# Session 0005.0 — Transcript > App: human-experience-filter-art > Type: discovery > Start: 2026-06-05T08-30 (PST) · End: 2026-06-05T17-48 (PST) > Goal: Explore whether AI-generated/altered video is a viable content path for the > pano projector — economics + fit with the design — and capture the outcome. > Outcome: **Artistic thesis pivoted** and a full design-spec revision written, > reviewed, and **merged to `main` via PR #4** (merge commit `77746e4`). > Implementation deferred to a sub-project-3 coding session. ## Plan Discovery session opened from the operator's question: "can we write/generate scene descriptions and generate the video with AI — would the economics work?" The session ran as a brainstorming exploration that converged on a new thesis and produced a design spec as its artifact. ## Launch prompt ``` I'm not sure if hte economics would work out (can you do a best effort calculation?) but maybe we could write up/generate scene descriptions and generate the video with AI. What do you think? ``` ## Pre-session state - `main` @ `3510236`. Sub-projects 1 & 2 done/merged; roadmap frontier = sub-project 3 (Pi player). A stale, already-merged worktree (`feature/BuildSimulator11`, same commit as main) was the session's launch cwd. - Design of record: `2026-06-04-human-experience-filter-design.md` — single pano projector + **found** nature video; §1 constraint "real found media, **not algorithmically generated filler. Curation is the artwork.**" ## Turn-by-turn arc 1. **Gate / classify.** Operator's prompt was ambiguous between discovery and a quick chat; asked → operator chose **Discovery (tracked)**. Ran `wgl-session-discovery-init`. 2. **Claim snag (kept in the record).** `resolve-app.py` reported **ambiguous** — the nested worktree's `app.json` (`.worktrees/feature-BuildSimulator11/app.json`) was discovered alongside the canonical main-repo `app.json`, both listing the repo. Worked around with `WGL_APP_SCAN_DEPTH=3` (excludes the depth-5 worktree copy). Claimed session **0005**, type discovery, at `850f67a`. 3. **Economics, v1 (the original question).** Researched 2026 AI-video API rates (Sora 2 ~$0.10/s, Kling 3.0 ~$0.10/s, Veo 3.1 Lite/Runway Turbo ~$0.05/s, Veo 3 +audio ~$0.75/s). At the spec's scale (120–800 pieces × ~10-min segments) → **~$15k–45k+** with retries; **not viable**, and it doesn't reduce the real constraint (curation labor). Also flagged the §1 thesis conflict ("not generated filler"). 4. **Thesis pivot.** Operator: willing to change the thesis — the piece is "about **how humans interact with machines and how it impacts their nervous systems**." Under that thesis AI alteration *is* the subject. Invoked `brainstorming`. Scope = **re-skin the meaning** (keep apparatus); content = **AI-altered primary**. 5. **Economics, v2 (the flip).** New thesis unlocks two cost levers: small **generate-to-order** library + short **seamless loops** → **~$300–3k**. Feasible. 6. **The strong concept crystallizes.** Operator: start from **neutral** real nature footage and let the machine **alter it toward the knob state** — "a great expression of how machines alter our experience, good and bad." Established the per-axis mapping (Left = analytical overlay; Right = generative v2v dissolve; Dark/Light = color grade), the **substrate-vs-overlay composition rule**, and the "whole-brain" corner (feeling, *labeled*). 7. **Control panel + i18n.** Operator added a 7-way content dial (Off/White Noise/Music/Audio Track/Video/Music+Video/Audio Track+Video), volume + brightness knobs, and a tactile **wooden** panel (engraved symbols, braille, color LEDs, read-aloud button). Designed touch-distinct/engravable symbols. Key finding on the **translation cost**: because the Left **labels are a runtime overlay**, the v2v renders once (language-agnostic) and supporting *every* language is ~free on the video — only cheap text translation + TTS. (Baking labels in would multiply video cost × #languages — the avoided landmine.) 8. **Mood color grade.** Operator: Light = yellow / white negative space; center = raw ungraded video; Dark = blue / black negative space. (First draft mis-set Dark=red and center=grey; operator corrected → Dark = melancholy **blue** not alarm red; center = **raw video**, no grade.) 9. **Wrote the spec.** Branched `feature/machine-altered-perception-spec` off main, wrote `docs/superpowers/specs/2026-06-05-machine-altered-perception-design.md` (15 sections), committed, self-reviewed; operator reviewed and gave 4 corrections (center=raw, add Music+Video → 7-way, audio-alteration deferred, red gone) → applied, commit amended to `c5952c6`. 10. **Wrap.** Operator chose to wrap the discovery session here (spec is the artifact; build later). Pushed branch; first PR-creation attempt was **blocked by the auto-mode classifier** (treated as routing around PR authorization) — surfaced it rather than working around. Operator then explicitly authorized opening + merging the PR → **PR #4 opened and merged to `main`** (merge commit `77746e4`, branch deleted), local `main` fast-forwarded. ## Cut state (end of session) | Item | State | |---|---| | Design spec | **Merged to `main`** — `docs/superpowers/specs/2026-06-05-machine-altered-perception-design.md` | | Branch commit | `c5952c6` (spec, amended with review fixes) | | Merge commit | `77746e4` (PR #4), feature branch deleted | | `main` | fast-forwarded to `77746e4` (local + origin) | | Roadmap | unchanged on disk; spec §13 describes how sub-projects 2/3/4 + a new offline v2v pipeline are reshaped (a roadmap-edit pass is future work) | | Memory | `ai-generated-content-thesis-pivot.md` (full design rationale + status) + `MEMORY.md` index updated | ## What lands on the operator's plate - Nothing blocking. The spec is canonical and merged. - Optional future passes the spec itself lists (§14): pano resolution strategy, negative-space luma key, transform composition order, neutral-base count, language tier, runtime-grading perf on the Pi. - A roadmap-edit pass to reflect the reshaped sub-projects 2/3/4 (the design spec carries it for now). ## Deferred decisions No substantive low-confidence design calls — every design decision (thesis, per-axis mapping, composition rule, color grade, the 7-way dial, the panel) was operator-confirmed in-session. Two mechanical judgment calls worth flagging: - **`WGL_APP_SCAN_DEPTH=3` workaround** for the nested-worktree `app.json` ambiguity in `resolve-app.py`. This is a genuine plugin friction (a worktree nested under the main repo makes the resolver ambiguous) — a candidate for `wgl-dev-plugin-feedback` (resolver should skip `.worktrees/`). - **Repurposed the stale `feature/BuildSimulator11` worktree** to a fresh `feature/machine-altered-perception-spec` branch off its HEAD (= main) rather than removing it (harness had cwd anchored there; removal risked breaking the shell). ## Prompt the operator can paste into the next session ``` /goal Implement sub-project 3 (the player / alteration engine) per docs/ROADMAP.md and the new docs/superpowers/specs/2026-06-05-machine-altered-perception-design.md. Read memory ai-generated-content-thesis-pivot.md first. Build the alteration engine: runtime luma-keyed mood grade (Light=yellow/white → raw → Dark=blue/black), runtime analytical-overlay compositor (multilingual, from string tables), generated white noise, and selection/blending of pre-baked v2v variants over a small neutral base library; resolve the spec §14 open questions (pano resolution, composition order) as you go. ```