diff --git a/sessions/0013/SESSION-0013.0-TRANSCRIPT-2026-06-22T08-34--2026-06-23T11-29.md b/sessions/0013/SESSION-0013.0-TRANSCRIPT-2026-06-22T08-34--2026-06-23T11-29.md new file mode 100644 index 0000000..c74cd74 --- /dev/null +++ b/sessions/0013/SESSION-0013.0-TRANSCRIPT-2026-06-22T08-34--2026-06-23T11-29.md @@ -0,0 +1,115 @@ +# Session 0013.0 — Transcript + +> App: human-experience-filter-art +> Start: 2026-06-22T08-34 (PST) +> End: 2026-06-23T11-29 (PST) +> Type: planning-and-executing +> Posture: yolo (autonomous) +> Claude-Session: f0a3044a-e9cb-467e-991f-f1ce618fc418 +> Status: **FINALIZED** +> Lands: PR #12 → `main` (merge `23306fa`). Suite 233 passed / 2 skipped. + +## Launch prompt + +"Let's keep working on the simulation. What's next? Figuring out the labeling for left +brain HUD?" — opened against the stored 0012 next-goal (judge the real forest Right look, +tune the v2v curve). Reconciled live: operator said "I liked the forest Right," which +closed the judgment half and mooted the curve tuning, freeing the session for HUD + a +Right-axis rethink. + +## Pre-state + +Through session 0012: engine (`player/`) + simulator built; scale ring (cosmos/forest/abyss); +forest carried real flow-stabilized **pre-baked SD Right variants** (1–4); Left HUD was +functional but never art-directed (plain cyan boxes); Dark/Light were two separate knobs with +`mood_gain`/`overlay_gain` calibration sliders. 228 tests. + +## Arc (turn by turn, wrong turns included) + +1. **Session gate + claim.** Classified planning-and-executing; claimed ID 0013 from the main + clone (no nested-worktree resolver issue this time). Clean `main` baseline. + +2. **Left HUD art-direction pass.** Operator chose "look & feel first". Redesigned the analytical + overlay: corner-bracket targeting reticles (capped arm length), translucent legible label + chips, two sensor channels — cyan `detected.*` with deterministic per-key confidence scores + vs amber `measure.*` with a center crosshair — and a bbox-sized `◉ ANALYSIS · L{n} · {k} OBJ` + status tag that escalates with the Left knob. Judged by eye via headless-Chrome screenshots. + Fixed two self-spotted flaws (status-tag clipping → measure from real `getBBox`; over-long + reticle arms → cap). + +3. **Affect / emotion channel (brainstormed → built).** Operator wanted emotions surfaced when + Left AND Right are both up. Brainstormed: trigger = `min(left,right)`; soft ambient violet + words (not boxed); stable per-scene palette, more words as combined strength rises. Built: + `AffectOverlay(strength,intensity)` in the engine (math in Python), own SVG layer in the + client, palettes in the manifest. 5 new unit tests. Design doc committed. + +4. **mood_gain "does nothing" (not a bug).** Operator reported it. Traced: it's a gain on the + Dark/Light grade — invisible with both at 0. Added a clarifying hint, then (later) removed the + whole calibration UI anyway. + +5. **Stale-cache saga (several rounds — the time sink).** "I don't see the emotions" / "Nothing + is changing" — repeatedly diagnosed as the open tab running stale `app.js` (the live RenderPlan + readout masked it). Added `no-cache` to the dev server; then a real `/dev/version` + 1 s client + poll **live-reload**; then an on-screen error banner + crash-proof `update()`. Confirmed by the + operator: "Works in incognito mode" — code was always correct; environment state was stale. + +6. **Right axis reframe — the centerpiece.** Operator: the dreamlike knob is "too fluid... changes + across the loop more than it should." Brainstormed the concept: Right should be a STILL altered + state. Chose a **deterministic real-time filter** over the baked SD churn. Phase 1 (CSS luminous + haze) built — then the operator clarified "same movement as the main video, just stylized": the + haze read as blurred video, not stylized. Pivoted to **Phase 2: a WebGL2 Kuwahara painterly + shader** on the live frames (edge-preserving → crisp motion, holds still across the loop). Caught + and fixed a UV-mapping bug (lower-half streaking) mid-build. Operator: "That looks great. Let's + get even a little more stylized. Max should be pretty trippy" → added saturation + ~45° hue-drift + + posterize, ramped by `intensity²` so only max goes psychedelic. "Perfect." + +7. **Control surface 4→3 knobs.