License & reuse
- The Human Experience Filter alters its source footage in real time + Human/Machine Strata alters its source footage in real time (overlays, an emotion/affect channel, and a WebGL “dream” shader), so every frame you see is a derivative of the original clip.
diff --git a/simulator/static/i18n.js b/simulator/static/i18n.js index 2b4dc3b..3536734 100644 --- a/simulator/static/i18n.js +++ b/simulator/static/i18n.js @@ -17,7 +17,7 @@ // Visitor-facing control chrome. Keys match `data-i18n` attributes in index.html. const UI_STRINGS = { - "app.title": { en: "Human Experience Filter Simulation", es: "Simulación del Filtro de Experiencia Humana", fr: "Simulation du Filtre d’Expérience Humaine", ja: "ヒューマン・エクスペリエンス・フィルター・シミュレーション" }, + "app.title": { en: "Human/Machine Strata", es: "Human/Machine Strata", fr: "Human/Machine Strata", ja: "Human/Machine Strata" }, "loading.title": { en: "Loading Universe", es: "Cargando el universo", fr: "Chargement de l’univers", ja: "宇宙を読み込み中" }, "welcome.launch": { en: "Launch Simulator", es: "Iniciar simulador", fr: "Lancer le simulateur", ja: "シミュレーターを起動" }, "credits.link": { en: "ⓘ Credits & licenses", es: "ⓘ Créditos y licencias", fr: "ⓘ Crédits et licences", ja: "ⓘ クレジットとライセンス" }, diff --git a/simulator/static/index.html b/simulator/static/index.html index 5c30203..86df871 100644 --- a/simulator/static/index.html +++ b/simulator/static/index.html @@ -3,7 +3,7 @@ -