diff --git a/simulator/static/about.html b/simulator/static/about.html index 014ad76..f716867 100644 --- a/simulator/static/about.html +++ b/simulator/static/about.html @@ -3,7 +3,7 @@ - About — Human Experience Filter + About — Human/Machine Strata @@ -15,7 +15,7 @@

For everyone

-

The Human Experience Filter is built to be accessible to — and +

Human/Machine Strata is built to be accessible to — and representative of — the full range of human experience. That is why it works with a keyboard, with a screen reader, with reduced motion, and away from any single screen or kiosk: an experience about being human should be open to as diff --git a/simulator/static/author.html b/simulator/static/author.html index a4f486f..3fcbe4f 100644 --- a/simulator/static/author.html +++ b/simulator/static/author.html @@ -3,12 +3,12 @@ - HEF — Label Author Mode + Human/Machine Strata — Label Author Mode -

HEF — Label Author Mode

+

Human/Machine Strata — Label Author Mode

Scrub a pool clip · drag a box on a subject · run the tracker · author the tiers · save to the manifest. Geometry is propagated; semantics are hand-authored (content-pipeline §11.5). ← back to preview

diff --git a/simulator/static/credits.html b/simulator/static/credits.html index 4168485..edb49d5 100644 --- a/simulator/static/credits.html +++ b/simulator/static/credits.html @@ -3,7 +3,7 @@ - Credits — Human Experience Filter + Credits — Human/Machine Strata @@ -19,7 +19,7 @@

License & reuse

- The Human Experience Filter alters its source footage in real time + Human/Machine Strata alters its source footage in real time (overlays, an emotion/affect channel, and a WebGL “dream” shader), so every frame you see is a derivative of the original clip.

diff --git a/simulator/static/i18n.js b/simulator/static/i18n.js index 2b4dc3b..3536734 100644 --- a/simulator/static/i18n.js +++ b/simulator/static/i18n.js @@ -17,7 +17,7 @@ // Visitor-facing control chrome. Keys match `data-i18n` attributes in index.html. const UI_STRINGS = { - "app.title": { en: "Human Experience Filter Simulation", es: "Simulación del Filtro de Experiencia Humana", fr: "Simulation du Filtre d’Expérience Humaine", ja: "ヒューマン・エクスペリエンス・フィルター・シミュレーション" }, + "app.title": { en: "Human/Machine Strata", es: "Human/Machine Strata", fr: "Human/Machine Strata", ja: "Human/Machine Strata" }, "loading.title": { en: "Loading Universe", es: "Cargando el universo", fr: "Chargement de l’univers", ja: "宇宙を読み込み中" }, "welcome.launch": { en: "Launch Simulator", es: "Iniciar simulador", fr: "Lancer le simulateur", ja: "シミュレーターを起動" }, "credits.link": { en: "ⓘ Credits & licenses", es: "ⓘ Créditos y licencias", fr: "ⓘ Crédits et licences", ja: "ⓘ クレジットとライセンス" }, diff --git a/simulator/static/index.html b/simulator/static/index.html index 5c30203..86df871 100644 --- a/simulator/static/index.html +++ b/simulator/static/index.html @@ -3,7 +3,7 @@ - Human Experience Filter Simulation + Human/Machine Strata @@ -44,7 +44,7 @@
-

Human Experience Filter Simulation

+

Human/Machine Strata

About ⓘ Credits & licenses