content(sim): rotating clip pools + progressive tracked labels & emotions #16
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Content-pipeline Increment 2, part 1 — the experience (design §11 of
docs/superpowers/specs/2026-06-24-content-pipeline-design.md).What's in this PR
docs/content-candidate-pool.md); the player picks a random member on landing.player.ring.Scale.pool+ purepick_clip_id(scale, r)(injected randomness); the impure draw happens at the API boundary, and adelta=0advance is the initial / re-roll pick. Back-compat: a scale with onlyclip_idis a pool of one.cosmos → orbit → coast → reef → abyss → wrap. Dropped the leftover local media (cosmos_traverse, orbit_westcoast, old forest/reef, the Increment-1 orbit/abyss single bases); generated the new coast-edge transition placeholders.appear/disappear(loop-normalized, wraps across the seam); a label shows only while its subject is on screen and its box tracks it. abyss + reef pools authored as the test material.salience(first shows at Left5 − salience) + tiered strings (general → specific → scientific → +fact) escalating with the Left knob; replaces flatmin_level. No engine change.min(left,right). No engine change.Mechanics
simulator/build_pool_manifest.pyholds the hand-authored content and emits the 19-clip pool manifest (the reproducible baseline).setup_scales_media.pymarked superseded.Still to come this session (part 2, separate PR):
tools/pipeline/track.py(hybrid tracker) + simulator author mode.🤖 Generated with Claude Code