feat: reconciled simulator-first alteration slice (sessions 0007+0008) #7

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# Human Experience Filter — Simulator Alteration Preview (Design)
**Date:** 2026-06-06
**Status:** Approved design (pre-implementation)
**Repo:** `human-experience-filter-art`
**Builds on:** the alteration engine of
[`2026-06-05-machine-altered-perception-design.md`](./2026-06-05-machine-altered-perception-design.md)
(the "design" below) and the simulator scaffold of
[`2026-06-04-experience-simulator-design.md`](./2026-06-04-experience-simulator-design.md).
**Revises the design:** §4.3 and §10 — the Left analytical HUD is **no longer a
runtime overlay**; it is **baked into authored variant videos** (see §8 below).
This is a deliberate trade of near-free multilingual support for authorial
precision over the HUD.
**Retires:** the simulator's selection-era "curator's X-ray" view and its
`/api/select` + `/api/catalog/meta` endpoints (the selection model they
visualize was superseded by the alteration model).
> **Why this exists.** Operator directive (session 0007): *build and design only
> things that run in the simulator, and get the whole experience working the way
> we like in the simulator before moving to hardware.* The slice-1 alteration
> engine (PR #5) is pure logic with **no simulator surface** — you cannot yet turn
> the experience knobs and *see* the result. This design brings the alteration
> into the simulator so the look can be tuned and liked before any Pi/serial work.
---
## 1. Scope
A browser **alteration preview**: turn the four experience knobs and the content
dial, and see the neutral base footage altered toward the knob state, in real
time, on a looping clip. The purpose is to **tune the look** of the filter and to
**settle the knob→strength calibration by eye** (the open §3-vs-§4.2/§5 question
from session 0006).
**In scope**
- Live preview of the four experience knobs (Left/Right/Dark/Light) on a looping
base clip.
- **Dark/Light** rendered as a live, deterministic runtime color grade.
- **Left/Right** rendered by selecting a **pre-baked authored variant clip** from
a 5×5 grid and crossfading on change.
- A **calibration panel** that adjusts the grade curve live; the chosen values are
baked back into `player/alteration.py` defaults.
- A **RenderPlan readout** (the project's "X-ray" honesty): always show the exact
numbers the engine produced.
- The content dial's **video on/off** behavior (so "Off" goes to black), driven by
the existing `resolve_content`.
- Placeholder variant generation so the mechanism is testable before the operator
authors real videos.
**Out of scope (this slice)** — real generative v2v; serial input / the 3⇄4
framing contract; audio playback (music / white-noise / audio-track); the Pi/mpv
runtime renderer; the full transition/crossfade timing engine; multilingual label
tables; catalog-model changes. These remain later roadmap slices.
---
## 2. Architecture — Python-canonical, thin browser renderer
`player/alteration.py` stays the **single source of truth** for the alteration
math (handbook §4.2 — deterministic core, thin I/O). The browser owns only
*rendering*. Data flow:
```mermaid
flowchart LR
subgraph Browser
K[4 experience knobs +<br/>content dial +<br/>calibration sliders]
V["&lt;video&gt; variant + canvas grade"]
RO[RenderPlan readout]
end
subgraph FastAPI [simulator/app.py]
EP["POST /api/alteration"]
CL["GET /api/clips"]
end
ENG["player.alteration.plan_alteration(coord, calibration)"]
K -- "debounced POST {controls, calibration}" --> EP
EP --> ENG --> EP -- "RenderPlan {variant, grade}" --> V
EP --> RO
CL -- "base clip + variant manifest" --> V
```
- The browser sends control/calibration changes (debounced) and receives a
`RenderPlan`. Video filtering itself runs continuously in the browser; only a
*plan recompute* makes a round-trip. On localhost these JSON round-trips are
imperceptible.
- "Bake the calibration winner in" = change the `Calibration` defaults in Python.
Nothing in the browser is canonical.
---
## 3. The four axes — how each is rendered
| Axis | Engine output | Browser rendering |
|---|---|---|
| **Dark / Light** | `ColorGrade.tone` ∈ [1, 1], center = identity | live color grade on the `<video>`: Light → warm/yellow + negative space toward white; Dark → cool/blue + negative space toward black; 0 = raw. (Confirmed direction in brainstorm.) |
| **Left / Right** | `VariantRef(left, right)` | select the authored variant clip for `(left, right)`; **crossfade** when it changes; `(0,0)` → raw base. The analytical HUD (Left) and dreamlike restyle (Right) are **baked into the clip** (§8). |
Dark/Light is the only continuously-tunable axis in this slice; Left/Right is a
discrete selection by coordinate.
