feat(static): client-side alteration engine (port of player.alteration/audio)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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// Client-side port of player/alteration.py + player/audio.py (the alteration
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// engine). Replaces the live POST /api/alteration in the static build — pure math,
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// unity calibration (the client never sends a calibration, so DEFAULT_CALIBRATION
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// = all gains 1.0 always applies). UMD so the browser gets `HEFAlteration` and
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// `node --test` can require() it. Keep IN SYNC with the Python — the numeric
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// contract is guarded by tests/test_alteration_js_parity.py.
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(function (root, factory) {
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const api = factory();
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if (typeof module !== "undefined" && module.exports) module.exports = api;
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else root.HEFAlteration = api;
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})(typeof self !== "undefined" ? self : this, function () {
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"use strict";
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const KNOB_MAX = 4; // player/alteration.py:25
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const clamp = (x, lo, hi) => Math.max(lo, Math.min(hi, x));
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// Mirror of player/alteration.py::plan_alteration with DEFAULT_CALIBRATION (unity).
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function plan(c) {
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const tone = clamp((c.light - c.dark) / KNOB_MAX, -1, 1);
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const overlayIntensity = clamp(c.left / KNOB_MAX, 0, 1);
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const dreamIntensity = clamp(c.right / KNOB_MAX, 0, 1);
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const affectIntensity = clamp(c.right / KNOB_MAX, 0, 1); // affect uses overlay_gain too
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const is_identity = tone === 0 && c.left === 0 && c.right === 0;
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return {
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grade: { tone },
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overlay: { level: c.left, intensity: overlayIntensity },
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affect: { strength: c.right, intensity: affectIntensity },
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dream: { strength: c.right, intensity: dreamIntensity },
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is_identity,
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};
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}
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// Mirror of player/audio.py::resolve_audio. `scaleAudio` is the current scale's
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// `audio` filename (relative to <mediaBase>audio/); off → silence.
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function renderAudio(source, scaleAudio, mediaBase) {
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if (source === "off") return { source: "off", url: null, altitude_coupled: false };
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const url = scaleAudio ? mediaBase + "audio/" + scaleAudio : null;
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return { source: "soundtrack", url, altitude_coupled: true };
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}
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// The full /api/alteration response shape, computed locally.
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function alteration(controls, scaleAudio, mediaBase) {
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return {
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plan: plan(controls),
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render: {
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video: { shown: controls.visual === "on" }, // player/audio.py::resolve_visual
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audio: renderAudio(controls.audio, scaleAudio, mediaBase),
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},
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};
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}
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return { plan, renderAudio, alteration, KNOB_MAX };
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});
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