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@@ -23,6 +23,8 @@ simulator/sample_media/**/*.m4a
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# Local-only candidate review galleries (re-buildable; not shipped content).
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simulator/static/review.html
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simulator/static/review_audio.html
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simulator/static/review_binaural.html
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simulator/static/review_music.html
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# Editor annotation/comment-thread metadata (not project content)
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.threads/
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@@ -50,7 +50,13 @@ recordings (NASA/NOAA) keep the "machines reshaping perception" thesis literal.
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| 🏖 coast | `coast/waves` | Sea waves + tern calls | BigSoundBank #0267 — https://bigsoundbank.com/sea-waves-and-seagulls-s0267.html (`/UPLOAD/mp3/0267.mp3`) | 57s | CC0 |
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| 🕳 abyss | `abyss/whale` | NE Pacific blue-whale "AB call" | NOAA PMEL — https://www.pmel.noaa.gov/acoustics/multimedia/NETS_bluWhale.wav | 13s | PD (NOAA) |
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## Music (the Audio-dropdown "Music" option, shipped 2026-07-01)
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## Music (the Audio-dropdown "Music" option)
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> **SUPERSEDED 2026-07-02:** the single ethereal loop below was replaced by a
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> **rotating crossfading playlist of mellow drumless synth** (Kevin MacLeod, CC BY) —
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> see `docs/music-candidate-pool.md`. The ethereal-loop record is kept for history.
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### (history) ethereal loop — shipped 2026-07-01, then replaced
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**One** ethereal ambient loop, played the same at every altitude (altitude-independent —
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NOT the per-altitude idea the "cosmos/music" / "Frozen Star" rows above reserved; those
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@@ -0,0 +1,110 @@
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# Binaural / entrainment candidate pool — stress-relief "Music" tracks (2026-07-02)
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> **PARKED (2026-07-02):** the operator dropped the binaural direction in favor of
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> **mellow chordal synth music** — see `docs/music-candidate-pool.md`. This file is kept
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> as the record of the binaural exploration (and its NC-licensing dead-ends).
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Candidates for evolving the **Music** audio option into a stress-relief set of
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**binaural-beat / brainwave-entrainment** tracks that **crossfade between each
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other** (not a single loop). Operator brief: "binaural beats for stress relief."
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**All 11 below are CC0** (public domain — no attribution legally required; we credit
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anyway as courtesy), **all stereo**, all sourced from freesound.org and license-
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verified by fetching each page. Review gallery (gitignored, local-only, like
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`review_audio.html`): `simulator/static/review_binaural.html` → open
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`/review_binaural.html` with the sim server running. It streams each track's public
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HQ preview so you can audition + tick keepers.
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## Caveats (operator, read before picking)
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- **True binaural (#1–7) needs headphones.** The beat *is* the L/R frequency
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difference, so on speakers it collapses to a steady carrier tone (no entrainment).
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**#8–11** are ambient sub-bass / pulsing drones that keep the calm feel on speakers.
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- **Band coverage:** heavy on **delta (0.5–1.5 Hz)** + one clean **theta (4 Hz, #2)**.
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**No CC0 alpha (8–12 Hz)** track surfaced — widen to CC-BY (FMA/ccMixter) if wanted.
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- **No clean CC0/CC-BY isochronic or monaural** (the speaker-correct entrainment type)
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was found — every hit was NC/SA or unlicensed (see rejects). For speaker playback,
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lean on #8–11 for the "beat" feel.
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- **Previews vs originals:** the `cdn.freesound.org/…-hq.mp3` URLs are public streamable
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previews (verified live, HTTP 206). The **originals** (WAV/AIF/full-MP3) need a free
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freesound login; CC0 permits self-hosting, so for keepers download the originals and
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host on R2 — do not hot-link the CDN in production.
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## Candidates
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| # | id | title | artist | source page | license | dur | type | beat / carrier |
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|---|---|---|---|---|---|---|---|---|
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| 1 | `fs75309` | 60-64-delta | iantm | https://freesound.org/people/iantm/sounds/75309/ | CC0 | 0:30 | true-binaural | 4 Hz · 60/64 Hz |
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| 2 | `fs457654` | Binaural Beats (Theta Waves 4 Hz) | Fabrizio84 | https://freesound.org/people/Fabrizio84/sounds/457654/ | CC0 | 30:00 | true-binaural | 4 Hz theta |
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| 3 | `fs803742` | 1.23456789 Hz binaural beat (69L/70.23R) | itchytooth | https://freesound.org/people/itchytooth/sounds/803742/ | CC0 | 60:00 | true-binaural | 1.23 Hz delta · 69/70.23 Hz |
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| 4 | `fs414271` | Binaural Delta 440/440.5 Hz | pbabin | https://freesound.org/people/pbabin/sounds/414271/ | CC0 | 10:00 | true-binaural | 0.5 Hz · 440/440.5 Hz |
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| 5 | `fs414272` | Binaural Delta 500/501.5 Hz | pbabin | https://freesound.org/people/pbabin/sounds/414272/ | CC0 | 10:00 | true-binaural | 1.5 Hz · 500/501.5 Hz |
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| 6 | `fs414273` | Binaural Delta 52/52.5 Hz | pbabin | https://freesound.org/people/pbabin/sounds/414273/ | CC0 | 10:00 | true-binaural | 0.5 Hz · 52/52.5 Hz |
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| 7 | `fs414274` | Binaural Delta 60/61.5 Hz | pbabin | https://freesound.org/people/pbabin/sounds/414274/ | CC0 | 10:00 | true-binaural | 1.5 Hz · 60/61.5 Hz |
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| 8 | `fs856225` | Delta Pulse Subharmonic Drone (MANTICE) | bassimat | https://freesound.org/people/bassimat/sounds/856225/ | CC0 | 5:00 | ambient+beats (speaker-ok) | delta sub-bass (procedural) |
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| 9 | `fs854874` | Void Monolith Subharmonic Drone (MANTICE) | bassimat | https://freesound.org/people/bassimat/sounds/854874/ | CC0 | 5:00 | ambient (speaker-ok) | dark sub-drone |
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| 10 | `fs860122` | Expanding & Vibrating Stereo Pulsating Drone (MANTICE) | bassimat | https://freesound.org/people/bassimat/sounds/860122/ | CC0 | 2:00 | ambient+beats (speaker-ok) | slow stereo pulsation |
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| 11 | `fs493524` | Pulse Breath *(lower pref)* | phylobates | https://freesound.org/people/phylobates/sounds/493524/ | CC0 | 1:40 | ambient binaural | octaves of G / G♭ |
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Preview MP3s (for the review page) follow `https://cdn.freesound.org/previews/<dir>/<id>_<uploader>-hq.mp3`
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— exact URLs are embedded in `review_binaural.html`.
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## Round 2 — musical / evolving (the "not boring" set, 2026-07-02)
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Operator found the pure-tone set (#1–7) too plain. **Reality:** truly *musical* tracks
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with a **confirmed** binaural layer are almost all NC (see rejects). Best legitimate
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options — pick for how they *sound*; treat binaural as a bonus:
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| id | title | artist | source | license | dur | binaural? |
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|---|---|---|---|---|---|---|
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| `fs856223` | Theta Gateway Sacred Drone (MANTICE) | bassimat | https://freesound.org/people/bassimat/sounds/856223/ | CC0 | 5:00 | capable (theta band; not certified on render) |
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| `fs856221` | Raga of Stillness Sacred Drone (MANTICE) | bassimat | https://freesound.org/people/bassimat/sounds/856221/ | CC0 | 5:00 | capable (Δ/θ/α/β optional) |
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| `fs856220` | Ice Cathedral Sacred Drone (MANTICE) | bassimat | https://freesound.org/people/bassimat/sounds/856220/ | CC0 | 5:00 | capable |
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| `fs856224` | Vowel of the Deep Sacred Drone (MANTICE) | bassimat | https://freesound.org/people/bassimat/sounds/856224/ | CC0 | 5:00 | capable |
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| `fs856222` | Stellar Vowel Sacred Drone (MANTICE) | bassimat | https://freesound.org/people/bassimat/sounds/856222/ | CC0 | 5:00 | capable |
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| `fs856329` | Harmonic Chamber High-Frequency Drone (MANTICE) | bassimat | https://freesound.org/people/bassimat/sounds/856329/ | CC0 | 5:00 | capable |
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| `fs854438` | Immersive Ethereal Generative Ambient (Floating Harmonics) | bassimat | https://freesound.org/people/bassimat/sounds/854438/ | CC0 | 11:33 | no (richest single piece) |
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| `fma_cosmic` | Cosmic Waves | HoliznaCC0 | https://freemusicarchive.org/music/holiznacc0/space-sleep-meditation/cosmic-waves/ | CC0 | 33:04 | no (long-form melodic pads) |
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| `fma_dream` | DreamScape | HoliznaCC0 | https://freemusicarchive.org/music/holiznacc0/space-sleep-meditation/dreamscape/ | CC0 | 21:59 | no |
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| `fma_rain` | Rain / Sleep / Meditation | HoliznaCC0 | https://freemusicarchive.org/music/holiznacc0/space-sleep-meditation/rain-sleep-meditation/ | CC0 | 14:35 | no (rain + pads) |
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| `ccm_shagrugge` | How to Get Rid of a Dream (real imagination mix) | shagrugge | http://dig.ccmixter.org/files/shagrugge/12629 | CC BY 3.0 | ~ | yes-ish (binaural-filtered vocals; experimental) |
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- The MANTICE **Sacred Drone** series is the composed extension of Round-1 #8–10 (same
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generator; the generator *does* binaural entrainment across Δ/θ/α/β, but the individual
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freesound renders don't certify the beat is on — bassimat could confirm/render on request).
