From 7cf550ac60e7e0e44f16480059fecdcab535bcd8 Mon Sep 17 00:00:00 2001 From: Ben Stull Date: Sun, 7 Jun 2026 23:23:47 -0700 Subject: [PATCH] add sessions/0010/SESSION-0010.0-TRANSCRIPT-2026-06-07T23-09--2026-06-07T23-22.md + replace placeholder/variant SESSION-0010.0-TRANSCRIPT-2026-06-07T23-09--INPROGRESS.md --- ...RIPT-2026-06-07T23-09--2026-06-07T23-22.md | 129 ++++++++++++++++++ ...TRANSCRIPT-2026-06-07T23-09--INPROGRESS.md | 23 ---- 2 files changed, 129 insertions(+), 23 deletions(-) create mode 100644 sessions/0010/SESSION-0010.0-TRANSCRIPT-2026-06-07T23-09--2026-06-07T23-22.md delete mode 100644 sessions/0010/SESSION-0010.0-TRANSCRIPT-2026-06-07T23-09--INPROGRESS.md diff --git a/sessions/0010/SESSION-0010.0-TRANSCRIPT-2026-06-07T23-09--2026-06-07T23-22.md b/sessions/0010/SESSION-0010.0-TRANSCRIPT-2026-06-07T23-09--2026-06-07T23-22.md new file mode 100644 index 0000000..56a967e --- /dev/null +++ b/sessions/0010/SESSION-0010.0-TRANSCRIPT-2026-06-07T23-09--2026-06-07T23-22.md @@ -0,0 +1,129 @@ +# Session 0010.0 — Transcript + +> App: human-experience-filter-art +> Start: 2026-06-07T23-09 (PST) +> End: 2026-06-07T23-22 (PST) +> Type: coding +> Status: **FINALIZED** +> Posture: autonomous (yolo) +> Landed: PR #8 (merge `638cf58`) — calibration lock + dark-grade look fix + +## Launch prompt + +``` +Tune the alteration look by eye in the simulator (python simulator/setup_sample_media.py then make sim-local) and LOCK the knob→strength calibration into DEFAULT_CALIBRATION in player/alteration.py (+ a unit test) — settling the open session-0006 calibration decision. While there, judge whether more neutral "scales of nature" base clips + a real multi-strength flow-stabilized Right re-bake are worth doing next vs. moving to scale-ring navigation (endless encoder + AI zoom transitions). Keep deferring Pi renderer + serial/firmware. Read sub-project-3-player-progress memory + docs/superpowers/specs/2026-06-07-reconciled-simulator-alteration-slice-design.md (§8) first. +``` + +## Pre-state + +- `main` clean at `e753a68` (then ff'd to the 0010 claim commit `7d2a306`). +- Sub-project 3 slice 2 (sim alteration) merged in session 0009 (PR #7). Engine + in `player/alteration.py` carried a `Calibration` + `DEFAULT_CALIBRATION` with + **behavior-preserving placeholder** values; the knob→strength calibration had + been the open decision since session 0006. +- Sample media already populated under `simulator/sample_media/forest/` (base + + Right strengths 1–4; only strength 4 is the real flow-stabilized restyle, 1–3 + are ffmpeg blend placeholders). POC artifacts present in `~/hef-poc/out/`. + +## The arc + +### 1. Session open + grounding +- Classified the launch prompt as a **coding** session; ran + `wgl-session-coding-init`, claimed session **0010** (no other sessions in + flight). Verified clean pushed `main` baseline + CLAUDE.md stub. +- Read the resume context: `sub-project-3-player-progress` memory + the reconciled + slice design §8 (open questions: calibration curve shape, grade-vs-overlay + ordering, crossfade timing, placeholder fidelity). +- Inspected the engine (`player/alteration.py`), its test, the sim frontend + (`simulator/static/app.js`), and the content/clip plumbing. Established that the + calibration's three params (`mood_gain`, `overlay_gain`, `right_variant_map`) + are the lock target, and that the *grade look* itself lives in `app.js` CSS + filters (frontend), not in `DEFAULT_CALIBRATION`. + +### 2. Tuning the look by eye (the key finding) +- `python`/`ffmpeg` weren't on the non-interactive shell PATH; used the