---
## 4. The variant grid (per base clip)
Each base clip carries a 5×5 grid keyed by the two baked axes:
- Rows = **Left** (analytical / HUD), 04. Columns = **Right** (artistic /
dreamlike restyle), 04.
- `(0,0)` = the raw base clip — no authored file needed.
- The other **24 cells are authored videos** (4 analytical-edge + 4 dreamlike-edge
+ 16 combined core). This is **per base clip**; authoring load multiplies by the
number of base clips (and by language, since the HUD is baked — §8).
The grid is **data**, not code: a manifest the simulator reads (see §6).
---
## 5. Engine reconciliation (`player/alteration.py`)
The slice-1 engine modeled Left/Right as continuous runtime layers
(`AnalyticalOverlay.intensity`, `Restyle.blend`). Baked variants make that
obsolete. Changes:
- **`RenderPlan`** becomes `{ grade: ColorGrade, variant: VariantRef }`.
- `ColorGrade` — unchanged.
- `VariantRef(left, right)` — new; identity selection by coordinate.
- **Remove** `AnalyticalOverlay` and `Restyle` (their content is now baked into the
variant clip) rather than leaving dead fields.
- **`Calibration`** — a new frozen dataclass parameterizing the grade curve (e.g.
`mood_center`, per-axis curve), defaulting to **today's exact behavior**
(behavior-preserving). `plan_alteration(coord, calibration=DEFAULT_CALIBRATION)`.
- **`player/state.py`** — the `CROSSFADE` trigger switches from "restyle changed"
to "variant changed"; `LIVE_UPDATE` still covers a grade-only change. Video
on/off fades unchanged.
These are framework-code changes that keep the engine pure and unit-tested; they
do **not** bake any deployment-shape decision into the engine.
---
## 6. Data & endpoints
- **`simulator/clips.py`** (replaces `simulator/fixtures.py`): reads a base-clip +
variant manifest. Each base clip: `{ id, title, base_file, license, source,
variants: { "L,R": { file, model?, hud_lang? } } }`. Missing cells fall back to
the raw base (and are flagged in the readout as "raw / unauthored").
- **`POST /api/alteration`**: body `{ controls, calibration }``RenderPlan`
(plus the `ContentResolution` from `resolve_content`, so the dial's video-on/off
is honored). The endpoint calls the real `plan_alteration`.
- **`GET /api/clips`**: the base-clip list + variant manifest for the active base.
- Video files served as static assets from a sample-media directory.
- **Removed**: `POST /api/select`, `GET /api/catalog/meta`.
- `hef.selection` (the library, incl. `Coordinate`) is **untouched**; only the
simulator's selection view/endpoints retire. (`ranked_candidates`, added for the
old X-ray, may become unused by the simulator — noted, not removed here.)
---
## 7. Calibration tuning
The calibration panel exposes the grade-curve parameters (the two conventions in
tension: `(2,2,2,2)`-centered vs the `value/4` reading currently implemented, plus
curve shape). Changing them re-requests the plan and the footage responds live.
When the operator is happy, the chosen values are written into
`DEFAULT_CALIBRATION` in `player/alteration.py` and locked in by a unit test.
---
## 8. Baked HUD — the §4.3/§10 revision (accepted trade)
The design's §4.3/§10 kept the Left HUD a **runtime overlay** specifically so the
v2v substrate is language-agnostic and multilingual support is near-free. This
design **reverses that for the Left/Right plane**: the operator authors the HUD
**into** the variant videos to get pixel-precise control over the HUD and the
analytical↔feeling balance.
**Consequences (accepted):**
- Multilingual support is **no longer near-free**: baked HUD text means a new
language re-renders every label-bearing variant (the §10 "budget landmine").
The piece is English-first; broad i18n is deferred/expensive.
- The live Dark/Light grade is applied **on top** of the baked cell, so it **tints
the baked HUD** too (a "Dark" mood cools/darkens the HUD). With baked overlays
the grade cannot skip the HUD. Escape hatch: author HUD colors that survive
grading, or (future) reinstate a runtime HUD layer.