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- **HoliznaCC0** (FMA, CC0) = the strongest pure-*music* options; no binaural layer.
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- FMA `files.freemusicarchive.org/...` URLs verified live (206) — safe to self-host.
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The **ccMixter** shagrugge URL is **hotlink-protected** (403) — download in a browser and self-host.
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### Opt-in (outside the CC0/CC-BY rule — needs operator OK)
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- **"Hang Binaural" — Mindseye** — https://freemusicarchive.org/music/MindsEye/single/hang-binaural
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— **CC BY-SA 4.0**. The single best musical+*confirmed*-binaural fit (hang-drum music +
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real binaural beats, 3:36, stereo), but ShareAlike copyleft. Add only if SA is acceptable.
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## Rejected / could not verify
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- **archive.org "Binaural Beats – Alpha/Beta/Theta/Delta"** & **"Isochronic Tones &
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Binaural Beats Combined"** (loopool / Jean-Paul Garnier) — **CC BY-NC-SA 3.0** (NC).
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The most promising isochronic set — rejected for the NC clause.
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- **archive.org "Om Alpha Brainwave Entrainment Loop"** (Entraino / KS Chauhan;
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freesound chauhans/100370) — **CC BY-NC 3.0**. Rejected (NC).
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- **archive.org "1hr 30 Min Theta Binaural Beat (7 Hz)"** (Chari G) — no license shown.
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Rejected (unverifiable).
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- **freesound "deadthetawaves.wav"** (NoiseCollector/43295) — license fine (**CC BY 3.0**)
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but "evil sounding loop of the living dead" — rejected for *fit*, not license. Back
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pocket only if an unsettling deep-scale track is ever wanted.
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- **TunePocket / dialedggsound / miraclefrequencies / audio.com "Theta 7Hz"** —
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"royalty-free"/commercial pages, murky redistribution, no per-track CC license.
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- **Round 2 NC drops** (great content, non-commercial licence): "Fear Nothing (Relaxation
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Mix)" — Jeris (CC BY-NC), "On the Earth" — Quarkstar (CC BY-NC), "Timeless (Binaural
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Beatmix)" — duckett (CC BY-NC), "Ambient Meditation" — Scott Holmes (CC BY-NC). ccMixter's
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binaural tag is overwhelmingly NC; only shagrugge (CC BY) survived.
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## Next
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Operator auditions `review_binaural.html`, ticks keepers (Copy picks). Then we wire the
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playback: the **Music** source becomes a multi-track set that crossfades between the kept
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tracks (architecture decision — replace vs. join the ethereal loop — deferred to that
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step; see [[audio-music-option]]).
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@@ -0,0 +1,129 @@
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# Music candidate pool — mellow chordal synth (2026-07-02)
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The chosen direction for the **Music** audio option: **mellow, soothing synth music with
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real chord movement** ("many chords" — progressions that evolve, not static drones or
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binaural tones). Supersedes the binaural exploration ([[binaural-candidate-pool]] — parked).
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We'll use **several** tracks and **crossfade between them** (not loop one).
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All **CC0 or CC-BY** (verified by fetching each page + a live HTTP 206 check on every audio
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URL). Local review gallery (gitignored, like the other review pages):
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`simulator/static/review_music.html` → open `/review_music.html` with the sim server running.
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**Honesty flag:** licenses + URLs are verified; the "harmony" notes are inferred from
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genre/reputation, not a by-ear check — audition before final selection.
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## FINAL selection — WIRED 2026-07-02
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After a Round-4 drumless pass, the operator's **final Music set = 5 Kevin MacLeod tracks**
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(CC BY 4.0), now **shipped as a rotating crossfading playlist**:
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**Music for Manatees · Dewdrop Fantasy · Eastminster · Overheat · Concentration**
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Wiring: `app.js` `MUSIC_PLAYLIST` — the Music source plays one track and every
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`MUSIC_ROTATE_MS` (5 min) crossfades to a random OTHER track (`pickNextIndex`, never an
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immediate repeat), altitude-independent, on the two `#aud`/`#aud-b` elements. Files
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loudness-normalized + transcoded under the 25MB LFS limit by `build_audio_media.py`
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(`MUSIC`), committed via LFS; the single ethereal loop was **retired**. Credited on
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`credits.html` (CC BY attribution). Earlier candidates below kept for record.
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*(History: the operator first kept Dream Culture + Silver Blue Light, then — after the
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drumless Round-4 pass — chose the 5 long-form/floaty tracks above instead.)*
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## Two license families
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- **HoliznaCC0 = CC0** — zero attribution burden (simplest for the credits page).
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- **Kevin MacLeod = CC BY 4.0** — must credit, e.g. *"Chill Wave by Kevin MacLeod —
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incompetech.com — Licensed under Creative Commons: By Attribution 4.0."* The credits page
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already exists, so this is fine.
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- **Self-host everything** on R2 for the install — the `files.freemusicarchive.org` and
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`incompetech.com` URLs are live/hot-linkable now but shouldn't be depended on in prod.
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## Round 4 — drumless, chord-moving (the refined set, 2026-07-02)
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All **Kevin MacLeod, CC BY 4.0**, **drumless confirmed from his per-track `pieces.json`
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instrument metadata** (tonal instruments only — no drum kit/percussion), verified live (206).
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This is the authoritative candidate list; the lo-fi below (beat-driven) is dropped.
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*(mp3 host `https://incompetech.com/music/royalty-free/mp3-royaltyfree/<Title>.mp3`; source page
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`https://incompetech.com/music/royalty-free/index.html?isrc=<code>`.)*
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**Best matches — metered, chords clearly move** (safest bets, like the two keepers):
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| title | isrc | dur | instruments | harmony |
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|---|---|---|---|---|
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| Impact Lento | USUAN1100619 | 3:31 | Synths, Choir | "several striking chord progressions" |
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| Dreams Become Real | USUAN1500027 | 6:50 | Piano, Synths | dreamy, layered, evolving (closest to Dream Culture) |
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| Aretes | USUAN1100325 | 4:36 | Piano, Synths, Choir | warm major, clear motion |
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| When The Wind Blows | USUAN1100717 | 4:26 | Guitar, Synths | lilting, calm (Silver-Blue-Light recipe) |
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| Reawakening | USUAN1400017 | 3:34 | Piano, Cello | warm resolving progression |
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| Almost New | USUAN1800008 | 3:23 | Piano, Basses | gentle moving harmony (documented) |
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**Long-form / floaty — drumless but slower-moving** (audition for "boring" risk):
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| title | isrc | dur | instruments | note |
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|---|---|---|---|---|
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| Music for Manatees | USUAN1400009 | 17:36 | Piano, EP, Strings, Synth | slow consonant shifts |
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| Clean Soul | USUAN1300033 | 5:07 | Electric Piano, Bass | spacious, sparser |
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| Soaring | USUAN1600040 | 6:20 | Synths | evolving pads, mystical-calm |
|
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| Dewdrop Fantasy | USUAN1700001 | 34:58 | Synths, Rain | slowly changing, lower density |
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| Eastminster | USUAN1100719 | 6:45 | Plucked Strings, Synths | drone + koto, some tension — least chordal |
|
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| Overheat | USUAN1100630 | 7:03 | Flute, Synth, Violin | trance-y minimalism |
|
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| Concentration | — | 29:53 | Synths, EP | floaty, lower density |
|
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Reference: the kept **Dream Culture** is tagged "Piano, **Percussion**" (subtle beat); **Silver Blue
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Light** is "Guitar, Synths" (drumless). The Round-4 picks are strictly tonal-only. A ~40-track
|
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filtered pool of more drumless-calm-chordal KM tracks exists if a bigger rotation is wanted.
|
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**Rejected this round (percussion / not soothing):** Angel Share (Drums), Dreamer (Percussion,
|
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bpm 100), Lightless Dawn (Percussion + unnerving), Anamalie (Percussion + dark), Chill Wave &
|
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all HoliznaCC0 lo-fi (beat-driven).
|
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## Candidates — earlier mellow-synth round (lo-fi DROPPED, kept for record)
|
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|
||||
Ranked by chord movement.