project + `.venv`. Baseline suite: **192 passed / 2 skipped**. +- Viewed the operator's own POC renders in `~/hef-poc/out/` (`all_axes.png`, + `right_three.png`, `dark_frame.png`, `light_frame.png`, `lefthud_frame.png`) — + the by-eye-approved (session 0008) looks: tasteful cool-blue dark, warm golden + light, soft dreamy flow restyle, legible analytical HUD. +- Booted the sim (`uvicorn simulator.app:app`) and drove it with **headless + Chrome (puppeteer-core)** to screenshot the *actual* rendered look across all + four axes at full knob, plus the whole-brain-dark corner. +- **Finding:** the sim's **dark** mood pole was rendering a full-frame + `hue-rotate(-cool*200deg)` → rock turned orange, trees purple — a **psychedelic** + look, exactly the "disorienting, not peaceful" effect the operator rejected in + 0008, and nothing like the POC `dark_frame`. Light / Left / Right all looked + good and peaceful. So the dark grade was the one thing blocking a likable look. + +### 3. Dark-grade fix +- Replaced the hue-rotate in `applyGrade` (`simulator/static/app.js`) with: + darken + slight desaturate on the video filter for the cool pole, plus a + `multiply`-blended deep-blue wash (`#tint`, new element) that lifts shadows + toward blue while preserving natural greens. Placed `#tint` **below** the SVG + overlay so the Left HUD stays legible regardless of mood (resolves the §8 + grade-vs-overlay ordering question → overlay above). +- Re-screenshotted: full dark now reads cool/somber with natural greens (matches + POC `dark_frame`); whole-brain-dark corner peaceful + HUD legible; light/neutral + unchanged (the warm path is algebraically identical for tone ≥ 0). + +### 4. Locking the calibration +- With full tilt now tasteful on **every** axis (POC + sim evidence), the data + says full knob = full look, 5 notches map 1:1 to the 5 discrete Right bakes, + equal Dark/Light = identity → **unity gains + linear variant map**. +- Promoted `DEFAULT_CALIBRATION` from placeholder to a **deliberately locked** + `Calibration(mood_gain=1.0, overlay_gain=1.0, right_variant_map=(0,1,2,3,4))` + with a provenance comment; this also confirms the session-0006 convention + (0=off..4=max, equal Dark/Light = identity — no "centered at 2 = no push"). +- Added `test_default_calibration_is_locked` pinning the literal constants. + Suite: **193 passed / 2 skipped**. +- Updated design §8 (calibration-curve + grade-vs-overlay resolved; dark-grade + fix recorded). + +### 5. Land + build-vs-next judgment +- Committed on `feature/lock-alteration-calibration`, pushed, opened **PR #8** + (Gitea API via `wgl-gitea-admin` helper), merged to `main` (`638cf58`), deleted + the branch. +- Presented the build-vs-next judgment the prompt asked for. Recommendation + (operator-confirmed via AskUserQuestion): **move to scale-ring navigation next** + — pull in 1–2 *cheap, true-PD* neutral base clips (NASA cosmos, NOAA deep-sea) + so the ring is demonstrable, build the endless-encoder control + placeholder + zoom transitions in the sim, and **defer** the expensive real multi-strength + flow-stabilized Right re-bake until the ring experience is liked (re-baking + before the clip set is final risks wasted renders). Keep deferring Pi renderer + + serial/firmware. + +## Cut state + +- `main` @ `638cf58`, clean, pushed. Suite **193 passed / 2 skipped**. +- `DEFAULT_CALIBRATION` locked; dark-grade look fixed; design §8 updated; memory + updated with the session outcome + the new `Next /goal`. +- Deferred (unchanged): Pi renderer, serial/firmware; the expensive Right re-bake. + +## Deferred decisions + +- **Locked `DEFAULT_CALIBRATION` to unity/linear autonomously.