Commit Graph

11 Commits

Author SHA1 Message Date
BenStullsBets 87d605db39 Merge design/cloudflare-static-publish into main: Cloudflare static publish + CC credits
Integrates the fully-static Cloudflare publish line (live at
benstull.art/human-experience-simulator) into main: the static build (Pages + R2,
manifest-only media tree, baked API JSON), the "Run simulation" start button, the
public CC-BY/BY-SA credits page with the "License & reuse" CC BY-SA 4.0 derivative
declaration (Option A + D1), the repeatable Cloudflare deploy script, and assorted
load/audio fixes (progressive boot, scaleAudioUrl via mediaBase).

Clean auto-merge with main's per-clip affect/feelings + i18n work — only app.js and
altitude-lock.spec.ts overlapped, both auto-resolved. Verified green on the merged
tree: node 29, pytest 315 passed / 2 skipped.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 09:42:44 -07:00
BenStullsBets ee7c65a0f2 feat(credits): restore the CC BY-SA declaration as "License & reuse" (Option D1)
s0031 removed "About this work" to avoid duplicating it on the separate About
page, but that section WAS the D1 compliance — it declares the altered work is a
derivative offered under CC BY-SA 4.0, which is what satisfies the ShareAlike
obligation for the BY-SA source clips. Without it the live site credited the
BY-SA authors but never declared the derivative share-alike.

Restore the declaration on the credits page, under the heading "License & reuse"
instead of "About this work" so it isn't confused with the separate About page
(which covers the project's intent). Tests assert the declaration is present and
that the heading is NOT "About this work".

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 09:23:57 -07:00
BenStullsBets 8277417583 chore(credits): drop the "About this work" section — it moves to the About page
The CC BY-SA work-license declaration ("About this work") was on the credits
page, but the About page (built on the parallel feat/accessibility-pass) will
own that content; keeping it in both places would duplicate it. Remove the
section from credits.html and make the footage note self-contained (it still
states the footage is altered — the per-clip "indicate modifications" cue stays
with the attributions). Tests updated to assert the declaration is intentionally
no longer on the credits page. The .declaration CSS rule is left in place for the
About page to reuse.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 09:10:59 -07:00
BenStullsBets 1c7f2b7785 feat(credits): public CC-BY/BY-SA attribution colophon + CC BY-SA work license
CC BY / CC BY-SA footage needs its author + license shown to the viewer, and the
installation alters every frame (a derivative). Per-clip license/source already
shipped in clips.json but only surfaced in the dev panel and internal review
pages — the public experience showed nothing, so the static benstull.art site
was not attribution-compliant.

Option A — add a manifest-driven credits/colophon (credits.html + credits.js):
the page fetches the same clips the experience uses (baked clips.json in static,
the live API otherwise) and renders one attribution block per clip (title,
license, source), HTML-escaped, sorted, never silently dropping a clip. An
"ⓘ Credits & licenses" link in the header (localised en/es/fr/ja) makes it
reachable from the work — what CC's "reasonable to the medium" calls for. Audio
is all PD/CC0, credited as a courtesy block.

Option D1 — the colophon declares the altered work itself is offered under
CC BY-SA 4.0 and states the footage is modified, satisfying the ShareAlike +
"indicate changes" obligations for the BY-SA sources. Non-commercial.

Ships in the static build (added to PUBLIC_ASSETS). Verified: 41/41 clips
credited incl. all 7 CC-BY/BY-SA clips, 0 missing a license. Tests: node units
for creditEntries/creditsListHtml + escaping + page structure/declaration;
pytest build-output assertion; Playwright e2e (page lists attributions, header
links through).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 08:39:26 -07:00
BenStullsBets 271586625c feat(static): config-driven media base, baked-JSON boot, client pick/alteration, crossOrigin
Relative asset paths (work at dev-root and under the /human-experience-simulator
deploy prefix), config.js gate, devLiveReload no-ops in static mode.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 07:43:49 -07:00
BenStullsBets be13248bdd feat(static): client-side alteration engine (port of player.alteration/audio)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 07:25:24 -07:00
BenStullsBets c13ce36787 fix(sim): kill the reverse-landing frame jump (D3)
Ascending the altitude dial and landing on the higher-altitude clip jumped ~3
seconds. A baked morph `transitions/{h}__{l}.mp4` spans src@0 (frac 0) ->
dst@~LOOP_TAIL_S (frac 1) and is scrubbed bidirectionally, but the steady loop
element always seeked LOOP_TAIL_S (3.0s) on landing. Descending lands on dst at
its tail (matches the seek — the s0026 loop-from-tail fix); ascending lands on
src at the morph's HEAD (src@0), so seeking the tail was a 3s jump.

Make the loop landing frame direction-aware: pure `HEFScrub.loopLandFrame(dir,
loopTailS)` returns 0 when ascending, loopTailS otherwise. `loadLoop` takes a
`landFrame`, stores it as `dataset.loopStart`, and the timeupdate/ended wrap
handlers honor it (the base clips are already seamless crossfade-loops, so a
reverse landing wraps [0,dur] cleanly). The settle path lands explicitly on the
direction's frame so a fast ascent never jumps even if the heading clip wasn't
preloaded in time. App-side only — no 154-morph LFS re-bake.

Verify: node unit (loopLandFrame) + a new reverse-landing e2e asserting the loop
anchors at the head (loopStart "0"), and the existing forward "loops from tail"
e2e still green (12/12 altitude-lock).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 07:16:47 -07:00
BenStullsBets 49b77e0700 feat(i18n): tag controls with data-i18n + add language dropdown
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 18:47:03 -07:00
BenStullsBets 00534e116c feat(i18n): language registry + UI-string catalog module
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 18:45:33 -07:00
BenStullsBets 0548e9a82b feat(sim): two-element audio crossfade keyed by scrub fraction
Per plan Task 2. Adds <audio id=aud-b>; blendAudio(lo,frac) mixes the two
adjacent scale soundtracks by knob fraction (element reuse across crossings so
only the genuinely-new scale reloads); restAudio settles a single scale at rest.
Diagnostic readout now reports whichever element is audible.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 15:40:04 -07:00
BenStullsBets 3dc3e3491f feat(sim): pure altitude-scrub math module + node unit suite
Per plan Task 1. position->segment, frac->currentTime, audio gains, and
integer-crossing detection; 9 node --test cases green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 15:37:27 -07:00