|
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|
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### Lo-fi / dreamy — HoliznaCC0 (CC0)
|
||||
|
||||
| id | title | source page | mp3 (verified 206) | dur | harmony |
|
||||
|---|---|---|---|---|---|
|
||||
| `tokyo` | Tokyo Sunset | https://freemusicarchive.org/music/holiznacc0/public-domain-lofi/tokyo-sunset-lofi-peaceful-soft/ | .../Xnd9Hr5AVzB68IlWcImKtXPlwCePD2G2m8ZFSVj4.mp3 | 2:18 | jazzy extended-chord progression |
|
||||
| `reverie` | Dreamy Reverie | https://freemusicarchive.org/music/holiznacc0/public-domain-lofi/dreamy-reverie-lofi-nostalgic-chill/ | .../Bo2XWazV4kHpnPksjJGRRLr16EmOE44NZnMITZaB.mp3 | 2:23 | moving 7th/9th chords |
|
||||
| `complic` | Complicated Feelings | https://freemusicarchive.org/music/holiznacc0/public-domain-lofi/complicated-feelings-lofi-dreamy-relaxed/ | .../jEFkzWNxxtz76vjPoUOjZALHvdK3HkVMQAnGpgTn.mp3 | 2:39 | bittersweet changes |
|
||||
| `drift` | Peaceful Drift | https://freemusicarchive.org/music/holiznacc0/public-domain-lofi/peaceful-drift-lofi-nostalgic-calm/ | .../SQvtLguk6S1VSthv0oXWycoB6ipUS0pt8jzAxxPq.mp3 | 2:08 | calm nostalgic progression |
|
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| `currents`| Calm Currents | https://freemusicarchive.org/music/holiznacc0/public-domain-lofi/calm-currents-lofi-relax-calm/ | .../4rKapZUMNnNSPAOvpjlfSH6B5Ib8rgEWdvjnM7C6.mp3 | 2:27 | flowing chords |
|
||||
| `moon` | Moon Unit | https://freemusicarchive.org/music/holiznacc0/public-domain-lofi/moon-unit-lofi-reflection-dreamy/ | .../CbNZO1QUuJq1f50RHzZ5kykNj1hdqT04UaWOYSNf.mp3 | 2:52 | reflective dreamy chords |
|
||||
| `mist` | Into The Mist | https://freemusicarchive.org/music/holiznacc0/public-domain-lofi/into-the-mist-lofi-calm-relaxed/ | .../cI5iv9Xga0OOvGsS7mGZn9BlTshZdzAqLW7bmArA.mp3 | 2:09 | calm progression |
|
||||
| `wave` | Wave Maker | https://freemusicarchive.org/music/holiznacc0/public-domain-lofi/wave-maker-lofi-dreamy-retro/ | .../SbPJTWMnBmT5yBsXP4jLfp6RsvWLhfOnbw2PxXol.mp3 | 3:05 | warm analog retro chords |
|
||||
|
||||
*(mp3 host: `https://files.freemusicarchive.org/storage-freemusicarchive-org/tracks/`)*
|
||||
|
||||
### Calming synth — Kevin MacLeod (CC BY 4.0 — credit required)
|
||||
|
||||
| id | title | source page | mp3 (verified 206) | dur | harmony |
|
||||
|---|---|---|---|---|---|
|
||||
| `chillwave` | Chill Wave | https://archive.org/details/ChillWave_781 | https://incompetech.com/music/royalty-free/mp3-royaltyfree/Chill%20Wave.mp3 | 3:57 | clear repeating 4-chord cycle |
|
||||
| `enchanted` | Enchanted Journey | https://freemusicarchive.org/music/Kevin_MacLeod/Calming | https://incompetech.com/music/royalty-free/mp3-royaltyfree/Enchanted%20Journey.mp3 | 4:29 | many changes, warm major |
|
||||
| `dreamcult` | Dream Culture | https://freemusicarchive.org/music/Kevin_MacLeod/Calming | https://incompetech.com/music/royalty-free/mp3-royaltyfree/Dream%20Culture.mp3 | 3:34 | evolving chord sequence |
|
||||
| `silverblue` | Silver Blue Light | https://freemusicarchive.org/music/Kevin_MacLeod/Calming | https://incompetech.com/music/royalty-free/mp3-royaltyfree/Silver%20Blue%20Light.mp3 | 5:50 | slow, deliberate changes |
|
||||
|
||||
### Spares
|
||||
|
||||
- **Clean Soul** — Kevin MacLeod — CC BY — 5:06 — `https://incompetech.com/music/royalty-free/mp3-royaltyfree/Clean%20Soul.mp3`
|
||||
- **Old Age** — HoliznaCC0 — CC0 — 3:33 — https://freemusicarchive.org/music/holiznacc0/only-in-the-milky-way-part-1/old-age/
|
||||
- **Deja Vu** — HoliznaCC0 — CC0 — 2:04 — https://freemusicarchive.org/music/holiznacc0/only-in-the-milky-way-part-1/deja-vu/
|
||||
- More Kevin MacLeod (all CC BY 4.0, incompetech): Dreamer, Reawakening, Lightless Dawn,
|
||||
Almost New, Angel Share. The whole **HoliznaCC0 "Public Domain Lofi"** album is 42 CC0
|
||||
tracks in this vibe — a ready-made rotation if wanted.
|
||||
|
||||
## Rejected / not used
|
||||
|
||||
- **Kevin MacLeod baroque/classical "public-domain" pieces** — the *composition* is PD but
|
||||
incompetech states the *recording* is CC BY 4.0; harpsichord/orchestral, off-brief anyway.
|
||||
- **NC finds** (great but non-commercial): Scott Holmes "Ambient Meditation" (CC BY-NC),
|
||||
ccMixter chordal ambient (Jeris/Quarkstar/duckett — CC BY-NC).
|
||||
- **"Hang Binaural" — Mindseye** — CC BY-SA (ShareAlike), excluded per the CC0/CC-BY rule.
|
||||
|
||||
## Next
|
||||
|
||||
Operator auditions `review_music.html`, ticks keepers (Copy picks). Then wire the **Music**
|
||||
source to a multi-track set that crossfades between the kept tracks (replaces the single
|
||||
ethereal loop; see [[audio-music-option]]). Kept CC-BY tracks get a credit line on
|
||||
`credits.html`; all kept files self-hosted on R2.
|
||||
@@ -1,42 +1,62 @@
|
||||
"""Production pass for the 5 per-altitude soundtracks + the single Music loop
|
||||
(audio spec §5.3; Music layer per docs/audio-candidate-pool.md). The audio
|
||||
analogue of build_pool_manifest.py --media: read the sourced ambience clips
|
||||
(re-downloadable per docs/audio-candidate-pool.md), and make each a seamless
|
||||
loudness-normalized loop.
|
||||
"""Production pass for the 5 per-altitude soundtracks + the Music playlist
|
||||
(audio spec §5.3; Music per docs/music-candidate-pool.md). The audio analogue of
|
||||
build_pool_manifest.py --media: read the sourced clips (re-downloadable per the
|
||||
candidate-pool docs) and make each web-ready.
|
||||
|
||||
Media is gitignored; this script is the reproducible record. Outputs land under
|
||||
simulator/sample_media/audio/<scale>/<name>.loop.mp3, served at /media/audio/...
|
||||
Run: python simulator/build_audio_media.py
|
||||
- Soundtracks: seamless loudness-normalized loops -> audio/<scale>/<name>.loop.mp3.
|
||||
- Music: the mellow drumless synth playlist (Kevin MacLeod, CC BY 4.0) — NOT looped
|
||||
(the client crossfades between tracks). Each is loudness-normalized and transcoded
|
||||
to a bitrate that keeps it under the ~25MB git-LFS/nginx limit (ambient tolerates
|
||||
it) -> audio/music/<name>.mp3. Put the downloaded original at audio/music/<name>.src.mp3
|
||||
(URLs below) first; this transcodes it.
|
||||
|
||||
(White-noise is deferred — the live Audio control is a simple on/off soundtrack
|
||||
toggle. `tools.pipeline.audio_run.generate_white_noise` remains for when it's
|
||||
wanted, but no noise bed is built here.)
|
||||
Media is committed via git-LFS; this script is the reproducible record.
|
||||
Run: python -m simulator.build_audio_media
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import subprocess
|
||||
from pathlib import Path
|
||||
|
||||
from tools.pipeline.audio_run import process_soundtrack
|
||||
from tools.pipeline.run import resolve_ffmpeg
|
||||
|
||||
AUDIO = Path(__file__).parent / "sample_media" / "audio"
|
||||
|
||||
# scale -> (sourced raw file, production output file), both under audio/<scale>/.
|
||||
# Sources per docs/audio-candidate-pool.md (the "✓ KEEP" picks).
|
||||
#
|
||||
# The `music` entry is the Audio-dropdown "Music" layer (docs/audio-candidate-pool.md
|
||||
# § Music): ONE ethereal ambient loop played the same at every altitude — not a
|
||||
# per-altitude soundtrack. It lands at audio/music/ethereal.loop.mp3, served at
|
||||
# /media/audio/music/ethereal.loop.mp3 (client fallback: app.js MUSIC_FALLBACK).
|
||||
SOURCES: dict[str, tuple[str, str]] = {
|
||||
"cosmos": ("pillars.mp3", "pillars.loop.mp3"),
|
||||
"orbit": ("spaceamb.mp3", "spaceamb.loop.mp3"),
|
||||
"coast": ("waves.mp3", "waves.loop.mp3"),
|
||||
"reef": ("soundscape.mp3", "soundscape.loop.mp3"),
|
||||
"abyss": ("whale.wav", "whale.loop.mp3"),
|
||||
"music": ("ethereal.mp3", "ethereal.loop.mp3"),
|
||||
}
|
||||
|
||||
# Music playlist (docs/music-candidate-pool.md § Round 4): name -> (incompetech source
|
||||
# URL, target bitrate). Kevin MacLeod, CC BY 4.0 — credited on credits.html. Drumless,
|
||||
# chord-moving ambient; the operator's picks. Longer tracks get a lower bitrate to stay
|
||||
# under the LFS size limit. Client playlist: app.js MUSIC_PLAYLIST.
|
||||
_KM = "https://incompetech.com/music/royalty-free/mp3-royaltyfree/"
|
||||
MUSIC: dict[str, tuple[str, str]] = {
|
||||
"manatees": (_KM + "Music%20for%20Manatees.mp3", "96k"),
|
||||
"dewdrop": (_KM + "Dewdrop%20Fantasy.mp3", "80k"),
|
||||
"eastminster": (_KM + "Eastminster.mp3", "128k"),
|
||||
"overheat": (_KM + "Overheat.mp3", "128k"),
|
||||
"concentration": (_KM + "Concentration.mp3", "80k"),
|
||||
}
|
||||
|
||||
|
||||
def _transcode(src: Path, dst: Path, bitrate: str, ff: str) -> Path:
|
||||
"""Loudness-normalize + transcode to mp3 at `bitrate` (no looping)."""
