feat(ring): fast-spin blended pass past a speed threshold (scales design §3)
A multi-detent encoder spin previously chained one full transition per scale crossed (e.g. +5 ≈ 5 placeholder morphs ≈ 12-15s), which feels sluggish for a fast spin. Design §3 anticipates this: "transitions chain, or past a speed threshold a faster blended pass is used." `player.ring.advance_ring` gains an opt-in `fast_spin_threshold` (canonical default `DEFAULT_FAST_SPIN_THRESHOLD = 3`). A spin batches its detents into one advance() call, so `abs(delta)` is the input layer's proxy for spin speed; at or above the threshold the move collapses to a single blended pass — one `TransitionStep` (the arrival edge, marked `blended`, landing straight on the destination, `RingMove.fast=True`) instead of the full chain. Landing index, seam-crossing (`wrapped`), and arrival edge/direction are exactly the full chain's; only the in-between transitions are dropped. The policy is opt-in (default off) because the pure function cannot observe wall-clock spin speed — the simulator/firmware, which can, enables it. This keeps all existing complete-chain behavior and tests intact. The simulator passes the default threshold and plays the blended step at 2.5× (FAST_BLEND_RATE); a dedicated fast-blend clip can replace the accelerated arrival-edge placeholder when real transition media exists. - player/ring.py: TransitionStep.blended, RingMove.fast, threshold param + policy - simulator/clips.py: serialize fast/blended in ring_move_to_dict - simulator/app.py: apply DEFAULT_FAST_SPIN_THRESHOLD at /api/ring/advance - simulator/static/app.js: play a blended step at FAST_BLEND_RATE - docs: scales design §3, USER_GUIDE, ROADMAP slice-3 note Tests: +9 (ring policy, serializer, API). Suite 224 passed / 2 skipped. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -330,7 +330,10 @@ then open http://localhost:8000.
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(an endless encoder), distinct from the absolute 0–4 knobs: each step plays a
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short placeholder zoom/warp **transition**, then settles on the next scale, with
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the current knob alteration still applied. The current scale is named beside the
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buttons (`name (i/N)`).
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buttons (`name (i/N)`). A **fast spin** (scroll several detents at once, ≥3)
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collapses to a single quick **blended pass** straight to the destination scale
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instead of grinding through every transition (scales design §3); slow single
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steps still chain one full transition per scale crossed.
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- **Four experience knobs (0–4):**
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- **Dark / Light** — a live runtime color grade (cool/dark ↔ warm/bright; equal
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or zero = the raw footage).
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