docs(simulator): design spec + BDDs for curator's X-ray experience simulator
Discovery session 0003. Web-based, Docker-on-localhost simulator to feel the
selection model: real hef.selection wired to a synthetic fixture catalog, with
a full-transparency X-ray (ranked pool + distances + brain/mood grid maps) and
live model knobs (weights, pool size, approved-only).
- docs/superpowers/specs/2026-06-04-experience-simulator-design.md
- features/{selection_xray,model_knobs,fixture_catalog,simulator_service}.feature
- one additive hef.selection.ranked_candidates() change planned (single source of truth)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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Feature: Curator's X-ray of the selection model
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As a curator
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I want to turn the installation's dials against a representative catalog and see
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the full ranked pool the nearest-match algorithm picks from
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So that I can judge whether the tagging rubric and selection surface fitting pieces
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Background:
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Given the simulator is loaded with the synthetic fixture catalog
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And the fixture catalog spans the brain plane and the mood plane across all content modes
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Scenario: A pick is always accompanied by its candidate pool
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When I set the mode to "av" and the dials to left=1 right=3 dark=4 light=1
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Then a piece is picked
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And the ranked pool is shown nearest-first with each candidate's distance
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And the picked piece is the rank-1 candidate in the pool
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Scenario: Turning Dark up while Light stays low pulls the pick toward somber pieces
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Given the mode is "av" and the dials are left=2 right=2 dark=0 light=0
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When I raise the Dark dial from 0 to 4
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Then the picked piece's dark coordinate is higher than before
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And the pool's nearest candidates cluster toward the high-dark / low-light region
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Scenario: Turning a dial moves the knob point on the coordinate map
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Given the mode is "av"
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When I change any of the Left, Right, Dark, or Light dials
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Then the knob point on the brain or mood grid map moves to the new coordinate
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And the candidate dots reflect the new neighborhood
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Scenario: None mode is the void / rest state
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When I set the mode to "none"
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Then no piece is picked
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And the pool is empty
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And the screen shows the void / rest state
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Scenario: A+V mode falls back to audio and video when av records are thin
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Given the fixture catalog has fewer than the pool size of native "av" records near the knob point
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When I set the mode to "av"
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Then the pool includes "audio" and "video" records so it is not starved
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Scenario Outline: Each content mode restricts the pool to eligible records
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When I set the mode to "<mode>"
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Then every candidate in the pool is eligible for "<mode>"
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Examples:
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| mode |
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| audio |
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| video |
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| av |
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