|
||||
subprocess.run(
|
||||
[ff, "-y", "-hide_banner", "-loglevel", "error", "-i", str(src),
|
||||
"-af", "loudnorm", "-c:a", "libmp3lame", "-b:a", bitrate, "-ar", "44100", str(dst)],
|
||||
check=True,
|
||||
)
|
||||
return dst
|
||||
|
||||
|
||||
def main() -> None:
|
||||
for scale, (raw, out) in SOURCES.items():
|
||||
@@ -47,6 +67,15 @@ def main() -> None:
|
||||
dst = process_soundtrack(src, AUDIO / scale / out)
|
||||
print(f" produced {dst.relative_to(AUDIO.parent)}")
|
||||
|
||||
ff = resolve_ffmpeg()
|
||||
for name, (url, bitrate) in MUSIC.items():
|
||||
src = AUDIO / "music" / f"{name}.src.mp3"
|
||||
if not src.exists():
|
||||
print(f" SKIP music/{name}: source missing ({src}) — download {url}")
|
||||
continue
|
||||
dst = _transcode(src, AUDIO / "music" / f"{name}.mp3", bitrate, ff)
|
||||
print(f" produced {dst.relative_to(AUDIO.parent)} @ {bitrate}")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
|
||||
@@ -2,7 +2,7 @@ import { test, expect, Page } from "@playwright/test";
|
||||
|
||||
// The Audio-source feature (docs/superpowers/specs/2026-07-01-audio-music-option-design.md):
|
||||
// the old 0–10 "Audio" slider becomes "Volume", and a new Audio <select> chooses the
|
||||
// source — None / Soundtrack / Music. Music is ONE ethereal loop played the same at
|
||||
// source — None / Soundtrack / Music. Music is a rotating playlist played the same at
|
||||
// every altitude (no per-altitude crossfade).
|
||||
|
||||
async function enter(page: Page) {
|
||||
@@ -47,27 +47,30 @@ test.describe("Audio source dropdown + Volume rename", () => {
|
||||
await expect(page.locator("#audio")).toBeEnabled();
|
||||
});
|
||||
|
||||
test("Music plays one ethereal loop that persists across an altitude change", async ({ page }) => {
|
||||
const MUSIC_RE = /audio\/music\/(manatees|dewdrop|eastminster|overheat|concentration)\.mp3/;
|
||||
|
||||
test("Music plays a playlist track that persists across an altitude change", async ({ page }) => {
|
||||
await enter(page);
|
||||
await selectSource(page, "music");
|
||||
let urls = await audUrls(page);
|
||||
expect(urls.a).toContain("music/ethereal.loop.mp3");
|
||||
// Move the dial: Music is altitude-independent, so #aud stays on the music loop
|
||||
// (it does NOT switch to a per-altitude soundtrack).
|
||||
expect(urls.a).toMatch(MUSIC_RE);
|
||||
// Move the dial: Music is altitude-independent, so #aud stays on a music track
|
||||
// (it does NOT switch to a per-altitude soundtrack). Default rotate interval is
|
||||
// 5 min, so it's the SAME track here.
|
||||
await wheelOnStage(page, 120);
|
||||
await wheelOnStage(page, 120);
|
||||
await page.waitForTimeout(300);
|
||||
urls = await audUrls(page);
|
||||
expect(urls.a).toContain("music/ethereal.loop.mp3");
|
||||
expect(urls.a).toMatch(MUSIC_RE);
|
||||
});
|
||||
|
||||
test("Soundtrack loads a per-altitude ambience, not the music loop", async ({ page }) => {
|
||||
test("Soundtrack loads a per-altitude ambience, not a music track", async ({ page }) => {
|
||||
await enter(page);
|
||||
await selectSource(page, "soundtrack");
|
||||
await page.waitForTimeout(200);
|
||||
const urls = await audUrls(page);
|
||||
const loaded = urls.a + "|" + urls.b;
|
||||
expect(loaded).toContain("/audio/");
|
||||
expect(loaded).not.toContain("music/ethereal.loop.mp3");
|
||||
expect(loaded).not.toContain("/audio/music/");
|
||||
});
|
||||
});
|
||||
|
||||
@@ -0,0 +1,55 @@
|
||||
import { test, expect, Page } from "@playwright/test";
|
||||
|
||||
// Auto-advance: after the dial sits idle for the interval, the altitude drifts one
|
||||
// step deeper (descend), wrapping past the deepest. A default-on toggle disables it.
|
||||
// The e2e injects a short interval via window.__hefAutoAdvanceMs before load.
|
||||
|
||||
async function boot(page: Page, intervalMs: number) {
|
||||
await page.addInitScript((ms) => { (window as any).__hefAutoAdvanceMs = ms; }, intervalMs);
|
||||
await page.goto("/");
|
||||
await page.waitForFunction(() => (window as any).__hefReady === true, null, { timeout: 45_000 });
|
||||
await page.locator("#welcome-launch").click();
|
||||
await page.waitForSelector("#welcome", { state: "detached", timeout: 10_000 });
|
||||
}
|
||||
|
||||
const idx = (page: Page) => page.evaluate(() => (window as any).__hefState().ringIndex as number);
|
||||
|
||||
test("auto-advances one altitude (descending) after the idle interval", async ({ page }) => {
|
||||
await boot(page, 1200);
|
||||
const n = await page.evaluate(() => (window as any).__hefState && (document.querySelectorAll(".dial-label").length));
|
||||
const start = await idx(page);
|
||||
// Wait past the interval + the morph animation for the landing.
|
||||
await page.waitForFunction((s) => (window as any).__hefState().ringIndex !== s, start, { timeout: 8000 });
|
||||
const after = await idx(page);
|
||||
expect(after).toBe((start + 1) % n); // descended exactly one, wraps
|
||||
});
|
||||
|
||||
test("Auto-advance off keeps the altitude parked", async ({ page }) => {
|
||||
// Disable BEFORE launch so the idle timer never arms (deterministic — no race with
|
||||
// the first interval firing during boot).
|
||||
await page.addInitScript(() => { (window as any).__hefAutoAdvanceMs = 800; });
|
||||
await page.goto("/");
|
||||
await page.waitForFunction(() => (window as any).__hefReady === true, null, { timeout: 45_000 });
|
||||
await page.evaluate(() => { (document.querySelector("#auto-advance") as HTMLInputElement).checked = false; });
|
||||
await page.locator("#welcome-launch").click();
|
||||
await page.waitForSelector("#welcome", { state: "detached", timeout: 10_000 });
|
||||
|
||||
const start = await idx(page);
|
||||
await page.waitForTimeout(2200); // well past two 800ms intervals
|
||||
expect(await idx(page)).toBe(start); // never moved
|
||||
});
|
||||
|
||||
test("the idle countdown resets on interaction (no advance right after a manual turn)", async ({ page }) => {
|
||||
await boot(page, 1500);
|
||||
// Immediately before the first interval elapses, interact (keyboard step). That step
|
||||
// itself advances by 1; the reset then means no AUTO advance fires for another
|
||||
// full interval — so shortly after, we should still be at exactly that +1.
|
||||
await page.waitForTimeout(900);
|
||||
const before = await idx(page);
|
||||
await page.locator("#dial").focus();
|
||||
await page.locator("#dial").press("ArrowDown"); // manual descend + reset
|
||||
await page.waitForFunction((b) => (window as any).__hefState().ringIndex !== b, before, { timeout: 4000 });
|
||||
const manual = await idx(page);
|
||||
await page.waitForTimeout(900); // < the 1500ms interval
|
||||
expect(await idx(page)).toBe(manual); // countdown reset → no extra auto step yet
|
||||
});
|
||||
@@ -0,0 +1,46 @@
|
||||
import { test, expect, Page } from "@playwright/test";
|
||||
|
||||
// Bug: the Dark/Light Mood grade was dropped DURING an altitude morph — the morph
|
||||
// showed ungraded ("normal") and the grade snapped back only on landing. Both render
|
||||
// paths were at fault: the WebGL canvas set filter "none" while `busy`, and the
|
||||
// fallback set #vid's filter "none" when a morph loaded. The grade must ride through.
|
||||
|
||||
async function boot(page: Page) {
|
||||
await page.goto("/");
|
||||
await page.waitForFunction(() => (window as any).__hefReady === true, null, { timeout: 45_000 });
|
||||
await page.locator("#welcome-launch").click();
|
||||
await page.waitForSelector("#welcome", { state: "detached", timeout: 10_000 });
|
||||
await expect(page.locator("#scale-name")).toBeVisible();
|
||||
}
|
||||
|
||||
test("Dark Mood grade stays applied to the morph while scrubbing", async ({ page }) => {
|
||||
await boot(page);
|
||||
// Drive Mood hard dark; wait for the debounced render to build the grade.
|
||||
await page.evaluate(() => {
|
||||
const m = document.querySelector("#mood") as HTMLInputElement;
|
||||
m.value = "-4";
|
||||
m.dispatchEvent(new Event("input", { bubbles: true }));
|
||||
});
|
||||
await page.waitForTimeout(300);
|
||||
|
||||
// Begin a drag → a morph plays (busy = true). Sample the VISIBLE morph surface:
|
||||
// the paint canvas (WebGL path) or #vid (fallback). #vid-loop is hidden mid-morph,
|
||||
// so we deliberately exclude it.
|
||||
const box = (await page.locator("#dial").boundingBox())!;
|
||||
const cx = box.x + box.width / 2, cy = box.y + box.height / 2;
|
||||
await page.mouse.move(cx, cy - 30);
|
||||
await page.mouse.down();
|
||||
await page.mouse.move(cx + 18, cy - 24, { steps: 8 });
|
||||
await page.waitForFunction(() => (document.querySelector("#vid") as HTMLVideoElement).currentTime > 0, null, { timeout: 5000 });
|
||||
|
||||
const filters = await page.evaluate(() => [
|
||||
(document.querySelector("#paint") as HTMLElement).style.filter,
|
||||
(document.querySelector("#vid") as HTMLElement).style.filter,
|
||||
]);
|
||||
await page.mouse.up();
|
||||
|
||||
// Dark grade is brightness(<1)… — at least one visible surface must carry it.
