# Session 0006.0 — Transcript > App: human-experience-filter-art > Type: coding > Start: 2026-06-05T17-52 (PST) · End: 2026-06-05T18-15 (PST) > Goal: `/goal next` — drive the roadmap to its next frontier item (sub-project 3, > the player / machine-alteration engine), and build it. > Outcome: **Sub-project 3 slice 1 — the pure-logic alteration-engine + player > core — built and MERGED to `main` via PR #5** (merge commit `aeeed66`). > New `player/` package; 56 new tests (189 passed / 2 skipped total). > Sub-project 3 advanced from "next" to "in progress." ## Plan Begin sub-project 3 (Player Runtime + alteration engine) per `docs/ROADMAP.md` §3 and the approved machine-altered-perception design (§4 alteration engine, §5 mood grade, §6 7-way content dial, §7 intensity). Sub-project 3 is large (runtime grading + overlay compositing + v2v variant selection + serial input + mpv/GPU + white-noise DSP); this session ships **slice 1 — the pure-logic core** as a new `player/` package, fully unit-tested with all I/O behind injected interfaces, mirroring how sub-project 1 was the pure-logic dependency root. Process: writing-plans → TDD → branch → PR → merge. ## Launch prompt ``` /goal next — drive the roadmap to its next frontier item. Per project memory (session 0005, machine-altered-perception design SPEC merged to main via PR #4), the roadmap frontier is sub-project 3: the player / machine-alteration engine. This coding session builds that. ``` ## Pre-session state - `main` @ `77746e4` locally (behind `origin/main` by 2 — session 0005's finalized transcript + this session's claim placeholder); fast-forwarded to `origin/main` during init. - Sub-projects 1 & 2 done/merged; design of record = the machine-altered-perception revision (PR #4). No `player/` package and no sub-project-3 plan existed yet. - Launch cwd was the stale, already-merged worktree `.worktrees/feature-BuildSimulator11/` (branch `feature/machine-altered-perception-spec`, remote gone) — same situation as session 0005. ## Turn-by-turn arc 1. **Gate / classify.** `/goal next` → unambiguously a coding session (roadmap frontier = sub-project 3 build). Ran `wgl-session-coding-init`. 2. **Claim snag (same as 0005, kept in the record).** `resolve-app.py` reported **ambiguous** — the nested worktree's `app.json` discovered alongside the main clone's. Read the resolver to confirm root cause (`find_app_jsons` prunes `.git/node_modules/…` but not `.worktrees/`). Worked around with `WGL_APP_SCAN_DEPTH=4` (prunes the depth-5 worktree copy, keeps the depth-3 main one). Claimed session **0006**, type coding, at `e694489`. Filed a plugin-feedback note for the recurring gap (`feedback/2026-06-05T18-13-resolver-nested-worktree-ambiguous.md`). 3. **Baseline + branch.** Fast-forwarded the main clone; confirmed PR #4 merged; created `feature/player-alteration-core` off `origin/main` in the worktree. 4. **Read the design.** Read ROADMAP §3 + the machine-altered-perception spec (§4 alteration engine, §5 mood grade, §6 7-way dial, §7 intensity), and the existing `hef/` conventions (frozen dataclasses, pure modules, heavy unit tests). 5. **Scoped the session → slice 1.** Sub-project 3 is too large for one session; chose the pure-logic core (controls model, content-dial resolver, alteration render-plan, player state machine) with all I/O behind injected interfaces, and deferred the renderer/serial/white-noise/v2v/catalog slices (named in the plan). 6. **Surfaced a spec ambiguity (Deferred decision).** §3 "(2,2,2,2) neutral" vs §4.2 (Left/Right stack as independent layers) vs §5 (mood center = identity) cannot all be literally true for four independent knobs. Resolved with a swappable calibration: brain `value/4`, mood `(light−dark)/4`; flagged for operator confirm. 7. **writing-plans.** Wrote `docs/superpowers/plans/2026-06-05-player-alteration-core.md` (6 TDD tasks, full code + tests, self-review against the spec). 8. **TDD implementation.** Red→green→commit per module: `player/controls.py` (Controls, validation, parse), `player/content.py` (§6 7-way table), `player/alteration.py` (RenderPlan: ColorGrade/AnalyticalOverlay/Restyle + calibration helpers), `player/state.py` (Player state machine + Transition kinds). Registered the package in `pyproject.toml`; updated ROADMAP §3. 9. **Verify.** Full suite green: **189 passed, 2 skipped** (the opt-in ffprobe tests), 56 of them new player tests. No regressions. 10. **Ship.** Pushed the branch; created **PR #5** and merged it via the Gitea API helper (merge commit `aeeed66`); synced the main clone; deleted the remote feature branch. 11. **Wrap.** Filed plugin feedback, updated memory, finalized. ## Cut state - `main` @ `aeeed66` (PR #5 merged). `player/` package present: `controls.py`, `content.py`, `alteration.py`, `state.py` + 4 test files. Full suite 189 passed / 2 skipped. - Sub-project 3 = **⏳ in progress**. Slice 1 done; remaining slices listed in ROADMAP §3 and `[[sub-project-3-player-progress]]`. - Working tree clean. Remote feature branch deleted; the local worktree remains on the now-merged `feature/player-alteration-core` branch (harmless). ## Deferred decisions (operator plate) Two low-confidence calls made autonomously this session — both flagged for operator confirmation: 1. **Knob→strength calibration (§3 vs §4.2/§5 conflict).** §3 says "(2,2,2,2) is neutral," but §4.2 (Left/Right stack as independent layers: overlay vs substrate) and §5 (mood center = identity) conflict with that for four independent physical knobs. Implemented: brain knobs `strength = value/4` (0 = off, 4 = max — full range, honors §4.2 stacking), mood `tone = (light − dark)/4` (equal dark/light → identity, honors §5). Under this the un-altered base is `(0,0,·,·)` with `dark==light`, **not** `(2,2,2,2)` — read as a vestige of the old coordinate-grid *center*. The calibration is three one-line helpers in `player/alteration.py`; flipping to a "centered at 2 = no push" convention is a localized change that leaves the RenderPlan shape and all downstream logic untouched. **Recommend operator confirm the intended panel UX.** 2. **Volume/Brightness granularity.** Modeled as `0..4` ints for uniformity with the experience knobs and the Arduino's `0..4` quantization (roadmap §4). The spec calls them "levels" without fixing granularity; revisit if the panel warrants finer steps. ## Next-session prompt The roadmap frontier is now the remaining sub-project-3 slices. Read `[[sub-project-3-player-progress]]` and the slice-1 plan first. Two strong candidates for the next slice — the **runtime renderer** (makes the core visible) or the **serial framing contract + input adapter** (unblocks sub-project 4 in parallel): ``` /goal Sub-project 3 slice 2 — settle the 3⇄4 serial framing contract and build the USB-serial / keyboard input adapter that feeds the player a `Controls` stream (unblocks sub-project 4), per docs/ROADMAP.md §3 and docs/superpowers/plans/2026-06-05-player-alteration-core.md. Alternatively start the runtime renderer (mpv/ffmpeg + grade/overlay). First confirm the open knob→strength calibration decision (§3 vs §4.2/§5). ``` Gotcha to carry forward: running from the nested `.worktrees/…` checkout breaks `resolve-app.py` (ambiguous app.json) — run from the main clone, or use `WGL_APP_SCAN_DEPTH=4` on claim and explicit `--sessions-*` flags on publish, until the plugin fix lands.