# Session 0037.0 — Transcript > App: human-experience-filter-art > Start: 2026-06-30T10-42 (PST) > Type: planning-and-executing > Posture: yolo > Claude-Session: aa7ac424-d797-4918-8837-2a904441d91e > Checkout: /Users/benstull/git/benstull.org/benstull/human-experience-filter-art/.claude/worktrees/session-0037-altitude-snap-on-release > End: 2026-06-30T10-52 (PST) > Status: **FINALIZED.** ## Summary Single-task UX session. Made the altitude dial **snap to the closest altitude on drag release** so a grab-and-release always lands on a discrete altitude, just like a tap/label-click. ### Arc 1. Claimed session 0037 (two stale `--INPROGRESS` placeholders 0015/0017 noted, not live). Worked in an isolated worktree (`session-0037-altitude-snap-on-release`) branched off `origin/main` (local `main` was 7 behind). 2. Located the behavior: `onDialUp` (`simulator/static/app.js`) held the live blend wherever a real turn stopped — the "no auto-complete" continuous-encoder model. Tap path (`moved < 6` → `jumpToScale`) and wheel/label auto-scrub were already snap-to-altitude. 3. TDD: added an `altitude-lock.spec.ts` e2e ("releasing a partial drag snaps to the closest altitude") — confirmed RED (held pos never became integer). 4. Implemented: a real turn (`moved >= 6`) now `autoScrub(Math.round(pos))` → short scrub to the nearest altitude, settle + lock (frac 0). Reduced motion is handled inside `autoScrub` (jump-to-target). GREEN. 5. Verified: full altitude-lock (14) + a11y + i18n e2e suites green. Committed, pushed, opened PR #31, merged to `main` (`5696b94`). ### Pipeline (§9) This app is **exempt** from flotilla/PPE/§9 prod gate — public target is static Cloudflare (Pages + R2). Change is merged to `main`; **operator redeploy** of the static build is the remaining ship step. No plan artifact archived: the change was a trivial leaf `task`, planned inline (no separate plan file; app has no content repo). ### Next session Operator by-eye review of the snap feel on the live sim, then redeploy to Cloudflare. ## Launch prompt > When the user is dragging the slider (rather than clicking on an altitude), > let's transition to the closest altitude when they let go. That way, the user > will always land on an altitude as if they clicked one, even if they're > grabbing and releasing the slider. ## Plan > Anchor: leaf `task` (UX behavior tweak — directly plan-eligible, R2b). Snap-on-release for the altitude dial. Today `onDialUp` (app.js) holds the live blend wherever a drag stops (the "no auto-complete" continuous-encoder model). Change: after a real turn (`moved >= 6`), `autoScrub(Math.round(pos))` so the knob settles on the CLOSEST altitude (frac 0 → lock), identical to a tap/click. Tap path (`moved < 6` → `jumpToScale`) unchanged. Reduced-motion is handled by `autoScrub` (jump-to-target, no tween). Verification: new e2e in `altitude-lock.spec.ts` ("releasing a partial drag snaps to the closest altitude") — TDD red→green; full altitude-lock (14) + a11y + i18n suites green. Project is exempt from §9/PPE (static Cloudflare target); ships branch → PR → merge → operator redeploy. ## Deferred decisions _Autonomous-mode low-confidence calls the driver made and would have liked operator input on. Appended as the session runs; surfaced at finalize. Empty if none._