Tuning the look by eye in the simulator (design §8) surfaced that the dark
mood pole rendered a full-frame hue-rotate(-200deg) — rock orange, trees
purple: the disorienting look rejected in session 0008, not the peaceful POC
dark_frame. Replace it with darken + slight desaturate on the video filter
plus a multiply-blended deep-blue wash (#tint, below the SVG HUD so the
overlay stays legible). Dark now reads cool/somber with natural greens, like
the approved POC look; light/left/right unchanged and confirmed peaceful.
With full tilt now tasteful on every axis, LOCK DEFAULT_CALIBRATION to unity
gains + linear variant map as a deliberate by-eye choice (not placeholders),
closing the open session-0006 knob->strength decision: knobs run 0=off..4=max,
equal Dark/Light = identity, the 5 notches map 1:1 to the 5 discrete Right
bakes. Guard the locked constants with test_default_calibration_is_locked.
Resolves design §8 open questions (calibration curve shape; grade-vs-overlay
ordering) and records the dark-grade fix. Full suite 193 passed / 2 skipped.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Bring the unmerged session-0007 simulator-alteration-preview design onto a
single thread and add the reconciliation design that resolves the load-bearing
Left-HUD conflict between it and the merged session-0008 scales-library /
right-axis design.
Decision (operator-approved): Left is a RUNTIME overlay (authored annotation
track + per-language string tables, shaped live — browser in the sim, Pango/
HarfBuzz on the Pi), not baked pixels. Consequently the pre-baked variant set is
1-D over Right strength, not 0007's 2-D 5x5 Left x Right grid; 0007's baked-HUD
position (its sec 4/5/8) is superseded. Engine change is surgical — the merged
slice-1 engine already keeps a runtime AnalyticalOverlay.
Scopes the first simulator-runnable slice: deterministic Dark/Light/Left +
discrete pre-baked flow-stabilized Right variants over ONE neutral clip, wired
into the simulator, with a parameterized Calibration tuned by eye.
Spec: docs/superpowers/specs/2026-06-07-reconciled-simulator-alteration-slice-design.md
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Design revision refining the machine-altered-perception design (2026-06-05):
- Right axis is a LOCAL offline restyle (SD img2img on MPS), not a cloud API
(refines §4.1/§4.3, §9). Per-frame restyle boils/flickers — disqualifying for
a peaceful piece — so temporal coherence is now a hard constraint, met by
optical-flow keyframe propagation (the EbSynth principle, OpenCV impl).
- Content = a small NEUTRAL "scales of nature" library (~4-6 clips, one per
scale), not a single stitched cosmic-zoom film; keeps the neutral-base thesis
and interactivity while retaining the awe-of-scale richness (refines §6/§8).
- NEW: the scales form a navigable closed RING joined by short AI zoom/warp
transitions, driven by an infinitely-turnable endless rotary encoder; diving
past the microscopic wraps around to the cosmos (refines §2 selector / §11).
- i18n sharpened (§1.2, sharpens §10): Left labels are a Pi-rendered runtime
graphics overlay (annotation-track + per-language string tables, shaped via
Pango/HarfBuzz + Noto) — NOT a baked per-language overlay video, which would
break i18n economics. Added Pi-resolution headroom to open questions.
- Strict-PD sourcing map (NASA/NOAA/NPS/USGS); non-US terrestrial is the CC-BY
soft spot. Economics: local authoring is ~free, not $300-3k of cloud API.
Grounded in a local POC this session (M4 Pro, sd-turbo, OpenCV flow): all four
axes validated on real footage; deterministic axes ~2.4s, Right flow-propagated
~2.7min/8s clip and calm.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Revise the Human Experience Filter design: the piece becomes about how
humans interact with machines and how that reshapes the nervous system.
Neutral public-domain nature footage in, machine-altered perception out —
soothing or disturbing, good and bad.
Supersedes the 2026-06-04 design's thesis (§1), selection model (§3 — now
"transform from neutral", not catalog lookup), tagging division (§5), and
sourcing (§8); expands the control panel and hardware (§2/§6). Coordinate
axes and the single-pano projector are preserved.
Captures: the per-axis alteration mapping (Left=analytical overlay,
Right=generative v2v dissolve, Dark/Light=color grade), the substrate-vs-
overlay composition rule, the Light=yellow/white → neutral grey →
Dark=blue/black mood ramp, the 6-way content dial + volume/brightness, the
tactile/braille/LED/read-aloud wooden panel, and the runtime-overlay
architecture that makes multilingual labels nearly free.
Per docs/ROADMAP.md (reshapes sub-projects 2/3/4 + adds an offline v2v
authoring pipeline). Discovery session 0005.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Discovery session 0003. Web-based, Docker-on-localhost simulator to feel the
selection model: real hef.selection wired to a synthetic fixture catalog, with
a full-transparency X-ray (ranked pool + distances + brain/mood grid maps) and
live model knobs (weights, pool size, approved-only).
- docs/superpowers/specs/2026-06-04-experience-simulator-design.md
- features/{selection_xray,model_knobs,fixture_catalog,simulator_service}.feature
- one additive hef.selection.ranked_candidates() change planned (single source of truth)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Sub-project 2 (ingest & tagging / review tools) shipped via PR #1 this session.
Updates the status table and §2 detail, reconciles resolved decisions (first-ship
archives, media-root layout, ffmpeg-only opt-in dominant_color), and marks §3
(Pi player) as next.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Operator decision (2026-06-04): single panoramic projector spanning the
three walls showing the real selected video (nature-video focus), replacing
four projectors + a procedural side-wall renderer.
- Design spec: revision banner; updated §1, §6 (one pano projector), §7
(procedural side walls REMOVED), §10 layout, §12 open questions.
- ROADMAP: sub-project 5 marked Dropped; diagram + dependency order updated;
§3 player drives one pano output; cross-cutting decisions reconciled.
- Sub-project-2 spec: follow-up note updated to past tense (design spec done).
dominant_color's only consumer was the side walls, so it stays optional/opt-in
in the sub-project-2 tooling (already specced).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Operator approved the spec and confirmed first-ship archives
(LibriVox + NASA + IA). Folds in the 2026-06-04 design change (single
panoramic projector across all three walls, nature-video content):
demotes dominant_color to optional/opt-in (its only consumer was the
procedural side walls), ffmpeg-only when computed, never an image lib.
Flags the design-spec/ROADMAP follow-up as out of scope here.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>