** Operator: make Dark/Light one dial; fold in mood_gain; drop + overlay_gain. Collapsed Dark+Light into one bipolar Mood dial; removed the Calibration section + (gains pinned to the locked `1.0` constants). Sim panel is now Left · Right · Mood. + +8. **Processing-time question.** Operator asked compute/min for the coming content pipeline. + Measured bundled ffmpeg at ~8× realtime (~10 s/min). Headline: the reframe killed the dominant + per-clip cost (the SD bake) — per-minute compute is now trivial; the real cost is human authoring. + +9. **Wrap.** Committed in three feature commits; PR #12 → `main`, merged; branch deleted; memory + updated; transcript published. + +## Cut state + +`main` @ `23306fa`. 233 passed / 2 skipped. Sim runs locally (uvicorn :8000); Right dream is +real-time WebGL (no bake); 3-knob control. Legacy `bake_right_variants.py` + baked `right*.mp4` +parked, unused. Three design docs in `docs/superpowers/specs/` (affect channel; right-axis +deterministic dream; + the Phase-1/2 staging recorded there). + +## Deferred decisions + +- **No formal implementation-plan artifact** — built by-eye in the fast iteration loop; the two new + design docs are the record. No content repo configured (`CONTENT_REMOTE` empty), so nothing to + `submit-plan.sh`; docs live in-repo and merged. +- **Pipeline (§9):** no PPE/prod stage exists for the simulator (simulator-first phase) — merge to + `main` is the completion; no deploy ran. Not a skipped gate; there is no stage yet. +- **4→3 knob change** is a real experience-design change not yet reflected in the canonical design + SPEC (still describes 4 knobs). Engine keeps dark/light internally. To record in the SPEC later. +- **Legacy SD baker parked, not deleted** — kept for reference; can be removed once the real-time + dream is fully settled. + +## Operator plate (what the operator did / decided) + +Drove every aesthetic call by eye: liked forest Right; chose HUD look-and-feel; specified emotions +on Left+Right; rejected the "too fluid" SD dream and the blurred haze; approved the painterly +direction and asked for a trippy max; asked to merge Dark/Light into one Mood dial and remove the +calibration knobs; asked the processing-time question; directed commit + push + finalize and to +start a fresh session for the content pipeline. + +## Next-session prompt + +`/goal` Start the **content pipeline** for the installation: source full neutral video clips + +processing + labeling. **Brainstorm/scope into a content-pipeline spec first**, deciding: +(1) sourcing — which strict-PD clips, which scales (beyond cosmos/forest/abyss); reuse the 0008 +strict-PD map (NASA/Hubble, NOAA Ocean Exploration, NPS/USGS = true PD; "free stock" is NOT PD); +(2) clip length + seamless-loop strategy; (3) labeling approach — STATIC boxes (current, 0 compute) +vs MOTION-TRACKED (a detection+tracking pass), hand-authored vs detection-assisted, same for affect +placement; (4) format target (res/fps/codec for the sim now + the Pi later). Anchor fact: the Right +dream is **real-time, no per-clip bake**, so the pipeline is transcode + authoring, not ML baking. +Read `memory/sub-project-3-player-progress.md` + the scales design +(`docs/superpowers/specs/2026-06-07-scales-library-and-right-axis-pipeline-design.md` §1/§3/§4) first. diff --git a/sessions/0013/SESSION-0013.0-TRANSCRIPT-2026-06-22T08-34--INPROGRESS.md b/sessions/0013/SESSION-0013.0-TRANSCRIPT-2026-06-22T08-34--INPROGRESS.md deleted file mode 100644 index 9c360b5..0000000 --- a/sessions/0013/SESSION-0013.0-TRANSCRIPT-2026-06-22T08-34--INPROGRESS.md +++ /dev/null @@ -1,22 +0,0 @@ -# Session 0013.0 — Transcript - -> App: human-experience-filter-art -> Start: 2026-06-22T08-34 (PST) -> Type: planning-and-executing -> Posture: yolo -> Claude-Session: f0a3044a-e9cb-467e-991f-f1ce618fc418 -> Status: **PLACEHOLDER — claimed at session start; finalized at session end.** -> -> This file reserves session ID 0013 for human-experience-filter-art. The driver replaces this -> body with the full transcript and renames the file to its final -> SESSION-0013.0-TRANSCRIPT-2026-06-22T08-34--.md form at session end. - -## Launch prompt - -_(launch prompt not captured at claim time)_ - -## Deferred decisions - -_Autonomous-mode low-confidence calls the driver made and would have -liked operator input on. Appended as the session runs; surfaced at -finalize. Empty if none._