** The operator + asked to "tune by eye" and lock; I made the by-eye judgment (via POC renders + + headless-Chrome sim screenshots) that full tilt is peaceful on every axis after + the dark fix, so no softening of gains was warranted, and locked the unity/linear + values. *Alternative:* soften `mood_gain`/`overlay_gain` (<1.0) so full knob is + gentler — set aside because the evidence showed full tilt is already calm. The + calibration stays fully parameterized, so flipping the feel is a one-line edit + + the lock test if the operator disagrees on review. +- **Dark-grade fix landed in the sim frontend (not the final renderer).** The fix + makes the *simulator* look right for tuning; the Pi/mpv renderer (later slice) + will do proper grading. Recorded in §8. +- The build-vs-next direction was **not** a deferred call — it was put to the + operator directly and confirmed. + +## Operator plate + +- Calibration is settled and guarded; the long-open session-0006 decision is + closed. The sim look is now likable on the one forest clip across all axes. +- Next session's first move is the `/goal` below (scale-ring navigation). + +## Next-session prompt + +``` +/goal Build scale-ring navigation in the simulator — add an endless rotary-encoder control (relative, vs the absolute 0-4 experience knobs) that walks a closed ring of neutral "scales of nature" clips with placeholder AI zoom/warp transitions between scales. Add 1–2 cheap, true-PD neutral base clips so the ring is demonstrable (NASA/Hubble cosmos + NOAA Ocean Exploration deep sea). Defer the expensive real multi-strength flow-stabilized Right re-bake until the ring is liked; keep deferring the Pi renderer + serial/firmware. Read the sub-project-3-player-progress memory + docs/superpowers/specs/2026-06-07-scales-library-and-right-axis-pipeline-design.md first. +``` diff --git a/sessions/0010/SESSION-0010.0-TRANSCRIPT-2026-06-07T23-09--INPROGRESS.md b/sessions/0010/SESSION-0010.0-TRANSCRIPT-2026-06-07T23-09--INPROGRESS.md deleted file mode 100644 index 04b9608..0000000 --- a/sessions/0010/SESSION-0010.0-TRANSCRIPT-2026-06-07T23-09--INPROGRESS.md +++ /dev/null @@ -1,23 +0,0 @@ -# Session 0010.0 — Transcript - -> App: human-experience-filter-art -> Start: 2026-06-07T23-09 (PST) -> Type: coding -> Status: **PLACEHOLDER — claimed at session start; finalized at session end.** -> -> This file reserves session ID 0010 for human-experience-filter-art. The driver replaces this -> body with the full transcript and renames the file to its final -> SESSION-0010.0-TRANSCRIPT-2026-06-07T23-09--.md form at session end. - -## Launch prompt - -``` -Tune the alteration look by eye in the simulator (python simulator/setup_sample_media.py then make sim-local) and LOCK the knob→strength calibration into DEFAULT_CALIBRATION in player/alteration.py (+ a unit test) — settling the open session-0006 calibration decision. While there, judge whether more neutral "scales of nature" base clips + a real multi-strength flow-stabilized Right re-bake are worth doing next vs. moving to scale-ring navigation (endless encoder + AI zoom transitions). Keep deferring Pi renderer + serial/firmware. Read sub-project-3-player-progress memory + docs/superpowers/specs/2026-06-07-reconciled-simulator-alteration-slice-design.md (§8) first. - -``` - -## Deferred decisions - -_Autonomous-mode low-confidence calls the driver made and would have -liked operator input on. Appended as the session runs; surfaced at -finalize. Empty if none._