|
||||
// Before the fix both were "none" here.
|
||||
const graded = filters.some((f) => /brightness\(/.test(f) && !/brightness\(1(\.0+)?\)/.test(f));
|
||||
expect(graded, `visible morph surface must carry the dark grade; saw ${JSON.stringify(filters)}`).toBe(true);
|
||||
});
|
||||
@@ -0,0 +1,57 @@
|
||||
import { test, expect, Page } from "@playwright/test";
|
||||
|
||||
// Music is a rotating playlist that crossfades to a random OTHER track on a timer
|
||||
// (docs/music-candidate-pool.md). The e2e injects short rotate/xfade intervals via
|
||||
// window.__hefMusicRotateMs / __hefMusicXfadeMs before load.
|
||||
|
||||
async function boot(page: Page, rotateMs: number, xfadeMs: number) {
|
||||
await page.addInitScript(([r, x]) => {
|
||||
(window as any).__hefMusicRotateMs = r;
|
||||
(window as any).__hefMusicXfadeMs = x;
|
||||
}, [rotateMs, xfadeMs]);
|
||||
await page.goto("/");
|
||||
await page.waitForFunction(() => (window as any).__hefReady === true, null, { timeout: 45_000 });
|
||||
await page.locator("#welcome-launch").click();
|
||||
await page.waitForSelector("#welcome", { state: "detached", timeout: 10_000 });
|
||||
}
|
||||
|
||||
// The track on the louder (active) music element.
|
||||
async function activeTrack(page: Page): Promise<string> {
|
||||
return await page.evaluate(() => {
|
||||
const a = document.querySelector("#aud") as HTMLAudioElement;
|
||||
const b = document.querySelector("#aud-b") as HTMLAudioElement;
|
||||
const el = b.volume > a.volume ? b : a;
|
||||
return el.dataset.url || "";
|
||||
});
|
||||
}
|
||||
|
||||
test("Music crossfades to a DIFFERENT playlist track after the rotate interval", async ({ page }) => {
|
||||
await boot(page, 1200, 300);
|
||||
await page.selectOption("#audio-source", "music");
|
||||
await page.waitForTimeout(200);
|
||||
const first = await activeTrack(page);
|
||||
expect(first).toMatch(/audio\/music\/\w+\.mp3/);
|
||||
// Wait past one rotation (1200ms) + the crossfade (300ms) + buffer.
|
||||
await page.waitForFunction((f) => {
|
||||
const a = document.querySelector("#aud") as HTMLAudioElement;
|
||||
const b = document.querySelector("#aud-b") as HTMLAudioElement;
|
||||
const el = b.volume > a.volume ? b : a;
|
||||
return (el.dataset.url || "") !== f && (el.dataset.url || "").includes("/audio/music/");
|
||||
}, first, { timeout: 6000 });
|
||||
const second = await activeTrack(page);
|
||||
expect(second).toMatch(/audio\/music\/\w+\.mp3/);
|
||||
expect(second).not.toBe(first); // rotated to another track
|
||||
});
|
||||
|
||||
test("Music keeps rotating (a second rotation lands on a track again)", async ({ page }) => {
|
||||
await boot(page, 900, 250);
|
||||
await page.selectOption("#audio-source", "music");
|
||||
const seen = new Set<string>();
|
||||
for (let i = 0; i < 3; i++) {
|
||||
await page.waitForTimeout(1300);
|
||||
seen.add(await activeTrack(page));
|
||||
}
|
||||
// Over 3 rotations we should have heard more than one distinct track.
|
||||
expect([...seen].every((u) => /audio\/music\/\w+\.mp3/.test(u))).toBe(true);
|
||||
expect(seen.size).toBeGreaterThan(1);
|
||||
});
|
||||
@@ -0,0 +1,25 @@
|
||||
import { test, expect, Page } from "@playwright/test";
|
||||
|
||||
// Guard: the "Video speed" control label must stay on ONE line in the Output panel
|
||||
// (it was wrapping to two rows at the old panel width).
|
||||
|
||||
async function enter(page: Page) {
|
||||
await page.goto("/");
|
||||
await page.waitForFunction(() => (window as any).__hefReady === true, null, { timeout: 45_000 });
|
||||
await page.locator("#welcome-launch").click();
|
||||
await page.waitForSelector("#welcome", { state: "detached", timeout: 10_000 });
|
||||
}
|
||||
|
||||
test('the "Video speed" label does not wrap to a second line', async ({ page }) => {
|
||||
await enter(page);
|
||||
const info = await page.evaluate(() => {
|
||||
const span = document.querySelector('.panel .play-speed span[data-i18n="speed.label"]') as HTMLElement;
|
||||
const cs = getComputedStyle(span);
|
||||
let lh = parseFloat(cs.lineHeight);
|
||||
if (Number.isNaN(lh)) lh = parseFloat(cs.fontSize) * 1.3; // "normal"
|
||||
return { text: span.textContent, height: span.getBoundingClientRect().height, lineHeight: lh };
|
||||
});
|
||||
expect(info.text).toBe("Video speed");
|
||||
// A wrapped label is ~2× a single line; allow slack but stay well under two lines.
|
||||
expect(info.height).toBeLessThan(info.lineHeight * 1.6);
|
||||
});
|
||||
@@ -0,0 +1,47 @@
|
||||
import { test, expect, Page } from "@playwright/test";
|
||||
|
||||
// Shareable deep-link: ?audio=none|soundtrack|music presets the Audio source on load
|
||||
// (and ?vol=0..10 the master volume), so a link opens straight into a chosen sound mode.
|
||||
|
||||
async function ready(page: Page) {
|
||||
await page.waitForFunction(() => (window as any).__hefReady === true, null, { timeout: 45_000 });
|
||||
}
|
||||
async function launch(page: Page) {
|
||||
await page.locator("#welcome-launch").click();
|
||||
await page.waitForSelector("#welcome", { state: "detached", timeout: 10_000 });
|
||||
}
|
||||
const srcVal = (page: Page) => page.locator("#audio-source").inputValue();
|
||||
|
||||
test("?audio=music preselects the Music source and survives launch", async ({ page }) => {
|
||||
await page.goto("/?audio=music");
|
||||
await ready(page);
|
||||
expect(await srcVal(page)).toBe("music"); // set at init, before launch
|
||||
await launch(page);
|
||||
expect(await srcVal(page)).toBe("music");
|
||||
});
|
||||
|
||||
test("?audio=soundtrack preselects Soundtrack", async ({ page }) => {
|
||||
await page.goto("/?audio=soundtrack");
|
||||
await ready(page);
|
||||
expect(await srcVal(page)).toBe("soundtrack");
|
||||
});
|
||||
|
||||
test("?audio=none preselects None and disables Volume", async ({ page }) => {
|
||||
await page.goto("/?audio=none");
|
||||
await ready(page);
|
||||
expect(await srcVal(page)).toBe("none");
|
||||
await expect(page.locator("#audio")).toBeDisabled();
|
||||
});
|
||||
|
||||
test("an invalid ?audio value is ignored (stays default Soundtrack)", async ({ page }) => {
|
||||
await page.goto("/?audio=banana");
|
||||
await ready(page);
|
||||
expect(await srcVal(page)).toBe("soundtrack");
|
||||
});
|
||||
|
||||
test("?vol sets the master volume for the shared link", async ({ page }) => {
|
||||
await page.goto("/?audio=music&vol=7");
|
||||
await ready(page);
|
||||
await launch(page);
|
||||
expect(await page.locator("#audio").inputValue()).toBe("7");
|
||||
});
|
||||
@@ -0,0 +1,43 @@
|
||||
import { test, expect, Page } from "@playwright/test";
|
||||
|
||||
// The welcome (opening) screen mirrors the panel controls. It must offer the Audio
|
||||
// SOURCE choice (None/Soundtrack/Music) too — so a visitor can pick their sound mode
|
||||
// before launching — carried into the session on entry.
|
||||
|
||||
async function ready(page: Page) {
|
||||
await page.waitForFunction(() => (window as any).__hefReady === true, null, { timeout: 45_000 });
|
||||
}
|
||||
|
||||
test("the welcome screen has an Audio source dropdown with 3 options", async ({ page }) => {
|
||||
await page.goto("/");
|
||||
await ready(page);
|
||||
await expect(page.locator("#welcome")).toBeVisible();
|
||||
const opts = page.locator("#welcome-audio-source option");
|
||||
await expect(opts).toHaveCount(3);
|
||||
await expect(opts).toHaveText(["None", "Soundtrack", "Music"]);
|
||||
});
|
||||
|
||||
test("choosing Music on the welcome screen carries into the session", async ({ page }) => {
|
||||
await page.goto("/");
|
||||
await ready(page);
|
||||
await page.selectOption("#welcome-audio-source", "music");
|
||||
await page.locator("#welcome-launch").click();
|
||||
await page.waitForSelector("#welcome", { state: "detached", timeout: 10_000 });
|
||||
expect(await page.locator("#audio-source").inputValue()).toBe("music");
|
||||
await page.waitForTimeout(300);
|
||||
const url = await page.evaluate(() => (document.querySelector("#aud") as HTMLAudioElement).dataset.url || "");
|
||||
expect(url).toMatch(/audio\/music\/\w+\.mp3/);
|
||||
});
|
||||
|
||||
test("welcome None greys out the welcome Volume slider", async ({ page }) => {
|
||||
await page.goto("/");
|
||||
await ready(page);
|
||||
await page.selectOption("#welcome-audio-source", "none");
|
||||
await expect(page.locator("#welcome-audio")).toBeDisabled();
|
||||
});
|
||||
|
||||
test("?audio=music preselects Music on the welcome screen too", async ({ page }) => {
|
||||
await page.goto("/?audio=music");
|
||||
await ready(page);
|
||||
expect(await page.locator("#welcome-audio-source").inputValue()).toBe("music");
|
||||
});
|
||||
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+130
-20
@@ -451,11 +451,13 @@ function paintLoop() {
|
||||
if (paint.width !== w || paint.height !== h) { paint.width = w; paint.height = h; }
|
||||
gl.viewport(0, 0, w, h);
|
||||
try { gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, src); } catch (_) {}
|
||||
// No painterly restyle during a ring transition (busy) — show it raw.