The parent design's §4.3/§10 must be updated to point at this revision (a task for
the implementation plan).
---
## 9. Bootstrapping before authored videos exist
The operator will author the 24 variants per base clip; none exist yet. So the
mechanism is testable immediately, the build includes a **placeholder generator**:
for at least one base clip, produce the 24 cells by burning the cell's `L,R` (and
a stub HUD caption) into the base loop via ffmpeg. Real authored clips drop into
the manifest with **no code change**.
---
## 10. Testing
- **`player/` unit tests:** `DEFAULT_CALIBRATION` is behavior-preserving vs the
current helpers; the two calibration conventions produce the expected plans;
`VariantRef` selection (incl. `(0,0)` → raw) and the `state.py` crossfade
trigger on variant change.
- **Simulator API tests** (rewrite `tests/test_simulator_api.py`):
`POST /api/alteration` returns the engine's plan for given controls/calibration;
`GET /api/clips` returns the manifest; the removed endpoints are gone.
- **No browser/E2E automation** this slice (manual visual tuning is the point);
the rendering JS is kept thin and the engine logic stays in tested Python.
---
## 11. What ships
- `player/alteration.py` (parameterized `Calibration`, `VariantRef`, slimmed
`RenderPlan`) + `player/state.py` crossfade-trigger update.
- `simulator/clips.py` (variant manifest) replacing `fixtures.py`.
- `simulator/app.py` new endpoints; selection endpoints removed.
- `simulator/static/` rewritten as the Player preview (variant `<video>` +
crossfade, live grade, calibration panel, RenderPlan readout, content dial).
- Placeholder-variant generator + a sample base clip.
- Tests above; `docs/USER_GUIDE.md` "Playing with the simulator" rewritten;
parent design §4.3/§10 pointer updated; `docs/ROADMAP.md` §3 updated.
---
## 12. Open questions (for the plan, not blockers)
- **Grade vs baked HUD interaction** — accepted that the grade tints the HUD;
revisit only if it reads badly once real authored clips exist.
- **Sample base clip** — pick one CC0 nature loop for the placeholder grid.
- **Crossfade timing in the browser** — a simple opacity crossfade is enough for
tuning; the real timing engine is a later slice.
---
## 13. Out of scope (YAGNI)
Real generative v2v; serial / firmware; audio playback; the Pi renderer; the full
transition engine; multilingual tables; catalog-model changes; retiring
`hef.selection.ranked_candidates`. All remain later roadmap work.
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# HEF — Reconciled Simulator-First Alteration Slice (Design)
**Date:** 2026-06-07
**Status:** Approved design (pre-implementation) — reconciliation approved this session (0009)
**Repo:** `human-experience-filter-art`
**Reconciles:**
[`2026-06-06-simulator-alteration-preview-design.md`](./2026-06-06-simulator-alteration-preview-design.md)
(session 0007, the *unmerged* `feature/simulator-alteration-preview` branch) **with**
[`2026-06-07-scales-library-and-right-axis-pipeline-design.md`](./2026-06-07-scales-library-and-right-axis-pipeline-design.md)
(session 0008, merged to `main`).
**Parents:**
[`2026-06-05-machine-altered-perception-design.md`](./2026-06-05-machine-altered-perception-design.md)
(the alteration engine) and
[`2026-06-04-experience-simulator-design.md`](./2026-06-04-experience-simulator-design.md)
(the simulator scaffold).
**Supersedes:** the **baked-HUD / 5×5-grid** position of the 0007 design (§4, §5, §8 there).
> **Why this exists.** Sessions 0007 and 0008 left two unmerged design threads that
> disagree on one load-bearing point — how the **Left** analytical HUD is rendered —
> and, downstream of that, on the **shape of the pre-baked variant set**. 0007 baked
> the Left HUD into a 5×5 grid of authored Left×Right variant clips (pixel-precise,
> but i18n becomes expensive). 0008 (the later, merged design) kept the Left HUD a
> **runtime overlay** driven by an authored annotation track + per-language string
> tables (near-free i18n). This document picks the runtime-overlay position, follows
> its consequences through the engine and the simulator, and scopes the first
> **simulator-runnable** slice that realizes it. It then hands off to an
> implementation plan.
