seeks the tail). 5. TDD: `HEFScrub.loopLandFrame` (red → green), then wired `app.js` (`loadLoop(clip,landFrame)`, `dataset.loopStart`, directional settle, wrap handlers). 6. Added a reverse-landing e2e. Verified: node 16/16, **altitude-lock e2e 12/12** (forward no-regression + new reverse test), pytest 299 pass. Confirmed `loop-recovery.spec.ts` fails on the clean baseline too (pre-existing, not mine) by stashing. 7. Committed → PR #30 → merged to `main` (`582183d`) → deleted branch. Updated memory. ## Cut state - **On `main` (`582183d`):** D3 fix — `simulator/static/scrub.js` (+`loopLandFrame`), `simulator/static/app.js` (direction-aware loop landing), `simulator/unit/scrub.test.js`, `simulator/e2e/tests/altitude-lock.spec.ts` (reverse-landing test). - **Tests:** node 16/16; altitude-lock e2e 12/12; pytest 299 pass / 3 pre-existing env-only failures (real-ffprobe/ffmpeg + ML detect; untouched — no Python changed) / 4 skipped. `loop-recovery.spec.ts` is a pre-existing baseline failure in this env. - **§9 / deploy:** this whole project is **exempt** from flotilla/PPE/§9 (memory: project-exempt-from-wiggleverse-deploy; public target is static Cloudflare). Local-green is the bar — met. No PPE stage to run. - **No plan artifact archived:** fused leaf fix, plan inline in this transcript; app has **no content repo** (`CONTENT_REMOTE` empty) — nothing to archive. ## Operator plate - **Review by eye** an ASCENDING altitude landing in the running sim — confirm the ~3s reverse-landing jump is gone (logic/test-verified only; no Chrome on box here). - Still standing from s0027: by-eye review of the 28 left-brain annotations (4 langs); decide on tracked labels for abyss/reef creature clips. - A concurrent session was shipping the "Run simulation" startup button — reconcile/land that separately (its edits are in the canonical clone, not touched here). ## Next-session prompt ``` /goal Review by eye in the running simulator: (1) an ASCENDING altitude landing — confirm the D3 reverse-landing frame jump is gone; (2) the 28 left-brain annotations across en/es/fr/ja, correcting any species/box that reads wrong; then decide whether the abyss/reef creature clips should get tracked labels via author mode. ```