|
||||
// No painterly DREAM during a ring transition (busy) — show the morph crisp.
|
||||
// The Dark/Light mood GRADE, however, must ride through the transition too
|
||||
// (else the morph shows ungraded and the grade snaps back only on landing).
|
||||
gl.uniform1f(uAmt, busy ? 0 : dreamIntensity);
|
||||
gl.uniform2f(uTexel, 1 / w, 1 / h);
|
||||
gl.drawArrays(gl.TRIANGLES, 0, 3);
|
||||
paint.style.filter = busy ? "none" : gradeFilter;
|
||||
paint.style.filter = gradeFilter;
|
||||
}
|
||||
// Animate per-frame: re-place keyframed tracks AND re-evaluate time-windowed
|
||||
// labels (a label enters/leaves frame as the loop plays) against playback time.
|
||||
@@ -846,6 +848,7 @@ function autoScrub(targetPos, perAltMs = PER_ALTITUDE_MS) {
|
||||
let wheelAccum = 0, wheelTimer = null;
|
||||
function onWheel(e) {
|
||||
e.preventDefault();
|
||||
bumpAutoAdvance();
|
||||
wheelAccum += e.deltaY;
|
||||
clearTimeout(wheelTimer);
|
||||
wheelTimer = setTimeout(() => {
|
||||
@@ -855,6 +858,27 @@ function onWheel(e) {
|
||||
}, 90);
|
||||
}
|
||||
|
||||
// --- Auto-advance: after the dial sits idle for AUTO_ADVANCE_MS, drift one altitude
|
||||
// deeper (descend; past the deepest it wraps back to the top), a slow kiosk tour. Any
|
||||
// manual interaction restarts the idle countdown; a default-on toggle disables it.
|
||||
// (E2E injects a short interval via window.__hefAutoAdvanceMs before load.)
|
||||
const AUTO_ADVANCE_MS = (typeof window !== "undefined" && window.__hefAutoAdvanceMs) || 60000;
|
||||
let autoAdvanceTimer = null;
|
||||
function autoAdvanceOn() { const el = $("auto-advance"); return el ? el.checked : true; }
|
||||
function scheduleAutoAdvance() {
|
||||
clearTimeout(autoAdvanceTimer);
|
||||
autoAdvanceTimer = null;
|
||||
if (!autoAdvanceOn() || !videoEverOn) return; // only while the experience is running
|
||||
autoAdvanceTimer = setTimeout(onAutoAdvance, AUTO_ADVANCE_MS);
|
||||
}
|
||||
function onAutoAdvance() {
|
||||
// Skip a beat (but keep the cadence) if the visitor is mid-drag or a morph is playing.
|
||||
if (autoAdvanceOn() && videoEverOn && !dialDrag && !busy) autoScrub(Math.round(pos) + 1);
|
||||
scheduleAutoAdvance();
|
||||
}
|
||||
// Restart the idle countdown on any manual interaction (drag/wheel/key/knob).
|
||||
function bumpAutoAdvance() { if (videoEverOn) scheduleAutoAdvance(); }
|
||||
|
||||
// --- Altitude knob: the endless rotary encoder, drawn as a turnable dial ---
|
||||
// cosmos (highest) sits at the top; turning CLOCKWISE descends through the scales
|
||||
// (cosmos → orbit → coast → reef → abyss) and past the deepest WRAPS back to the
|
||||
@@ -983,7 +1007,10 @@ function rebuildSegment(lo, enteredFrom) {
|
||||
overlay.style.opacity = "0";
|
||||
affectLayer.style.opacity = "0";
|
||||
tint.style.opacity = "0";
|
||||
vid.style.filter = "none";
|
||||
// WebGL path: the graded canvas sits on top, so #vid stays raw (no double-grade).
|
||||
// Fallback path: #vid IS the visible surface, so it must carry the mood grade
|
||||
// through the morph (setting "none" here was the "morph ignores Mood" bug).
|
||||
vid.style.filter = paintOK ? "none" : gradeFilter;
|
||||
vid.loop = false;
|
||||
if (vid.dataset.morph !== file) {
|
||||
vid.dataset.morph = file;
|
||||
@@ -1059,6 +1086,7 @@ function setPos(next) {
|
||||
function onDialDown(e) {
|
||||
if (!ring || ring.scales.length < 2) return;
|
||||
e.preventDefault();
|
||||
bumpAutoAdvance();
|
||||
dialDrag = { lastAng: dialAngle(e), accum: 0, moved: 0, target: e.target, restPos: pos };
|
||||
}
|
||||
function onDialMove(e) {
|
||||
@@ -1085,6 +1113,7 @@ function onDialUp(e) {
|
||||
// short way to the CLOSEST one and settle there (frac 0 locks). The result is the
|
||||
// same as a tap/label-click: a grab-and-release always lands on a discrete altitude.
|
||||
autoScrub(Math.round(pos));
|
||||
bumpAutoAdvance();
|
||||
}
|
||||
|
||||
// Click a label → auto-scrub the SHORTEST signed way around the ring to that scale.
|
||||
@@ -1115,7 +1144,7 @@ function onDialKey(e) {
|
||||
case "End": jumpToScale(ring.scales.length - 1); break;
|
||||
default: handled = false;
|
||||
}
|
||||
if (handled) e.preventDefault();
|
||||
if (handled) { e.preventDefault(); bumpAutoAdvance(); }
|
||||
}
|
||||
|
||||
// --- Dev Mode: pool picker + live analysis, all under one toggle ---
|
||||
@@ -1381,6 +1410,28 @@ function syncVolumeDisabled() {
|
||||
if (slider) slider.disabled = audioSource() === "none";
|
||||
}
|
||||
|
||||
// Shareable deep-link: ?audio=none|soundtrack|music presets the Audio source on load
|
||||
// (and ?vol=0..10 the master volume), so a link opens straight into a chosen sound mode
|
||||
// — e.g. share …/?audio=music with someone who'd prefer music over the soundtrack. The
|
||||
// source is set on the (welcome-hidden) panel dropdown; the launch gesture then applies
|
||||
// it. Invalid values are ignored (the default Soundtrack stands).
|
||||
function applyUrlAudioParams() {
|
||||
const p = new URLSearchParams(location.search);
|
||||
const src = (p.get("audio") || "").toLowerCase();
|
||||
if (src === "none" || src === "soundtrack" || src === "music") {
|
||||
const el = $("audio-source"); if (el) el.value = src;
|
||||
const w = $("welcome-audio-source"); if (w) w.value = src; // reflect on the opening screen too
|
||||
}
|
||||
const vol = p.get("vol");
|
||||
if (vol !== null && vol !== "" && Number.isFinite(+vol)) {
|
||||
const v = String(Math.max(0, Math.min(10, Math.round(+vol))));
|
||||
// Seed BOTH the welcome mirror (carried into the panel on launch) and the panel
|
||||
// slider, so the shared level survives entry.
|
||||
const w = $("welcome-audio"); if (w) w.value = v;
|
||||
const a = $("audio"); if (a) a.value = v;
|
||||
}
|
||||
}
|
||||
|
||||
// The element currently carrying the most signal — for the diagnostic readout,
|
||||
// which used to assume a single `aud`. With two crossfading elements either may be
|
||||
// the audible one, so report on whichever is louder (ties → aud).
|
||||
@@ -1470,15 +1521,28 @@ function scaleAudioUrl(index) {
|
||||
// The current resting altitude's soundtrack url (kept for the status readout).
|
||||
function soundtrackUrl() { return scaleAudioUrl(ringIndex); }
|
||||
|
||||
// The single continuous "Music" loop — one ethereal ambient track, played the
|
||||
// same at every altitude. Fallback constant mirrors SCALE_AUDIO_FALLBACK so it
|
||||
// works even against a server predating the manifest's music entry; routed through
|
||||
// mediaBase() for R2 (static) / local /media (dev), like scaleAudioUrl.
|
||||
const MUSIC_FALLBACK = "music/ethereal.loop.mp3";
|
||||
function musicUrl() { return mediaBase() + "audio/" + MUSIC_FALLBACK; }
|
||||
// --- Music: a rotating playlist of mellow synth tracks that CROSSFADE between each
|
||||
// other (not one looping track), altitude-independent — the same relaxing rotation at
|
||||
// every altitude. Every MUSIC_ROTATE_MS it crossfades to a random OTHER track (never an
|
||||
// immediate repeat), reusing the two audio elements. Intervals are injectable for tests.
|
||||
const MUSIC_PLAYLIST = [
|
||||
"music/manatees.mp3", "music/dewdrop.mp3", "music/eastminster.mp3",
|
||||
"music/overheat.mp3", "music/concentration.mp3",
|
||||
];
|
||||
const MUSIC_ROTATE_MS = (typeof window !== "undefined" && window.__hefMusicRotateMs) || 5 * 60 * 1000;
|
||||
const MUSIC_XFADE_MS = (typeof window !== "undefined" && window.__hefMusicXfadeMs) || 6000;
|
||||
function musicTrackUrl(i) {
|
||||
return mediaBase() + "audio/" + MUSIC_PLAYLIST[HEFScrub.wrapIndex(i, MUSIC_PLAYLIST.length)];
|
||||
}
|
||||
let musicIdx = -1; // index of the track on the active music element (-1 = not started)
|
||||
let musicEl = null; // the element currently carrying the active music track
|
||||
let musicTimer = null; // rotation timer
|
||||
|
||||
// The url the active source would play right now (for the diagnostic readout).