---
## 1. The decision (operator-approved this session)
**Left is a runtime overlay, not baked pixels.** Concretely:
- **Left axis** → a **runtime `AnalyticalOverlay`** driven by an **offline-authored
annotation track** (box positions, anchor points, and which label *keys* appear at
each Left level 04) plus a per-language **string table** (key → translated text).
Text is **shaped live** — natively by the browser in the simulator; by
**Pango + HarfBuzz + Noto** on the Pi at runtime (the 0008 §1.2 requirement). This
is the "authored box positions + runtime-shaped text" hybrid: authorial control
over *layout*, near-free *i18n*.
- **Right axis** → the **only pre-baked axis**: a small set of **flow-stabilized
restyle-strength variants** (0008 §1), selected **discretely** by the Right knob
(04), with a **crossfade** on change.
- **Dark/Light** → a **live runtime `ColorGrade`** (mood center = identity, §5 of the
parent).
**What this supersedes.** The 0007 design's 5×5 Left×Right **grid of 24 authored
clips** and its **removal of `AnalyticalOverlay`/`Restyle` from `RenderPlan`** are
dropped. The Left HUD is *not* baked; the variant set is **1-D over Right strength**,
not a 2-D grid. (Accepted loss vs. fully-baked HUD: no pixel-painted HUD *artwork*
the HUD is shaped text + drawn boxes. Accepted gain: near-free i18n + far less
authoring — N Right variants per clip, not 24.)
**What it preserves from 0007.** The valuable, non-conflicting parts: Python-canonical
engine with a thin browser renderer; a parameterized **`Calibration`** tuned by eye in
the sim; retiring the simulator's selection-era surface; placeholder-variant generation
so the mechanism is testable before real authored media exists.
### 1.1 The merged engine is already most of the way there
The slice-1 engine on `main` (`player/alteration.py`) **already** models
`RenderPlan = { grade, overlay, restyle }` with a runtime `AnalyticalOverlay` — only
0007's *unmerged doc* proposed removing it. So this reconciliation is **surgical**, not
a rewrite: keep `grade` and `overlay`; change only how the **Right** axis and the
**calibration** are modeled.
---
## 2. Engine reconciliation (`player/alteration.py`, `player/state.py`)
### 2.1 `RenderPlan` layers
| Layer | Axis | Type | Change from `main` |
|---|---|---|---|
| `grade: ColorGrade` | Dark/Light | `tone ∈ [1,1]`, 0 = identity | unchanged shape; curve now from `Calibration` |
| `overlay: AnalyticalOverlay` | Left | gains discrete `level: int` (04) + keeps `intensity` | `level` added so the renderer selects which annotations show |
| `restyle: Restyle` | Right | **discrete** `variant: int` (04); 0 = raw | replaces continuous `blend: float` |
- **`Restyle.variant`** is a discrete index selecting a **pre-baked** Right-strength
clip. `variant == 0` means the raw base (no restyle). This matches "select a
pre-baked variant and crossfade," and replaces the continuous `blend` that no longer
has a runtime meaning (restyle is pre-baked, not blended live).
- **`AnalyticalOverlay.level`** (04) is the Left knob value; the renderer uses it to
choose which annotations from the authored track are active. `intensity` (0..1)
stays for overlay opacity/strength and is derived from `level` via `Calibration`.
- **`RenderPlan.is_identity`** holds when `grade.is_identity and overlay.level == 0
and restyle.variant == 0`.
### 2.2 `Calibration` (new frozen dataclass)
A frozen `Calibration` parameterizes the knob→strength maps so they can be tuned **by
eye in the sim** and then baked into a `DEFAULT_CALIBRATION` constant:
- `mood_center` and a per-axis curve for `_mood_tone` (Dark/Light).
- the Left `level → intensity` curve.
- the Right `knob → variant` map (which knob positions select which pre-baked
strength; identity-preserving so knob 0 → variant 0).
`plan_alteration(coord, calibration: Calibration = DEFAULT_CALIBRATION) -> RenderPlan`.
**`DEFAULT_CALIBRATION` reproduces today's exact behavior** (the three current helpers:
`value/4` for Left intensity, `(lightdark)/4` for mood, `right` → `variant=right`), so
the change is behavior-preserving until the operator tunes it. The session-0006
knob→strength open decision is then settled **by eye** in the sim's calibration panel
and locked into `DEFAULT_CALIBRATION` by a unit test.
