feat(sim): real ring zoom transitions + Dev Mode + cosmos → Webb Cosmic Cliffs #21
@@ -355,7 +355,7 @@ def build_manifest() -> dict:
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return {"clips": clips, "ring": {"scales": scales, "transitions": transitions}}
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# --- Optional: generate the NEW transition placeholders (orbit-coast, coast-reef) ---
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# --- Generate the per-edge transition clips (zoom morph + reversed companion) ---
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def _ffmpeg() -> str:
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if shutil.which("ffmpeg"):
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@@ -365,8 +365,10 @@ def _ffmpeg() -> str:
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def _make_transition(ff: str, scale_a: str, scale_b: str) -> Path:
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"""A placeholder zoom/warp morph between two scales, from their PRIMARY pool
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members' bases (mirrors setup_scales_media.py but keyed by scale->primary)."""
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"""A zoom/warp morph between two scales, from their PRIMARY pool members'
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bases (mirrors setup_scales_media.py but keyed by scale->primary). This is the
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recipe behind the well-liked orbit-coast edge; generate_media() now applies it
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uniformly to every edge so none carry stale footage from an earlier ring."""
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a = MEDIA / POOLS[scale_a][0] / "base.mp4"
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b = MEDIA / POOLS[scale_b][0] / "base.mp4"
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out = MEDIA / "transitions" / f"{scale_a}-{scale_b}.mp4"
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@@ -381,13 +383,29 @@ def _make_transition(ff: str, scale_a: str, scale_b: str) -> Path:
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return out
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def _make_reverse(ff: str, forward: Path) -> Path:
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"""The zoom-OUT companion of a forward (zoom-in) edge: the same clip played
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backward, written alongside it as `<edge>.rev.mp4`. An ascending ring move
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crosses its edge `reversed`; the renderer then plays this file, so zooming out
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recedes from the current scale back to the higher one instead of zooming in."""
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out = forward.with_suffix(".rev.mp4")
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subprocess.run([
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ff, "-y", "-i", str(forward), "-vf", "reverse", "-an", str(out),
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], check=True, capture_output=True)
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return out
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def generate_media() -> None:
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"""Generate the new ring edges introduced by the coast scale; the cosmos-orbit,
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reef-abyss and abyss-cosmos edges already exist from the prior 5-scale ring."""
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"""(Re)build EVERY ring-edge transition from the current real primary bases —
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the orbit-coast recipe applied uniformly, overwriting any stale clips left from
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an earlier ring — plus a reversed companion per edge for zoom-out moves."""
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ff = _ffmpeg()
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for a, b in [("orbit", "coast"), ("coast", "reef")]:
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_make_transition(ff, a, b)
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print(f"generated transitions/{a}-{b}.mp4 (placeholder zoom)")
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n = len(RING_ORDER)
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for i in range(n):
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a, b = RING_ORDER[i], RING_ORDER[(i + 1) % n]
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fwd = _make_transition(ff, a, b)
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_make_reverse(ff, fwd)
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print(f"generated transitions/{a}-{b}.mp4 (+ .rev) from real bases")
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def main(argv: list[str]) -> None:
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+16
-6
@@ -93,7 +93,11 @@ function mediaUrl(file) { return mediaBlobs[file] || ("/media/" + file); }
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function preloadList() {
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const files = new Set();
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for (const c of Object.values(clipsById)) if (c && c.base_file) files.add(c.base_file);
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if (ring && ring.transitions) for (const t of ring.transitions) if (t && t.file) files.add(t.file);
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// Each ring edge ships both directions: the forward (zoom-in) clip and its baked
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// reverse (zoom-out) companion — cache both so up and down moves are instant.
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if (ring && ring.transitions) for (const t of ring.transitions) {
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if (t && t.file) { files.add(t.file); files.add(reverseFile(t.file)); }
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}
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return [...files];
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}
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@@ -110,7 +114,7 @@ function preloadOrder() {
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else if (s) add((clipsById[s.clip_id] || {}).base_file);
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}
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}
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if (ring.transitions) for (const t of ring.transitions) add(t.file);
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if (ring.transitions) for (const t of ring.transitions) { add(t.file); add(reverseFile(t.file)); }
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for (const f of preloadList()) add(f); // sweep up anything not on the ring
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return ordered;
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}
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@@ -515,11 +519,17 @@ function debounced() { clearTimeout(timer); timer = setTimeout(update, 80); }
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const FAST_BLEND_RATE = 2.5; // playback speed for a collapsed fast-spin pass
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function playTransition(file, blended) {
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// The zoom-OUT companion of an edge clip: the baked `<edge>.rev.mp4` reverse. A
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// `reversed` step (an ascending / zoom-out ring move) plays this instead of the
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// forward zoom-in clip, so going up recedes from the current scale.
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function reverseFile(file) { return file.replace(/\.mp4$/, ".rev.mp4"); }
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function playTransition(file, blended, reversed) {
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// Play one zoom/warp transition clip start-to-finish, with the alteration
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// layers hidden. A `blended` (fast-spin) pass runs at FAST_BLEND_RATE so a
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// quick encoder spin lands fast instead of grinding through every morph.
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// Resolves on 'ended' (or a safety timeout that scales with playback rate).
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// Zoom-out moves (`reversed`) play the baked reverse clip. Resolves on 'ended'
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// (or a safety timeout that scales with playback rate).
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return new Promise((resolve) => {
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overlay.style.opacity = "0";
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affectLayer.style.opacity = "0";
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@@ -527,7 +537,7 @@ function playTransition(file, blended) {
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vid.style.filter = "none";
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vid.loop = false;
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vid.style.opacity = "1";
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vid.src = mediaUrl(file);
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vid.src = mediaUrl(reversed ? reverseFile(file) : file);
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vid.playbackRate = blended ? FAST_BLEND_RATE : 1;
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let done = false;
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const finish = () => {
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@@ -556,7 +566,7 @@ async function advance(delta) {
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// A fast spin comes back collapsed to a single blended step (move.fast);
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// a slow spin chains one full transition per scale crossed.
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for (const step of move.steps) {
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await playTransition(step.file, step.blended);
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await playTransition(step.file, step.blended, step.reversed);
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}
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ringIndex = move.to_index;
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activeClipId = move.target_clip_id; // the randomly-picked pool member to load
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