|
||||
function currentAudioUrl() { return audioSource() === "music" ? musicUrl() : soundtrackUrl(); }
|
||||
function currentAudioUrl() {
|
||||
if (audioSource() === "music") return musicTrackUrl(musicIdx < 0 ? 0 : musicIdx);
|
||||
return soundtrackUrl();
|
||||
}
|
||||
|
||||
// Start (once) and set the volume of one element to a url. Safari needs the first
|
||||
// play() inside a user gesture; later programmatic plays reuse the unlocked element.
|
||||
@@ -1511,19 +1575,47 @@ function assignElements(urlLo, urlHi) {
|
||||
return { elLo: aud, elHi: audB };
|
||||
}
|
||||
|
||||
// Both elements fade to silence (None, or Volume 0).
|
||||
// Both elements fade to silence (None, or Volume 0). Also ends any music rotation.
|
||||
function silenceAll() {
|
||||
stopMusic();
|
||||
fadeVolume(aud, 0, FADE_MS, () => aud.pause());
|
||||
fadeVolume(audB, 0, FADE_MS, () => audB.pause());
|
||||
}
|
||||
|
||||
// Play the single continuous Music loop on `aud` at `vol`; fade the other out. No
|
||||
// altitude crossfade — the same track plays the same at every altitude.
|
||||
function playMusic(vol) {
|
||||
ensurePlaying(aud, musicUrl(), vol);
|
||||
fadeVolume(audB, 0, FADE_MS);
|
||||
function scheduleMusicRotate() {
|
||||
clearTimeout(musicTimer);
|
||||
musicTimer = setTimeout(rotateMusic, MUSIC_ROTATE_MS);
|
||||
}
|
||||
// Crossfade the active music element out and a random OTHER track in on the other element.
|
||||
function rotateMusic() {
|
||||
if (audioSource() !== "music" || audioVol() === 0 || musicIdx < 0) { scheduleMusicRotate(); return; }
|
||||
const next = HEFScrub.pickNextIndex(musicIdx, MUSIC_PLAYLIST.length, Math.random());
|
||||
const nextEl = musicEl === aud ? audB : aud;
|
||||
ensurePlaying(nextEl, musicTrackUrl(next), 0); // incoming track, silent...
|
||||
fadeVolume(nextEl, audioVol(), MUSIC_XFADE_MS); // ...fade it in,
|
||||
fadeVolume(musicEl, 0, MUSIC_XFADE_MS, () => musicEl.pause()); // ...fade the old out.
|
||||
musicEl = nextEl; musicIdx = next;
|
||||
scheduleMusicRotate();
|
||||
updateAudioStatus();
|
||||
}
|
||||
// Start the rotation (first call) or just re-apply the master volume to the active track.
|
||||
// The FIRST call runs inside the audio gesture, so we prime BOTH elements here to unlock
|
||||
// them on Safari (the timer-driven crossfade later plays the 2nd element outside a gesture).
|
||||
function startMusic(vol) {
|
||||
if (musicIdx < 0) {
|
||||
musicIdx = Math.floor(Math.random() * MUSIC_PLAYLIST.length);
|
||||
musicEl = aud;
|
||||
ensurePlaying(aud, musicTrackUrl(musicIdx), vol);
|
||||
ensurePlaying(audB, musicTrackUrl(musicIdx), 0); // prime + unlock the 2nd element (silent)
|
||||
scheduleMusicRotate();
|
||||
} else {
|
||||
cancelFade(musicEl);
|
||||
musicEl.volume = HEFScrub.clamp01(vol);
|
||||
}
|
||||
updateAudioStatus();
|
||||
}
|
||||
// Stop the rotation and reset (on leaving Music, or going silent).
|
||||
function stopMusic() { clearTimeout(musicTimer); musicTimer = null; musicIdx = -1; musicEl = null; }
|
||||
|
||||
// Mid-segment scrub. Soundtrack: crossfade scale `loIndex` (gain 1-frac) against
|
||||
// loIndex+1 (gain frac), scaled by the master volume. Music: hold the single loop.
|
||||
@@ -1531,7 +1623,8 @@ function playMusic(vol) {
|
||||
function blendAudio(loIndex, frac) {
|
||||
const plan = HEFScrub.audioPlan(audioSource(), audioVol(), frac);
|
||||
if (plan.mode === "silent") return;
|
||||
if (plan.mode === "music") { playMusic(plan.vol); return; }
|
||||
if (plan.mode === "music") { startMusic(plan.vol); return; }
|
||||
stopMusic(); // leaving Music for the soundtrack crossfade
|
||||
const urlLo = scaleAudioUrl(loIndex), urlHi = scaleAudioUrl(loIndex + 1);
|
||||
const { elLo, elHi } = assignElements(urlLo, urlHi);
|
||||
ensurePlaying(elLo, urlLo, plan.lo);
|
||||
@@ -1545,7 +1638,8 @@ function blendAudio(loIndex, frac) {
|
||||
function restAudio(index) {
|
||||
const plan = HEFScrub.audioPlan(audioSource(), audioVol(), 0);
|
||||
if (plan.mode === "silent") { silenceAll(); return; }
|
||||
if (plan.mode === "music") { playMusic(plan.vol); return; }
|
||||
if (plan.mode === "music") { startMusic(plan.vol); return; }
|
||||
stopMusic(); // soundtrack → ensure the music rotation is stopped
|
||||
const url = scaleAudioUrl(index);
|
||||
const active = (audB.dataset.url === url) ? audB : aud;
|
||||
const idle = active === audB ? aud : audB;
|
||||
@@ -1577,6 +1671,7 @@ function beginExperience() {
|
||||
updateAudioLevelLabel();
|
||||
applyAudio();
|
||||
applyPlaySpeed();
|
||||
scheduleAutoAdvance(); // start the idle-drift countdown now that we're running
|
||||
}
|
||||
|
||||
// Welcome screen ----------------------------------------------------------------
|
||||
@@ -1587,11 +1682,18 @@ function applyWelcomeToPanel() {
|
||||
$("visual").checked = true; // the welcome screen assumes Video on (no toggle)
|
||||
const wa = $("welcome-audio");
|
||||
if (wa) { $("audio").value = wa.value; updateAudioLevelLabel(); }
|
||||
const ws = $("welcome-audio-source"); // carry the chosen source into the panel dropdown
|
||||
if (ws) { $("audio-source").value = ws.value; syncVolumeDisabled(); }
|
||||
}
|
||||
function updateWelcomeAudioLabel() {
|
||||
const el = $("welcome-audio-val");
|
||||
if (el) el.textContent = String(+($("welcome-audio") || {}).value || 0);
|
||||
}
|
||||
// Volume is meaningless on None — grey the welcome slider too, mirroring the panel.
|
||||
function syncWelcomeVolumeDisabled() {
|
||||
const src = $("welcome-audio-source"), slider = $("welcome-audio");
|
||||
if (src && slider) slider.disabled = src.value === "none";
|
||||
}
|
||||
|
||||
// Remove the welcome overlay (fade out) — the panel reveals via `body:has(#welcome)`.
|
||||
function enterSimulation() {
|
||||
@@ -1624,6 +1726,9 @@ function initWelcome() {
|
||||
updateWelcomeAudioLabel();
|
||||
const wa = $("welcome-audio");
|
||||
if (wa) wa.addEventListener("input", updateWelcomeAudioLabel);
|
||||
const ws = $("welcome-audio-source");
|
||||
if (ws) ws.addEventListener("change", syncWelcomeVolumeDisabled);
|
||||
syncWelcomeVolumeDisabled();
|
||||
const launch = $("welcome-launch");
|
||||
if (launch) launch.addEventListener("click", onLaunch);
|
||||
}
|
||||
@@ -1641,7 +1746,9 @@ async function main() {
|
||||
initWelcome(); // wire the welcome-screen controls + Launch button
|
||||
renderScaleReadout();
|
||||
// Sliders stream on "input"; the toggles fire on "change".
|
||||
for (const id of ["left", "right", "mood"]) $(id).addEventListener("input", debounced);
|
||||
for (const id of ["left", "right", "mood"]) $(id).addEventListener("input", () => { bumpAutoAdvance(); debounced(); });
|
||||
// Auto-advance toggle: (re)start or cancel the idle-drift countdown on change.
|
||||
$("auto-advance").addEventListener("change", scheduleAutoAdvance);
|
||||
// Audio level dial: set the master soundtrack gain. Reconcile SYNCHRONOUSLY in this
|
||||
// input gesture so the first raise from 0 unlocks + plays on Safari (which blocks
|
||||
// play() outside a user gesture).
|
||||
@@ -1650,7 +1757,10 @@ async function main() {
|
||||
// Audio source dropdown: reconcile SYNCHRONOUSLY in this change gesture so
|
||||
// switching to Soundtrack/Music unlocks + plays on Safari; None greys Volume.
|
||||
$("audio-source").addEventListener("change", () => { syncVolumeDisabled(); applyAudio(); debounced(); });
|
||||
applyUrlAudioParams(); // shareable ?audio=/?vol= deep-link presets
|
||||
syncVolumeDisabled();
|
||||
syncWelcomeVolumeDisabled(); // reflect a URL-set source on the welcome slider too
|
||||
updateWelcomeAudioLabel();
|
||||
// Video toggle (panel): the FIRST time video turns on without having entered via
|
||||
// Launch, begin the experience too — couple audio in. (Normally Launch entered
|
||||
// first, so videoEverOn is already true and this is a no-op beyond re-render.)