### 2.3 `player/state.py`
`state.py` already classifies a change to `plan.restyle` as a `CROSSFADE` and a grade-/
overlay-only change as `LIVE_UPDATE`. With `Restyle.variant` discrete, the same
classifier works unchanged: a new Right variant → `CROSSFADE`; a grade or Left-overlay
change → `LIVE_UPDATE`; clip swap or video on/off → crossfade / fade-to-black as today.
The only edit is to the `_classify` comparison if the field name changes
(`restyle.blend` → `restyle.variant`).
These are pure framework-code changes; no deployment-shape decision enters the engine.
---
## 3. Simulator (`simulator/`)
### 3.1 Retire the selection era
The simulator currently visualizes the **old selection model** (the "curator's X-ray").
Remove:
- `POST /api/select`, `GET /api/catalog/meta`;
- the X-ray static UI (`simulator/static/*` rewritten, see §3.4);
- `simulator/fixtures.py` (the 625-record synthetic *catalog*) — replaced by
`simulator/clips.py`.
`hef.selection` (the library, incl. `Coordinate`, `ranked_candidates`) is **untouched**;
only the simulator's selection *surface* retires. `Coordinate` is still used by the
alteration engine.
### 3.2 `simulator/clips.py` (replaces `fixtures.py`)
Reads a base-clip + variant manifest. Per base clip:
```
{
"id": "forest",
"title": "...",
"base_file": "forest/base.mp4",
"license": "...", "source": "...",
"right_variants": { "1": {"file": "forest/right1.mp4", "model": "..."},
"...": {...}, "4": {"file": "forest/right4.mp4"} },
"annotations": [ {"key": "detected.conifer", "box": [x,y,w,h], "min_level": 1}, ... ],
"strings": { "en": { "detected.conifer": "conifer", ... } }
}
```
- `right_variants` is keyed by Right strength `1..4` (strength `0` = raw `base_file`).
Missing strengths fall back to the raw base and are flagged "raw / unauthored" in the
readout.
- `annotations` is the **authored annotation track** (box + label key + the minimum
Left level at which it appears). `strings` is the per-language table (English only
this slice).
### 3.3 Endpoints
- **`POST /api/alteration`** — body `{ controls, calibration? }` → `RenderPlan`
(serialized) **plus** the `ContentResolution` from `resolve_content` (so the content
dial's video-on/off is honored — "Off" → black). Calls the real
`plan_alteration(coord, calibration)`.
- **`GET /api/clips`** — the base-clip list + the active clip's manifest (variants +
annotation track + string table).
- Video served as static assets from a sample-media directory.
- **Removed:** `POST /api/select`, `GET /api/catalog/meta`.
### 3.4 Browser preview (`simulator/static/`)
Thin renderer; all alteration math stays in Python.
- **Right** — `<video>` showing the selected Right-variant file; **opacity crossfade**
to the new file when `restyle.variant` changes; variant 0 → the raw base.
- **Dark/Light** — **live color grade** over the video via CSS/canvas filters: Light →
warm + lifted toward white; Dark → cool + crushed toward black; tone 0 → raw.
- **Left** — overlay drawn **live** from the annotation track: for each annotation with
`min_level ≤ overlay.level`, draw its box and the **shaped** string (browser-native
shaping) for the active language; opacity from `overlay.intensity`. No baked HUD.
- **Content dial** — drives `<video>` visibility; "Off"/audio-only → black walls.
- **Calibration panel** — sliders for the `Calibration` params; changing them
re-requests the plan and the footage responds live.
- **RenderPlan readout** — always shows the exact engine numbers (grade tone, overlay
level/intensity, restyle variant) — the project's honesty "X-ray," now over the
alteration model.
The Left overlay being browser-drawn is the **simulator analogue** of the Pi's
Pango/HarfBuzz path: both take the *same* annotation track + string table; the browser
shapes natively, the Pi shapes with HarfBuzz. The manifest is the shared contract.
---
## 4. The sample clip + a real Right variant (this slice)
To make the look **evaluable now**, wire one real clip end-to-end using the session-0008
POC artifacts (`~/hef-poc/out/`, outside the repo):
- **Base clip** = the POC's `neutral.mp4` (an 8 s nature loop) → copied to the
sample-media dir as the one base clip.
- **Right variant (top strength)** = the POC's **`right_flow.mp4`** — the real,
operator-approved **flow-stabilized** restyle — wired as Right strength 4.
