feat(ring): fast-spin blended pass past a speed threshold (scales design §3)
A multi-detent encoder spin previously chained one full transition per scale crossed (e.g. +5 ≈ 5 placeholder morphs ≈ 12-15s), which feels sluggish for a fast spin. Design §3 anticipates this: "transitions chain, or past a speed threshold a faster blended pass is used." `player.ring.advance_ring` gains an opt-in `fast_spin_threshold` (canonical default `DEFAULT_FAST_SPIN_THRESHOLD = 3`). A spin batches its detents into one advance() call, so `abs(delta)` is the input layer's proxy for spin speed; at or above the threshold the move collapses to a single blended pass — one `TransitionStep` (the arrival edge, marked `blended`, landing straight on the destination, `RingMove.fast=True`) instead of the full chain. Landing index, seam-crossing (`wrapped`), and arrival edge/direction are exactly the full chain's; only the in-between transitions are dropped. The policy is opt-in (default off) because the pure function cannot observe wall-clock spin speed — the simulator/firmware, which can, enables it. This keeps all existing complete-chain behavior and tests intact. The simulator passes the default threshold and plays the blended step at 2.5× (FAST_BLEND_RATE); a dedicated fast-blend clip can replace the accelerated arrival-edge placeholder when real transition media exists. - player/ring.py: TransitionStep.blended, RingMove.fast, threshold param + policy - simulator/clips.py: serialize fast/blended in ring_move_to_dict - simulator/app.py: apply DEFAULT_FAST_SPIN_THRESHOLD at /api/ring/advance - simulator/static/app.js: play a blended step at FAST_BLEND_RATE - docs: scales design §3, USER_GUIDE, ROADMAP slice-3 note Tests: +9 (ring policy, serializer, API). Suite 224 passed / 2 skipped. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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+19
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@@ -126,9 +126,13 @@ function debounced() { clearTimeout(timer); timer = setTimeout(update, 80); }
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// --- Scale ring (endless encoder) ---
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function playTransition(file) {
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// Play one placeholder zoom/warp transition clip start-to-finish, with the
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// alteration layers hidden. Resolves on 'ended' (or a safety timeout).
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const FAST_BLEND_RATE = 2.5; // playback speed for a collapsed fast-spin pass
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function playTransition(file, blended) {
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// Play one zoom/warp transition clip start-to-finish, with the alteration
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// layers hidden. A `blended` (fast-spin) pass runs at FAST_BLEND_RATE so a
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// quick encoder spin lands fast instead of grinding through every morph.
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// Resolves on 'ended' (or a safety timeout that scales with playback rate).
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return new Promise((resolve) => {
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overlay.style.opacity = "0";
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tint.style.opacity = "0";
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@@ -136,11 +140,18 @@ function playTransition(file) {
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vid.loop = false;
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vid.style.opacity = "1";
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vid.src = mediaUrl(file);
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vid.playbackRate = blended ? FAST_BLEND_RATE : 1;
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let done = false;
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const finish = () => { if (done) return; done = true; vid.removeEventListener("ended", finish); resolve(); };
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const finish = () => {
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if (done) return;
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done = true;
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vid.removeEventListener("ended", finish);
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vid.playbackRate = 1;
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resolve();
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};
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vid.addEventListener("ended", finish);
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vid.play().catch(finish);
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setTimeout(finish, 6000);
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setTimeout(finish, blended ? 3000 : 6000);
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});
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}
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@@ -154,8 +165,10 @@ async function advance(delta) {
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});
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if (!resp.ok) return;
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const move = await resp.json();
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// A fast spin comes back collapsed to a single blended step (move.fast);
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// a slow spin chains one full transition per scale crossed.
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for (const step of move.steps) {
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await playTransition(step.file);
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await playTransition(step.file, step.blended);
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}
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ringIndex = move.to_index;
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currentVariant = -1; // force the target clip's variant to (re)load
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