content(sim): rotating clip pools + progressive tracked labels & emotions

Content-pipeline Increment 2, part 1 (the experience). Implements design §11
(docs/superpowers/specs/2026-06-24-content-pipeline-design.md):

- Rotating pool (§11.1): each ring scale references a POOL of vetted clips
  (docs/content-candidate-pool.md); the player picks a random member on landing.
  player.ring.Scale gains `pool` + pure `pick_clip_id(scale, r)` (injected
  randomness); the pick happens at the API boundary (random.random()), a delta=0
  advance is the initial/re-roll pick. clips.py parses/exposes the pool; the
  client lands on move.target_clip_id. Back-compat: a scale with only clip_id is
  a pool of one.
- Rename ring scale forest -> coast (new land<->sea scale, orbit..reef); ring
  order cosmos -> orbit -> coast -> reef -> abyss -> wrap. Cleanup: dropped the
  leftover local media (cosmos_traverse, orbit_westcoast, old forest/reef, the
  Increment-1 orbit/abyss single bases); new coast-edge transition placeholders.
- Time-windowed tracked labels (§11.2): annotations gain appear/disappear
  (loop-normalized, wraps across the seam); a label shows only while on screen
  and its box tracks the subject. abyss + reef pools authored as test material.
- Progressive LEFT detail tiers (§11.3): per-object `salience` (first shows at
  Left 5-salience) + tiered strings (general -> specific -> scientific -> +fact)
  escalating with the Left knob; replaces flat min_level gating. Strings may be a
  tier list or a static string (back-compat). No engine change (client reads
  overlay.level).
- Progressive RIGHT emotion tiers (§11.4): affect vocabulary escalates basic ->
  compound with the Right knob (dream.strength); appearance still gated by
  min(left,right). No engine change.

New simulator/build_pool_manifest.py holds the hand-authored content and emits
the 19-clip pool manifest (the reproducible baseline). setup_scales_media.py
marked superseded. 251 passed / 4 skipped (+ ring pool + API pool/window tests).
By-eye visual review deferred to the operator (no Chrome on this box).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
BenStullsBets
2026-06-24 18:05:13 -07:00
parent 4270c265e3
commit edca8a9615
12 changed files with 2783 additions and 213 deletions
+30 -1
View File
@@ -50,10 +50,25 @@ class RingError(ValueError):
@dataclass(frozen=True)
class Scale:
"""A node on the ring: a scale of nature and the base clip it plays."""
"""A node on the ring: a scale of nature and the clip(s) it can play.
A scale carries a rotating POOL of vetted clips (content-pipeline design
§11.1): when the viewer lands on the scale, the player picks one member at
random (`pick_clip_id`). `clip_id` is the PRIMARY member (the deterministic
default / pool[0]); `pool` is the full set. A scale written with only
`clip_id` and no `pool` is a pool of one — exactly the Increment-1 behavior,
so old manifests are unchanged.
"""
id: str
clip_id: str
pool: tuple[str, ...] = ()
@property
def members(self) -> tuple[str, ...]:
"""The clip ids this scale can play — the pool, or just `clip_id` when
no pool was authored (a pool of one)."""
return self.pool if self.pool else (self.clip_id,)
@dataclass(frozen=True)
@@ -134,6 +149,20 @@ def scale_at(ring: ScaleRing, index: int) -> Scale:
return ring.scales[index % len(ring)]
def pick_clip_id(scale: Scale, r: float) -> str:
"""Pick one clip id from a scale's rotating pool, given an injected uniform
`r` in [0, 1) (content-pipeline design §11.1).
Randomness is INJECTED so this stays a pure function — testable and shared
with the Pi player; the impure draw (`random.random()`) happens once at the
API/runtime boundary. `r` is clamped into [0, 1) so an off-by-epsilon caller
never indexes out of range; a pool of one always returns its single member.
"""
members = scale.members
r = min(max(r, 0.0), 0.999999)
return members[int(r * len(members))]
def advance_ring(
ring: ScaleRing,
from_index: int,