- **Intermediate Right strengths (13)** = generated by a small **ffmpeg placeholder
generator** (e.g. graded/blended stand-ins) so the crossfade mechanism is exercised
across the full knob range; the real high-end look is present for tuning.
- **Left annotation track** = a minimal authored track (a few boxes + English label
keys) for that clip, so Left renders as real shaped text over drawn boxes.
> **Licensing note.** The simulator sample footage exists **only to tune the look**; it
> is not shipped installation content. Strict-PD scale-library sourcing (NASA/NOAA/NPS
> per 0008 §2.1) remains a later slice and is unaffected by this choice.
A real multi-strength SD re-bake (4 genuine flow-stabilized strengths) is **out of scope
this slice** — one real strength + placeholders is enough to settle the mechanism and the
calibration. The re-bake is a later offline-pipeline task.
---
## 5. Testing
- **`player/` unit tests** (`tests/test_player_alteration.py`, `test_player_state.py`):
- `DEFAULT_CALIBRATION` reproduces the current helpers exactly (behavior-preserving).
- `Restyle.variant` is discrete; knob 0 → variant 0 (identity); a non-default
`Calibration` changes the plan as specified.
- `AnalyticalOverlay.level` maps from the Left knob; `intensity` derives from it.
- `state.py`: a Right-variant change → `CROSSFADE`; a grade-/overlay-only change →
`LIVE_UPDATE`; video on/off unchanged.
- **Simulator API tests** (rewrite `tests/test_simulator_api.py`):
- `POST /api/alteration` returns the engine's plan (+ `ContentResolution`) for given
controls/calibration.
- `GET /api/clips` returns the manifest.
- the removed endpoints (`/api/select`, `/api/catalog/meta`) are gone (404).
- `test_fixtures.py` retired/rewritten for `clips.py`.
- **No browser/E2E automation** this slice — manual visual tuning is the point; the JS
stays thin and the tested logic stays in Python.
---
## 6. What ships
- `player/alteration.py` — `Calibration` + `DEFAULT_CALIBRATION`, discrete
`Restyle.variant`, `AnalyticalOverlay.level`; `plan_alteration(coord, calibration)`.
- `player/state.py` — crossfade-trigger field rename only.
- `simulator/clips.py` (variant + annotation manifest) replacing `fixtures.py`.
- `simulator/app.py` — `/api/alteration` + `/api/clips`; selection endpoints removed.
- `simulator/static/` — rewritten as the alteration preview (variant `<video>` +
crossfade, live grade, live Left overlay, content dial, calibration panel,
RenderPlan readout).
- Sample base clip + one real Right variant + placeholder generator + minimal Left
annotation track / English strings.
- Tests above; `docs/USER_GUIDE.md` "Playing with the simulator" rewritten; the parent
design §4.3/§10 pointer updated to cite this reconciliation; `docs/ROADMAP.md` §3
updated.
---
## 7. Out of scope (YAGNI) — later slices
- Serial input / the 3⇄4 framing contract; the Pi/mpv/GPU runtime renderer (deferred by
`simulator-first-before-hardware`).
- Audio playback (music / white-noise / audio-track).
- The **endless rotary encoder** + **AI zoom/warp transitions** between scales
(0008 §3) — a separate control + offline pipeline element.
- A real multi-strength SD flow-stabilized re-bake; strict-PD scale-library sourcing
(0008 §2.1).
- Catalog-model changes (audio source / neutral-vs-variant flag); retiring
`hef.selection.ranked_candidates`.
- Broad multilingual string tables (English-first; the runtime path keeps i18n cheap,
but authoring other languages is later).
---
## 8. Open questions (for the plan, not blockers)
- **Calibration curve shape** — the panel exposes the params; the final
`DEFAULT_CALIBRATION` values are settled by eye, not fixed here.
- **Grade vs. Left overlay interaction** — with a runtime overlay the grade need *not*
tint the HUD (unlike the baked path); decide in the renderer whether the Left overlay
sits above or below the grade. Default: **above** (HUD stays legible regardless of
mood). Revisit by eye.
- **Crossfade timing in the browser** — a simple opacity crossfade is enough for tuning;
the real timing engine is a later slice.
- **Placeholder fidelity** — how close the strength-13 placeholders should look to real
restyle; cheap stand-ins are fine for mechanism + calibration.