|
||||
|
||||
@@ -48,14 +48,18 @@
|
||||
<section>
|
||||
<h2>Sound</h2>
|
||||
<p class="note">
|
||||
Soundtracks are public domain or CC0 — credit is courtesy, not required.
|
||||
Per-altitude soundtracks are public domain or CC0 — credit is courtesy. The
|
||||
<em>Music</em> option is Creative Commons <strong>BY</strong> — attribution required, given below.
|
||||
</p>
|
||||
<ul class="audio-credits">
|
||||
<li><strong>NASA / Chandra X-ray Observatory (CXC/SAO)</strong> — cosmos sonification (public domain).</li>
|
||||
<li><strong>NOAA</strong> SanctSound & PMEL hydrophone recordings — reef/abyss biological layers (public domain).</li>
|
||||
<li><strong>freesound.org</strong> contributors — Sonicfreak (station room-tone) and DCSFX (underwater bed) (CC0).</li>
|
||||
<li><strong>BigSoundBank</strong> — sea waves & gull calls (CC0).</li>
|
||||
<li><strong>deadrobotmusic</strong> (freesound.org) — “Ambient F Sharp Minor Ethereal Choir Pad” (the <em>Music</em> option) (CC0).</li>
|
||||
<li><strong>Kevin MacLeod</strong> (<a href="https://incompetech.com" rel="noopener">incompetech.com</a>) — the
|
||||
<em>Music</em> option: “Music for Manatees”, “Dewdrop Fantasy”, “Eastminster”, “Overheat”, and
|
||||
“Concentration”. Licensed under
|
||||
<a href="https://creativecommons.org/licenses/by/4.0/" rel="license">Creative Commons: By Attribution 4.0</a>.</li>
|
||||
</ul>
|
||||
</section>
|
||||
</main>
|
||||
|
||||
@@ -29,6 +29,7 @@
|
||||
"output.audio.music": { en: "Music", es: "Música", fr: "Musique", ja: "音楽" },
|
||||
"output.volume": { en: "Volume", es: "Volumen", fr: "Volume", ja: "音量" },
|
||||
"altitude.legend":{ en: "Altitude", es: "Altitud", fr: "Altitude", ja: "高度" },
|
||||
"altitude.autoadvance": { en: "Auto-advance", es: "Avance automático", fr: "Avance automatique", ja: "自動で移動" },
|
||||
"knobs.legend": { en: "Experience knobs", es: "Mandos de experiencia", fr: "Boutons d’expérience", ja: "体験つまみ" },
|
||||
"knobs.think": { en: "Think", es: "Pensar", fr: "Penser", ja: "考える" },
|
||||
"knobs.feel": { en: "Feel", es: "Sentir", fr: "Ressentir", ja: "感じる" },
|
||||
|
||||
@@ -26,6 +26,13 @@
|
||||
list="play-speed-ticks" aria-describedby="welcome-play-speed-val" />
|
||||
<span id="welcome-play-speed-val">1.00×</span>
|
||||
</label>
|
||||
<label class="audio-source"><span data-i18n="output.audio">Audio</span>
|
||||
<select id="welcome-audio-source" aria-label="Audio source">
|
||||
<option value="none" data-i18n="output.audio.none">None</option>
|
||||
<option value="soundtrack" data-i18n="output.audio.soundtrack" selected>Soundtrack</option>
|
||||
<option value="music" data-i18n="output.audio.music">Music</option>
|
||||
</select>
|
||||
</label>
|
||||
<label class="audio-level"><span data-i18n="output.volume">Volume</span>
|
||||
<input type="range" id="welcome-audio" min="0" max="10" value="2" step="1" />
|
||||
<span id="welcome-audio-val">2</span>/10
|
||||
@@ -73,6 +80,11 @@
|
||||
aria-valuemin="0" aria-valuenow="0" aria-valuetext="cosmos"></svg>
|
||||
</div>
|
||||
<span id="scale-name" class="scale-name">—</span>
|
||||
<label class="dev-switch" for="auto-advance">
|
||||
<input type="checkbox" id="auto-advance" checked />
|
||||
<span class="dev-switch-track"><span class="dev-switch-thumb"></span></span>
|
||||
<span class="dev-switch-label" data-i18n="altitude.autoadvance">Auto-advance</span>
|
||||
</label>
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
|
||||
@@ -44,6 +44,16 @@
|
||||
return { mode: "blend", lo: g.from * level, hi: g.to * level };
|
||||
}
|
||||
|
||||
// Pick the next track in a rotating playlist: a random index in [0,count) that is
|
||||
// NEVER `current` (so a rotation always changes track), given r in [0,1). Maps r
|
||||
// onto the (count-1) other slots. count<=1 stays on 0. Pure so the shuffle is
|
||||
// node-testable; the caller passes Math.random().
|
||||
function pickNextIndex(current, count, r) {
|
||||
if (count <= 1) return 0;
|
||||
const k = Math.min(count - 2, Math.floor(clamp01(r) * (count - 1)));
|
||||
return k >= current ? k + 1 : k;
|
||||
}
|
||||
|
||||
// The base-loop frame a landing must continue from so the steady loop picks up
|
||||
// the EXACT frame the morph last showed — no jump. A morph spans src@0 (frac 0)
|
||||
// -> dst@loopTailS (frac 1), scrubbed bidirectionally. Descending (dir>0) lands
|
||||
@@ -68,5 +78,5 @@
|
||||
return out;
|
||||
}
|
||||
|
||||
return { clamp01, wrapIndex, segmentOf, accumToPos, fracToTime, crossfadeGains, audioPlan, loopLandFrame, integerCrossings };
|
||||
return { clamp01, wrapIndex, segmentOf, accumToPos, fracToTime, crossfadeGains, audioPlan, pickNextIndex, loopLandFrame, integerCrossings };
|
||||
});
|
||||
|
||||
@@ -97,7 +97,7 @@ main { display: flex; gap: 1rem; padding: 1rem; flex-wrap: wrap; align-items: fl
|
||||
.audio-status { margin-top: 0.5rem; font: 11px/1.4 monospace; color: #9ab; }
|
||||
.audio-status.playing { color: #4e9; }
|
||||
.audio-status.blocked { color: #f97; }
|
||||
.panel { flex: 0 0 280px; display: flex; flex-direction: column; gap: 0.8rem;
|
||||
.panel { flex: 0 0 300px; display: flex; flex-direction: column; gap: 0.8rem;
|
||||
max-height: calc(100vh - 2rem); overflow-y: auto;
|
||||
position: sticky; top: 1rem; }
|
||||
/* The control panel stays hidden behind the welcome screen and appears only once
|
||||
@@ -151,7 +151,10 @@ input[type=range], select { width: 100%; }
|
||||
/* Audio level dial (0–10): label · slider · value on one row, matching the switch look. */
|
||||
.audio-level { display: flex; align-items: center; gap: 0.5rem; margin-top: 0.45rem;
|
||||
color: #9af; font-weight: 600; letter-spacing: 0.3px; }
|
||||
.audio-level input[type=range] { flex: 1; width: auto; }
|
||||
/* Keep the control label on one line ("Video speed" was wrapping); let the range
|
||||
shrink (min-width:0) instead of pushing the label to a second row. */
|
||||
.audio-level > span:first-child { white-space: nowrap; }
|
||||
.audio-level input[type=range] { flex: 1; width: auto; min-width: 0; }
|
||||
#audio-level-val { font-variant-numeric: tabular-nums; min-width: 1.2em; text-align: right; }
|
||||
/* Playback speed (−2×…2×) reuses the audio-level row look; wider value field for the sign + decimals. */
|
||||
#play-speed-val, #welcome-play-speed-val { font-variant-numeric: tabular-nums; min-width: 3.4em; text-align: right; }
|
||||
|
||||
@@ -26,6 +26,26 @@ test("audioPlan: Music ignores altitude fraction (constant across the dial)", ()
|
||||
assert.deepEqual(a, b);
|
||||
});
|
||||
|
||||
test("pickNextIndex: never returns the current track; covers the rest", () => {
|
||||
// r in [0,1) maps onto the (count-1) other indices, skipping `current`.
|
||||
assert.equal(S.pickNextIndex(0, 5, 0), 1);
|
||||
assert.equal(S.pickNextIndex(0, 5, 0.999), 4);
|
||||
assert.equal(S.pickNextIndex(2, 5, 0), 0);
|
||||
assert.equal(S.pickNextIndex(2, 5, 0.5), 3);
|
||||
assert.equal(S.pickNextIndex(4, 5, 0.999), 3);
|
||||
// sweep: for each current, every r lands somewhere valid and never on current
|
||||
for (let cur = 0; cur < 5; cur++) {
|
||||
for (let i = 0; i < 20; i++) {
|
||||
const n = S.pickNextIndex(cur, 5, i / 20);
|
||||
assert.ok(n >= 0 && n < 5 && n !== cur, `cur=${cur} r=${i / 20} -> ${n}`);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
test("pickNextIndex: single-track playlist stays on 0", () => {
|
||||
assert.equal(S.pickNextIndex(0, 1, 0.7), 0);
|
||||
});
|
||||
|
||||
test("audioPlan: Soundtrack blends lo/hi by fraction, scaled by level", () => {
|
||||
assert.deepEqual(S.audioPlan("soundtrack", 1, 0), { mode: "blend", lo: 1, hi: 0 });
|
||||
assert.deepEqual(S.audioPlan("soundtrack", 1, 1), { mode: "blend", lo: 0, hi: 1 });
|
||||
|
||||
Reference in New Issue
Block a user